Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.04 @ 23:42:37 Player: Chair Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (203) 1015 Value Destroyed (8418) 8418 Prototype IDs (19) 380 Alien Tech Used (3) 600 Bonus (257) 257 TOTAL SCORE: 17070 Bonus ------- High Alert Combat Kills 216 Follower Combat Kills 41 Cogmind --------- Core Integrity 0/1450 Matter 224/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Energy Well (350) Advanced Weapon Cycler Core Stripper Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System Advanced Cooling System Huge Storage Unit Energy Well Core Analyzer Advanced Transmission Jammer Improved Phase Shifter > --- WEAPON ----------- Gatling Laser Gatling Laser Quantum Rifle Core Stripper > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Flexi-carbon Leg Improved Thunder Leg High-density Centrium Wheel Advanced Cooling System Experimental Coolant Injector High-capacity Storage Unit Energy Well Advanced Weapon Cycler Improved Shock Absorption System Terrabomb Improved Spread Laser Plasma Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Railgun Heavy Shock Bomb Launcher Hellfire Missile Launcher Powered Hammer Core Stripper [Rating: 180] Favorites ----------- Power Light Antimatter Reactor Engine Heavy Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel High-density Centrium Wheel Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Hackware System Shield Protection Layered Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Launcher Hellfire Missile Launcher Impact Weapon Core Stripper Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Res Slots Evolved 16 | . . . 2 . 2 2 2 2 2 2 . 2 Power 2 | . . . . . . . . 1 . . . 1 Propulsion 5 | . . . 1 . 1 1 1 . 1 . . . Utility 6 | . . . . . 1 . 1 1 . 2 . 1 Weapon 3 | . . . 1 . . 1 . . 1 . . . Parts Attached 164 | 8 8 . 7 . 23 23 16 2 4 38 23 12 Power 18 | 1 1 . 1 . . 2 1 1 . 6 2 3 Engine 6 | 1 1 . 1 . . 1 . 1 . 1 . . Core 1 | . . . . . . 1 . . . . . . Reactor 11 | . . . . . . . 1 . . 5 2 3 Propulsion 46 | 3 1 . 1 . 6 6 9 . 1 8 7 4 Treads 2 | 2 . . . . . . . . . . . . Leg 43 | 1 1 . 1 . 6 6 9 . 1 7 7 4 Wheel 1 | . . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 46 | 1 2 . 1 . 8 5 3 1 . 15 5 5 Device 21 | . . . 1 . 1 2 1 . . 10 2 4 Storage 7 | 1 1 . . . 1 . . 1 . 1 1 1 Processor 6 | . . . . . 1 . . . . 3 2 . Hackware 1 | . . . . . 1 . . . . . . . Protection 11 | . 1 . . . 4 3 2 . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 54 | 3 4 . 4 . 9 10 3 . 3 9 9 . Energy Gun 27 | 2 2 . 3 . 2 5 2 . 3 3 5 . Energy Cannon 2 | . . . . . 2 . . . . . . . Ballistic Gun 16 | 1 . . . . 3 5 1 . . 4 2 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . . 2 . . . . 1 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . 2 . 1 . . . . . . 1 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 2 . 5 3 1 . 1 5 3 1 Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 7 | . . . . . . . . . . . 7 . Parts Lost 67 | . 1 . . 1 3 . 4 . . 20 13 25 Power 8 | . . . . . . . . . . 4 1 3 Propulsion 28 | . 1 . . . . . 3 . . 8 5 11 Utility 13 | . . . . 1 1 . 1 . . 4 . 6 Weapon 18 | . . . . . 2 . . . . 4 7 5 Highest Loss Streak 25 | . 1 . . 1 2 . 2 . . 7 7 25 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Backups 14 | 2 6 10 9 9 13 14 13 15 16 19 18 19 Power . | . . . . . . 1 1 . 1 . 1 1 Propulsion 2 | 1 2 4 3 2 2 2 1 2 1 1 1 2 Utility 4 | . . 1 1 1 3 6 6 5 6 7 6 5 Weapon 6 | . 3 5 4 5 7 5 4 7 7 10 6 8 Tool/Special . | . . . . . . . . . . . . . Unused Backups 34 | . . . 3 1 4 6 3 . . 5 2 10 Power 4 | . . . . . . . . . . . . 4 Propulsion 4 | . . . 2 1 1 . . . . . . . Utility 10 | . . . . . 1 5 2 . . 2 . . Weapon 16 | . . . 1 . 2 1 1 . . 3 2 6 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 89 100 97 98 97 99 99 99 99 93 94 75 Engine 5 | . 14 14 11 11 9 4 2 4 5 2 . . Reactor 3 | . . . . . . . 3 5 5 5 8 10 Leg 30 | . 14 28 30 33 35 37 39 35 35 27 28 23 Device 8 | . . . . 1 5 3 9 11 10 15 14 15 Storage 7 | . 17 14 11 11 9 7 6 5 5 4 8 6 Processor 3 | . . . . . 4 . . . . 5 9 4 Protection 6 | . 2 14 10 8 6 11 9 11 10 5 . . Energy Gun 15 | . 11 28 25 33 14 7 20 17 24 16 14 9 Ballistic Gun 7 | . 5 . . . 7 21 5 5 1 5 6 . Impact Weapon 1 | . 11 . 7 . . . . . . . . 3 Peak Build Rating 180 | 6 8 8 18 18 30 46 65 74 90 133 160 180 Average Rating 67 | 5 6 8 10 17 24 39 57 73 85 106 133 140 On Entrance 50 | . 6 8 8 17 18 29 46 65 74 87 133 160 Naked Turns 108 | . . . . . . . . . . . . 108 Heaviest Build 174 | 12 24 22 30 30 46 67 74 89 95 103 117 174 Greatest Support 182 | 40 40 20 30 30 50 63 98 98 116 158 182 174 Greatest Overweight (x) 4 | . 1 1 1 . 1 1 . . . 1 1 4 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 15 15 15 20 20 20 20 25 Average Capacity 16 | 7 9 10 10 10 14 15 15 18 20 20 20 21 Most Carried 25 | 3 10 10 10 10 15 15 15 16 20 20 20 25 Average Carried 14 | 2 6 10 9 9 13 14 13 15 16 19 18 20 Final Capacity 20 | 8 10 10 10 10 15 15 15 20 20 20 20 5 Final Carried 20 | 3 10 10 10 9 15 14 15 16 18 20 20 5 Class Distribution -------------------- 36% | Scavenger-Tank 29% | Scavenger-Gunner 17% | Mutant 8% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -9/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Res Matter Collected 4556 | 288 69 . 98 12 549 537 630 92 . 1440 732 109 Remotely . | . . . . . . . . . . . . . Salvage Created 9915 | 90 552 . 420 481 1449 998 875 240 . 2229 1957 624 Parts 436 | 2 21 . 28 31 66 55 34 10 . 77 80 32 Haulers Intercepted 16 | . 2 . 4 . 2 5 2 . . . 1 . Recyclers Shooed 8 | . 1 . 1 . 1 . 1 1 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Res Combat Hostiles Destroyed 144 | . 8 . 6 12 24 9 15 5 . 35 20 10 Melee 5 | . 1 . . . . . . . . . . 4 Guns 101 | . 2 . 5 11 15 9 12 5 . 21 17 4 Cannons 1 | . . . . . 1 . . . . . . . AOE 25 | . 4 . 1 1 5 . 3 . . 9 . 2 Classes Destroyed 16 | 1 2 . 2 . 5 3 . . . 1 1 1 Worker 16 | . . . . . 5 3 . . . 3 4 1 Builder 3 | . . . 1 . . . . . . 2 . . Tunneler 3 | . . . . . . 1 . . . 1 . 1 Hauler 16 | . 2 . 4 . 2 5 2 . . . 1 . Recycler 16 | 1 3 . . . 2 2 1 . . 2 4 1 Mechanic 1 | . . . . . 1 . . . . . . . Watcher 2 | . . . . . . 1 . . . 1 . . Swarmer 25 | . . . 3 3 4 . 3 . . 2 5 5 Grunt 62 | . 8 . 3 9 14 3 6 3 . 10 4 2 Brawler 1 | . . . . . . . . . . . . 1 Duelist 1 | . . . . . 1 . . . . . . . Researcher 2 | . . . . . . . . . . . 2 . Sentry 16 | . . . . . 4 2 2 . . 4 3 1 Specialist 5 | . . . . . . . . . . 2 3 . Hunter 15 | . . . . . 1 2 4 . . 6 2 . Programmer 19 | . . . . . . 2 . 2 . 11 3 1 Best Kill Streak 15 | 1 3 . 4 6 12 6 4 3 . 11 15 7 Combat Bots Only 7 | . 3 . 3 5 7 5 4 3 . 7 5 5 Max Kills in Single Turn 4 | 1 3 . 2 1 2 2 2 1 . 4 3 2 Gunslinging 1 | . . . . . . . 1 . . 1 1 . Exploded 3 | . 3 . 1 1 1 . 2 . . 2 . 1 Melee 1 | . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Res Hostile Shots Fired 1203 | . 22 . 11 31 73 117 159 26 . 252 173 339 Missed 411 | . 5 . 6 7 21 32 40 12 . 92 63 133 Hits 792 | . 17 . 5 24 52 85 119 14 . 160 110 206 Melee 3 | . . . . . 2 . . . . . . 1 Projectile 789 | . 17 . 5 24 50 85 119 14 . 160 110 205 Critical Strikes 28 | . 1 . . 1 1 1 4 1 . 6 2 11 Part Disruptions 3 | . . . . . . . . . . 3 . . Damage Taken 14068 | . 382 . 59 300 782 777 1477 272 . 3367 1761 4891 Core 2415 | . 26 . 10 50 49 84 169 41 . 370 155 1461 Absorbed by Shields 232 | . . . . . . . . . . . . 232 Ignored by Resistances 288 | . . . . . 58 50 180 . . . . . Regen/Repaired (Parts) 135 | . . . . . 135 . . . . . . . Core Remaining (%) 87 | 100 . 89 . 85 91 88 80 95 100 . 59 . Volleys Fired 342 | 12 16 . 21 18 52 33 37 18 . 71 49 15 Largest 5 | 2 2 . 3 3 3 4 4 4 . 5 5 3 Hottest 375 | 60 80 . 135 135 148 305 238 143 . 237 375 254 Shots Fired 1137 | 24 32 1 56 54 139 129 140 53 . 295 179 35 Gun 1085 | 24 32 1 56 54 116 129 138 53 . 284 168 30 Cannon 18 | . . . . . 18 . . . . . . . Launcher 34 | . . . . . 5 . 2 . . 11 11 5 Special . | . . . . . . . . . . . . . Kinetic 383 | 12 10 . . . 55 113 35 14 . 92 52 . Thermal 518 | 12 10 . . . . 16 103 39 . 192 116 30 Explosive 23 | . . . . . 5 . 2 . . 11 2 3 Electromagnetic 213 | . 12 1 56 54 79 . . . . . 9 2 Robot Hit Streak 24 | 6 8 . 5 6 11 9 12 22 . 24 10 13 Robot Miss Streak 9 | 3 3 . 7 8 4 3 5 7 . 6 9 4 Penetration Max 2 | . . . . . . 1 . . . 1 2 . Secondary Targets 28 | . . . . 1 5 3 5 2 . 8 3 1 Max Gunslinging Chain 2 | . . . . 1 1 1 1 1 . 1 2 1 Shots Hit Robots 766 | 12 34 . 34 35 94 80 108 37 . 205 97 30 Core Hits 546 | 2 16 . 15 25 59 43 106 32 . 145 73 30 Critical Kills 3 | . . . . . . . . . . . 3 . Critical Parts Destroyed 6 | . 1 . . . . 1 1 . . 1 2 . Critical Strikes 22 | . 1 . . . . 1 1 . . 7 12 . Burn 13 | . . . . . . . . . . 6 7 . Destroy 8 | . . . . . . 1 1 . . 1 5 . Smash 1 | . 1 . . . . . . . . . . . Melee Attacks 35 | . 12 . 3 . . . . . . 6 3 11 Kinetic 11 | . . . . . . . . . . . . 11 Impact 24 | . 12 . 3 . . . . . . 6 3 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 6 | . 6 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 22696 | 90 1083 . 610 573 2568 1503 2491 834 . 7245 3923 1776 Guns 15400 | 90 233 . 516 532 1427 1503 2298 834 . 4783 2659 525 Cannons 249 | . . . . . 249 . . . . . . . Explosions 6182 | . 429 . 94 41 892 . 141 . . 2437 1252 896 Melee 756 | . 421 . . . . . . . . . . 335 Ramming 109 | . . . . . . . 52 . . 25 12 20 Kinetic 4891 | 49 47 . . . 636 1264 401 239 . 1292 628 335 Thermal 9997 | 41 191 . 94 41 579 239 1897 595 . 3491 2304 525 Explosive 4311 | . 304 . . . 313 . 141 . . 2437 346 770 Electromagnetic 2967 | . 120 . 516 532 1040 . . . . . 633 126 Impact 421 | . 421 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 23 | . 1 1 . . 3 1 . 3 . 7 9 23 Average Corruption 4 | . 1 1 . . 3 1 . 2 . 2 5 17 Corruption Purged 12 | . . . . . . . . . . 12 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 38 | . 4 1 . . . . . 1 . 10 16 6 Message Errors 10 | . 1 . . . . . . . . 4 5 . Matter Fused 11 | . . . . . . . . 1 . 3 4 3 Heat Flow Errors 4 | . 1 . . . . . . . . . 1 2 Energy Discharges 3 | . . . . . . . . . . 1 2 . Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 3 | . 1 . . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . . 1 . . Misfires 1 | . . 1 . . . . . . . . . . Alerts 2 | . 1 . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 . . Overload Shots 35 | . . . . . . . 1 4 . 17 13 . Effects 1 | . . . . . . . 1 . . . . . Heat Surge 1 | . . . . . . . 1 . . . . . Overflow Damage 422 | . 126 . 7 . 14 . 23 . . 161 55 36 Projectiles . | . . . . . . . . . . . . . Explosions 313 | . 17 . 7 . 14 . 23 . . 161 55 36 Melee 109 | . 109 . . . . . . . . . . . Knockbacks 4 | . 4 . . . . . . . . . . . Impact 3 | . 3 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . Self-Inflicted Damage 307 | . 171 . 9 . 52 . . . . . 62 13 Shots 8 | . 2 . 1 . 2 . . . . . 2 1 Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 10 | . . . . . . . 5 . . 2 1 2 Kicked 8 | . . . . . . . 5 . . 2 1 . Crushed . | . . . . . . . . . . . . . Highest Temperature 439 | 40 125 8 439 337 337 309 365 171 . 331 248 320 Average Temperature 100 | 15 41 5 128 146 86 110 117 65 . 86 70 101 Received Heat Transfer 1942 | . 141 . 18 150 324 225 339 72 . 328 156 189 Effects 7 | . . . . . 1 6 . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Interference 6 | . . . . . 1 5 . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Robots Corrupted 11 | . 3 . 1 . 4 . . . . . 3 . Combat Hostiles 7 | . 1 . . . 3 . . . . . 3 . Parts Fried 20 | . 2 . 5 3 4 . . . . . 6 . Impact Corruptions 5 | . 5 . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . 5 . . Combat Hostiles 5 | . . . . . . . . . . 5 . . Parts Melted 43 | . . . . . . . 1 3 . 26 11 2 Heat Transferred 15125 | 100 300 . 100 100 500 175 2198 834 . 6019 3777 1022 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 13 | . 2 . 2 2 4 . . . . . 3 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Res Maximum Alert Level 2 | . . . . . 1 . 1 . . 2 2 1 Low Security (%) 70 | 100 100 100 100 100 54 100 58 100 100 67 . 36 Level 1 23 | . . . . . 45 . 41 . . 26 52 63 Level 2 6 | . . . . . . . . . . 6 47 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 568 | 5 199 73 75 185 381 196 239 122 24 538 568 388 Initial 295 | . . 73 16 27 70 133 22 102 24 . 295 286 Average 153 | . 89 58 30 87 181 109 139 84 5 131 428 233 Influence Increases 4945 | 5 368 . 220 353 803 365 405 128 . 1088 663 547 Destroy 0b10 Robot/C 2940 | . 160 . 120 240 500 180 300 100 . 700 440 200 Destroy 0b10 Robot/NC 285 | 5 25 . 25 . 50 60 15 . . 45 45 15 Destroy Leader 656 | . 54 . 28 50 124 72 64 20 . 162 52 30 Allied During Kill 28 | . . . . 24 4 . . . . . . . Successful Hack 106 | . 9 . 10 . 23 52 . . . . . 12 Select Force Hacks 80 | . 30 . . . . . . . . . . 50 Disable Machine 225 | . 30 . 30 30 30 . 15 . . 30 45 15 Destroy Structure 385 | . 45 . 7 9 57 1 11 8 . 136 66 45 Lose Combat Pursuer 240 | . 15 . . . 15 . . . . 15 15 180 Influence Decreases 4783 | 5 179 146 191 245 689 613 242 287 50 562 679 895 Entered New Map 1071 | . . 116 27 45 110 161 24 107 26 . 231 224 Time Decay 2734 | 5 169 30 164 190 358 452 178 180 24 372 318 294 Lost Part 637 | . 10 . . 10 30 . 40 . . 190 130 227 Lost Ally 41 | . . . . . 41 . . . . . . . Purge Threat 300 | . . . . . 150 . . . . . . 150 Squads Dispatched 35 | . 5 . 1 . 4 4 3 3 . 7 2 6 Investigation 7 | . 2 . . . 3 . . . . 1 . 1 Extermination 12 | . . . . . . 3 1 1 . 3 1 3 Reinforcement 12 | . 3 . 1 . 1 . 2 . . 2 1 2 Assault 2 | . . . . . . . . 2 . . . . Garrison 2 | . . . . . . 1 . . . 1 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Res Distress Signals 4 | . . . 1 . . . . . . 1 . 2 Communications Jammed 3 | . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . 3 Times Spotted 200 | . 11 . 9 13 27 13 16 5 . 45 25 36 Peak Tracking Total 17 | . 3 . 3 4 4 5 6 3 . 6 6 17 Tactical Retreats 7 | . 1 . . . 1 . . . . 1 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Res Traps Triggered 7 | . . . . . 2 . . . . 2 . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Res Machines Disabled 15 | . 2 . 2 2 2 . 1 . . 2 3 1 Max in Single Turn 2 | . 2 . 1 1 2 . 1 . . 1 1 1 Garrison Access 2 | . . . . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . . . . . 3 Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Res Machines Accessed 41 | . 4 . 3 . 5 9 2 2 . 6 3 7 Terminals 22 | . 2 . 2 . 4 3 2 . . 2 3 4 Fabricators 6 | . . . . . . 3 . 1 . 1 . 1 Repair Stations 4 | . . . 1 . 1 1 . . . 1 . . Recycling Units 3 | . 2 . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 2 . 1 . 2 . 1 Total Hacks 96 | . 9 . 10 . 25 16 5 5 . 8 3 15 Successful 38 | . 4 . 5 . 13 8 1 1 . 1 1 4 Failed 58 | . 5 . 5 . 12 8 4 4 . 7 2 11 Catastrophic 12 | . . . . . . 1 1 1 . 2 1 6 Database Lockouts . | . . . . . . . . . . . . . Manual 30 | . 2 . 9 . 8 3 . 1 . . 1 6 Terminals 59 | . 5 . 9 . 19 6 5 . . 3 3 9 Fabricators 11 | . . . . . . 6 . 3 . 1 . 1 Repair Stations 10 | . . . 1 . 6 2 . . . 1 . . Recycling Units 8 | . 4 . . . . . . . . . . 4 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 2 . 2 . 3 . 1 Terminal Hacks 16 | . 1 . 4 . 6 2 1 . . . 1 1 Record 1 | . . . . . . . . . . . 1 . Part Schematic 1 | . . . . . . 1 . . . . . . Robot Analysis 5 | . 1 . 3 . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . Unreport Threat 2 | . . . . . 1 . . . . . . 1 Locate Traps 2 | . . . 1 . 1 . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . 1 . . . . Network Status 2 | . . . . . . 1 . 1 . . . . Repair Station Hacks 7 | . . . . . 5 2 . . . . . . Scan Component 4 | . . . . . 3 1 . . . . . . Repair 3 | . . . . . 2 1 . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . 1 Retrieve Components 2 | . 1 . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 10 | . 2 . 1 . 2 3 . . . . . 2 Terminals 4 | . 1 . 1 . 2 . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . Botnet 3 | . 1 . 1 . 1 . . . . . . . Fabricators 4 | . . . . . . 3 . . . . . 1 Report 1 | . . . . . . 1 . . . . . . Fabnet 2 | . . . . . . 2 . . . . . . Overload 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . 1 Recyclers 1 | . . . . . . . . . . . . 1 Tunnel 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 35 | . 3 . 3 . 5 6 2 2 . 5 3 6 Full Trace Events 3 | . 1 . . . 2 . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . 1 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . Time 147 | . . . . . 77 70 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 12 | . 9 . . . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 2 . . 4 . Machine Destruction 2 | . . . . . . . . 2 . . . . Programmers 4 | . . . . . . . . . . . 4 . Fabnet Peak Effective % 6 | . . . . . . . 6 2 . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Res Total Allies 3 | . . . . 3 . . . . . . . . Largest Group 3 | . . . . 3 3 . . . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 14 | . . . . 11 3 . . . . . . . Total Damage 90 | . . . . 59 31 . . . . . . . Kills 1 | . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Res Active Infowar (turns) 1445 | . . . . . . . . . . 828 90 527 Optics 525 | . . . . . . . . . . 525 . . Jamming 920 | . . . . . . . . . . 303 90 527 Robot Analysis Total 5 | . 1 . 3 . 1 . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Res Turns Passed 7064 | 203 381 76 376 397 841 1139 360 374 158 1380 707 672 Spaces Moved 4056 | 99 174 41 203 269 444 618 152 252 123 727 387 567 Core 209 | 3 . . . . . . . . . . . 206 Treads 167 | 95 72 . . . . . . . . . . . Legs 3659 | 1 102 41 203 269 444 618 152 252 123 727 387 340 Wheels 21 | . . . . . . . . . . . . 21 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 120 120 120 114 112 50 Average Speed 126 | 156 158 190 129 120 121 142 120 120 120 131 124 95 Slowest Speed 240 | 160 240 190 190 120 190 190 120 120 120 190 185 170 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 23 | 6 50 21 26 54 36 25 4 7 4 21 30 24 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . 1 1 . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . Spaces Dug 62 | . . . 2 . . . . 3 . 16 37 4 Terrain Destroyed 291 | . 46 . 6 9 52 1 9 4 . 79 65 20 Melee 12 | . . . 2 . . . . . . 6 . 4 Projectile 25 | . . . . . . 1 2 4 . 11 7 . AOE 254 | . 46 . 4 9 52 . 7 . . 62 58 16 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Qua Res Total 5270 | 122 230 40 269 303 644 807 246 297 134 1000 534 644 Wait 314 | 1 2 . 18 14 62 67 9 19 . 94 19 9 Move 4044 | 98 173 40 202 268 443 617 151 251 122 726 386 567 Hop . | . . . . . . . . . . . . . Pick Up 122 | 2 9 . 7 1 21 21 7 4 3 21 14 12 Fast Attach 84 | 7 4 . 3 . 16 10 6 . 2 20 14 2 Attach 64 | . 2 . 2 1 6 5 5 2 3 16 12 10 Detach 38 | 1 4 . 1 . 8 3 1 . 3 8 7 2 Swap 88 | 1 3 . 3 . 10 17 12 1 . 20 14 7 Drop 129 | . 5 . 9 1 26 34 13 2 1 16 15 7 Fire 342 | 12 16 . 21 18 52 33 37 18 . 71 49 15 Melee 35 | . 12 . 3 . . . . . . 6 3 11 Ram 2 | . . . . . . . . . . . . 2 Kick 8 | . . . . . . . 5 . . 2 1 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine -2/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 204 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 9) 585 | -10/Materials | Entered Mines 625 | -10/Mines | Learned location of Zion (-7) 652 | -10/Mines | Discovered new exit (range 6) 661 | -10/Mines | Entered Materials 661 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 979 | -9/Materials | Discovered new exit (range 15) 1037 | -9/Materials | Entered Mines 1073 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1219 | -9/Mines | Build established: Tank 1219 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1377 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1402 | -9/Mines | Identified exit to Materials 1417 | -9/Mines | Learned Materials garrison access intel 1418 | -9/Mines | Discovered exit to Materials (range 9) 1434 | -9/Mines | Entered Materials 1434 | -8/Materials | Accompanied by 3 allies 1434 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1435 | -8/Materials | Loaded intel: 1 garrison access location 1675 | -8/Materials | Build established: Gunner 1683 | -8/Materials | Destroyed 7 combat bots 1756 | -8/Materials | Repaired Imp. EM Shotgun? 1820 | -8/Materials | Repaired Aluminum Leg 2188 | -8/Materials | Discovered new exit (range 16) 2275 | -8/Materials | Entered Factory 2275 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2484 | -7/Factory | Build established: Scavenger-Tank 3285 | -7/Factory | Discovered new exit (range 12) 3359 | -7/Factory | Garrison activated, responded to threat 3414 | -7/Factory | Entered another Factory area 3414 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3568 | -6/Factory | Discovered new exit (range 9) 3774 | -6/Factory | Entered another Factory area 3774 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4134 | -5/Factory | Discovered new exit (range 10) 4148 | -5/Factory | Entered another Factory area 4148 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4299 | -4/Factory | Discovered new exit (range 7) 4306 | -4/Factory | Entered Research 4306 | -3/Research | Evolved 2 slots: Utility x2 4518 | -3/Research | Found Prototype Launcher 4518 | -3/Research | Identified Hellfire Missile Launcher 4718 | -3/Research | Destroyed 7 combat bots 4727 | -3/Research | Lost 7 parts (1p4n1u1w) 4800 | -3/Research | Found Prototype Processor 4800 | -3/Research | Identified Spectral Analyzer 4833 | -3/Research | Found Spectral Analyzer 5055 | -3/Research | Build established: Scavenger-Gunner 5239 | -3/Research | Garrison activated, responded to threat 5284 | -3/Research | Lost 3 parts (3n) 5651 | -3/Research | Lost 3 parts (1p1u1w) 5652 | -3/Research | Destroyed 7 combat bots 5654 | -3/Research | Discovered new exit (range 6) 5686 | -3/Research | Entered Quarantine 5770 | -3/Quarantine | Found Alien Artifact 5915 | -3/Quarantine | Lost 4 parts (3n1w) 6019 | -3/Quarantine | Lost 7 parts (1p1n5w) 6282 | -3/Quarantine | Found Alien Artifact 6282 | -3/Quarantine | Identified Terrabomb 6282 | -3/Quarantine | Used Terrabomb 6282 | -3/Quarantine | Discovered new exit (range 10) 6305 | -3/Quarantine | Found Terrabomb 6335 | -3/Quarantine | Identified Subatomic Replicator 6335 | -3/Quarantine | Used Subatomic Replicator to replicate Alien Impact Weapon 6337 | -3/Quarantine | Found Alien Impact Weapon 6337 | -3/Quarantine | Identified Core Stripper 6393 | -3/Quarantine | Entered Research 6393 | -2/Research | Evolved 2 slots: Power x1, Utility x1 6870 | -2/Research | Spotted B-90 Cyclops 6920 | -2/Research | Used Terrabomb 6925 | -2/Research | System corruption reached 10% 6947 | -2/Research | Core integrity fell below 50% 6957 | -2/Research | Released all parts (3) 6987 | -2/Research | Lost 25 parts (3p11n6u5w) 7031 | -2/Research | Core integrity fell below 20% 7058 | -2/Research | Discovered new exit (range 14) 7065 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 06978_ Slammed into K-01 Serf. 06981_ Slammed into U-05 Engineer. 06982_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06990_ System corrupted: Heat flow error (+212). 06990_ Connecting with Terminal... 06998_ Slug penetrates Wall. 06999_ U-05 Engineer builds a Wall. 07003_ Door malfunctions. 07005_ U-05 Engineer repairs door. 07017_ Door malfunctions. 07025_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R007. 07030_ System corrupted: Matter fused (-10). 07036_ Penetrated by Slug. 07042_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 4K. 07046_ System corrupted: Matter fused (-8). 07058_ EXIT=FOUND 07058_ Knocked back. Map ----- +----------------------------------------------------+ | # #?????????????????????????????????????? | | + +?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | #?# #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??# +?????????????????????????????????????? | | ??# #???????????????#?????????????????????? | | ??# #?????????????? # ?????????????????? | | ??# #?????????????? # ????????????????? | | ??# #????????????? # #????????????????? | | ??# #????????????? # #????????????????? | | ### #???????????? # #????????????????? | | ###########?? # #????????????????? | | #? # #????????????????? | | #? # #????????????????? | | ##+##### # # #????????????????? | | ######## #??# # # #????????????????? | | ???????# #??# + # #????????????????? | | ???????# #??# # # #????????????????? | | ???????# #### ####### #?????##?????????? | | ???????# ## #???# #?? #?????????? | | ???????# #; ! ##### # #?????????? | | ???????# ## @ Y #?????????? | | ???????###### %Y H < #?????????? | | ????????????# ###+######* #?????????? | | ????????????# # ?????? #?????????? | | ????????????######## ??????###?????????? | | ???????????????????# """ #?????????????????? | | ???????????????????# """ #?????????????????? | | ???????????????????# """ #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# * #?????????????????? | | ????????????????????#####?##?????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 65 Energy Generation 77 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Armor Coverage 375 Resistance: KI 30 Resistance: TH 10 Resistance: EX 50 Utility Shielding 66 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 80 Targeting Accuracy 5 Target Analysis 8 Core Analysis 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Hvy. Machine Gun | -7/Factory | Hacked Adv. EM Shield | -3/Quarantine | Archive Robot Schematics ------------------ R-06 Scavenger | -3/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Imp. EM Shotgun | 14% | -8/Materials Aluminum Leg | 16% | -8/Materials Alien Tech Used ----------------- Terrabomb Subatomic Replicator Core Stripper Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseThermicRedirector Manual? 0 Play Time 02:05:04 Cumulative 200.6 hours Start 2025.06.04 @ 18:53:48 End 2025.06.04 @ 23:42:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 64 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6842e25-7062-4bbf-8d4a-6fd8eb827e6f