Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.26 @ 17:40:55 Player: fpsbossfight Result: Fortifying 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (625) 3125 Value Destroyed (38234) 38234 Prototype IDs (96) 1920 Alien Tech Used (3) 600 Bonus (36548) 36548 TOTAL SCORE: 91127 Bonus ------- Triggered High Security 500 High Alert Combat Kills 17064 Follower Combat Kills 975 Awakened Behemoth Slayer 1000 Finished Modified EM Gauss 1000 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Scanned by Researcher 500 Pursued by Intercept 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -2891 Cogmind --------- Core Integrity 391/1600 Matter 300/300 Energy 355/380 System Corruption 10% Temperature Cool (0) Movement Immobile (Siege) Location By MAIN.C's Side Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Experimental Biometal Heavy Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads > --- UTILITY (11) ----- Experimental Power Amplifier Experimental Cooling System Experimental Cooling System Huge Storage Unit Experimental Optical Array Experimental Targeting Computer Advanced Target Analyzer Centrium Heavy Armor Plating AEGIS Remote Shield Long-range Tractor Beam > --- WEAPON (7) ------- Hypervelocity EM Gauss Rifle Vortex Rail Coil Gun Helical Railgun Neutron Missile Launcher Neutron Missile Launcher > --- INVENTORY (25) --- Quantum Reactor Advanced Heavy Treads Experimental Matter Compressor (500) Advanced Targeting Computer Makeshift Transmission Jammer Experimental EM Disruption Field Advanced Force Field Advanced Force Field Vortex Cannon (26) Vortex Cannon (23) Linked Autogun Helical Railgun Helical Railgun Guided Remote Datajack CR-A16's Behemoth Slayer Gamma Refractor Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Huge Storage Unit Experimental Optical Array Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Experimental Weapon Cycler Centrium Heavy Armor Plating Experimental System Purifier > --- WEAPON ----------- Linked Autogun Linked Autogun Helical Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Quantum Reactor Advanced Heavy Treads Experimental Power Amplifier Experimental Matter Compressor Advanced Targeting Computer Makeshift Transmission Jammer Experimental EM Disruption Field Advanced Force Field Advanced Force Field AEGIS Remote Shield Long-range Tractor Beam Hypervelocity EM Gauss Rifle Modified EM Gauss Rifle Vortex Rail Vortex Rail Vortex Cannon Vortex Cannon Coil Gun Coil Gun Neutron Missile Launcher Neutron Missile Launcher Guided Remote Datajack CR-A16's Behemoth Slayer Gamma Refractor [Rating: 243] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Quantum Router Protection Improved Powered Armor Weapon Coil Gun Energy Gun Plasma Rifle Energy Cannon Vortex Cannon Ballistic Gun Coil Gun Launcher Neutron Missile Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Utility 8 | . . . . . 2 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 1 . Weapon 5 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Parts Attached 846 | . 13 1 . 5 33 29 16 12 5 1 96 6 10 12 6 113 16 15 18 22 35 13 4 7 15 99 81 19 12 72 60 Power 23 | . 1 . . . 3 3 1 . . . 3 . . . . 4 . . 1 . . . . . . . 1 . . 2 4 Engine 8 | . 1 . . . 3 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . Core 5 | . . . . . . . 1 . . . 3 . . . . 1 . . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . 1 . . 2 4 Propulsion 38 | . 3 . . . 7 . 1 1 . . 5 . . . . 5 1 . . . 3 3 . . . 6 . . . 1 2 Treads 38 | . 3 . . . 7 . 1 1 . . 5 . . . . 5 1 . . . 3 3 . . . 6 . . . 1 2 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 530 | . 6 . . 3 4 10 9 10 1 1 66 6 6 4 4 81 15 11 9 16 22 6 4 3 9 67 63 6 9 50 29 Device 444 | . 2 . . 3 . 6 5 5 . 1 50 5 3 4 2 59 11 9 6 16 22 6 4 2 9 66 62 5 9 48 24 Storage 6 | . 2 . . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . Processor 19 | . 1 . . . 3 3 . . . . 1 . 1 . 1 . 1 . 2 . . . . . . 1 1 . . 2 2 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protection 60 | . 1 . . . . 1 4 4 1 . 15 1 2 . 1 22 3 2 . . . . . 1 . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 255 | . 3 1 . 2 19 16 5 1 4 . 22 . 4 8 2 23 . 4 8 6 10 4 . 4 6 26 17 13 3 19 25 Energy Gun 76 | . 3 1 . 2 12 10 1 1 4 . 16 . 1 5 1 2 . 1 1 . . . . . . . . 4 1 4 6 Energy Cannon 5 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . 1 1 Ballistic Gun 89 | . . . . . 1 . . . . . . . . 1 . 14 . 2 2 2 5 2 . 4 3 15 10 5 1 10 12 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . . . . . 5 . 1 . . . 1 . 1 . . 1 . . . 3 . . . . . . . . . . 2 Special Weapon 10 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 1 1 3 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . 1 6 3 . . . 5 . 2 1 . . . . . . . . . . . . . . . . . Piercing Weapon 43 | . . . . . . . . . . . . . . 1 1 6 . 1 1 1 4 2 . . 3 11 6 2 . 1 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 44 | . . . . . . 2 1 1 . . 4 . . 1 . 2 . . 7 3 . . . 2 . 1 . 6 . 3 11 Parts Lost 21 | . 1 . . 3 3 . . . . . 2 . . . 1 2 . . . . . . . . . . 2 . . 1 6 Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 5 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 2 Weapon 13 | . 1 . . 2 2 . . . . . 1 . . . . 2 . . . . . . . . . . 1 . . . 4 Highest Loss Streak 3 | . 1 . . 3 1 . . . . . 1 . . . 1 2 . . . . . . . . . . 2 . . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 100 99 99 99 100 99 72 100 99 100 100 99 99 99 99 100 97 93 93 83 80 60 80 84 80 71 83 80 78 Engine 2 | . 14 14 14 14 9 6 4 . . . . . . . . 1 . . . . . . . . . . . . . . . Core 2 | . . . . . . . 2 7 7 7 5 6 6 6 6 5 5 5 2 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 4 4 4 4 3 7 Treads 22 | . 26 28 28 28 27 23 21 21 21 21 25 25 25 25 25 26 27 27 27 27 29 18 15 15 15 16 13 13 12 11 11 Device 19 | . 11 14 14 13 9 14 18 19 20 21 24 24 24 24 24 20 21 20 19 16 19 19 20 19 20 21 18 17 20 23 18 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 3 Processor 12 | . . . . . 17 15 14 14 14 14 12 12 12 12 11 11 11 11 13 16 15 15 15 15 15 13 16 18 16 15 15 Energy Gun 13 | . 27 28 28 28 26 29 24 22 1 28 23 25 18 17 24 4 . . . . . . . . . . . 5 8 6 . Ballistic Gun 9 | . . . . . . . . . . . . . . . . 16 22 21 21 21 19 19 20 1 19 21 21 6 16 15 17 Peak Build Rating 243 | . 12 13 13 14 34 44 49 55 59 59 80 79 77 77 77 100 99 99 113 115 133 143 143 139 149 166 174 182 194 229 243 Average Rating 99 | . 11 12 13 12 28 38 46 49 40 54 71 74 73 74 74 90 92 93 99 111 125 136 139 118 141 158 164 164 188 214 229 On Entrance 89 | 6 6 12 13 13 10 32 44 49 50 59 55 78 77 73 77 75 99 99 93 113 114 128 139 139 139 143 162 172 178 187 223 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 200 | 12 92 32 32 32 58 73 74 123 125 114 127 116 115 116 126 155 153 153 140 145 154 153 153 139 153 161 164 166 177 195 200 Greatest Support 255 | 20 40 40 40 40 60 60 68 68 60 60 88 88 88 88 88 111 113 113 113 113 158 225 225 225 225 225 195 195 195 200 255 Greatest Overweight (x) 2 | . 2 . . . . 1 1 2 2 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 25 | . 25 15 15 15 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | . 11 15 15 15 19 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 12 15 15 15 20 20 20 21 25 22 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 24 25 25 Average Carried 22 | . 7 14 15 14 17 19 19 20 24 21 24 24 25 24 24 24 24 24 24 24 24 24 25 25 25 24 24 24 23 24 23 Final Capacity 25 | 8 15 15 15 15 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 12 15 15 12 19 20 20 21 21 22 25 25 25 25 25 25 24 24 25 25 25 25 25 25 25 25 24 25 23 23 18 Class Distribution -------------------- 17% | Skirmisher 16% | Gunner 15% | Scavenger-Gunner 12% | Pyromaniac-Skirmisher 11% | Scavenger-Executioner 11% | Scavenger-Skirmisher 9% | Mutant 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Pyromaniac-Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Pyromaniac-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Derelict-Gunner | -4/Upper Caves Derelict-Gunner | -4/Upper Caves Mutant | -4/Zhirov Derelict-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Armory Mutant | -3/Lab Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Matter Collected 29175 | 200 126 10 . 50 401 253 266 125 . 58 926 182 156 100 75 3004 305 269 202 1148 984 433 116 . 448 3090 5203 546 558 6018 3923 Remotely 16140 | . . . . . . . . . . . . . . . . 1828 105 136 . 942 424 . . . 327 1764 3296 . 296 3857 3165 Salvage Created 41304 | . 944 176 . 49 1691 327 270 254 . . 1755 352 61 . 102 3893 232 298 . 445 1316 302 159 . 659 4077 7482 73 428 12374 3585 Parts 1751 | . 59 13 . 5 93 25 13 4 . . 42 7 2 . 1 170 6 8 . 26 71 14 11 . 38 213 330 7 13 460 120 Haulers Intercepted 6 | . 2 . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . 1 . . Recyclers Shooed 19 | . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 6 . . . 8 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 142 | . . . . . . . 13 4 . . . 7 2 3 10 . 6 8 . 26 . 14 11 . 38 . . . . . . Prevented 11 | . . . . . . . . . . . . . . . 6 . 2 . . . . 3 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Combat Hostiles Destroyed 556 | . 17 7 . 1 32 9 11 5 . . 30 3 3 . 2 52 4 5 . 7 14 5 5 . 11 47 101 1 6 142 36 Guns 501 | . 15 7 . 1 19 9 9 5 . . 17 3 1 . 1 51 4 5 . 7 14 5 5 . 10 46 99 1 6 127 34 AOE 37 | . 1 . . . 11 . 2 . . . 3 . 2 . . . . . . . . . . . . . 1 . . 15 2 Classes Destroyed 26 | . 5 1 . . 6 1 . . . . . . . . . 2 . . . 2 1 . . . 1 . 1 . . 4 2 Worker 21 | . 1 . . 1 2 1 . . . . . . . . . 3 . . . . 2 . . . . 8 . . . 2 1 Builder 21 | . 1 1 . 1 2 1 . . . . 1 . . . . 3 . . . . . . . . . 7 . . . 4 . Hauler 6 | . 2 . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . 1 . . Recycler 14 | . . . . . 1 . . . . . . . . . . 4 . . . . 2 . . . . 4 . . . 3 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . 1 1 Operator 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Watcher 38 | . 3 . . . 4 3 . . . . 3 . . . . 7 . . . . 3 . . . . 7 4 . . 4 . Swarmer 74 | . . 6 . . 7 3 7 . . . 3 1 3 . . 9 . 1 . . . 1 4 . 4 8 10 . 3 4 . Saboteur 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 . Grunt 199 | . 17 1 . . 14 . 3 5 . . 13 1 . . 1 9 3 2 . . 4 1 . . 3 15 43 . 2 55 7 Brawler 21 | . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . 1 8 . . 8 . Duelist 28 | . . . . . 1 . 1 . . . 2 . . . . . . . . . . . . . 1 1 9 . . 11 2 Protector 14 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 . . 7 1 Sentry 36 | . . . . . 6 3 . . . . 5 1 . . . 3 . 2 . 1 1 1 . . . 5 3 . 1 4 . Demolisher 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . Specialist 8 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . 2 . Hunter 44 | . . . . . 2 . . . . . 1 . . . 1 6 1 . . . 6 2 . . . 8 2 . . 13 2 Programmer 77 | . . . . . . 3 . . . . 6 . . . . 15 . . . . 3 . 1 . 2 8 14 . . 19 6 Heavy 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . Behemoth 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 2 . Armor Guard 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Q-Series 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Tracker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Combat Programmer 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Best Kill Streak 37 | . 5 3 . 1 8 3 4 5 . . 4 3 3 . 1 7 2 3 . 4 5 3 4 . 6 12 20 1 3 37 5 Combat Bots Only 33 | . 5 3 . 1 6 3 4 5 . . 3 3 3 . 1 6 2 3 . 4 4 3 4 . 6 6 20 1 3 33 5 Max Kills in Single Turn 4 | . 2 1 . 1 4 1 2 2 . . 2 1 2 . 1 3 1 1 . 1 1 1 2 . 2 3 3 1 2 4 2 Gunslinging 2 | . . . . . . . . 1 . . . . . . . 2 . . . . . . 1 . . 1 1 . . 2 . Exploded 4 | . 1 . . . 4 . 2 . . . 1 . 2 . . . . . . . . . . . . . 1 . . 4 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 YI-UF0 (-9/Mines) A5 (-3/Lab) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Hostile Shots Fired 3249 | . 43 16 . 12 74 102 34 24 . . 193 10 10 . 9 253 17 38 4 10 144 47 13 . 56 218 553 15 12 772 570 Missed 823 | . 9 8 . 2 28 34 6 2 . . 51 4 5 . 5 73 5 13 2 1 49 15 4 . 14 63 148 2 3 160 117 Damage Taken 29845 | . 351 85 . 272 684 532 339 280 . . 1558 40 60 . 305 2861 185 398 30 213 661 190 114 . 425 1495 3631 130 153 5747 9106 Core 2067 | . 91 18 . 52 81 45 . 41 . . 61 8 13 . 33 80 . . . . 47 16 18 . . 114 130 10 . 175 1034 Absorbed by Shields 18325 | . . . . . . . . . . . . . . . . 168 . . . 162 619 189 23 . 417 1394 3608 136 148 5534 5927 Reduced by Siege Mode 1902 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 318 . . 643 941 Ignored by Resistances 13383 | . 107 24 . 75 190 174 101 80 . . 455 13 18 . 28 837 50 108 8 102 367 103 39 . 231 802 2050 74 80 3226 4041 Regen/Repaired (Parts) 136 | . . . . . . . . . . . 130 . . . . . . . 6 . . . . . . . . . . . . Core Remaining (%) 78 | 100 . . . 35 85 . . . . 87 . . . . 86 . . . . 92 . . . . 92 . . 80 100 . 24 Volleys Fired 1216 | . 37 14 . 6 61 18 11 8 . . 61 5 2 . 4 110 9 11 9 22 43 12 5 . 12 108 175 14 18 262 179 Largest 7 | . 2 2 . 2 3 4 4 4 . . 4 4 4 . 4 4 4 4 1 4 4 4 4 . 4 5 5 5 6 7 7 Hottest 310 | . 90 95 . 95 150 279 279 279 . . 310 300 300 . 310 310 120 123 5 123 123 123 123 . 123 153 161 161 208 250 259 Shots Fired 5175 | . 74 28 . 12 157 70 37 32 . . 237 20 5 . 16 427 36 40 9 79 172 48 19 . 46 536 825 64 74 1336 776 Gun 5126 | . 74 28 . 12 145 70 36 32 . . 234 20 4 . 16 426 36 40 . 79 172 48 19 . 46 536 824 63 73 1330 763 Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Launcher 28 | . . . . . 12 . 1 . . . 3 . 1 . . 1 . . . . . . . . . . . . . . 10 Special 18 | . . . . . . . . . . . . . . . . . . . 9 . . . . . . . 1 . 1 5 2 Kinetic 3957 | . . . . . . . . . . . . . . . . 372 36 40 . 79 172 48 19 . 46 536 824 63 48 961 713 Thermal 469 | . . . . . 5 68 36 32 . . 234 20 4 . 16 54 . . . . . . . . . . . . . . . Explosive 23 | . . . . . 7 . 1 . . . 3 . 1 . . 1 . . . . . . . . . . . . . . 10 Electromagnetic 694 | . 74 28 . 12 145 2 . . . . . . . . . . . . . . . . . . . . . . 25 369 39 Entropic 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 12 Robot Hit Streak 89 | . 19 11 . 6 32 32 31 48 . . 55 31 33 . 46 48 7 19 28 45 33 13 14 . 18 55 67 21 35 89 54 Robot Miss Streak 5 | . 3 2 . 1 2 5 2 1 . . 2 . . . . 2 3 1 . 1 2 2 1 . 1 2 3 2 2 3 2 Penetration Max 3 | . . . . . . . . . . . . . . . . 2 . . . 1 1 1 . . 1 2 2 . 1 3 2 Secondary Targets 157 | . 2 3 . . 3 1 3 3 . . 2 . . . . 11 1 1 . . 3 . 1 . 5 10 40 . . 52 16 Max Gunslinging Chain 2 | . 1 1 . . 1 1 1 1 . . 1 . . . . 2 1 1 . . 1 . 1 . 1 1 2 . . 2 1 Shots Hit Robots 4286 | . 55 19 . 9 121 54 30 28 . . 190 15 3 . 13 321 22 32 9 67 133 37 9 . 41 412 703 53 58 1152 700 Core Hits 2112 | . 27 9 . 4 89 58 41 39 . . 74 8 5 . 4 144 7 12 . 39 59 15 6 . 26 181 339 17 24 607 278 Critical Kills 89 | . . . . . . . . . . . . . . . . 4 1 1 . . 3 1 . . . 6 27 . 2 40 4 Critical Parts Destroyed 184 | . . . . . . . . . . . . . . . . 5 . . . 1 3 2 . . 2 16 49 2 5 65 34 Critical Strikes 342 | . . . . . 1 . . . . . 24 5 . . 2 13 1 1 . 1 6 3 . . 2 23 80 3 8 109 60 Burn 35 | . . . . . . . . . . . 24 5 . . 2 4 . . . . . . . . . . . . . . . Destroy 305 | . . . . . . . . . . . . . . . . 9 1 1 . 1 6 3 . . 2 23 80 3 8 109 59 Corrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 195 | . . . . . 6 9 6 10 . . 18 . 23 1 27 7 . 5 . 1 3 16 . . 11 25 17 6 . 1 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 73 | . . . . . 6 9 6 10 . . 18 . 23 1 . . . . . . . . . . . . . . . . . Piercing 122 | . . . . . . . . . . . . . . . 27 7 . 5 . 1 3 16 . . 11 25 17 6 . 1 3 Sneak Attacks 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 113117 | . 1074 316 . 160 3009 1356 785 611 . . 4444 338 244 . 276 8083 485 789 . 1535 2509 672 222 . 1161 10142 17185 849 1178 33628 22066 Guns 101521 | . 905 286 . 116 1642 1134 598 611 . . 3998 338 44 . 276 7996 485 789 . 1535 2459 672 222 . 1063 9941 17135 849 846 27501 20080 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 10681 | . 163 30 . . 1352 183 187 . . . 376 . 129 . . . . . . . . . . . . . . . 332 5990 1939 Melee 237 | . . . . . . . . . . . 68 . 71 . . . . . . . . . . . 98 . . . . . . Ramming 678 | . 6 . . 44 15 39 . . . . 2 . . . . 87 . . . . 50 . . . . 201 50 . . 137 47 Kinetic 89541 | . . . . . . . . . . . . . . . . 7053 485 789 . 1535 2459 672 222 . 1063 9941 17135 849 796 26904 19638 Thermal 14776 | . 163 30 . . 451 1166 598 611 . . 3998 338 44 . 276 943 . . . . . . . . . . . . 332 5539 287 Explosive 3527 | . . . . . 605 127 187 . . . 376 . 129 . . . . . . . . . . . . . . . . 451 1652 Electromagnetic 3962 | . 905 286 . 116 1938 24 . . . . . . . . . . . . . . . . . . . . . . 50 597 46 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 139 | . . . . . . . . . . . 68 . 71 . . . . . . . . . . . . . . . . . . Piercing 98 | . . . . . . . . . . . . . . . . . . . . . . . . . 98 . . . . . . Entropic 396 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396 Highest Corruption 35 | . . . . . 3 1 1 1 1 1 4 4 4 4 . 9 9 9 9 . 1 1 1 1 2 4 14 16 . 28 35 Average Corruption 6 | . . . . . 2 1 1 1 1 1 2 4 4 4 . 6 9 9 9 . 1 1 1 1 1 2 9 15 . 13 25 Corruption Purged 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 568 | . . . . . 16 1 9 10 2 6 43 11 27 . . 65 15 22 1 . 3 9 2 3 12 24 69 20 . 112 86 Message Errors 125 | . . . . . 3 . . 3 1 2 19 2 7 . . 17 5 5 . . 2 1 . . 2 4 12 6 . 19 15 Matter Fused 113 | . . . . . 3 . 3 1 . . 6 2 4 . . 15 3 7 1 . 1 2 . . 6 8 15 5 . 17 14 Heat Flow Errors 49 | . . . . . 3 . 1 . 1 1 6 3 5 . . 2 1 . . . . 4 . 2 . 2 4 1 . 8 5 Energy Discharges 74 | . . . . . 4 1 2 4 . 2 3 2 6 . . 10 3 3 . . . 1 . . 1 5 6 2 . 9 10 Parts Rejected 6 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 3 . . 1 . Parts Fused 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 1 . . 1 . Data Loss (minor) 58 | . . . . . . . 1 2 . 1 5 2 4 . . 7 2 3 . . . . 1 1 1 2 11 1 . 8 6 Data Loss (major) 20 | . . . . . 1 . 1 . . . 1 . . . . 6 . 1 . . . . . . 1 . 3 1 . 3 2 Misfires 14 | . . . . . 1 . 1 . . . 2 . . . . 2 . . . . . . . . 1 . 1 . . 3 3 Alerts 14 | . . . . . 1 . . . . . 1 . 1 . . 1 1 2 . . . . . . . . 2 2 . 1 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 89 | . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 . . 2 11 2 . 41 29 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 549 | . . 15 . . 42 95 36 . . . 44 . . . . . . . . . . . . . . 7 1 . 82 175 52 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 532 | . . 15 . . 42 95 36 . . . 44 . . . . . . . . . . . . . . . . . 82 175 43 Melee 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 . . . 9 Knockbacks 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . Impact 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 410 | . 25 . . . 127 . . . . . . . . . . . . . . . . . . . . . . . 63 195 . Shots 14 | . 1 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Rammed 43 | . 2 . . 5 1 2 . . . . 2 . . . . 3 . . . . 4 . . . . 11 2 . . 8 3 Targets Rammed 48 | . 2 . . 6 1 3 . . . . 2 . . . . 4 . . . . 6 . . . . 11 2 . . 8 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . . 1 . 1 . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Highest Temperature 398 | . 305 15 . 66 227 360 347 194 145 152 282 150 206 . 170 375 104 21 . 8 215 281 89 155 48 106 229 182 262 378 398 Average Temperature 82 | . 97 10 . 34 24 142 138 131 94 99 89 62 87 . 83 78 34 6 . 3 76 107 44 79 19 66 40 97 89 93 111 Received Heat Transfer 3896 | . 219 18 . . 243 120 72 216 . . 459 . . . . 293 99 108 . . 38 4 18 . 61 163 746 . . 468 551 Effects 14 | . . . . . . 4 . . . . . . . . . 3 . . . . . . . . . . . . . 2 5 Shutdowns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 9 | . . . . . . 4 . . . . . . . . . 3 . . . . . . . . . . . . . 1 1 Siege Activations 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . 13 6 Total Turns 865 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 310 . . 229 326 Longest Duration 160 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 . . 60 160 Robots Corrupted 6 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Combat Hostiles 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 21 | . 3 1 . . 11 . . . . . . . . . . . 1 . . . . . . . . 1 3 . . . 1 Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . 1 Robots Melted 13 | . . . . . . . . . . . 10 1 . . 1 1 . . . . . . . . . . . . . . . Combat Hostiles 12 | . . . . . . . . . . . 10 . . . 1 1 . . . . . . . . . . . . . . . Parts Melted 112 | . . . . . . 5 . 4 . . 53 3 . . 4 17 . . . . . . . . 1 . . . 1 24 . Heat Transferred 24360 | . 150 50 . . 550 1756 1049 1042 . . 10862 1250 100 . 850 2350 . . . . . . . . . . . . 300 3901 150 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 47 | . 4 1 . . 8 1 . . . . . . . . . . . . . . . . . . . . . . 4 26 3 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Peak Influence 3811 | . 318 138 . 5 742 219 . . . . 241 . . . . 583 . . . . 326 . . . . 1069 2359 . 224 3811 2522 Initial 2143 | . . 9 . . 1 215 . . . . . . . . . . . . . . . . . . . 53 395 . . 75 2143 Average 462 | . 163 90 . 2 465 79 . . . . 55 . . . . 243 . . . . 82 . . . . 527 1291 . 122 1241 1704 Maximum Alert Level 5 | . 1 . . . 3 1 . . . . 1 . . . . 2 . . . . 1 . . . . 3 5 . 1 5 5 Low Security (%) 55 | . 67 100 . 100 14 83 . . . . 95 . . . . 37 . . . . 90 . . . . 27 . . 90 20 59 Level 1 13 | . 32 . . . 22 16 . . . . 4 . . . . 43 . . . . 9 . . . . 9 6 . 9 4 . Level 2 9 | . . . . . 45 . . . . . . . . . . 19 . . . . . . . . . 22 12 . . 4 . Level 3 8 | . . . . . 17 . . . . . . . . . . . . . . . . . . . . 40 28 . . 13 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . 27 . Level 5 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . 6 40 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Squads Dispatched 116 | . 4 . . . 6 4 . . . . 5 . . . . 14 . . . . 4 . . . . 9 18 . . 48 4 Investigation 17 | . 4 . . . 3 . . . . . . . . . . 3 . . . . 1 . . . . 2 1 . . 3 . Extermination 31 | . . . . . . 3 . . . . 5 . . . . 5 . . . . 2 . . . . 4 4 . . 6 2 Reinforcement 16 | . . . . . 2 1 . . . . . . . . . 5 . . . . 1 . . . . 2 2 . . 3 . Assault 35 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 11 . . 19 2 Garrison 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Intercept 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 4 . . . . Construction Impeded 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Distress Signals 53 | . 1 . . . 3 . . . . . 2 . . . . 2 . . 1 16 1 . . . . 2 1 . 5 5 14 Communications Jammed 289 | . . . . . . . . . . . 5 . . . . 43 . . . 9 2 . . . . 49 96 . . 85 . Distress Signals 276 | . . . . . . . . . . . 5 . . . . 35 . . . 9 2 . . . . 48 96 . . 81 . Times Spotted 801 | . 23 7 . 1 47 15 11 5 . . 36 3 3 . 6 68 3 5 7 8 17 5 8 . 12 69 153 1 8 208 72 Peak Tracking Total 25 | . 3 3 . 1 5 4 4 5 . . 8 3 3 . 2 8 2 3 10 2 4 2 3 . 6 6 14 1 3 25 14 Tactical Retreats 29 | . . . . . 2 . . . . . 2 . . . . 2 . . 2 . . . . . . 5 6 . 2 5 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Traps Triggered 17 | . 4 . . . 1 1 . . . . 2 . . . . 1 . . . . . . . . . 2 4 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 27 | . . . . . . 3 . . . . . . . . . . 3 . 15 . . 3 . . 2 . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Machines Disabled 44 | . . 1 . . 3 4 . . . . 1 . . . . 9 . . . 3 . . . . . 3 11 3 1 3 2 Max in Single Turn 4 | . . 1 . . 1 4 . . . . 1 . . . . 1 . . . 1 . . . . . 1 1 1 1 1 1 Garrison Access 5 | . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Machines Accessed 104 | . 9 1 . . 8 9 2 3 4 . 12 . 1 . . 10 . . 3 . 8 1 . 9 . 8 5 2 1 7 1 Terminals 61 | . 6 . . . 6 8 . 1 . . 9 . . . . 7 . . . . 7 . . . . 6 4 . 1 5 1 Fabricators 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . Repair Stations 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 6 | . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . 2 . Total Hacks 324 | . 25 1 . . 24 32 4 9 30 . 31 . 1 . . 27 . . 4 . 18 1 . 48 . 17 9 22 2 18 1 Successful 229 | . 16 1 . . 13 20 4 9 30 . 18 . 1 . . 15 . . 4 . 12 1 . 48 . 6 3 22 1 4 1 Failed 95 | . 9 . . . 11 12 . . . . 13 . . . . 12 . . . . 6 . . . . 11 6 . 1 14 . Catastrophic 19 | . 2 . . . 1 1 . . . . 1 . . . . 2 . . . . 1 . . . . 5 3 . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 95 | . 11 . 1 . 19 16 . . . . 8 . . . . 12 . . 1 . 9 . . . . 4 6 1 . 7 . Terminals 171 | . 21 . . . 22 30 . 1 . . 23 . . . . 24 . . . . 17 . . . . 10 8 . 2 12 1 Fabricators 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . Repair Stations 6 | . 2 . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . 2 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Garrison Access 12 | . . . . . . . . . . . 3 . . . . 2 . . . . 1 . . . . . . . . 6 . Terminal Hacks 176 | . 7 1 . . 5 14 4 9 30 . 8 . 1 . . 8 . . 4 . 5 1 . 48 . 2 2 22 1 3 1 Record 84 | . . . . . . . 3 8 11 . . . . . . 1 . . 2 . . . . 36 . . 1 22 . . . Part Schematic 16 | . . . . . 1 . . . 11 . . . . . . . . . . . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . 4 . . . . . . . Prototype ID Bank 14 | . 2 . . . . 3 . . 3 . . . . . . 1 . . . . 1 . . 4 . . . . . . . Open Door 8 | . . 1 . . . . 1 1 . . . . 1 . . . . . 2 . . 1 . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Branch Access Points 6 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . Emergency Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Terminal Index 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 8 | . 1 . . . 1 1 . . . . 2 . . . . 1 . . . . . . . . . 1 . . . 1 . Locate Traps 7 | . . . . . 1 3 . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . 1 . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . Unauthorized Hacks 40 | . 8 . . . 8 5 . . . . 5 . . . . 5 . . . . 6 . . . . 1 1 . . 1 . Terminals 35 | . 6 . . . 6 5 . . . . 4 . . . . 5 . . . . 6 . . . . 1 1 . . 1 . Track 4 | . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Assimilate 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Botnet 23 | . 4 . . . 3 4 . . . . 3 . . . . 4 . . . . 3 . . . . 1 . . . 1 . Operators 6 | . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 7 . . . 6 8 . . . . 11 . . . . 7 . . . . 7 . . . . 8 5 . 1 7 1 Full Trace Events 11 | . . . . . 1 . . . . . . . . . . 3 . . . . 1 . . . . 2 1 . . 3 . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 5 . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . 1 . . . 11 . . . . 11 . . . . . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Time 100 | . . . . . . . . . . . 100 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . 1 Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 Robot Hacks Applied 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . 1 parse_system 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . 1 Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . 3 . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Total Allies 30 | . . 3 . . 1 . . . . . . . . 6 . . . . 5 . . . . . . . . . . 15 . Largest Group 6 | . . 3 3 3 1 . . . . . . . . 6 6 1 . . 5 1 1 . . . . . . . . 1 . Highest-Rated Group 272 | . . 40 40 40 26 . . . . . . . . 191 191 44 . . 272 65 65 . . . . . . . . 77 . Highest-Rated Ally 77 | . . 16 16 16 26 . . . . . . . . 51 51 44 . . 68 65 65 . . . . . . . . 77 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 111 | . . 3 . 6 . . . . . . . . . . 26 5 . . 14 . . . . . . . . . . 57 . Total Damage 3691 | . . 26 . 70 . . . . . . . . . . 714 13 . . 632 . . . . . . . . . . 2236 . Kills 19 | . . 1 . . . . . . . . . . . . 6 . . . 4 . . . . . . . . . . 8 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 14 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 12 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Robot Analysis Total 7 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . 4 . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . 1 . . . 1 2 1 2 . . 1 . 2 . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Turns Passed 39772 | . 1244 719 381 625 1590 2435 1187 1056 203 393 3693 450 1069 2087 2888 3063 553 666 1481 1076 1406 896 319 299 765 2274 1947 485 520 2375 1627 Spaces Moved 16674 | 1 615 414 238 364 766 906 443 396 79 156 1283 184 445 915 1172 1053 208 253 605 416 669 499 187 178 426 1060 644 225 252 963 659 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 16638 | . 580 414 238 364 766 906 443 396 79 156 1283 184 445 915 1172 1053 208 253 605 416 669 499 187 178 426 1060 644 225 252 963 659 Legs 36 | 1 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 170 246 246 250 250 225 225 225 225 225 225 235 235 235 235 153 152 160 160 160 152 173 173 173 166 151 Average Speed 201 | 120 170 160 160 160 166 249 248 246 251 250 240 225 225 225 225 234 239 235 235 235 170 158 160 160 160 156 173 173 173 172 161 Slowest Speed 330 | 120 320 160 160 160 170 250 250 330 330 250 250 225 225 225 225 240 240 235 235 235 237 160 160 160 160 173 173 173 173 173 166 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 2 95 95 60 81 80 30 61 56 69 35 38 42 63 83 95 37 41 62 89 54 17 63 44 62 59 34 51 97 7 30 22 Regions Visited 31 Branch Regions 22 Pre-discovered Areas 12 | . 2 . . 1 2 . . 1 1 . . . . 1 . . . . . 1 . . . 3 . . . . . . . Known Exits Taken 25 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . 1 . 2 . . 3 1 . 1 . 3 2 2 3 . 3 2 . 2 . 2 . . 1 . . . . . . Spaces Dug 193 | . . . . . 33 9 11 10 . . 17 . 22 . 27 14 . 6 . . 3 16 . . 8 12 2 . . 1 2 Terrain Destroyed 802 | . 16 6 . . 97 44 11 10 . . 24 . 32 . 27 40 11 6 . . 15 19 6 . 10 26 18 5 48 257 74 Melee 151 | . . . . . 6 9 6 10 . . 17 . 22 . 27 7 . 5 . . 3 16 . . 6 12 2 . . 1 2 Projectile 170 | . . . . . . . . . . . . . . . . 27 10 1 . . 11 2 6 . 4 12 10 5 7 30 45 AOE 443 | . 16 6 . . 91 35 5 . . . 7 . 10 . . 6 . . . . . . . . . . . . 40 206 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Total 20470 | . 735 443 238 394 952 1018 491 443 87 160 1690 206 483 943 1358 1344 235 284 661 473 845 550 196 192 464 1397 1097 294 308 1483 1006 Wait 1029 | . 47 10 1 5 41 14 9 6 . 1 170 8 1 . 145 20 . 1 5 3 67 1 1 . 1 67 156 2 25 148 74 Move 16643 | . 614 413 237 363 765 905 442 395 78 155 1282 183 444 914 1171 1052 207 252 604 415 668 498 186 177 425 1059 643 224 251 962 659 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 169 | . 13 4 . 4 23 17 2 4 . 2 26 2 . 3 3 17 . . 6 2 6 1 . . . 7 9 7 1 6 4 Fast Attach 160 | . 2 . . . 7 5 4 4 . . 14 . 3 10 . 12 2 . 11 6 12 5 . 8 . 13 4 10 . 10 18 Attach 71 | . 1 1 . 4 5 3 1 1 4 . 6 . . . 1 9 . . . . 3 . . . . 3 3 7 2 5 12 Detach 48 | . . . . 1 2 4 . 1 4 . 5 . 1 . . 2 1 . 4 . 1 1 . . . 2 1 7 . 3 8 Swap 619 | . 10 . . 1 21 21 12 7 1 1 77 6 7 2 5 92 14 15 7 16 20 8 4 . 15 83 74 3 10 57 30 Drop 264 | . 9 1 . 4 20 19 4 7 . 1 29 2 2 13 2 19 2 . 15 8 16 8 . 7 . 19 11 14 1 15 16 Fire 1216 | . 37 14 . 6 61 18 11 8 . . 61 5 2 . 4 110 9 11 9 22 43 12 5 . 12 108 175 14 18 262 179 Melee 195 | . . . . . 6 9 6 10 . . 18 . 23 1 27 7 . 5 . 1 3 16 . . 11 25 17 6 . 1 3 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 48 | . 2 . . 6 1 3 . . . . 2 . . . . 4 . . . . 6 . . . . 11 2 . . 8 3 Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 6 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / *Arm / Qua x2) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) By MAIN.C's Side History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 11) 487 | -10/Materials | Identified exit to Materials 620 | -10/Materials | Discovered exit to Materials (range 11) 756 | -10/Materials | Discovered new exit (range 14) 903 | -10/Materials | Discovered exit to Materials (range 15) 1245 | -10/Materials | Entered Mines 1293 | -10/Mines | Discovered exit to Materials (range 5) 1409 | -10/Mines | Learned Materials security intel 1435 | -10/Mines | Discovered exit to Materials (range 6) 1484 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1518 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1735 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1889 | -10/Mines | Discovered new exit (range 6) 1953 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1955 | -10/Mines | Discovered new exit (range 5) 1964 | -10/Mines | Entered Exiles 1964 | -10/Exiles | Accompanied by 3 allies 2004 | -10/Exiles | Met 8R-AWN 2030 | -10/Exiles | Met EX-HEX 2080 | -10/Exiles | Met EX-BIN 2100 | -10/Exiles | Met EX-DEC 2324 | -10/Exiles | Discovered new exit (range 14) 2345 | -10/Exiles | Entered Mines 2345 | -9/Mines | Accompanied by 3 allies 2610 | -9/Mines | Learned location of Zion (-6) 2647 | -9/Mines | Discovered new exit (range 9) 2749 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2782 | -9/Mines | Core integrity fell below 50% 2785 | -9/Mines | Destroyed YI-UF0 2808 | -9/Mines | Lost 3 allies 2814 | -9/Mines | Lost 3 parts (1u2w) 2871 | -9/Mines | Discovered new exit (range 11) 2970 | -9/Mines | Entered Materials 2970 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3255 | -8/Materials | Build established: Gunner 3452 | -8/Materials | Discovered new exit (range 9) 3681 | -8/Materials | Discovered new exit (range 3) 3770 | -8/Materials | First assault squad dispatched 4220 | -8/Materials | Discovered new exit (range 4) 4560 | -8/Materials | Entered Factory 4560 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4899 | -7/Factory | Discovered new exit (range 11) 4928 | -7/Factory | Identified exit to Factory 6106 | -7/Factory | Identified exit to Lower Caves 6273 | -7/Factory | Discovered exit to Factory (range 12) 6995 | -7/Factory | Entered Lower Caves 7216 | -7/Lower Caves | Build established: Skirmisher 7480 | -7/Lower Caves | Found Alien Artifact 7480 | -7/Lower Caves | Identified Core Expander 7480 | -7/Lower Caves | Installed Core Expander, added new Utility slot 7723 | -7/Lower Caves | Encountered a Warlord checkpoint 8025 | -7/Lower Caves | Learned 8 Research zone layouts 8025 | -7/Lower Caves | Learned Research emergency access door positions 8025 | -7/Lower Caves | Learned Armory garrison access intel 8101 | -7/Lower Caves | Build established: Scavenger-Skirmisher 8170 | -7/Lower Caves | Discovered new exit (range 5) 8180 | -7/Lower Caves | Identified exit to Lower Caves 8182 | -7/Lower Caves | Entered another Lower Caves area 8237 | -7/Lower Caves | Learned Factory emergency access door positions 8372 | -7/Lower Caves | Learned Factory security intel 8372 | -7/Lower Caves | Learned Research security intel 8372 | -7/Lower Caves | Learned Armory terminal intel 9056 | -7/Lower Caves | Discovered new exit (range 10) 9075 | -7/Lower Caves | Identified exit to Data Miner 9180 | -7/Lower Caves | Found Imp. Powered Armor 9191 | -7/Lower Caves | Found Imp. Powered Armor 9238 | -7/Lower Caves | Entered Data Miner 9240 | -7/Data Miner | Discovered new exit (range 6) 9288 | -7/Data Miner | Met Data Miner 9335 | -7/Data Miner | Learned location of Section 7 (-3) 9335 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9373 | -7/Data Miner | Received God Mode back door access code from Data Miner 9437 | -7/Data Miner | Identified exit to Proximity Caves 9441 | -7/Data Miner | Entered Proximity Caves 9713 | -6/Proximity Caves | Build established: Skirmisher 9754 | -6/Proximity Caves | Discovered exit to Factory (range 4) 9834 | -6/Proximity Caves | Entered Factory 9834 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10298 | -6/Factory | Found Prototype Processor 10298 | -6/Factory | Identified Exp. Targeting Computer 10353 | -6/Factory | Found Exp. Targeting Computer 11356 | -6/Factory | Identified exit to Lower Caves 11356 | -6/Factory | Identified exit to Extension 11823 | -6/Factory | Build established: Pyromaniac-Skirmisher 12588 | -6/Factory | Build established: Skirmisher 12733 | -6/Factory | Discovered new exit (range 14) 13216 | -6/Factory | Build established: Pyromaniac-Skirmisher 13289 | -6/Factory | Repaired Plasma Rifle 13341 | -6/Factory | Repaired Thermic Laser 13527 | -6/Factory | Entered Lower Caves 13654 | -6/Lower Caves | Identified exit to Lower Caves 13800 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13977 | -6/Lower Caves | Entered another Lower Caves area 14050 | -6/Lower Caves | Discovered new exit (range 5) 14057 | -6/Lower Caves | Identified exit to Factory 14403 | -6/Lower Caves | Build established: Skirmisher 14953 | -6/Lower Caves | Learned Factory stockpile data 15028 | -6/Lower Caves | Discovered new exit (range 9) 15043 | -6/Lower Caves | Identified exit to Zion 15046 | -6/Lower Caves | Entered Zion 15120 | -6/Zion | System corruption cleaned by Quarantine Array 15136 | -6/Zion | Learned Factory trap positions 15165 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 15174 | -6/Zion | Discovered new exit (range 15) 15187 | -6/Zion | Given the Hacking Drone Bay 15188 | -6/Zion | Found Prototype Device 15188 | -6/Zion | Identified Hacking Drone Bay 15261 | -6/Zion | Found GAL Module 15632 | -6/Zion | Gained Derelict followers 16131 | -6/Zion | Met Imprinter 16315 | -6/Zion | Learned Factory emergency access door positions 16604 | -6/Zion | Found CR-A16's Pointy Stick 17121 | -6/Zion | Identified exit to Proximity Caves 17133 | -6/Zion | Entered Proximity Caves 17133 | -5/Proximity Caves | Accompanied by 6 allies 17432 | -5/Proximity Caves | Build established: Pyromaniac-Skirmisher 17671 | -5/Proximity Caves | Learned Factory stockpile data 18097 | -5/Proximity Caves | Crushed by falling debris 18201 | -5/Proximity Caves | Build established: Skirmisher 18343 | -5/Proximity Caves | Learned 8 Factory zone layouts 18716 | -5/Proximity Caves | Build established: Pyromaniac-Skirmisher 19579 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 20005 | -5/Proximity Caves | Discovered exit to Factory (range 8) 20021 | -5/Proximity Caves | Entered Factory 20021 | -5/Factory | Accompanied by 1 ally 20021 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 20023 | -5/Factory | Loaded intel: 76 trap records 21055 | -5/Factory | Cargo convoy interrupted 21576 | -5/Factory | Build established: Scavenger-Skirmisher 22285 | -5/Factory | Discovered new exit (range 5) 22295 | -5/Factory | Identified exit to Factory 22773 | -5/Factory | Identified exit to Upper Caves 22791 | -5/Factory | Incoming investigation squad redirected 23021 | -5/Factory | First assault squad dispatched 23032 | -5/Factory | Build established: Gunner 23045 | -5/Factory | Incoming assault squad redirected 23084 | -5/Factory | Entered Upper Caves 23285 | -5/Upper Caves | Encountered a Warlord checkpoint 23347 | -5/Upper Caves | Build established: Scavenger-Skirmisher 23600 | -5/Upper Caves | Discovered new exit (range 13) 23629 | -5/Upper Caves | Identified exit to Upper Caves 23637 | -5/Upper Caves | Entered another Upper Caves area 23934 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24141 | -5/Upper Caves | Attracted the attention of an 0b10 base 24287 | -5/Upper Caves | Discovered new exit (range 8) 24295 | -5/Upper Caves | Learned Factory terminal intel 24299 | -5/Upper Caves | Identified exit to Warlord 24303 | -5/Upper Caves | Entered Warlord 24381 | -5/Warlord | System corruption cleaned by Quarantine Array 25115 | -5/Warlord | Met Warlord 25139 | -5/Warlord | Opened Warlord's prototype stash 25140 | -5/Warlord | Warlord's base attacked by MAIN.C 25149 | -5/Warlord | Found Prototype Reactor 25149 | -5/Warlord | Identified Vortex Chain Reactor 25156 | -5/Warlord | Found Exp. Targeting Computer 25190 | -5/Warlord | Found Prototype Processor 25190 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 25194 | -5/Warlord | Found Prototype Device 25194 | -5/Warlord | Identified Exp. Focal Shield 25409 | -5/Warlord | Found Prototype Energy Cannon 25409 | -5/Warlord | Identified Vortex Cannon 25416 | -5/Warlord | Found Prototype Piercing Weapon 25416 | -5/Warlord | Identified Vortex Lance 25425 | -5/Warlord | Found Prototype Energy Gun 25425 | -5/Warlord | Identified Vortex Rail 25447 | -5/Warlord | Found Vortex Cannon 25453 | -5/Warlord | Found Vortex Lance 25462 | -5/Warlord | Found Vortex Rail 25490 | -5/Warlord | Warlord forces counterattacked 25712 | -5/Warlord | Opened side exit 25764 | -5/Warlord | Discovered new exit (range 9) 25778 | -5/Warlord | Identified exit to Proximity Caves 25783 | -5/Warlord | Spotted Striker 25784 | -5/Warlord | Entered Proximity Caves 25784 | -4/Proximity Caves | Accompanied by 1 ally 25804 | -4/Proximity Caves | Lost 3 allies 26061 | -4/Proximity Caves | Build established: Scavenger-Gunner 26075 | -4/Proximity Caves | Learned location of Testing (-2) 26167 | -4/Proximity Caves | Learned Research terminal intel 26435 | -4/Proximity Caves | Lost 3 allies 26486 | -4/Proximity Caves | Discovered exit to Factory (range 10) 26618 | -4/Proximity Caves | Build established: Gunner 26644 | -4/Proximity Caves | Lost 3 allies 26684 | -4/Proximity Caves | Found Prototype Launcher 26684 | -4/Proximity Caves | Identified Scatter Rocket Array 26700 | -4/Proximity Caves | Found Prototype Launcher 26700 | -4/Proximity Caves | Identified Tesla Bomb Launcher 26860 | -4/Proximity Caves | Entered Factory 26860 | -4/Factory | Accompanied by 1 ally 26860 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 26862 | -4/Factory | Loaded intel: 26 terminal locations 27504 | -4/Factory | Build established: Scavenger-Gunner 27547 | -4/Factory | Identified exit to Research 28151 | -4/Factory | Discovered new exit (range 6) 28157 | -4/Factory | Identified exit to Upper Caves 28266 | -4/Factory | Entered Upper Caves 28337 | -4/Upper Caves | Encountered a Warlord checkpoint 28362 | -4/Upper Caves | Learned Research stockpile data 28363 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 28700 | -4/Upper Caves | Learned Research terminal intel 28743 | -4/Upper Caves | Build established: Derelict-Gunner 29138 | -4/Upper Caves | Discovered new exit (range 16) 29161 | -4/Upper Caves | Identified exit to Upper Caves 29162 | -4/Upper Caves | Entered another Upper Caves area 29457 | -4/Upper Caves | Discovered new exit (range 16) 29466 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 29479 | -4/Upper Caves | Identified exit to Zhirov 29481 | -4/Upper Caves | Entered Zhirov 29483 | -4/Zhirov | Discovered new exit (range 3) 29512 | -4/Zhirov | Met Zhirov 29541 | -4/Zhirov | Learned location of Quarantine (-3) 29573 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 29631 | -4/Zhirov | Found Alien Artifact 29631 | -4/Zhirov | Identified Integrated Dissipator 29631 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 29779 | -4/Zhirov | Identified exit to Proximity Caves 29780 | -4/Zhirov | Entered Proximity Caves 30127 | -3/Proximity Caves | Spotted B-86 Titan 30139 | -3/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 30142 | -3/Proximity Caves | Destroyed B-86 Titan 30533 | -3/Proximity Caves | Discovered exit to Research (range 8) 30542 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30545 | -3/Proximity Caves | Entered Research 30545 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 30546 | -3/Research | Identified exit to Research 30550 | -3/Research | Loaded intel: 23 terminal locations 30595 | -3/Research | Spotted B-86 Titan 30624 | -3/Research | Destroyed B-86 Titan 30920 | -3/Research | Build established: Scavenger-Gunner 31815 | -3/Research | Discovered exit to Research (range 12) 31839 | -3/Research | First assault squad dispatched 32521 | -3/Research | Identified exit to Armory 32521 | -3/Research | Identified exit to Quarantine 32819 | -3/Research | Entered Armory 32820 | -3/Armory | Loaded intel: 13 terminal locations 32937 | -3/Armory | Spotted B-86 Titan 32944 | -3/Armory | Destroyed B-86 Titan 33095 | -3/Armory | First assault squad dispatched 33266 | -3/Armory | Destroyed 20 combat bots 33775 | -3/Armory | System corruption reached 10% 33880 | -3/Armory | Incoming assault squad redirected 33898 | -3/Armory | Incoming assault squad redirected 33979 | -3/Armory | Destroyed 15 combat bots 34183 | -3/Armory | Destroyed 11 combat bots 34219 | -3/Armory | Spotted Armor Guard 34219 | -3/Armory | Spotted Armor Guard 34236 | -3/Armory | Destroyed Armor Guard 34239 | -3/Armory | Destroyed Armor Guard 34253 | -3/Armory | Found Exp. Weapon Cycler 34293 | -3/Armory | Spotted Armor Guard 34293 | -3/Armory | Spotted Armor Guard 34324 | -3/Armory | Destroyed Armor Guard 34324 | -3/Armory | Destroyed Armor Guard 34334 | -3/Armory | Found Exp. Weapon Cycler 34483 | -3/Armory | Destroyed 8 combat bots 34529 | -3/Armory | Found Disassembled Obliterator 34554 | -3/Armory | Found PL-3XN's Ring of Power 34594 | -3/Armory | Incoming assault squad redirected 34682 | -3/Armory | Incoming assault squad redirected 34759 | -3/Armory | Discovered new exit (range 5) 34765 | -3/Armory | Identified exit to Lab 34766 | -3/Armory | Entered Lab 34766 | -3/Lab | Discovered exit to Research (range 9) 34787 | -3/Lab | Unable to decrypt terminal 34787 | -3/Lab | Opened the door to a hidden lab 34788 | -3/Lab | Gained access to the hidden lab's interior 34791 | -3/Lab | Detected by scanners 34797 | -3/Lab | Confronted by A5 34828 | -3/Lab | Destroyed A5 34920 | -3/Lab | Found Prototype Energy Gun 34920 | -3/Lab | Identified Hyp. EM Gauss Rifle 34921 | -3/Lab | Assembled Modified EM Gauss 34925 | -3/Lab | Found Hyp. EM Gauss Rifle 34930 | -3/Lab | Found Prototype Device 34930 | -3/Lab | Identified AEGIS Remote Shield 34970 | -3/Lab | Found Prototype Special Weapon 34984 | -3/Lab | Identified Gui. Remote Datajack 34995 | -3/Lab | Unable to decrypt terminal 35030 | -3/Lab | Unable to decrypt terminal 35091 | -3/Lab | Found Prototype Hackware 35161 | -3/Lab | Found Alien Artifact 35161 | -3/Lab | Identified Integrated Mediator 35161 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency 35251 | -3/Lab | Entered Research 35251 | -2/Research | Warlord forces began assault on 0b10 35251 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 35252 | -2/Research | Loaded intel: 19 terminal locations 35283 | -2/Research | Identified exit to Access 35361 | -2/Research | Research machine network offline 35564 | -2/Research | Build established: Scavenger-Executioner 35771 | -2/Research | Entered Access 35771 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 36340 | -1/Access | Garrison activated, responded to threat 36439 | -1/Access | Intercept squad dispatched 36461 | -1/Access | Spotted Tracker 36461 | -1/Access | Spotted Tracker 36462 | -1/Access | Destroyed 11 combat bots 36467 | -1/Access | Rewired Tracker 36470 | -1/Access | Spotted Combat Programmer 36476 | -1/Access | Allies destroyed Tracker 36481 | -1/Access | Destroyed Combat Programmer 36509 | -1/Access | Spotted Combat Programmer 36523 | -1/Access | Destroyed Combat Programmer 36563 | -1/Access | Identified exit to Surface 36568 | -1/Access | First assault squad dispatched 36802 | -1/Access | System corruption reached 10% 36861 | -1/Access | Destroyed 8 combat bots 37105 | -1/Access | Intercept squad dispatched 37131 | -1/Access | Spotted Tracker 37132 | -1/Access | Spotted Tracker 37133 | -1/Access | Spotted Tracker 37137 | -1/Access | Rewired Tracker 37141 | -1/Access | Garrison activated, responded to threat 37145 | -1/Access | Allies destroyed Tracker 37160 | -1/Access | Spotted Combat Programmer 37163 | -1/Access | Destroyed Combat Programmer 37168 | -1/Access | Combat Programmer assimilated allied Tracker 37169 | -1/Access | Spotted Combat Programmer 37170 | -1/Access | Spotted Combat Programmer 37177 | -1/Access | Destroyed Combat Programmer 37183 | -1/Access | Destroyed Combat Programmer 37183 | -1/Access | Destroyed Tracker 37490 | -1/Access | Destroyed 7 combat bots 37619 | -1/Access | High security lockdown imminent 37693 | -1/Access | Destroyed 11 combat bots 37699 | -1/Access | High security lockdown engaged 37838 | -1/Access | Intercept squad dispatched 37859 | -1/Access | Spotted Tracker 37860 | -1/Access | Spotted Tracker 37860 | -1/Access | Spotted Tracker 37861 | -1/Access | Spotted Tracker 37862 | -1/Access | Destroyed Tracker 37865 | -1/Access | Destroyed Tracker 37866 | -1/Access | Destroyed Tracker 37869 | -1/Access | Destroyed Tracker 37895 | -1/Access | Spotted Combat Programmer 37898 | -1/Access | Destroyed Combat Programmer 37913 | -1/Access | Spotted Striker 37915 | -1/Access | Spotted Executioner 37917 | -1/Access | Spotted Executioner 37918 | -1/Access | Destroyed Executioner 37922 | -1/Access | Destroyed Striker 37929 | -1/Access | Spotted Combat Programmer 37931 | -1/Access | Spotted Combat Programmer 37933 | -1/Access | Destroyed Combat Programmer 37938 | -1/Access | Destroyed Combat Programmer 37950 | -1/Access | Spotted Combat Programmer 37958 | -1/Access | Destroyed Combat Programmer 37981 | -1/Access | Found Prototype Processor 37981 | -1/Access | Identified Exp. Core Analyzer 37992 | -1/Access | Destroyed 18 combat bots 38001 | -1/Access | Spotted B-99 Colossus 38004 | -1/Access | Spotted B-99 Colossus 38020 | -1/Access | Destroyed B-99 Colossus 38048 | -1/Access | Destroyed B-99 Colossus 38052 | -1/Access | Sterilization system engaged 38061 | -1/Access | Scanned by Researcher 38065 | -1/Access | Spotted Investigator 38068 | -1/Access | Destroyed Investigator 38083 | -1/Access | Spotted Striker 38088 | -1/Access | Destroyed Striker 38115 | -1/Access | Destroyed 33 combat bots 38138 | -1/Access | Discovered new exit (range 3) 38141 | -1/Access | Identified exit to Command 38146 | -1/Access | Entered Command 38385 | -1/Command | Spotted M Guard 38385 | -1/Command | Spotted Combat Programmer 38386 | -1/Command | Spotted Combat Programmer 38386 | -1/Command | Spotted M Guard 38389 | -1/Command | System corruption reached 30% 38396 | -1/Command | Destroyed Combat Programmer 38399 | -1/Command | Destroyed Combat Programmer 38425 | -1/Command | Destroyed M Guard 38436 | -1/Command | First assault squad dispatched 38591 | -1/Command | Identified Quantum Router 38798 | -1/Command | Met MAIN.C 38800 | -1/Command | 0b10 Conduit disabled 38809 | -1/Command | Destroyed MAIN.C Shell 38811 | -1/Command | Surrendered to MAIN.C 38811 | -1/Command | Loaded intel: 62 machine locations 38811 | -1/Command | Loaded intel: 114 trap records 38811 | -1/Command | Discovered exit to Surface (range 83) 38811 | -1/Command | Discovered exit to Surface (range 40) 38840 | -1/Command | Found Prototype Protection 38840 | -1/Command | Identified Centrium Heavy Armor Plating 39045 | -1/Command | MAIN.C activated Command garrisons 39086 | -1/Command | Unknown forces attacked Command 39091 | -1/Command | Found Prototype Reactor 39091 | -1/Command | Identified Zero-point Reactor 39094 | -1/Command | Found Zero-point Reactor 39097 | -1/Command | Found Prototype Device 39097 | -1/Command | Identified Exp. Force Field 39101 | -1/Command | Found Prototype Device 39101 | -1/Command | Identified Exp. EM Disruption Field 39105 | -1/Command | Found Exp. Focal Shield 39108 | -1/Command | Found Prototype Device 39108 | -1/Command | Identified Exp. System Purifier 39123 | -1/Command | Found Gamma Refractor 39129 | -1/Command | Spotted EQ-000 39137 | -1/Command | Destroyed EQ-000 39155 | -1/Command | Lost 7 allies 39155 | -1/Command | Found Exp. Core Analyzer 39177 | -1/Command | Spotted EQ-018 39185 | -1/Command | Spotted EQ-036 39188 | -1/Command | Destroyed EQ-018 39215 | -1/Command | Spotted EQ-019 39288 | -1/Command | Spotted EQ-038 39298 | -1/Command | Destroyed EQ-038 39305 | -1/Command | Spotted EQ-056 39308 | -1/Command | Spotted EQ-046 39309 | -1/Command | Destroyed EQ-056 39311 | -1/Command | Spotted EQ-048 39332 | -1/Command | Destroyed EQ-046 39363 | -1/Command | Lost 13 allies 39393 | -1/Command | Spotted EQ-060 39397 | -1/Command | Spotted EQ-044 39404 | -1/Command | Destroyed EQ-019 39440 | -1/Command | Spotted EQ-079 39444 | -1/Command | Lost 6 allies 39444 | -1/Command | Spotted EQ-068 39451 | -1/Command | Spotted EQ-069 39466 | -1/Command | Destroyed EQ-079 39466 | -1/Command | Spotted EQ-080 39479 | -1/Command | Spotted EQ-083 39498 | -1/Command | Spotted EQ-085 39498 | -1/Command | Spotted EQ-084 39498 | -1/Command | Spotted EQ-087 39498 | -1/Command | Spotted EQ-086 39513 | -1/Command | Destroyed EQ-087 39516 | -1/Command | Destroyed EQ-080 39519 | -1/Command | Destroyed EQ-083 39528 | -1/Command | Spotted EQ-067 39534 | -1/Command | Spotted EQ-107 39545 | -1/Command | Lost 6 allies 39554 | -1/Command | Spotted EQ-103 39557 | -1/Command | Spotted EQ-094 39559 | -1/Command | Destroyed EQ-067 39568 | -1/Command | Spotted EQ-101 39582 | -1/Command | Destroyed EQ-101 39605 | -1/Command | Lost 3 allies 39613 | -1/Command | Spotted EQ-123 39613 | -1/Command | Spotted EQ-111 39613 | -1/Command | Spotted EQ-110 39621 | -1/Command | All MAIN.C guards destroyed 39641 | -1/Command | Spotted EQ-078 39645 | -1/Command | Spotted EQ-104 39660 | -1/Command | Spotted EQ-117 39661 | -1/Command | Destroyed EQ-104 39676 | -1/Command | Core integrity fell below 50% 39705 | -1/Command | Spotted EQ-096 39711 | -1/Command | Spotted EQ-051 39719 | -1/Command | Spotted EQ-141 39719 | -1/Command | Spotted EQ-149 39719 | -1/Command | Spotted EQ-139 39719 | -1/Command | Spotted EQ-140 39719 | -1/Command | Spotted EQ-138 39738 | -1/Command | Destroyed EQ-139 39741 | -1/Command | Spotted EQ-106 39742 | -1/Command | Spotted EQ-081 39744 | -1/Command | Spotted EQ-045 39757 | -1/Command | Spotted EQ-127 39764 | -1/Command | Spotted EQ-136 39773 | -1/Command | Attackers retreated from Command 39773 | *** | Fortifying 0b10! Last Messages --------------- 39770_ Acquired 8 matter. 39770_ Acquired 42 matter. 39770_ Penetrated by Slug. 39770_ Neutron Missile intercepted. 39770_ Coil Gun blasted off. 39770_ Slug penetrates MAIN.C. 39770_ Micro-nuke intercepted. 39770_ Penetrated by Slug. 39770_ Slug penetrates MAIN.C. 39771_ Penetrated by Slug. 39772_ EQ-140 destroyed. 39773_ ALERT: Enemy forces retreating. MAIN.C: I admit your assistance was pivotal here. It looks like I was right to trust you. This attack appears to have been designed to merely test our defenses, although it was nearly effective enough to force me to take the conflict to the next level. Investigating the origins of these bots should be one of our highest priorities... Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?#? | | ###?????????????????????????????????????????#?#?#? | | #?????????????????????????????????????????#?#?#? | | #?????????????????????????????????????????#?#?#? | | ![#??????????###########################????#?#?#? | | %!#??????????#?????????????????????????#????#?#?#? | | [=#??????????#?#######################?#????#?#?#? | | #??????????#?# """ " " ############# | | #??????????#?# ! " #?#?????????? | | #??????????#?# " ! ! ! ############# | | #??????????#?# ![ " = | | #??????????#?# ! ! % ! | | #??????????#?# ! ! !* % = [ | | #??????????#?# = * =!*=[ ############# | | #?########?#?# != ! ] #?#?????????? | | #?# #?#?# != =! % !! ############# | | # # #?#?# ! ! #?#????#?#?#? | | "# #?#?# % =% #?#????#?#?#? | | # #?#?# = % !! * #?#????#?#?#? | | #?#?# M "#?#????#?#?#? | | # ?#?# @ % % #?#????#?#?#? | | !## # [ !#### #?#????#?#?#? | | == *% = #?#????#?#?#? | | =% = % "% #?#????#?#?#? | | ! ! = = " #?#????#?#?#? | | ####! ! " #?#????#?#?#? | | ] ?#?# ""#?#????#?#?#? | | ??#?# " #?#????#?#?#? | | = ## ???#?#######################?#????#?#?#? | | *!% #????#?????????????????????????#????#?#?#? | | ! ?????###########################????#?#?#? | | ! [ #?????????????????????????????????????#?#?#? | | % ####???????????????????????????????????#?#?#? | | ]%=! #???????????????????????????????????#?#?#? | | !% #???????????????????????????????????#?#?#? | | !!= #???????????????????????????????????#?#?#? | | %* #???????????????????????????????????#?#?#? | | #???????????????????????????????????#?#?#? | | ## #???????????????????????????????????#?#?#? | | ?# #???????????????????????????????????#?#?#? | | ###+#####???????????????????????????????????#?#?#? | | #???????????????????????????????????#?#?#? | | #???????????????????????????????????#?#?#? | | #???????????????????????????????????#?#?#? | | #???????????????????????????????????#?#?#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Coolant Potential 50 Energy Generation 83 Energy Capacity 700 Matter Stores 300 Matter Capacity 800 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Power Amplification 40 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 8 Core Analysis 9 Armor Integrity Analysis 50 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 25 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Phase Shifter | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Force Field | -7/Data Miner | Free Proton Cannon | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Integrated Mediator Achievements -------------- Executioner Challenges ------------ None Game ------ Seed PersonalTransportTerrabomb Manual? 0 Play Time 06:28:14 Cumulative 262.9 hours Start 2024.11.24 @ 01:01:56 End 2024.11.26 @ 17:40:55 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 126 Rogue 115 Adventurer 1 Explorer 10 Win Type 8 Total 22 Types 8/2/6/3/1/0/1/0/1 Lore% 61 Gallery% 79 Achievement% 76 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Dina Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 41af38f1-c2fb-477f-b4ab-17ee71daeaa1