Cogmind - Beta 11.2 --- EXPLORER MODE // 2022.12.26 @ 12:05:30 // Winter2022/Polymind

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (10)      50
Value Destroyed (318)      318
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1290)               1290
              TOTAL SCORE: 2628

 Bonus
-------
Polymind Skill             1290

 Cogmind 
---------
Core Integrity             313/400
Matter                     0/0
Energy                     200/200
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>   --- POWER (1) --------
    Ion Engine
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (1) ------
    Heat Sink
>   --- WEAPON (1) -------
        (None)
>   --- INVENTORY (1) ----
        (None)

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Heat Sink
>       --- WEAPON -----------
  Small Laser
>       --- INVENTORY --------
            (None)
[Rating: 5]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
Weapon                     Small Laser
  Energy Gun               Small Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             .    | .   .   .   .   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   .   1   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     78   | .   .   86  78  
  Engine                   17   | .   .   18  20  
  Leg                      26   | .   .   32  19  
  Device                   17   | .   .   18  20  
  Energy Gun               17   | .   .   18  19  
Naked Turns                107  | .   57  50  .   
Heaviest Build             7    | .   .   7   7   
  Greatest Support         20   | 3   3   20  10  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 1    | .   .   1   1   
  Average Capacity         .    | .   .   .   1   
  Most Carried             .    | .   .   .   .   
  Average Carried          .    | .   .   .   .   
  Final Capacity           1    | .   .   1   1   
  Final Carried            .    | .   .   .   .   

 Class Distribution 
--------------------
 86% | Grunt
 13% | Cogmind

 Dominant Class 
----------------
 Cogmind | -10/Materials
   Grunt | -10/Mines
   Grunt | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           .    | .   .   .   .   
  Remotely                 .    | .   .   .   .   
Salvage Created            250  | .   .   250 .   
  Parts                    24   | .   .   14  10  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  10   | .   .   7   3   
  Guns                     10   | .   .   7   3   
Classes Destroyed          3    | .   .   2   1   
  Swarmer                  3    | .   .   2   1   
  Grunt                    6    | .   .   5   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           3    | .   .   2   3   
  Combat Bots Only         3    | .   .   2   3   
Max Kills in Single Turn   1    | .   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               486  | .   11  339 136 
  Core                     206  | .   11  108 87  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         76   | 100 .   52  .   
Volleys Fired              48   | .   .   37  11  
  Largest                  1    | .   .   1   1   
  Hottest                  40   | .   .   40  40  
Shots Fired                48   | .   .   37  11  
  Gun                      48   | .   .   37  11  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  48   | .   .   37  11  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         23   | .   .   21  23  
  Robot Miss Streak        2    | .   .   1   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           43   | .   .   34  9   
  Core Hits                19   | .   .   14  5   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           501  | .   .   395 106 
  Guns                     493  | .   .   387 106 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  8    | .   .   8   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  493  | .   .   387 106 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             3    | .   .   3   .   
  Kicked                   3    | .   .   3   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        225  | .   .   225 9   
  Average Temperature      91   | .   .   102 5   
  Received Heat Transfer   438  | .   9   357 72  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         1075 | .   .   850 225 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             158  | .   30  158 128 
  Initial                  13   | .   .   8   13  
  Average                  51   | .   14  64  32  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              22   | .   3   12  7   
  Peak Tracking Total      5    | .   3   5   5   
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             10   | .   10  .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          3    | .   2   1   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   5   1   .   
  Successful               6    | .   5   1   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   4   1   .   
  Open Door                1    | .   .   1   .   
  Locate Traps             2    | .   2   .   .   
  Reprogram Traps          2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Track                  1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   1   .   
  Non-combat               .    | .   .   .   .   
  Combat                   1    | .   .   1   .   
Robot Hacks Applied        1    | .   .   1   .   
  find_shortcuts           1    | .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               774  | 9   57  503 205 
Spaces Moved               620  | 18  114 371 117 
  Core                     222  | 18  114 80  10  
  Treads                   .    | .   .   .   .   
  Legs                     398  | .   .   291 107 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  50  50  100 
  Average Speed            95   | 50  50  104 118 
  Slowest Speed            150  | 50  50  120 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       32   | 2   29  87  13  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        3    | 1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      749  | 17  113 447 172 
  Wait                     81   | .   .   37  44  
  Move                     617  | 17  113 370 117 
  Hop                      .    | .   .   .   .   
  Pick Up                  .    | .   .   .   .   
  Fast Attach              .    | .   .   .   .   
  Attach                   .    | .   .   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     .    | .   .   .   .   
  Drop                     .    | .   .   .   .   
  Fire                     48   | .   .   37  11  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   .   3   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Identified exit to Materials
    4 | -11/Scrapyard | Discovered exit to Materials (range 13)
   10 | -11/Scrapyard | Entered Materials
   62 | -10/Materials | Identified exit to Mines
   62 | -10/Materials | Discovered exit to Mines (range 11)
   67 | -10/Materials | Entered Mines
   92 | -10/Mines     | Met a Derelict shopkeep closing up shop
  177 | -10/Mines     | Identified exit to Materials
  177 | -10/Mines     | Discovered exit to Materials (range 8)
  559 | -10/Mines     | Discovered exit to Materials (range 6)
  570 | -10/Mines     | Entered Materials
  775 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00759_ G-34 Mercenary destroyed.
00760_ R-06 Scavenger collects Sml. Laser.
00760_ R-06 Scavenger collects Beam Rifle.
00761_ Aluminum Leg destroyed.
00761_ Acquired 5 Protomatter.
00764_ G-47 Trooper destroyed.
00766_ CK-24S(g) triggered EMP Trap.
00766_ A bubble of electromagnetic force engulfs the area.
00766_ Door malfunctions.
00766_ Sml. Laser destroyed.
00766_ Chain reaction triggered in Corrupted Lgt. Ion Engine.
00766_ R-06 Scavenger destroyed.
00766_ CK-24S(g) destroyed.
00766_ Acquired 6 Protomatter.
00768_ K-01 Serf cleans the Matter Pump.
00769_ R-06 Scavenger collects Corrupted Lgt. Assault Rifle.
00771_ K-01 Serf cleans the Matter Pump.
00772_ R-06 Scavenger collects Corrupted Aluminum Leg.
00773_ U-05 Engineer builds a Wall.
00774_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
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| ???????????????# """   #u ^        #?????????????? |
| ???????????????# """ =!#      """  #?????????????? |
| ???????????????#   =!! #      """  #?????????????? |
| ???????????????##### ###      """  #?????????????? |
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| ???????????????????????#         ??#?????????????? |
| ???????????????????????#         ????????????????? |
| ???????????????????????#    w    ????????????????? |
| ???????????????????????          ????????????????? |
| ???????????????????????          ????????????????? |
| ???????????????????????          ????????????????? |
| ???????????????????????###+#####?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            200
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                55
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Robots Controlled          1    | .   .   1   .   
  Combat Hostiles          1    | .   .   1   .   
  Allies                   .    | .   .   .   .   
Classes Controlled         1    | .   .   1   .   
Average Host Suspicion     87   | .   .   99  58  
  Unsuspicious Activity    .    | .   .   .   .   
  Returns to Shadow        .    | .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   
Protomatter Created        159  | .   .   81  78  
  Used                     15   | .   .   15  .   
  Decayed                  14   | .   .   14  .   
  Highest Spend            15   | .   .   15  .   
Top 5 Hosts by Kills:
  G-34 Mercenary (-10/Mines: 10)

 Game 
------
Seed              SpreadResetGravjet
  Manual?         0
Play Time         00:12:31
  Cumulative      1213.0 hours
  Start           2022.12.26 @ 11:55:34
  End             2022.12.26 @ 12:05:30
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2022/Polymind
Game No.          806
  Rogue           62
  Adventurer      0
  Explorer        744
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          80
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 99fb4357-e9e9-4de6-b76f-03b18cfac634