Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.10 @ 17:03:08 Player: viper Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (79) 395 Value Destroyed (2941) 2941 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (942) 942 TOTAL SCORE: 8298 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 763 Met Imprinter 300 Was Imprinted 300 Friendly Fire -427 Cogmind --------- Core Integrity 0/850 Matter 176/300 Energy 336/340 System Corruption 1% Temperature Cool (213) Location -6/Factory Parts ------- Power (2) Reinforced Deuterium Engine Light Angular Momentum Engine Propulsion (4) Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Utility (6) High-capacity Storage Unit High-capacity Storage Unit Target Analyzer Kinecellerator System Backup Module Weapon (4) Flak Gun Heavy Machine Gun Inventory (20) Ion Engine Fission Core Fission Core Fission Core Fission Core Improved Carbon-fiber Leg Flexi-carbon Leg Large Storage Unit Advanced Terrain Scanner Advanced Terrain Scanner Long-range Terrain Scanner Mobile Refinery Mk. CCLXVII Slug Cannon Slug Cannon Peak State ------------ Power Light Angular Momentum Engine Fission Core Propulsion Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Utility High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Improved Particle Charger Improved Power Shielding Improved Medium Armor Plating Weapon Force Rifle Beamcaster Battle Rifle Heavy Machine Gun Inventory Ion Engine Improved Ion Engine Light Angular Momentum Engine Fission Core Fission Core Fission Core Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Large Storage Unit Advanced Terrain Scanner Long-range Terrain Scanner Target Analyzer Kinecellerator System Backup Module Mobile Refinery Mk. CCLXVII Particle Gun Flak Gun Slug Cannon Slug Cannon [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Matter Filter Storage Medium Storage Unit Processor Targeting Computer Protection Improved Power Shielding Weapon Slug Cannon Energy Gun Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 9 | . 1 2 . 2 2 . . . . 2 Power 1 | . . 1 . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . Utility 4 | . . 1 . 1 . . . . . 2 Weapon 2 | . 1 . . . 1 . . . . . Parts Attached 70 | 7 1 4 . 6 3 12 4 8 1 24 Power 9 | 1 . 2 . . . 1 . 2 . 3 Engine 8 | 1 . 2 . . . 1 . 2 . 2 Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 21 | 2 . . . 3 2 6 . . . 8 Treads . | . . . . . . . . . . . Leg 21 | 2 . . . 3 2 6 . . . 8 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 17 | 2 . 1 . 2 . . 1 2 1 8 Device 9 | . . . . 1 . . 1 2 . 5 Storage 3 | 1 . . . . . . . . 1 1 Processor 2 | 1 . . . . . . . . . 1 Hackware . | . . . . . . . . . . . Protection 3 | . . 1 . 1 . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 23 | 2 1 1 . 1 1 5 3 4 . 5 Energy Gun 5 | . . . . . . 1 . 2 . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 15 | 2 1 1 . 1 1 3 3 . . 3 Ballistic Cannon 3 | . . . . . . 1 . 2 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . Parts Lost 26 | . . . . 1 . 10 . . 1 14 Power 2 | . . . . . . 1 . . . 1 Propulsion 6 | . . . . . . 3 . . 1 2 Utility 9 | . . . . 1 . 1 . . . 7 Weapon 9 | . . . . . . 5 . . . 4 Highest Loss Streak 7 | . . . . 1 . 7 . . 1 7 Average Slot Usage (%) 97 | . 100 98 100 85 99 88 100 99 94 97 Engine 13 | . 12 18 20 16 14 13 14 14 14 8 Leg 24 | . 25 20 20 18 28 26 28 28 23 23 Device 6 | . . . . 1 7 4 7 7 7 12 Storage 8 | . 12 10 10 8 7 7 7 7 7 9 Processor 6 | . 12 10 10 8 7 7 7 7 7 3 Protection 8 | . . 10 10 7 7 7 7 7 7 9 Energy Gun 7 | . . . . . . . 7 13 14 11 Ballistic Gun 13 | . 37 30 30 25 27 17 18 2 . 6 Ballistic Cannon 5 | . . . . . . 3 2 12 14 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 122 | 17 18 30 30 32 35 41 44 51 75 122 Greatest Support 69 | 20 20 20 20 40 60 60 45 45 45 69 Greatest Overweight (x) 5 | 5 . 1 1 1 . 1 . 1 2 3 Average Overweight (x) . | . . . 1 . . . . . 1 1 Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 12 20 Average Capacity 10 | 7 8 8 8 8 8 8 8 8 10 17 Most Carried 20 | 2 1 3 8 8 8 8 8 8 8 20 Average Carried 8 | 1 1 1 4 6 5 7 7 7 8 13 Final Capacity 20 | 8 8 8 8 8 8 8 8 8 12 20 Final Carried 14 | 2 1 3 8 6 8 8 8 8 8 14 Class Distribution -------------------- 41% | Messiah-Gunner 24% | Gunner 23% | Scavenger-Gunner 7% | Messiah-Tank Dominant Class ---------------- Gunner | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Messiah-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 1980 | 215 79 82 171 235 38 377 80 80 85 538 Remotely . | . . . . . . . . . . . Salvage Created 3150 | . 28 147 328 396 . 492 67 . 195 1497 Parts 163 | . 3 16 20 23 . 22 2 . 7 70 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 67 | . . 3 11 6 . 14 3 . 6 24 Guns 49 | . . 3 11 6 . 4 1 . 2 22 Cannons 17 | . . . . . . 9 2 . 4 2 AOE 1 | . . . . . . 1 . . . . Classes Destroyed 13 | . 1 2 1 3 . 1 . . . 5 Worker 2 | . . . . . . . . . . 2 Tunneler 2 | . . . . . . . . . . 2 Recycler 1 | . . . . 1 . . . . . . Carrier 1 | . . . . . . . . . . 1 Operator 1 | . . . . 1 . . . . . . Watcher 5 | . 1 1 . 1 . . . . . 2 Swarmer 25 | . . . 7 . . 5 3 . 4 6 Grunt 22 | . . 2 2 3 . 6 . . 2 7 Brawler 2 | . . . . . . . . . . 2 Duelist 1 | . . . . . . 1 . . . . Sentry 9 | . . 1 2 2 . 2 . . . 2 Hunter 2 | . . . . 1 . . . . . 1 Programmer 6 | . . . . . . . . . . 6 Best Kill Streak 10 | . 1 2 3 2 . 10 3 . 3 3 Combat Bots Only 10 | . . 2 3 2 . 10 3 . 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 . 2 2 Gunslinging 1 | . . . 1 . . . . . . 1 Exploded 1 | . . . . . . 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Damage Taken 4258 | . . 13 220 302 . 1172 105 . 385 2061 Core 1202 | . . . 33 39 . 109 16 . 151 854 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 88 | 100 100 . 91 92 . . . . 60 . Volleys Fired 171 | . 2 6 19 22 2 37 5 . 12 66 Largest 4 | . 3 3 3 3 4 4 4 . 4 4 Hottest 221 | . 60 60 63 63 86 86 155 . 221 213 Shots Fired 499 | . 6 18 57 66 8 76 20 . 43 205 Gun 430 | . 6 18 57 66 8 53 15 . 19 188 Cannon 69 | . . . . . . 23 5 . 24 17 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 377 | . 6 18 57 66 8 76 15 . 24 107 Thermal 115 | . . . . . . . 5 . 12 98 Explosive . | . . . . . . . . . . . Electromagnetic 7 | . . . . . . . . . 7 . Robot Hit Streak 28 | . 3 8 22 17 4 28 7 . 10 15 Robot Miss Streak 5 | . 1 1 3 3 1 3 2 . 4 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . . . 2 1 . 1 . . . 6 Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . 1 Shots Hit Robots 363 | . 3 12 44 48 5 69 13 . 23 146 Core Hits 192 | . 1 6 16 26 1 56 6 . 13 67 Critical Hits 12 | . . . . 1 . . . . 2 9 Critical Kills 5 | . . . . . . . . . 1 4 Critical Parts Destroyed 7 | . . . . 1 . . . . 1 5 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7266 | . 23 165 497 751 39 1279 147 . 692 3673 Guns 5593 | . 23 165 497 572 39 596 126 . 297 3278 Cannons 1288 | . . . . . . 574 21 . 395 298 Explosions 288 | . . . . 179 . 109 . . . . Melee . | . . . . . . . . . . . Ramming 97 | . . . . . . . . . . 97 Kinetic 4499 | . 23 165 497 572 39 1170 115 . 395 1523 Thermal 2276 | . . . . . . . 32 . 191 2053 Explosive 288 | . . . . 179 . 109 . . . . Electromagnetic 106 | . . . . . . . . . 106 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . 2 Average Corruption 1 | . . . . . . . . . . 1 Corruption Purged 2 | . . . . . . . . . . 2 Effects 8 | . . . . . . . . . . 8 Message Errors 5 | . . . . . . . . . . 5 Data Loss (minor) 1 | . . . . . . . . . . 1 Targeting Errors 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 2 | . . . . . . . . . . 2 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 2 | . . . . . . . . . . 2 Knockbacks 16 | . . . . . . 8 1 . 2 5 Impact 2 | . . . . . . . . . . 2 Kinetic 13 | . . . . . . 7 1 . 2 3 Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 23 | . . . . 2 . . . . . 21 Shots 2 | . . . . 2 . . . . . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 9 | . . . . . . . . . . 9 Kicked 7 | . . . . . . . . . . 7 Crushed . | . . . . . . . . . . . Highest Temperature 741 | . . 18 116 50 . 39 481 . 534 741 Average Temperature 208 | . . 7 41 15 . 12 227 . 225 260 Received Heat Transfer 1344 | . . 12 102 189 . 585 . . 42 414 Effects 120 | . . . . . . . 6 . 14 100 Shutdowns 46 | . . . . . . . 3 . 7 36 Energy Bleed 16 | . . . . . . . . . 3 13 Interference 9 | . . . . . . . . . 1 8 Matter Decay 3 | . . . . . . . . . . 3 Short Circuit 7 | . . . . . . . . . 2 5 Damage (minor) 6 | . . . . . . . . . . 6 Damage (major) 25 | . . . . . . . 3 . . 22 Damage (core) 8 | . . . . . . . . . 1 7 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . . . . . . . . . . 10 Heat Transferred 3367 | . . . . . . . 74 . 333 2960 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Peak Influence 452 | . 22 83 179 271 21 . . . . 452 Average Influence 94 | . 10 48 48 107 11 . . . . 145 Maximum Alert Level 2 | . . . . 1 . . . . . 2 Low Security (%) 83 | . . . . . . . . . . . Level 1 15 | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . . . . 2 3 . . . . 16 Investigation 8 | . . . . 1 2 . . . . 5 Extermination 5 | . . . . . 1 . . . . 4 Reinforcement 2 | . . . . 1 . . . . . 1 Assault . | . . . . . . . . . . . Garrison 6 | . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 4 | . . . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 107 | . 1 4 11 11 1 19 3 . 10 47 Peak Tracking Total 13 | . 1 2 3 3 1 13 3 . 3 3 Tactical Retreats 3 | . . . . 2 . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 3 | . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 5 | . . . . 4 . 1 . . . . Traps Extracted . | . . . . . . . . . . . Installed 5 | . . . . 4 . 1 . . . . Triggered 5 | . . . . 4 . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 8 | . . . 1 2 . . . . . 5 Max in Single Turn 1 | . . . 1 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 13 | . . . . 1 2 3 . 1 . 6 Terminals 4 | . . . . 1 2 1 . . . . Fabricators 2 | . . . . . . . . . . 2 Repair Stations 3 | . . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 49 | . . . . 6 6 13 . 4 . 20 Successful 33 | . . . . 5 2 13 . 4 . 9 Failed 16 | . . . . 1 4 . . . . 11 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 19 | . . . . . . . . 1 . 18 Terminals 20 | . . . . 6 6 8 . . . . Fabricators 5 | . . . . . . . . . . 5 Repair Stations 11 | . . . . . . . . . . 11 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 4 Terminal Hacks 24 | . . . . 5 2 13 . 4 . . Record 12 | . . . . . . 12 . . . . Part Schematic 6 | . . . . . 2 . . 4 . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Registered Components 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 4 Load Schematic 2 | . . . . . . . . . . 2 Build 2 | . . . . . . . . . . 2 Repair Station Hacks 5 | . . . . . . . . . . 5 Scan Component 3 | . . . . . . . . . . 3 Repair 2 | . . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . . . . 1 2 1 . . . 6 Full Trace Events 8 | . . . . 1 2 1 . . . 4 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . 2 . . 4 . 16 Parts Built 1 | . . . . . . . . . . 1 Matter 248 | . . . . . . . . . . 248 Time 51 | . . . . . . . . . . 51 Total Part Build Rating 2 | . . . . . . . . . . 2 Parts Repaired 2 | . . . . . . . . . . 2 Time 80 | . . . . . . . . . . 80 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Total Allies 17 | . . . . . . 2 . 8 . 7 Largest Group 13 | . . . . . . 2 . 8 8 13 Highest-Rated Group 425 | . . . . . . 51 . 260 260 425 Highest-Rated Ally 42 | . . . . . . 31 . 40 40 42 Zionite Dispatches 3 | . . . . . . . . . . 3 Hacker 1 | . . . . . . . . . . 1 Hover Resupply 2 | . . . . . . . . . . 2 Total Orders 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 Ally Attacks 137 | . . . . . . 8 . . 33 96 Total Damage 3552 | . . . . . . 112 . . 738 2702 Kills 28 | . . . . . . 1 . . 4 23 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . 1 1 1 . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . 2 Component Schematics 1 | . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 8569 | 85 70 410 1210 443 298 647 560 2391 405 2050 Spaces Moved 4923 | 51 53 130 717 234 232 411 450 1577 215 853 Core 15 | 15 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4908 | 36 53 130 717 234 232 411 450 1577 215 853 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 120 120 120 120 120 150 150 Average Speed 142 | 142 120 140 150 142 121 122 120 145 169 153 Slowest Speed 300 | 300 120 150 150 150 122 150 120 150 180 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 4 16 13 96 24 6 44 62 86 38 34 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 8 | . . . . . . 3 1 2 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 51 | . . . . 29 . 6 . . 10 6 Melee . | . . . . . . . . . . . Projectile 16 | . . . . . . . . . 10 6 AOE 35 | . . . . 29 . 6 . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Total 6113 | 59 55 345 809 295 243 489 459 1681 228 1450 Wait 882 | . . 203 69 25 . 23 . 87 . 475 Move 4913 | 50 52 129 716 233 231 410 449 1576 214 853 Hop . | . . . . . . . . . . . Pick Up 37 | 2 . 1 5 1 5 3 . 3 . 17 Fast Attach 25 | 7 . 3 . 1 . 7 . 3 . 4 Attach 21 | . 1 1 . 2 2 2 1 2 . 10 Detach 2 | . . 2 . . . . . . . . Swap 24 | . . . . 3 1 3 3 3 1 10 Drop 22 | . . . . 4 2 3 1 7 1 4 Fire 171 | . 2 6 19 22 2 37 5 . 12 66 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 9 | . . . . . . . . . . 9 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 Trap 5 | . . . . 4 . 1 . . . . Miscellaneous 1 | . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low x2) History --------- Turn | Location | Event 43 | -11/Scrapyard | Identified exit to Materials 43 | -11/Scrapyard | Discovered exit to Materials (range 14) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Weapon x1 145 | -10/Materials | Identified exit to Materials 145 | -10/Materials | Discovered exit to Materials (range 7) 156 | -10/Materials | Entered another Materials area 156 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 316 | -9/Materials | Build established: Gunner 558 | -9/Materials | Identified exit to Mines 558 | -9/Materials | Discovered exit to Mines (range 5) 566 | -9/Materials | Entered Mines 1113 | -9/Mines | Identified exit to Materials 1113 | -9/Mines | Discovered exit to Materials (range 9) 1143 | -9/Mines | Discovered exit to Materials (range 11) 1386 | -9/Mines | Found a hidden stash of uninstalled traps 1426 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1701 | -9/Mines | Learned location of Storage (-9) 1776 | -9/Mines | Entered Materials 1776 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2205 | -8/Materials | Identified exit to Factory 2205 | -8/Materials | Discovered exit to Factory (range 7) 2219 | -8/Materials | Entered Factory 2219 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2408 | -7/Factory | Build established: Scavenger-Gunner 2511 | -7/Factory | Identified exit to Lower Caves 2511 | -7/Factory | Discovered exit to Lower Caves (range 6) 2517 | -7/Factory | Entered Lower Caves 2611 | -7/Lower Caves | A Commander dispatched an escort 2640 | -7/Lower Caves | Learned Armory trap positions 2640 | -7/Lower Caves | Learned Extension security intel 2640 | -7/Lower Caves | Learned Armory security intel 2832 | -7/Lower Caves | Attracted the attention of an 0b10 base 2933 | -7/Lower Caves | Destroyed 10 combat bots 2934 | -7/Lower Caves | Lost 7 parts (1p2n4w) 3006 | -7/Lower Caves | Identified exit to Lower Caves 3006 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 3006 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3006 | -7/Lower Caves | Learned Research emergency access door positions 3006 | -7/Lower Caves | Learned Extension security intel 3006 | -7/Lower Caves | Learned Extension terminal intel 3035 | -7/Lower Caves | Attracted the attention of an 0b10 base 3164 | -7/Lower Caves | Entered another Lower Caves area 3165 | -7/Lower Caves | Identified exit to Factory 3716 | -7/Lower Caves | Identified exit to Zion 3716 | -7/Lower Caves | Discovered exit to Zion (range 6) 3724 | -7/Lower Caves | Entered Zion 3844 | -7/Zion | Learned 8 Factory zone layouts 3913 | -7/Zion | Found Prototype Device 3914 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3982 | -7/Zion | Received a visual enhancement algorithm 4382 | -7/Zion | Imprinted 4385 | -7/Zion | Declared Zion's savior 4685 | -7/Zion | Build established: Messiah-Gunner 6009 | -7/Zion | Identified exit to Proximity Caves 6009 | -7/Zion | Discovered exit to Proximity Caves (range 16) 6058 | -7/Zion | Gained Derelict followers 6115 | -7/Zion | Entered Proximity Caves 6115 | -6/Proximity Caves | Accompanied by 8 allies 6234 | -6/Proximity Caves | Spotted B-75 Beast 6245 | -6/Proximity Caves | Allies destroyed B-75 Beast 6520 | -6/Proximity Caves | Entered Factory 6520 | -6/Factory | Accompanied by 7 allies 6520 | -6/Factory | Evolved 2 slots: Utility x2 6521 | -6/Factory | Identified exit to Lower Caves 6522 | -6/Factory | Identified exit to Factory 6715 | -6/Factory | Allied Derelicts emerged from ambush trap array 7034 | -6/Factory | Zion Hacker squad teleported in 7126 | -6/Factory | Zion Hover Resupply teleported in 7185 | -6/Factory | Retrieved Zion intel report: Component Schematics 7322 | -6/Factory | Repaired Carbon-fiber Leg 7385 | -6/Factory | Fabricated Battle Rifle (x1) 7410 | -6/Factory | P-60 Hacker assimilated allied JD-99R(M) 7574 | -6/Factory | Garrison activated, responded to threat 7804 | -6/Factory | Build established: Messiah-Tank 7943 | -6/Factory | Repaired Imp. Carbon-fiber Leg 8140 | -6/Factory | Garrison activated, responded to threat 8208 | -6/Factory | Lost 7 parts (1p1n3u2w) 8306 | -6/Factory | Retrieved Zion intel report: Active Garrisons 8307 | -6/Factory | Zion Hover Resupply teleported in 8442 | -6/Factory | Garrison activated, responded to threat 8455 | -6/Factory | Core integrity fell below 50% 8460 | -6/Factory | Build established: Messiah-Gunner 8497 | -6/Factory | Core integrity fell below 20% 8570 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08502_ Overheating: Particle Gun damaged (-6). 08505_ Power failure, Lgt. Angular Momentum Engine shutdown. 08506_ Overheating: Energy bleed (-63). 08507_ Overheating: Hcp. Storage Unit damaged (-84). 08507_ K-01 Serf collects debris. 08508_ Power failure, Rnf. Deuterium Engine shutdown. 08508_ Overheating: Matter decay (-39). 08512_ K-01 Serf collects debris. 08514_ Power failure, Lgt. Angular Momentum Engine shutdown. 08516_ K-01 Serf collects debris. 08520_ ALERT: Rogue bot located, Programmers report to Factory Zone 9D. 08520_ K-01 Serf collects debris. 08564_ Particle Gun destroyed. 08566_ K-01 Serf collects debris. 08568_ System Backup Module purges 1% of system corruption (1%). 08568_ Adv. Sensor Array destroyed. 08569_ Force Rifle destroyed. 08570_ Destroyed Gravmag System. 08570_ P-60 Hacker destroyed. 08570_ Switching to secondary target: G-50 Soldier. Map ----- +----------------------------------------------------+ | ???????????# """ "?" #????# | | ?????????????? ? #????# | | ??????????????? ? #????# ! | | ???????????????###?######????######### | | ?????????????????????????????????????? | | ########?????????????????????????????? | | # #?????????????????????????????? | | # ########??????????????????????? | | # # =! #????????##????????????? | | # # =%* ########## ????????????? | | # ## ###### # ????????????? | | # # #???# # ????????????? | | # + ##### # ????????????# | | # # + ?????####???# | | # # # ?????# ???# | | # # ###+???# #### | | # # #??# # | | # + #??# | | # # #??# / | | ######### ######???# # | | ??# #???# ############# # | | ??# #???# ###+## %% | | ??# #???# %= = | | ??# #???# % % | | ??# #???# *%= | | ######### @ = = | | # # %!k%% % | | # " " # [ = ! | | # " "" # %= *% *%= = | | # " G #*= #########;## ! # ##### | | # " "" #%[ ## ! !*%|###+######%#???? | | # " " #g ## # ####[###?? | | # " /g ## """"" # ## ! #?? | | # " [ # ## """""" # ## #?? | | # " ## ## """""" # + #?? | | # " ! ##= ## """""" # ## #?? | | # ##===+ # ## #?? | | # ##=### "" "" # ########?? | | # [ ##%#?#################????????? | | #########=###????????????????????????? | | ??????# === #????????????????????????? | | ??????# " % #????????????????????????? | | ??????# T = +????????????????????????? | | ??????# #????????????????????????? | | ??????# #????????????????????????? | | ??????#######????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Matter Filtering 30 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Factory | Hacked Hvy. Treads | -7/Factory | Hacked Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Plasma Flamer | -7/Zion | Free Ripper | -7/Zion | Free Plasma Cutter | -6/Factory | Z-intel Sml. Matter Pod | -6/Factory | Z-intel Imp. EM Pulse Cannon | -6/Factory | Z-intel Imp. Field Recycling Unit | -6/Factory | Z-intel Imp. Heat Sink | -6/Factory | Z-intel Target Analyzer | -6/Factory | Z-intel Hrd. Medium Armor Plating | -6/Factory | Z-intel Maneuvering Thrusters | -6/Factory | Z-intel Hrd. Light Armor Plating | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Imp. Signal Interpreter | -6/Factory | Z-intel Imp. Terrain Scan Processor | -6/Factory | Z-intel Gravmag Array | -6/Factory | Z-intel Lgt. Deuterium Engine | -6/Factory | Z-intel Hardlight Generator | -6/Factory | Z-intel Lrn. Tractor Beam | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Battle Rifle | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorMyomerDissipator Manual? 0 Play Time 01:03:25 Cumulative 534.3 hours Start 2019.11.10 @ 09:51:40 End 2019.11.10 @ 17:03:08 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 539 Rogue 539 Adventurer 0 Explorer 477 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 69 Gallery% 73 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b531933c-0e73-467f-96a8-a680474ee7db