Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 17:57:34 Player: AussieBBQ Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1009) 1009 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3029 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 255/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Subdweller Power Source Large Storage Unit Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Compact Matter Pod > --- WEAPON ----------- Particle Gun Subdweller Laser > --- INVENTORY -------- Subdweller Power Source Subdweller Power Source Large Storage Unit Improved Terrain Scanner Light Armor Plating Medium Laser Particle Gun Subdweller Machine Gun [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Protection Scrap Shield Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 40 | 7 3 4 7 19 Power 6 | 1 . . 2 3 Engine 5 | 1 . . 2 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 . . 2 4 Treads 2 | . . . . 2 Leg 6 | 2 . . 2 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 2 3 . 7 Device 6 | 2 1 1 . 2 Storage 4 | . 1 2 . 1 Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 12 | 2 1 1 3 5 Energy Gun 4 | 1 . . 1 2 Energy Cannon 1 | . . 1 . . Ballistic Gun 4 | 1 . . 2 1 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 24 | . . . 10 14 Power 4 | . . . 2 2 Propulsion 7 | . . . 2 5 Utility 4 | . . . 1 3 Weapon 9 | . . . 5 4 Highest Loss Streak 11 | . . . 4 11 To Critical Strikes . | . . . . . Average Backups 7 | 3 9 9 8 5 Power 1 | . 1 1 1 1 Propulsion 2 | 2 3 3 2 . Utility 3 | . 3 3 3 2 Weapon 1 | . 1 2 1 . Tool/Special . | . . . . . Unused Backups 14 | 2 5 2 1 4 Power 1 | . . . . 1 Propulsion 4 | 2 2 . . . Utility 6 | . 2 1 . 3 Weapon 3 | . 1 1 1 . Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 99 99 95 59 Engine 11 | . 14 14 13 4 Leg 23 | . 28 28 24 15 Device 10 | . 14 13 6 9 Storage 14 | . 12 14 21 7 Protection 1 | . . . . 5 Energy Gun 10 | . 13 7 10 12 Energy Cannon 3 | . . 5 5 . Ballistic Gun 8 | . 13 12 10 . Launcher 1 | . 1 3 1 . Peak Build Rating 22 | 9 9 16 17 22 Average Rating 11 | 4 8 12 13 12 On Entrance 8 | . 9 8 16 10 Naked Turns 41 | . . . . 41 Heaviest Build 38 | 9 19 20 21 38 Greatest Support 40 | 20 20 20 20 40 Greatest Overweight (x) 4 | . . . 1 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 10 10 10 15 Average Capacity 9 | 5 9 10 10 10 Most Carried 10 | 5 10 10 10 9 Average Carried 8 | 3 9 9 8 5 Final Capacity 10 | 5 10 10 10 5 Final Carried 10 | 5 10 10 10 3 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1187 | 309 173 50 461 194 Remotely . | . . . . . Salvage Created 1100 | 108 165 98 406 323 Parts 82 | 11 22 11 26 12 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 13 | . . . 13 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 33 | 1 7 5 14 6 Guns 15 | 1 3 . 6 5 Cannons 2 | . . . 2 . AOE 15 | . 4 5 6 . Classes Destroyed 9 | 3 3 . 2 1 Worker 3 | 1 2 . . . Builder 1 | . 1 . . . Tunneler 2 | 2 . . . . Hauler 1 | . 1 . . . Swarmer 13 | . 6 3 4 . Grunt 7 | 1 1 2 . 3 Duelist 1 | . . . . 1 Sentry 3 | . . . 1 2 Subdweller 9 | . . . 9 . Best Kill Streak 7 | 3 7 3 4 4 Combat Bots Only 4 | 1 4 3 4 4 Max Kills in Single Turn 4 | 1 4 2 3 2 Gunslinging 1 | . . . . 1 Exploded 3 | . 3 2 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 274 | 4 15 4 112 139 Missed 83 | 1 6 2 42 32 Hits 191 | 3 9 2 70 107 Melee 10 | . . . . 10 Projectile 181 | 3 9 2 70 97 Critical Strikes 8 | . . . 2 6 Damage Taken 3071 | 35 114 30 1085 1807 Core 784 | 12 19 30 164 559 Absorbed by Shields . | . . . . . Ignored by Resistances 20 | . . . . 20 Core Remaining (%) 52 | 95 . . 10 . Volleys Fired 103 | 13 12 5 41 32 Largest 2 | 2 2 1 2 2 Hottest 125 | 70 70 30 110 125 Shots Fired 161 | 26 20 5 67 43 Gun 131 | 26 16 . 47 42 Cannon 8 | . . . 8 . Launcher 22 | . 4 5 12 1 Special . | . . . . . Kinetic 48 | 13 8 . 22 5 Thermal 91 | 13 8 . 33 37 Explosive 21 | . 4 5 12 . Electromagnetic 1 | . . . . 1 Robot Hit Streak 25 | 5 11 . 25 19 Robot Miss Streak 4 | 4 1 . 1 2 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 112 | 14 12 . 51 35 Core Hits 65 | 5 15 8 23 14 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 8 | 1 2 . 2 3 Burn 6 | 1 2 . 1 2 Destroy 2 | . . . 1 1 Melee Attacks 2 | . . . . 2 Impact 2 | . . . . 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2839 | 188 417 238 1332 664 Guns 1598 | 188 149 . 643 618 Cannons 122 | . . . 122 . Explosions 1115 | . 268 238 567 42 Melee . | . . . . . Ramming 4 | . . . . 4 Kinetic 515 | 86 47 . 289 93 Thermal 1205 | 102 102 . 476 525 Explosive 1073 | . 268 238 567 . Electromagnetic 42 | . . . . 42 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 6 | . . . 6 . Projectiles . | . . . . . Explosions 6 | . . . 6 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 62 | . 36 . 16 10 Shots 4 | . 2 . 1 1 Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 348 | 126 45 4 3 348 Average Temperature 95 | 63 17 4 2 168 Received Heat Transfer 1119 | 18 12 18 225 846 Effects 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 12 | . 4 . 2 6 Heat Transferred 3102 | 370 444 . 1027 1261 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 141 | 20 141 88 . 62 Initial 46 | . . 46 . . Average 30 | 4 47 40 . 19 Influence Increases 802 | 35 201 154 205 207 Destroy 0b10 Robot/C 480 | 20 140 100 100 120 Destroy 0b10 Robot/NC 35 | 15 20 . . . Destroy Leader 82 | . 22 20 . 40 Disable Machine 30 | . 15 . . 15 Destroy Structure 40 | . 4 34 . 2 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 120 | . . . 105 15 Influence Decreases 802 | 35 80 231 249 207 Entered New Map 99 | . . 75 24 . Time Decay 571 | 35 80 156 175 125 Lost Part 132 | . . . 50 82 Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | 1 8 2 16 14 Peak Tracking Total 8 | . 4 2 8 6 Tactical Retreats 5 | . . . 4 1 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 3 | . 1 . 1 1 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . 1 . . . Successful 1 | . 1 . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Record 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 1250 | 19 285 369 328 249 Sensors 567 | . . 239 328 . Terrain 281 | 16 16 . . 249 Structural 2 | . 2 . . . Seismic 432 | 19 283 130 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 1955 | 153 288 384 679 451 Spaces Moved 1051 | 88 167 274 363 159 Core 53 | 17 . . . 36 Treads 14 | . . . . 14 Legs 984 | 71 167 274 363 109 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 131 | 106 120 120 138 161 Slowest Speed 260 | 120 120 120 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 6 33 59 32 15 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 23 | . 3 18 . 2 Terrain Destroyed 91 | . 3 37 49 2 Melee 2 | . . . . 2 Projectile . | . . . . . AOE 89 | . 3 37 49 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1445 | 119 235 321 472 298 Wait 140 | 1 32 24 37 46 Move 1047 | 87 166 273 362 159 Hop . | . . . . . Pick Up 41 | 8 10 2 12 9 Fast Attach 28 | 7 3 3 . 15 Attach 21 | . . . 10 11 Detach 1 | . . 1 . . Swap 22 | . 4 8 6 4 Drop 37 | 3 8 5 4 17 Fire 103 | 13 12 5 41 32 Melee 2 | . . . . 2 Ram 2 | . . . . 2 Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 154 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 14) 442 | -10/Materials | Entered Mines 584 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 587 | -10/Mines | Found Prototype Device 587 | -10/Mines | Identified Exp. Sensor Array 770 | -10/Mines | Found a hidden stash of uninstalled traps 797 | -10/Mines | Discovered new exit (range 9) 806 | -10/Mines | Discovered new exit (range 12) 809 | -10/Mines | Learned location of 1 exit from Materials 826 | -10/Mines | Entered Subcaves 827 | -10/Subcaves | Approached by a straggling Scientist 1058 | -10/Subcaves | Ambushed by Subdweller buried in earth 1061 | -10/Subcaves | Core integrity fell below 50% 1102 | -10/Subcaves | Lost 3 parts (1n2w) 1279 | -10/Subcaves | Core integrity fell below 20% 1315 | -10/Subcaves | Lost 4 parts (2p2w) 1416 | -10/Subcaves | Discovered new exit (range 7) 1505 | -10/Subcaves | Entered Materials 1505 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1506 | -8/Materials | Identified exit to Factory 1737 | -8/Materials | Lost 3 parts (2n1u) 1851 | -8/Materials | Core integrity fell below 50% 1898 | -8/Materials | Lost 11 parts (2p3n2u4w) 1937 | -8/Materials | Core integrity fell below 20% 1956 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Scanner. 01878_ Dropped Lrg. Storage Unit. 01878_ Dropped Imp. Heat Sink. 01880_ R-06 Scavenger collects Lrg. Storage Unit. 01880_ R-06 Scavenger collects Imp. Heat Sink. 01889_ Acquired Reflective Plating. 01897_ Acquired Shock Bomb Launcher. 01906_ Acquired Reflective Plating. 01910_ Critical hit (Burn: +37). 01910_ Acquired Reflective Plating. 01912_ Door malfunctions. 01912_ Atomic Centrifuge disabled. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 01927_ Dropped Reflective Plating. 01928_ Dropped Shock Bomb Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????? ????#?? | | ???????????????????????????????!?? | | ?????????????????????????"?????!?? | | ???????????????????????? 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