Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.05 @ 03:09:47

Player: Rotpup_

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (60)      300
Value Destroyed (1939)     1939
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4079

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Critical (560)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Signal Interpreter
           Transport Network Coupler
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Aluminum Leg
  Improved Sensor Array
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Small Storage Unit
           Sensor Array
           Signal Interpreter
           Hacking Suite
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
  Improved Treads
           Transport Network Coupler
           Hacking Suite
  Improved Assault Rifle
           Rocket Launcher
           Datajack
[Rating: 24]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Shotgun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Shotgun
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             56   | 7   9   1   15  24  
  Power                    8    | 1   1   1   1   4   
    Engine                 3    | 1   1   .   .   1   
    Core                   5    | .   .   1   1   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   4   .   7   3   
    Treads                 10   | 2   .   .   6   2   
    Leg                    3    | .   2   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 3    | .   2   .   1   .   
  Utility                  10   | 2   1   .   3   4   
    Device                 2    | 1   1   .   .   .   
    Storage                4    | 1   .   .   1   2   
    Processor              3    | .   .   .   2   1   
    Hackware               1    | .   .   .   .   1   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 2   3   .   4   13  
    Energy Gun             3    | .   .   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          14   | 2   3   .   3   6   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   2   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 22   | .   4   .   .   18  
  Power                    4    | .   .   .   .   4   
  Propulsion               7    | .   2   .   .   5   
  Utility                  2    | .   1   .   .   1   
  Weapon                   9    | .   1   .   .   8   
  Highest Loss Streak      7    | .   2   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  100 98  86  
  Engine                   6    | .   14  3   .   4   
  Core                     4    | .   .   10  10  3   
  Treads                   19   | .   10  .   32  25  
  Leg                      5    | .   13  .   .   .   
  Flight                   3    | .   3   28  .   .   
  Device                   9    | .   13  14  11  1   
  Storage                  11   | .   14  14  10  9   
  Processor                7    | .   .   .   10  16  
  Hackware                 2    | .   .   .   .   9   
  Ballistic Gun            20   | .   27  28  19  11  
Peak Build Rating          24   | 7   9   11  19  24  
  Average Rating           14   | 4   8   10  17  19  
  On Entrance              9    | .   7   9   11  19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             94   | 13  17  17  17  94  
  Greatest Support         92   | 40  40  8   69  92  
  Greatest Overweight (x)  5    | .   4   2   .   5   
  Average Overweight (x)   .    | .   .   2   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   25  
  Average Capacity         10   | 6   8   8   7   16  
  Most Carried             9    | 5   8   8   8   9   
  Average Carried          5    | 2   5   7   6   5   
  Final Capacity           10   | 8   8   8   8   10  
  Final Carried            8    | 2   8   7   8   3   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           1635 | 276  409  111  293  546  
  Remotely                 294  | 196  98   .    .    .    
Salvage Created            2200 | 100  483  88   415  1114 
  Parts                    132  | 3    37   4    30   58   
Haulers Intercepted        2    | .    .    .    1    1    
Recyclers Shooed           2    | .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  43   | .   14  2   7   20  
  Melee                    4    | .   .   .   .   4   
  Guns                     35   | .   14  2   7   12  
  AOE                      4    | .   .   .   .   4   
Classes Destroyed          11   | 1   5   .   2   3   
  Worker                   1    | .   1   .   .   .   
  Builder                  2    | .   .   .   .   2   
  Hauler                   2    | .   .   .   1   1   
  Recycler                 2    | 1   .   .   .   1   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 5    | .   3   .   2   .   
  Watcher                  4    | .   2   .   1   1   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    34   | .   11  2   5   16  
  Duelist                  2    | .   .   .   .   2   
  Sentry                   4    | .   .   .   2   2   
Best Kill Streak           7    | 1   4   2   1   7   
  Combat Bots Only         4    | .   4   2   1   3   
Max Kills in Single Turn   3    | 1   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        310  | .    94   4    41   171  
  Missed                   79   | .    27   1    10   41   
Damage Taken               3544 | .    777  38   392  2337 
  Core                     668  | .    64   16   38   550  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         86   | 100  .    68   90   .    
Volleys Fired              185  | 3    67   4    33   78   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  130  | 40   46   46   63   130  
Shots Fired                329  | 6    131  8    65   119  
  Gun                      322  | 6    131  8    65   112  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 7    | .    .    .    .    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  284  | 6    131  8    53   86   
  Thermal                  26   | .    .    .    .    26   
  Explosive                7    | .    .    .    .    7    
  Electromagnetic          12   | .    .    .    12   .    
  Robot Hit Streak         13   | 2    8    5    13   9    
  Robot Miss Streak        6    | 1    6    2    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           244  | 3    96   7    41   97   
  Core Hits                122  | 2    39   5    19   57   
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    1    .    
  Critical Strikes         4    | .    2    .    1    1    
    Burn                   1    | .    .    .    .    1    
    Destroy                3    | .    2    .    1    .    
Melee Attacks              15   | .    .    .    .    15   
  Impact                   .    | .    .    .    .    .    
  Slashing                 15   | .    .    .    .    15   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4214 | 24   1213 96   668  2213 
  Guns                     3187 | 24   1210 94   628  1231 
  Cannons                  .    | .    .    .    .    .    
  Explosions               697  | .    .    .    40   657  
  Melee                    325  | .    .    .    .    325  
  Ramming                  5    | .    3    2    .    .    
  Kinetic                  2814 | 24   1210 94   532  954  
  Thermal                  317  | .    .    .    40   277  
  Explosive                657  | .    .    .    .    657  
  Electromagnetic          96   | .    .    .    96   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 325  | .    .    .    .    325  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    .    
  Average Corruption       1    | .    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  14   | .    7    2    5    .    
    Message Errors         2    | .    .    1    1    .    
    Matter Fused           2    | .    2    .    .    .    
    Heat Flow Errors       4    | .    2    .    2    .    
    Energy Discharges      1    | .    .    .    1    .    
    Data Loss (minor)      3    | .    3    .    .    .    
    Misfires               1    | .    .    .    1    .    
    Alerts                 1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    4    
  Projectiles              .    | .    .    .    .    .    
  Explosions               4    | .    .    .    .    4    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      66   | .    1    1    .    64   
  Shots                    3    | .    .    .    .    3    
  Rammed                   2    | .    1    1    .    .    
Targets Rammed             2    | .    1    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        648  | .    245  6    179  648  
  Average Temperature      90   | .    38   4    41   201  
  Received Heat Transfer   1809 | .    435  21   210  1143 
  Effects                  4    | .    .    .    .    4    
    Interference           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         790  | .    .    .    50   740  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             285  | 5   174 89  285 268 
  Initial                  34   | .   3   24  34  11  
  Average                  102  | 2   88  77  142 103 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         90   | 100 100 100 82  81  
  Level 1                  9    | .   .   .   17  18  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   3   .   3   2   
  Investigation            2    | .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   2   .   3   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           6    | .   .   .   2   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              73   | .   24  2   14  33  
  Peak Tracking Total      5    | .   4   1   3   5   
  Tactical Retreats        5    | .   1   .   2   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            5    | .   3   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         1    | .   .   .   .   1   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          3    | .   2   .   .   1   
  Terminals                3    | .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   4   .   .   3   
  Successful               4    | .   2   .   .   2   
  Failed                   3    | .   2   .   .   1   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   
  Terminals                7    | .   4   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   2   
  Record                   1    | .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               3373 | 79   1213 276  807  998  
Spaces Moved               1565 | 47   676  130  371  341  
  Core                     28   | 17   .    .    .    11   
  Treads                   904  | 30   213  .    359  302  
  Legs                     413  | .    385  .    .    28   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   220  | .    78   130  12   .    
  Fastest Speed            34   | 50   120  197  34   160  
  Average Speed            161  | 120  142  197  155  196  
  Slowest Speed            370  | 160  370  197  160  300  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       33   | 5    71   41   26   26   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             3    | .    .    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          48   | .    .    .    8    40   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      48   | .    .    .    8    40   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      2075 | 65  803 142 540 525 
  Wait                     168  | .   27  5   87  49  
  Move                     1561 | 46  675 129 370 341 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  58   | 9   16  .   19  14  
  Fast Attach              4    | .   2   .   2   .   
  Attach                   30   | 7   3   .   4   16  
  Detach                   .    | .   .   .   .   .   
  Swap                     22   | .   4   1   9   8   
  Drop                     29   | .   8   2   16  3   
  Fire                     185  | 3   67  4   33  78  
  Melee                    15   | .   .   .   .   15  
  Ram                      2    | .   1   1   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     1    | .   .   .   .   1   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  298 | -10/Materials | Discovered new exit (range 16)
  309 | -10/Materials | Build established: Mutant
  660 | -10/Materials | Discovered new exit (range 15)
  706 | -10/Materials | Discovered new exit (range 15)
  939 | -10/Materials | Discovered new exit (range 7)
 1293 | -10/Materials | Entered Mines
 1319 | -10/Mines     | Learned location of Zion (-7)
 1320 | -10/Mines     | Met a Derelict bent on vengeance
 1551 | -10/Mines     | Discovered new exit (range 9)
 1569 | -10/Mines     | Entered Materials
 1569 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2358 | -9/Materials  | Discovered new exit (range 12)
 2374 | -9/Materials  | Identified exit to Materials
 2376 | -9/Materials  | Entered another Materials area
 2376 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3009 | -8/Materials  | Build established: Scavenger-Mutant
 3229 | -8/Materials  | Core integrity fell below 50%
 3284 | -8/Materials  | Lost 7 parts (1p2n4w)
 3363 | -8/Materials  | Core integrity fell below 20%
 3374 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x2>
G-47 Trooper suffers critical hit (Burn).
Signal Interpreter broken.
Overheating: Short circuit.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
Overheating: Particle Gun damaged (-3).
U-05 Engineer lays Concrete.
Particle Gun destroyed.
U-05 Engineer lays Concrete.
Particle Gun destroyed.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
Overheating: System interference.
Transport Network Coupler temporarily disabled.
U-05 Engineer lays Concrete. <x2>
G-47 Trooper heat spikes uncontrollably.
U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????  #################+####?????????????? |
| ?????????????                      #?????????????? |
| ??????????????                     #?????????????? |
| ????????????????                   #?????????????? |
| ?????????????????# # # # ## !  #   ########  "T??? |
| ?????????????????# #*   #  # #             !     ? |
| ?????????????????# [g[   u =!  #                 ? |
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| ?????????????? ? # #==       * #   #???????    ??? |
| ??????????????"" # ;=%= =@|        #?????????????? |
| ??????????#???"""# #!==  !     #   #?????????????? |
| ??????????# ?? S"# #           #   #?????????????? |
| ??????????# !    # #    * !    #   #?????????????? |
| ??????????# ?    # ######## ####   #?????????????? |
| ?????#   ###+##+## #############   #?????????????? |
| ???????                            #?????????????? |
| ??????????????#                    #?????????????? |
| ??????????????#                    #?????????????? |
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| ??????????????# #  """  ! #??????????????????????? |
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| ????????????# !!    #????????????????????????????? |
| ????????????# !!=   #????????????????????????????? |
| ????????????#       #?????????#??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActiveThermalWarhead
  Manual?         0
Play Time         00:30:38
  Cumulative      2.6 hours
  Start           2025.05.05 @ 02:37:11
  End             2025.05.05 @ 03:09:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          8
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ef18159-9a83-4d32-8a34-0537b01ac1ef