Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 00:12:22 Player: saltine Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (64) 320 Value Destroyed (2152) 2152 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (379) 379 TOTAL SCORE: 7791 Bonus ------- High Alert Combat Kills 179 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 196/300 Energy 99/100 System Corruption 6% Temperature Cool (2) Movement Flying (30) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Surge Thruster > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Leg Gatling Laser Proton Cannon HERF Cannon Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Leg Enhanced Armored Leg Cooled Cesium-ion Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Core Analyzer Advanced System Shield > --- WEAPON ----------- HERF Cannon > --- INVENTORY -------- Armored Leg Gatling Laser Proton Cannon Hypervelocity Gauss Rifle [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Flight Unit Cooled Cesium-ion Thruster Utility Improved Light Armor Plating Device Advanced Phase Shifter Storage Small Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Cannon Energy Gun Arc Projector Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Fac Slots Evolved 12 | . . 2 2 2 2 2 2 . . Power 1 | . . . . . 1 . . . . Propulsion 4 | . . 1 1 1 . . 1 . . Utility 6 | . . 1 1 . 1 2 1 . . Weapon 1 | . . . . 1 . . . . . Parts Attached 78 | 6 . 8 24 13 15 4 5 2 1 Power 7 | 1 . 1 1 1 2 1 . . . Engine 4 | 1 . 1 . . 2 . . . . Core 3 | . . . 1 1 . 1 . . . Reactor . | . . . . . . . . . . Propulsion 36 | 2 . 2 13 7 6 1 3 1 1 Treads 27 | 2 . 2 11 7 5 . . . . Leg 4 | . . . 1 . . 1 2 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 5 | . . . 1 . 1 . 1 1 1 Utility 18 | 1 . 3 7 3 1 1 1 1 . Device 1 | . . . . . . . . 1 . Storage 2 | 1 . . . 1 . . . . . Processor 3 | . . 1 . 1 . 1 . . . Hackware 1 | . . . . . . . 1 . . Protection 11 | . . 2 7 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 17 | 2 . 2 3 2 6 1 1 . . Energy Gun 2 | 1 . . . 1 . . . . . Energy Cannon 4 | . . . . . 3 . 1 . . Ballistic Gun 9 | 1 . 2 3 . 2 1 . . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 1 | . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . 1 1 1 . . Parts Lost 46 | . . 1 17 1 23 . 2 2 . Power 5 | . . . 2 . 3 . . . . Propulsion 19 | . . 1 7 . 9 . 1 1 . Utility 12 | . . . 5 1 4 . 1 1 . Weapon 10 | . . . 3 . 7 . . . . Highest Loss Streak 14 | . . 1 4 1 14 . 2 2 . To Critical Strikes 1 | . . . 1 . . . . . . Average Slot Usage (%) 76 | . 97 91 78 89 76 15 26 1 . Engine 2 | . 14 11 2 . . . . . . Core 4 | . . . 4 7 4 3 4 . . Treads 28 | . 28 27 28 37 30 . . . . Storage 7 | . 14 11 9 7 5 . . . . Processor 3 | . . . 2 3 5 3 4 . . Protection 14 | . 11 18 13 17 15 . . . . Energy Gun 2 | . 14 3 . 2 2 . . . . Ballistic Gun 7 | . 14 18 16 4 . . . . . Ballistic Cannon 2 | . . . . 7 4 . . . . Naked Turns 214 | . . . . . 26 . 5 73 110 Heaviest Build 52 | 13 15 21 26 45 52 11 5 3 . Greatest Support 108 | 40 40 60 80 108 108 9 18 4 4 Greatest Overweight (x) 1 | . . . 1 1 1 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 5 5 5 5 Average Capacity 10 | 6 8 8 8 9 14 5 5 5 5 Most Carried 10 | 2 3 8 8 9 10 3 5 5 5 Average Carried 6 | 1 2 5 6 7 8 3 4 5 5 Final Capacity 15 | 8 8 8 8 15 5 5 5 5 5 Final Carried 9 | 2 3 8 8 9 3 3 5 5 5 Class Distribution -------------------- 42% | Tank 28% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Mutant | -4/Factory Mutant | -4/Garrison Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Fac Matter Collected 1791 | 195 76 109 843 212 356 . . . . Remotely . | . . . . . . . . . . Salvage Created 2441 | . 75 399 1241 185 541 . . . . Parts 138 | . 1 20 75 11 31 . . . . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Fac Combat Hostiles Destroyed 54 | . 1 6 31 5 11 . . . . Melee 1 | . . . . . 1 . . . . Guns 40 | . 1 6 31 . 2 . . . . Cannons 11 | . . . . 4 7 . . . . AOE 1 | . . . . 1 . . . . . Classes Destroyed 12 | . 2 2 6 . 2 . . . . Worker 5 | . 1 . . . 4 . . . . Builder 1 | . . . 1 . . . . . . Tunneler 1 | . . . . . 1 . . . . Hauler 1 | . . . 1 . . . . . . Recycler 2 | . . 1 1 . . . . . . Swarmer 17 | . . . 12 2 3 . . . . Grunt 17 | . 1 2 11 . 3 . . . . Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 11 | . . 4 5 2 . . . . . Hunter 5 | . . . 1 1 3 . . . . Programmer 2 | . . . . . 2 . . . . Best Kill Streak 13 | . 2 4 13 2 7 . . . . Combat Bots Only 11 | . 1 3 11 2 3 . . . . Max Kills in Single Turn 2 | . 1 1 2 1 1 . . . . Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . . . . 1 . . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Fac Hostile Shots Fired 775 | . 26 35 229 63 308 4 30 63 17 Missed 225 | . 6 13 66 15 77 4 14 23 7 Damage Taken 9225 | . 290 271 2307 709 4181 . 492 778 197 Core 1956 | . 62 10 269 24 437 . 255 720 179 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 21 | . . . . 5 16 . . . . Core Remaining (%) 81 | 100 75 97 51 96 48 100 . . . Volleys Fired 182 | . 11 21 100 12 38 . . . . Largest 3 | . 2 2 2 2 3 . . . . Hottest 135 | . 70 70 46 83 135 . . . . Shots Fired 337 | . 22 42 180 24 69 . . . . Gun 291 | . 22 42 180 12 35 . . . . Cannon 43 | . . . . 12 31 . . . . Launcher 3 | . . . . . 3 . . . . Special . | . . . . . . . . . . Kinetic 287 | . 11 31 180 24 41 . . . . Thermal 22 | . 11 11 . . . . . . . Explosive 3 | . . . . . 3 . . . . Electromagnetic 25 | . . . . . 25 . . . . Robot Hit Streak 18 | . 6 6 18 6 5 . . . . Robot Miss Streak 5 | . 3 2 5 4 5 . . . . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 6 | . . . 6 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 229 | . 14 28 130 13 44 . . . . Core Hits 119 | . 4 14 67 7 27 . . . . Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . 1 1 1 . 2 . . . . Burn 2 | . 1 1 . . . . . . . Destroy 1 | . . . 1 . . . . . . Blast 2 | . . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4892 | . 145 359 2128 565 1686 . . 9 . Guns 3134 | . 145 352 2125 78 434 . . . . Cannons 1223 | . . . . 306 917 . . . . Explosions 492 | . . . . 169 323 . . . . Melee . | . . . . . . . . . . Ramming 43 | . . 7 3 12 12 . . 9 . Kinetic 3794 | . 71 248 2125 384 966 . . . . Thermal 178 | . 74 104 . . . . . . . Explosive 492 | . . . . 169 323 . . . . Electromagnetic 385 | . . . . . 385 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . 11 . 6 . 3 3 6 Average Corruption 7 | . . . 10 . 2 . 3 3 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 39 | . . . 33 . 3 . 1 . 2 Message Errors 7 | . . . 5 . . . 1 . 1 Matter Fused 9 | . . . 8 . 1 . . . . Heat Flow Errors 7 | . . . 5 . 2 . . . . Energy Discharges 3 | . . . 2 . . . . . 1 Parts Rejected 1 | . . . 1 . . . . . . Parts Fused 1 | . . . 1 . . . . . . Data Loss (minor) 4 | . . . 4 . . . . . . Data Loss (major) 2 | . . . 2 . . . . . . Misfires 1 | . . . 1 . . . . . . Misdirections 1 | . . . 1 . . . . . . Weapon Failures 3 | . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 82 | . . . . . 82 . . . . Projectiles 82 | . . . . . 82 . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . 2 3 . . . . Impact . | . . . . . . . . . . Kinetic 5 | . . . . 2 3 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 101 | . . . . 92 5 . . 4 . Shots 2 | . . . . 1 1 . . . . Rammed 9 | . . 2 2 1 2 . . 2 . Targets Rammed 10 | . . 2 2 1 3 . . 2 . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 299 | . 299 109 272 51 251 . . 24 . Average Temperature 68 | . 156 29 50 11 85 . . 24 . Received Heat Transfer 1882 | . 180 111 702 54 651 . . 175 9 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 2 | . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 666 | . 296 370 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Fac Peak Influence 617 | . 75 292 617 433 134 59 63 228 193 Initial 232 | . . 31 122 232 70 44 28 39 119 Average 196 | . 49 184 461 280 46 45 31 89 156 Maximum Alert Level 2 | . . 1 2 2 . . . 1 . Low Security (%) 58 | 100 100 58 7 7 100 100 100 97 100 Level 1 23 | . . 41 15 84 . . . 2 . Level 2 18 | . . . 76 8 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . 2 1 8 1 6 1 1 . 5 Investigation 9 | . 1 1 2 . 1 1 . . 3 Extermination 4 | . . . . 1 3 . . . . Reinforcement 9 | . 1 . 3 . 2 . 1 . 2 Assault . | . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Fac Distress Signals 5 | . . . 4 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 4 11 42 9 25 4 6 15 10 Peak Tracking Total 11 | . 2 4 5 3 7 4 5 11 7 Tactical Retreats 7 | . . . . 1 3 . 1 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Fac Traps Triggered 3 | . . . 2 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Fac Machines Disabled 6 | . . 1 1 2 2 . . . . Max in Single Turn 2 | . . 1 1 1 2 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Fac Machines Accessed 22 | . 6 1 2 2 5 1 1 1 3 Terminals 13 | . 4 1 1 . 4 . . 1 2 Fabricators 2 | . . . . 2 . . . . . Repair Stations 2 | . 1 . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 1 1 . . Total Hacks 53 | . 17 4 6 2 12 3 1 1 7 Successful 16 | . 8 1 1 . 3 . 1 1 1 Failed 37 | . 9 3 5 2 9 3 . . 6 Catastrophic 6 | . 1 . 1 1 2 . . . 1 Database Lockouts . | . . . . . . . . . . Manual 15 | . 8 4 . . 3 . . . . Terminals 38 | . 15 4 2 . 11 . . 1 5 Fabricators 2 | . . . . 2 . . . . . Repair Stations 3 | . 1 . . . . . . . 2 Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 9 | . . . 4 . 1 3 1 . . Terminal Hacks 10 | . 5 . 1 . 2 . . 1 1 Record 2 | . . . . . 1 . . . 1 Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Level Access Points 2 | . . . 1 . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . Unlock Access 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 3 | . 2 1 . . . . . . . Terminals 2 | . 1 1 . . . . . . . Assimilate 1 | . . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 6 1 2 2 4 1 1 1 3 Full Trace Events 8 | . 1 1 1 . 1 1 . . 3 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Fac Turns Passed 4485 | 63 320 389 977 865 1502 28 137 89 115 Spaces Moved 2744 | 35 181 191 407 465 726 55 279 174 231 Core 454 | 4 . . . . 52 . 23 156 219 Treads 1804 | 31 181 191 342 465 594 . . . . Legs 65 | . . . 65 . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 421 | . . . . . 80 55 256 18 12 Fastest Speed 29 | 50 160 160 120 160 35 35 29 35 30 Average Speed 126 | 147 160 160 154 168 145 41 44 48 48 Slowest Speed 250 | 160 160 160 190 240 250 125 52 50 50 Overloaded Moves 84 | . . . . . . 27 57 . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 19 | 4 47 19 36 15 23 2 6 35 10 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 32 | . . . . 24 8 . . . . Melee . | . . . . . . . . . . Projectile 11 | . . . . 6 5 . . . . AOE 21 | . . . . 18 3 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Gar Fac Total 3405 | 44 192 233 568 519 1092 58 290 177 232 Wait 329 | 2 . . 21 3 303 . . . . Move 2736 | 34 180 190 406 464 725 54 279 173 231 Hop . | . . . . . . . . . . Pick Up 35 | 2 1 6 9 10 5 . 2 . . Fast Attach 49 | 6 . 6 16 7 4 4 3 2 1 Attach 25 | . . . 9 4 10 . 2 . . Detach 6 | . . . 1 2 . . 3 . . Swap 5 | . . 2 . 2 1 . . . . Drop 28 | . . 6 4 14 3 . 1 . . Fire 182 | . 11 21 100 12 38 . . . . Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . 2 . Kick . | . . . . . . . . . . Crush 8 | . . 2 2 1 3 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -4/Garrison -4/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 16) 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 747 | -9/Materials | Discovered new exit (range 8) 773 | -9/Materials | Entered another Materials area 773 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 795 | -8/Materials | Build established: Scavenger-Mutant 898 | -8/Materials | Lost 3 parts (2n1u) 913 | -8/Materials | Destroyed 11 combat bots 923 | -8/Materials | Garrison activated, responded to threat 1005 | -8/Materials | Lost 3 parts (1n1u1w) 1040 | -8/Materials | System corruption reached 10% 1070 | -8/Materials | Lost 4 parts (1p3u) 1180 | -8/Materials | Lost 4 parts (3n1w) 1367 | -8/Materials | Identified exit to Factory 1750 | -8/Materials | Entered Factory 1750 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2178 | -7/Factory | Build established: Tank 2322 | -7/Factory | Discovered new exit (range 6) 2322 | -7/Factory | Discovered new exit (range 14) 2615 | -7/Factory | Entered another Factory area 2615 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3134 | -6/Factory | Identified exit to Factory 3877 | -6/Factory | Lost 14 parts (2p4n3u5w) 3942 | -6/Factory | Lost 3 parts (1p1n1w) 4077 | -6/Factory | Core integrity fell below 50% 4082 | -6/Factory | Build established: Mutant 4091 | -6/Factory | Lost 6 parts (4n1u1w) 4117 | -6/Factory | Entered another Factory area 4117 | -5/Factory | Evolved 2 slots: Utility x2 4138 | -5/Factory | Discovered new exit (range 12) 4145 | -5/Factory | Entered another Factory area 4145 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4282 | -4/Factory | Identified exit to Garrison 4282 | -4/Factory | Entered Garrison 4288 | -4/Garrison | Triggered checkpoint 4310 | -4/Garrison | Spotted B-86 Titan 4318 | -4/Garrison | Triggered checkpoint 4336 | -4/Garrison | Core integrity fell below 50% 4367 | -4/Garrison | Discovered new exit (range 10) 4369 | -4/Garrison | Core integrity fell below 20% 4371 | -4/Garrison | Entered Factory 4486 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- IV] for reference by [MAIN.C]. Now also home to the [Revision Series] and other old experiments. 04413_ ALERT: Suspicious activity at Terminal F014. Dispatching Investigation squad. [Achievement: Party Time] 04416_ ALERT: All DSF locations entering lockdown mode. 04417_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04430_ K-01 Serf collects debris. 04436_ K68ELT5MZKYHCPT4ACKTHC1KIL 04444_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04456_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 04464_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 04471_ Construction Platform disabled. 04481_ Acquired Imp. Surge Thruster. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????""?????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ???????????????? ???????????????????????????????? | | ???????????????###/##################????????????? | | ???????????????# ?????????????? | | ????????????????? ???????????????? | | ??????????????????? ?????????????????? | | ????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????? #####+########???????????????? | | ????????????????? # #???????????????? | | ????????????????? # """"" #???????????????? | | ????????????????# # """"" // #???????????????? | | ????????????????# # """ #???????????????? | | ????????????????# # #???????????????? | | ????????????????# #####/########???????????????? | | ????????????????+ #???#@#??????????????????????? | | ?? ?????????????# #???#p#??????????????????????? | | ?#/?????????????# #???# #??????????????????????? | | ? ?????????????# #???# #??????????????????????? | | ?# ?????????????# #???# #??????????????????????? | | ?# ?????????????# #???# #??????????????????????? | | ?# ?????????????# #???# #??????????????????????? | | ?# ??????????? # #???# #??????????????????????? | | ?# #####???? # #?### ########### ????????? | | ?# #?? ! # #?# ????????? | | ## # # #?# ????????? | | + # #?# ????????? | | ## # # ### """" """" """"?????????? | | ?# #?? # """" """"??????????????? | | ?# #???? # """" """???????????????? | | ## #####+#### """ """???????????????? | | """" ""????????????????? | | """" ??????????????????? | | """"???????????????????? | | ???????????????? | | ???????????????? | | #####+#####+#############+########???????????????? | | ?????????? #????????????????????????????????????? | | ?????????? #????????????????????????????????????? | | ?????????"" #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 5 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed DrainedChainTearclaws Manual? 0 Play Time 00:54:29 Cumulative 28.0 hours Start 2024.05.31 @ 23:17:50 End 2024.06.01 @ 00:12:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bcd90325-a466-40fd-99f4-2629c710a8cc