Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.03 @ 16:26:45 Player: ME Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (149) 745 Value Destroyed (5803) 5803 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 11469 Bonus ------- Follower Combat Kills 21 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 198/300 Energy 162/170 System Corruption 0% Temperature Cool (5) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer System Guard > --- WEAPON (4) ------- Gauss Rifle Flak Gun > --- INVENTORY (5) ---- Advanced Heat Sink Improved Signal Interpreter Makeshift Terrain Scanner System Guard System Restoration Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Medium Reactive Plating System Guard > --- WEAPON ----------- HERF Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Advanced Heat Sink Improved Signal Interpreter Makeshift Terrain Scanner System Guard System Restoration Module [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Visual Processing Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Reflective Plating Weapon Advanced Assault Cannon Energy Gun Heavy EM Shotgun Energy Cannon HERF Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . . . . . . 1 . . . . . Utility 4 | . . . . . 1 1 . . . . 2 Weapon 2 | . . . . . 2 . . . . . . Parts Attached 123 | 8 2 4 1 3 32 15 1 9 . 2 46 Power 21 | 1 1 . . 1 7 2 . 1 . 1 7 Engine 8 | 1 . . . 1 3 1 . . . . 2 Core 12 | . 1 . . . 4 1 . 1 . 1 4 Reactor 1 | . . . . . . . . . . . 1 Propulsion 34 | 2 . . . 2 9 3 . 2 . . 16 Treads 3 | 2 . . . . . . . . . . 1 Leg 27 | . . . . . 7 3 . 2 . . 15 Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . 2 . . . . . . Flight 2 | . . . . 2 . . . . . . . Utility 27 | 1 1 2 . . 3 3 1 2 . . 14 Device 11 | . . 1 . . 1 1 1 2 . . 5 Storage 3 | 1 . 1 . . . . . . . . 1 Processor 9 | . 1 . . . 2 1 . . . . 5 Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . . 1 . . . . 3 Artifact . | . . . . . . . . . . . . Weapon 41 | 4 . 2 1 . 13 7 . 4 . 1 9 Energy Gun 12 | 3 . 1 . . 6 . . . . . 2 Energy Cannon 2 | . . . . . . 1 . . . . 1 Ballistic Gun 20 | 1 . . 1 . 7 3 . 1 . 1 6 Ballistic Cannon 6 | . . . . . . 3 . 3 . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . . . . . . Parts Lost 47 | . . . . 4 3 4 2 1 . 2 31 Power 10 | . . . . 1 1 . . . . . 8 Propulsion 10 | . . . . 2 . 1 1 1 . 1 4 Utility 7 | . . . . . . 1 . . . . 6 Weapon 20 | . . . . 1 2 2 1 . . 1 13 Highest Loss Streak 12 | . . . . 2 2 2 2 1 . 1 12 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 93 | . 92 99 99 83 95 97 87 91 100 88 94 Engine 6 | . 4 . . . 2 14 15 8 7 7 5 Core 7 | . 9 14 14 5 13 . . 5 7 7 5 Treads 5 | . 28 28 28 18 . . . . . . . Leg 13 | . . . . . 17 22 18 18 23 15 18 Device 3 | . . . . . . 5 5 7 7 7 5 Storage 9 | . 14 13 14 14 9 7 7 7 7 7 8 Processor 16 | . 6 14 14 14 17 15 15 15 15 15 21 Energy Gun 3 | . 14 14 4 . 2 11 . . . . 1 Ballistic Gun 13 | . 14 13 9 13 30 7 11 8 7 7 13 Ballistic Cannon 6 | . . . . . . 8 10 18 23 18 6 Piercing Weapon 2 | . . . 14 14 . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 61 | 12 12 15 15 14 35 52 52 42 42 42 61 Greatest Support 55 | 40 40 40 40 40 30 51 51 51 51 51 55 Greatest Overweight (x) 7 | . . . . 2 7 1 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 7 8 8 8 8 8 8 8 8 6 Most Carried 8 | 4 5 8 6 8 8 8 8 8 8 8 8 Average Carried 7 | 1 4 5 5 7 7 7 8 7 8 8 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 5 5 6 8 8 8 8 8 8 8 5 Class Distribution -------------------- 32% | Scavenger-Skirmisher 30% | Mutant 26% | Scavenger-Gunner 5% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Matter Collected 4512 | 212 115 16 20 89 928 549 515 326 . 180 1562 Remotely . | . . . . . . . . . . . . Salvage Created 6032 | 100 292 168 20 93 1471 816 265 416 . 86 2305 Parts 326 | 1 19 14 . 8 81 38 13 26 . 7 119 Haulers Intercepted 3 | . . . . . 2 1 . . . . . Recyclers Shooed 4 | . 1 . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . 14 35 . 13 . Prevented 4 | . . . . . . . 3 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 123 | . 6 4 . 8 24 20 8 13 . 5 35 Melee 6 | . . . . 3 2 1 . . . . . Guns 78 | . 6 4 . 5 22 6 3 4 . . 28 Cannons 38 | . . . . . . 12 5 9 . 5 7 Classes Destroyed 17 | 1 2 1 . 2 5 3 1 . . . 2 Worker 3 | . . 1 . . . . . . . . 2 Builder 2 | . . . . . 1 . . . . . 1 Tunneler 2 | . . . . . . . . . . . 2 Hauler 3 | . . . . . 2 1 . . . . . Recycler 3 | 1 . . . . 1 . . . . . 1 Operator 6 | . . . . . 2 1 . . . . 3 Watcher 10 | . 1 . . . 2 1 . . . . 6 Swarmer 27 | . . . . 4 3 3 4 6 . 4 3 Grunt 52 | . 6 4 . . 12 7 . 7 . . 16 Brawler 4 | . . . . . . 2 1 . . . 1 Duelist 1 | . . . . . . . 1 . . . . Sentry 11 | . . . . . 5 3 1 . . . 2 Specialist 2 | . . . . . . 2 . . . . . Hunter 11 | . . . . . 4 1 . . . . 6 Programmer 10 | . . . . . . 2 1 . . 1 6 Heavy 1 | . . . . . . . . . . . 1 Assembled 3 | . . . . 3 . . . . . . . Best Kill Streak 6 | 1 4 2 . 4 5 4 4 6 . 4 6 Combat Bots Only 6 | . 4 2 . 4 5 4 4 6 . 4 5 Max Kills in Single Turn 2 | 1 1 1 . 2 2 1 1 1 . 2 2 Gunslinging 1 | . . . . . 1 . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . 1 1 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 1014 | . 38 11 . 41 113 211 65 51 . 26 458 Missed 333 | . 14 2 . 14 34 81 31 16 . 12 129 Damage Taken 7792 | . 210 97 . 407 911 939 282 393 . 218 4335 Core 1441 | . 42 . . 160 136 126 37 53 . 30 857 Absorbed by Shields 344 | . . . . . . 344 . . . . . Ignored by Resistances 2697 | . 67 30 . 120 259 390 88 118 . 60 1565 Regen/Repaired (Parts) 110 | . . . . . . . . . . . 110 Core Remaining (%) 64 | 100 . . . 19 75 . . . . 64 . Volleys Fired 342 | 2 25 9 . 13 65 58 17 22 . 6 125 Largest 4 | 1 2 2 . 1 4 4 4 4 . 4 4 Hottest 182 | 20 60 85 . 24 99 182 147 167 . 167 172 Shots Fired 975 | 2 47 18 . 13 227 178 47 60 . 20 363 Gun 740 | 2 47 18 . 13 227 89 24 24 . 6 290 Cannon 235 | . . . . . . 89 23 36 . 14 73 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 804 | 2 25 9 . 13 221 140 47 60 . 20 267 Thermal 98 | . 22 9 . . 4 . . . . . 63 Explosive . | . . . . . . . . . . . . Electromagnetic 73 | . . . . . 2 38 . . . . 33 Robot Hit Streak 49 | 2 28 27 . 7 28 20 13 19 . 7 49 Robot Miss Streak 5 | . 1 1 . 4 3 2 4 5 . 2 3 Penetration Max 3 | . . . . . . . . . . . 3 Secondary Targets 11 | . 2 . . . 7 . . . . . 2 Max Gunslinging Chain 2 | . 1 . . . 2 . . . . . 1 Shots Hit Robots 756 | 2 44 14 1 17 178 141 33 34 . 13 279 Core Hits 329 | 2 19 10 1 11 74 53 12 20 . 6 121 Critical Kills 9 | . . . . . 1 . . . . . 8 Critical Parts Destroyed 8 | . . . . . 1 1 . . . . 6 Critical Strikes 29 | . . . . . 2 5 1 1 . 1 19 Burn 3 | . . . . . . . . . . . 3 Destroy 17 | . . . . . 2 1 . . . . 14 Blast 9 | . . . . . . 4 1 1 . 1 2 Melee Attacks 13 | . . . 1 7 5 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 13 | . . . 1 7 5 . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14226 | 16 408 172 66 407 2347 3000 741 747 . 368 5954 Guns 8826 | 16 408 158 . 255 2211 1199 311 268 . 66 3934 Cannons 4878 | . . . . . . 1770 430 479 . 302 1897 Explosions 81 | . . . . . . . . . . . 81 Melee 354 | . . . 66 152 136 . . . . . . Ramming 87 | . . 14 . . . 31 . . . . 42 Kinetic 10511 | 16 175 38 . 255 2143 2286 741 747 . 368 3742 Thermal 1300 | . 233 120 . . 43 . . . . . 904 Explosive 81 | . . . . . . . . . . . 81 Electromagnetic 1893 | . . . . . 25 683 . . . . 1185 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 354 | . . . 66 152 136 . . . . . . Highest Corruption 4 | . . . . . 4 . . . . . 4 Average Corruption 3 | . . . . . 4 . . . . . 3 Corruption Purged 4 | . . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . Effects 8 | . . . . . 3 . . . . . 5 Message Errors 1 | . . . . . . . . . . . 1 Matter Fused 2 | . . . . . 1 . . . . . 1 Heat Flow Errors 1 | . . . . . 1 . . . . . . Energy Discharges 1 | . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 385 | . . . . 28 . 11 36 21 . 5 284 Projectiles 268 | . . . . . . 11 36 21 . 5 195 Explosions 89 | . . . . . . . . . . . 89 Melee 28 | . . . . 28 . . . . . . . Knockbacks 21 | . . 1 . . . 8 1 4 . 1 6 Impact 3 | . . 1 . . . . . . . . 2 Kinetic 17 | . . . . . . 8 1 3 . 1 4 Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 358 | . . . . . . . . . . . 358 Shots 5 | . . . . . . . . . . . 5 Rammed 5 | . . 5 . . . . . . . . . Targets Rammed 26 | . . 6 . . . 9 . . . . 11 Kicked 20 | . . . . . . 9 . . . . 11 Crushed 1 | . . 1 . . . . . . . . . Highest Temperature 471 | . 160 182 . 7 222 433 290 471 . 228 301 Average Temperature 99 | . 74 76 . 7 61 153 95 153 . 113 76 Received Heat Transfer 2255 | . 156 75 . 20 369 294 36 90 . 12 1203 Effects 8 | . . . . . . 4 1 2 . . 1 Shutdowns 3 | . . . . . . 2 . 1 . . . Energy Bleed 4 | . . . . . . 1 1 1 . . 1 Matter Decay 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried 13 | . . . . . . 3 . . . . 10 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . 1 . . . . . . . . . 7 Heat Transferred 3289 | . 525 285 . . 111 . . . . . 2368 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Peak Influence 353 | 5 177 158 . 80 349 283 . . . . 353 Initial 65 | . 2 58 . . 26 65 . . . . 49 Average 76 | 2 113 81 . 17 124 118 . . . . 58 Maximum Alert Level 1 | . . . . . 1 1 . . . . 1 Low Security (%) 92 | 100 100 100 . 100 88 84 . . . . 93 Level 1 7 | . . . . . 11 15 . . . . 6 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 33 | . 1 . . . 7 3 . 1 . . 21 Investigation 12 | . 1 . . . 1 1 . 1 . . 8 Extermination 9 | . . . . . . 2 . . . . 7 Reinforcement 5 | . . . . . 3 . . . . . 2 Assault . | . . . . . . . . . . . . Garrison 7 | . . . . . 3 . . . . . 4 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Distress Signals 4 | . . . . . 2 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 168 | . 8 3 . 11 32 27 8 14 . 7 58 Peak Tracking Total 7 | . 3 2 . 4 3 7 3 5 . 4 7 Tactical Retreats 10 | . . . . . 1 2 . 1 . 2 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Traps Triggered 3 | . . . . . 1 1 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . . . . . . . 2 . . 1 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Disabled 10 | . . . . 1 . 1 . . . . 8 Max in Single Turn 4 | . . . . 1 . 1 . . . . 4 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Accessed 38 | . 3 . 4 1 8 3 . 2 4 . 13 Terminals 17 | . 3 . . . 7 1 . 1 . . 5 Fabricators 5 | . . . . . . 1 . . . . 4 Repair Stations 2 | . . . . . . . . . . . 2 Recycling Units 1 | . . . . . . . . . . . 1 Scanalyzers 3 | . . . . . 1 1 . . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 151 | . 11 . 49 1 19 5 . 5 30 . 31 Successful 118 | . 3 . 49 1 11 4 . 5 30 . 15 Failed 33 | . 8 . . . 8 1 . . . . 16 Catastrophic 5 | . . . . . 1 1 . . . . 3 Database Lockouts . | . . . . . . . . . . . . Manual 12 | . . . 5 . 3 . . . . . 4 Terminals 41 | . 11 . . . 13 2 . 4 . . 11 Fabricators 10 | . . . . . . 1 . . . . 9 Repair Stations 5 | . . . . . . . . . . . 5 Recycling Units 3 | . . . . . . . . . . . 3 Scanalyzers 11 | . . . . . 6 2 . . . . 3 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 98 | . 3 . 49 1 7 1 . 5 30 . 2 Record 64 | . . . 49 . . . . 4 11 . . Part Schematic 14 | . . . . . . . . . 12 . 2 Robot Schematic 4 | . . . . . . . . . 4 . . Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 6 | . 2 . . . 1 . . . 3 . . Open Door 2 | . . . . 1 . . . 1 . . . Branch Access Points 3 | . 1 . . . 1 1 . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . Fabricator Hacks 7 | . . . . . . 1 . . . . 6 Network Status 2 | . . . . . . 1 . . . . 1 Load Schematic 3 | . . . . . . . . . . . 3 Build 2 | . . . . . . . . . . . 2 Repair Station Hacks 3 | . . . . . . . . . . . 3 Scan Component 1 | . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . . . . . 2 Process 1 | . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . 1 Scanalyzer 8 | . . . . . 4 2 . . . . 2 Insert Component 4 | . . . . . 2 1 . . . . 1 Analyze 4 | . . . . . 2 1 . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 2 Used 1 | . . . . . . . . . . . 1 Hacking Detections 21 | . 2 . . . 6 2 . 1 . . 10 Full Trace Events 12 | . 1 . . . 1 1 . 1 . . 8 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 1 1 . . 12 . 3 Parts Built 1 | . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . Time 175 | . . . . . . . . . . . 175 Total Part Build Rating 7 | . . . . . . . . . . . 7 Parts Repaired 1 | . . . . . . . . . . . 1 Time 44 | . . . . . . . . . . . 44 Parts Recycled . | . . . . . . . . . . . . Recycled Matter 291 | . . . . . . . . . . . 291 Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 1 . . . . 1 Part Schematics Acquired 3 | . . . . . 1 1 . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . 3 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total Allies 3 | . . . 3 . . . . . . . . Largest Group 3 | . . . 3 3 . . . . . . . Highest-Rated Group 50 | . . . 50 50 . . . . . . . Highest-Rated Ally 21 | . . . 21 21 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 16 | . . . . 16 . . . . . . . Total Damage 182 | . . . . 182 . . . . . . . Kills 3 | . . . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Turns Passed 13603 | 99 332 706 986 1134 1797 1039 1168 1134 94 933 4181 Spaces Moved 6852 | 55 158 413 594 689 880 574 847 733 79 445 1385 Core 14 | 8 . . . 3 3 . . . . . . Treads 1838 | 47 158 413 594 625 . . . . . . 1 Legs 4892 | . . . . . 830 574 847 733 79 445 1384 Wheels . | . . . . . . . . . . . . Hover 21 | . . . . . 21 . . . . . . Flight 87 | . . . . 61 26 . . . . . . Fastest Speed 37 | 50 160 160 160 37 116 120 120 120 120 120 120 Average Speed 145 | 144 160 160 160 155 127 128 131 139 120 189 148 Slowest Speed 400 | 160 160 160 160 160 400 190 190 190 120 190 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 63 | 5 32 92 91 97 72 20 92 94 70 63 36 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 5 | . . . 1 2 . . . . 1 1 . Known Exits Taken 3 | . 1 . . . 1 1 . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 . . 1 1 1 1 . Scrap Searched 14 | . . 1 . 4 . . 5 3 . 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 53 | . . . . . . 7 . 9 . 2 35 Melee . | . . . . . . . . . . . . Projectile 23 | . . . . . . 7 . 9 . 2 5 AOE 30 | . . . . . . . . . . . 30 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total 9710 | 70 194 440 629 729 1401 743 867 802 78 521 3236 Wait 2243 | . 10 . . 16 389 77 2 34 . 68 1647 Move 6841 | 54 157 412 593 688 879 573 846 732 78 444 1385 Hop . | . . . . . . . . . . . . Pick Up 23 | 4 . 3 1 2 5 2 . 1 . . 5 Fast Attach 79 | 8 1 2 1 3 20 9 . 5 . 1 29 Attach 4 | . . . . . 1 1 . . . . 2 Detach 1 | . . 1 . . . . . . . . . Swap 40 | . 1 2 . . 11 5 1 4 . 1 15 Drop 66 | 2 . 5 1 . 26 9 1 4 . 1 17 Fire 342 | 2 25 9 . 13 65 58 17 22 . 6 125 Melee 13 | . . . 1 7 5 . . . . . . Ram . | . . . . . . . . . . . . Kick 20 | . . . . . . 9 . . . . 11 Crush 6 | . . 6 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 32 | . . . 32 . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 15) 298 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 432 | -10/Materials | Entered Mines 588 | -10/Mines | Discovered new exit (range 7) 625 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 708 | -10/Mines | Learned Materials terminal intel 746 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 751 | -10/Mines | Found Prototype Device 751 | -10/Mines | Identified Exp. Sensor Array 892 | -10/Mines | Discovered new exit (range 11) 1088 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1130 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1132 | -10/Mines | Discovered new exit (range 5) 1138 | -10/Mines | Entered Exiles 1138 | -10/Exiles | Found Exiles lab destroyed 1159 | -10/Exiles | Discovered new exit (range 16) 1366 | -10/Exiles | Learned location of Zion (-6) 1667 | -10/Exiles | Discovered new exit (range 10) 2124 | -10/Exiles | Entered Mines 2124 | -9/Mines | Accompanied by 3 allies 2162 | -9/Mines | Found the Drone Emporium 2167 | -9/Mines | Found Prototype Device 2291 | -9/Mines | Learned location of Storage (-9) 2415 | -9/Mines | Assembled infested the area 2420 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2460 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2606 | -9/Mines | Destroyed YI-UF0 2663 | -9/Mines | Core integrity fell below 50% 3183 | -9/Mines | Core integrity fell below 20% 3207 | -9/Mines | Discovered new exit (range 10) 3223 | -9/Mines | Discovered new exit (range 5) 3258 | -9/Mines | Entered Materials 3258 | -8/Materials | Evolved 4 slots: Power x1, Utility x1, Weapon x2 3259 | -8/Materials | Identified exit to Factory 3260 | -8/Materials | Loaded intel: 11 terminal locations 3509 | -8/Materials | Identified Sensor Drone Bay 3572 | -8/Materials | Build established: Scavenger-Gunner 3584 | -8/Materials | Garrison activated, responded to threat 4248 | -8/Materials | Discovered exit to Factory (range 18) 4719 | -8/Materials | Discovered exit to Factory (range 18) 5055 | -8/Materials | Entered Factory 5055 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5545 | -7/Factory | Discovered new exit (range 18) 5554 | -7/Factory | Build established: Gunner 5733 | -7/Factory | Identified exit to Lower Caves 5999 | -7/Factory | Cargo convoy interrupted 6094 | -7/Factory | Entered Lower Caves 6561 | -7/Lower Caves | Discovered new exit (range 16) 6574 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6954 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7008 | -7/Lower Caves | Build established: Mutant 7024 | -7/Lower Caves | Learned Factory interactive machine intel 7030 | -7/Lower Caves | Learned 8 Factory zone layouts 7262 | -7/Lower Caves | Entered another Lower Caves area 7310 | -7/Lower Caves | Encountered a Warlord checkpoint 7316 | -7/Lower Caves | Discovered new exit (range 17) 7433 | -7/Lower Caves | Attracted the attention of an 0b10 base 7498 | -7/Lower Caves | Learned Factory emergency access door positions 7807 | -7/Lower Caves | Build established: Scavenger-Skirmisher 8320 | -7/Lower Caves | Learned Factory emergency access door positions 8333 | -7/Lower Caves | Discovered new exit (range 18) 8396 | -7/Lower Caves | Entered Data Miner 8396 | -7/Data Miner | Discovered new exit (range 6) 8417 | -7/Data Miner | Met Data Miner 8440 | -7/Data Miner | Learned location of Section 7 (-2) 8440 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8460 | -7/Data Miner | Received God Mode back door access code from Data Miner 8490 | -7/Data Miner | Entered Proximity Caves 8732 | -6/Proximity Caves | Spotted B-75 Beast 9360 | -6/Proximity Caves | Discovered new exit (range 5) 9423 | -6/Proximity Caves | Entered Factory 9423 | -6/Factory | Evolved 2 slots: Utility x2 9424 | -6/Factory | Identified exit to Lower Caves 9427 | -6/Factory | Loaded intel: 54 interactive machine locations 10109 | -6/Factory | Repaired Imp. Carbon-fiber Leg 10346 | -6/Factory | Garrison activated, responded to threat 11614 | -6/Factory | Cargo convoy interrupted 11644 | -6/Factory | Lost 6 parts (2p4w) 11775 | -6/Factory | Core integrity fell below 50% 11829 | -6/Factory | Lost 12 parts (3p2n3u4w) 12290 | -6/Factory | Build established: Scavenger-Gunner 12294 | -6/Factory | Fabricated HERF Cannon? 12581 | -6/Factory | Lost 5 parts (1p2u2w) 13210 | -6/Factory | Incoming investigation squad redirected 13369 | -6/Factory | Core integrity fell below 20% 13384 | -6/Factory | Incoming investigation squad redirected 13580 | -6/Factory | Garrison activated, responded to threat 13604 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Slug penetrates H-66 Slayer. Penetrated by Slug. Slug penetrates H-66 Slayer. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Lgt. Angular Momentum Engine destroyed. H-66 Slayer suffers critical hit (Destroy). Destroyed Gauss Rifle. Penetrated by Slug. Med. Reactive Plating destroyed. Penetrated by Slug. Slug penetrates H-66 Slayer. R-10 Processor collects Corrupted Carbon-fiber Leg. H-66 Slayer destroyed. Switching to secondary target: P-60 Hacker. R-10 Processor collects Corrupted Carbon-fiber Leg. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?###+#####+##/#??# ?????????????????????? | | ?# #??# ?????????????????????? | | ?# #??# ??????????????????????? | | ?# #??####### ??????????????????????? | | ?# """ """ #????????# ????????????????????? | | # """ """ #????????# #???????????????????? | | #! """ """ #????????# #???????????????????? | | ## #????????# #???????????????????? | | ?# """ """ #????????# R#???????????????????? | | ?# """ """ #????????# #???????????????????? | | ## """ """ !#????????+ +???????????????????? | | + #????????# #???????????????????? | | ##^ #????????# R#???????????????????? | | ?##########+###????????# u #???????????????????? | | ???????????????????????# #????+???????#??????? | | ???????????????????????# #????????????#??????? | | ???????????"???????????# #????????????#??????? | | ?????????"""???????????# #????????????#??????? | | ???????" """ ??????????# #????????????#??????? | | ????? ?????????# #????????????#??????? | | ### """ """ ######### ###+#######+######### | | """ """ %= | | """ """ | | | | """ m% R | | """ @p | | ### """ " ##########/######+#############+##+ | | ??? "" ?#??????? ???# ! !## | | ### G ??????? ?# *%## """ | | # == ""?????? % # !!=# """ | | # = "???? / # "" !!## "S | | " # ????### # """ =## """ | | " # ??????# # "F !## "" | | " # ###/??????# # """ ## | | !# #?????????# # "" ## | | "%# #?????????# # ## | | "*# #?????????# ################### | | "%# #?????????# #?????????????????? | | %+ #?????????# #?????????????????? | | !=# #?????????##############?????????????????? | | # #????????????????????????????????????????? | | #"# #????????????????????????????????????????? | | # #????????????????????????????????????????? | | " # #????????????????????????????????????????? | | " # #????????????????????????????????????????? | | " + #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 470 Matter Stores 495 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Corruption Containment 8 Armor Coverage 225 Resistance: KI 50 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Target Analyzer | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free HERF Cannon | -6/Factory | Hacked Adv. VSS Leg | -6/Factory | Hacked System Guard | -6/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ HERF Cannon | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Safety First Challenges ------------ None Game ------ Seed ShadeBladeChip Manual? 0 Play Time 01:20:02 Cumulative 20.1 hours Start 2024.06.03 @ 15:05:39 End 2024.06.03 @ 16:26:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 0 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e0b7a3a9-a4b7-40f1-9266-1a0a9c30eb5f