Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.30 @ 08:45:01 Player: Dosh Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (145) 725 Value Destroyed (5191) 5191 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (816) 816 TOTAL SCORE: 10932 Bonus ------- High Alert Combat Kills 446 Follower Combat Kills 70 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 220/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Wheel System Restoration Module Precision Beam Rifle Advanced Beam Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Armor Integrity Analyzer Cloak of Protection Improved Shield Generator Hacking Suite > --- WEAPON ----------- Precision Assault Rifle Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Armored Treads Huge Storage Unit Advanced Terrain Scan Processor Kinecellerator Hardened Light Armor Plating Powered Armor Shield Generator Hacking Suite Hacking Suite System Shield System Shield System Restoration Module Precision Beam Rifle Advanced Beam Rifle Heavy Particle Cannon Minigun Gauss Rifle Gauss Rifle Assault Cannon Flak Cannon Grenade Launcher [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Was Slots Evolved 8 | . . . . . 4 2 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . 1 . 1 . Utility 4 | . . . . . 3 1 . . Weapon 1 | . . . . . . . 1 . Parts Attached 133 | 8 10 2 . 4 40 34 32 3 Power 13 | 1 1 . . 1 6 2 2 . Engine 8 | 1 1 . . 1 3 1 1 . Core 5 | . . . . . 3 1 1 . Reactor . | . . . . . . . . . Propulsion 31 | 3 1 . . . 8 8 9 2 Treads 23 | 2 1 . . . 8 8 2 2 Leg 4 | . . . . . . . 4 . Wheel 4 | 1 . . . . . . 3 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 44 | 1 3 . . . 11 17 12 . Device 16 | . . . . . 5 7 4 . Storage 5 | 1 1 . . . . 2 1 . Processor 5 | . . . . . 2 3 . . Hackware 7 | . . . . . 2 1 4 . Protection 11 | . 2 . . . 2 4 3 . Artifact . | . . . . . . . . . Weapon 45 | 3 5 2 . 3 15 7 9 1 Energy Gun 11 | 3 3 . . . 2 2 1 . Energy Cannon 2 | . . . . . 2 . . . Ballistic Gun 17 | . 1 1 . 3 8 3 1 . Ballistic Cannon 11 | . . . . . 1 2 7 1 Launcher 4 | . 1 1 . . 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . . 3 2 2 . Parts Lost 43 | . 1 . . 3 1 10 23 5 Power 5 | . . . . 1 . 1 3 . Propulsion 13 | . . . . 1 . 5 6 1 Utility 17 | . . . . 1 1 3 10 2 Weapon 8 | . 1 . . . . 1 4 2 Highest Loss Streak 7 | . 1 . . 3 1 3 7 4 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 88 | . 94 99 74 67 89 98 73 62 Engine 9 | . 14 14 14 13 4 14 1 . Core 1 | . . . . . 4 . 3 . Treads 21 | . 27 28 28 14 26 22 8 8 Device 7 | . . . . . 8 15 2 4 Storage 9 | . 15 14 14 14 9 7 6 5 Processor 2 | . . . . . 1 1 9 4 Hackware 8 | . . . . . 9 12 10 20 Protection 7 | . 12 14 14 . 8 6 4 . Energy Gun 3 | . 14 1 . . 3 2 1 4 Energy Cannon 1 | . . . . . . 2 . . Ballistic Gun 8 | . 9 25 2 24 9 6 6 . Ballistic Cannon 3 | . . . . . 3 2 10 6 Naked Turns . | . . . . . . . . . Heaviest Build 124 | 12 92 91 90 87 108 124 119 99 Greatest Support 100 | 40 40 40 40 20 63 63 88 100 Greatest Overweight (x) 36 | . 2 2 2 4 4 2 36 3 Average Overweight (x) 1 | . 1 2 2 4 1 1 3 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 25 22 Most Carried 25 | 3 8 8 11 10 25 25 17 11 Average Carried 16 | 1 6 7 10 9 19 22 14 9 Final Capacity 25 | 8 25 25 25 25 25 25 25 5 Final Carried 21 | 3 7 8 11 9 21 18 9 5 Class Distribution -------------------- 53% | Mutant 25% | Hacker-Mutant 5% | Scavenger-Mutant 5% | Hacker-Skirmisher 4% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Was Matter Collected 4241 | 168 226 32 . 127 853 1628 995 212 Remotely . | . . . . . . . . . Salvage Created 4852 | . 434 14 . 142 1020 2142 892 208 Parts 273 | . 45 2 . 9 73 105 38 1 Haulers Intercepted 2 | . . . . . 2 . . . Recyclers Shooed 4 | . 1 . . . . 1 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Was Combat Hostiles Destroyed 114 | . 13 3 . 3 28 46 20 1 Guns 50 | . 7 . . 3 8 28 4 . Cannons 48 | . . . . . 14 17 16 1 AOE 16 | . 6 3 . . 6 1 . . Classes Destroyed 16 | . 6 . . 1 5 2 1 1 Worker 5 | . . . . . 2 2 1 . Builder 4 | . 1 . . . 1 . 2 . Tunneler 1 | . . . . . . . 1 . Hauler 2 | . . . . . 2 . . . Recycler 3 | . . . . . . 2 1 . Mechanic 2 | . 1 . . . . 1 . . Operator 5 | . 2 . . . 1 2 . . Watcher 9 | . 3 . . . 4 2 . . Swarmer 26 | . 6 3 . . 8 8 1 . Grunt 54 | . 7 . . 2 11 23 11 . Brawler 4 | . . . . . 1 2 1 . Duelist 2 | . . . . 1 . 1 . . Sentry 9 | . . . . . 6 1 2 . Hunter 5 | . . . . . 2 2 1 . Programmer 13 | . . . . . . 9 4 . Compactor 1 | . . . . . . . . 1 Best Kill Streak 6 | . 6 3 . 3 4 6 4 1 Combat Bots Only 6 | . 6 3 . 3 4 4 4 1 Max Kills in Single Turn 5 | . 5 2 . 1 4 1 1 1 Gunslinging . | . . . . . . . . . Exploded 5 | . 5 2 . . 4 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Was Damage Taken 9490 | . 434 66 . 387 927 3439 3369 868 Core 1489 | . 30 7 . 68 90 395 574 325 Absorbed by Shields 1373 | . . . . . 265 1016 92 . Regen/Repaired (Parts) 568 | . 172 . . . 21 . 375 . Core Remaining (%) 71 | 100 . . . 58 83 43 . . Volleys Fired 425 | . 54 2 . 18 87 174 78 12 Largest 3 | . 2 2 . 2 2 2 3 3 Hottest 162 | . 90 50 . 40 104 105 153 162 Shots Fired 847 | . 96 5 . 22 169 326 202 27 Gun 483 | . 95 3 . 22 94 194 70 5 Cannon 356 | . . . . . 70 132 132 22 Launcher 8 | . 1 2 . . 5 . . . Special . | . . . . . . . . . Kinetic 601 | . 26 3 . 22 137 207 184 22 Thermal 203 | . 34 . . . 27 119 18 5 Explosive 8 | . 1 2 . . 5 . . . Electromagnetic 35 | . 35 . . . . . . . Robot Hit Streak 29 | . 10 3 . 15 12 29 9 9 Robot Miss Streak 12 | . 4 1 . 1 12 4 7 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 564 | . 58 3 . 20 117 230 115 21 Core Hits 321 | 1 28 6 . 8 103 102 67 6 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 19 | . 4 . . . 3 8 4 . Burn 10 | . 2 . . . 3 5 . . Destroy 1 | . . . . . . 1 . . Blast 6 | . . . . . . 2 4 . Corrupt 2 | . 2 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13022 | 3 1101 133 . 166 2566 5084 3246 723 Guns 5831 | . 705 7 . 166 938 2958 956 101 Cannons 6006 | . . . . . 1074 2068 2286 578 Explosions 907 | . 354 126 . . 427 . . . Melee . | . . . . . . . . . Ramming 278 | 3 42 . . . 127 58 4 44 Kinetic 8593 | . 108 7 . 166 1638 3090 3006 578 Thermal 3006 | . 359 . . . 374 1936 236 101 Explosive 797 | . 244 126 . . 427 . . . Electromagnetic 348 | . 348 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . 2 2 2 2 . 15 12 18 Average Corruption 8 | . 2 2 2 2 . 10 9 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 293 | . 7 8 14 6 . 212 40 6 Message Errors 67 | . 2 1 4 2 . 46 10 2 Matter Fused 69 | . 1 4 5 3 . 49 7 . Heat Flow Errors 37 | . 1 . 1 . . 30 4 1 Energy Discharges 36 | . . . 1 . . 30 5 . Parts Rejected 2 | . . . . . . 2 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 43 | . 3 2 1 1 . 25 10 1 Data Loss (major) 18 | . . . 2 . . 12 3 1 Misfires 11 | . . 1 . . . 10 . . Alerts 2 | . . . . . . 2 . . Weapon Failures 7 | . . . . . . 5 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 129 | . 42 16 . . 8 26 37 . Projectiles 68 | . . . . . 5 26 37 . Explosions 56 | . 40 16 . . . . . . Melee 5 | . 2 . . . 3 . . . Knockbacks 82 | . 1 . . . 31 23 27 . Impact 3 | . 1 . . . 2 . . . Kinetic 73 | . . . . . 26 20 27 . Secondary 6 | . . . . . 3 3 . . Self-Inflicted Damage 59 | . 38 20 . . 1 . . . Shots 4 | . 1 2 . . 1 . . . Rammed 40 | 1 6 . . . 12 3 . 18 Targets Rammed 45 | 1 7 . . . 14 4 1 18 Kicked . | . . . . . . . . . Crushed 5 | . 1 . . . 2 1 1 . Highest Temperature 611 | . 236 16 259 50 198 312 611 266 Average Temperature 104 | . 68 10 136 21 33 107 182 132 Received Heat Transfer 2675 | . 147 . . 132 262 1091 1043 . Effects 24 | . . . . . . . 24 . Shutdowns 4 | . . . . . . . 4 . Energy Bleed 7 | . . . . . . . 7 . Matter Decay 5 | . . . . . . . 5 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 2 | . . . . . . . 2 . Damage (major) 3 | . . . . . . . 3 . Damage (core) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 4 | . 1 . . . 2 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . . . . . 3 6 . . Heat Transferred 6366 | . 1038 . . . 888 3959 333 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Was Peak Influence 984 | . 216 86 . 50 379 984 516 64 Initial 481 | . . 1 . . . 107 481 64 Average 199 | . 51 77 . 26 119 322 233 51 Maximum Alert Level 3 | . 1 . . . 1 3 2 . Low Security (%) 63 | 100 99 100 . 100 64 44 56 100 Level 1 23 | . . . . . 35 27 29 . Level 2 7 | . . . . . . 13 13 . Level 3 5 | . . . . . . 15 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 35 | . 3 . . . 6 21 5 . Investigation 2 | . . . . . . 1 1 . Extermination 13 | . . . . . . 9 4 . Reinforcement 10 | . 3 . . . 2 5 . . Assault 3 | . . . . . . 3 . . Garrison 7 | . . . . . 4 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Was Distress Signals 8 | . . . . . 5 1 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 186 | . 26 3 . 3 54 74 22 4 Peak Tracking Total 7 | . 6 3 . 3 5 7 5 3 Tactical Retreats 5 | . 1 . . . 2 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Was Traps Triggered 12 | . 2 . . . . 6 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Was Machines Disabled 10 | . . . . . 5 5 . . Max in Single Turn 1 | . . . . . 1 1 . . Garrison Access 2 | . . . . . . 2 . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Was Machines Accessed 28 | . 1 . 1 . 7 13 6 . Terminals 12 | . . . . . 4 5 3 . Fabricators 2 | . . . . . . 2 . . Repair Stations 3 | . 1 . . . 1 . 1 . Recycling Units 5 | . . . . . 1 2 2 . Scanalyzers 2 | . . . . . 1 1 . . Garrison Access 3 | . . . . . . 3 . . Total Hacks 85 | . 4 . 1 . 35 24 21 . Successful 54 | . 4 . 1 . 26 8 15 . Failed 31 | . . . . . 9 16 6 . Catastrophic 6 | . . . . . 1 5 . . Database Lockouts . | . . . . . . . . . Manual 19 | . . . 1 . 13 5 . . Terminals 37 | . . . . . 20 7 10 . Fabricators 6 | . . . . . . 6 . . Repair Stations 14 | . 4 . . . 4 . 6 . Recycling Units 12 | . . . . . 3 4 5 . Scanalyzers 10 | . . . . . 8 2 . . Garrison Access 5 | . . . . . . 5 . . Terminal Hacks 17 | . . . 1 . 9 1 6 . Record 2 | . . . . . . . 2 . Part Schematic 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . Terminal Index 1 | . . . . . . 1 . . Repair Station Index 1 | . . . . . 1 . . . Alert Level 3 | . . . . . 2 . 1 . Unreport Threat 2 | . . . . . 2 . . . Locate Traps 1 | . . . . . . . 1 . Recall Assault 1 | . . . . . . . 1 . Zone Layout 3 | . . . . . 3 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Load Schematic 1 | . . . . . . 1 . . Repair Station Hacks 14 | . 4 . . . 4 . 6 . Scan Component 7 | . 2 . . . 2 . 3 . Repair 7 | . 2 . . . 2 . 3 . Recycling Unit Hacks 8 | . . . . . 2 3 3 . Retrieve Matter 4 | . . . . . 1 1 2 . Retrieve Components 4 | . . . . . 1 2 1 . Scanalyzer 8 | . . . . . 8 . . . Insert Component 4 | . . . . . 4 . . . Analyze 4 | . . . . . 4 . . . Garrison Access Hacks 2 | . . . . . . 2 . . Seal Access 2 | . . . . . . 2 . . Unauthorized Hacks 4 | . . . . . 3 1 . . Terminals 4 | . . . . . 3 1 . . Assimilate 1 | . . . . . . 1 . . Botnet 3 | . . . . . 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 1 . . . 5 9 5 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . 4 . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . 2 . . . 2 . 3 . Time 242 | . 52 . . . 76 . 114 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 135 | . . . . . 96 . 39 . Retrieved Components 36 | . . . . . 9 17 10 . Parts Scanalyzed 4 | . . . . . 4 . . . Part Schematics Acquired 4 | . . . . . 4 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Was Total Allies 3 | . . . . . . 3 . . Largest Group 3 | . . . . . . 3 . . Highest-Rated Group 93 | . . . . . . 93 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 19 | . . . . . . 19 . . Total Damage 324 | . . . . . . 324 . . Kills 3 | . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Was Turns Passed 17248 | 86 2191 307 1031 713 3959 5943 2904 114 Spaces Moved 5291 | 46 618 94 322 131 1364 1948 747 21 Core 7 | 2 . . . . . . 5 . Treads 4914 | 43 618 94 322 131 1364 1948 383 11 Legs 176 | . . . . . . . 176 . Wheels 194 | 1 . . . . . . 183 10 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 320 320 480 243 243 135 135 Average Speed 273 | 153 312 320 320 480 245 253 295 155 Slowest Speed 1850 | 160 320 320 320 480 480 330 1850 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 5 94 20 78 41 69 45 13 30 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 59 | . 6 21 . . 17 1 14 . Melee . | . . . . . . . . . Projectile 15 | . . . . . . 1 14 . AOE 44 | . 6 21 . . 17 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Was Total 7207 | 58 772 98 325 200 1792 2629 1271 62 Wait 1218 | . 78 . . 48 245 438 403 6 Move 5284 | 45 617 93 321 130 1363 1947 747 21 Hop . | . . . . . . . . . Pick Up 40 | 3 4 . 1 . 14 12 6 . Fast Attach 60 | 6 5 1 . 2 15 9 20 2 Attach 30 | 1 3 . . 2 3 10 10 1 Detach 26 | 1 2 1 2 . 10 4 4 2 Swap 43 | 1 2 1 . . 22 15 2 . Drop 33 | . . . . . 19 14 . . Fire 425 | . 54 2 . 18 87 174 78 12 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 44 | 1 7 . . . 14 4 1 17 Escape Stasis 2 | . . . . . . 2 . . Rewire 1 | . . . 1 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 14) 87 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 16) 805 | -10/Materials | Discovered new exit (range 16) 1092 | -10/Materials | Discovered new exit (range 16) 1442 | -10/Materials | Repaired Lgt. Treads 1469 | -10/Materials | Repaired Lgt. Armor Plating 1730 | -10/Materials | Discovered new exit (range 3) 1909 | -10/Materials | Discovered new exit (range 9) 2278 | -10/Materials | Entered Mines 2572 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2572 | -10/Mines | Discovered new exit (range 5) 2585 | -10/Mines | Entered Exiles 2662 | -10/Exiles | Met 8R-AWN 2721 | -10/Exiles | Met EX-HEX 2898 | -10/Exiles | Met EX-DEC 2950 | -10/Exiles | Visited The Gauntlet 3157 | -10/Exiles | Met EX-BIN 3202 | -10/Exiles | Aligned with FarCom system 3205 | -10/Exiles | Given EX-Vault access code 3279 | -10/Exiles | Opened EX-Vault 3307 | -10/Exiles | Found Cloak of Protection 3379 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3584 | -10/Exiles | Discovered new exit (range 10) 3616 | -10/Exiles | Left Exiles lab with Cloak of Protection 3616 | -10/Exiles | Entered Mines 3647 | -9/Mines | Met a Derelict bent on vengeance 3679 | -9/Mines | Lost 3 parts (1p1n1u) 4286 | -9/Mines | Learned Materials terminal intel 4300 | -9/Mines | Discovered new exit (range 8) 4329 | -9/Mines | Entered Materials 4329 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4330 | -8/Materials | Loaded intel: 12 terminal locations 4591 | -8/Materials | Garrison activated, responded to threat 4721 | -8/Materials | Garrison activated, responded to threat 4885 | -8/Materials | Discovered new exit (range 5) 4923 | -8/Materials | Identified exit to Factory 4969 | -8/Materials | Build established: Scavenger-Mutant 5846 | -8/Materials | Discovered exit to Factory (range 11) 6016 | -8/Materials | Repaired Shield Generator 6170 | -8/Materials | Build established: Mutant 7596 | -8/Materials | Repaired Broken Shield Generator 8288 | -8/Materials | Entered Factory 8288 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9494 | -7/Factory | Allied Derelicts emerged from ambush trap array 9588 | -7/Factory | Garrison activated, responded to threat 9648 | -7/Factory | Build established: Hacker-Mutant 10416 | -7/Factory | Found Powered Armor 10729 | -7/Factory | Found Powered Armor 10972 | -7/Factory | System corruption reached 10% 13120 | -7/Factory | First assault squad dispatched 13570 | -7/Factory | Build established: Mutant 13905 | -7/Factory | Discovered new exit (range 15) 14085 | -7/Factory | Core integrity fell below 50% 14136 | -7/Factory | Lost 3 parts (1p1n1u) 14231 | -7/Factory | Entered another Factory area 14231 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 14512 | -6/Factory | Build established: Scavenger-Gunner 14988 | -6/Factory | Lost 6 parts (1p2n3u) 15261 | -6/Factory | Build established: Gunner 15635 | -6/Factory | Lost 7 parts (1p1n3u2w) 16193 | -6/Factory | Discovered new exit (range 14) 16229 | -6/Factory | System corruption reached 10% 16263 | -6/Factory | Lost 5 parts (1p1n2u1w) 16480 | -6/Factory | Repaired Carbon-fiber Leg 16520 | -6/Factory | Repaired Assault Cannon 16559 | -6/Factory | Repaired Assault Cannon 16827 | -6/Factory | Build established: Hacker-Skirmisher 16976 | -6/Factory | Core integrity fell below 50% 17032 | -6/Factory | Lost 4 parts (1n2u1w) 17135 | -6/Factory | Sucked down chute 17135 | -6/Factory | Entered Waste 17145 | -6/Waste | Spotted C-40 Crusher 17150 | -6/Waste | EMP discharged 17158 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17159 | -6/Waste | Destroyed C-40 Crusher 17215 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 17221 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17224 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 17228 | -6/Waste | Core integrity fell below 20% 17236 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 17249 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17249 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 17227_ 3 Matter crushed. 17227_ Structural Scanner crushed. 17227_ Broken Armor Integrity Analyzer destroyed. 17228_ Slammed into C-40 Crusher. 17232_ System corrupted: Component data lost. 17233_ Slammed into C-40 Crusher. 17236_ Huge Storage Unit crushed. 17237_ Adv. Terrain Scan Processor crushed. 17238_ Slammed into C-40 Crusher. 17239_ Wheel crushed. 17239_ Slammed into C-40 Crusher. 17240_ ALERT: Foreign system detected. Charging EMP. 17241_ Slammed into C-40 Crusher. 17247_ 6CZXQGJPIJGND7%S7LPJY7UAUXIIXQ9HH 17247_ Slammed into C-40 Crusher. 17248_ Hvy. Treads destroyed. 17249_ Slammed into C-40 Crusher. 17249_ Destabilizing: System corrupted (+1). 17249_ System Shield crushed. 17249_ Hacking Suite crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ##????????????????????????? | | ??????????????????? ##????????????????????????? | | ?????????????????## ##????????????????????????? | | ????????????????### ######????????????????????? | | ????????????????###] ######????????????????????? | | ????????????????# ! % ????????????????????? | | ????????????????# ???????????????????????? | | ????????????????? % ????????????????????????? | | ????????????????? ????????????????????????? | | ???################ %##????????????????????????? | | ???################ %##????????????????????????? | | ???## #### ##????????? #?????????????? | | ???## #### ######## ##????????????? | | ???## #### ######## #####?????????? | | ???## ! [CC ????????? | | ???## !!CC ????????? | | ???## =@CC ????????? | | ???## ]CC ????????? | | ???## = #### ######## % ###???????????? | | ???## #### ! ######## ?? ##????????????? | | ???## #### ##????????????????????????? | | ???################ ##????????????????????????? | | ???################ ##????????????????????????? | | ????????????????? [ ##????????????????????????? | | ????????????????? ##????????????????????????? | | ????????????????# = ##????????????????????????? | | ???????????????## ##????????????????????????? | | ???????????????#### ##????????????????????????? | | ???????????????#### ##????????????????????????? | | ?????????????????## ##????????????????????????? | | ?????????????????## ##????????????????????????? | | ?????????????????## ##????????????????????????? | | ????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 400 Evasion (%) 40 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Terrain Scan Processor | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Imp. Medium Treads | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteAssaultSaw Manual? 0 Play Time 01:02:50 Cumulative 32.0 hours Start 2023.11.29 @ 19:17:20 End 2023.11.30 @ 08:45:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fcaefe2-2cfe-483a-8950-310bc946082e