Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 21:09:01 Player: VR-DUX Result: Destroyed by YI-G7F(h) with Bolt Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (88) 440 Value Destroyed (2180) 2180 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (538) 538 TOTAL SCORE: 4978 Bonus ------- High Alert Combat Kills 137 Follower Combat Kills 101 Registered with UFD 300 Cogmind --------- Core Integrity 0/400 Matter 266/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Scraptown Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Light Treads Compact Wheel Improved Flight Unit Improved Flight Unit Medium Storage Unit Sensor Array Light Armor Plating Improved Assault Rifle High-powered Shotgun Improved Grenade Launcher Flail Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Signal Interpreter > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Compact Wheel Improved Flight Unit Improved Flight Unit Medium Storage Unit High-capacity Matter Pod Sensor Array Light Armor Plating Hardened Light Armor Plating Improved Assault Rifle High-powered Shotgun Improved Grenade Launcher Improved Grenade Launcher Flail [Rating: 19] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 86 | . 13 3 30 33 2 5 Power 9 | . 1 1 4 3 . . Engine 9 | . 1 1 4 3 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | . 2 . 5 14 1 . Treads 20 | . 1 . 5 13 1 . Leg . | . . . . . . . Wheel 1 | . 1 . . . . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 11 | . 4 . 5 2 . . Device 6 | . 2 . 3 1 . . Storage 3 | . 2 . . 1 . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 44 | . 6 2 16 14 1 5 Energy Gun 3 | . 2 . . 1 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 28 | . 4 1 10 8 1 4 Ballistic Cannon 2 | . . 1 1 . . . Launcher 5 | . . . 3 2 . . Special Weapon . | . . . . . . . Impact Weapon 5 | . . . 2 2 . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . 6 . . Parts Lost 5 | . . . 2 1 . 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 1 | . . . . . . 1 Weapon 2 | . . . 1 1 . . Highest Loss Streak 2 | . . . 1 1 . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 99 100 98 99 100 77 Engine 11 | . 14 14 11 11 11 11 Treads 25 | . 12 14 21 25 33 32 Wheel 5 | . 12 14 11 7 . . Device 11 | . 13 14 11 10 11 11 Storage 11 | . 14 14 11 11 11 11 Processor 8 | . . . 7 11 11 11 Energy Gun 1 | . 10 1 . . . . Ballistic Gun 11 | . 17 15 18 18 12 . Ballistic Cannon 1 | . . 11 1 . . . Impact Weapon 2 | . . . 1 2 9 . Peak Build Rating 19 | 6 9 9 14 18 19 18 Average Rating 13 | 6 8 8 12 16 18 13 On Entrance 11 | 6 6 8 9 14 17 18 Naked Turns . | . . . . . . . Heaviest Build 38 | 11 29 29 35 38 35 35 Greatest Support 63 | 20 20 20 20 60 63 63 Greatest Overweight (x) 10 | . 1 1 2 10 . . Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 14 Average Carried 14 | 5 11 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 5 14 15 15 15 12 12 Class Distribution -------------------- 75% | Mutant 20% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 2554 | 203 405 63 894 877 52 60 Remotely . | . . . . . . . Salvage Created 3040 | 109 458 63 991 1247 66 106 Parts 203 | 4 36 7 67 81 2 6 Haulers Intercepted 6 | . . . 2 4 . . Recyclers Shooed 4 | . 1 1 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 61 | . 11 3 20 24 1 2 Guns 49 | . 11 3 13 19 1 2 Cannons 1 | . . . 1 . . . AOE 11 | . . . 6 5 . . Classes Destroyed 13 | 2 4 . 6 . . 1 Worker 7 | . . . 4 3 . . Builder 3 | . 1 1 . . 1 . Tunneler 1 | 1 . . . . . . Hauler 6 | . . . 2 4 . . Recycler 4 | 1 1 . 1 1 . . Operator 1 | . . . 1 . . . Watcher 5 | . 2 . 2 1 . . Swarmer 15 | . 6 3 2 4 . . Grunt 27 | . 5 . 9 13 . . Brawler 1 | . . . 1 . . . Duelist 3 | . . . 2 . 1 . Sentry 13 | . . . 6 7 . . Explorer 2 | . . . . . . 2 Best Kill Streak 10 | 2 4 3 10 6 1 2 Combat Bots Only 5 | . 4 3 5 5 1 2 Max Kills in Single Turn 4 | 1 2 2 3 4 1 1 Gunslinging 1 | . 1 1 . . . . Exploded 3 | . . . 2 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 311 | . 58 11 85 105 1 51 Missed 89 | . 15 3 24 36 . 11 Damage Taken 2851 | . 411 69 827 947 34 563 Core 516 | . 94 15 108 134 . 165 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 . 56 . . . . Volleys Fired 204 | 3 38 12 56 84 2 9 Largest 2 | 2 2 2 2 2 2 2 Hottest 63 | 60 63 55 58 59 46 46 Shots Fired 391 | 6 76 24 100 163 4 18 Gun 367 | 6 76 17 85 161 4 18 Cannon 15 | . . 7 8 . . . Launcher 9 | . . . 7 2 . . Special . | . . . . . . . Kinetic 357 | 3 54 24 93 161 4 18 Thermal . | . . . . . . . Explosive 9 | . . . 7 2 . . Electromagnetic 25 | 3 22 . . . . . Robot Hit Streak 19 | 3 7 5 12 19 3 15 Robot Miss Streak 5 | 1 5 3 5 4 1 1 Penetration Max . | . . . . . . . Secondary Targets 10 | . 5 1 3 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 250 | 3 43 11 64 111 3 15 Core Hits 132 | 3 22 4 49 48 1 5 Critical Kills 4 | . . . 3 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 5 | . . . 3 2 . . Destroy 5 | . . . 3 2 . . Melee Attacks 19 | . . . 9 7 2 1 Impact 19 | . . . 9 7 2 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4881 | 31 704 145 1621 2035 140 205 Guns 3747 | 31 659 129 989 1701 33 205 Cannons 102 | . . 16 86 . . . Explosions 920 | . 45 . 546 329 . . Melee 107 | . . . . . 107 . Ramming 5 | . . . . 5 . . Kinetic 3601 | 6 436 145 1075 1701 33 205 Thermal 45 | . 45 . . . . . Explosive 875 | . . . 546 329 . . Electromagnetic 248 | 25 223 . . . . . Impact 107 | . . . . . 107 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 88 | . . . 1 . 87 . Projectiles . | . . . . . . . Explosions 1 | . . . 1 . . . Melee 87 | . . . . . 87 . Knockbacks 2 | . . . 1 . 1 . Impact 1 | . . . . . 1 . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 36 | 20 36 . 9 33 . 29 Average Temperature 11 | 15 18 . 2 10 . 8 Received Heat Transfer 1024 | . 120 . 216 483 . 205 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions 3 | . . . . . 3 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . 50 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Peak Influence 811 | 10 301 75 379 811 272 . Initial 272 | . 6 19 29 139 272 . Average 217 | 8 141 18 187 504 96 . Maximum Alert Level 3 | . 1 . 1 3 1 . Low Security (%) 58 | 100 81 100 56 13 73 . Level 1 26 | . 18 . 43 20 26 . Level 2 9 | . . . . 42 . . Level 3 5 | . . . . 23 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . . 6 . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . 2 . . Assault . | . . . . . . . Garrison 4 | . . . . 4 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 8 | . 1 . 2 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 18 3 31 35 3 4 Peak Tracking Total 7 | . 5 3 7 5 2 4 Tactical Retreats 5 | . . . 2 2 1 . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled 7 | . . . 1 6 . . Max in Single Turn 1 | . . . 1 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 18 | . 5 . 5 4 2 2 Terminals 14 | . 5 . 5 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 49 | . 13 . 11 6 6 13 Successful 30 | . 6 . 4 4 3 13 Failed 19 | . 7 . 7 2 3 . Catastrophic 4 | . 2 . 2 . . . Database Lockouts . | . . . . . . . Manual 21 | . 7 . 11 1 2 . Terminals 31 | . 13 . 11 4 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 25 | . 6 . 1 3 2 13 Record 13 | . . . . . . 13 Robot Analysis 3 | . 3 . . . . . Open Door 2 | . . . . 2 . . Branch Access Points 4 | . 1 . 1 1 1 . Unreport Threat 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 4 | . . . 3 . 1 . Terminals 4 | . . . 3 . 1 . Track 1 | . . . 1 . . . Botnet 3 | . . . 2 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 5 . 4 1 2 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 3 . Highest-Rated Group 88 | . . . . 88 24 . Highest-Rated Ally 16 | . . . . 16 8 . Total Orders . | . . . . . . . Ally Attacks 18 | . . . . 7 11 . Total Damage 123 | . . . . 67 56 . Kills 3 | . . . . 2 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 7426 | 23 810 535 1523 1200 1045 2290 Spaces Moved 3717 | 12 314 225 622 492 644 1408 Core 1 | . . . . 1 . . Treads 3330 | . 248 187 434 409 644 1408 Legs 78 | 12 66 . . . . . Wheels 308 | . . 38 188 82 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 115 | 120 120 115 115 115 160 160 Average Speed 177 | 120 211 218 204 173 160 160 Slowest Speed 550 | 120 240 240 240 550 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 2 59 38 53 73 98 68 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 3 . . . . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 9 | . . . 7 . 1 1 Terrain Destroyed 107 | . 5 . 80 20 1 1 Melee 9 | . . . 7 . 1 1 Projectile . | . . . . . . . AOE 98 | . 5 . 73 20 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 4149 | 15 382 243 763 666 653 1427 Wait 6 | . 1 . 5 . . . Move 3711 | 11 313 224 621 491 643 1408 Hop . | . . . . . . . Pick Up 42 | . 10 2 19 11 . . Fast Attach 32 | . 5 1 6 19 1 . Attach 17 | . 1 . 9 3 . 4 Detach 6 | . 1 . 1 . . 4 Swap 37 | . 7 2 15 11 1 1 Drop 66 | 1 6 2 22 31 4 . Fire 204 | 3 38 12 56 84 2 9 Melee 19 | . . . 9 7 2 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis 8 | . . . . 8 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 24 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 601 | -10/Materials | Discovered new exit (range 16) 783 | -10/Materials | Identified exit to Mines 834 | -10/Materials | Entered Mines 906 | -10/Mines | Discovered new exit (range 12) 1006 | -10/Mines | Discovered new exit (range 16) 1027 | -10/Mines | Learned location of Storage (-9) 1033 | -10/Mines | Learned location of Mines (-9) 1126 | -10/Mines | Discovered new exit (range 10) 1201 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1369 | -10/Mines | Entered Materials 1369 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1434 | -9/Materials | Discovered new exit (range 13) 1473 | -9/Materials | Discovered new exit (range 6) 1554 | -9/Materials | Discovered new exit (range 7) 2085 | -9/Materials | Build established: Scavenger-Mutant 2380 | -9/Materials | Identified exit to Mines 2380 | -9/Materials | Identified exit to Storage 2389 | -9/Materials | Discovered new exit (range 15) 2445 | -9/Materials | Identified exit to Materials 2892 | -9/Materials | Entered Storage 3245 | -9/Storage | Core integrity fell below 50% 3348 | -9/Storage | Garrison activated, responded to threat 3566 | -9/Storage | Garrison activated, responded to threat 3634 | -9/Storage | Discovered exit to Materials (range 9) 3711 | -9/Storage | Identified exit to Recycling 3762 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3962 | -9/Storage | Used back door to open Recycling access 4069 | -9/Storage | Build established: Commander-Mutant 4092 | -9/Storage | Entered Recycling 4092 | -9/Recycling | Accompanied by 3 allies 4432 | -9/Recycling | Discovered new exit (range 16) 4444 | -9/Recycling | Build established: Mutant 4454 | -9/Recycling | Identified exit to Factory 5096 | -9/Recycling | Scanned before Scraplab entrance 5116 | -9/Recycling | Discovered new exit (range 11) 5121 | -9/Recycling | Entered Scraplab 5136 | -9/Recycling | Identified exit to Scraptown 5137 | -9/Recycling | Entered Scraptown 5332 | -9/Scraptown | Visited Symbiants 5383 | -9/Scraptown | Visited CPS Storage 5423 | -9/Scraptown | Visited TADAMA 6004 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6028 | -9/Scraptown | Visited UFD Registry 6052 | -9/Scraptown | Visited Assassins FH 6095 | -9/Scraptown | Visited Awakened 6210 | -9/Scraptown | Discovered new exit (range 5) 6215 | -9/Scraptown | Identified exit to Factory 6375 | -9/Scraptown | Visited The Evicted 6497 | -9/Scraptown | Visited Shadow of the Wyrm 7214 | -9/Scraptown | Registered with UFD as "Pulsecoil" 7345 | -9/Scraptown | Visited Cartography Club 7381 | -9/Scraptown | Attacked by Scraptown defenders 7404 | -9/Scraptown | Core integrity fell below 20% 7427 | -9/Scraptown | Destroyed by YI-G7F(h) with Bolt Gun Last Messages --------------- 07411_ TL-LXT(j) heat spikes uncontrollably. 07411_ 63-LLN(x) destroyed. 07411_ Penetrated by Bolt. 07414_ TL-LXT(j) heat short circuits Mak. Microdissipator Network. 07414_ GK-RDG(x) destroyed. 07414_ Switching to secondary target: TL-LXT(j). 07417_ Acquired 60 matter. 07418_ TL-LXT(j) overheating. 07419_ TL-LXT(j) heat spikes uncontrollably. 07419_ TL-LXT(j) overheating. 07419_ Penetrated by Bolt. 07420_ TL-LXT(j) overheating. 07422_ Penetrated by Bolt. 07422_ TL-LXT(j) overheating. 07424_ Structural Scanner destroyed. 07424_ Penetrated by Bolt. 07425_ TL-LXT(j) overheating. 07427_ TL-LXT(j) heat damages Ovr. Pulse Rifle. 07427_ Penetrated by Bolt. 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"????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryWeldingSaw Manual? 0 Play Time 01:07:18 Cumulative 252.3 hours Start 2024.08.29 @ 19:50:44 End 2024.08.29 @ 21:09:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 7 Types 4/1/2/0/0/0/0/0/0 Lore% 43 Gallery% 56 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 58x39 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 110eb185-5343-42a1-b8a1-80fc21379b76