Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 21:45:45 Player: Crush Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (98) 490 Value Destroyed (3501) 3501 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (718) 718 TOTAL SCORE: 8929 Bonus ------- Follower Combat Kills 418 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 86/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Medium Storage Unit Energy Filter > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Cooling System Shock Rifle Shock Rifle Particle Cannon Particle Cannon High-powered Shotgun Rocket Launcher Scythe [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Hover Unit Improved Gravmag System Utility Improved Cooling System Device Improved Cooling System Storage Medium Storage Unit Weapon Heavy Ion Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 3 | . . . 1 . 1 . . . . 1 Weapon 3 | . . . 1 1 . . . . . 1 Parts Attached 84 | 6 3 6 9 26 11 3 3 . 2 15 Power 20 | 1 1 2 1 7 1 1 1 . . 5 Engine 18 | 1 1 2 1 5 1 1 1 . . 5 Core 2 | . . . . 2 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 14 | 2 . 2 3 3 1 2 . . . 1 Treads 13 | 2 . 2 3 3 1 2 . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 11 | 1 1 . 2 2 3 . . . 1 1 Device 7 | . . . 1 2 3 . . . 1 . Storage 4 | 1 1 . 1 . . . . . . 1 Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 39 | 2 1 2 3 14 6 . 2 . 1 8 Energy Gun 17 | 1 . 1 2 8 2 . . . 1 2 Energy Cannon 9 | . . . . 1 4 . 2 . . 2 Ballistic Gun 7 | 1 1 1 1 2 . . . . . 1 Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 2 | . . . . 1 . . . . . 1 Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 50 | . . 3 1 13 3 2 . . 5 23 Power 8 | . . . 1 2 . . . . 1 4 Propulsion 8 | . . 2 . 1 1 . . . 2 2 Utility 6 | . . . . . . . . . 1 5 Weapon 28 | . . 1 . 10 2 2 . . 1 12 Highest Loss Streak 8 | . . 3 1 5 2 1 . . 3 8 To Critical Strikes 1 | . . . . 1 . . . . . . Average Backups 7 | 2 4 7 8 8 8 10 8 9 8 2 Power . | . 1 1 . . . . . 1 . . Propulsion . | . . 1 2 2 . . . . . . Utility 1 | . . 1 1 1 1 1 1 1 . . Weapon 4 | 1 2 3 3 3 5 8 7 7 6 2 Tool/Special . | . . . . . . . . . . . Unused Backups 10 | . 1 1 5 1 1 . . . . 1 Power 2 | . . . 1 . . . . . . 1 Propulsion 2 | . . . 2 . . . . . . . Utility 3 | . 1 . 1 1 . . . . . . Weapon 3 | . . 1 1 . 1 . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 93 98 94 90 99 91 99 100 78 48 Engine 12 | . 14 14 5 10 15 15 15 15 13 10 Treads 17 | . 28 26 22 17 22 20 23 23 7 1 Device 13 | . . . 11 8 22 23 23 23 21 8 Storage 12 | . 21 28 22 18 7 7 7 7 7 8 Energy Gun 8 | . 14 2 15 23 11 1 . . 1 2 Energy Cannon 12 | . . . . 2 18 23 29 30 26 8 Ballistic Gun 4 | . 14 25 17 1 . . . . . . Peak Build Rating 48 | 6 8 9 21 33 43 42 48 48 48 47 Average Rating 30 | 4 6 8 13 26 41 41 47 48 37 27 On Entrance 25 | . 6 8 9 21 25 41 40 48 48 38 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns 55 | . . . . . . . . . . 55 Heaviest Build 72 | 11 17 18 29 51 61 56 69 69 69 72 Greatest Support 71 | 40 40 40 40 43 63 71 71 71 51 23 Greatest Overweight (x) 23 | . . 5 . 1 1 1 . . 2 23 Average Overweight (x) . | . . . . . . . . . 1 5 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 7 Most Carried 10 | 5 8 8 10 10 10 10 9 9 9 8 Average Carried 7 | 2 4 7 8 8 8 9 8 9 8 2 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 2 8 8 10 9 10 10 9 9 6 . Class Distribution -------------------- 68% | Gunner 23% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Matter Collected 1562 | 201 349 109 123 277 180 51 51 . 22 199 Remotely . | . . . . . . . . . . . Salvage Created 3942 | . 349 282 166 947 959 167 128 . 285 659 Parts 184 | . 30 26 7 43 32 9 2 . 11 24 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 3 | . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 9 4 . 11 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 79 | . 10 9 4 22 13 3 2 . 6 10 Guns 45 | . 10 9 4 17 2 . . . . 3 Cannons 27 | . . . . 2 11 3 1 . 4 6 AOE 3 | . . . . 3 . . . . . . Classes Destroyed 15 | . 4 3 1 2 3 . . . 1 1 Worker 3 | . . . . . 1 . . . . 2 Builder 4 | . . . . 1 . . . . . 3 Tunneler 1 | . . 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 3 | . . 1 . . 1 . . . . 1 Operator 1 | . . . 1 . . . . . . . Watcher 6 | . 2 . 1 . 3 . . . . . Swarmer 19 | . 6 6 2 2 . . . . 3 . Grunt 36 | . 4 2 2 14 5 1 1 . 2 5 Brawler 1 | . . . . . . . . . . 1 Sentry 11 | . . 1 . 4 4 1 1 . . . Specialist 2 | . . . . 2 . . . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 7 | . . . . . 3 1 . . . 3 Behemoth 2 | . . . . . . . . . 1 1 Best Kill Streak 8 | . 3 8 3 7 3 2 1 . 3 6 Combat Bots Only 6 | . 3 6 2 6 2 2 1 . 3 4 Max Kills in Single Turn 4 | . 1 1 1 3 1 1 1 . 1 4 Gunslinging 1 | . . . . 1 . . . . . . Exploded 2 | . . . . 2 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 690 | . 55 61 28 169 136 31 9 . 88 113 Missed 222 | . 17 12 11 50 58 14 4 . 26 30 Hits 468 | . 38 49 17 119 78 17 5 . 62 83 Melee 1 | . . . . . . . . . 1 . Projectile 467 | . 38 49 17 119 78 17 5 . 61 83 Critical Strikes 14 | . . 1 . 6 3 . . . 2 2 Part Disruptions 2 | . . . . . . . . . . 2 Damage Taken 7877 | . 356 495 212 1918 946 219 97 . 912 2722 Core 1576 | . 66 122 15 210 97 16 . . 171 879 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 68 | 100 . 24 96 61 . . . . 59 . Volleys Fired 235 | . 30 35 21 61 35 6 5 . 12 30 Largest 5 | . 2 2 3 4 4 3 4 . 4 5 Hottest 313 | . 60 60 128 206 253 198 260 . 260 313 Shots Fired 694 | . 61 70 60 175 140 17 20 . 48 103 Gun 433 | . 61 70 60 162 49 . . . . 31 Cannon 247 | . . . . 5 91 17 20 . 48 66 Launcher 8 | . . . . 2 . . . . . 6 Special 6 | . . . . 6 . . . . . . Kinetic 175 | . 30 55 31 28 . . . . . 31 Thermal 420 | . 31 15 21 131 89 17 20 . 48 48 Explosive 8 | . . . . 2 . . . . . 6 Electromagnetic 91 | . . . 8 14 51 . . . . 18 Robot Hit Streak 17 | . 9 11 6 17 17 10 12 . 10 15 Robot Miss Streak 9 | . 3 4 9 4 5 1 2 . 3 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 2 1 . 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . Shots Hit Robots 444 | . 40 44 30 115 85 12 15 . 29 74 Core Hits 201 | . 24 21 15 57 35 5 4 . 7 33 Critical Kills 3 | . . . . . . . . . 2 1 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 10 | . . . . 2 3 . . . 2 3 Burn 3 | . . . . 2 1 . . . . . Meltdown 3 | . . . . . . . . . 2 1 Destroy 1 | . . . . . . . . . . 1 Blast 1 | . . . . . . . . . . 1 Corrupt 2 | . . . . . 2 . . . . . Melee Attacks 89 | . . . . 1 1 . . . . 87 Impact . | . . . . . . . . . . . Slashing 89 | . . . . 1 1 . . . . 87 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8936 | . 465 404 334 2040 1870 311 399 . 873 2240 Guns 3617 | . 461 393 332 1559 463 . . . . 409 Cannons 4430 | . . . . 109 1347 311 399 . 873 1391 Explosions 807 | . . . . 367 . . . . . 440 Melee . | . . . . . . . . . . . Ramming 82 | . 4 11 2 5 60 . . . . . Kinetic 1429 | . 236 293 133 164 . . . . . 603 Thermal 5743 | . 225 100 135 1449 1211 311 399 . 873 1040 Explosive 669 | . . . . 283 . . . . . 386 Electromagnetic 1013 | . . . 64 139 599 . . . . 211 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 24 | . 2 2 . . 4 4 4 4 5 24 Average Corruption 3 | . 1 2 . . 2 4 4 4 4 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 103 | . 6 10 . . 12 23 9 3 17 23 Message Errors 29 | . 2 4 . . 6 4 4 1 3 5 Matter Fused 25 | . . 1 . . 2 3 5 . 3 11 Heat Flow Errors 9 | . 1 1 . . 2 3 . . 1 1 Energy Discharges 9 | . . 1 . . . 5 . 1 2 . Data Loss (minor) 20 | . . 1 . . 2 7 . 1 5 4 Data Loss (major) 3 | . . . . . . . . . 2 1 Misfires 3 | . 1 1 . . . . . . 1 . Alerts 2 | . 2 . . . . . . . . . Weapon Failures 3 | . . 1 . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 77 | . . . . 26 14 . 3 . 8 26 Projectiles 51 | . . . . . 14 . 3 . 8 26 Explosions 26 | . . . . 26 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . 5 Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . 4 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 99 | . . . . 77 . . . . . 22 Shots 3 | . . . . 2 . . . . . 1 Rammed 14 | . 1 3 1 1 8 . . . . . Targets Rammed 16 | . 1 4 1 1 9 . . . . . Kicked . | . . . . . . . . . . . Crushed 2 | . . 1 . . 1 . . . . . Highest Temperature 346 | . 211 199 24 308 304 102 117 . 318 346 Average Temperature 80 | . 57 31 9 93 66 32 58 . 145 135 Received Heat Transfer 1965 | . 99 183 81 756 213 66 18 . 273 276 Effects 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . 1 . . . . 2 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 4 | . . . . . . . 1 . 2 1 Combat Hostiles 4 | . . . . . . . 1 . 2 1 Parts Melted 24 | . . . . 5 9 1 3 . 5 1 Heat Transferred 9890 | . 525 225 299 3204 1924 444 555 . 1184 1530 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Maximum Alert Level 1 | . . . 1 1 1 . . . . . Low Security (%) 92 | 100 100 100 86 86 85 . . . . 100 Level 1 7 | . . . 13 13 14 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 316 | . 88 151 209 316 310 . . . . 100 Initial 81 | . . 23 51 81 50 . . . . . Average 62 | . 24 23 139 148 58 . . . . 20 Influence Increases 3014 | . 261 245 418 824 528 70 130 . 140 398 Destroy 0b10 Robot/C 1900 | . 200 180 280 560 260 60 40 . 120 200 Destroy 0b10 Robot/NC 105 | . 15 10 10 15 25 . . . . 30 Destroy Leader 458 | . 46 30 72 124 96 10 . . 20 60 Allied During Kill 106 | . . 25 55 26 . . . . . . Successful Hack 31 | . . . . . 19 . . . . 12 Disable Machine 120 | . . . . 15 90 . . . . 15 Destroy Structure 114 | . . . 1 24 8 . . . . 81 Lose Combat Pursuer 180 | . . . . 60 30 . 90 . . . Influence Decreases 3014 | . 201 173 357 906 345 364 76 54 140 398 Entered New Map 455 | . . 37 81 112 61 110 . 54 . . Time Decay 2004 | . 201 106 246 474 274 244 76 . 120 263 Lost Part 345 | . . 30 10 130 10 10 . . 20 135 Lost Ally 60 | . . . 20 40 . . . . . . Purge Threat 150 | . . . . 150 . . . . . . Squads Dispatched 18 | . 2 . 2 5 3 . 1 . . 5 Investigation 2 | . . . 1 1 . . . . . . Extermination 7 | . . . . . 3 . . . . 4 Reinforcement 8 | . 2 . 1 4 . . . . . 1 Assault 1 | . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Distress Signals 6 | . 2 . . 2 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 124 | . 19 9 14 36 20 7 3 . 6 10 Peak Tracking Total 9 | . 5 4 4 9 3 4 7 . 5 4 Tactical Retreats 7 | . . . . 3 2 . 2 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 8 | . 2 . 1 3 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 8 | . . . . 1 6 . . . . 1 Max in Single Turn 2 | . . . . . 2 . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 16 | . 1 . 1 2 3 1 1 4 . 3 Terminals 5 | . 1 . . 2 1 . . . . 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . 1 . 2 . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 49 | . 2 . 2 8 5 1 1 27 . 3 Successful 35 | . . . 1 2 2 1 1 27 . 1 Failed 12 | . 2 . . 6 2 . . . . 2 Catastrophic 3 | . 1 . . . . . . . . 2 Database Lockouts 2 | . . . 1 . 1 . . . . . Manual 7 | . . . . . . . . 4 . 3 Terminals 12 | . 2 . . 8 1 . . . . 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . . 2 . 4 . . . . 1 Garrison Access . | . . . . . . . . . . . Terminal Hacks 32 | . . . . 2 1 1 1 27 . . Record 11 | . . . . . . . . 11 . . Part Schematic 8 | . . . . . . . . 8 . . Robot Schematic 5 | . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Open Door 2 | . . . . . . 1 1 . . . Emergency Access Points 1 | . . . . 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . 1 . 1 . . . . 1 Retrieve Study 3 | . . . 1 . 1 . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 . . 2 1 . . . . 4 Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . 1 . 1 . . . . 1 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 3 2 . . . . . . Highest-Rated Group 40 | . . 40 40 32 . . . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 95 | . . 1 47 47 . . . . . . Total Damage 809 | . . 14 364 431 . . . . . . Kills 18 | . . . 10 8 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Turns Passed 9617 | 70 824 544 537 1211 2022 1069 564 146 800 1830 Spaces Moved 3815 | 47 373 257 269 410 906 583 307 90 234 339 Core 170 | 16 . 1 . . . . . . . 153 Treads 3618 | 31 373 256 269 410 906 583 307 90 234 159 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 27 | . . . . . . . . . . 27 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 170 163 163 163 163 240 50 Average Speed 200 | 122 160 160 161 204 166 176 163 163 319 401 Slowest Speed 1200 | 160 160 300 170 250 245 245 163 163 320 1200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 67 | . . . . . . . . . . 67 Cave-ins Triggered 15 | . . . . . . . . . . 15 Exploration Rate (%) 39 | 4 57 29 28 40 20 77 47 75 49 11 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 1 1 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . . 6 3 . . . Spaces Dug 89 | . . . . 1 1 . . . . 87 Terrain Destroyed 191 | . . . . 26 6 2 1 . 7 149 Melee 89 | . . . . 1 1 . . . . 87 Projectile 18 | . . . . 1 5 2 1 . 7 2 AOE 84 | . . . . 24 . . . . . 60 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Total 5164 | 59 545 328 334 650 1324 609 358 89 258 610 Wait 804 | . 128 19 8 118 346 12 43 . 9 121 Move 3795 | 46 372 256 268 409 905 582 306 89 233 329 Hop . | . . . . . . . . . . . Pick Up 80 | 7 8 5 14 22 10 2 1 . . 11 Fast Attach 6 | 1 . . . 3 1 1 . . . . Attach 54 | 5 1 3 3 18 6 . 2 . 3 13 Detach . | . . . . . . . . . . . Swap 35 | . 2 3 7 9 6 2 1 . 1 4 Drop 40 | . 3 3 12 8 5 4 . . . 5 Fire 235 | . 30 35 21 61 35 6 5 . 12 30 Melee 89 | . . . . 1 1 . . . . 87 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 16 | . 1 4 1 1 9 . . . . . Escape Stasis 10 | . . . . . . . . . . 10 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 714 | -10/Materials | Discovered new exit (range 8) 895 | -10/Materials | Entered Mines 928 | -10/Mines | Core integrity fell below 50% 960 | -10/Mines | Lost 3 parts (2n1w) 971 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1068 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1294 | -10/Mines | Discovered new exit (range 5) 1439 | -10/Mines | Entered Materials 1439 | -9/Materials | Accompanied by 3 allies 1439 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1601 | -9/Materials | Central database locked down 1738 | -9/Materials | Build established: Scavenger-Gunner 1906 | -9/Materials | Discovered new exit (range 16) 1976 | -9/Materials | Entered another Materials area 1976 | -8/Materials | Accompanied by 2 allies 1976 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2112 | -8/Materials | Lost 5 parts (1p4w) 2293 | -8/Materials | Lost 3 parts (1p2w) 2547 | -8/Materials | Build established: Gunner 2571 | -8/Materials | Discovered new exit (range 10) 2611 | -8/Materials | Lost 3 parts (3w) 3174 | -8/Materials | Discovered new exit (range 5) 3187 | -8/Materials | Entered Factory 3187 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4409 | -7/Factory | Central database locked down 5194 | -7/Factory | Discovered new exit (range 6) 5209 | -7/Factory | Entered Lower Caves 5245 | -7/Lower Caves | Encountered a Warlord checkpoint 5534 | -7/Lower Caves | Entered a destroyed Warlord outpost 5997 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6265 | -7/Lower Caves | Discovered new exit (range 9) 6278 | -7/Lower Caves | Entered another Lower Caves area 6304 | -7/Lower Caves | Entered a destroyed Warlord outpost 6320 | -7/Lower Caves | Learned Factory security intel 6407 | -7/Lower Caves | Encountered a Warlord checkpoint 6460 | -7/Lower Caves | Learned location of Extension (-5) 6683 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6815 | -7/Lower Caves | Discovered new exit (range 13) 6842 | -7/Lower Caves | Entered Data Miner 6842 | -7/Data Miner | Discovered new exit (range 6) 6873 | -7/Data Miner | Met Data Miner 6924 | -7/Data Miner | Learned location of Section 7 (-3) 6924 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6952 | -7/Data Miner | Received God Mode back door access code from Data Miner 6988 | -7/Data Miner | Entered Proximity Caves 7345 | -6/Proximity Caves | Spotted B-75 Beast 7394 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 7461 | -6/Proximity Caves | Destroyed B-75 Beast 7727 | -6/Proximity Caves | Discovered new exit (range 16) 7788 | -6/Proximity Caves | Entered Factory 7788 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8421 | -6/Factory | Lost 3 parts (3w) 8448 | -6/Factory | Spotted B-75 Beast 8496 | -6/Factory | Destroyed B-75 Beast 8526 | -6/Factory | Lost 8 parts (2p2u4w) 8731 | -6/Factory | Lost 5 parts (2u3w) 9003 | -6/Factory | Build established: Mutant 9332 | -6/Factory | Crushed by falling debris 9387 | -6/Factory | Crushed by falling debris 9404 | -6/Factory | Crushed by falling debris 9426 | -6/Factory | Crushed by falling debris 9431 | -6/Factory | Crushed by falling debris 9431 | -6/Factory | Core integrity fell below 50% 9483 | -6/Factory | Crushed by falling debris 9495 | -6/Factory | Crushed by falling debris 9496 | -6/Factory | System corruption reached 10% 9507 | -6/Factory | Crushed by falling debris 9528 | -6/Factory | Crushed by falling debris 9543 | -6/Factory | Crushed by falling debris 9561 | -6/Factory | Crushed by falling debris 9564 | -6/Factory | Crushed by falling debris 9565 | -6/Factory | Core integrity fell below 20% 9581 | -6/Factory | Crushed by falling debris 9613 | -6/Factory | Crushed by falling debris 9619 | -6/Factory | Crushed by falling debris 9619 | -6/Factory | Smashed by cave-in Last Messages --------------- 09528_ Crushed by falling debris. 09531_ System corrupted: Matter fused (-6). 09532_ The unstable cave ceiling collapses. 09543_ Crushed by falling debris. 09549_ SZJIW,JPLK%AE4RW6HAMGZ/HY6> 09561_ The unstable cave ceiling collapses. 09561_ Crushed by falling debris. 09564_ WWMZ:MMOZQBTGG7%HYGZ9PURCSRDE:CBBIVE 09564_ The unstable cave ceiling collapses. 09564_ Crushed by falling debris. 09564_ Scythe destroyed. 09564_ System corrupted by crushing effect (+5). 09567_ The unstable cave ceiling collapses. 09581_ Crushed by falling debris. 09585_ System corrupted: Substantial component data lost. 09601_ System corrupted: Matter fused (-5). 09613_ The unstable cave ceiling collapses. 09613_ Crushed by falling debris. 09619_ The unstable cave ceiling collapses. 09619_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###########################??????????????????????? | | # # # # # # #??????????????????????? | | # #########################??????????????????????? | | ###?????????????????????#@#??????????????????????? | | # #?????????????????????###??????????????????????? | | # #?????????????????????###??????????????????????? | | # #?????????????????????###??????????????????????? | | ###?????????????????????###??????????????????????? | | # #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | # #???????????????????????????????????? | | # """ """ #???????????????????????????????????? | | # """ """ ???????????????????????????????????????? | | # """ """ #???????????????????????????????????? | | # #???????????????????????????????????? | | # """ """ #???????????????????????????????????? | | # """ """????????????????????????????????????????? | | # """ """????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 29 Energy Capacity 830 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Hvy. Ion Cannon | -7/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator The Oracle This Is My Hole Challenges ------------ None Game ------ Seed FieldGuidedImmobilizer Manual? 0 Play Time 01:12:31 Cumulative 14.8 hours Start 2025.10.31 @ 10:08:15 End 2025.10.31 @ 21:45:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 30 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cde7ec8e-6bb6-4b86-a15a-1a3a91e0c6da