Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 00:41:54 Player: DoubleCorvid Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2976) 2976 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (770) 770 TOTAL SCORE: 8536 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 319 Met Imprinter 300 Was Imprinted 300 Friendly Fire -243 Cogmind --------- Core Integrity 644/1000 Matter 61/300 Energy 65/150 System Corruption 10% Temperature Cool (0) Movement Core (800) Ox15 Location -5/Extension Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit 0b10 Decoder Chip [Skirmisher] Targeting Computer Graphene Brace Improved Recalibrator > --- WEAPON (4) ------- Gatling Laser Improved Heavy Laser Improved Heavy Laser Heavy Beamcaster > --- INVENTORY (15) --- Improved Heat Sink Improved Kinecellerator Heavy Laser Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit 0b10 Decoder Chip [Skirmisher] Targeting Computer Graphene Brace Improved Recalibrator > --- WEAPON ----------- Heavy Laser Improved Heavy Machine Gun Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Improved Kinecellerator Heavy Laser Gatling Laser Improved Heavy Laser Improved Heavy Laser Heavy Beamcaster Long-range Proton Cannon [Rating: 70] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Experimental Hacking Suite Protection Hardened Heavy Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Slots Evolved 10 | . . 2 . . . 6 2 . Power 2 | . . . . . . 2 . . Propulsion 2 | . . . . . . 2 . . Utility 4 | . . 1 . . . 1 2 . Weapon 2 | . . 1 . . . 1 . . Parts Attached 77 | 9 5 7 4 6 4 26 7 9 Power 14 | 1 . 1 1 . . 8 1 2 Engine 9 | 1 . 1 1 . . 3 1 2 Core 5 | . . . . . . 5 . . Reactor . | . . . . . . . . . Propulsion 14 | 4 . 1 . . 1 5 2 1 Treads 9 | 2 . 1 . . 1 5 . . Leg 3 | . . . . . . . 2 1 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 2 3 2 6 . 4 3 3 Device 10 | . 1 1 2 2 . 1 1 2 Storage 2 | 1 . 1 . . . . . . Processor 8 | . . . . 3 . 3 1 1 Hackware 1 | . . . . 1 . . . . Protection 3 | . 1 1 . . . . 1 . Artifact . | . . . . . . . . . Weapon 25 | 3 3 2 1 . 3 9 1 3 Energy Gun 7 | 1 . . . . 1 3 . 2 Energy Cannon 3 | . . 1 . . . 2 . . Ballistic Gun 9 | 2 3 . . . 1 2 1 . Ballistic Cannon 4 | . . . . . 1 2 . 1 Launcher 1 | . . 1 . . . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . . . 6 . 4 3 . Parts Lost 28 | . . 4 . 1 1 3 2 17 Power 8 | . . 1 . . . 2 . 5 Propulsion 7 | . . 1 . . . . 2 4 Utility 5 | . . 2 . 1 . . . 2 Weapon 8 | . . . . . 1 1 . 6 Highest Loss Streak 8 | . . 2 . 1 1 1 2 8 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 11 | 2 6 6 8 12 14 14 13 10 Power . | . 1 . . . . . 1 . Propulsion . | 1 2 . . . . . 1 . Utility 5 | . 1 3 4 6 8 5 3 2 Weapon 5 | . 1 1 2 4 6 8 8 6 Tool/Special . | . . . . . . . . . Unused Backups 12 | . 1 . . 2 . 6 . 3 Power 1 | . 1 . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . . 1 . 2 . 1 Weapon 7 | . . . . 1 . 4 . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 88 | . 92 88 91 84 86 95 89 85 Engine 11 | . 14 9 11 11 11 11 12 14 Core 1 | . . . . . . 5 . . Treads 15 | . 24 6 11 11 20 25 20 4 Leg 1 | . . . . . . . 1 11 Wheel 1 | . 2 15 4 . . . . . Device 11 | . 1 9 20 14 . 9 11 13 Storage 8 | . 14 11 11 11 11 6 5 5 Processor 3 | . . . . 1 . 7 5 8 Hackware 2 | . . . . 3 11 1 . . Protection 1 | . 7 4 . . . . 4 1 Energy Gun 1 | . . . . . . 3 6 5 Energy Cannon 7 | . . 6 11 11 11 7 5 1 Ballistic Gun 11 | . 28 22 15 11 11 6 9 6 Ballistic Cannon 2 | . . . . . 8 7 . 5 Special Weapon 4 | . . . 6 11 2 . . . Peak Build Rating 70 | 6 9 10 13 29 28 63 67 70 Average Rating 33 | 5 7 8 11 17 25 55 64 64 On Entrance 23 | . 6 8 9 12 20 28 58 67 Avg Prop Armor Cover (%) 5 | . . 3 3 . . 5 4 7 Naked Turns . | . . . . . . . . . Heaviest Build 87 | 10 15 34 33 51 39 72 87 87 Greatest Support 98 | 40 40 26 20 20 40 98 98 43 Greatest Overweight (x) 3 | 1 . 3 1 2 1 1 2 2 Average Overweight (x) . | . . 1 1 1 . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 15 Most Carried 15 | 4 8 8 10 15 15 15 15 13 Average Carried 11 | 2 6 6 8 12 14 14 13 10 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 Final Carried 15 | 4 8 6 10 15 15 15 13 4 Class Distribution -------------------- 48% | Gunner 42% | Scavenger-Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Matter Collected 2644 | 224 229 257 222 70 82 1048 208 304 Remotely 61 | . . . 61 . . . . . Salvage Created 3421 | . 245 379 348 . 138 1345 676 290 Parts 153 | . 20 19 11 . 3 60 32 8 Haulers Intercepted 4 | . . 1 . . . 2 1 . Recyclers Shooed 6 | . . 1 2 . . 1 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Combat Hostiles Destroyed 56 | . 8 8 2 . 2 20 9 7 Guns 34 | . 8 6 1 . 1 10 7 1 Cannons 19 | . . 1 1 . 1 9 2 5 AOE 2 | . . 1 . . . 1 . . Classes Destroyed 13 | . 2 3 1 . . 5 . 2 Worker 1 | . . . . . . 1 . . Builder 11 | . . . . . . 7 2 2 Hauler 4 | . . 1 . . . 2 1 . Recycler 5 | . . . 3 . . 1 1 . Watcher 1 | . . 1 . . . . . . Swarmer 9 | . 2 . . . . 3 4 . Grunt 27 | . 6 5 2 . 1 10 1 2 Duelist 1 | . . . . . . . . 1 Sentry 7 | . . 3 . . 1 1 1 1 Hunter 2 | . . . . . . 1 1 . Programmer 8 | . . . . . . 4 2 2 Heavy 1 | . . . . . . 1 . . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 6 | . 5 3 2 . 1 6 5 3 Combat Bots Only 5 | . 5 3 2 . 1 4 5 3 Max Kills in Single Turn 3 | . 1 1 1 . 1 3 3 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Hostile Shots Fired 504 | . 65 52 8 . 23 161 39 156 Missed 157 | . 14 17 2 . 13 59 11 41 Hits 347 | . 51 35 6 . 10 102 28 115 Melee 3 | . . . . . . . . 3 Projectile 344 | . 51 35 6 . 10 102 28 112 AOE 1 | . . . . . . 1 . . Critical Strikes 18 | . . 5 . . . 6 2 5 Actively Blocked 1 | . . . . . . . . 1 Part Disruptions 1 | . . . . . . 1 . . Damage Taken 5796 | . 555 535 85 . 138 1445 557 2481 Core 731 | . 98 110 . . 19 148 63 293 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 193 | . 138 . . 55 . . . . Core Remaining (%) 77 | 100 60 . . . 67 82 . . Volleys Fired 200 | . 27 29 17 . 7 50 23 47 Largest 4 | . 2 3 3 . 3 4 4 4 Hottest 199 | . 40 108 188 . 138 199 199 164 Shots Fired 595 | . 54 76 51 . 19 190 92 113 Gun 364 | . 54 58 31 . 8 76 69 68 Cannon 216 | . . 6 17 . 11 114 23 45 Launcher 12 | . . 12 . . . . . . Special 3 | . . . 3 . . . . . Kinetic 367 | . 54 58 31 . 11 108 38 67 Thermal 215 | . . 6 20 . 7 82 54 46 Explosive 12 | . . 12 . . . . . . Electromagnetic 1 | . . . . . 1 . . . Robot Hit Streak 28 | . 6 26 28 . 10 8 15 15 Robot Miss Streak 6 | . 3 4 1 . 1 6 5 3 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 3 | . 2 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 311 | . 34 41 31 . 12 91 40 62 Core Hits 133 | . 16 19 10 . 4 49 17 18 Critical Kills 6 | . . . . . . 5 1 . Critical Parts Destroyed 3 | . . . . . . 3 . . Critical Strikes 17 | . . . . . . 10 3 4 Burn 6 | . . . . . . 1 2 3 Meltdown 1 | . . . . . . 1 . . Destroy 8 | . . . . . . 7 1 . Blast 2 | . . . . . . 1 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7841 | . 317 667 491 . 227 3009 1263 1867 Guns 3735 | . 317 339 266 . 79 953 1003 778 Cannons 3434 | . . 123 225 . 148 1595 254 1089 Explosions 605 | . . 195 . . . 410 . . Melee . | . . . . . . . . . Ramming 67 | . . 10 . . . 51 6 . Kinetic 3961 | . 317 339 266 . 81 1255 520 1183 Thermal 3193 | . . 123 225 . 131 1293 737 684 Explosive 483 | . . 195 . . . 288 . . Electromagnetic 137 | . . . . . 15 122 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . 2 . . . . 2 6 10 Average Corruption 3 | . 1 . . . . 1 2 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 55 | . 3 . . . . 23 5 24 Message Errors 12 | . 1 . . . . 4 1 6 Matter Fused 13 | . . . . . . 4 2 7 Heat Flow Errors 10 | . 1 . . . . 4 1 4 Energy Discharges 5 | . . . . . . 3 1 1 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 3 | . . . . . . 2 . 1 Misfires 2 | . . . . . . 1 . 1 Alerts 3 | . 1 . . . . 1 . 1 Weapon Failures 5 | . . . . . . 3 . 2 Overload Shots . | . . . . . . . . . Overflow Damage 65 | . . 5 . . . 47 13 . Projectiles 60 | . . . . . . 47 13 . Explosions 5 | . . 5 . . . . . . Melee . | . . . . . . . . . Knockbacks 7 | . . . . . . 6 . 1 Impact 1 | . . . . . . 1 . . Kinetic 6 | . . . . . . 5 . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 67 | . . 67 . . . . . . Shots 2 | . . 2 . . . . . . Rammed 8 | . 1 2 1 . . 3 1 . Targets Rammed 10 | . 1 2 1 . . 5 1 . Kicked . | . . . . . . . . . Crushed 2 | . . . . . . 2 . . Highest Temperature 613 | . 239 57 72 . 114 468 358 613 Average Temperature 117 | . 58 18 21 . 40 114 120 187 Received Heat Transfer 1590 | . 207 294 51 . 48 387 36 567 Effects 32 | . . . . . . 5 1 26 Shutdowns 9 | . . . . . . 2 1 6 Energy Bleed 4 | . . . . . . . . 4 Interference 10 | . . . . . . 3 . 7 Matter Decay 3 | . . . . . . . . 3 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 17 | . . . 1 . . 8 5 3 Heat Transferred 5438 | . . 222 407 . 222 1889 1362 1336 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Maximum Alert Level 2 | . . 1 . . . 2 1 . Low Security (%) 77 | 100 100 99 100 . . 58 54 100 Level 1 13 | . . . . . . 17 45 . Level 2 8 | . . . . . . 24 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 519 | . 112 200 93 . . 519 263 80 Initial 228 | . . 40 43 . . 4 228 80 Average 127 | . 46 117 25 . . 205 198 18 Influence Increases 2510 | . 260 357 129 . 242 977 299 246 Destroy 0b10 Robot/C 1300 | . 160 160 80 . 120 460 180 140 Destroy 0b10 Robot/NC 110 | . . 10 15 . . 55 20 10 Destroy Leader 350 | . 40 54 20 . 30 144 42 20 Allied During Kill 132 | . . . 11 . 92 29 . . Successful Hack 11 | . . 4 . . . . . 7 Disable Machine 330 | . . 75 . . . 195 15 45 Destroy Structure 157 | . . 54 3 . . 34 42 24 Lose Combat Pursuer 120 | . 60 . . . . 60 . . Influence Decreases 2510 | . 164 342 227 13 235 518 600 411 Entered New Map 463 | . . 56 68 13 . 3 238 85 Time Decay 1731 | . 164 246 159 . 146 455 342 219 Lost Part 197 | . . 40 . . . 30 20 107 Lost Ally 119 | . . . . . 89 30 . . Squads Dispatched 22 | . 2 3 . . . 10 5 2 Investigation 7 | . 1 1 . . . 2 2 1 Extermination 6 | . . . . . . 5 1 . Reinforcement 9 | . 1 2 . . . 3 2 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . 1 . . . 2 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 15 19 3 . 5 30 10 12 Peak Tracking Total 6 | . 6 4 2 . 3 6 4 5 Tactical Retreats 5 | . 3 . . . . 2 . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Traps Triggered 5 | . 2 . . . . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Machines Disabled 22 | . . 5 . . . 13 1 3 Max in Single Turn 4 | . . 1 . . . 4 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Machines Accessed 14 | . 3 4 . 1 . 2 2 2 Terminals 8 | . 2 3 . . . . 1 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 3 | . . . . . . 2 1 . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 39 | . 8 11 . 7 . 4 5 4 Successful 20 | . 3 6 . 7 . 3 . 1 Failed 19 | . 5 5 . . . 1 5 3 Catastrophic 3 | . . 2 . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 17 | . . 2 . 4 . 9 2 . Terminals 19 | . 5 7 . . . . 3 4 Fabricators . | . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . Recycling Units 6 | . . . . . . 4 2 . Scanalyzers 4 | . . 4 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 1 3 . 7 . . . 1 Record 2 | . . 2 . . . . . . Part Schematic 7 | . . . . 7 . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 Maintenance Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . Report Inventory 2 | . . . . . . 2 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 3 | . . 3 . . . . . . Retrieve Study 3 | . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 3 3 . . . 2 2 1 Full Trace Events 9 | . 2 3 . . . 1 2 1 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 21 | . . . . 21 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . . 9 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 3 | . . . . . 1 2 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Total Allies 16 | . . . 4 9 . 2 . 1 Largest Group 12 | . . . 4 12 10 3 . 1 Highest-Rated Group 471 | . . . 71 471 336 191 . 20 Highest-Rated Ally 141 | . . . 31 96 96 141 . 20 Zionite Dispatches 2 | . . . . . . 2 . . Hero 1 | . . . . . . 1 . . Explosive Resupply 1 | . . . . . . 1 . . Total Orders . | . . . . . . . . . Ally Attacks 97 | . . . 15 . 69 12 . 1 Total Damage 2214 | . . . 97 . 1356 721 . 40 Kills 9 | . . . 2 . 4 3 . . Allies Corrupted 3 | . . . . . 1 2 . . Allies Melted 1 | . . . . . 1 . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Active Infowar (turns) 2413 | . . . . . . 960 776 677 Sensors 2003 | . . . . . . 960 776 267 Decoding 410 | . . . . . . . . 410 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 3 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 2 | . . . . . . . . 2 Patrols 2 | . . . . . . . . 2 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Turns Passed 8516 | 95 451 534 584 2751 703 1837 776 785 Spaces Moved 3885 | 63 238 261 214 1119 401 967 324 298 Core 5 | 5 . . . . . . . . Treads 3315 | 33 190 115 214 1119 401 967 276 . Legs 346 | . . . . . . . 48 298 Wheels 219 | 25 48 146 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 240 240 160 160 162 190 Average Speed 195 | 124 145 162 240 241 168 163 199 211 Slowest Speed 325 | 160 160 240 240 320 240 243 325 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . . 3 . . Potential Cave-ins 4 | . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 5 31 27 39 82 57 18 7 28 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . . . 2 2 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . 2 2 1 . . . Spaces Dug 46 | . . 21 2 . . . 7 16 Terrain Destroyed 164 | . . 68 3 . 1 29 27 36 Melee . | . . . . . . . . . Projectile 92 | . . . 3 . 1 25 27 36 AOE 72 | . . 68 . . . 4 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Total 4368 | 76 294 307 238 1173 413 1102 398 367 Wait 77 | . 11 . 1 22 . 4 34 5 Move 3871 | 62 237 260 213 1118 400 960 323 298 Hop 3 | . . . . . . 3 . . Pick Up 51 | 5 5 2 1 16 1 15 5 1 Fast Attach 40 | 5 3 5 1 . 1 19 2 4 Attach 23 | 1 . 2 . 2 1 3 4 10 Detach 14 | . 1 2 1 2 . 5 2 1 Swap 32 | 3 5 1 3 5 2 12 1 . Drop 46 | . 4 4 . 8 . 26 3 1 Fire 200 | . 27 29 17 . 7 50 23 47 Melee . | . . . . . . . . . Ram 1 | . . 1 . . . . . . Kick . | . . . . . . . . . Crush 9 | . 1 1 1 . . 5 1 . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: Upp / *Ext) -5/Extension History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 460 | -10/Materials | Repaired Lgt. Treads 538 | -10/Materials | Discovered new exit (range 4) 547 | -10/Materials | Entered another Materials area 547 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 891 | -9/Materials | Discovered new exit (range 16) 1058 | -9/Materials | Build established: Gunner 1081 | -9/Materials | Entered Mines 1098 | -9/Mines | Discovered new exit (range 9) 1275 | -9/Mines | Received a Mining Laser from a helpful Derelict 1479 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1659 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1665 | -9/Mines | Entered Zion 1665 | -7/Zion | Accompanied by 3 allies 1724 | -7/Zion | Build established: Scavenger-Gunner 1790 | -7/Zion | Gained Derelict followers 1836 | -7/Zion | Discovered new exit (range 12) 2004 | -7/Zion | Found Prototype Device 2005 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2292 | -7/Zion | Build established: Gunner 2527 | -7/Zion | Learned location of Armory (-3) 2671 | -7/Zion | Given A8's code to call for help 2798 | -7/Zion | Met Imprinter 2940 | -7/Zion | Imprinted 2942 | -7/Zion | Declared Zion's savior 3211 | -7/Zion | Found Prototype Device 3212 | -7/Zion | Identified Phasing AFG 3624 | -7/Zion | Found Prototype Hackware 3625 | -7/Zion | Identified Exp. Hacking Suite 3629 | -7/Zion | Found Prototype Processor 3630 | -7/Zion | Identified Spectral Analyzer 3634 | -7/Zion | Found Prototype Processor 3635 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3646 | -7/Zion | Found Prototype Processor 3647 | -7/Zion | Identified Exp. Melee Analysis Suite 3984 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3988 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4416 | -7/Zion | Entered Proximity Caves 4416 | -6/Proximity Caves | Accompanied by 10 allies 4662 | -6/Proximity Caves | Spotted B-75 Beast 4695 | -6/Proximity Caves | Allies destroyed B-75 Beast 4721 | -6/Proximity Caves | Lost 4 allies 4863 | -6/Proximity Caves | Learned Factory security intel 4968 | -6/Proximity Caves | P-60 Hacker assimilated allied 3G-2RJ(M) 5079 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5090 | -6/Proximity Caves | Discovered new exit (range 12) 5119 | -6/Proximity Caves | Entered Factory 5119 | -6/Factory | Accompanied by 2 allies 5119 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x1, Weapon x1 5309 | -6/Factory | Zion Explosive Resupply teleported in 5491 | -6/Factory | Zion hero teleported in (1C-UTU) 5729 | -6/Factory | Build established: Scavenger-Gunner 6565 | -6/Factory | Terminal network hard line cut 6931 | -6/Factory | Discovered new exit (range 16) 6956 | -6/Factory | Entered another Factory area 6956 | -5/Factory | Evolved 2 slots: Utility x2 6957 | -5/Factory | Identified exit to Upper Caves 7685 | -5/Factory | Discovered new exit (range 16) 7732 | -5/Factory | Entered Extension 7810 | -5/Extension | Disrupted transfer network 8051 | -5/Extension | Lost 8 parts (2p2n2u2w) 8141 | -5/Extension | Rescued a captive Derelict 8405 | -5/Extension | Spotted B-75 Beast 8434 | -5/Extension | Destroyed B-75 Beast 8448 | -5/Extension | System corruption reached 10% 8475 | -5/Extension | Lost 7 parts (3p4w) 8511 | -5/Extension | Spotted B-75 Beast 8517 | -5/Extension | Self-destructed Last Messages --------------- to cycle. 08479_ Acquired 10 matter. 08483_ &0 KOBXKA N1U:IOO9U:S9U< UAFVMPJO=SONLO 08485_ Acquired 1 matter. 08494_ Acquired 5 matter. 08502_ System corrupted: Matter fused (-5). 08502_ Acquired 6 matter. 08505_ >> DECODED: Patrol location. 08511_ Penetrated by Slug. 08511_ Acquired 24 matter. 08512_ Slug penetrates Wall. 08512_ Carbon-fiber Leg destroyed. 08514_ Penetrated by Slug. 08516_ C-30 ARC bursts open, deploying its payload. 08516_ H-66 Slayer unfolds itself. 08516_ Penetrated by Slug. 08516_ Slug penetrates Wall. 08517_ Penetrated by Slug. 08517_ Enh. Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#??????????? | | ??????????????????????????????????### #??????????? | | ????????????????????????????????? "" ?????????? | | ????????????????????????????????? Yo ?????????? | | ???????????????????????????????? ????????? | | ???????????????????????##?????? ????????? | | ########################;######%h ????????? | | ???????? | | ???????? | | % % % ??????? | | u % ??????? | | @ %%%% % ??????? | | ###############################% ??????? | | ????????????????????????????#?? ??????? | | ??????????????????????????????????? ????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 50 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 42 Targeting Accuracy 5 Target Analysis 7 Recoil Reduction 4 Offensive Hacking 16 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Riot Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Lrn. Proton Cannon | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive K-01 Serf | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 1% | -10/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Fancy Inventory Heroic Deeds I Laugh At Your Crits Challenges ------------ None Game ------ Seed ScatterBoreSpear Manual? 0 Play Time 01:26:52 Cumulative 10.2 hours Start 2025.10.30 @ 23:14:54 End 2025.10.31 @ 00:41:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 14 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61b56428-831e-463b-b97e-ec9d48791681