Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.07 @ 13:58:15 Player: ClinicallyManic Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1523) 1523 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-12) -12 TOTAL SCORE: 3276 Bonus ------- High Alert Combat Kills 67 Friendly Fire -79 Cogmind --------- Core Integrity 221/400 Matter 33/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Zion Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (2) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Rocket Array > --- INVENTORY (15) --- Large Storage Unit High-capacity Matter Pod (200) Advanced Weight Redist. System Advanced Weight Redist. System Visual Processing Unit Heavy Armor Plating Heavy Armor Plating High-powered Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Missile Launcher Rocket Array > --- INVENTORY -------- Large Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Advanced Weight Redist. System Visual Processing Unit Heavy Armor Plating Heavy Armor Plating High-powered Tractor Beam Heavy Assault Rifle Rocket Launcher Remote Datajack [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Flight Unit VTOL Module Utility Improved Targeting Computer Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power 1 | . . 1 . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 50 | 6 14 22 . 8 Power 8 | 2 1 3 . 2 Engine 7 | 2 . 3 . 2 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 12 | 2 4 6 . . Treads 2 | . . 2 . . Leg 7 | 2 2 3 . . Wheel . | . . . . . Hover . | . . . . . Flight 3 | . 2 1 . . Utility 14 | . 6 8 . . Device 4 | . 2 2 . . Storage 5 | . 3 2 . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection 3 | . 1 2 . . Artifact . | . . . . . Weapon 16 | 2 3 5 . 6 Energy Gun 3 | 2 1 . . . Energy Cannon 1 | . 1 . . . Ballistic Gun 3 | . . 3 . . Ballistic Cannon . | . . . . . Launcher 8 | . 1 2 . 5 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 5 | . 1 1 . 3 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . 1 . . . Weapon 3 | . . 1 . 2 Highest Loss Streak 3 | . 1 1 . 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 94 91 100 99 Engine 17 | . 13 13 22 21 Core 2 | . . 6 . . Treads 1 | . . 2 . . Leg 21 | . 27 19 22 22 Device 1 | . 10 . . . Storage 6 | . 9 1 11 11 Processor 9 | . . 11 11 11 Protection 4 | . 3 8 . . Energy Gun 1 | . 5 . . . Energy Cannon 1 | . 10 . . . Ballistic Gun 15 | . . 14 22 21 Launcher 11 | . 12 12 11 11 Naked Turns . | . . . . . Heaviest Build 55 | 8 52 44 44 55 Greatest Support 40 | 20 20 40 34 34 Greatest Overweight (x) 2 | . 2 1 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 20 | 5 20 15 15 15 Average Capacity 9 | 5 5 6 15 15 Most Carried 14 | 3 4 10 10 14 Average Carried 7 | 1 1 4 10 12 Final Capacity 15 | 5 5 15 15 15 Final Carried 13 | 1 3 10 10 13 Class Distribution -------------------- 46% | Gunner 26% | Mutant 13% | Scavenger-Mutant 6% | Bomber 5% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 1430 | 360 76 931 6 57 Remotely . | . . . . . Salvage Created 1467 | 71 190 1071 115 20 Parts 115 | 7 19 75 13 1 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 5 | . . . . 5 Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 39 | 1 6 24 7 1 Guns 14 | 1 . 12 1 . Cannons 5 | . 5 . . . AOE 20 | . 1 12 6 1 Classes Destroyed 11 | 2 1 6 . 2 Worker 5 | 1 . 4 . . Builder 4 | . . 4 . . Tunneler 1 | . . 1 . . Recycler 3 | . . 3 . . Operator 1 | . . 1 . . Watcher 7 | . 3 4 . . Swarmer 8 | . . 4 4 . Grunt 24 | 1 6 14 3 . Sentry 6 | . . 6 . . Zionite 1 | . . . . 1 Mutant 1 | . . . . 1 Best Kill Streak 6 | 1 5 6 4 1 Combat Bots Only 4 | 1 4 3 4 1 Max Kills in Single Turn 3 | 1 2 3 3 1 Gunslinging . | . . . . . Exploded 3 | . 1 2 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 162 | 4 32 65 4 57 Missed 53 | 1 8 24 1 19 Damage Taken 1416 | 25 278 476 23 614 Core 253 | 8 66 62 . 117 Absorbed by Shields 10 | . . 10 . . Redirected to Shielding 3 | . 3 . . . Ignored by Resistances 424 | 9 87 143 7 178 Regen/Repaired (Parts) 201 | . . 201 . . Core Remaining (%) 83 | 96 70 . . . Volleys Fired 94 | 6 20 56 4 8 Largest 3 | 2 2 3 2 3 Hottest 117 | 80 90 95 46 117 Shots Fired 143 | 9 25 90 5 14 Gun 74 | 9 1 62 2 . Cannon 15 | . 15 . . . Launcher 54 | . 9 28 3 14 Special . | . . . . . Kinetic 56 | . . 54 2 . Thermal 27 | 3 16 8 . . Explosive 54 | . 9 28 3 14 Electromagnetic 6 | 6 . . . . Robot Hit Streak 15 | 5 15 14 3 4 Robot Miss Streak 2 | 1 1 2 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 94 | 7 19 65 2 1 Core Hits 95 | 3 14 62 11 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Burn 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3864 | 85 732 2498 302 247 Guns 861 | 85 11 751 14 . Cannons 207 | . 207 . . . Explosions 2771 | . 514 1722 288 247 Melee . | . . . . . Ramming 25 | . . 25 . . Kinetic 657 | . . 643 14 . Thermal 437 | 33 218 186 . . Explosive 2693 | . 514 1644 288 247 Electromagnetic 52 | 52 . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 15 | . 3 1 11 . Projectiles . | . . . . . Explosions 15 | . 3 1 11 . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 238 | . 27 87 . 124 Shots 18 | . 2 4 . 12 Rammed . | . . . . . Targets Rammed 6 | . . 6 . . Kicked 6 | . . 6 . . Crushed . | . . . . . Highest Temperature 245 | 72 245 135 6 121 Average Temperature 50 | 40 87 34 6 53 Received Heat Transfer 597 | 18 219 255 6 99 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 927 | 75 469 383 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Peak Influence 558 | 25 228 558 296 . Initial 112 | . 13 81 112 . Average 213 | 9 47 290 247 . Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 47 | 100 94 26 35 . Level 1 42 | . 5 58 64 . Level 2 9 | . . 15 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 10 . . Investigation 10 | . 2 8 . . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | 1 11 36 7 7 Peak Tracking Total 5 | 1 5 4 4 4 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered 5 | . 2 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled 9 | . 1 7 . 1 Max in Single Turn 3 | . 1 3 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 15 | . 3 12 . . Terminals 10 | . 2 8 . . Fabricators . | . . . . . Repair Stations 3 | . 1 2 . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 52 | . 10 42 . . Successful 37 | . 4 33 . . Failed 15 | . 6 9 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 3 | . 3 . . . Terminals 37 | . 9 28 . . Fabricators . | . . . . . Repair Stations 10 | . 1 9 . . Recycling Units 2 | . . 2 . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 25 | . 4 21 . . Record 10 | . . 10 . . Prototype ID Bank 3 | . . 3 . . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Repair Station Index 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Recall Reinforcements 1 | . . 1 . . Hauler Manifests 2 | . . 2 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . 8 . . Scan Component 5 | . . 5 . . Repair 3 | . . 3 . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 2 9 . . Full Trace Events 6 | . . 6 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 3 | . . . . 3 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 16 | . . 1 . 15 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 3 . . Time 90 | . . 90 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . 9 . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 4963 | 183 721 1993 147 1919 Spaces Moved 3012 | 153 557 1298 70 934 Core 43 | 43 . . . . Treads 141 | . . 141 . . Legs 2779 | 110 508 1157 70 934 Wheels . | . . . . . Hover . | . . . . . Flight 49 | . 49 . . . Fastest Speed 32 | 50 32 120 200 200 Average Speed 151 | 100 114 136 200 200 Slowest Speed 260 | 120 260 200 200 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 10 71 88 26 77 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 2 | . . . . 2 Spaces Dug 13 | . . . . 13 Terrain Destroyed 372 | . 43 264 41 24 Melee . | . . . . . Projectile . | . . . . . AOE 372 | . 43 264 41 24 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 3262 | 174 617 1435 73 963 Wait 3 | . . . . 3 Move 3008 | 152 556 1297 69 934 Hop . | . . . . . Pick Up 61 | 8 15 32 . 6 Fast Attach 2 | . . 2 . . Attach 23 | 5 4 12 . 2 Detach 2 | . 1 . . 1 Swap 25 | 1 10 8 . 6 Drop 38 | 2 11 22 . 3 Fire 94 | 6 20 56 4 8 Melee . | . . . . . Ram . | . . . . . Kick 6 | . . 6 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / Sto x2) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 115 | -11/Scrapyard | Discovered new exit (range 8) 184 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 12) 625 | -10/Materials | Discovered new exit (range 19) 842 | -10/Materials | Discovered new exit (range 3) 905 | -10/Materials | Entered another Materials area 905 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1390 | -9/Materials | Build established: Scavenger-Mutant 1402 | -9/Materials | Identified exit to Mines 1402 | -9/Materials | Identified exit to Storage 1817 | -9/Materials | Discovered new exit (range 8) 2088 | -9/Materials | Discovered new exit (range 3) 2161 | -9/Materials | Repaired Hvy. Assault Rifle 2202 | -9/Materials | Repaired Rocket Launcher 2471 | -9/Materials | Repaired Lgt. Armor Plating 2714 | -9/Materials | Discovered new exit (range 12) 2812 | -9/Materials | Build established: Gunner 2898 | -9/Materials | Entered Mines 2910 | -9/Mines | Met a Derelict bent on vengeance 2991 | -9/Mines | Discovered new exit (range 7) 3001 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3001 | -9/Mines | Discovered new exit (range 5) 3036 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3045 | -9/Mines | Entered Zion 3173 | -7/Zion | Identified exit to Deep Caves 3491 | -7/Zion | Identified exit to Proximity Caves 3787 | -7/Zion | Found Prototype Launcher 3788 | -7/Zion | Identified Rocket Array 3847 | -7/Zion | Given A8's code to call for help 4161 | -7/Zion | Found GAL Module 4881 | -7/Zion | Attacked by Zionites 4964 | -7/Zion | Self-destructed Last Messages --------------- 2P-68P(z) bursts out of the Twisted Machinery. 78-HE2(z) overheating. 2P-68P(z) pulls a Mak. Spear out of the Twisted Machinery. 78-HE2(z) overheating. 78-HE2(z) heat short circuits Mak. Laser. 78-HE2(z) overheating. 78-HE2(z) heat damages core (-2). 78-HE2(z) overheating. 78-HE2(z) heat short circuits Mak. Power Source. [Achievement: Oops] 78-HE2(z) destroyed. The unstable cave ceiling collapses. Critical hit (Impale). Hvy. Missile Launcher destroyed. Rocket Launcher destroyed. Imp. Ion Engine destroyed. ZY-12Q(z) bursts out of the Twisted Machinery. ZY-12Q(z) pulls a Mak. Laser out of the Twisted Machinery. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ???????????????????????????##??????"####?????????? | | ???????????????????????#####"#######"""##????????? | | ??????????????????????##"#"##""#""#"""""#????????? | | ???????????????????####""""""""""""" ""########## | | ?????????????#######"""""""""" "" ""##""##"#"" | | ?????????????# #"""" """ """""""#""" | | ?????????????## "" """" | | ?????????????#" " z """ """" | | ?????????????#### z z@* """"""" "#" | | ????????????????" """"""#"#"" "" """ | | ????????????????# """""###"" "" "" | | ???????????????## "#"#"""" | | ???????????????" % ""##""""""" | | ???????????????" "###"#" """ | | ???????????????# ""####" """ " | | ???????>???"""""" """ """"#" """ " | | ???????????##"""" "# """ z """ """ """" " | | ????????????## #####"#""" """ """""#"" | | ?????????????##??#####""" """ "" """"""#" " | | ?????????????????????##"" """ """"""" """" | | ?????????????????????#""" " " | | ?????????????????????##"" " | | ??????????????????????##" "" | | ?????????????????????##"" "" """"" | | ?????????????????????#""" """""" | | ?????????????????????#"#" "" """"""#? | | ?????????????????????###" """ """"###? | | ??????????????????????##" """"" """###?? | | ??????????????????????#"" """"" """""#?? | | ??????????????????????##"" "" "" """"### | | ???????????????????#??##""" "" """"# | | ??????????????????#"" """"""" """ ""## | | ??????????????????#" "" """"" """ " " ""# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hcp. Matter Pod | -9/Materials | Scanalyzed Imp. Shield Generator | -7/Zion | Archive Coil Gun | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control GoHome() Librarian One Hack Too Far Oops Part-time Mechanic Remodeling Risk Taker Robot Respite Shopping List Uninvited Guest Challenges ------------ None Game ------ Seed LinkedLaserSuperbattery Manual? 0 Play Time 01:05:05 Cumulative 1.0 hours Start 2024.04.06 @ 17:41:19 End 2024.04.07 @ 13:58:15 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d1f5c9db-4391-4aff-96fc-2846257dd4a8