Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.30 @ 17:43:17 Player: LandRaider Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (738) 738 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2708 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 212/300 Energy 58/100 System Corruption 35% Temperature Cool (0) Movement Core (850) Ox16 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Heat Sink High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Autogun > --- INVENTORY (20) --- ECM Suite EM Pulse Gun EM Pulse Cannon Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Machine Analyzer Improved Terrain Scanner Improved Light Armor Plating > --- WEAPON ----------- Particle Cannon Great Maul > --- INVENTORY -------- Cesium-ion Thruster Surge Thruster Targeting Computer Targeting Computer ECM Suite Improved Light Armor Plating EM Pulse Gun Beam Rifle EM Pulse Cannon Ion Cannon Heavy Assault Rifle Datajack [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit Surge Thruster Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 52 | 4 7 6 10 25 Power 5 | 1 . 2 1 1 Engine 5 | 1 . 2 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 1 3 4 5 3 Treads . | . . . . . Leg 4 | . . . 3 1 Wheel 6 | 1 3 1 1 . Hover 2 | . . 1 1 . Flight 4 | . . 2 . 2 Utility 17 | 1 1 . 2 13 Device 7 | . 1 . 1 5 Storage 3 | 1 . . 1 1 Processor 3 | . . . . 3 Hackware . | . . . . . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 14 | 1 3 . 2 8 Energy Gun 6 | 1 2 . 1 2 Energy Cannon 3 | . . . 1 2 Ballistic Gun 3 | . . . . 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . 1 . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 25 | . . 2 . 23 Power 2 | . . . . 2 Propulsion 6 | . . . . 6 Utility 10 | . . . . 10 Weapon 7 | . . 2 . 5 Highest Loss Streak 11 | . . 1 . 11 To Critical Strikes . | . . . . . Average Backups 9 | 3 5 7 8 11 Power . | . 1 1 . . Propulsion 1 | 1 2 1 1 1 Utility 2 | . . 1 3 3 Weapon 3 | 1 1 3 2 4 Tool/Special . | . . . . . Unused Backups 7 | . 2 . 2 3 Power . | . . . . . Propulsion 3 | . 2 . 1 . Utility 1 | . . . . 1 Weapon 2 | . . . 1 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 91 | . 92 96 94 88 Engine 10 | . 14 14 10 6 Leg 12 | . . . 14 20 Wheel 8 | . 25 19 7 . Hover 2 | . . 3 10 . Flight 2 | . . 4 . 2 Device 16 | . 11 14 19 17 Storage 11 | . 14 14 11 9 Processor 2 | . . . . 5 Protection 4 | . . . . 9 Energy Gun 10 | . 23 22 11 2 Energy Cannon 5 | . . . 9 7 Impact Weapon 3 | . 1 3 . 5 Peak Build Rating 28 | 4 10 13 18 28 Average Rating 16 | 3 7 9 16 22 On Entrance 8 | . 4 10 12 18 Avg Prop Armor Cover (%) 5 | . . 5 5 4 Naked Turns . | . . . . . Heaviest Build 60 | 12 16 16 22 60 Greatest Support 45 | 10 26 24 45 45 Greatest Overweight (x) 3 | 1 1 3 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 8 10 20 Average Capacity 12 | 7 8 8 9 16 Most Carried 16 | 6 8 8 10 16 Average Carried 9 | 3 5 7 8 11 Final Capacity 20 | 8 8 8 10 20 Final Carried 10 | 6 8 7 10 4 Class Distribution -------------------- 90% | Mutant 5% | Scientist-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 658 | 231 39 110 100 178 Remotely . | . . . . . Salvage Created 1355 | . 179 278 249 649 Parts 72 | . 6 14 20 32 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 26 | . 2 6 5 13 Melee 4 | . . . . 4 Guns 12 | . 2 5 4 1 Cannons 6 | . . . 1 5 AOE 1 | . . 1 . . Classes Destroyed 7 | . 2 1 2 2 Hauler 2 | . . . 1 1 Recycler 5 | . 1 2 1 1 Operator 1 | . . . . 1 Swarmer 14 | . . 6 4 4 Grunt 7 | . 2 . . 5 Sentry 4 | . . . 1 3 Specialist 1 | . . . . 1 Best Kill Streak 5 | . 3 3 4 5 Combat Bots Only 5 | . 2 2 4 5 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 248 | . 12 52 20 164 Missed 90 | . 6 12 6 66 Hits 158 | . 6 40 14 98 Melee 1 | . . 1 . . Projectile 157 | . 6 39 14 98 AOE 2 | . . . . 2 Critical Strikes 4 | . . 1 1 2 Damage Taken 4228 | . 86 380 169 3593 Core 637 | . . 73 . 564 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 130 | . . . . 130 Core Remaining (%) 90 | 100 . 70 100 . Volleys Fired 69 | . 8 14 16 31 Largest 2 | . 2 2 2 2 Hottest 123 | . 90 90 118 123 Shots Fired 113 | . 12 28 27 46 Gun 77 | . 12 28 16 21 Cannon 36 | . . . 11 25 Launcher . | . . . . . Special . | . . . . . Kinetic 11 | . . . . 11 Thermal 62 | . 4 14 20 24 Explosive . | . . . . . Electromagnetic 40 | . 8 14 7 11 Robot Hit Streak 18 | . 12 6 18 6 Robot Miss Streak 4 | . . 4 2 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 90 | . 12 15 21 42 Core Hits 42 | . 6 9 10 17 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 5 | . 1 . . 4 Burn 1 | . 1 . . . Smash 4 | . . . . 4 Melee Attacks 49 | . 2 . . 47 Impact 49 | . 2 . . 47 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1927 | . 198 233 328 1168 Guns 565 | . 156 186 160 63 Cannons 474 | . . . 143 331 Explosions 114 | . 42 47 25 . Melee 774 | . . . . 774 Ramming . | . . . . . Kinetic 33 | . . . . 33 Thermal 615 | . 93 85 244 193 Explosive . | . . . . . Electromagnetic 505 | . 105 148 84 168 Impact 774 | . . . . 774 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 33 | . . . 1 33 Average Corruption 12 | . . . 1 18 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 104 | . . . . 104 Projectiles 10 | . . . . 10 Explosions . | . . . . . Melee 94 | . . . . 94 Knockbacks 3 | . . . . 3 Impact 3 | . . . . 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 31 | . 14 . 17 . Shots 2 | . 1 . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 248 | . 116 100 192 248 Average Temperature 43 | . 47 44 46 38 Received Heat Transfer 681 | . 39 39 36 567 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . . . 3 Combat Hostiles 3 | . . . . 3 Parts Fried 5 | . . . . 5 Impact Corruptions 7 | . . . . 7 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 1247 | . 272 111 531 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 1 1 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 133 | . 50 75 71 133 Initial 1 | . . . 1 . Average 29 | . 13 30 22 37 Influence Increases 785 | . 61 155 150 419 Destroy 0b10 Robot/C 520 | . 40 120 100 260 Destroy 0b10 Robot/NC 40 | . 5 10 10 15 Destroy Leader 114 | . 10 20 22 62 Successful Hack 27 | . . . 14 13 Destroy Structure 24 | . 6 5 4 9 Lose Combat Pursuer 60 | . . . . 60 Influence Decreases 785 | . 60 151 155 419 Entered New Map 5 | . . 1 4 . Time Decay 630 | . 60 140 151 279 Lost Part 150 | . . 10 . 140 Squads Dispatched 5 | . 1 . 1 3 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 7 | . 3 . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 11 36 12 32 Peak Tracking Total 20 | . 5 20 5 9 Tactical Retreats 22 | . 4 8 2 8 ECM-based Alert Blocks 32 | . 7 10 4 11 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 7 | . 1 . 3 3 Terminals 3 | . . . 1 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 25 | . 3 . 14 8 Successful 17 | . 1 . 8 8 Failed 7 | . 2 . 5 . Catastrophic 2 | . 1 . 1 . Database Lockouts 1 | . . . 1 . Manual . | . . . . . Terminals 6 | . . . 2 4 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units 6 | . 3 . 3 . Scanalyzers 9 | . . . 9 . Garrison Access . | . . . . . Terminal Hacks 5 | . . . 1 4 Robot Analysis 1 | . . . 1 . Alert Level 1 | . . . . 1 Maintenance Status 1 | . . . . 1 Transport Status 1 | . . . . 1 Hauler Manifests 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks 3 | . 1 . 2 . Report Inventory 2 | . 1 . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 5 | . . . 5 . Retrieve Study 5 | . . . 5 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 . 2 3 Full Trace Events 4 | . 1 . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . . 4 . Parts Repaired 2 | . . . . 2 Time 64 | . . . . 64 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1710 | . 179 379 383 769 Terrain 228 | . . . . 228 Machine Analysis 505 | . . . . 505 ECM 1172 | . 179 379 383 231 Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1893 | 42 212 379 383 877 Spaces Moved 1017 | 32 172 305 245 263 Core 3 | 3 . . . . Treads . | . . . . . Legs 366 | . . . 103 263 Wheels 475 | 29 172 240 34 . Hover 137 | . . 29 108 . Flight 36 | . . 36 . . Fastest Speed 50 | 50 90 90 71 120 Average Speed 115 | 88 90 104 104 159 Slowest Speed 330 | 95 95 280 136 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 6 | . . . . 6 Cave-ins Triggered 7 | . . . . 7 Exploration Rate (%) 26 | 3 35 46 25 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 15 | . 1 . . 14 Terrain Destroyed 26 | . 5 5 2 14 Melee 15 | . 1 . . 14 Projectile . | . . . . . AOE 11 | . 4 5 2 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1532 | 45 212 340 347 588 Wait 255 | . 10 2 55 188 Move 1013 | 31 171 304 244 263 Hop . | . . . . . Pick Up 58 | 10 9 5 14 20 Fast Attach 4 | . . 1 . 3 Attach 37 | 4 3 2 5 23 Detach 1 | . . . . 1 Swap 18 | . 4 5 5 4 Drop 28 | . 5 7 8 8 Fire 69 | . 8 14 16 31 Melee 49 | . 2 . . 47 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 16) 255 | -10/Materials | Entered Mines 256 | -10/Mines | Learned location of Storage (-7) 271 | -10/Mines | Learned location of Zion (-7) 282 | -10/Mines | Assembled infested the area 287 | -10/Mines | Assisted by a Guerilla fighting off Assembled 303 | -10/Mines | Build established: Mutant 332 | -10/Mines | Discovered new exit (range 7) 634 | -10/Mines | Entered Materials 634 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 742 | -9/Materials | Central database locked down 1008 | -9/Materials | Discovered new exit (range 9) 1017 | -9/Materials | Entered another Materials area 1017 | -8/Materials | Evolved 2 slots: Utility x2 1522 | -8/Materials | Lost 4 parts (2n1u1w) 1585 | -8/Materials | Repaired Lgt. Ion Engine+ 1625 | -8/Materials | Repaired Carbon-fiber Leg 1786 | -8/Materials | Crushed by falling debris 1786 | -8/Materials | System corruption reached 10% 1814 | -8/Materials | Crushed by falling debris 1845 | -8/Materials | Lost 11 parts (1p4n4u2w) 1883 | -8/Materials | Crushed by falling debris 1883 | -8/Materials | Crushed by falling debris 1883 | -8/Materials | Core integrity fell below 50% 1884 | -8/Materials | Crushed by falling debris 1884 | -8/Materials | System corruption reached 30% 1886 | -8/Materials | Crushed by falling debris 1895 | -8/Materials | Crushed by falling debris 1895 | -8/Materials | Smashed by cave-in Last Messages --------------- 01883_ Crushed by falling debris. 01883_ The unstable cave ceiling collapses. 01883_ Crushed by falling debris. 01883_ Targeting Computer destroyed. 01883_ System corrupted by crushing effect (+4). 01883_ Hvy. Assault Rifle destroyed. 01883_ System corrupted by crushing effect (+4). 01884_ The unstable cave ceiling collapses. 01884_ Crushed by falling debris. 01884_ Beam Rifle destroyed. 01884_ System corrupted by crushing effect (+5). 01884_ Lgt. Armor Plating destroyed. 01884_ System corrupted by crushing effect (+1). 01886_ The unstable cave ceiling collapses. 01886_ Crushed by falling debris. 01895_ System corrupted: IFF burst signal emitted. 01895_ The unstable cave ceiling collapses. 01895_ Crushed by falling debris. 01895_ Targeting Computer destroyed. 01895_ System corrupted by crushing effect (+2). 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Ion Engine | 2% | -8/Materials Carbon-fiber Leg | 17% | -8/Materials Studied --------- Imp. Hover Unit | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hunted I Survived The Infestation Part-time Excavator System Compromised Challenges ------------ None Game ------ Seed LightBiomechanicalRailcannon Manual? 0 Play Time 00:43:29 Cumulative 19.8 hours Start 2026.07.30 @ 16:11:48 End 2026.07.30 @ 17:43:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 13 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65b47bd8-cab1-47f5-97f9-1a447d51cc13