Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.24 @ 01:50:29 Player: Runia Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (49) 245 Value Destroyed (1470) 1470 Prototype IDs (38) 760 Alien Tech Used (1) 200 Bonus (1630) 1630 TOTAL SCORE: 8705 Bonus ------- Follower Combat Kills 33 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -3 Cogmind --------- Core Integrity 670/850 Matter 290/300 Energy 396/420 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (6) --- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Myomer Leg > --- UTILITY (6) ------ High-capacity Battery Surveybot 24 Chip Improved Melee Analysis Suite Layered Medium Armor Plating > --- WEAPON (3) ------- Makeshift Spear > --- INVENTORY (5) ---- Transmission Jammer Makeshift Hacking Suite Advanced Plasma Cannon Neutron Cannon Makeshift Sword Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Makeshift Leg Makeshift Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Myomer Leg > --- UTILITY ---------- High-capacity Battery Advanced Visual Processing Unit Surveybot 24 Scanner Surveybot 24 Chip Improved Melee Analysis Suite Layered Medium Armor Plating > --- WEAPON ----------- Improved Proton Missile Launcher Makeshift Sword Makeshift Spear > --- INVENTORY -------- Transmission Jammer Makeshift Hacking Suite Advanced Plasma Cannon Neutron Cannon Makeshift Sword [Rating: 85] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Makeshift Leg Treads Light Treads Leg Makeshift Leg Wheel Armored Wheel Hover Unit Cooled Airjet Flight Unit Improved Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Heat Sink Storage High-capacity Battery Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Powered Hammer Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Slots Evolved 8 | . . . . . 4 2 2 . . . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 1 . . . . . Utility 4 | . . . . . 2 1 1 . . . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 105 | . 11 . 1 . 14 27 2 14 1 18 11 6 Power 9 | . 2 . . . 1 2 . . . 1 1 2 Engine 5 | . 2 . . . 1 1 . . . . 1 . Core 4 | . . . . . . 1 . . . 1 . 2 Reactor . | . . . . . . . . . . . . . Propulsion 38 | . 5 . . . 7 10 . 3 . 11 2 . Treads 3 | . . . . . 1 2 . . . . . . Leg 20 | . 1 . . . 3 4 . . . 10 2 . Wheel 7 | . 4 . . . 3 . . . . . . . Hover 3 | . . . . . . 1 . 1 . 1 . . Flight 5 | . . . . . . 3 . 2 . . . . Utility 34 | . 3 . 1 . 3 11 2 4 . 2 5 3 Device 9 | . 1 . . . 1 2 1 2 . . 1 1 Storage 4 | . 1 . 1 . . . . 1 . 1 . . Processor 6 | . 1 . . . . 3 1 . . . . 1 Hackware 2 | . . . . . . 2 . . . . . . Protection 13 | . . . . . 2 4 . 1 . 1 4 1 Artifact . | . . . . . . . . . . . . . Weapon 24 | . 1 . . . 3 4 . 7 1 4 3 1 Energy Gun 3 | . 1 . . . 2 . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 3 | . . . . . 1 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . . . . . . . . 3 . . 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 2 . 1 . . . . Slashing Weapon 7 | . . . . . . . . 3 1 2 1 . Piercing Weapon 2 | . . . . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . 1 . . . 2 3 . 2 . . 4 . Parts Lost 28 | . 1 . . . 9 5 . . 1 . 6 6 Power 2 | . . . . . 1 . . . . . 1 . Propulsion 10 | . 1 . . . 2 2 . . 1 . 2 2 Utility 9 | . . . . . 3 3 . . . . 1 2 Weapon 7 | . . . . . 3 . . . . . 2 2 Highest Loss Streak 8 | . 1 . . . 8 2 . . 1 . 6 6 Average Slot Usage (%) 92 | . 98 100 100 100 88 75 67 98 93 93 96 85 Engine 5 | . 14 14 14 14 7 4 . . . . 3 1 Core 2 | . . . . . . 2 6 6 6 5 1 4 Leg 14 | . 3 . . . 1 13 . . . 26 35 31 Wheel 8 | . 24 28 28 28 17 2 . . . . . . Hover 2 | . . . . . . 1 6 1 6 5 1 . Flight 5 | . . . . . . 6 20 32 25 1 . . Device 3 | . 3 14 14 14 13 7 1 . . . . 3 Storage 7 | . 14 14 14 14 9 4 . 5 6 5 6 6 Processor 9 | . 9 . . . . 12 6 12 12 12 12 15 Hackware 7 | . . . . . . 3 13 12 12 12 12 . Protection 4 | . . . . . 9 4 6 6 6 5 5 6 Energy Gun 8 | . 28 28 28 28 15 . . . . . . . Impact Weapon 3 | . . . . . . . 6 12 12 8 . . Slashing Weapon 3 | . . . . . . . . 4 4 5 10 6 Piercing Weapon 1 | . . . . . . . . . . 2 6 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 91 | 11 91 91 91 51 64 66 18 31 31 26 30 34 Greatest Support 146 | 20 24 24 24 24 24 55 18 32 32 110 146 116 Greatest Overweight (x) 4 | . 3 3 3 2 3 4 . . 1 3 . 1 Average Overweight (x) . | . 1 3 2 2 1 . . . . . . . Largest Inventory Capacity 25 | . 25 25 25 20 20 20 5 5 5 5 5 5 Average Capacity 11 | . 18 25 24 20 20 15 5 5 5 5 5 5 Most Carried 17 | . 11 12 16 16 17 15 5 5 5 5 5 5 Average Carried 7 | . 7 11 14 15 14 7 4 4 4 4 4 4 Final Capacity 25 | 8 25 25 20 20 20 5 5 5 5 5 5 5 Final Carried 16 | 6 11 12 15 16 16 4 5 4 5 5 5 5 Class Distribution -------------------- 35% | Derelict-Mutant 32% | Mutant 18% | Hacker-Sprinter 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Matter Collected 1639 | 200 110 . . 10 141 239 108 241 147 68 315 60 Remotely . | . . . . . . . . . . . . . Salvage Created 2058 | . 659 16 . . 289 158 121 79 204 . 251 281 Parts 102 | . 42 2 . . 17 5 1 5 7 . 12 11 Haulers Intercepted 3 | . 1 . . . 1 . 1 . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 4 5 3 . 7 Prevented 7 | . . . . . . . . 1 . . . 6 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 40 | . 12 . . . 6 3 . 4 5 . 6 4 Melee 8 | . . . . . . . . 1 1 . 4 2 Guns 21 | . 12 . . . 6 3 . . . . . . AOE 10 | . . . . . . . . 3 4 . 2 1 Classes Destroyed 16 | . 7 . . . 2 1 1 2 . . 2 1 Worker 3 | . 2 1 . . . . . . . . . . Builder 1 | . . . . . . . 1 . . . . . Hauler 3 | . 1 . . . 1 . 1 . . . . . Recycler 2 | . 2 . . . . . . . . . . . Minesweeper 1 | . . . . . . . . 1 . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 11 | . 6 . . . 2 . . 3 . . . . Grunt 12 | . 6 . . . 2 1 . . 3 . . . Brawler 2 | . . . . . . 1 . . 1 . . . Duelist 2 | . . . . . . . . . . . . 2 Sentry 3 | . . . . . 1 1 . . . . . 1 Hunter 2 | . . . . . 1 . . . 1 . . . Programmer 2 | . . . . . . . . 1 . . . 1 Z-Technician 4 | . . . . . . . . . . . 4 . Z-Light 2 | . . . . . . . . . . . 2 . Assembled 3 | . . . . . . . . . . . 3 . Best Kill Streak 10 | . 10 1 . . 4 2 1 3 4 . 4 2 Combat Bots Only 8 | . 8 . . . 4 2 . 3 4 . 3 2 Max Kills in Single Turn 2 | . 2 1 . . 1 1 1 1 2 . 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 2 | . . . . . . . . 1 2 . 1 1 Melee 1 | . . . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Damage Taken 4229 | . 439 . . . 1324 811 . 231 143 . 678 603 Core 558 | . 132 . . . 131 115 . 19 60 . 30 71 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . . . 47 76 83 . . . . . . Volleys Fired 131 | . 52 1 . 1 17 34 . 13 6 . 2 5 Largest 3 | . 2 2 . 2 3 2 . 1 1 . 1 1 Hottest 131 | . 90 90 . 90 131 53 . 39 39 . 39 43 Shots Fired 217 | . 102 2 . 2 50 35 . 13 6 . 2 5 Gun 191 | . 102 2 . 2 50 35 . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 26 | . . . . . . . . 13 6 . 2 5 Special . | . . . . . . . . . . . . . Kinetic 52 | . . . . . 17 35 . . . . . . Thermal 139 | . 102 2 . 2 33 . . . . . . . Explosive 21 | . . . . . . . . 13 6 . 2 . Electromagnetic 5 | . . . . . . . . . . . . 5 Robot Hit Streak 10 | . 9 5 . . 10 7 . 1 3 . . 5 Robot Miss Streak 4 | . 4 . . . 2 3 . 3 1 . 2 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 177 | . 65 1 . . 33 25 3 8 6 . 20 16 Core Hits 93 | . 30 1 . . 14 11 . 9 8 . 12 8 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 1 . . . . . Critical Strikes 5 | . 2 . . . . 1 1 . . . . 1 Burn 2 | . 2 . . . . . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . Smash 1 | . . . . . . . 1 . . . . . Puncture 1 | . . . . . . . . . . . . 1 Melee Attacks 173 | . . . . . . 3 14 59 3 39 39 16 Impact 70 | . . . . . . 3 14 17 3 33 . . Slashing 57 | . . . . . . . . 42 . 5 8 2 Piercing 46 | . . . . . . . . . . 1 31 14 Sneak Attacks 9 | . . . . . . . 2 1 . . 6 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . 3 2 Damage Inflicted 4999 | . 765 10 . . 485 451 151 702 581 . 1238 616 Guns 1711 | . 765 10 . . 485 451 . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 1260 | . . . . . . . . 351 514 . 125 270 Melee 2028 | . . . . . . . 151 351 67 . 1113 346 Ramming . | . . . . . . . . . . . . . Kinetic 604 | . . . . . 153 451 . . . . . . Thermal 1107 | . 765 10 . . 332 . . . . . . . Explosive 990 | . . . . . . . . 351 514 . 125 . Electromagnetic 270 | . . . . . . . . . . . . 270 Impact 218 | . . . . . . . 151 . 67 . . . Slashing 674 | . . . . . . . . 351 . . 250 73 Piercing 1136 | . . . . . . . . . . . 863 273 Highest Corruption 7 | . . . . . 2 7 . . . . . 2 Average Corruption 4 | . . . . . 2 6 . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . Effects 13 | . . . . . 4 8 . . . . . 1 Message Errors 4 | . . . . . 1 3 . . . . . . Matter Fused 4 | . . . . . . 4 . . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 1 . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 717 | . . . . . . . 61 248 3 . 372 33 Projectiles . | . . . . . . . . . . . . . Explosions 82 | . . . . . . . . 46 3 . . 33 Melee 635 | . . . . . . . 61 202 . . 372 . Knockbacks 1 | . . . . . . . 1 . . . . . Impact 1 | . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 165 | . . . . . . . . 41 30 . 23 71 Shots 9 | . . . . . . . . 2 2 . 1 4 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 368 | . 323 3 . 3 351 7 . 368 23 . . 6 Average Temperature 62 | . 82 2 . 2 132 4 . 25 6 . . 4 Received Heat Transfer 983 | . 120 . . . 396 177 . . 27 . 200 63 Effects 4 | . . . . . 3 . . 1 . . . . Shutdowns 1 | . . . . . . . . 1 . . . . Interference 3 | . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 6 | . . . . . . . 3 . . . . 3 Impact Corruptions 4 | . . . . . . . 4 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 8 | . 5 . . . 1 . . . 2 . . . Heat Transferred 3022 | . 2146 25 . . 851 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Peak Influence 377 | . 377 5 . . 232 190 120 . . . . . Initial 89 | . . . . . . 89 42 . . . . . Average 81 | . 79 3 . . 105 102 67 . . . . . Maximum Alert Level 1 | . 1 . . . 1 . . . . . . . Low Security (%) 92 | . 90 100 . 100 77 100 100 . . . . . Level 1 7 | . 9 . . . 22 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . 2 . . . 3 2 1 . . . . . Investigation 4 | . 1 . . . 2 1 . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . . . . . . Assault 2 | . . . . . . 1 1 . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Distress Signals 11 | . 1 . . . 6 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 88 | . 25 . . . 28 13 2 4 5 . 6 5 Peak Tracking Total 20 | . 6 . . . 20 6 1 3 4 . 3 6 Tactical Retreats 9 | . 4 . . . 4 1 . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Traps Triggered 5 | . 1 . . . 2 2 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . Triggered 4 | . . . . . . . . 1 1 . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Machines Disabled 2 | . . . . . 1 . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . . . . . 1 . Garrison Access 2 | . . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Machines Accessed 17 | . 6 . 2 . 1 3 3 2 . . . . Terminals 11 | . 6 . . . 1 3 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 53 | . 21 . 2 . 3 11 8 8 . . . . Successful 34 | . 11 . 2 . . 9 4 8 . . . . Failed 19 | . 10 . . . 3 2 4 . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 20 | . 2 . 1 . 3 6 7 . . 1 . . Terminals 40 | . 21 . . . 3 11 5 . . . . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 27 | . 10 . 2 . . 6 1 8 . . . . Record 8 | . . . 1 . . . . 7 . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . Robot Analysis 2 | . 1 . . . . 1 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Level Access Points 2 | . 1 . . . . 1 . . . . . . Branch Access Points 2 | . . . . . . 1 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . . . Unreport Threat 2 | . 2 . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . Refit 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . . . . 3 2 . . . . . Terminals 5 | . 1 . . . . 3 1 . . . . . Track 1 | . . . . . . 1 . . . . . . Assimilate 2 | . . . . . . 1 1 . . . . . Botnet 2 | . 1 . . . . 1 . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 6 . . . 1 3 3 . . . . . Full Trace Events 2 | . . . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 1 1 . . . . . Machine Destruction 2 | . . . . . . 1 1 . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Total Allies 6 | . . . . 2 . 1 1 . . 2 . . Largest Group 2 | . . . . 2 2 1 1 . . 2 2 . Highest-Rated Group 190 | . . . . 51 51 10 10 . . 190 190 . Highest-Rated Ally 95 | . . . . 31 31 10 10 . . 95 95 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 33 | . . . . . 13 . . . . . 20 . Total Damage 388 | . . . . . 164 . . . . . 224 . Kills 1 | . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Robot Analysis Total 2 | . 1 . . . . 1 . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 2 3 . . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Turns Passed 5756 | . 903 81 460 96 348 484 260 450 232 1343 900 199 Spaces Moved 5618 | 1 596 58 341 68 215 489 360 1027 602 1196 560 105 Core 23 | . . . . . . 2 . . . 21 . . Treads . | . . . . . . . . . . . . . Legs 1542 | 1 75 . . . . 62 . . . 739 560 105 Wheels 1289 | . 521 58 341 68 215 86 . . . . . . Hover 180 | . . . . . . . . . . 180 . . Flight 2584 | . . . . . . 339 360 1027 602 256 . . Fastest Speed 28 | 120 90 135 120 120 105 29 29 28 28 31 126 120 Average Speed 81 | 120 118 135 133 120 118 70 29 28 31 101 129 129 Slowest Speed 280 | 120 135 135 135 120 135 200 29 31 102 280 133 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . 4 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 82 17 60 33 46 18 13 76 80 87 77 21 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . . 1 . . . . 1 . 2 . . Known Exits Taken 3 | . . . . . . 1 1 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . 1 1 1 . Scrap Searched 15 | . . 1 . 2 . . . 7 1 3 . 1 Spaces Dug 127 | . . . . . . 3 11 110 . 3 . . Terrain Destroyed 302 | . . . . . . 3 11 192 62 3 31 . Melee 52 | . . . . . . 3 11 35 . 3 . . Projectile . | . . . . . . . . . . . . . AOE 250 | . . . . . . . . 157 62 . 31 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Total 6416 | . 691 59 347 80 278 598 494 1105 637 1281 698 148 Wait 302 | . 9 . . 11 16 23 119 2 21 11 80 10 Move 5594 | . 595 57 340 67 214 480 355 1026 601 1195 559 105 Hop 6 | . . . . . . 4 2 . . . . . Pick Up 59 | . 12 1 3 1 10 12 1 2 2 5 7 3 Fast Attach 47 | . 3 . . . 1 12 2 6 . 15 6 2 Attach 34 | . 2 . . . 9 12 . 2 1 2 4 2 Detach 5 | . . . . . 2 1 . 1 1 . . . Swap 25 | . 6 . 1 . 4 3 . 7 . 1 1 2 Drop 71 | . 12 . 3 . 5 14 1 4 1 19 7 5 Fire 131 | . 52 1 . 1 17 34 . 13 6 . 2 5 Melee 141 | . . . . . . 3 14 42 3 33 32 14 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 1 | . . . . . . . . . 1 . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / Sto / Low x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 16 | -10/Materials | Identified exit to Materials 220 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 714 | -10/Materials | Destroyed 8 combat bots 721 | -10/Materials | Core integrity fell below 50% 904 | -10/Materials | Entered Mines 944 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 947 | -10/Mines | Found Prototype Device 980 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 980 | -10/Mines | Discovered new exit (range 5) 985 | -10/Mines | Entered Exiles 1017 | -10/Exiles | Met 8R-AWN 1041 | -10/Exiles | Met EX-HEX 1077 | -10/Exiles | Met EX-BIN 1095 | -10/Exiles | Aligned with FarCom system 1096 | -10/Exiles | Given EX-Vault access code 1127 | -10/Exiles | Opened EX-Vault 1135 | -10/Exiles | Found XL Autogun Array 1163 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1205 | -10/Exiles | Met EX-DEC 1213 | -10/Exiles | Learned location of Zion (-6) 1434 | -10/Exiles | Discovered new exit (range 10) 1445 | -10/Exiles | Left Exiles lab with XL Autogun Array 1445 | -10/Exiles | Entered Mines 1521 | -9/Mines | Discovered new exit (range 7) 1541 | -9/Mines | Entered Materials 1541 | -8/Materials | Accompanied by 2 allies 1541 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1546 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1868 | -8/Materials | Discovered new exit (range 16) 1876 | -8/Materials | Lost 8 parts (1p1n3u3w) 1889 | -8/Materials | Entered Factory 1889 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2305 | -7/Factory | Identified exit to Storage 2305 | -7/Factory | Identified exit to Lower Caves 2305 | -7/Factory | Identified exit to Factory 2373 | -7/Factory | Entered another Factory area 2373 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2403 | -6/Factory | Identified exit to Lower Caves 2577 | -6/Factory | Spotted B-75 Beast 2633 | -6/Factory | Entered Lower Caves 2636 | -6/Lower Caves | Learned Factory trap positions 2638 | -6/Lower Caves | Identified Exp. Sensor Array 2692 | -6/Lower Caves | Build established: Hacker-Sprinter 2791 | -6/Lower Caves | Encountered a Warlord checkpoint 2916 | -6/Lower Caves | Learned 8 Research zone layouts 2916 | -6/Lower Caves | Learned Research stockpile data 2916 | -6/Lower Caves | Learned Extension terminal intel 2916 | -6/Lower Caves | Learned Armory garrison access intel 2934 | -6/Lower Caves | Identified exit to Lower Caves 3032 | -6/Lower Caves | Found Alien Artifact 3032 | -6/Lower Caves | Identified Core Expander 3032 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 3083 | -6/Lower Caves | Entered another Lower Caves area 3089 | -6/Lower Caves | Discovered new exit (range 5) 3198 | -6/Lower Caves | Learned Factory emergency access door positions 3287 | -6/Lower Caves | Learned Factory emergency access door positions 3307 | -6/Lower Caves | Learned Factory terminal intel 3312 | -6/Lower Caves | Discovered new exit (range 8) 3315 | -6/Lower Caves | Entered Zion 3327 | -6/Zion | Discovered new exit (range 20) 3333 | -6/Zion | Found GAL Module 3343 | -6/Zion | Given the Hacking Drone Bay 3705 | -6/Zion | Build established: Derelict-Mutant 3714 | -6/Zion | Learned location of Warlord (-5) 3738 | -6/Zion | Received a hallucinogenic algorithm 3807 | -6/Zion | Rebuked by Imprinter 3883 | -6/Zion | Given A8's code to call for help 4132 | -6/Zion | Enhanced Grunt warped into view, answering call for help 4134 | -6/Zion | Enhanced Grunt warped into view, answering call for help 4434 | -6/Zion | Discovered new exit (range 3) 4658 | -6/Zion | Entered Deep Caves 4658 | -6/Deep Caves | Accompanied by 2 allies 4745 | -6/Deep Caves | Found Surveybot 24 Scanner 4747 | -6/Deep Caves | Found Surveybot 24 Chip 4800 | -6/Deep Caves | Attacked by Z-Imprinter 4844 | -6/Deep Caves | Destroyed Z-Imprinter 4870 | -6/Deep Caves | Lost 6 parts (1p2n1u2w) 4905 | -6/Deep Caves | Found Prototype Protection 4918 | -6/Deep Caves | Identified Zio. Weapon Casing 5062 | -6/Deep Caves | Z-Facility disabled 5332 | -6/Deep Caves | Spotted as-03099 5361 | -6/Deep Caves | Spotted as-65039 5551 | -6/Deep Caves | Discovered new exit (range 6) 5558 | -6/Deep Caves | Entered Proximity Caves 5637 | -5/Proximity Caves | Learned location of 1 exit from Factory 5657 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5735 | -5/Proximity Caves | Lost 6 parts (2n2u2w) 5757 | -5/Proximity Caves | Self-destructed Last Messages --------------- L-41 Fighter destroyed. Adv. Visual Processing Unit destroyed. Destroyed Adv. Visual Processing Unit. L-41 Fighter system terminally corrupted. Imp. Melee Analysis Suite fried. Acquired 30 matter. Penetrated by Slug. Surveybot 24 Scanner destroyed. Penetrated by Slug. Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Imp. Proton Missile Launcher destroyed. Y-64 Sentinel destroyed. Dropped Mic. Fission Core. Corrupted Imp. Treads fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. Imp. Treads fries itself beyond repair. System corrupted: Energy discharge (-168). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ????????# ???????????????????????????????????????? | | ##??????# ??????????????????????????????????????? | | ###?????# ??????????????????????????????????????? | | ######?## #?????????????????????????????????????? | | ######## ?????????????????????????????????????? | | ####### ?????????????????????????????????????? | | ####### ?????????????????????????????????????? | | ###### #?????????????????????????????????????? | | ###### #?####????????????????????????????????? | | ####### ### ###??????????????? ????????????? | | ######## ####??????????? ????????????? | | ######## ##????????? #???????????? | | ######## ##???????# #???????????? | | ####### #?????? ??????????? | | ##?????? ??????????? | | ##?????? s??????????? | | ## ## ## ##?????? ?????????? | | ## ####### ##?????? ??????????? | | ####### ######## #?????????????? | | #### ## #?????????????? | | ##### @ #??????????????? | | ##### ######### ##???????????????? | | ##### ########## ### ### ##????????????????? | | ##### ########## #?# #?????????????????????? | | #### #######?## #? #?????????????????????? | | ### #####?# #? #?????????????????????? | | # ####?#? #?????????????????????? | | # ###### ## #?????????????????????? | | ## ##### ## ??##?????????????????????? | | ##### #### ??####?????????????????????????? | | ##### ### ???????????????????????????????? | | ####### #???????????????????????????????? | | ######## ## ##????????????????????????????????? | | ### ### ??????????????????????????????????? | | ### ##### ###????????????????????????????????????? | | ### ##### ###????????????????????????????????????? | | ## ##### ##????????????????????????????????????? | | # ### #?????????????????????????????????????? | | # ?#??????????????????????????????????????? | | ## ???????????????????????????????????????? | | ### ????????????????????????????????????????? | | ### ?????????????????????????????????????????? | | ####??????????????????????????????????????????? | | # ####???????????????????????????????????????????? | | ####?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 2010 Jamming Range 8 Armor Coverage 225 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 1 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadePointyLance Manual? 0 Play Time 00:48:26 Cumulative 339.1 hours Start 2021.09.24 @ 00:59:34 End 2021.09.24 @ 01:50:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 366 Rogue 366 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 78 Gallery% 90 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26c11cdd-ba46-4b5d-a12e-053973fec607