Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.06 @ 01:20:40

Player: EgorIV

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (217)     1085
Value Destroyed (6622)     6622
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (219)                219
              TOTAL SCORE: 11386

 Bonus
-------
High Alert Combat Kills    219

 Cogmind 
---------
Core Integrity             0/850
Matter                     4/300
Energy                     21/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Hovering (60)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
  Improved Gravmag System
>          --- UTILITY (6) ------
           Machine Analyzer
  Advanced Signal Interpreter
  Advanced Shield Generator
  Advanced Hacking Suite
>          --- WEAPON (2) -------
      Mini Assault Cannon
>          --- INVENTORY (5) ----
           Coolant Injector
  Improved Trap Scanner
  Improved Field Recycling Unit (31)
   Compact Ion Cannon
           Gauss Rifle

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
               Fission Core
>              --- PROPULSION -------
      Improved Gravmag System
      Improved Gravmag System
      Improved Gravmag System
      Improved Gravmag System
      Improved Gravmag System
>              --- UTILITY ----------
         Large Storage Unit
               Structural Scanner
               Machine Analyzer
      Advanced Signal Interpreter
      Advanced Hacking Suite
               Recalibrator
>              --- WEAPON -----------
       Compact Ion Cannon
          Mini Assault Cannon
>              --- INVENTORY --------
      Improved Gravmag System
               Coolant Injector
               Energy Well
      Improved Trap Scanner
               Kinecellerator
      Advanced Shield Generator
      Improved System Restoration Module
    Long-range Tractor Beam
      Improved Field Recycling Unit
               Arc Projector
  High-powered Shock Rifle
               Gauss Rifle
         Heavy Rocket Launcher
         Heavy Rocket Launcher
               Remote Datajack
[Rating: 71]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Power Shielding
Weapon                     Flak Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   1   1   1   
  Utility                  4    | .   .   2   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             359  | 10  44  60  7   99  87  52  
  Power                    25   | 1   2   3   .   9   7   3   
    Engine                 15   | 1   2   3   .   6   2   1   
    Core                   10   | .   .   .   .   3   5   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               44   | 4   11  8   .   7   4   10  
    Treads                 6    | .   2   4   .   .   .   .   
    Leg                    24   | 2   6   4   .   7   4   1   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  9    | .   1   .   .   .   .   8   
    Flight                 3    | .   2   .   .   .   .   1   
  Utility                  126  | 3   19  17  2   29  40  16  
    Device                 104  | 3   7   16  2   24  39  13  
    Storage                6    | .   4   .   .   2   .   .   
    Processor              7    | .   2   1   .   2   .   2   
    Hackware               3    | .   .   .   .   1   1   1   
    Protection             6    | .   6   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   164  | 2   12  32  5   54  36  23  
    Energy Gun             35   | 1   1   12  3   7   6   5   
    Energy Cannon          34   | .   3   6   .   14  7   4   
    Ballistic Gun          22   | 1   3   1   .   12  4   1   
    Ballistic Cannon       21   | .   2   2   .   6   6   5   
    Launcher               21   | .   2   3   1   6   5   4   
    Special Weapon         21   | .   1   2   1   5   8   4   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   10   | .   .   6   .   4   .   .   
  Unidentified Prototypes  13   | .   1   4   .   2   2   4   
Parts Lost                 40   | .   3   .   1   7   12  17  
  Power                    10   | .   1   .   .   4   3   2   
  Propulsion               7    | .   .   .   .   .   2   5   
  Utility                  14   | .   .   .   1   2   4   7   
  Weapon                   9    | .   2   .   .   1   3   3   
  Highest Loss Streak      12   | .   1   .   1   1   4   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   95  99  98  99  86  79  
  Engine                   10   | .   12  11  11  14  6   4   
  Core                     3    | .   .   .   .   3   5   7   
  Treads                   3    | .   12  15  .   .   .   .   
  Leg                      18   | .   13  6   22  26  19  10  
  Device                   14   | .   11  17  20  15  10  15  
  Storage                  8    | .   3   11  11  9   7   5   
  Processor                12   | .   9   15  11  10  15  13  
  Hackware                 1    | .   .   .   .   1   3   2   
  Energy Gun               4    | .   .   12  21  .   1   3   
  Energy Cannon            4    | .   10  3   .   5   3   2   
  Ballistic Gun            2    | .   5   .   .   2   3   .   
  Ballistic Cannon         4    | .   7   1   .   7   4   1   
  Special Weapon           1    | .   .   3   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             59   | 9   35  39  35  53  59  56  
  Greatest Support         66   | 20  40  43  34  51  66  60  
  Greatest Overweight (x)  15   | .   2   2   1   1   1   15  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  
  Average Capacity         14   | 5   7   15  15  15  15  14  
  Most Carried             15   | 5   8   15  15  15  15  15  
  Average Carried          12   | 2   4   12  14  13  13  13  
  Final Capacity           15   | 5   15  15  15  15  15  5   
  Final Carried            15   | 2   8   14  13  15  15  5   

 Class Distribution 
--------------------
 55% | Mutant
 22% | Skirmisher
 13% | Hacker-Mutant
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Matter Collected           5234 | 318  707  803  78   1464 1470 394  
  Remotely                 252  | .    .    .    .    .    252  .    
Salvage Created            6605 | 78   665  1981 283  1498 1439 661  
  Parts                    416  | 7    48   125  21   88   96   31   
Haulers Intercepted        3    | .    1    1    .    1    .    .    
Recyclers Shooed           3    | .    .    2    .    1    .    .    
Parts Field Recycled       9    | .    .    .    .    .    9    .    
  Retrieved Matter         73   | .    .    .    .    .    73   .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  169  | 1   20  42  13  42  37  14  
  Guns                     54   | 1   7   20  12  8   6   .   
  Cannons                  72   | .   6   13  .   22  25  6   
  AOE                      42   | .   7   9   1   12  6   7   
Classes Destroyed          17   | 3   4   5   .   3   1   1   
  Worker                   11   | 1   .   4   .   .   5   1   
  Builder                  9    | .   .   2   .   4   3   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   3    | .   1   1   .   1   .   .   
  Recycler                 4    | .   1   1   1   1   .   .   
  Mechanic                 2    | .   .   1   .   .   .   1   
  Operator                 4    | .   .   3   .   .   .   1   
  Watcher                  15   | .   2   5   .   5   3   .   
  Swarmer                  51   | .   9   8   11  9   14  .   
  Cutter                   1    | .   .   .   .   .   .   1   
  Grunt                    67   | 1   11  22  2   18  7   6   
  Brawler                  5    | .   .   2   .   2   1   .   
  Duelist                  2    | .   .   .   .   1   .   1   
  Protector                1    | .   .   .   .   1   .   .   
  Sentry                   25   | .   .   10  .   9   3   3   
  Hunter                   5    | .   .   .   .   2   3   .   
  Programmer               12   | .   .   .   .   .   9   3   
Best Kill Streak           15   | 2   5   15  4   6   5   5   
  Combat Bots Only         9    | 1   5   9   4   5   4   5   
Max Kills in Single Turn   4    | 1   3   4   1   3   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   3   3   1   3   3   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Hostile Shots Fired        1153  | 5    135  153  58   260  347  195  
  Missed                   350   | 3    42   48   15   80   111  51   
Damage Taken               8937  | 16   749  821  250  2015 2644 2442 
  Core                     1738  | 8    146  182  36   319  195  852  
  Absorbed by Shields      407   | .    .    173  .    .    144  90   
  Redirected to Shielding  41    | .    41   .    .    .    .    .    
  Ignored by Resistances   2726  | 4    239  294  86   589  807  707  
  Regen/Repaired (Parts)   980   | .    .    76   .    393  .    511  
Core Remaining (%)         58    | 96   38   .    45   42   72   .    
Volleys Fired              505   | 6    58   113  21   131  126  50   
  Largest                  2     | 2    2    2    2    2    2    2    
  Hottest                  150   | 60   136  124  122  122  120  150  
Shots Fired                796   | 12   98   177  38   207  199  65   
  Gun                      364   | 12   66   92   37   76   59   22   
  Cannon                   353   | .    26   69   .    115  118  25   
  Launcher                 36    | .    3    6    1    11   9    6    
  Special                  43    | .    3    10   .    5    13   12   
  Kinetic                  282   | 6    69   16   .    94   86   11   
  Thermal                  341   | .    14   138  37   90   46   16   
  Explosive                35    | .    3    6    1    11   9    5    
  Electromagnetic          116   | 6    12   17   .    12   48   21   
  Robot Hit Streak         45    | 7    45   11   7    24   12   15   
  Robot Miss Streak        6     | 1    2    2    2    6    6    1    
  Penetration Max          1     | .    .    .    .    1    1    .    
  Secondary Targets        12    | .    2    3    5    1    1    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    .    
Shots Hit Robots           608   | 8    66   135  24   172  154  49   
  Core Hits                377   | 4    29   74   16   135  91   28   
  Critical Kills           1     | .    .    .    .    .    .    1    
  Critical Parts Destroyed 1     | .    .    .    .    1    .    .    
  Critical Strikes         26    | .    3    7    6    4    2    4    
    Burn                   13    | .    .    4    6    3    .    .    
    Meltdown               1     | .    .    .    .    .    .    1    
    Destroy                1     | .    .    .    .    1    .    .    
    Blast                  8     | .    3    2    .    .    2    1    
    Corrupt                3     | .    .    1    .    .    .    2    
Melee Attacks              24    | .    .    14   .    10   .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            21    | .    .    12   .    9    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           16676 | 105  1248 3246 639  5048 4159 2231 
  Guns                     4916  | 105  562  1200 497  1318 990  244  
  Cannons                  6277  | .    393  1072 .    2087 2115 610  
  Explosions               5322  | .    293  875  141  1608 1028 1377 
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  40    | .    .    .    1    25   14   .    
  Kinetic                  4334  | 50   643  205  .    1653 1569 214  
  Thermal                  5915  | .    186  1838 497  1681 972  741  
  Explosive                4582  | .    293  875  141  1459 827  987  
  Electromagnetic          1805  | 55   126  328  .    230  777  289  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    2    2    
  Average Corruption       1     | .    .    .    .    .    1    1    
  Corruption Purged        6     | .    .    .    .    .    5    1    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  25    | .    .    .    .    .    20   5    
    Message Errors         2     | .    .    .    .    .    2    .    
    Matter Fused           13    | .    .    .    .    .    9    4    
    Heat Flow Errors       3     | .    .    .    .    .    2    1    
    Energy Discharges      3     | .    .    .    .    .    3    .    
    Data Loss (minor)      3     | .    .    .    .    .    3    .    
    Data Loss (major)      1     | .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            292   | .    29   47   4    57   106  49   
  Projectiles              105   | .    .    3    .    24   67   11   
  Explosions               173   | .    29   44   4    19   39   38   
  Melee                    14    | .    .    .    .    14   .    .    
Knockbacks                 55    | .    2    1    .    26   26   .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  53    | .    2    1    .    25   25   .    
  Secondary                2     | .    .    .    .    1    1    .    
Self-Inflicted Damage      242   | .    69   19   .    54   73   27   
  Shots                    11    | .    1    1    .    3    4    2    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             4     | .    .    .    1    1    2    .    
  Kicked                   4     | .    .    .    1    1    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        434   | 12   306  309  400  434  245  224  
  Average Temperature      91    | 10   77   89   137  118  51   79   
  Received Heat Transfer   2493  | 12   342  360  6    774  378  621  
  Effects                  22    | .    3    2    4    10   3    .    
    Shutdowns              2     | .    .    .    1    1    .    .    
    Energy Bleed           6     | .    .    1    2    3    .    .    
    Interference           12    | .    3    1    .    5    3    .    
    Matter Decay           1     | .    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    3    .    .    4    2    
  Impact Corruptions       1     | .    .    .    .    1    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    1    
  Parts Melted             25    | .    .    6    4    5    5    5    
  Heat Transferred         10429 | .    333  3811 1258 2888 1384 755  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    2    2    1    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Peak Influence             706  | 30  331 706 261 445 335 131 
  Initial                  18   | .   16  18  .   .   1   16  
  Average                  94   | 17  94  294 59  48  64  37  
Maximum Alert Level        3    | .   1   3   1   2   1   .   
  Low Security (%)         84   | 100 83  41  98  89  94  100 
  Level 1                  9    | .   16  19  1   9   5   .   
  Level 2                  6    | .   .   39  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          48   | .   3   7   .   8   23  7   
  Investigation            13   | .   3   3   .   2   3   2   
  Extermination            13   | .   .   .   .   .   10  3   
  Reinforcement            15   | .   .   4   .   4   5   2   
  Assault                  1    | .   .   .   .   1   .   .   
  Garrison                 6    | .   .   .   .   1   5   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       6    | .   .   1   .   2   3   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Distress Signals           9    | .   1   4   .   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              247  | 1   25  53  13  68  61  26  
  Peak Tracking Total      7    | 1   7   5   4   7   5   6   
  Tactical Retreats        19   | .   3   .   .   4   11  1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Traps Triggered            11   | .   .   1   .   3   6   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         13   | .   .   .   .   13  .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 5    | .   4   .   .   1   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Disabled          18   | .   3   7   1   1   1   5   
  Max in Single Turn       2    | .   1   1   1   1   1   2   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        14   | .   .   8   1   4   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Accessed          45   | .   8   11  .   9   10  7   
  Terminals                31   | .   6   8   .   5   7   5   
  Fabricators              3    | .   .   .   .   .   2   1   
  Repair Stations          6    | .   1   2   .   2   .   1   
  Recycling Units          4    | .   1   1   .   1   1   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                154  | .   32  37  .   37  24  24  
  Successful               92   | .   22  21  .   19  15  15  
  Failed                   61   | .   9   16  .   18  9   9   
    Catastrophic           3    | .   .   3   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   
  Terminals                98   | .   23  27  .   17  16  15  
  Fabricators              6    | .   .   .   .   .   4   2   
  Repair Stations          27   | .   3   7   .   10  .   7   
  Recycling Units          16   | .   6   3   .   3   4   .   
  Scanalyzers              7    | .   .   .   .   7   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             59   | .   16  14  .   8   11  10  
  Record                   26   | .   9   9   .   2   2   4   
  Open DSF                 3    | .   .   .   .   .   2   1   
  Branch Access Points     1    | .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   1   .   .   .   1   .   
  Alert Level              6    | .   2   1   .   2   .   1   
  Unreport Threat          4    | .   .   .   .   1   1   2   
  Locate Traps             3    | .   1   .   .   .   .   2   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         2    | .   1   .   .   .   1   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   
  Recall Investigation     2    | .   .   1   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   1   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   
  Zone Layout              5    | .   .   2   .   1   2   .   
Fabricator Hacks           3    | .   .   .   .   .   2   1   
  Network Status           1    | .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   1   1   
Repair Station Hacks       17   | .   1   5   .   7   .   4   
  Scan Component           9    | .   1   2   .   4   .   2   
  Repair                   7    | .   .   2   .   3   .   2   
  Refit                    1    | .   .   1   .   .   .   .   
Recycling Unit Hacks       11   | .   5   2   .   2   2   .   
  Recycle Component        1    | .   1   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
  Report Inventory         5    | .   2   1   .   1   1   .   
  Retrieve Matter          3    | .   1   .   .   1   1   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   1   
Hacking Detections         32   | .   7   8   .   6   5   6   
  Full Trace Events        10   | .   4   1   .   2   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   
  Parts Built              3    | .   .   .   .   .   2   1   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   53  53  
  Total Part Build Rating  18   | .   .   .   .   .   12  6   
Parts Repaired             7    | .   .   2   .   3   .   2   
  Time                     219  | .   .   58  .   120 .   41  
Parts Recycled             1    | .   1   .   .   .   .   .   
  Recycled Matter          162  | .   162 .   .   .   .   .   
  Retrieved Matter         137  | .   .   .   .   137 .   .   
  Retrieved Components     1    | .   .   1   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              23   | .   .   6   .   4   6   7   
  Non-combat               19   | .   .   5   .   4   4   6   
  Combat                   4    | .   .   1   .   .   2   1   
Robot Hacks Applied        38   | .   .   11  .   7   9   11  
  parse_system             16   | .   .   5   .   3   5   3   
  no_distress              17   | .   .   5   .   4   3   5   
  find_chute               1    | .   .   .   .   .   .   1   
  find_dsf                 2    | .   .   .   .   .   1   1   
  check_alert              2    | .   .   1   .   .   .   1   
Relay Couplers Released    3    | .   .   .   .   3   .   .   
  Machine Destruction      3    | .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Turns Passed               24224 | 224  2303 3875 1451 8605 5167 2599 
Spaces Moved               9942  | 164  1394 1944 789  2319 2097 1235 
  Core                     27    | 24   .    .    .    .    .    3    
  Treads                   2103  | .    715  1388 .    .    .    .    
  Legs                     7399  | 140  669  556  789  2319 2097 829  
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    413   | .    10   .    .    .    .    403  
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            44    | 50   70   130  130  126  125  44   
  Average Speed            138   | 109  140  155  169  129  136  111  
  Slowest Speed            800   | 120  190  260  200  200  250  800  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       66    | 11   92   93   101  97   43   31   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    
Scrap Searched             1     | .    .    .    1    .    .    .    
Spaces Dug                 2     | .    2    .    .    .    .    .    
Terrain Destroyed          360   | .    52   25   7    101  103  72   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               19    | .    3    1    .    3    9    3    
  AOE                      341   | .    49   24   7    98   94   69   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -6   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Total                      19273 | 199  1650 2436 840  7589 4168 2391 
  Wait                     7894  | .    64   118  10   4879 1804 1019 
  Move                     9936  | 163  1393 1943 788  2318 2096 1235 
  Hop                      .     | .    .    .    .    .    .    .    
  Pick Up                  196   | 13   42   50   1    46   25   19   
  Fast Attach              18    | .    4    1    .    3    4    6    
  Attach                   118   | 10   21   18   3    27   16   23   
  Detach                   36    | 3    14   7    1    7    2    2    
  Swap                     223   | .    19   41   4    69   67   23   
  Drop                     147   | 4    35   42   1    34   17   14   
  Fire                     505   | 6    58   113  21   131  126  50   
  Melee                    24    | .    .    14   .    10   .    .    
  Ram                      .     | .    .    .    .    .    .    .    
  Kick                     4     | .    .    .    1    1    2    .    
  Crush                    .     | .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    
  Trap                     13    | .    .    .    .    13   .    .    
  Miscellaneous            159   | .    .    89   10   51   9    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
    88 | -11/Scrapyard | Discovered new exit (range 8)
   225 | -11/Scrapyard | Entered Materials
   242 | -10/Materials | Discovered new exit (range 14)
   313 | -10/Materials | Build established: Mutant
   388 | -10/Materials | Central database locked down
   735 | -10/Materials | Core integrity fell below 50%
   974 | -10/Materials | Discovered new exit (range 12)
  1097 | -10/Materials | Discovered new exit (range 16)
  1275 | -10/Materials | Discovered new exit (range 5)
  2526 | -10/Materials | Identified exit to Materials
  2528 | -10/Materials | Entered another Materials area
  2528 | -9/Materials  | Evolved 2 slots: Utility x2
  2831 | -9/Materials  | Build established: Skirmisher
  2988 | -9/Materials  | Destroyed 7 combat bots
  3115 | -9/Materials  | Destroyed 9 combat bots
  3349 | -9/Materials  | Build established: Mutant
  3349 | -9/Materials  | Discovered new exit (range 4)
  3917 | -9/Materials  | Discovered new exit (range 16)
  3956 | -9/Materials  | Identified exit to Mines
  4207 | -9/Materials  | Discovered new exit (range 16)
  4874 | -9/Materials  | Repaired Rocket Launcher
  4951 | -9/Materials  | Discovered new exit (range 8)
  5252 | -9/Materials  | Discovered exit to Mines (range 9)
  6063 | -9/Materials  | Repaired Sensor Array
  6218 | -9/Materials  | Identified exit to Materials
  6403 | -9/Materials  | Entered Mines
  6503 | -9/Mines      | Learned Materials terminal intel
  6838 | -9/Mines      | Learned Materials emergency access door positions
  6864 | -9/Mines      | Discovered exit to Materials (range 13)
  6919 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  6922 | -9/Mines      | Identified exit to Zion
  7087 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  7462 | -9/Mines      | Discovered exit to Materials (range 7)
  7472 | -9/Mines      | Core integrity fell below 50%
  7745 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  7854 | -9/Mines      | Entered Materials
  7854 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  7856 | -8/Materials  | Loaded intel: 12 terminal locations
 12419 | -8/Materials  | Build established: Skirmisher
 13315 | -8/Materials  | Discovered new exit (range 4)
 13767 | -8/Materials  | Discovered new exit (range 16)
 13864 | -8/Materials  | Identified exit to Storage
 13943 | -8/Materials  | Discovered new exit (range 14)
 14049 | -8/Materials  | Build established: Mutant
 14293 | -8/Materials  | Garrison activated, responded to threat
 15504 | -8/Materials  | Core integrity fell below 50%
 15759 | -8/Materials  | Build established: Hacker-Mutant
 15876 | -8/Materials  | Discovered new exit (range 3)
 15953 | -8/Materials  | Repaired Gauss Rifle
 15992 | -8/Materials  | Repaired Titanium Leg
 16040 | -8/Materials  | Repaired Flak Cannon
 16455 | -8/Materials  | Identified exit to Factory
 16459 | -8/Materials  | Entered Factory
 16459 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 16791 | -7/Factory    | Fabricated Adv. Shield Generator (x2)
 17303 | -7/Factory    | Garrison activated, responded to threat
 18033 | -7/Factory    | Discovered new exit (range 4)
 18037 | -7/Factory    | Identified exit to Lower Caves
 18956 | -7/Factory    | Build established: Skirmisher
 19993 | -7/Factory    | Lost 4 parts (1p2u1w)
 20656 | -7/Factory    | Discovered exit to Lower Caves (range 14)
 21149 | -7/Factory    | Discovered new exit (range 16)
 21340 | -7/Factory    | Identified exit to Factory
 21517 | -7/Factory    | Garrison activated, responded to threat
 21626 | -7/Factory    | Entered another Factory area
 21626 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 22000 | -6/Factory    | Repaired Imp. Sensor Array
 22024 | -6/Factory    | Repaired Lgt. Armored Exoskeleton
 23027 | -6/Factory    | Fabricated Adv. Hacking Suite (x1)
 23600 | -6/Factory    | Build established: Hacker-Skirmisher
 23791 | -6/Factory    | Discovered new exit (range 13)
 24153 | -6/Factory    | Discovered new exit (range 3)
 24175 | -6/Factory    | Core integrity fell below 50%
 24201 | -6/Factory    | Core integrity fell below 20%
 24225 | -6/Factory    | Lost 12 parts (2p5n3u2w)
 24225 | -6/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
G-50 Soldier destroyed. <x2>
Hvy. Rocket Launcher destroyed.
R-10 Processor collects Arc Projector.
Kinecellerator destroyed.
Penetrated by Slug.
Knocked back.
R-10 Processor collects Lgt. Nuclear Core.
System corrupted: Matter fused (-7).
Acquired 3 matter.
The unstable cave ceiling collapses.
G-67 Veteran Adv. Heat Sink blasted off.
The unstable cave ceiling collapses.
R-10 Processor collects Lgt. Ion Engine.
Dropped Lrg. Storage Unit.
The unstable cave ceiling collapses. <x2>
G-67 Veteran heat short circuits Field Laser.
G-67 Veteran overheating.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?"T"? ########     ????????????????????????????##  |
| ??    #     ##   ##????????????????????????????##  |
| ###+###          ##?????????????????? ?????????##  |
| ?     !% <       ##?????????????????? ????????? +  |
| ?## #  =       ?????????????????????? ?????????##  |
| ?##           ####?????????????"""??? ?????????##  |
| ?##           ####?????????????"""? # ?????????##  |
| ?##  =          ##?"""?????????"""? + ?????????##  |
| ?## =           ## """????????????? # ##???????##  |
| ###              # """????????????? # ##???????##  |
| ###              #  ??????????????? # ##???????##  |
|   # #            # """? ???????????## ##????#####  |
|   #[             # """   ??????????## ##???####### |
|   #       #   #  # """    ?????????## ##???#       |
| ! #*|^  ** /     #        ########### ####?# """ " |
|   #  ^ *^  ]%%       ################ ###### """ " |
|   #     ^%   % H %[                     #### """ " |
|   +        !    %=                         +       |
|   #       |!!                           ####       |
|   #        !             ############   ####       |
|   ### ^""""                ##########   ####       |
|   ###  """"      #         #???????##   ########## |
|   ###  """"      #         #???????##   ########## |
|   ###  """"      /   "     #???????##   #      ##? |
| +####  """"    #"#g """"   #???????##   # """  ##? |
|  ####  """"    ###  """" @##???????##   # """ !##? |
|  ####  """"   ####! """"  #????????##   # """  ##? |
|  ####^        ##?# g""""% #????????##   #      ##? |
|  ####         ##?#       !#????????##   #      ##? |
|               ##?##########????????##   ####+####? |
|               ##??????????????????? #          ### |
|               ##??????????????""""? #          ### |
|           ###+##??????????????""""? #              |
| ##+##     #     ??????????????""""? #          ### |
|     ### ### ??????????????????""""? #          ### |
| ""  ### ### ??????????????????""""? #          ##? |
| ""  ### ##????????????????????""""? #          ### |
| ""  ### ##????????????????????""""? #          ### |
| ""  ###^##??????????????????   ???? #              |
| ""  ###^##????""??""???????####????##              |
|     ### ### ??""??""??????? #   ? ###              |
| #######+### ??"""?"""?????? #     ###              |
|  !        # ??"""?"""?????? +  <               ### |
|       """ # ??"""?"""?????? #     ###          #   |
|        R" #          ?????? #   ? ####         #   |
|       """ #+#+#######??????????????###         #   |
| ""        #        ##???????????????##         +   |
| ""        +        ##???????????????##         #   |
| ""    =   #        ##???????????????##         #   |
|           ###      ######## ????????## ########### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          29
Energy Capacity            705
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Weapon Shielding           33
Evasion (%)                59
Recoil Reduction           2
Particle Charging          15
Kinecelleration            30
Offensive Hacking          24
Defensive Hacking          10

 Item Schematics 
-----------------
 Gauss Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Shield Generator | x2 | -7/Factory | Preloaded
    Adv. Hacking Suite | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Crack Shot
Dynamic Key
Everything Is Under Control
First Step to Greatness
I Spy
It's Just You
Just What I Needed
Librarian
Loot Pinata
Made in Tau Ceti IV
More Dakka Please
One Hack Too Far
Oops
Part-time Mechanic
Please Form A Line
Remodeling
Risk Taker
Serviceable Loadout
Shopping List
Storm Trooper
Troublemaker
Uninvited Guest
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              SensorDamperPurifier
  Manual?         0
Play Time         07:36:05
  Cumulative      7.5 hours
  Start           2024.04.04 @ 13:36:05
  End             2024.08.06 @ 01:20:40
Sessions          15
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 7a88045d-177f-47eb-a1c4-ee1b9ecd9225