Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 14:05:18 Player: Feng Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1471) 1471 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-24) -24 TOTAL SCORE: 3447 Bonus ------- Friendly Fire -24 Cogmind --------- Core Integrity 0/550 Matter 47/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Visual Processing Unit Hacking Suite > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (5) ---- Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Visual Processing Unit Seismic Detector Hacking Suite > --- WEAPON ----------- Gatling Laser Gatling Laser Shotgun Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Pulse Rifle Gauss Rifle Hammer [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Seismic Detector Device Seismic Detector Storage Large Matter Pod Processor Targeting Computer Hackware Hacking Suite Protection Scrap Shield Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . . . 2 Parts Attached 39 | 5 12 4 2 16 Power 4 | 1 1 1 . 1 Engine 3 | 1 1 . . 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 10 | 2 2 1 1 4 Treads 2 | . . 1 1 . Leg 5 | . 2 . . 3 Wheel 2 | 2 . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 10 | . 5 1 1 3 Device 2 | . 2 . . . Storage 2 | . 2 . . . Processor 2 | . 1 . . 1 Hackware 2 | . . 1 . 1 Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 15 | 2 4 1 . 8 Energy Gun 6 | . 1 . . 5 Energy Cannon 1 | . . 1 . . Ballistic Gun 4 | 2 . . . 2 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . 1 . . . Special Weapon 1 | . 1 . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 25 | . 6 4 . 15 Power 3 | . 2 . . 1 Propulsion 6 | . 2 1 . 3 Utility 4 | . . 1 . 3 Weapon 12 | . 2 2 . 8 Highest Loss Streak 7 | . 4 3 . 7 To Critical Strikes . | . . . . . Average Backups 3 | 2 3 4 3 3 Power . | . . . . . Propulsion 1 | 1 1 . . . Utility . | . . 2 2 . Weapon 1 | . 1 . 1 1 Tool/Special . | . . . . . Unused Backups 5 | . 2 . 2 1 Power 1 | . . . . 1 Propulsion 2 | . 2 . . . Utility 2 | . . . 2 . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 72 | . 73 72 76 69 Engine 5 | . 9 . . 8 Core 3 | . . 6 14 . Treads 6 | . . 10 19 9 Leg 9 | . 16 5 . 3 Wheel 4 | . 9 . . . Device 7 | . 4 18 . 4 Storage 1 | . 2 . . . Processor 2 | . 4 . . 2 Hackware 3 | . . 6 1 5 Protection 2 | . . . 12 3 Energy Gun 6 | . 5 2 . 16 Energy Cannon 3 | . . 6 14 2 Ballistic Gun 6 | . 14 . . 4 Ballistic Cannon 1 | . . . . 7 Impact Weapon 5 | . 3 11 14 . Peak Build Rating 32 | 5 7 13 15 32 Average Rating 8 | 4 5 8 13 23 On Entrance 7 | . 5 6 12 15 Avg Prop Armor Cover (%) 11 | . . . . 11 Naked Turns 3 | . 3 . . . Heaviest Build 48 | 6 9 14 31 48 Greatest Support 40 | 20 20 20 40 40 Greatest Overweight (x) 11 | . . . 1 11 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 3 | 2 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 3 4 5 4 1 Class Distribution -------------------- 86% | Mutant 5% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 976 | 262 72 247 20 375 Remotely . | . . . . . Salvage Created 1422 | 50 176 249 129 818 Parts 62 | 1 15 10 4 32 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 5 | . . . 5 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 33 | 1 6 7 3 16 Melee 3 | . 1 2 . . Guns 13 | 1 2 . . 10 Cannons 13 | . . 5 2 6 AOE 3 | . 3 . . . Classes Destroyed 11 | 1 4 . 1 5 Worker 2 | . 2 . . . Builder 2 | . 1 . . 1 Hauler 1 | . . . . 1 Watcher 2 | . 1 . . 1 Swarmer 4 | . 1 2 1 . Grunt 20 | 1 5 5 . 9 Duelist 1 | . . . . 1 Specialist 4 | . . . . 4 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Subdweller 2 | . . . 2 . Best Kill Streak 7 | 1 3 2 2 7 Combat Bots Only 6 | 1 2 2 2 6 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee 1 | . 1 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 243 | 5 75 46 18 99 Missed 63 | 2 20 11 5 25 Hits 180 | 3 55 35 13 74 Projectile 180 | 3 55 35 13 74 Critical Strikes 6 | . 1 . 2 3 Damage Taken 3082 | 34 623 384 253 1788 Core 758 | 10 126 63 8 551 Absorbed by Shields . | . . . . . Core Remaining (%) 56 | 96 . . 17 . Volleys Fired 108 | 3 25 28 13 39 Largest 4 | 2 2 1 1 4 Hottest 252 | 40 140 100 60 252 Shots Fired 202 | 6 48 28 13 107 Gun 125 | 6 34 3 . 82 Cannon 62 | . . 24 13 25 Launcher 13 | . 13 . . . Special 2 | . 1 1 . . Kinetic 82 | 6 23 . . 53 Thermal 88 | . 1 25 13 49 Explosive 13 | . 13 . . . Electromagnetic 19 | . 11 3 . 5 Robot Hit Streak 9 | 3 8 9 7 7 Robot Miss Streak 5 | 1 4 5 1 5 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 144 | 4 27 24 11 78 Core Hits 82 | 2 17 8 5 50 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 4 | . . 1 1 2 Burn 2 | . . . . 2 Meltdown 1 | . . . 1 . Smash 1 | . . 1 . . Melee Attacks 12 | . 7 5 . . Impact 12 | . 7 5 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . 1 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3209 | 51 742 591 278 1547 Guns 1436 | 51 227 . . 1158 Cannons 1099 | . . 432 278 389 Explosions 415 | . 415 . . . Melee 259 | . 100 159 . . Ramming . | . . . . . Kinetic 991 | 51 150 . . 790 Thermal 1404 | . . 432 278 694 Explosive 415 | . 415 . . . Electromagnetic 140 | . 77 . . 63 Impact 259 | . 100 159 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 79 | . 14 65 . . Projectiles 8 | . . 8 . . Explosions 12 | . 12 . . . Melee 59 | . 2 57 . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary 1 | . . . . 1 Self-Inflicted Damage 80 | . 80 . . . Shots 3 | . 3 . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 871 | 6 32 265 1 871 Average Temperature 242 | 6 9 110 1 351 Received Heat Transfer 936 | 18 180 135 45 558 Effects 48 | . . 2 . 46 Shutdowns 9 | . . . . 9 Energy Bleed 7 | . . 2 . 5 Interference 11 | . . . . 11 Matter Decay 8 | . . . . 8 Short Circuit 3 | . . . . 3 Damage (minor) 5 | . . . . 5 Damage (major) 2 | . . . . 2 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions 3 | . 1 2 . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 2 | . . 1 1 . Heat Transferred 2816 | . . 703 444 1669 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 116 | 20 116 70 . 111 Initial 5 | . . 5 . . Average 15 | . 23 17 . 44 Influence Increases 1002 | 20 276 217 60 429 Destroy 0b10 Robot/C 620 | 20 120 140 20 320 Destroy 0b10 Robot/NC 35 | . 20 . . 15 Destroy Leader 146 | . 32 30 10 74 Successful Hack 12 | . 12 . . . Disable Machine 60 | . 45 15 . . Destroy Structure 54 | . 47 2 . 5 Lose Combat Pursuer 75 | . . 30 30 15 Influence Decreases 931 | 20 262 201 90 358 Entered New Map 25 | . . 9 16 . Time Decay 680 | 20 212 156 74 218 Lost Part 226 | . 50 36 . 140 Squads Dispatched 7 | . 2 1 . 4 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 5 | . 1 . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 4 | . 2 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | 1 17 9 12 18 Peak Tracking Total 6 | 1 5 3 6 4 Tactical Retreats 4 | . . 2 1 1 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 4 | . 3 1 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 3 | . 1 2 . . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . 1 2 . . Successful 3 | . 1 2 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 2 . . Record 1 | . 1 . . . Open Door 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 1026 | . 279 512 . 235 Optics 134 | . . . . 134 Sensors 620 | . 108 512 . . Seismic 708 | . 279 328 . 101 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 4971 | 2157 1159 628 316 711 Spaces Moved 1721 | 464 586 333 146 192 Core 59 | 35 2 . . 22 Treads 527 | . . 259 146 122 Legs 566 | . 458 74 . 34 Wheels 555 | 429 126 . . . Hover 14 | . . . . 14 Flight . | . . . . . Fastest Speed 50 | 50 50 120 160 120 Average Speed 129 | 77 111 151 192 220 Slowest Speed 600 | 80 120 160 240 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 1 | . 1 . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 25 45 56 15 9 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 60 | . 54 2 . 4 Melee . | . . . . . Projectile 6 | . . 2 . 4 AOE 54 | . 54 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 4269 | 2254 1033 421 169 392 Wait 2331 | 1775 386 42 2 126 Move 1717 | 463 585 332 145 192 Hop . | . . . . . Pick Up 39 | 8 12 5 3 11 Fast Attach 6 | . 1 1 1 3 Attach 34 | 5 10 4 1 14 Detach 5 | . 2 2 . 1 Swap 5 | . 3 . . 2 Drop 11 | . 2 2 4 3 Fire 108 | 3 25 28 13 39 Melee 12 | . 7 5 . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 92 | -11/Scrapyard | Discovered new exit (range 8) 2158 | -11/Scrapyard | Entered Materials 2159 | -10/Materials | Build established: Mutant 2627 | -10/Materials | Lost 4 parts (1p1n2w) 2965 | -10/Materials | Discovered new exit (range 13) 3295 | -10/Materials | Core integrity fell below 50% 3317 | -10/Materials | Entered Mines 3419 | -10/Mines | Met a Derelict bent on vengeance 3462 | -10/Mines | Lost 3 parts (1n2w) 3519 | -10/Mines | Discovered new exit (range 6) 3566 | -10/Mines | Learned location of Storage (-9) 3630 | -10/Mines | Met a Derelict shopkeep closing up shop 3922 | -10/Mines | Assembled infested the area 3929 | -10/Mines | Discovered new exit (range 11) 3945 | -10/Mines | Entered Subcaves 4009 | -10/Subcaves | Core integrity fell below 20% 4086 | -10/Subcaves | Ambushed by swarm of Subdwellers 4218 | -10/Subcaves | Discovered new exit (range 12) 4261 | -10/Subcaves | Entered Materials 4261 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 4658 | -8/Materials | Lost 4 parts (2n1u1w) 4886 | -8/Materials | Core integrity fell below 50% 4915 | -8/Materials | Core integrity fell below 20% 4938 | -8/Materials | Lost 7 parts (1n1u5w) 4972 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Gauss Rifle temporarily disabled. Overheating: Broken Pulse Rifle damaged (-5). Overheating: Matter decay (-17). ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Power failure, Imp. Deuterium Engine shutdown. Overheating: Energy bleed (-59). R-06 Scavenger collects Aluminum Leg. R-06 Scavenger collects Imp. Heat Sink. Acquired 3 matter. Broken Pulse Rifle destroyed. Slug penetrates G-47 Trooper. Imp. Deuterium Engine destroyed. Slug penetrates Wall. Slug penetrates G-47 Trooper. A-02 Transporter destroyed. [Achievement: Loot Pinata] Notice for Steam players: Cogmind player global achievement rates displayed by Steam are all underreported, in many cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????########????????????????????????????????? | | ?????????#[[****#????????????????????????????????? | | ?????????# ***#????????????????????????????????? | | ?????????# #?#######????????????????????????? | | ????###### ### #????????????????????????? | | ????# #????????????????????????? | | ????# % " #????????????????????????? | | ????# % #????????????????????????? | | ????######+######## #??######????????????????? | | ??????# #??## ##?##!!!!##???????????????? | | ??????#""" #???# #??#! !#???????????????? | | ??????#""" #???# #### #???????????????? | | ??????#""" #???# #### #######+######+?? | | ??????# #???# %% = | | ??????#""" #???#% ! | | ??????#""" #???# % % | | ??????#""" #???######## ##############?????? | | ??????# ############%%%##?????????????????? | | ??????########### ! =#= %##?????????????????? | | ????????????????# / =[g%+%! #??????????????????? | | ????????????????# ![%[@#! #??????????????????? | | ????????????????# *[! # #??????????????????? | | ????????????????########### #??????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? ????????????????? | | ????????????????????????? H ???????????????? | | ????????????????????????? ??????????????? | | ????????????????????????## #####?????????????? | | ?????????????????????????#######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em Heavy Suspicion It's Just You Loot Pinata Organ Harvest Overwhelming Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed ScanVampiricMesh Manual? 0 Play Time 00:36:12 Cumulative 0.7 hours Start 2025.11.29 @ 13:28:08 End 2025.11.29 @ 14:05:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 42e4bfb9-b7b9-46e8-b255-cff7b39df92c