Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.29 @ 19:48:00 Player: Horse Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (229) 1145 Value Destroyed (7902) 7902 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (4782) 4782 TOTAL SCORE: 20469 Bonus ------- High Alert Combat Kills 2074 Follower Combat Kills 2014 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -206 Cogmind --------- Core Integrity 444/1000 Matter 153/300 Energy 16/315 System Corruption 8% Temperature Cool (0) Movement Walking (105) Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Experimental Flexi-carbon Leg High-density Centrium Leg > --- UTILITY (10) ----- Large Storage Unit Spectral Analyzer Experimental Target Analyzer > --- WEAPON (2) ------- Long-range Phase Cannon > --- INVENTORY (15) --- High-density Centrium Leg High-density Centrium Leg Advanced Coolant Injector Gravity Neutralizer Experimental Melee Analysis Suite Experimental Melee Analysis Suite Recoil Nullifier Antimissile System Antimissile System Wave Gun Cooled Proton Cannon Enhanced Gauss Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System Large Storage Unit Spectral Analyzer Experimental Target Analyzer Experimental Armor Integrity Analyzer Damper Plating > --- WEAPON ----------- Cooled Proton Cannon Long-range Phase Cannon > --- INVENTORY -------- High-density Centrium Leg High-density Centrium Leg Advanced Coolant Injector Gravity Neutralizer Experimental Melee Analysis Suite Experimental Melee Analysis Suite EM Disruption Field Antimissile System Antimissile System CR-A16's Pointy Stick [Rating: 131] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Experimental Target Analyzer Protection Improved Utility Shielding Weapon Enhanced Autogun Energy Gun Heavy Laser Energy Cannon Heavy Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . Utility 8 | . . . 2 2 . . . . 2 . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 290 | 4 9 12 41 12 19 6 8 . 45 16 18 5 3 1 1 90 Power 21 | 1 . 1 3 . . . 1 . 4 3 1 . . . . 7 Engine 10 | 1 . 1 3 . . . . . 3 . . . . . . 2 Core 4 | . . . . . . . 1 . 1 . . . . . . 2 Reactor 7 | . . . . . . . . . . 3 1 . . . . 3 Propulsion 56 | 2 2 3 10 3 2 1 . . 11 4 6 . . . . 12 Treads 5 | . . 2 1 . . . . . . 2 . . . . . . Leg 38 | . 2 1 9 3 2 1 . . 11 2 . . . . . 7 Wheel 13 | 2 . . . . . . . . . . 6 . . . . 5 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 120 | 1 2 2 18 7 11 2 6 . 15 5 9 4 2 . . 36 Device 72 | . . . 11 3 8 2 . . 8 1 7 3 1 . . 28 Storage 6 | 1 . 1 1 . . . . . . . 1 . . . . 2 Processor 15 | . . . 2 3 . . 6 . 1 2 . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 27 | . 2 1 4 1 3 . . . 6 2 1 1 1 . . 5 Artifact . | . . . . . . . . . . . . . . . . . Weapon 93 | . 5 6 10 2 6 3 1 . 15 4 2 1 1 1 1 35 Energy Gun 6 | . . . . . . . . . 3 . . . . . . 3 Energy Cannon 19 | . . . . . 1 . . . 2 1 . . . . . 15 Ballistic Gun 32 | . 5 5 7 2 3 2 1 . 5 . . 1 . . 1 . Ballistic Cannon 2 | . . . . . 1 . . . . . . . . . . 1 Launcher 25 | . . 1 3 . 1 1 . . 4 2 2 . 1 1 . 9 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 9 | . . . . . . . . . 1 1 . . . . . 7 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 2 1 1 . . 5 . . 2 2 . . . . 10 Corrupted Parts 2 | . . . . . . . . . . . . . . . . 2 System Corruption 4 | . . . . . . . . . . . . . . . . 4 Parts Lost 51 | . . . 6 . 1 . . . 12 4 3 . . . 1 24 Power 6 | . . . 1 . . . . . 3 . . . . . . 2 Propulsion 16 | . . . 4 . . . . . 4 2 1 . . . 1 4 Utility 24 | . . . 1 . 1 . . . 2 2 2 . . . . 16 Weapon 5 | . . . . . . . . . 3 . . . . . . 2 Highest Loss Streak 10 | . . . 4 . 1 . . . 10 3 3 . . . 1 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 95 97 96 100 99 100 99 100 95 68 89 97 99 93 94 85 Engine 4 | . 14 9 8 7 7 7 5 . 2 1 . . . . . 1 Reactor 1 | . . . . . . . . . . 3 6 6 6 6 6 2 Treads 1 | . . 11 1 . . . . . . 11 7 . . . . . Leg 21 | . 24 31 32 30 29 30 30 30 24 2 . . . . . 12 Wheel 4 | . 3 . . . . . . . . . 10 26 26 26 20 9 Device 7 | . . . 8 8 8 7 5 . 1 . 17 11 6 6 6 15 Storage 7 | . 14 11 9 7 7 7 7 7 6 . 5 6 6 6 6 4 Processor 19 | . . . 8 23 16 15 20 38 39 31 26 26 26 26 26 18 Protection 7 | . 10 11 9 5 12 15 11 . 4 4 . 5 12 13 13 4 Energy Cannon 1 | . . . . . 2 . . . . . . . . . . 7 Ballistic Gun 10 | . 28 22 17 15 9 14 15 15 7 . . 4 4 . 5 . Piercing Weapon 1 | . . . . . . . . . 1 4 6 6 6 6 6 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 106 | 10 17 26 46 46 49 43 40 31 46 72 72 50 55 55 55 106 Greatest Support 140 | 20 20 30 49 51 51 56 56 56 80 140 140 52 52 52 52 113 Greatest Overweight (x) 5 | . . . 2 . 1 . . . 2 4 5 . 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 12 15 15 15 15 15 15 5 14 15 15 15 15 14 Most Carried 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 5 6 7 11 14 14 14 14 15 13 5 11 14 15 15 14 12 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 5 15 15 15 15 15 15 Final Carried 15 | 8 8 10 15 15 15 14 15 15 15 5 15 15 15 15 15 13 Class Distribution -------------------- 60% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Matter Collected 6164 | 221 297 586 1161 219 456 146 40 72 991 431 272 78 54 . 63 1077 Remotely 715 | . . . 410 . 83 . . . 222 . . . . . . . Salvage Created 11249 | . 500 699 1798 250 342 99 . . 1564 1472 796 . 133 . 126 3470 Parts 529 | . 34 57 100 10 16 3 . . 106 19 36 . 12 . 6 130 Haulers Intercepted 14 | . 1 2 5 2 . . . . 1 . 1 . . . . 2 Recyclers Shooed 10 | . 1 . . . . . . . 1 . 2 . . . . 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . 15 3 1 6 . . . 6 10 . 5 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 160 | . 10 15 27 2 8 4 . . 26 6 4 . 5 . 7 46 Melee 12 | . . . . . . . . . 6 1 2 . 1 . 1 1 Guns 68 | . 10 14 18 2 4 2 . . 16 1 . . 1 . . . Cannons 14 | . . . . . 1 . . . . . . . . . . 13 AOE 60 | . . 1 9 . 3 2 . . 4 4 2 . 3 . 5 27 Classes Destroyed 20 | . 6 2 2 . 2 . . . 6 1 . . . . . 1 Worker 18 | . . 2 4 1 . . . . 1 . 4 . . . . 6 Builder 10 | . 2 1 4 . . . . . 2 . . . . . . 1 Hauler 14 | . 1 2 5 2 . . . . 1 . 1 . . . . 2 Recycler 14 | . 1 . 4 . . . . . . . 3 . . . . 6 Mechanic 2 | . . . 1 . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . 1 . . . . . . . Watcher 9 | . 1 4 1 . . . . . 1 . 1 . . . . 1 Swarmer 41 | . 4 8 3 . . . . . 8 . 2 . 4 . 5 7 Saboteur 1 | . . . . . . . . . 1 . . . . . . . Grunt 67 | . 6 3 18 1 4 4 . . 9 . . . . . 2 20 Brawler 1 | . . . . . . . . . 1 . . . . . . . Duelist 3 | . . . 1 . . . . . . . . . . . . 2 Protector 2 | . . . . . . . . . . . . . . . . 2 Sentry 17 | . . 4 5 1 2 . . . 1 . 1 . 1 . . 2 Specialist 4 | . . . . . . . . . 1 . . . . . . 3 Hunter 6 | . . . . . 1 . . . 1 . . . . . . 4 Programmer 11 | . . . . . . . . . 4 . 1 . . . . 6 Behemoth 1 | . . . . . 1 . . . . . . . . . . . Compactor 6 | . . . . . . . . . . 6 . . . . . . Fireman 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 12 | . 4 7 10 2 6 4 . . 6 2 4 . 4 . 5 12 Combat Bots Only 9 | . 4 6 5 1 6 4 . . 6 2 2 . 4 . 5 9 Max Kills in Single Turn 6 | . 1 1 4 1 2 2 . . 4 1 2 . 3 . 4 6 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . Exploded 5 | . . 1 2 . 2 2 . . 4 1 1 . 3 . 4 5 Melee 1 | . . . . . . . . . 1 1 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Damage Taken 13120 | . 350 509 1292 128 417 67 . 170 2485 1094 472 18 278 . 314 5526 Core 1695 | . 60 59 211 . 43 . . . 558 127 56 . 25 . . 556 Absorbed by Shields 1191 | . . . . 46 389 64 . 67 625 . . . . . . . Redirected to Shielding 159 | . . . . . 12 . . . . . . . 42 . 49 56 Regen/Repaired (Parts) 648 | . 79 . 207 . . . . . 289 . . . . . . 73 Core Remaining (%) 70 | 100 76 85 61 . . . . 93 . . . . . . 9 . Volleys Fired 525 | . 56 52 91 18 25 6 1 3 92 36 6 . 4 . 7 128 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 1 . 1 . 1 2 Hottest 225 | . 40 50 58 50 123 50 50 50 138 159 36 . 43 . 43 225 Shots Fired 905 | . 112 103 174 36 51 8 2 6 174 47 4 1 4 . 7 176 Gun 660 | . 112 102 163 36 27 4 2 6 158 23 . 1 3 . 2 21 Cannon 162 | . . . . . 22 . . . 12 8 . . . . . 120 Launcher 83 | . . 1 11 . 2 4 . . 4 16 4 . 1 . 5 35 Special . | . . . . . . . . . . . . . . . . . Kinetic 607 | . 112 102 163 36 38 4 2 6 138 . . 1 3 . 2 . Thermal 150 | . . . . . 11 . . . 32 31 . . . . . 76 Explosive 54 | . . 1 11 . 2 4 . . 4 16 4 . 1 . 5 6 Electromagnetic 94 | . . . . . . . . . . . . . . . . 94 Robot Hit Streak 19 | . 10 9 18 19 16 1 . 6 14 13 12 . 13 . 2 9 Robot Miss Streak 5 | . 3 3 3 3 2 2 2 . 4 3 . . 2 . 3 5 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 2 2 2 . 1 . . . 4 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . 1 . . . . . . . Shots Hit Robots 613 | . 71 59 119 21 37 3 . 6 122 39 13 . 4 . 5 114 Core Hits 386 | . 34 27 83 8 19 14 . 1 59 17 12 . 5 . 10 97 Critical Kills 7 | . . . . . . . . . 6 . . . 1 . . . Critical Parts Destroyed 9 | . 1 . 2 . . . . . 5 . . . . . 1 . Critical Strikes 41 | . 1 . 2 . . . . 1 14 7 2 . 2 . 1 11 Burn 9 | . . . . . . . . . 1 7 . . . . . 1 Destroy 17 | . 1 . 2 . . . . 1 11 . . . 1 . 1 . Corrupt 5 | . . . . . . . . . . . . . . . . 5 Impale 10 | . . . . . . . . . 2 . 2 . 1 . . 5 Melee Attacks 124 | . . . . . . . . . 40 1 22 1 4 . 3 53 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 124 | . . . . . . . . . 40 1 22 1 4 . 3 53 Sneak Attacks 17 | . . . . . . . . . 3 . 6 . . . . 8 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 24833 | . 752 1283 3913 412 1076 366 . 92 3185 2365 886 . 368 . 781 9354 Guns 7692 | . 751 1147 2270 412 340 40 . 92 1925 362 . . 46 . 20 287 Cannons 3553 | . . . . . 446 . . . 119 196 . . . . . 2792 Explosions 11076 | . . 136 1643 . 290 326 . . 456 1790 267 . 215 . 689 5264 Melee 2486 | . . . . . . . . . 685 17 619 . 107 . 72 986 Ramming 26 | . 1 . . . . . . . . . . . . . . 25 Kinetic 6998 | . 751 1147 2270 412 570 40 . 92 1650 . . . 46 . 20 . Thermal 5044 | . . . 231 . 216 . . . 394 558 . . . . . 3645 Explosive 7190 | . . 136 1184 . 290 326 . . 456 1790 267 . 215 . 689 1837 Electromagnetic 3089 | . . . 228 . . . . . . . . . . . . 2861 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 2486 | . . . . . . . . . 685 17 619 . 107 . 72 986 Highest Corruption 13 | . 2 4 . 1 1 1 1 1 1 10 13 11 4 4 4 8 Average Corruption 3 | . 2 4 . 1 1 1 1 1 1 8 10 7 4 4 4 4 Corruption Purged 9 | . . . . . . . . . . . 2 7 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 131 | . 3 1 . 1 13 9 2 1 1 13 28 10 8 2 8 31 Message Errors 32 | . 1 . . . 2 2 1 . . 3 9 2 3 1 3 5 Matter Fused 35 | . 1 1 . 1 3 2 . . 1 4 9 2 1 . 1 9 Heat Flow Errors 10 | . . . . . . 1 . 1 . 2 2 . 2 . . 2 Energy Discharges 18 | . 1 . . . 4 2 1 . . 1 1 4 . . 3 1 Parts Rejected 4 | . . . . . . . . . . . . . . . . 4 Data Loss (minor) 16 | . . . . . 2 2 . . . 1 3 1 . 1 1 5 Data Loss (major) 5 | . . . . . 1 . . . . 1 . . 1 . . 2 Misfires 4 | . . . . . 1 . . . . . . 1 . . . 2 Alerts 2 | . . . . . . . . . . . . . 1 . . 1 Misdirections 2 | . . . . . . . . . . . 2 . . . . . Weapon Failures 3 | . . . . . . . . . . 1 2 . . . . . Overload Shots 2 | . . . . . . . . . . . . . . . . 2 Overflow Damage 1043 | . . . 20 . 34 . . . 95 . 162 . 11 . 55 666 Projectiles 55 | . . . . . . . . . . . . . . . . 55 Explosions 541 | . . . 20 . 34 . . . . . . . 11 . 55 421 Melee 447 | . . . . . . . . . 95 . 162 . . . . 190 Knockbacks 1 | . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 968 | . . . . . . . . . . 601 . . 22 . 91 254 Shots 21 | . . . . . . . . . . 10 . . 1 . 2 8 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 2 | . 1 . . . . . . . . . . . . . . 1 Kicked 2 | . 1 . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 442 | . 25 401 38 44 72 227 . 115 288 442 235 . 215 . 253 360 Average Temperature 65 | . 8 70 12 8 15 115 . 38 73 150 125 . 83 . 95 88 Received Heat Transfer 3231 | . 171 177 783 63 90 32 . 18 732 . 36 . 42 . 90 997 Effects 7 | . . 1 . . . . . . . 5 . . . . . 1 Shutdowns 1 | . . . . . . . . . . 1 . . . . . . Energy Bleed 3 | . . 1 . . . . . . . 1 . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 . . . . . . Damage (major) 2 | . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . . . 7 Combat Hostiles 5 | . . . . . . . . . . . . . . . . 5 Parts Fried 22 | . . . . . . . . . . . . . . . . 22 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . 4 . . . . . . 1 Heat Transferred 5769 | . . . 200 . 296 . . . 703 1480 . . . . . 3090 Parts Sabotaged 3 | . . . . . . . . . 3 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 . . . . . . . . . . . . 5 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Peak Influence 2569 | . 215 526 581 294 . . . . 641 268 331 . . . . 2569 Initial 254 | . . 65 172 254 . . . . 60 224 187 . . . . 88 Average 475 | . 89 318 377 169 . . . . 368 227 212 . . . . 1031 Maximum Alert Level 5 | . 1 2 2 1 . . . . 2 1 1 . . . . 5 Low Security (%) 29 | 100 96 24 9 52 . . . . 17 35 45 . . . . 13 Level 1 31 | . 3 46 47 47 . . . . 26 64 54 . . . . 11 Level 2 23 | . . 29 43 . . . . . 56 . . . . . . 13 Level 3 4 | . . . . . . . . . . . . . . . . 19 Level 4 5 | . . . . . . . . . . . . . . . . 21 Level 5 5 | . . . . . . . . . . . . . . . . 21 High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 2 . 2 2 . . . . 13 . 2 . . . . 19 Investigation 6 | . 1 . 1 1 . . . . 3 . . . . . . . Extermination 8 | . . . . 1 . . . . 2 . 1 . . . . 4 Reinforcement 17 | . 1 . 1 . . . . . 6 . 1 . . . . 8 Assault 6 | . . . . . . . . . 2 . . . . . . 4 Garrison 3 | . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . 3 Construction Impeded 3 | . . . 1 . . . . . 1 . . . . . . 1 Haulers Reinforced 5 | . . . . . . . . . 3 . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . 1 . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Distress Signals 17 | . 3 1 3 . . . . . 2 . . . . . . 8 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 273 | . 23 21 32 2 8 4 1 1 43 6 11 1 5 . 3 112 Peak Tracking Total 11 | . 4 4 6 1 5 4 1 1 6 2 3 1 4 . 2 11 Tactical Retreats 14 | . . . 3 . . . . . . . . . . . . 11 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Traps Triggered 5 | . 2 . . 1 . . . . 1 . . . . . . 1 Indirectly 1 | . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 1 . . . . . 1 2 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Machines Disabled 36 | . . . 7 . 1 . . . 2 . . . . . . 26 Max in Single Turn 4 | . . . 4 . 1 . . . 1 . . . . . . 4 Garrison Access 2 | . . . 1 . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Machines Accessed 39 | . 5 4 11 6 . . . . 5 . 2 . . 2 . 4 Terminals 16 | . 3 2 6 4 . . . . 1 . . . . . . . Fabricators 5 | . . . . 1 . . . . 1 . 2 . . . . 1 Repair Stations 5 | . 1 . 2 . . . . . 1 . . . . . . 1 Recycling Units 7 | . 1 1 1 1 . . . . 2 . . . . . . 1 Scanalyzers 2 | . . 1 1 . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . . . 1 Total Hacks 122 | . 12 16 32 16 . . . . 11 . 6 . . 20 . 9 Successful 76 | . 6 9 19 6 . . . . 7 . 4 . . 20 . 5 Failed 46 | . 6 7 13 10 . . . . 4 . 2 . . . . 4 Catastrophic 5 | . 1 . 2 . . . . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 103 | . 4 9 20 8 . . . . 27 . 16 . . . . 19 Terminals 48 | . 8 9 19 11 . . . . 1 . . . . . . . Fabricators 13 | . . . . 3 . . . . 2 . 6 . . . . 2 Repair Stations 15 | . 2 . 6 . . . . . 3 . . . . . . 4 Recycling Units 19 | . 2 5 3 2 . . . . 5 . . . . . . 2 Scanalyzers 5 | . . 2 3 . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . . . 1 Terminal Hacks 32 | . 3 3 5 1 . . . . . . . . . 20 . . Part Schematic 11 | . . . . . . . . . . . . . . 11 . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . . . . . . 3 . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . Terminal Index 2 | . . 1 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . 1 . . . . 2 . 1 . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . Build 2 | . . . . . . . . . 1 . 1 . . . . . Repair Station Hacks 13 | . 2 . 6 . . . . . 2 . . . . . . 3 Scan Component 7 | . 1 . 3 . . . . . 1 . . . . . . 2 Repair 6 | . 1 . 3 . . . . . 1 . . . . . . 1 Recycling Unit Hacks 5 | . . 1 1 1 . . . . 2 . . . . . . . Retrieve Components 5 | . . 1 1 1 . . . . 2 . . . . . . . Scanalyzer 3 | . . 1 2 . . . . . . . . . . . . . Insert Component 2 | . . 1 1 . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 18 | . 1 4 4 3 . . . . 1 . 3 . . . . 2 Terminals 10 | . 1 3 3 3 . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . Botnet 8 | . 1 2 3 2 . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . 3 . . . . 1 Report 1 | . . . . . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . Haulers 2 | . . . . . . . . . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . . 1 1 . . . . . 1 . . . . . . 1 Reject 1 | . . . . . . . . . . . . . . . . 1 Mask 3 | . . 1 1 . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 4 3 9 6 . . . . 3 . 1 . . . . 4 Full Trace Events 5 | . 1 . 1 1 . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . 8 . . . . 11 . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 280 | . . . . . . . . . 152 . 128 . . . . . Total Part Build Rating 16 | . . . . . . . . . . . 16 . . . . . Parts Repaired 6 | . 1 . 3 . . . . . 1 . . . . . . 1 Time 274 | . 26 . 120 . . . . . 50 . . . . . . 78 Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 34 | . . 10 1 4 . . . . 19 . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . 1 1 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Total Allies 16 | . . . . 1 1 . 6 . 1 . 3 . . . . 4 Largest Group 7 | . . . . 1 2 1 7 7 7 . 3 1 . . . 2 Highest-Rated Group 255 | . . . . 40 56 40 255 255 255 . 210 70 . . . 188 Highest-Rated Ally 167 | . . . . 40 40 40 40 40 40 . 70 70 . . . 167 Zionite Dispatches 6 | . . . . . . . . . 2 . 1 . . . . 3 Light 1 | . . . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . 1 . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders 57 | . . . . 2 . . . . 2 . 12 1 11 . 9 20 STAY 2 | . . . . 1 . . . . . . . . . . . 1 FOLLOW 2 | . . . . 1 . . . . . . . . . . . 1 EXPLORE 30 | . . . . . . . . . 1 . 7 1 5 . 5 11 RETURN 23 | . . . . . . . . . 1 . 5 . 6 . 4 7 Ally Attacks 151 | . . . . . 7 . . 11 40 . 26 8 . . . 59 Total Damage 6213 | . . . . . 83 . . 160 1150 . 459 114 . . . 4247 Kills 59 | . . . . . . . . 2 10 . 5 1 . . . 41 Allies Corrupted 4 | . . . . . . . . . 4 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . 1 . 2 . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 1 1 2 1 . . . 2 1 . 1 . Drone Launches 39 | . . . . . . . . . 2 . 9 2 7 . 5 14 Drone Recoveries 34 | . . . . . . . . . 2 . 8 . 6 . 5 13 Decoded 0b10 Intel 82 | . . . . . . . . . 35 3 24 . . . . 20 Traps 10 | . . . . . . . . . 4 . 4 . . . . 2 Emergency Access 3 | . . . . . . . . . . . 1 . . . . 2 Items 60 | . . . . . . . . . 29 2 17 . . . . 12 Machines 6 | . . . . . . . . . . . 2 . . . . 4 Patrols 1 | . . . . . . . . . 1 . . . . . . . Guards 1 | . . . . . . . . . 1 . . . . . . . Exits 1 | . . . . . . . . . . 1 . . . . . . Zionite Intel Received 9 | . . . . . . . . . 5 . 2 . . . . 2 Component Stockpiles 3 | . . . . . . . . . 1 . 1 . . . . 1 Prototype Schematics 1 | . . . . . . . . . 1 . . . . . . . Unaware Analyses 2 | . . . . . . . . . 2 . . . . . . . Active Terminals 1 | . . . . . . . . . 1 . . . . . . . Active Garrisons 2 | . . . . . . . . . . . 1 . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Turns Passed 12212 | 42 749 767 1381 508 1157 786 941 267 1404 361 724 267 374 82 335 2067 Spaces Moved 8039 | 36 484 449 710 359 868 648 817 219 781 150 454 277 311 88 238 1150 Core 4 | 3 . . . . . . . . . 1 . . . . . . Treads 326 | . . . 2 . . . . . . 137 187 . . . . . Legs 5762 | . 388 449 708 359 868 648 817 219 781 12 . . . . . 513 Wheels 1947 | 33 96 . . . . . . . . . 267 277 311 88 238 637 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 103 107 107 107 107 107 120 90 90 90 90 105 95 Average Speed 112 | 77 112 120 134 116 107 107 107 107 118 157 120 90 92 91 107 107 Slowest Speed 260 | 80 120 120 260 122 186 107 107 107 260 250 160 90 105 105 108 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 3 77 32 58 9 98 69 89 47 28 96 24 56 66 75 85 44 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . 2 . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 . . 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . . . . . . . . . . 1 1 . . Scrap Searched 23 | . . . . . 4 12 2 1 . . . 2 1 . 1 . Spaces Dug 66 | . . . . . . . . . 13 . 4 . 18 . 14 17 Terrain Destroyed 589 | . . 7 52 . 20 34 . . 38 122 27 . 18 . 54 217 Melee 28 | . . . . . . . . . 8 . 4 . . . . 16 Projectile 25 | . . . . . 2 . . . 4 1 . . . . . 18 AOE 536 | . . 7 52 . 18 34 . . 26 121 23 . 18 . 54 183 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Total 10138 | 48 587 601 990 428 1045 734 884 248 1043 219 576 292 383 89 303 1668 Wait 912 | . 32 60 111 20 123 67 42 25 64 6 56 3 62 . 53 188 Move 8024 | 35 483 448 709 358 867 647 816 218 781 149 453 276 310 87 237 1150 Hop . | . . . . . . . . . . . . . . . . . Pick Up 120 | 9 3 11 21 6 2 3 6 1 11 3 11 4 . . 1 28 Fast Attach 84 | 3 2 4 8 1 2 . 6 . 10 12 8 . 1 1 . 26 Attach 47 | 1 2 2 7 2 1 . 1 . 10 3 6 1 . . 1 10 Detach 22 | . . 2 . 1 . . 3 . 1 4 3 . . . . 8 Swap 159 | . 5 6 26 9 16 6 1 . 25 1 4 4 2 . . 54 Drop 104 | . 3 16 17 7 2 5 8 1 7 4 7 3 . 1 1 22 Fire 525 | . 56 52 91 18 25 6 1 3 92 36 6 . 4 . 7 128 Melee 124 | . . . . . . . . . 40 1 22 1 4 . 3 53 Ram . | . . . . . . . . . . . . . . . . . Kick 2 | . 1 . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 15 | . . . . 6 7 . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 10) 570 | -10/Materials | Repaired Lgt. Armor Plating? 792 | -10/Materials | Entered another Materials area 792 | -9/Materials | Evolved 2 slots: Propulsion x2 1555 | -9/Materials | Discovered new exit (range 4) 1559 | -9/Materials | Entered another Materials area 1559 | -8/Materials | Evolved 2 slots: Utility x2 2072 | -8/Materials | Lost 4 parts (3n1u) 2272 | -8/Materials | Repaired Kinecellerator? 2354 | -8/Materials | Repaired Minigun 2414 | -8/Materials | Repaired Minigun 2497 | -8/Materials | Build established: Scavenger-Mutant 2822 | -8/Materials | Discovered new exit (range 9) 2932 | -8/Materials | Identified exit to Factory 2940 | -8/Materials | Entered Factory 2940 | -7/Factory | Evolved 2 slots: Utility x2 3185 | -7/Factory | Discovered new exit (range 16) 3443 | -7/Factory | Identified exit to Lower Caves 3448 | -7/Factory | Entered Lower Caves 3448 | -7/Lower Caves | Accompanied by 1 ally 3741 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3797 | -7/Lower Caves | Identified exit to Lower Caves 3946 | -7/Lower Caves | Build established: Mutant 3990 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4140 | -7/Lower Caves | Spotted B-75 Beast 4193 | -7/Lower Caves | Destroyed B-75 Beast 4605 | -7/Lower Caves | Entered another Lower Caves area 4605 | -7/Lower Caves | Accompanied by 1 ally 4657 | -7/Lower Caves | Discovered new exit (range 9) 4665 | -7/Lower Caves | Identified exit to Factory 4729 | -7/Lower Caves | Learned 4 Factory zone layouts 5312 | -7/Lower Caves | Discovered new exit (range 8) 5329 | -7/Lower Caves | Identified exit to Zion 5391 | -7/Lower Caves | Entered Zion 5391 | -7/Zion | Accompanied by 1 ally 5427 | -7/Zion | Found CR-A16's Pointy Stick 5470 | -7/Zion | Gained Derelict followers 5478 | -7/Zion | Discovered new exit (range 8) 5486 | -7/Zion | Identified exit to Proximity Caves 5639 | -7/Zion | Received a hallucinogenic algorithm 5793 | -7/Zion | Given A8's code to call for help 5805 | -7/Zion | Learned Factory emergency access door positions 5826 | -7/Zion | Learned Factory security intel 5877 | -7/Zion | Learned location of Warlord (-4) 5927 | -7/Zion | Imprinted 5929 | -7/Zion | Declared Zion's savior 6069 | -7/Zion | Learned location of Extension (-4) 6084 | -7/Zion | Found Prototype Processor 6084 | -7/Zion | Identified Exp. Targeting Computer 6088 | -7/Zion | Found Prototype Processor 6088 | -7/Zion | Identified Exp. Armor Integrity Analyzer 6091 | -7/Zion | Found Prototype Processor 6091 | -7/Zion | Identified Exp. Core Analyzer 6101 | -7/Zion | Found Prototype Processor 6101 | -7/Zion | Identified Exp. Target Analyzer 6106 | -7/Zion | Found Prototype Processor 6119 | -7/Zion | Found Prototype Processor 6332 | -7/Zion | Entered Proximity Caves 6332 | -6/Proximity Caves | Accompanied by 7 allies 6332 | -6/Proximity Caves | Learned 8 Factory zone layouts 6379 | -6/Proximity Caves | Spotted B-75 Beast 6391 | -6/Proximity Caves | Allies destroyed B-75 Beast 6564 | -6/Proximity Caves | Discovered exit to Factory (range 14) 6599 | -6/Proximity Caves | Entered Factory 6599 | -6/Factory | Accompanied by 7 allies 6599 | -6/Factory | Evolved 2 slots: Utility x2 6600 | -6/Factory | Identified exit to Lower Caves 6660 | -6/Factory | Retrieved Zion intel report: Active Terminals 6683 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6684 | -6/Factory | Zion Recon squad teleported in 6752 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7217 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7218 | -6/Factory | Zion Explosive Resupply teleported in 7299 | -6/Factory | First assault squad dispatched 7486 | -6/Factory | Lost 10 parts (2p3n2u3w) 7802 | -6/Factory | Build established: Scavenger-Mutant 7815 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7836 | -6/Factory | Core integrity fell below 50% 7839 | -6/Factory | Repaired Lyr. Medium Armor Plating? 7848 | -6/Factory | Terminal network hard line cut 7857 | -6/Factory | Discovered new exit (range 24) 7978 | -6/Factory | Cargo convoy interrupted 8003 | -6/Factory | Sucked down chute 8003 | -6/Factory | Entered Waste 8008 | -6/Waste | Spotted C-40 Crusher 8018 | -6/Waste | EMP discharged 8033 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8036 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8039 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8042 | -6/Waste | Destroyed C-40 Crusher 8068 | -6/Waste | Spotted C-40 Crusher 8069 | -6/Waste | Identified Exp. Melee Analysis Suite 8070 | -6/Waste | Lost 3 parts (2n1u) 8072 | -6/Waste | Identified Spectral Analyzer 8093 | -6/Waste | Core integrity fell below 20% 8095 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8098 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8101 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8102 | -6/Waste | Destroyed C-40 Crusher 8114 | -6/Waste | Found Damper Plating 8118 | -6/Waste | EMP discharged 8170 | -6/Waste | Spotted C-40 Crusher 8176 | -6/Waste | Destroyed C-40 Crusher 8197 | -6/Waste | Spotted C-40 Crusher 8212 | -6/Waste | Spotted C-40 Crusher 8217 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8218 | -6/Waste | EMP discharged 8219 | -6/Waste | Destroyed C-40 Crusher 8223 | -6/Waste | Destroyed C-40 Crusher 8251 | -6/Waste | Spotted C-40 Crusher 8256 | -6/Waste | Destroyed C-40 Crusher 8258 | -6/Waste | Identified exit to Factory 8268 | -6/Waste | Found Damper Plating 8318 | -6/Waste | EMP discharged 8318 | -6/Waste | System corruption reached 10% 8364 | -6/Waste | Entered Factory 8476 | -6/Factory | Retrieved Zion intel report: Active Garrisons 8713 | -6/Factory | Fabricated Antimissile System (x2) 8799 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8943 | -6/Factory | Zion Light squad teleported in 8959 | -6/Factory | Found Prototype Protection 8959 | -6/Factory | Identified Zio. Weapon Casing 8982 | -6/Factory | Lost 3 parts (1n2u) 9002 | -6/Factory | Discovered exit to Lower Caves (range 30) 9088 | -6/Factory | Entered Lower Caves 9088 | -6/Lower Caves | Accompanied by 1 ally 9099 | -6/Lower Caves | Identified exit to Lower Caves 9109 | -6/Lower Caves | Learned Factory stockpile data 9126 | -6/Lower Caves | Encountered a Warlord checkpoint 9355 | -6/Lower Caves | Entered another Lower Caves area 9355 | -6/Lower Caves | Accompanied by 1 ally 9501 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9536 | -6/Lower Caves | Identified exit to Factory 9722 | -6/Lower Caves | Discovered new exit (range 7) 9723 | -6/Lower Caves | Spotted B-75 Beast 9729 | -6/Lower Caves | Entered Data Miner 9730 | -6/Data Miner | Discovered new exit (range 7) 9740 | -6/Data Miner | Met Data Miner 9779 | -6/Data Miner | Received God Mode back door access code from Data Miner 9811 | -6/Data Miner | Entered Proximity Caves 9841 | -5/Proximity Caves | Learned Factory garrison access intel 10070 | -5/Proximity Caves | Discovered exit to Factory (range 15) 10146 | -5/Proximity Caves | Entered Factory 10146 | -5/Factory | Evolved 2 slots: Utility x2 10148 | -5/Factory | Loaded intel: 4 garrison access locations 10269 | -5/Factory | Lost 3 parts (1n2u) 10387 | -5/Factory | Lost 3 parts (3u) 10461 | -5/Factory | Destroyed 9 combat bots 10587 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 10588 | -5/Factory | Zion hero teleported in (P1-3CE) 10707 | -5/Factory | Garrison activated, responded to threat 11126 | -5/Factory | Build established: Mutant 11126 | -5/Factory | Cargo convoy interrupted 11127 | -5/Factory | Zion Demo squad teleported in 11154 | -5/Factory | Incoming assault squad redirected 11190 | -5/Factory | Lost 4 parts (1p2n1u) 11263 | -5/Factory | Found Prototype Processor 11265 | -5/Factory | Found Prototype Processor 11271 | -5/Factory | Identified Exp. Terrain Scan Processor (x2) 11300 | -5/Factory | Found Exp. Melee Analysis Suite 11302 | -5/Factory | Found Exp. Melee Analysis Suite 11346 | -5/Factory | First assault squad dispatched 11352 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11353 | -5/Factory | Zion Defense Resupply teleported in 11364 | -5/Factory | Terminal network hard line cut 11382 | -5/Factory | Incoming assault squad redirected 11647 | -5/Factory | Repaired Broken Hvy. Shock Bomb Launcher 11782 | -5/Factory | Incoming assault squad redirected 11898 | -5/Factory | Discovered new exit (range 23) 12209 | -5/Factory | Core integrity fell below 50% 12213 | -5/Factory | Self-destructed Last Messages --------------- 12173_ System corrupted: Matter fused (-10). 12189_ Acquired Corrupted Neutrino Core. 12189_ Integrated Corrupted Neutrino Core (+1). 12189_ Corrupted Neutrino Core temporarily disabled. 12190_ System corrupted: Exp. Flexi-carbon Leg rejected. 12192_ Adv. Cooling System destroyed. 12193_ Exp. Power Amplifier destroyed. 12198_ Hvy. Shock Bomb Launcher destroyed. 12198_ Fusion Modulator explodes. 12198_ Destroyed Lgt. Deuterium Engine. 12198_ Destroyed Wheel. 12198_ G-67 Veteran destroyed. 12198_ Fusion Modulator explodes. 12198_ M-28 Smith destroyed. 12198_ G-50 Soldier misfires. 12204_ X-67 Chaingunner heat short circuits Hvy. Machine Gun. 12206_ System corrupted: Component data lost. 12206_ Exp. Flexi-carbon Leg destroyed. 12210_ G-50 Soldier IFF system glitched. 12211_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ???????# < "| #?? | | ???????+ ^ # #?? | | ???????# # #?? | | ???????# ^ # ! #?? | | ???????# [ # #?? | | ???????# % ########### #####+#########?? | | ???????? # # #?# ######### | | ?????????? # # ### | | ???????????? /=! # # | | ?????????????#%[* # # ### | | ?????????????#!% # # #?# ######### | | ?????????????# [% [# # #?#######???????? | | ?????????????# = # + #???????????????? | | ?????????????# # # #???? ??????????? | | ?????????????##### # # # #??? ??? "????? | | ????????????????##= %= % # #??" "????? | | ????????????????# [! # #?"Y "????? | | ??????????????????# # # + "" * "????? | | ??????????????????# ######; ; "" ?????? | | ??????????????????# %/" g ???????? | | ??????????????????# ###; ;; ;;;;##????????? | | ??????????????????# ##;xg % ; #????????? | | ??????????????????# ##; ;##????????? | | ??????????????????# # ; x% ; #????????? | | ??????????????????#######;% = ; #????????? | | ????????????????????????#@ = ; #????????? | | ????????????????????????##;;;; ;;;;#?????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 100 Energy Generation 35 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 60 Additional Mass Support 12 EM Shielding 3 Armor Coverage 1600 Resistance: EX 50 Resistance: EM 90 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 55 Melee Accuracy 12 Target Analysis 10 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Salvage Targeting 4 Item Schematics ----------------- Hvy. Deuterium Engine | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Antimissile System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterZioniteInterrupter Manual? 0 Play Time 02:51:09 Cumulative 968.2 hours Start 2022.11.29 @ 12:19:33 End 2022.11.29 @ 19:48:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 382 Rogue 382 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14ae6cd6-c7d2-4cde-8f63-e954bf4ddcc9