Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.20 @ 16:43:02

Player: cabalist

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (41)      205
Value Destroyed (640)      640
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1845

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     89/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -9/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Power Shielding
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Weight Redist. System
                Structural Scanner
                Visual Processing Unit
                Terrain Scan Processor
                Grenade Launcher
                Grenade Launcher
                Mining Laser
                Hammer

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Hover Unit
       Improved Hover Unit
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Terrain Scanner
                Power Shielding
>               --- WEAPON -----------
                Grenade Launcher
                Grenade Launcher
>               --- INVENTORY --------
          Light Treads
                Weight Redist. System
                Structural Scanner
                Visual Processing Unit
                Terrain Scan Processor
                Mining Laser
                Hammer
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Hover Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Power Shielding
Weapon                     Grenade Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             61   | 19  40  2   
  Power                    11   | 7   4   .   
    Engine                 11   | 7   4   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               13   | 3   9   1   
    Treads                 1    | .   .   1   
    Leg                    2    | 2   .   .   
    Wheel                  1    | 1   .   .   
    Hover                  6    | .   6   .   
    Flight                 3    | .   3   .   
  Utility                  17   | 2   14  1   
    Device                 7    | 1   5   1   
    Storage                9    | 1   8   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   20   | 7   13  .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          5    | .   5   .   
    Ballistic Gun          5    | 5   .   .   
    Ballistic Cannon       2    | .   2   .   
    Launcher               5    | .   5   .   
    Special Weapon         1    | 1   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
  Corrupted Parts          1    | .   1   .   
    System Corruption      1    | .   1   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   98  65  
  Engine                   13   | .   13  10  
  Hover                    25   | .   27  11  
  Device                   12   | .   13  10  
  Storage                  13   | .   13  11  
  Protection               1    | .   .   11  
  Energy Cannon            8    | .   9   .   
  Ballistic Cannon         6    | .   7   .   
  Launcher                 8    | .   8   5   
Naked Turns                .    | .   .   .   
Heaviest Build             91   | 10  91  55  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  17   | 1   17  7   
  Average Overweight (x)   1    | .   2   2   
Largest Inventory Capacity 25   | 5   25  20  
  Average Capacity         16   | 5   18  20  
  Most Carried             17   | 5   17  9   
  Average Carried          9    | 4   10  8   
  Final Capacity           20   | 5   20  20  
  Final Carried            8    | 5   8   8   

 Class Distribution 
--------------------
 99% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           978  | 398 572 8   
  Remotely                 .    | .   .   .   
Salvage Created            850  | 164 622 64  
  Parts                    73   | 17  52  4   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  18   | 1   13  4   
  Melee                    3    | 1   .   2   
  Guns                     2    | .   2   .   
  Cannons                  8    | .   8   .   
  AOE                      5    | .   3   2   
Classes Destroyed          9    | 3   5   1   
  Worker                   7    | 1   6   .   
  Builder                  6    | .   6   .   
  Tunneler                 5    | 4   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  7    | .   6   1   
  Grunt                    10   | 1   7   2   
  Brawler                  1    | .   .   1   
Best Kill Streak           5    | 1   5   2   
  Combat Bots Only         3    | 1   3   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    1    | 1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               1192 | 80   236  876  
  Core                     528  | 80   44   404  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  24   | .    .    24   
  Regen/Repaired (Parts)   35   | .    35   .    
Core Remaining (%)         59   | 68   50   .    
Volleys Fired              73   | 10   61   2    
  Largest                  2    | 2    2    2    
  Hottest                  112  | 60   112  60   
Shots Fired                142  | 19   119  4    
  Gun                      38   | 19   19   .    
  Cannon                   86   | .    86   .    
  Launcher                 18   | .    14   4    
  Special                  .    | .    .    .    
  Kinetic                  72   | 13   59   .    
  Thermal                  34   | .    34   .    
  Explosive                18   | .    14   4    
  Electromagnetic          18   | 6    12   .    
  Robot Hit Streak         11   | 3    11   11   
  Robot Miss Streak        4    | 2    4    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           63   | 9    51   3    
  Core Hits                61   | 12   37   12   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         7    | .    7    .    
    Burn                   3    | .    3    .    
    Blast                  4    | .    4    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1962 | 157  1360 445  
  Guns                     222  | 86   136  .    
  Cannons                  769  | .    769  .    
  Explosions               884  | 20   447  417  
  Melee                    .    | .    .    .    
  Ramming                  87   | 51   8    28   
  Kinetic                  476  | 34   442  .    
  Thermal                  355  | 20   335  .    
  Explosive                864  | .    447  417  
  Electromagnetic          180  | 52   128  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    .    
  Average Corruption       1    | .    1    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  24   | .    24   .    
    Message Errors         5    | .    5    .    
    Matter Fused           9    | .    9    .    
    Heat Flow Errors       3    | .    3    .    
    Energy Discharges      1    | .    1    .    
    Data Loss (minor)      2    | .    2    .    
    Misfires               2    | .    2    .    
    Alerts                 2    | .    2    .    
Overload Shots             .    | .    .    .    
Overflow Damage            78   | .    37   41   
  Projectiles              24   | .    24   .    
  Explosions               54   | .    13   41   
  Melee                    .    | .    .    .    
Knockbacks                 7    | 1    6    .    
  Impact                   2    | 1    1    .    
  Kinetic                  4    | .    4    .    
  Secondary                1    | .    1    .    
Self-Inflicted Damage      131  | 51   42   38   
  Shots                    4    | 1    2    1    
  Rammed                   34   | 12   3    19   
Targets Rammed             35   | 12   3    20   
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    .    1    
Highest Temperature        271  | 52   271  10   
  Average Temperature      49   | 21   50   7    
  Received Heat Transfer   135  | 12   57   66   
  Effects                  1    | .    1    .    
    Energy Bleed           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | 1    2    .    
  Heat Transferred         1086 | 50   1036 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | 1    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             282  | 30  282 145 
  Initial                  8    | .   8   .   
  Average                  35   | 15  38  39  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         96   | 100 94  100 
  Level 1                  3    | .   5   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | 1   18  17  
  Peak Tracking Total      9    | 1   4   9   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          4    | .   3   1   
  Max in Single Turn       2    | .   2   1   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          8    | .   7   1   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   1   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                32   | .   30  2   
  Successful               19   | .   19  .   
  Failed                   13   | .   11  2   
    Catastrophic           3    | .   3   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                23   | .   23  .   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   3   2   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   13  .   
  Record                   3    | .   3   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Recycling Unit Index     1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Surveillance Status      1    | .   1   .   
  Transport Status         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
  Refit                    1    | .   1   .   
Recycling Unit Hacks       3    | .   3   .   
  Recycle Component        1    | .   1   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   6   1   
  Full Trace Events        5    | .   5   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          83   | .   83  .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Jun  Mat  Mat  
Turns Passed               5815 | 727  4423 665  
Spaces Moved               2827 | 718  1944 165  
  Core                     307  | 303  4    .    
  Treads                   96   | .    .    96   
  Legs                     419  | 389  30   .    
  Wheels                   26   | 26   .    .    
  Hover                    1971 | .    1902 69   
  Flight                   8    | .    8    .    
  Fastest Speed            50   | 50   56   236  
  Average Speed            185  | 89   211  297  
  Slowest Speed            1000 | 120  1000 480  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       42   | 18   93   17   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 7    | .    7    .    
Terrain Destroyed          137  | 3    94   40   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      137  | 3    94   40   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Jun  Mat  Mat  
Total                      3205 | 790  2155 260  
  Wait                     64   | 1    .    63   
  Move                     2825 | 717  1943 165  
  Hop                      .    | .    .    .    
  Pick Up                  35   | 9    24   2    
  Fast Attach              57   | 16   39   2    
  Attach                   .    | .    .    .    
  Detach                   34   | 6    26   2    
  Swap                     4    | 3    1    .    
  Drop                     78   | 16   58   4    
  Fire                     73   | 10   61   2    
  Melee                    .    | .    .    .    
  Ram                      25   | 12   3    10   
  Kick                     .    | .    .    .    
  Crush                    10   | .    .    10   
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   69 | -11/Junkyard  | Discovered new exit (range 8)
  728 | -11/Junkyard  | Entered Materials
  729 | -10/Materials | Build established: Mutant
 1130 | -10/Materials | Discovered new exit (range 15)
 1671 | -10/Materials | Discovered new exit (range 16)
 2551 | -10/Materials | Identified exit to Mines
 3055 | -10/Materials | Discovered new exit (range 4)
 3512 | -10/Materials | Discovered new exit (range 9)
 3642 | -10/Materials | Repaired Ion Engine
 5151 | -10/Materials | Entered another Materials area
 5151 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 5790 | -9/Materials  | Core integrity fell below 50%
 5808 | -9/Materials  | Lost 3 parts (1p1n1u)
 5812 | -9/Materials  | Core integrity fell below 20%
 5816 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Connecting with Repair Station...
Current location identified: Materials
Slammed into S-10 Pest.
Imp. Hover Unit destroyed.
Crushed S-10 Pest.
S-10 Pest destroyed.
Slammed into S-10 Pest. <x2>
R-06 Scavenger collects Flight Unit.
Slammed into S-10 Pest. <x6>
Lgt. Treads destroyed.
Slammed into S-10 Pest.
Imp. Terrain Scanner destroyed.
Slammed into S-10 Pest. <x2>
Imp. Ion Engine destroyed.
Slammed into S-10 Pest. <x5>
S-10 Pest destroyed.
[Achievement: First Step to Greatness]
The achievement interface (ESC then open Records) offers an effective way
  to explore all of your earned achievements as well as seek out new goals
  for future runs.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              350
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Evasion (%)                55
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Fist Fight
Loot Pinata
Maybe Next Time I'll Detach My Launcher
One Hack Too Far
Oops
Part-time Mechanic
Uninvited Guest
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              HelicalDisruptorStreamer
  Manual?         0
Play Time         01:01:52
  Cumulative      1.9 hours
  Start           2023.07.20 @ 15:42:56
  End             2023.07.20 @ 16:43:02
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           2
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bf7306c3-32e5-4799-9d39-4ca798f0c25c