Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 00:36:10 Player: TheSkyeDoctor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1344) 1344 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 5166 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/850 Matter 11/300 Energy 29/100 System Corruption 8% Temperature Cool (27) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Carbon-fiber Leg Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Trap Scanner Visual Processing Unit Improved Targeting Computer Core Shielding Medium Reactive Plating Shield Generator > --- WEAPON ----------- Plasma Cannon Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Improved Heat Sink Advanced Sensor Array Advanced Sensor Array Improved Terrain Scanner Matter Filter Transmission Jammer Light Armor Plating Improved Light Armor Plating Shield Generator Advanced Component Analysis Suite Field Recycling Unit Medium Laser Heavy Plasma Cannon Assault Rifle Grenade Launcher Missile Launcher Datajack Improved Datajack [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Improved Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 5 | . . 1 . 2 2 . . . Weapon 1 | . . . . . . 1 . . Parts Attached 61 | 7 3 4 1 11 3 7 . 25 Power 6 | 1 . 1 . 1 . 1 . 2 Engine 3 | 1 . 1 . 1 . . . . Core 3 | . . . . . . 1 . 2 Reactor . | . . . . . . . . . Propulsion 13 | 2 1 1 . 4 . 2 . 3 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 13 | 2 1 1 . 4 . 2 . 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 2 2 2 . 4 3 1 . 9 Device 10 | 1 . . . 1 2 . . 6 Storage 4 | 1 2 1 . . . . . . Processor 4 | . . 1 . 1 . . . 2 Hackware . | . . . . . . . . . Protection 5 | . . . . 2 1 1 . 1 Artifact . | . . . . . . . . . Weapon 19 | 2 . . 1 2 . 3 . 11 Energy Gun 3 | 1 . . . . . . . 2 Energy Cannon 4 | . . . . . . 1 . 3 Ballistic Gun 6 | 1 . . . 2 . 1 . 2 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 1 | . . . . . . . . 1 Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 43 | . 1 1 . 7 . 6 4 24 Power 5 | . . 1 . 1 . 1 . 2 Propulsion 13 | . 1 . . 3 . 2 2 5 Utility 14 | . . . . 2 . 1 1 10 Weapon 11 | . . . . 1 . 2 1 7 Highest Loss Streak 12 | . 1 1 . 4 . 3 4 12 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 2 9 9 11 14 15 16 12 2 Power . | . 1 . 1 . 1 . . . Propulsion 1 | 1 5 3 3 2 1 . . . Utility 4 | . 2 4 4 5 6 8 7 1 Weapon 2 | . . 1 1 4 6 5 3 . Tool/Special . | . . . . . . . . . Unused Backups 15 | . . . . . . . 11 4 Power 2 | . . . . . . . . 2 Propulsion 1 | . . . . . . . . 1 Utility 8 | . . . . . . . 7 1 Weapon 2 | . . . . . . . 2 . Tool/Special 2 | . . . . . . . 2 . Average Slot Usage (%) 90 | . 100 98 100 96 99 97 76 67 Engine 6 | . 14 11 11 6 7 5 . . Core 1 | . . . . . . 1 6 5 Wheel 22 | . 28 33 33 26 23 24 19 9 Device 11 | . 14 11 11 9 15 13 9 10 Storage 6 | . 14 11 11 9 7 6 3 . Processor 13 | . . 9 11 18 15 13 13 19 Protection 6 | . . . . 8 14 12 9 4 Energy Gun 3 | . 14 11 1 . . . . 2 Energy Cannon 1 | . . . . . . 6 4 4 Ballistic Gun 10 | . 14 11 11 13 15 6 3 5 Special Weapon 1 | . . . 9 4 . . . . Peak Build Rating 39 | 7 8 11 11 24 29 38 39 39 Average Rating 22 | 5 7 10 11 19 28 34 28 30 On Entrance 15 | . 7 8 11 11 24 29 38 14 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 127 | 15 50 88 88 97 101 127 127 30 Greatest Support 48 | 26 26 36 36 36 32 48 46 30 Greatest Overweight (x) 4 | . 1 2 2 4 3 2 2 4 Average Overweight (x) 1 | . . 1 2 2 3 2 . 1 Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 5 Average Capacity 18 | 7 18 22 25 25 25 25 15 5 Most Carried 18 | 8 11 11 12 17 18 18 18 5 Average Carried 10 | 2 9 9 11 15 15 16 11 2 Final Capacity 25 | 8 20 25 25 25 25 25 5 5 Final Carried 18 | 7 10 10 12 15 18 17 5 3 Class Distribution -------------------- 39% | Mutant 34% | Scavenger-Mutant 11% | Scavenger-Tank 5% | Scavenger-Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Matter Collected 1381 | 308 17 78 95 325 94 187 . 277 Remotely . | . . . . . . . . . Salvage Created 1320 | 186 98 120 35 409 33 224 . 215 Parts 83 | 15 4 12 4 17 2 13 . 16 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 29 | . 2 5 2 11 1 4 . 4 Guns 25 | . 2 5 2 11 1 2 . 2 Cannons 4 | . . . . . . 2 . 2 Classes Destroyed 12 | 3 2 1 . 2 . 3 . 1 Worker 2 | 1 . . . . . 1 . . Builder 2 | . . . . . . 1 . 1 Tunneler 5 | 5 . . . . . . . . Recycler 1 | 1 . . . . . . . . Watcher 4 | . 1 . . 2 . 1 . . Swarmer 5 | . . 3 2 . . . . . Grunt 14 | . 2 2 . 7 1 . . 2 Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . 1 . . . . Sentry 6 | . . . . 3 . 2 . 1 Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 5 | 5 3 3 1 5 1 4 . 2 Combat Bots Only 4 | . 2 3 1 4 1 2 . 1 Max Kills in Single Turn 2 | 1 1 2 1 1 1 2 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 382 | . 15 16 17 59 3 84 3 185 Missed 108 | . 5 9 5 12 1 22 . 54 Hits 274 | . 10 7 12 47 2 62 3 131 Melee 19 | . . . . . . 5 3 11 Projectile 255 | . 10 7 12 47 2 57 . 120 Critical Strikes 15 | . . . . . 1 1 . 13 Damage Taken 4038 | . 135 72 94 686 24 497 120 2410 Core 1005 | . . 19 31 90 . 11 35 819 Absorbed by Shields 324 | . . . . 77 9 158 . 80 Redirected to Shielding 42 | . . . . 5 . 2 8 27 Ignored by Resistances 105 | . . . . . . 87 18 . Core Remaining (%) 94 | 100 100 . 87 83 100 . . . Volleys Fired 130 | 13 14 12 7 40 2 24 1 17 Largest 3 | 2 2 2 2 2 2 3 3 3 Hottest 183 | 70 70 70 120 128 56 148 148 183 Shots Fired 279 | 26 27 24 13 73 4 68 3 41 Gun 210 | 26 27 24 7 70 4 27 1 24 Cannon 59 | . . . . . . 41 2 16 Launcher 1 | . . . . . . . . 1 Special 9 | . . . 6 3 . . . . Kinetic 184 | 13 14 12 7 70 4 44 2 18 Thermal 94 | 13 13 12 6 3 . 24 1 22 Explosive 1 | . . . . . . . . 1 Electromagnetic . | . . . . . . . . . Robot Hit Streak 12 | 6 4 12 2 11 4 10 5 4 Robot Miss Streak 11 | 1 3 1 3 9 4 11 1 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 5 | . . 3 . 2 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 207 | 17 13 20 5 64 4 47 3 34 Core Hits 160 | 8 7 8 2 75 6 40 . 14 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | 1 3 2 . . . . . 1 Burn 6 | 1 3 2 . . . . . . Sever 1 | . . . . . . . . 1 Melee Attacks 16 | . . . . . . . . 16 Impact . | . . . . . . . . . Slashing 16 | . . . . . . . . 16 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4152 | 220 204 234 61 1239 72 1024 85 1013 Guns 2717 | 220 164 234 61 1200 72 439 32 295 Cannons 926 | . . . . . . 585 53 288 Explosions 140 | . 40 . . . . . . 100 Melee 330 | . . . . . . . . 330 Ramming 15 | . . . . 15 . . . . Kinetic 2618 | 83 75 107 61 1200 72 687 58 275 Thermal 1049 | 137 89 127 . 24 . 337 27 308 Explosive 140 | . 40 . . . . . . 100 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 330 | . . . . . . . . 330 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 3 . . 7 8 Average Corruption 6 | . . . . 2 . . 7 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . . 3 . . 3 23 Message Errors 6 | . . . . 1 . . 1 4 Matter Fused 3 | . . . . . . . 2 1 Heat Flow Errors 4 | . . . . . . . . 4 Energy Discharges 3 | . . . . 1 . . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . 6 Data Loss (major) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 57 | . . . . . . 40 . 17 Projectiles 57 | . . . . . . 40 . 17 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . 1 . 5 . . Impact 1 | . . . . 1 . . . . Kinetic 5 | . . . . . . 5 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 7 | . . . . 7 . . . . Shots . | . . . . . . . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 699 | 36 90 25 15 38 11 335 72 699 Average Temperature 104 | 12 34 14 8 19 5 124 42 233 Received Heat Transfer 1591 | . 78 36 . 306 25 66 . 1080 Effects 20 | . . . . . . 5 . 15 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 Interference 9 | . . . . . . 5 . 4 Short Circuit 1 | . . . . . . . . 1 Damage (major) 7 | . . . . . . . . 7 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 2639 | 481 481 518 . 50 . 650 50 409 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 149 | 15 75 70 54 149 67 45 7 44 Initial 67 | . 3 . 3 9 67 2 7 . Average 20 | 4 23 21 31 40 22 13 1 9 Influence Increases 1049 | 35 92 110 94 360 50 154 . 154 Destroy 0b10 Robot/C 600 | . 40 100 60 220 20 80 . 80 Destroy 0b10 Robot/NC 70 | 35 5 . . 10 . 15 . 5 Destroy Leader 168 | . 2 10 10 64 10 42 . 30 Allied During Kill 4 | . . . 4 . . . . . Successful Hack 67 | . . . . 34 5 . . 28 Disable Machine 30 | . 30 . . . . . . . Destroy Structure 35 | . 15 . 5 2 . 2 . 11 Lose Combat Pursuer 75 | . . . 15 30 15 15 . . Influence Decreases 1049 | 30 97 100 80 235 194 138 21 154 Entered New Map 123 | . 2 . 7 15 82 3 14 . Time Decay 745 | 30 95 90 73 150 112 88 7 100 Lost Part 181 | . . 10 . 70 . 47 . 54 Squads Dispatched 13 | . . 1 . 3 2 4 . 3 Investigation 9 | . . 1 . 2 2 1 . 3 Extermination . | . . . . . . . . . Reinforcement 1 | . . . . 1 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Distress Signals 3 | . . . . 2 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 57 | . 5 8 4 17 2 7 5 9 Peak Tracking Total 6 | . 2 2 3 5 2 2 6 4 Tactical Retreats 4 | . . . 1 1 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 5 | . . . . 2 . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 2 | . 2 . . . . . . . Max in Single Turn 2 | . 2 . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 17 | . 3 2 . 4 3 2 . 3 Terminals 11 | . 2 2 . 3 2 1 . 1 Fabricators 2 | . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . . . 1 . . . 1 Garrison Access 1 | . . . . . . 1 . . Total Hacks 43 | . 3 7 . 11 9 4 . 9 Successful 14 | . 1 1 . 4 4 . . 4 Failed 29 | . 2 6 . 7 5 4 . 5 Catastrophic 13 | . 2 3 . 5 . 3 . . Database Lockouts . | . . . . . . . . . Manual 12 | . . 4 . 4 1 . . 3 Terminals 26 | . 2 7 . 8 6 1 . 2 Fabricators 5 | . . . . . 3 . . 2 Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 8 | . . . . 3 . . . 5 Garrison Access 3 | . . . . . . 3 . . Terminal Hacks 7 | . . 1 . 3 3 . . . Part Schematic 1 | . . . . . 1 . . . Open DSF 1 | . . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . . Recall Investigation 3 | . . 1 . 1 1 . . . Recall Reinforcements 1 | . . . . 1 . . . . Fabricator Hacks 3 | . . . . . 1 . . 2 Load Schematic 2 | . . . . . 1 . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 3 | . . . . 1 . . . 2 Retrieve Study 3 | . . . . 1 . . . 2 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 2 2 . 4 2 2 . 3 Full Trace Events 9 | . . 2 . 2 2 1 . 2 Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 84 | . . . . . . . . 84 Total Part Build Rating 8 | . . . . . . . . 8 Part Studies Acquired 3 | . . . . 1 . . . 2 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 . . . . Highest-Rated Group 31 | . . . 31 31 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . 5 2 . . . . Total Damage 64 | . . . 42 22 . . . . Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Active Infowar (turns) 2320 | 8 265 223 173 455 309 298 72 517 Optics 1617 | . . . . 455 309 264 72 517 Terrain 187 | . . . . . . . . 187 Traps 840 | . . . . . 308 283 72 177 Seismic 1067 | 8 265 223 173 398 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Turns Passed 2466 | 105 265 223 173 455 309 298 72 566 Spaces Moved 1605 | 58 204 155 110 256 235 180 73 334 Core 43 | 14 . . . . . . . 29 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 1562 | 44 204 155 110 256 235 180 73 305 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 101 116 106 121 107 77 50 Average Speed 106 | 80 104 109 116 110 121 109 93 95 Slowest Speed 250 | 90 105 116 116 140 121 116 107 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 3 41 26 28 30 3 4 72 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 35 | . 18 . 5 2 . 1 . 9 Melee . | . . . . . . . . . Projectile 14 | . . . 5 2 . 1 . 6 AOE 21 | . 18 . . . . . . 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total 2058 | 89 228 183 130 345 256 228 74 525 Wait 167 | . . 6 11 26 11 9 . 104 Move 1598 | 57 203 154 109 255 234 180 72 334 Hop . | . . . . . . . . . Pick Up 72 | 12 6 4 2 12 5 7 1 23 Fast Attach 3 | 2 . . . . . . . 1 Attach 51 | 5 1 3 . 9 3 8 . 22 Detach 1 | . . . . . 1 . . . Swap 11 | . 2 3 1 2 . . . 3 Drop 8 | . 2 1 . . . . . 5 Fire 130 | 13 14 12 7 40 2 24 1 17 Melee 16 | . . . . . . . . 16 Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 5) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 574 | -9/Materials | Discovered new exit (range 13) 594 | -9/Materials | Entered Mines 597 | -9/Mines | Received a Mining Laser from a helpful Derelict 745 | -9/Mines | Discovered new exit (range 12) 767 | -9/Mines | Entered Materials 767 | -8/Materials | Accompanied by 1 ally 767 | -8/Materials | Evolved 2 slots: Utility x2 1078 | -8/Materials | Lost 4 parts (1p2n1w) 1191 | -8/Materials | Discovered new exit (range 10) 1196 | -8/Materials | Lost 3 parts (1n2u) 1222 | -8/Materials | Entered Factory 1222 | -7/Factory | Evolved 2 slots: Utility x2 1341 | -7/Factory | Build established: Scavenger-Mutant 1486 | -7/Factory | Discovered new exit (range 10) 1531 | -7/Factory | Entered another Factory area 1531 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1556 | -6/Factory | Garrison activated, responded to threat 1711 | -6/Factory | Lost 3 parts (1n1u1w) 1829 | -6/Factory | Sucked down chute 1829 | -6/Factory | Entered Waste 1844 | -6/Waste | EMP discharged 1859 | -6/Waste | Spotted C-40 Crusher 1866 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1869 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1871 | -6/Waste | Spotted C-40 Crusher 1875 | -6/Waste | Spotted C-40 Crusher 1877 | -6/Waste | Spotted C-40 Crusher 1878 | -6/Waste | Spotted C-40 Crusher 1883 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1887 | -6/Waste | Discovered new exit (range 18) 1901 | -6/Waste | Entered Factory 1914 | -6/Factory | Lost 4 parts (2n1u1w) 2043 | -6/Factory | Fabricated Gauss Rifle (x2) 2179 | -6/Factory | Lost 12 parts (1p2n5u4w) 2419 | -6/Factory | Core integrity fell below 50% 2453 | -6/Factory | Core integrity fell below 20% 2467 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Visual Processing Unit destroyed. U-05 Engineer lays Concrete. Acquired Chainsword. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Wheel+ destroyed. Imp. Heat Sink destroyed. Fusion Compressor+ destroyed. System corrupted: Energy discharge (-30). Chainsword severed. Acquired Chainsword. Shield Generator destroyed. System corrupted: Substantial component data lost. Chainsword severed. Adv. Heat Sink destroyed. L-41 Fighter destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????????????????????????????#########????? | | ???????????????????????############## """ #????? | | ???????????????#####???# # "Y" !#????? | | ???????????????# ##### """ """ # " " #????? | | ???????????????# *+ """ """ # #????? | | ???????????????# # # """ """ *" ]#????? | | ???????????????##### # = #! [=##??? | | ???????????????????# ############## = ####+ | | ???????????????????# #????######??#+#/####### | | ???????????######### ###### #??# | | ???????????# # #### " | | ???????????# # + | | ???????????# # ############## ! | | ???????????# # #????????####### | | ???????????# ! # #????????# # | | ???????????# ##### *g[ ######????????#"" # | | ????????? ????# */ #?????????????#"" [ + | | ???????" ?????# / ##????????????#"T ## | | ??????? ??????# g +????????????#"" #? | | ???????? ##???????# ! #????????????#"" #? | | ????????#??????????#####%@ # ???# #? | | ???????????????????????#/ + """"???????######## | | ???????????????????????# ##### ???# | | ???????????????????????# #???? """""""????# | | ???????????????????????# #????? ????????# | | ???????????????????????# #??????""????????# | | ???????????????????????# #??????? ????????# | | ???????????????????????# #????????????????# | | ??????????????????????? ????????????????# | | ??????????????????????? ??????????????? | | ??????????????????????? ????????????? | | ??????????????????????? ????????????? | | ??????????????????????? ????????????? | | ??????????????????????? ????????????? | | ??????????????????????? ??????????????########## | | ??????????????????????? ##???????????????????????# | | ??????????????????????? ?????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- Gauss Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Carbon-fiber Leg | -6/Factory | Hacked Fusion Compressor | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Just What I Needed More Dakka Please Challenges ------------ None Game ------ Seed ThiefPointyCloak Manual? 0 Play Time 00:34:09 Cumulative 14.5 hours Start 2026.02.10 @ 00:02:21 End 2026.02.10 @ 00:36:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f787afa5-c9db-4efc-80f7-125634d3f561