Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.09 @ 20:48:44 Player: morimori Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (110) 550 Value Destroyed (2937) 2937 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (401) 401 TOTAL SCORE: 6348 Bonus ------- High Alert Combat Kills 220 Follower Combat Kills 184 Friendly Fire -3 Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 99/100 System Corruption 45% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Large Storage Unit Hacking Suite System Shield System Shield Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor System Restoration Module > --- WEAPON ----------- Flak Gun Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Coolant Injector High-capacity Storage Unit Improved Terrain Scanner Hardened Medium Armor Plating System Shield Heavy Rocket Launcher Remote Datajack [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Advanced Terrain Scan Processor Device Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 122 | 8 9 32 25 48 Power 14 | 2 3 2 2 5 Engine 11 | 2 3 2 2 2 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 38 | 2 2 8 9 17 Treads . | . . . . . Leg 18 | . . . 6 12 Wheel 14 | 2 2 8 2 . Hover 1 | . . . 1 . Flight 5 | . . . . 5 Utility 26 | 2 1 7 5 11 Device 13 | 1 . 3 4 5 Storage 4 | 1 1 1 . 1 Processor 7 | . . 2 1 4 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 44 | 2 3 15 9 15 Energy Gun 13 | 1 1 7 . 4 Energy Cannon 10 | . . 2 5 3 Ballistic Gun 6 | 1 2 2 . 1 Ballistic Cannon 1 | . . . . 1 Launcher 10 | . . 2 4 4 Special Weapon 3 | . . 1 . 2 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 4 | . . 3 1 . Corrupted Parts 15 | . . . 8 7 System Corruption 93 | . . . 57 36 Parts Lost 34 | . . 9 5 20 Power 1 | . . . . 1 Propulsion 14 | . . 5 1 8 Utility 7 | . . 2 1 4 Weapon 12 | . . 2 3 7 Highest Loss Streak 8 | . . 2 4 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 99 97 98 93 Engine 8 | . 14 11 9 3 Core 1 | . . . . 2 Leg 11 | . . . 3 26 Wheel 12 | . 27 21 14 . Device 16 | . 14 15 26 15 Storage 9 | . 14 11 9 6 Processor 14 | . . 12 18 19 Protection 1 | . . 2 . 2 Energy Gun 7 | . 14 11 2 2 Energy Cannon 4 | . . 4 12 3 Ballistic Gun 3 | . 14 4 . 2 Launcher 1 | . . 1 2 1 Naked Turns . | . . . . . Heaviest Build 61 | 13 28 58 61 61 Greatest Support 70 | 20 26 26 20 70 Greatest Overweight (x) 6 | 3 1 5 5 6 Average Overweight (x) . | . . 1 2 . Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 15 | 7 8 17 20 14 Most Carried 20 | 8 9 20 20 19 Average Carried 13 | 6 8 15 18 14 Final Capacity 20 | 8 15 20 20 5 Final Carried 20 | 8 9 18 20 5 Class Distribution -------------------- 52% | Mutant 32% | Scavenger-Mutant 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 2093 | 323 51 590 240 889 Remotely . | . . . . . Salvage Created 3605 | 304 178 1444 673 1006 Parts 217 | 30 16 86 29 56 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 5 | 1 1 2 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 61 | . 5 26 9 21 Guns 20 | . 5 12 . 3 Cannons 8 | . . 5 2 1 AOE 29 | . . 9 4 16 Classes Destroyed 15 | 3 3 4 1 4 Worker 14 | 4 1 5 2 2 Builder 5 | . . 1 1 3 Tunneler 9 | 8 . . 1 . Hauler 2 | . . 2 . . Recycler 8 | 1 . 2 1 4 Operator 3 | . . . . 3 Watcher 8 | . 2 4 . 2 Swarmer 14 | . 3 10 . 1 Grunt 29 | . 2 7 8 12 Duelist 2 | . . 1 . 1 Protector 1 | . . . . 1 Sentry 9 | . . 8 . 1 Specialist 1 | . . . 1 . Hunter 3 | . . . . 3 Programmer 2 | . . . . 2 Best Kill Streak 9 | 2 3 5 5 9 Combat Bots Only 6 | . 3 4 3 6 Max Kills in Single Turn 3 | 1 1 3 2 3 Gunslinging . | . . . . . Exploded 3 | . . 3 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 4921 | . 238 1142 825 2716 Core 1353 | . 74 302 267 710 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 107 | . . 70 37 . Core Remaining (%) 61 | 100 70 24 51 . Volleys Fired 285 | 43 34 87 32 89 Largest 2 | 2 2 2 2 2 Hottest 112 | 60 60 101 112 112 Shots Fired 486 | 86 65 158 49 128 Gun 317 | 86 65 114 . 52 Cannon 107 | . . 33 33 41 Launcher 46 | . . 10 16 20 Special 16 | . . 1 . 15 Kinetic 166 | 43 34 45 . 44 Thermal 108 | 43 31 26 . 8 Explosive 20 | . . . . 20 Electromagnetic 185 | . . 87 49 49 Robot Hit Streak 21 | 7 8 8 6 21 Robot Miss Streak 11 | 3 4 7 2 11 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 306 | 51 33 99 27 96 Core Hits 204 | 18 12 57 26 91 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 2 2 Blast 2 | . . . . 2 Corrupt 2 | . . . 2 . Melee Attacks 1 | . . 1 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Follow-up Attacks . | . . . . . Damage Inflicted 8263 | 488 341 2191 1479 3764 Guns 2586 | 488 341 1059 . 698 Cannons 1503 | . . 471 543 489 Explosions 4070 | . . 661 936 2473 Melee . | . . . . . Ramming 104 | . . . . 104 Kinetic 1249 | 153 109 300 . 687 Thermal 2052 | 335 232 883 207 395 Explosive 2078 | . . . . 2078 Electromagnetic 2780 | . . 1008 1272 500 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 57 | . . 3 57 45 Average Corruption 14 | . . 2 13 26 Corruption Purged 5 | . . . . 5 Corruption Blocked . | . . . . . Effects 126 | . . 36 7 83 Message Errors 29 | . . 10 1 18 Matter Fused 26 | . . 4 2 20 Heat Flow Errors 17 | . . 6 1 10 Energy Discharges 11 | . . 6 . 5 Parts Fused 3 | . . 1 . 2 Data Loss (minor) 11 | . . 7 1 3 Data Loss (major) 3 | . . . . 3 Misfires 5 | . . . 2 3 Alerts 3 | . . . . 3 Misdirections 13 | . . . . 13 Weapon Failures 5 | . . 2 . 3 Overload Shots . | . . . . . Overflow Damage 319 | . . 162 5 152 Projectiles . | . . . . . Explosions 310 | . . 162 5 143 Melee 9 | . . . . 9 Knockbacks 7 | . . . . 7 Impact 1 | . . . . 1 Kinetic 6 | . . . . 6 Secondary . | . . . . . Self-Inflicted Damage 592 | . . 192 31 369 Shots 12 | . . 4 1 7 Rammed . | . . . . . Targets Rammed 20 | . . . . 20 Kicked 20 | . . . . 20 Crushed . | . . . . . Highest Temperature 347 | 40 64 347 51 223 Average Temperature 66 | 21 26 119 19 74 Received Heat Transfer 840 | . 51 303 243 243 Siege Activations . | . . . . . Robots Corrupted 3 | . . . 3 . Combat Hostiles 3 | . . . 3 . Parts Fried 23 | . . 6 6 11 Impact Corruptions 2 | . . . . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 2 2 . . Heat Transferred 3016 | 775 525 1166 300 250 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . 4 4 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 638 | 65 204 638 547 492 Initial 198 | . . 14 198 157 Average 263 | 27 130 327 361 267 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 45 | 100 94 35 3 39 Level 1 27 | . 5 13 54 43 Level 2 27 | . . 50 42 16 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 1 . 3 14 Investigation 6 | . 1 . 1 4 Extermination 3 | . . . . 3 Reinforcement 8 | . . . 2 6 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . . 1 3 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 7 | . . 2 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 123 | . 14 41 22 46 Peak Tracking Total 8 | . 3 4 6 8 Tactical Retreats 11 | . 2 5 1 3 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 12 | . 3 3 1 5 Indirectly 1 | . . . 1 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 17 | . . 8 . 9 Max in Single Turn 8 | . . 8 . 3 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 29 | . 6 9 4 10 Terminals 20 | . 6 7 2 5 Fabricators 1 | . . . . 1 Repair Stations 3 | . . 1 1 1 Recycling Units 2 | . . . . 2 Scanalyzers 3 | . . 1 1 1 Garrison Access . | . . . . . Total Hacks 77 | . 14 29 9 25 Successful 26 | . 2 9 4 11 Failed 50 | . 12 19 5 14 Catastrophic 9 | . 2 2 2 3 Database Lockouts 1 | . . 1 . . Manual 36 | . 7 16 5 8 Terminals 54 | . 14 22 5 13 Fabricators 3 | . . . . 3 Repair Stations 8 | . . 4 2 2 Recycling Units 6 | . . . . 6 Scanalyzers 6 | . . 3 2 1 Garrison Access . | . . . . . Terminal Hacks 12 | . 2 5 1 4 Part Schematic 3 | . . 1 1 1 Robot Schematic 1 | . . . . 1 Prototype ID Bank 4 | . 2 2 . . Branch Access Points 1 | . . 1 . . Unreport Threat 2 | . . 1 . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 5 | . . 2 2 1 Scan Component 3 | . . 1 1 1 Repair 2 | . . 1 1 . Recycling Unit Hacks 4 | . . . . 4 Process 2 | . . . . 2 Retrieve Matter 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 3 | . . 2 1 . Insert Component 2 | . . 1 1 . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 28 | . 6 9 3 10 Full Trace Events 5 | . 1 . 1 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . . 1 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 2 1 1 Parts Built . | . . . . . Authchips . | . . . . . Time 73 | . . . . 73 Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 1 . Time 83 | . . 51 32 . Parts Recycled . | . . . . . Recycled Matter 146 | . . . . 146 Retrieved Matter 52 | . . . . 52 Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . 1 . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 15 | . . 15 15 . Highest-Rated Ally 15 | . . 15 15 . Total Orders . | . . . . . Ally Attacks 18 | . . 3 15 . Total Damage 371 | . . 60 311 . Kills 6 | . . . 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 4831 | 413 452 1625 464 1877 Spaces Moved 3090 | 254 372 1058 189 1217 Core 168 | 50 . . . 118 Treads . | . . . . . Legs 1003 | . . . 5 998 Wheels 1818 | 204 372 1058 184 . Hover . | . . . . . Flight 101 | . . . . 101 Fastest Speed 31 | 50 80 95 110 31 Average Speed 105 | 100 88 105 118 109 Slowest Speed 470 | 200 105 155 470 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 4 | . . . . 4 Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 10 61 92 21 29 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 197 | . . 51 12 134 Melee . | . . . . . Projectile 3 | . . 1 . 2 AOE 194 | . . 50 12 132 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 4192 | 337 438 1410 381 1626 Wait 490 | 11 16 174 115 174 Move 3078 | 253 371 1057 188 1209 Hop 4 | . . . . 4 Pick Up 91 | 16 2 33 14 26 Fast Attach 27 | 4 4 6 . 13 Attach 39 | 3 . 9 8 19 Detach 11 | . . 1 1 9 Swap 56 | 1 5 17 17 16 Drop 89 | 6 6 25 6 46 Fire 285 | 43 34 87 32 89 Melee 1 | . . 1 . . Ram 1 | . . . . 1 Kick 20 | . . . . 20 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 15) 414 | -11/Junkyard | Entered Materials 415 | -10/Materials | Build established: Mutant 573 | -10/Materials | Discovered new exit (range 7) 665 | -10/Materials | Discovered new exit (range 5) 795 | -10/Materials | Discovered new exit (range 16) 866 | -10/Materials | Entered another Materials area 866 | -9/Materials | Evolved 2 slots: Utility x2 1283 | -9/Materials | Discovered new exit (range 7) 1350 | -9/Materials | Discovered new exit (range 8) 1510 | -9/Materials | Discovered new exit (range 6) 1763 | -9/Materials | Discovered new exit (range 15) 1843 | -9/Materials | Repaired Hvy. Ion Engine 1997 | -9/Materials | Core integrity fell below 50% 2150 | -9/Materials | Identified exit to Mines 2366 | -9/Materials | Central database locked down 2376 | -9/Materials | Discovered new exit (range 5) 2491 | -9/Materials | Entered another Materials area 2491 | -8/Materials | Accompanied by 1 ally 2491 | -8/Materials | Evolved 2 slots: Utility x2 2587 | -8/Materials | Repaired EMP Blaster 2744 | -8/Materials | Discovered new exit (range 19) 2758 | -8/Materials | Lost 4 parts (1u3w) 2868 | -8/Materials | System corruption reached 10% 2943 | -8/Materials | System corruption reached 30% 2955 | -8/Materials | Entered Factory 2955 | -7/Factory | Evolved 2 slots: Propulsion x2 3041 | -7/Factory | Build established: Scavenger-Mutant 3384 | -7/Factory | System corruption reached 10% 3402 | -7/Factory | Lost 3 parts (3w) 3716 | -7/Factory | Lost 5 parts (1p1n3w) 4367 | -7/Factory | Build established: Skirmisher 4586 | -7/Factory | System corruption reached 30% 4729 | -7/Factory | Core integrity fell below 50% 4802 | -7/Factory | Lost 8 parts (5n2u1w) 4804 | -7/Factory | Core integrity fell below 20% 4832 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Loaded successfully: Imp. Terrain Scanner Rating: 3 Time: 73 Initiate build sequence. >>Build Building Imp. Terrain Scanner... ETC: 73 04808_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 04811_ Penetrated by Slug. 04811_ Machine Analyzer destroyed. 04812_ Acquired 50 matter. 04814_ Triggered Shock Trap. 04814_ The floor emits a surge of raw power. 04814_ System corrupted (+1). 04820_ Acquired Adv. Terrain Scan Processor. 04824_ Penetrated by Slug. 04824_ Door malfunctions. 04829_ Pressure Siphon disabled. 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"" | | ?????????????# """ """ # ! | | ?????????????# + ! ! | | ?????????????#= [ ################# #### | | ?????????????###########???????????????# #??# | | ???????????????????????????????????????# #??# | | ???????????????????????????????????????#+#?## | | ?????????????????????????????????????????? ?# | | ????????????????????????????????????????? ??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 610 Armor Coverage 225 Evasion (%) 63 Salvage Targeting 1 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Hacked Hacking Suite | -8/Materials | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonFusionProcessor Manual? 0 Play Time 01:16:14 Cumulative 107.1 hours Start 2023.12.09 @ 19:21:32 End 2023.12.09 @ 20:48:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97ec1bce-281a-445a-a8f6-053b4638cf42