Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.16 @ 11:18:51 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1645) 1645 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 3851 Bonus ------- High Alert Combat Kills 31 Cogmind --------- Core Integrity 467/550 Matter 5/300 Energy 100/100 System Corruption 0% Temperature Warm (191) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Minigun Advanced Assault Cannon Grenade Launcher > --- INVENTORY (15) --- Coolant Injector High-capacity Storage Unit Large Battery (200) Weight Redist. System Sensor Array Seismic Detector Advanced Targeting Computer Recoil Stabilizer ECM Suite Shield Generator Field Recycling Unit (98) Improved Assault Rifle Improved Assault Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Minigun Advanced Assault Cannon Grenade Launcher > --- INVENTORY -------- Coolant Injector High-capacity Storage Unit Large Battery Small Matter Pod Weight Redist. System Sensor Array Seismic Detector Advanced Targeting Computer Recoil Stabilizer ECM Suite Shield Generator Field Recycling Unit Improved Assault Rifle Improved Assault Rifle Advanced Assault Cannon [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 46 | 1 4 27 4 10 Power 2 | . . 1 1 . Engine 2 | . . 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 19 | . 1 11 2 5 Treads 1 | . . . . 1 Leg 18 | . 1 11 2 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 1 6 . 3 Device 7 | 1 . 5 . 1 Storage 1 | . 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 14 | . 2 9 1 2 Energy Gun 3 | . . 3 . . Energy Cannon 1 | . . 1 . . Ballistic Gun 7 | . 2 4 . 1 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 8 | . . 5 1 2 Power 1 | . . . . 1 Propulsion 5 | . . 3 1 1 Utility . | . . . . . Weapon 2 | . . 2 . . Highest Loss Streak 3 | . . 3 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 100 99 99 94 Engine 11 | . 14 11 10 8 Leg 31 | . 28 32 32 29 Device 11 | . 14 14 11 1 Storage 11 | . 14 11 11 9 Processor 7 | . . 7 11 9 Protection 1 | . . . . 7 Energy Gun 5 | . 14 6 . . Energy Cannon 1 | . . 2 . . Ballistic Gun 12 | . 13 11 16 9 Ballistic Cannon 1 | . . . . 9 Launcher 3 | . . 1 5 9 Naked Turns . | . . . . . Heaviest Build 45 | 13 26 36 34 45 Greatest Support 68 | 20 20 39 39 68 Greatest Overweight (x) 3 | . 1 3 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 8 10 15 15 15 Most Carried 15 | 7 15 15 15 15 Average Carried 13 | 6 9 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 7 15 15 15 14 Class Distribution -------------------- 55% | Scavenger-Mutant 39% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 1030 | 210 159 383 125 153 Remotely . | . . . . . Salvage Created 2054 | 84 393 1138 164 275 Parts 141 | 5 36 60 17 23 Haulers Intercepted 3 | . 2 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled 17 | . . . . 17 Retrieved Matter 206 | . . . . 206 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 46 | . 4 23 11 8 Guns 25 | . 2 17 4 2 Cannons 2 | . . 1 . 1 AOE 18 | . 2 4 7 5 Classes Destroyed 12 | 2 7 2 . 1 Worker 1 | . 1 . . . Builder 3 | . 2 . . 1 Tunneler 2 | 1 . . 1 . Hauler 3 | . 2 1 . . Recycler 2 | 1 1 . . . Operator 2 | . 1 1 . . Watcher 4 | . 2 . . 2 Swarmer 13 | . 2 . 8 3 Grunt 23 | . 2 16 3 2 Brawler 1 | . . . . 1 Duelist 1 | . . 1 . . Sentry 8 | . . 6 . 2 Best Kill Streak 8 | 2 6 8 5 4 Combat Bots Only 8 | . 2 8 4 4 Max Kills in Single Turn 3 | 1 2 3 3 3 Gunslinging . | . . . . . Exploded 3 | . 2 3 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 2024 | . 195 855 225 749 Core 249 | . 48 99 19 83 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 80 . 70 . Volleys Fired 148 | 7 28 62 24 27 Largest 3 | 2 2 2 2 3 Hottest 110 | 80 80 110 46 103 Shots Fired 290 | 14 56 120 37 63 Gun 217 | 14 56 94 26 27 Cannon 51 | . . 24 . 27 Launcher 22 | . . 2 11 9 Special . | . . . . . Kinetic 134 | . 16 38 26 54 Thermal 24 | . . 24 . . Explosive 22 | . . 2 11 9 Electromagnetic 110 | 14 40 56 . . Robot Hit Streak 16 | 4 16 7 11 10 Robot Miss Streak 4 | 3 4 3 2 2 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 164 | 7 34 78 21 24 Core Hits 92 | 3 16 36 14 23 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 4 | . . 3 . 1 Destroy 2 | . . 2 . . Blast 1 | . . . . 1 Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3853 | 93 576 1513 723 948 Guns 1978 | 93 364 1020 295 206 Cannons 626 | . . 299 . 327 Explosions 1249 | . 212 194 428 415 Melee . | . . . . . Ramming . | . . . . . Kinetic 1205 | . 48 329 295 533 Thermal 548 | . 212 336 . . Explosive 1000 | . . 157 428 415 Electromagnetic 1100 | 93 316 691 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 2 . Average Corruption 2 | . . 2 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . . 6 9 . Message Errors 7 | . . 3 4 . Matter Fused 2 | . . 1 1 . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . . 1 . Data Loss (major) 1 | . . 1 . . Misfires 1 | . . . 1 . Alerts 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 37 | . . 7 30 . Projectiles . | . . . . . Explosions 37 | . . 7 30 . Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 201 | . 146 15 18 22 Shots 7 | . 4 1 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 350 | 108 96 339 2 350 Average Temperature 100 | 50 33 95 2 168 Received Heat Transfer 813 | . . 357 87 369 Effects 3 | . . 1 . 2 Interference 1 | . . 1 . . Matter Decay 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 5 | 1 1 3 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 879 | . 200 679 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . 5 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 485 | 10 221 385 288 485 Initial 150 | . 6 13 150 111 Average 168 | 4 86 214 149 222 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 58 | 100 87 27 76 60 Level 1 38 | . 12 72 23 20 Level 2 2 | . . . . 20 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 3 . 1 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 4 | . 1 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 5 | . 1 1 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 10 27 11 17 Peak Tracking Total 6 | . 3 5 4 6 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 5 | . 1 1 2 1 Max in Single Turn 1 | . 1 1 1 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 8 | . 5 3 . . Terminals 7 | . 5 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 24 | . 16 8 . . Successful 18 | . 11 7 . . Failed 6 | . 5 1 . . Catastrophic 3 | . 2 1 . . Database Lockouts . | . . . . . Manual 3 | . 3 . . . Terminals 20 | . 16 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 13 | . 10 3 . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . . 1 . . Emergency Access Points 3 | . 2 1 . . Locate Traps 2 | . 1 1 . . Dispatch Records 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 3 | . 3 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 6 | . 4 2 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 2781 | 43 585 1045 718 390 Spaces Moved 1536 | 17 346 504 500 169 Core . | . . . . . Treads . | . . . . . Legs 1536 | 17 346 504 500 169 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 140 | 120 137 153 120 173 Slowest Speed 330 | 120 190 330 190 193 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 2 44 58 87 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 3 | . . . 3 . Spaces Dug 20 | . . . 20 . Terrain Destroyed 175 | . 18 24 75 58 Melee . | . . . . . Projectile 6 | . . . . 6 AOE 169 | . 18 24 75 52 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 1900 | 25 408 667 582 218 Wait 45 | . 8 36 . 1 Move 1532 | 16 345 503 499 169 Hop . | . . . . . Pick Up 30 | 1 14 11 2 2 Fast Attach 19 | 1 1 12 2 3 Attach 5 | . . 5 . . Detach 4 | . . 4 . . Swap 22 | . 3 10 2 7 Drop 46 | . 9 24 4 9 Fire 148 | 7 28 62 24 27 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 49 | . . . 49 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 3) 44 | -11/Junkyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 10) 629 | -10/Materials | Entered another Materials area 629 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 795 | -9/Materials | Identified exit to Mines 1051 | -9/Materials | Lost 3 parts (2n1w) 1074 | -9/Materials | Destroyed 8 combat bots 1129 | -9/Materials | Discovered new exit (range 14) 1365 | -9/Materials | Discovered new exit (range 16) 1371 | -9/Materials | Build established: Scavenger-Mutant 1674 | -9/Materials | Entered Mines 1804 | -9/Mines | Discovered new exit (range 7) 1828 | -9/Mines | Learned Materials terminal intel 2305 | -9/Mines | Discovered new exit (range 13) 2392 | -9/Mines | Entered Materials 2392 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2393 | -8/Materials | Loaded intel: 12 terminal locations 2782 | -8/Materials | Self-destructed Last Messages --------------- 02744_ U-05 Engineer builds a Wall. 02745_ Acquired 15 matter. 02747_ K-01 Serf collects debris. 02748_ U-05 Engineer lays Concrete. 02749_ G-47 Trooper knocked back. 02749_ U-05 Engineer lays Concrete. 02751_ The unstable cave ceiling collapses. 02751_ U-05 Engineer lays Concrete. 02751_ K-01 Serf collects debris. 02752_ The unstable cave ceiling collapses. 02752_ U-05 Engineer lays Concrete. 02753_ Overheating: Titanium Leg damaged (-42). 02753_ U-05 Engineer lays Concrete. 02763_ Dropped Sml. Matter Pod. 02764_ Extracted 50 matter. 02764_ Ion Engine destroyed. 02767_ Titanium Leg destroyed. 02768_ L-31 Rogue knocked back. 02774_ Acquired 4 matter. 02779_ G-47 Trooper Aluminum Leg blasted off. 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[[% ?? | | ????????????????????????"T??????????????? ? | | ????????????????????????""??????????????? | | ????????????????????????""??????????????## ^ ### | | ?????????????????????????????????????????###+###?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 8 Item Schematics ----------------- Beam Cannon | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerPowerKit Manual? 0 Play Time 00:26:41 Cumulative 82.4 hours Start 2023.03.16 @ 10:56:08 End 2023.03.16 @ 11:18:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 116 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2be35c0-f273-43bb-b7f4-cfec4f46ffb1