Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 16:17:28 Player: osman sinnoks Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (1767) 1767 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-40) -40 TOTAL SCORE: 4257 Bonus ------- Follower Combat Kills 14 Friendly Fire -54 Cogmind --------- Core Integrity 378/550 Matter 130/300 Energy 91/100 System Corruption 5% Temperature Cool (91) Movement Treading (325) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Seismic Detector > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Improved Ion Engine Nuclear Core Light Treads Light Treads Light Treads Compact Wheel Trap Scanner Improved Sensor Array Improved Terrain Scanner Seismic Detector Field Laser Improved Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Seismic Detector Advanced Targeting Computer Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Improved Assault Rifle High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Light Treads Light Treads Trap Scanner Improved Sensor Array Improved Terrain Scanner Seismic Detector Seismic Detector Light Armor Plating Field Laser Field Laser Field Laser Field Laser Improved Assault Rifle High-powered Shotgun [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Grenade Launcher Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 57 | 8 6 1 11 7 24 Power 8 | 1 . 1 3 . 3 Engine 7 | 1 . 1 3 . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 . . 1 2 4 Treads 7 | 2 . . 1 . 4 Leg . | . . . . . . Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 3 2 . 4 2 6 Device 8 | 2 . . 3 1 2 Storage 3 | 1 2 . . . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 4 | . . . 1 . 3 Artifact . | . . . . . . Weapon 23 | 2 4 . 3 3 11 Energy Gun 11 | 1 . . 1 2 7 Energy Cannon 1 | . 1 . . . . Ballistic Gun 7 | 1 . . 1 1 4 Ballistic Cannon 1 | . 1 . . . . Launcher 3 | . 2 . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 Parts Lost 23 | . 1 1 1 6 14 Power 3 | . . 1 . 1 1 Propulsion 3 | . . . . 2 1 Utility 8 | . . . 1 1 6 Weapon 9 | . 1 . . 2 6 Highest Loss Streak 5 | . 1 1 1 5 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 97 99 99 78 91 Engine 10 | . 14 13 10 10 2 Core 1 | . . . . . 5 Treads 19 | . 28 28 22 1 8 Wheel 2 | . . . . 7 9 Device 16 | . 14 14 21 21 15 Storage 11 | . 14 14 11 11 9 Processor 2 | . . . . 3 9 Protection 4 | . . . 10 . 5 Energy Gun 6 | . 1 . 8 11 13 Energy Cannon 5 | . 12 14 . . . Ballistic Gun 4 | . . . 2 10 12 Ballistic Cannon 1 | . 5 . . . . Launcher 6 | . 6 14 10 . . Naked Turns . | . . . . . . Heaviest Build 113 | 15 92 92 104 95 113 Greatest Support 40 | 40 40 40 40 32 40 Greatest Overweight (x) 31 | . 2 2 2 31 6 Average Overweight (x) 1 | . . 2 2 4 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 22 | 7 18 25 25 25 25 Most Carried 18 | 2 8 9 15 14 18 Average Carried 9 | . 5 7 11 11 14 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 14 | 2 7 9 14 12 14 Class Distribution -------------------- 75% | Mutant 12% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1370 | 271 140 39 136 285 499 Remotely . | . . . . . . Salvage Created 2752 | 142 474 139 480 440 1077 Parts 184 | 14 33 18 37 21 61 Haulers Intercepted 6 | . 1 . 1 . 4 Recyclers Shooed 7 | . 2 1 . 2 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 56 | . 7 9 15 6 19 Guns 28 | . . . 4 5 19 Cannons 9 | . 7 2 . . . AOE 19 | . . 7 11 1 . Classes Destroyed 13 | 2 6 . 2 1 2 Worker 2 | . 1 . 1 . . Builder 2 | . 2 . . . . Tunneler 7 | 4 1 1 1 . . Hauler 6 | . 1 . 1 . 4 Recycler 9 | 1 2 . 1 4 1 Operator 1 | . . . . . 1 Watcher 7 | . 1 . 2 . 4 Swarmer 27 | . 3 7 6 3 8 Grunt 23 | . 4 2 7 2 8 Brawler 2 | . . . 1 . 1 Duelist 1 | . . . . 1 . Sentry 2 | . . . 1 . 1 Hunter 1 | . . . . . 1 Best Kill Streak 6 | 5 5 6 5 4 5 Combat Bots Only 6 | . 3 6 4 3 4 Max Kills in Single Turn 3 | 1 1 2 3 2 2 Gunslinging 1 | . . . . 1 1 Exploded 2 | . . 2 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 306 | . 41 34 46 33 152 Missed 93 | . 5 16 18 9 45 Damage Taken 3191 | . 318 196 611 411 1655 Core 450 | . 41 45 72 120 172 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 56 | . . . 56 . . Core Remaining (%) 72 | 100 . 65 . 52 . Volleys Fired 181 | 8 32 13 28 21 79 Largest 3 | 2 2 2 2 2 3 Hottest 189 | 60 95 90 93 126 189 Shots Fired 342 | 16 45 20 45 34 182 Gun 259 | 16 . . 28 33 182 Cannon 57 | . 44 13 . . . Launcher 26 | . 1 7 17 1 . Special . | . . . . . . Kinetic 151 | 8 12 . 4 15 112 Thermal 126 | . 32 13 24 18 39 Explosive 26 | . 1 7 17 1 . Electromagnetic 39 | 8 . . . . 31 Robot Hit Streak 16 | 4 8 5 7 16 14 Robot Miss Streak 7 | 1 4 5 3 3 7 Penetration Max . | . . . . . . Secondary Targets 6 | . . . . 1 5 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 210 | 10 23 8 29 23 117 Core Hits 127 | 6 15 14 30 11 51 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 5 | . . . 2 1 2 Burn 3 | . . . 2 1 . Destroy 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5123 | 134 463 562 1374 529 2061 Guns 2892 | 134 . . 297 416 2045 Cannons 551 | . 430 121 . . . Explosions 1630 | . 24 441 1052 113 . Melee . | . . . . . . Ramming 50 | . 9 . 25 . 16 Kinetic 1728 | 55 117 . 61 181 1314 Thermal 1278 | . 313 121 236 235 373 Explosive 1630 | . 24 441 1052 113 . Electromagnetic 437 | 79 . . . . 358 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 2 2 5 Average Corruption 3 | . . . 2 2 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . 2 3 16 Message Errors 3 | . . . . . 3 Matter Fused 9 | . . . . 3 6 Heat Flow Errors 1 | . . . 1 . . Energy Discharges 3 | . . . . . 3 Data Loss (minor) 1 | . . . . . 1 Alerts 1 | . . . 1 . . Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . 2 . . . . Impact . | . . . . . . Kinetic 2 | . 2 . . . . Secondary . | . . . . . . Self-Inflicted Damage 144 | . 39 32 65 . 8 Shots 7 | . 1 1 5 . . Rammed 5 | . 2 . 2 . 1 Targets Rammed 5 | . 2 . 2 . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 420 | . 220 100 113 356 420 Average Temperature 92 | . 64 34 35 184 119 Received Heat Transfer 651 | . 18 33 84 48 468 Effects 4 | . . . . 2 2 Energy Bleed 1 | . . . . 1 . Interference 1 | . . . . 1 . Matter Decay 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 1 . 1 2 3 Heat Transferred 2997 | . 666 259 666 592 814 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 440 | 25 181 273 284 207 440 Initial 105 | . 16 . 105 85 80 Average 141 | 11 70 79 179 145 234 Maximum Alert Level 2 | . . 1 1 1 2 Low Security (%) 72 | 100 100 76 61 92 46 Level 1 23 | . . 23 38 7 36 Level 2 4 | . . . . . 17 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 . 2 . 3 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 5 | . 1 . 2 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 6 | . . . 2 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 9 10 18 5 33 Peak Tracking Total 10 | . 3 5 5 3 10 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 3 | . 1 . . . 2 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 8 | . 2 . 4 . 2 Terminals 6 | . 1 . 3 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 3 . 12 . 4 Successful 12 | . 1 . 9 . 2 Failed 7 | . 2 . 3 . 2 Catastrophic 3 | . 1 . 1 . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 2 . 8 . 4 Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . . 6 . 2 Emergency Access Points 1 | . . . . . 1 Recycling Unit Index 1 | . . . 1 . . Alert Level 2 | . . . 2 . . Locate Traps 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Hauler Manifests 1 | . . . . . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 4 . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 7 | . . 7 . . . Total Damage 86 | . . 86 . . . Kills 2 | . . 2 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3623 | 134 817 642 895 258 877 Spaces Moved 1184 | 59 315 190 246 69 305 Core 8 | 1 . . . 7 . Treads 892 | 58 315 190 246 . 83 Legs . | . . . . . . Wheels 284 | . . . . 62 222 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 320 320 130 145 Average Speed 253 | 158 228 320 320 279 195 Slowest Speed 1600 | 160 320 320 320 1600 325 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 32 | 5 45 63 31 19 33 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 130 | . 4 39 78 7 2 Melee . | . . . . . . Projectile . | . . . . . . AOE 130 | . 4 39 78 7 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1488 | 83 364 206 307 100 428 Wait . | . . . . . . Move 1179 | 58 314 189 245 68 305 Hop . | . . . . . . Pick Up 56 | 9 8 3 15 4 17 Fast Attach . | . . . . . . Attach 34 | 7 1 1 6 6 13 Detach . | . . . . . . Swap 23 | 1 5 . 5 1 11 Drop 10 | . 2 . 6 . 2 Fire 181 | 8 32 13 28 21 79 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 4 | . 2 . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 13) 135 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 15) 415 | -10/Materials | Discovered new exit (range 14) 952 | -10/Materials | Entered Mines 1157 | -10/Mines | Received a Mining Laser from a helpful Derelict 1337 | -10/Mines | Learned Materials emergency access door positions 1575 | -10/Mines | Discovered new exit (range 6) 1594 | -10/Mines | Entered Materials 1594 | -9/Materials | Evolved 2 slots: Utility x2 1972 | -9/Materials | Repaired Grenade Launcher 2212 | -9/Materials | Discovered new exit (range 7) 2426 | -9/Materials | Crushed by falling debris 2489 | -9/Materials | Entered Mines 2542 | -9/Mines | Lost 5 parts (2n1u2w) 2710 | -9/Mines | Discovered new exit (range 12) 2747 | -9/Mines | Entered Materials 2747 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3188 | -8/Materials | Lost 3 parts (1n2u) 3624 | -8/Materials | Self-destructed Last Messages --------------- investigation squad. U-05 Engineer lays Concrete. System corrupted: Matter fused (-6). U-05 Engineer lays Concrete. Slug penetrates Wall. Critical hit (Burn: +37). K-01 Serf destroyed. Field Laser destroyed. U-05 Engineer builds a Wall. Field Laser destroyed. Aluminum Leg melted. Imp. Heat Sink melted. G-47 Trooper destroyed. Cld. Ion Engine destroyed. Adv. Targeting Computer destroyed. Critical hit (Blast). H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Field Laser destroyed. 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