Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 16:46:01 Player: Exceptionally Mediocre Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (190) 950 Value Destroyed (6408) 6408 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (585) 585 TOTAL SCORE: 12083 Bonus ------- High Alert Combat Kills 585 Cogmind --------- Core Integrity 0/1000 Matter 168/300 Energy 49/100 System Corruption 11% Temperature Cool (0) Movement Hovering (230) Ox4 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (8) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Target Analyzer Hacking Suite > --- WEAPON (3) ------- Heavy Missile Launcher Heavy Mace > --- INVENTORY (20) --- Micro Fission Core Field Propulsion Drive Nuclear Pulse Array Advanced Heat Sink Huge Storage Unit Compact Matter Pod (150) Advanced Transmission Jammer Improved Focal Shield Magnetic Acceleration Cannon Magnetic Acceleration Cannon Mass Driver Heavy Mace Heavy Mace Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Cooled Aerolev Unit Antigrav System Antigrav System Gyrokinetic Inverter Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Huge Storage Unit Improved Signal Interpreter Improved Target Analyzer Improved Powered Armor Improved Powered Armor Hacking Suite > --- WEAPON ----------- Phase Cannon KE Penetrator Heavy Mace > --- INVENTORY -------- Micro Fission Core Micro Fission Core Medium Treads Linear Gravjet VTOL Module VTOL Module Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Microactuators Transmission Jammer Improved Powered Armor Improved Powered Armor Improved Powered Armor Improved Powered Armor Improved Powered Armor Improved Powered Armor Heavy Machine Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Mass Driver Heavy Missile Launcher Heavy Mace Heavy Mace Heavy Mace [Rating: 96] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Hacking Suite Device Structural Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Powered Armor Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 . . 2 . Utility 6 | . . . . 2 2 . 2 Weapon 1 | . . . 1 . . . . Parts Attached 188 | 8 7 . 15 18 63 10 67 Power 20 | 1 1 . 2 1 7 . 8 Engine 10 | 1 1 . 2 1 3 . 2 Core 10 | . . . . . 4 . 6 Reactor . | . . . . . . . . Propulsion 56 | 2 1 . 5 6 19 3 20 Treads 22 | 2 1 . 5 6 7 . 1 Leg 2 | . . . . . . . 2 Wheel 15 | . . . . . 12 3 . Hover 14 | . . . . . . . 14 Flight 3 | . . . . . . . 3 Utility 56 | 2 2 . 1 7 19 5 20 Device 21 | 1 1 . 1 3 7 1 7 Storage 7 | 1 1 . . . 4 . 1 Processor 2 | . . . . . 1 . 1 Hackware 2 | . . . . . 2 . . Protection 24 | . . . . 4 5 4 11 Artifact . | . . . . . . . . Weapon 56 | 3 3 . 7 4 18 2 19 Energy Gun 20 | 2 1 . 3 3 7 . 4 Energy Cannon 6 | . . . . . . 1 5 Ballistic Gun 20 | 1 2 . 3 1 8 . 5 Ballistic Cannon 5 | . . . . . 2 . 3 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . 1 . 1 1 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 4 . 3 Parts Lost 104 | . 4 . 3 12 34 2 49 Power 11 | . 1 . 1 1 2 . 6 Propulsion 36 | . 1 . 1 4 15 1 14 Utility 26 | . . . . 4 6 1 15 Weapon 31 | . 2 . 1 3 11 . 14 Highest Loss Streak 11 | . 3 . 3 6 8 1 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 99 100 97 99 90 91 86 Engine 6 | . 13 14 11 8 3 6 2 Core 1 | . . . . . 3 . 2 Treads 12 | . 28 28 31 27 8 . . Wheel 4 | . . . . . 9 25 . Hover 5 | . . . . . . . 19 Device 13 | . 13 14 11 18 19 6 8 Storage 7 | . 14 14 11 9 6 6 5 Processor 3 | . . . . . . 6 9 Hackware 4 | . . . . . 9 6 5 Protection 6 | . . . . 9 5 11 9 Energy Gun 7 | . 11 . 13 15 10 . . Energy Cannon 1 | . . . . . . 1 3 Ballistic Gun 9 | . 16 28 18 12 6 5 3 Ballistic Cannon 1 | . . . . . 2 6 . Impact Weapon 1 | . . . . . . 4 4 Naked Turns . | . . . . . . . . Heaviest Build 143 | 12 48 46 55 63 115 124 143 Greatest Support 64 | 40 40 40 60 60 60 64 51 Greatest Overweight (x) 14 | 2 1 1 1 1 8 3 14 Average Overweight (x) 1 | . . 1 . . 2 1 2 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 Average Capacity 21 | 7 15 20 20 20 22 25 23 Most Carried 25 | 6 12 9 20 20 25 25 25 Average Carried 17 | 3 8 8 14 16 21 23 21 Final Capacity 25 | 8 20 20 20 20 25 25 20 Final Carried 25 | 6 8 9 20 16 25 25 15 Class Distribution -------------------- 36% | Scavenger-Mutant 27% | Scavenger-Tank 25% | Mutant 6% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 4607 | 301 108 . 265 334 1799 320 1480 Remotely . | . . . . . . . . Salvage Created 8137 | 197 367 . 656 1048 2386 302 3181 Parts 387 | 12 19 . 49 44 124 14 125 Haulers Intercepted 7 | . 1 . 1 . 2 . 3 Recyclers Shooed 8 | . 1 . . 2 2 . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 123 | . 7 . 13 14 42 5 42 Guns 86 | . 6 . 13 14 33 1 19 Cannons 28 | . . . . . 8 4 16 AOE 3 | . . . . . . . 3 Classes Destroyed 17 | 3 4 . 3 . 4 1 2 Worker 21 | 2 . . . . 8 . 11 Builder 15 | . . . 4 1 4 . 6 Tunneler 3 | 3 . . . . . . . Hauler 7 | . 1 . 1 . 2 . 3 Recycler 15 | 1 . . . 4 6 . 4 Mechanic 1 | . . . . . 1 . . Operator 2 | . 1 . . 1 . . . Watcher 3 | . 1 . 1 . 1 . . Swarmer 14 | . . . 3 . 6 . 5 Grunt 62 | . 7 . 6 12 16 2 19 Brawler 2 | . . . . . . . 2 Duelist 1 | . . . . . . . 1 Sentry 17 | . . . 4 2 9 . 2 Specialist 2 | . . . . . . 2 . Hunter 12 | . . . . . 6 . 6 Programmer 11 | . . . . . 4 . 7 Heavy 2 | . . . . . 1 1 . Best Kill Streak 11 | 2 3 . 3 11 9 4 5 Combat Bots Only 6 | . 2 . 3 6 6 4 4 Max Kills in Single Turn 4 | 1 1 . 2 1 2 1 4 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 1608 | . 67 . 86 135 666 34 620 Missed 452 | . 17 . 22 34 235 7 137 Damage Taken 16378 | . 591 . 723 1611 4542 370 8541 Core 1939 | . 81 . 67 119 643 22 1007 Absorbed by Shields 322 | . . . . . 103 120 99 Redirected to Shielding 168 | . . . . . . 18 150 Core Remaining (%) 72 | 100 . 67 83 78 8 97 . Volleys Fired 576 | 21 56 4 49 42 173 17 214 Largest 3 | 2 2 2 3 3 3 3 2 Hottest 195 | 70 85 40 132 195 155 161 170 Shots Fired 1214 | 42 106 8 140 123 413 40 342 Gun 942 | 42 106 8 140 123 333 15 175 Cannon 270 | . . . . . 80 25 165 Launcher 2 | . . . . . . . 2 Special . | . . . . . . . . Kinetic 709 | 21 58 8 78 66 251 32 195 Thermal 498 | 21 48 . 62 57 162 8 140 Explosive 2 | . . . . . . . 2 Electromagnetic 5 | . . . . . . . 5 Robot Hit Streak 21 | 9 9 3 12 8 11 7 21 Robot Miss Streak 7 | 2 4 2 4 5 7 2 6 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 18 | . 2 . 4 6 5 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 Shots Hit Robots 828 | 31 73 5 86 86 281 25 241 Core Hits 386 | 11 21 2 34 44 155 13 106 Critical Kills 10 | 1 . . . . . . 9 Critical Parts Destroyed 18 | 1 2 . . . 1 . 14 Critical Strikes 68 | 3 8 . 2 7 16 2 30 Burn 30 | 1 6 . 2 6 10 . 5 Meltdown 2 | . . . . . . . 2 Destroy 23 | 2 2 . . 1 1 . 17 Blast 8 | . . . . . 5 2 1 Corrupt 1 | . . . . . . . 1 Smash 4 | . . . . . . . 4 Melee Attacks 17 | . . . 2 . . 5 10 Impact 17 | . . . 2 . . 5 10 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17583 | 316 777 39 1168 1396 5660 655 7572 Guns 11469 | 316 777 39 1168 1396 4157 187 3429 Cannons 5258 | . . . . . 1503 468 3287 Explosions 410 | . . . . . . . 410 Melee 446 | . . . . . . . 446 Ramming . | . . . . . . . . Kinetic 9630 | 117 318 39 462 775 3651 465 3803 Thermal 7051 | 199 459 . 706 621 2009 190 2867 Explosive 346 | . . . . . . . 346 Electromagnetic 110 | . . . . . . . 110 Impact 446 | . . . . . . . 446 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . 3 . 6 . 11 Average Corruption 5 | . . . 2 . 4 . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 88 | . . . 1 . 35 . 52 Message Errors 17 | . . . . . 8 . 9 Matter Fused 16 | . . . 1 . 3 . 12 Heat Flow Errors 10 | . . . . . 5 . 5 Energy Discharges 11 | . . . . . 4 . 7 Parts Rejected 7 | . . . . . 4 . 3 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 8 | . . . . . 4 . 4 Data Loss (major) 4 | . . . . . 1 . 3 Misfires 2 | . . . . . 1 . 1 Alerts 2 | . . . . . 1 . 1 Weapon Failures 9 | . . . . . 4 . 5 Overload Shots . | . . . . . . . . Overflow Damage 364 | . . . . . 9 9 346 Projectiles 52 | . . . . . 9 9 34 Explosions 42 | . . . . . . . 42 Melee 270 | . . . . . . . 270 Knockbacks 23 | . . . . . 7 3 13 Impact 3 | . . . . . . . 3 Kinetic 20 | . . . . . 7 3 10 Secondary . | . . . . . . . . Self-Inflicted Damage 166 | . . . . . . . 166 Shots 3 | . . . . . . . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 357 | 130 284 . 261 252 312 357 264 Average Temperature 67 | 42 105 . 67 60 38 144 52 Received Heat Transfer 4351 | . 330 . 267 927 1113 108 1606 Effects 5 | . 2 . . . . 3 . Interference 5 | . 2 . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 9 | . . . . . . . 9 Impact Corruptions 8 | . . . . . . . 8 Robots Melted 5 | . 1 . . . 1 . 3 Combat Hostiles 4 | . 1 . . . 1 . 2 Parts Melted 30 | . 2 . 6 4 7 . 11 Heat Transferred 15994 | 666 1702 . 1776 1775 4844 300 4931 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 789 | 30 247 36 310 402 789 526 730 Initial 386 | . 19 36 . 97 106 386 257 Average 260 | 11 117 30 141 242 240 428 413 Maximum Alert Level 3 | . 1 . 1 2 3 2 3 Low Security (%) 42 | 100 75 100 69 22 61 . . Level 1 34 | . 24 . 30 75 15 49 56 Level 2 20 | . . . . 1 19 50 41 Level 3 1 | . . . . . 3 . 1 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 44 | . 2 . 4 5 20 3 10 Investigation 12 | . 1 . 2 1 5 . 3 Extermination 5 | . . . . . 2 . 3 Reinforcement 14 | . 1 . 2 1 4 3 3 Assault 1 | . . . . . . . 1 Garrison 12 | . . . . 3 9 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 2 . 1 Haulers Reinforced 4 | . . . . . 1 1 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 15 | . 4 . 1 1 4 . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 187 | . 17 . 19 19 51 13 68 Peak Tracking Total 11 | . 5 . 4 4 5 5 11 Tactical Retreats 11 | . 1 . . . 3 1 6 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 12 | . 1 . 3 . 2 . 6 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 7 | . . . 1 1 1 . 4 Max in Single Turn 1 | . . . 1 1 1 . 1 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 23 | . 5 . 4 3 6 . 5 Terminals 17 | . 5 . 4 2 2 . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 3 | . . . . . 2 . 1 Garrison Access 2 | . . . . 1 1 . . Total Hacks 67 | . 16 . 14 6 13 . 18 Successful 27 | . 11 . 5 2 5 . 4 Failed 40 | . 5 . 9 4 8 . 14 Catastrophic 5 | . . . 1 . 2 . 2 Database Lockouts . | . . . . . . . . Manual 48 | . 13 . 11 4 7 . 13 Terminals 54 | . 16 . 14 4 7 . 13 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 3 . . Scanalyzers 7 | . . . . . 2 . 5 Garrison Access 3 | . . . . 2 1 . . Terminal Hacks 8 | . 4 . 2 . . . 2 Prototype ID Bank 2 | . 1 . 1 . . . . Branch Access Points 2 | . 1 . . . . . 1 Terminal Index 3 | . 1 . 1 . . . 1 Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 1 | . . . . . . . 1 Insert Component 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 16 | . 7 . 3 2 3 . 1 Terminals 14 | . 7 . 3 2 1 . 1 Track 2 | . 2 . . . . . . Botnet 12 | . 5 . 3 2 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Extract 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 4 . 3 2 3 . 4 Full Trace Events 8 | . 1 . 1 1 2 . 3 Feedback Events 2 | . . . . . 1 . 1 Corruption 2 | . . . . . 1 . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . 10 . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 7468 | 244 689 475 652 600 2227 329 2252 Spaces Moved 2875 | 108 248 194 277 179 923 219 727 Core 18 | 7 . . . . 11 . . Treads 1305 | 101 248 194 277 179 298 . 8 Legs 11 | . . . . . . . 11 Wheels 871 | . . . . . 614 219 38 Hover 668 | . . . . . . . 668 Flight 2 | . . . . . . . 2 Fastest Speed 50 | 50 160 240 160 160 100 105 115 Average Speed 183 | 155 206 240 165 238 170 107 198 Slowest Speed 1152 | 160 240 240 240 240 560 131 1152 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 7 40 54 27 22 23 7 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 13 | . . . 1 . . 4 8 Terrain Destroyed 83 | . . . 1 . 15 8 59 Melee 8 | . . . 1 . . 4 3 Projectile 52 | . . . . . 15 4 33 AOE 23 | . . . . . . . 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 4017 | 142 333 198 370 259 1261 275 1179 Wait 71 | . 12 . 4 8 5 8 34 Move 2868 | 107 247 193 276 178 922 218 727 Hop . | . . . . . . . . Pick Up 155 | 6 7 1 18 10 66 9 38 Fast Attach 53 | 7 1 . 1 1 18 1 24 Attach 89 | . 4 . 4 12 30 5 34 Detach 10 | . 1 . . . 4 . 5 Swap 46 | 1 2 . 10 5 15 4 9 Drop 73 | . 3 . 6 3 28 8 25 Fire 576 | 21 56 4 49 42 173 17 214 Melee 17 | . . . 2 . . 5 10 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 59 | . . . . . . . 59 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 245 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 10) 827 | -10/Materials | Lost 3 parts (1n2w) 934 | -10/Materials | Entered Mines 985 | -10/Mines | Discovered new exit (range 8) 1023 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1409 | -10/Mines | Entered Materials 1409 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1639 | -9/Materials | Lost 3 parts (1p1n1w) 1895 | -9/Materials | Build established: Scavenger-Gunner 2037 | -9/Materials | Discovered new exit (range 16) 2061 | -9/Materials | Entered another Materials area 2061 | -8/Materials | Evolved 2 slots: Utility x2 2062 | -8/Materials | Discovered new exit (range 8) 2089 | -8/Materials | Garrison activated, responded to threat 2253 | -8/Materials | Lost 4 parts (3n1w) 2358 | -8/Materials | Build established: Scavenger-Tank 2435 | -8/Materials | Lost 6 parts (1p1n2u2w) 2625 | -8/Materials | Discovered new exit (range 16) 2661 | -8/Materials | Entered Factory 2661 | -7/Factory | Evolved 2 slots: Utility x2 3318 | -7/Factory | Garrison activated, responded to threat 3503 | -7/Factory | Lost 5 parts (1p2n1u1w) 3614 | -7/Factory | Lost 3 parts (1u2w) 3695 | -7/Factory | Lost 8 parts (1p4n3w) 3958 | -7/Factory | Garrison activated, responded to threat 4004 | -7/Factory | Core integrity fell below 50% 4524 | -7/Factory | Core integrity fell below 20% 4549 | -7/Factory | Lost 5 parts (3n1u1w) 4838 | -7/Factory | Discovered new exit (range 15) 4882 | -7/Factory | Identified exit to Factory 4888 | -7/Factory | Entered another Factory area 4888 | -6/Factory | Evolved 2 slots: Propulsion x2 5139 | -6/Factory | Discovered new exit (range 9) 5173 | -6/Factory | Identified exit to Factory 5217 | -6/Factory | Entered another Factory area 5217 | -5/Factory | Evolved 2 slots: Utility x2 5316 | -5/Factory | Lost 5 parts (1p3n1w) 5401 | -5/Factory | Lost 5 parts (1n4u) 5558 | -5/Factory | Lost 4 parts (1p1n1u1w) 5634 | -5/Factory | Lost 4 parts (1p1n1u1w) 5696 | -5/Factory | Found Imp. Powered Armor 5736 | -5/Factory | Found Imp. Powered Armor 5739 | -5/Factory | Found Imp. Powered Armor 5742 | -5/Factory | Found Imp. Powered Armor 5745 | -5/Factory | Found Imp. Powered Armor 5748 | -5/Factory | Found Imp. Powered Armor 5760 | -5/Factory | Found Imp. Powered Armor 5763 | -5/Factory | Found Imp. Powered Armor 5766 | -5/Factory | Found Imp. Powered Armor 5946 | -5/Factory | Build established: Scavenger-Mutant 6284 | -5/Factory | Discovered new exit (range 7) 6327 | -5/Factory | Identified exit to Upper Caves 6374 | -5/Factory | Identified exit to Factory 6849 | -5/Factory | Spotted B-75 Beast 6927 | -5/Factory | Core integrity fell below 50% 6963 | -5/Factory | Lost 6 parts (2n2u2w) 7017 | -5/Factory | First assault squad dispatched 7145 | -5/Factory | Lost 6 parts (1p1n2u2w) 7343 | -5/Factory | System corruption reached 10% 7458 | -5/Factory | Core integrity fell below 20% 7469 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07459_ G-50 Soldier knocked back. 07460_ K-01 Serf collects debris. 07461_ Slug penetrates Wall. 07461_ W-25 Informer sends out distress signal. 07462_ Mic. Fission Core destroyed. 07462_ Slug penetrates Nuclear Reactor. 07463_ Nuclear Reactor collapses. 07463_ Nuclear Reactor explodes. 07463_ H-66 Slayer destroyed. 07464_ K-01 Serf collects debris. 07466_ Nuclear Reactor explodes. 07467_ K-01 Serf collects debris. 07467_ S-27 Virus destroyed. 07467_ G-50 Soldier destroyed. 07467_ K-01 Serf destroyed. 07467_ G-50 Soldier destroyed. 07467_ K-01 Serf collects debris. 07468_ The unstable cave ceiling collapses. 07468_ U-05 Engineer lays Concrete. 07469_ Imp. Core Shielding destroyed. 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""" #????# # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Core Shielding 30 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 40 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Arm. Treads | -7/Factory | Extracted Hvy. Laser | -7/Factory | Extracted Utility Shielding | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodAnalysisPlating Manual? 0 Play Time 02:01:30 Cumulative 149.6 hours Start 2024.05.02 @ 23:29:03 End 2024.05.03 @ 16:46:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 59 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90ed1381-b206-42c8-9e81-f9c9e6bcdbb3