Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.06 @ 01:20:40 Player: EgorIV Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (217) 1085 Value Destroyed (6622) 6622 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (219) 219 TOTAL SCORE: 11386 Bonus ------- High Alert Combat Kills 219 Cogmind --------- Core Integrity 0/850 Matter 4/300 Energy 21/100 System Corruption 2% Temperature Cool (0) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Gravmag System > --- UTILITY (6) ------ Machine Analyzer Advanced Signal Interpreter Advanced Shield Generator Advanced Hacking Suite > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Coolant Injector Improved Trap Scanner Improved Field Recycling Unit (31) Compact Ion Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Large Storage Unit Structural Scanner Machine Analyzer Advanced Signal Interpreter Advanced Hacking Suite Recalibrator > --- WEAPON ----------- Compact Ion Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Gravmag System Coolant Injector Energy Well Improved Trap Scanner Kinecellerator Advanced Shield Generator Improved System Restoration Module Long-range Tractor Beam Improved Field Recycling Unit Arc Projector High-powered Shock Rifle Gauss Rifle Heavy Rocket Launcher Heavy Rocket Launcher Remote Datajack [Rating: 71] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Power Shielding Weapon Flak Cannon Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . . . 1 1 1 Utility 4 | . . 2 . . 1 1 Weapon . | . . . . . . . Parts Attached 359 | 10 44 60 7 99 87 52 Power 25 | 1 2 3 . 9 7 3 Engine 15 | 1 2 3 . 6 2 1 Core 10 | . . . . 3 5 2 Reactor . | . . . . . . . Propulsion 44 | 4 11 8 . 7 4 10 Treads 6 | . 2 4 . . . . Leg 24 | 2 6 4 . 7 4 1 Wheel 2 | 2 . . . . . . Hover 9 | . 1 . . . . 8 Flight 3 | . 2 . . . . 1 Utility 126 | 3 19 17 2 29 40 16 Device 104 | 3 7 16 2 24 39 13 Storage 6 | . 4 . . 2 . . Processor 7 | . 2 1 . 2 . 2 Hackware 3 | . . . . 1 1 1 Protection 6 | . 6 . . . . . Artifact . | . . . . . . . Weapon 164 | 2 12 32 5 54 36 23 Energy Gun 35 | 1 1 12 3 7 6 5 Energy Cannon 34 | . 3 6 . 14 7 4 Ballistic Gun 22 | 1 3 1 . 12 4 1 Ballistic Cannon 21 | . 2 2 . 6 6 5 Launcher 21 | . 2 3 1 6 5 4 Special Weapon 21 | . 1 2 1 5 8 4 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 10 | . . 6 . 4 . . Unidentified Prototypes 13 | . 1 4 . 2 2 4 Parts Lost 40 | . 3 . 1 7 12 17 Power 10 | . 1 . . 4 3 2 Propulsion 7 | . . . . . 2 5 Utility 14 | . . . 1 2 4 7 Weapon 9 | . 2 . . 1 3 3 Highest Loss Streak 12 | . 1 . 1 1 4 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 95 99 98 99 86 79 Engine 10 | . 12 11 11 14 6 4 Core 3 | . . . . 3 5 7 Treads 3 | . 12 15 . . . . Leg 18 | . 13 6 22 26 19 10 Device 14 | . 11 17 20 15 10 15 Storage 8 | . 3 11 11 9 7 5 Processor 12 | . 9 15 11 10 15 13 Hackware 1 | . . . . 1 3 2 Energy Gun 4 | . . 12 21 . 1 3 Energy Cannon 4 | . 10 3 . 5 3 2 Ballistic Gun 2 | . 5 . . 2 3 . Ballistic Cannon 4 | . 7 1 . 7 4 1 Special Weapon 1 | . . 3 . . . 2 Naked Turns . | . . . . . . . Heaviest Build 59 | 9 35 39 35 53 59 56 Greatest Support 66 | 20 40 43 34 51 66 60 Greatest Overweight (x) 15 | . 2 2 1 1 1 15 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 14 | 5 7 15 15 15 15 14 Most Carried 15 | 5 8 15 15 15 15 15 Average Carried 12 | 2 4 12 14 13 13 13 Final Capacity 15 | 5 15 15 15 15 15 5 Final Carried 15 | 2 8 14 13 15 15 5 Class Distribution -------------------- 55% | Mutant 22% | Skirmisher 13% | Hacker-Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 5234 | 318 707 803 78 1464 1470 394 Remotely 252 | . . . . . 252 . Salvage Created 6605 | 78 665 1981 283 1498 1439 661 Parts 416 | 7 48 125 21 88 96 31 Haulers Intercepted 3 | . 1 1 . 1 . . Recyclers Shooed 3 | . . 2 . 1 . . Parts Field Recycled 9 | . . . . . 9 . Retrieved Matter 73 | . . . . . 73 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 169 | 1 20 42 13 42 37 14 Guns 54 | 1 7 20 12 8 6 . Cannons 72 | . 6 13 . 22 25 6 AOE 42 | . 7 9 1 12 6 7 Classes Destroyed 17 | 3 4 5 . 3 1 1 Worker 11 | 1 . 4 . . 5 1 Builder 9 | . . 2 . 4 3 . Tunneler 1 | 1 . . . . . . Hauler 3 | . 1 1 . 1 . . Recycler 4 | . 1 1 1 1 . . Mechanic 2 | . . 1 . . . 1 Operator 4 | . . 3 . . . 1 Watcher 15 | . 2 5 . 5 3 . Swarmer 51 | . 9 8 11 9 14 . Cutter 1 | . . . . . . 1 Grunt 67 | 1 11 22 2 18 7 6 Brawler 5 | . . 2 . 2 1 . Duelist 2 | . . . . 1 . 1 Protector 1 | . . . . 1 . . Sentry 25 | . . 10 . 9 3 3 Hunter 5 | . . . . 2 3 . Programmer 12 | . . . . . 9 3 Best Kill Streak 15 | 2 5 15 4 6 5 5 Combat Bots Only 9 | 1 5 9 4 5 4 5 Max Kills in Single Turn 4 | 1 3 4 1 3 3 2 Gunslinging . | . . . . . . . Exploded 3 | . 3 3 1 3 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 1153 | 5 135 153 58 260 347 195 Missed 350 | 3 42 48 15 80 111 51 Damage Taken 8937 | 16 749 821 250 2015 2644 2442 Core 1738 | 8 146 182 36 319 195 852 Absorbed by Shields 407 | . . 173 . . 144 90 Redirected to Shielding 41 | . 41 . . . . . Ignored by Resistances 2726 | 4 239 294 86 589 807 707 Regen/Repaired (Parts) 980 | . . 76 . 393 . 511 Core Remaining (%) 58 | 96 38 . 45 42 72 . Volleys Fired 505 | 6 58 113 21 131 126 50 Largest 2 | 2 2 2 2 2 2 2 Hottest 150 | 60 136 124 122 122 120 150 Shots Fired 796 | 12 98 177 38 207 199 65 Gun 364 | 12 66 92 37 76 59 22 Cannon 353 | . 26 69 . 115 118 25 Launcher 36 | . 3 6 1 11 9 6 Special 43 | . 3 10 . 5 13 12 Kinetic 282 | 6 69 16 . 94 86 11 Thermal 341 | . 14 138 37 90 46 16 Explosive 35 | . 3 6 1 11 9 5 Electromagnetic 116 | 6 12 17 . 12 48 21 Robot Hit Streak 45 | 7 45 11 7 24 12 15 Robot Miss Streak 6 | 1 2 2 2 6 6 1 Penetration Max 1 | . . . . 1 1 . Secondary Targets 12 | . 2 3 5 1 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 608 | 8 66 135 24 172 154 49 Core Hits 377 | 4 29 74 16 135 91 28 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 26 | . 3 7 6 4 2 4 Burn 13 | . . 4 6 3 . . Meltdown 1 | . . . . . . 1 Destroy 1 | . . . . 1 . . Blast 8 | . 3 2 . . 2 1 Corrupt 3 | . . 1 . . . 2 Melee Attacks 24 | . . 14 . 10 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 21 | . . 12 . 9 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 16676 | 105 1248 3246 639 5048 4159 2231 Guns 4916 | 105 562 1200 497 1318 990 244 Cannons 6277 | . 393 1072 . 2087 2115 610 Explosions 5322 | . 293 875 141 1608 1028 1377 Melee . | . . . . . . . Ramming 40 | . . . 1 25 14 . Kinetic 4334 | 50 643 205 . 1653 1569 214 Thermal 5915 | . 186 1838 497 1681 972 741 Explosive 4582 | . 293 875 141 1459 827 987 Electromagnetic 1805 | 55 126 328 . 230 777 289 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 1 | . . . . . 1 1 Corruption Purged 6 | . . . . . 5 1 Corruption Blocked . | . . . . . . . Effects 25 | . . . . . 20 5 Message Errors 2 | . . . . . 2 . Matter Fused 13 | . . . . . 9 4 Heat Flow Errors 3 | . . . . . 2 1 Energy Discharges 3 | . . . . . 3 . Data Loss (minor) 3 | . . . . . 3 . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 292 | . 29 47 4 57 106 49 Projectiles 105 | . . 3 . 24 67 11 Explosions 173 | . 29 44 4 19 39 38 Melee 14 | . . . . 14 . . Knockbacks 55 | . 2 1 . 26 26 . Impact . | . . . . . . . Kinetic 53 | . 2 1 . 25 25 . Secondary 2 | . . . . 1 1 . Self-Inflicted Damage 242 | . 69 19 . 54 73 27 Shots 11 | . 1 1 . 3 4 2 Rammed . | . . . . . . . Targets Rammed 4 | . . . 1 1 2 . Kicked 4 | . . . 1 1 2 . Crushed . | . . . . . . . Highest Temperature 434 | 12 306 309 400 434 245 224 Average Temperature 91 | 10 77 89 137 118 51 79 Received Heat Transfer 2493 | 12 342 360 6 774 378 621 Effects 22 | . 3 2 4 10 3 . Shutdowns 2 | . . . 1 1 . . Energy Bleed 6 | . . 1 2 3 . . Interference 12 | . 3 1 . 5 3 . Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 9 | . . 3 . . 4 2 Impact Corruptions 1 | . . . . 1 . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 25 | . . 6 4 5 5 5 Heat Transferred 10429 | . 333 3811 1258 2888 1384 755 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . 2 2 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 706 | 30 331 706 261 445 335 131 Initial 18 | . 16 18 . . 1 16 Average 94 | 17 94 294 59 48 64 37 Maximum Alert Level 3 | . 1 3 1 2 1 . Low Security (%) 84 | 100 83 41 98 89 94 100 Level 1 9 | . 16 19 1 9 5 . Level 2 6 | . . 39 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 48 | . 3 7 . 8 23 7 Investigation 13 | . 3 3 . 2 3 2 Extermination 13 | . . . . . 10 3 Reinforcement 15 | . . 4 . 4 5 2 Assault 1 | . . . . 1 . . Garrison 6 | . . . . 1 5 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 6 | . . 1 . 2 3 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 9 | . 1 4 . 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 247 | 1 25 53 13 68 61 26 Peak Tracking Total 7 | 1 7 5 4 7 5 6 Tactical Retreats 19 | . 3 . . 4 11 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 11 | . . 1 . 3 6 1 Indirectly . | . . . . . . . Trap Hack Attempts 13 | . . . . 13 . . Triggered . | . . . . . . . Disarmed 5 | . 4 . . 1 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 18 | . 3 7 1 1 1 5 Max in Single Turn 2 | . 1 1 1 1 1 2 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled 14 | . . 8 1 4 1 . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 45 | . 8 11 . 9 10 7 Terminals 31 | . 6 8 . 5 7 5 Fabricators 3 | . . . . . 2 1 Repair Stations 6 | . 1 2 . 2 . 1 Recycling Units 4 | . 1 1 . 1 1 . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 154 | . 32 37 . 37 24 24 Successful 92 | . 22 21 . 19 15 15 Failed 61 | . 9 16 . 18 9 9 Catastrophic 3 | . . 3 . . . . Database Lockouts 1 | . 1 . . . . . Manual 1 | . . . . . 1 . Terminals 98 | . 23 27 . 17 16 15 Fabricators 6 | . . . . . 4 2 Repair Stations 27 | . 3 7 . 10 . 7 Recycling Units 16 | . 6 3 . 3 4 . Scanalyzers 7 | . . . . 7 . . Garrison Access . | . . . . . . . Terminal Hacks 59 | . 16 14 . 8 11 10 Record 26 | . 9 9 . 2 2 4 Open DSF 3 | . . . . . 2 1 Branch Access Points 1 | . . . . 1 . . Emergency Access Points 2 | . 1 . . . 1 . Alert Level 6 | . 2 1 . 2 . 1 Unreport Threat 4 | . . . . 1 1 2 Locate Traps 3 | . 1 . . . . 2 Disarm Traps 1 | . 1 . . . . . Dispatch Records 2 | . 1 . . . 1 . Maintenance Status 1 | . . 1 . . . . Recall Investigation 2 | . . 1 . . 1 . Hauler Manifests 1 | . . . . . 1 . Registered Components 1 | . . . . 1 . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 5 | . . 2 . 1 2 . Fabricator Hacks 3 | . . . . . 2 1 Network Status 1 | . . . . . 1 . Build 2 | . . . . . 1 1 Repair Station Hacks 17 | . 1 5 . 7 . 4 Scan Component 9 | . 1 2 . 4 . 2 Repair 7 | . . 2 . 3 . 2 Refit 1 | . . 1 . . . . Recycling Unit Hacks 11 | . 5 2 . 2 2 . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Report Inventory 5 | . 2 1 . 1 1 . Retrieve Matter 3 | . 1 . . 1 1 . Retrieve Components 1 | . . 1 . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 Used 1 | . . . . . . 1 Hacking Detections 32 | . 7 8 . 6 5 6 Full Trace Events 10 | . 4 1 . 2 1 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built 3 | . . . . . 2 1 Authchips . | . . . . . . . Time 106 | . . . . . 53 53 Total Part Build Rating 18 | . . . . . 12 6 Parts Repaired 7 | . . 2 . 3 . 2 Time 219 | . . 58 . 120 . 41 Parts Recycled 1 | . 1 . . . . . Recycled Matter 162 | . 162 . . . . . Retrieved Matter 137 | . . . . 137 . . Retrieved Components 1 | . . 1 . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 23 | . . 6 . 4 6 7 Non-combat 19 | . . 5 . 4 4 6 Combat 4 | . . 1 . . 2 1 Robot Hacks Applied 38 | . . 11 . 7 9 11 parse_system 16 | . . 5 . 3 5 3 no_distress 17 | . . 5 . 4 3 5 find_chute 1 | . . . . . . 1 find_dsf 2 | . . . . . 1 1 check_alert 2 | . . 1 . . . 1 Relay Couplers Released 3 | . . . . 3 . . Machine Destruction 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 24224 | 224 2303 3875 1451 8605 5167 2599 Spaces Moved 9942 | 164 1394 1944 789 2319 2097 1235 Core 27 | 24 . . . . . 3 Treads 2103 | . 715 1388 . . . . Legs 7399 | 140 669 556 789 2319 2097 829 Wheels . | . . . . . . . Hover 413 | . 10 . . . . 403 Flight . | . . . . . . . Fastest Speed 44 | 50 70 130 130 126 125 44 Average Speed 138 | 109 140 155 169 129 136 111 Slowest Speed 800 | 120 190 260 200 200 250 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 66 | 11 92 93 101 97 43 31 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 2 | . 2 . . . . . Terrain Destroyed 360 | . 52 25 7 101 103 72 Melee . | . . . . . . . Projectile 19 | . 3 1 . 3 9 3 AOE 341 | . 49 24 7 98 94 69 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 19273 | 199 1650 2436 840 7589 4168 2391 Wait 7894 | . 64 118 10 4879 1804 1019 Move 9936 | 163 1393 1943 788 2318 2096 1235 Hop . | . . . . . . . Pick Up 196 | 13 42 50 1 46 25 19 Fast Attach 18 | . 4 1 . 3 4 6 Attach 118 | 10 21 18 3 27 16 23 Detach 36 | 3 14 7 1 7 2 2 Swap 223 | . 19 41 4 69 67 23 Drop 147 | 4 35 42 1 34 17 14 Fire 505 | 6 58 113 21 131 126 50 Melee 24 | . . 14 . 10 . . Ram . | . . . . . . . Kick 4 | . . . 1 1 2 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 13 | . . . . 13 . . Miscellaneous 159 | . . 89 10 51 9 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 88 | -11/Scrapyard | Discovered new exit (range 8) 225 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 388 | -10/Materials | Central database locked down 735 | -10/Materials | Core integrity fell below 50% 974 | -10/Materials | Discovered new exit (range 12) 1097 | -10/Materials | Discovered new exit (range 16) 1275 | -10/Materials | Discovered new exit (range 5) 2526 | -10/Materials | Identified exit to Materials 2528 | -10/Materials | Entered another Materials area 2528 | -9/Materials | Evolved 2 slots: Utility x2 2831 | -9/Materials | Build established: Skirmisher 2988 | -9/Materials | Destroyed 7 combat bots 3115 | -9/Materials | Destroyed 9 combat bots 3349 | -9/Materials | Build established: Mutant 3349 | -9/Materials | Discovered new exit (range 4) 3917 | -9/Materials | Discovered new exit (range 16) 3956 | -9/Materials | Identified exit to Mines 4207 | -9/Materials | Discovered new exit (range 16) 4874 | -9/Materials | Repaired Rocket Launcher 4951 | -9/Materials | Discovered new exit (range 8) 5252 | -9/Materials | Discovered exit to Mines (range 9) 6063 | -9/Materials | Repaired Sensor Array 6218 | -9/Materials | Identified exit to Materials 6403 | -9/Materials | Entered Mines 6503 | -9/Mines | Learned Materials terminal intel 6838 | -9/Mines | Learned Materials emergency access door positions 6864 | -9/Mines | Discovered exit to Materials (range 13) 6919 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6922 | -9/Mines | Identified exit to Zion 7087 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7462 | -9/Mines | Discovered exit to Materials (range 7) 7472 | -9/Mines | Core integrity fell below 50% 7745 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7854 | -9/Mines | Entered Materials 7854 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 7856 | -8/Materials | Loaded intel: 12 terminal locations 12419 | -8/Materials | Build established: Skirmisher 13315 | -8/Materials | Discovered new exit (range 4) 13767 | -8/Materials | Discovered new exit (range 16) 13864 | -8/Materials | Identified exit to Storage 13943 | -8/Materials | Discovered new exit (range 14) 14049 | -8/Materials | Build established: Mutant 14293 | -8/Materials | Garrison activated, responded to threat 15504 | -8/Materials | Core integrity fell below 50% 15759 | -8/Materials | Build established: Hacker-Mutant 15876 | -8/Materials | Discovered new exit (range 3) 15953 | -8/Materials | Repaired Gauss Rifle 15992 | -8/Materials | Repaired Titanium Leg 16040 | -8/Materials | Repaired Flak Cannon 16455 | -8/Materials | Identified exit to Factory 16459 | -8/Materials | Entered Factory 16459 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16791 | -7/Factory | Fabricated Adv. Shield Generator (x2) 17303 | -7/Factory | Garrison activated, responded to threat 18033 | -7/Factory | Discovered new exit (range 4) 18037 | -7/Factory | Identified exit to Lower Caves 18956 | -7/Factory | Build established: Skirmisher 19993 | -7/Factory | Lost 4 parts (1p2u1w) 20656 | -7/Factory | Discovered exit to Lower Caves (range 14) 21149 | -7/Factory | Discovered new exit (range 16) 21340 | -7/Factory | Identified exit to Factory 21517 | -7/Factory | Garrison activated, responded to threat 21626 | -7/Factory | Entered another Factory area 21626 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22000 | -6/Factory | Repaired Imp. Sensor Array 22024 | -6/Factory | Repaired Lgt. Armored Exoskeleton 23027 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 23600 | -6/Factory | Build established: Hacker-Skirmisher 23791 | -6/Factory | Discovered new exit (range 13) 24153 | -6/Factory | Discovered new exit (range 3) 24175 | -6/Factory | Core integrity fell below 50% 24201 | -6/Factory | Core integrity fell below 20% 24225 | -6/Factory | Lost 12 parts (2p5n3u2w) 24225 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- G-50 Soldier destroyed. Hvy. Rocket Launcher destroyed. R-10 Processor collects Arc Projector. Kinecellerator destroyed. Penetrated by Slug. Knocked back. R-10 Processor collects Lgt. Nuclear Core. System corrupted: Matter fused (-7). Acquired 3 matter. The unstable cave ceiling collapses. G-67 Veteran Adv. Heat Sink blasted off. The unstable cave ceiling collapses. R-10 Processor collects Lgt. Ion Engine. Dropped Lrg. Storage Unit. The unstable cave ceiling collapses. G-67 Veteran heat short circuits Field Laser. G-67 Veteran overheating. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?"T"? ######## ????????????????????????????## | | ?? # ## ##????????????????????????????## | | ###+### ##?????????????????? ?????????## | | ? !% < ##?????????????????? ????????? + | | ?## # = ?????????????????????? ?????????## | | ?## ####?????????????"""??? ?????????## | | ?## ####?????????????"""? # ?????????## | | ?## = ##?"""?????????"""? + ?????????## | | ?## = ## """????????????? # ##???????## | | ### # """????????????? # ##???????## | | ### # ??????????????? # ##???????## | | # # # """? ???????????## ##????##### | | #[ # """ ??????????## ##???####### | | # # # # """ ?????????## ##???# | | ! #*|^ ** / # ########### ####?# """ " | | # ^ *^ ]%% ################ ###### """ " | | # ^% % H %[ #### """ " | | + ! %= + | | # |!! #### | | # ! ############ #### | | ### ^"""" ########## #### | | ### """" # #???????## ########## | | ### """" # #???????## ########## | | ### """" / " #???????## # ##? | | +#### """" #"#g """" #???????## # """ ##? | | #### """" ### """" @##???????## # """ !##? | | #### """" ####! """" #????????## # """ ##? | | ####^ ##?# g""""% #????????## # ##? | | #### ##?# !#????????## # ##? | | ##?##########????????## ####+####? | | ##??????????????????? # ### | | ##??????????????""""? # ### | | ###+##??????????????""""? # | | ##+## # ??????????????""""? # ### | | ### ### ??????????????????""""? # ### | | "" ### ### ??????????????????""""? # ##? | | "" ### ##????????????????????""""? # ### | | "" ### ##????????????????????""""? # ### | | "" ###^##?????????????????? ???? # | | "" ###^##????""??""???????####????## | | ### ### ??""??""??????? # ? ### | | #######+### ??"""?"""?????? # ### | | ! # ??"""?"""?????? + < ### | | """ # ??"""?"""?????? # ### # | | R" # ?????? # ? #### # | | """ #+#+#######??????????????### # | | "" # ##???????????????## + | | "" + ##???????????????## # | | "" = # ##???????????????## # | | ### ######## ????????## ########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 29 Energy Capacity 705 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Shielding 33 Evasion (%) 59 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Shield Generator | x2 | -7/Factory | Preloaded Adv. Hacking Suite | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Dynamic Key Everything Is Under Control First Step to Greatness I Spy It's Just You Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please One Hack Too Far Oops Part-time Mechanic Please Form A Line Remodeling Risk Taker Serviceable Loadout Shopping List Storm Trooper Troublemaker Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed SensorDamperPurifier Manual? 0 Play Time 07:36:05 Cumulative 7.5 hours Start 2024.04.04 @ 13:36:05 End 2024.08.06 @ 01:20:40 Sessions 15 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 7a88045d-177f-47eb-a1c4-ee1b9ecd9225