Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 22:36:09 Player: Polariusz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (97) 485 Value Destroyed (3051) 3051 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (249) 249 TOTAL SCORE: 8205 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 39 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 144/300 Energy 144/150 System Corruption 7% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Hacking Suite > --- WEAPON (2) ------- Improved KE Penetrator Heavy Flak Cannon > --- INVENTORY (5) ---- Gyrokinetic Inverter Gyrokinetic Inverter Powered Hammer Ionic Axe Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Leg Armored Leg > --- UTILITY ---------- Advanced Visual Processing Unit Melee Analysis Suite Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer Microactuators Hacking Suite > --- WEAPON ----------- Powered Hammer Ionic Axe > --- INVENTORY -------- Wheel Plasma Rifle Heavy Flak Cannon Powered Hammer [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Armored Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Melee Analysis Suite Device Actuator Array Storage Small Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Hammer Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Slots Evolved 10 | . . . 2 2 . . . 4 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 8 | . . . . 2 . . . 4 2 Weapon . | . . . . . . . . . . Parts Attached 93 | 6 3 8 6 10 3 8 11 13 25 Power 10 | 1 1 3 . 1 . . 1 . 3 Engine 7 | 1 1 3 . 1 . . 1 . . Core 2 | . . . . . . . . . 2 Reactor 1 | . . . . . . . . . 1 Propulsion 33 | 2 2 2 5 6 . 4 4 2 6 Treads 2 | . . . . . . . 2 . . Leg 6 | . . . . . . 1 2 . 3 Wheel 9 | 2 2 2 . . . . . 2 1 Hover 2 | . . . . . . . . . 2 Flight 14 | . . . 5 6 . 3 . . . Utility 28 | 1 . 1 . 2 . 1 4 8 11 Device 5 | . . . . . . . . 2 3 Storage 1 | 1 . . . . . . . . . Processor 13 | . . 1 . . . 1 2 3 6 Hackware 3 | . . . . 1 . . . 1 1 Protection 6 | . . . . 1 . . 2 2 1 Artifact . | . . . . . . . . . . Weapon 22 | 2 . 2 1 1 3 3 2 3 5 Energy Gun 3 | 1 . . . . 1 . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | 1 . 1 1 1 1 2 . . 1 Ballistic Cannon 3 | . . 1 . . . . . 1 1 Launcher 1 | . . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 4 | . . . . . 1 . 1 2 . Slashing Weapon 2 | . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . . . 4 Parts Lost 47 | . . 1 1 . 2 14 . 10 19 Power 5 | . . . . . . 2 . 1 2 Propulsion 17 | . . 1 1 . 1 6 . 2 6 Utility 17 | . . . . . 1 1 . 6 9 Weapon 8 | . . . . . . 5 . 1 2 Highest Loss Streak 11 | . . 1 1 . 2 8 . 4 11 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 5 | 1 5 7 7 7 7 6 4 3 3 Power . | . . . . . 1 . . . . Propulsion 1 | . 1 3 3 3 1 1 . . . Utility 1 | . 1 1 1 1 2 2 3 2 . Weapon 1 | . 1 2 2 2 2 2 . 1 2 Tool/Special . | . . . . . . . . . . Unused Backups 25 | . 1 4 1 3 3 1 5 2 5 Power 2 | . . 1 . . . . 1 . . Propulsion 13 | . 1 2 1 2 . 1 1 1 4 Utility 7 | . . 1 . 1 1 . 3 1 . Weapon 3 | . . . . . 2 . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 80 | . 85 90 95 96 96 80 73 80 67 Engine 6 | . 14 14 11 8 9 4 5 5 . Treads 1 | . . . . . . . 3 6 . Leg 4 | . . . . . . . 17 . 7 Wheel 7 | . 28 27 4 1 . . . 5 . Flight 5 | . . . 36 32 34 24 . . . Device 2 | . . . . . . . . 5 5 Storage 5 | . 14 14 11 9 9 9 2 . . Processor 20 | . . 4 11 9 9 16 24 30 33 Hackware 3 | . . . . 8 9 8 . 5 4 Protection 3 | . . . . 8 7 . 8 6 . Energy Gun 2 | . 14 7 . . . . . . 1 Ballistic Gun 6 | . 14 14 11 17 16 16 . . . Ballistic Cannon 1 | . . 6 11 . . . . 1 . Impact Weapon 3 | . . . . . . . 7 6 3 Slashing Weapon 1 | . . . . . . . 4 3 1 Peak Build Rating 66 | 6 9 10 12 25 28 26 23 42 66 Average Rating 26 | 4 7 9 10 19 25 21 17 33 50 On Entrance 14 | . 6 9 10 11 25 24 9 21 26 Naked Turns . | . . . . . . . . . . Heaviest Build 36 | 11 11 12 13 16 17 14 15 36 28 Greatest Support 42 | 26 26 24 24 20 20 15 42 42 32 Greatest Overweight (x) 4 | . . . . . . 1 . 2 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 6 8 8 8 8 8 8 5 5 5 Most Carried 8 | 4 8 8 8 8 8 8 7 5 5 Average Carried 5 | 1 5 7 7 7 7 6 4 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 1 8 8 8 8 7 4 5 3 4 Class Distribution -------------------- 49% | Mutant 16% | Gladiator 14% | Scavenger-Mutant 12% | Scavenger-Sprinter 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Storage Sprinter | -8/Garrison Scavenger-Mutant | -8/Recycling Gladiator | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Matter Collected 1891 | 195 108 147 13 102 349 336 198 185 258 Remotely . | . . . . . . . . . . Salvage Created 3688 | . 212 207 69 102 323 513 381 508 1373 Parts 170 | . 21 31 5 9 23 33 8 6 34 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed 3 | . . . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Combat Hostiles Destroyed 80 | . 7 15 1 4 5 15 3 9 21 Melee 16 | . . . . . . . 1 2 13 Guns 42 | . 7 11 . 4 5 15 . . . Cannons 7 | . . 4 1 . . . . . 2 AOE 2 | . . . . . . . . 2 . Classes Destroyed 11 | . 4 1 1 . 1 . 1 2 1 Worker 2 | . . . . . 1 . . . 1 Hauler 1 | . . . . . . . . . 1 Recycler 5 | . . . . . . . 3 . 2 Operator 4 | . 1 . 2 . . . . . 1 Watcher 5 | . 2 . . . 1 . . 2 . Swarmer 35 | . 6 14 . 3 . 8 . . 4 Grunt 24 | . 1 . . . 2 5 . 4 12 Sentry 11 | . . . 1 1 3 2 3 1 . Demolisher 1 | . . 1 . . . . . . . Specialist 1 | . . . . . . . . 1 . Programmer 8 | . . . . . . . . 3 5 Best Kill Streak 6 | . 6 3 3 4 2 5 2 3 5 Combat Bots Only 6 | . 6 3 1 4 2 5 1 3 4 Max Kills in Single Turn 2 | . 2 1 1 2 1 2 1 2 1 Gunslinging 1 | . 1 . . 1 . 1 . . . Exploded 2 | . . . . . . . . 2 . Melee 1 | . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Hostile Shots Fired 602 | . 17 51 6 21 19 133 8 118 229 Missed 183 | . 2 10 1 9 8 47 3 34 69 Hits 419 | . 15 41 5 12 11 86 5 84 160 Projectile 419 | . 15 41 5 12 11 86 5 84 160 AOE 3 | . . 3 . . . . . . . Critical Strikes 18 | . . . . 1 1 5 . 3 8 Part Disruptions 2 | . . . . . . 1 . 1 . Damage Taken 7220 | . 127 397 75 135 205 1316 69 1942 2954 Core 1908 | . 39 68 28 39 52 384 28 256 1014 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 156 | . . . . . . . . . 156 Regen/Repaired (Parts) 91 | . . . . 91 . . . . . Core Remaining (%) 65 | 100 . 57 93 . . . 8 69 . Volleys Fired 137 | . 15 30 6 5 19 48 . . 14 Largest 2 | . 2 2 2 2 2 2 . . 2 Hottest 77 | . 70 70 50 45 50 50 . . 77 Shots Fired 264 | . 30 60 12 10 38 87 . . 27 Gun 232 | . 30 50 6 10 38 85 . . 13 Cannon 30 | . . 10 6 . . . . . 14 Launcher 2 | . . . . . . 2 . . . Special . | . . . . . . . . . . Kinetic 227 | . 15 40 12 10 38 85 . . 27 Thermal 35 | . 15 20 . . . . . . . Explosive 2 | . . . . . . 2 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 29 | . 4 6 2 8 9 29 . . 6 Robot Miss Streak 7 | . 1 5 2 2 5 2 . . 7 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 3 . . 1 . 3 . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . . Shots Hit Robots 264 | . 19 27 6 8 22 63 10 35 74 Core Hits 128 | . 13 21 4 5 15 28 2 6 34 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 14 | . . . . . . . 2 7 5 Critical Strikes 21 | . 2 1 . . . 1 2 7 8 Burn 3 | . 2 1 . . . . . . . Destroy 1 | . . . . . . 1 . . . Smash 15 | . . . . . . . 2 7 6 Sever 2 | . . . . . . . . . 2 Melee Attacks 118 | . . . . . 1 3 10 40 64 Impact 93 | . . . . . 1 3 9 35 45 Slashing 25 | . . . . . . . 1 5 19 Piercing . | . . . . . . . . . . Sneak Attacks 13 | . . . . . . . 6 2 5 Combat Hostiles 1 | . . . . . . . 1 . . Follow-up Attacks 3 | . . . . . . . . 3 . Damage Inflicted 7997 | . 197 333 89 118 375 1150 517 1756 3462 Guns 2046 | . 197 225 24 118 375 962 . . 145 Cannons 553 | . . 108 65 . . . . . 380 Explosions 312 | . . . . . . 125 . 187 . Melee 5086 | . . . . . . 63 517 1569 2937 Ramming . | . . . . . . . . . . Kinetic 2371 | . 84 218 89 118 375 962 . . 525 Thermal 415 | . 113 115 . . . . . 187 . Explosive 125 | . . . . . . 125 . . . Electromagnetic . | . . . . . . . . . . Impact 4175 | . . . . . . 63 452 1473 2187 Slashing 911 | . . . . . . . 65 96 750 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . 3 3 5 7 Average Corruption 2 | . . . . . . 2 3 3 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 48 | . . . . . . 1 15 21 11 Message Errors 7 | . . . . . . . 1 4 2 Matter Fused 16 | . . . . . . . 8 5 3 Heat Flow Errors 8 | . . . . . . . 2 2 4 Energy Discharges 3 | . . . . . . . 1 2 . Parts Rejected 2 | . . . . . . 1 . 1 . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 9 | . . . . . . . 2 5 2 Data Loss (major) 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 1192 | . . . . . . 21 167 443 561 Projectiles . | . . . . . . . . . . Explosions 21 | . . . . . . 21 . . . Melee 1171 | . . . . . . . 167 443 561 Knockbacks 42 | . . 1 1 . . 2 1 10 27 Impact 20 | . . . . . . 1 1 10 8 Kinetic 18 | . . 1 1 . . . . . 16 Secondary 4 | . . . . . . 1 . . 3 Self-Inflicted Damage 224 | . . . . . . 76 . 148 . Shots 4 | . . . . . . 2 . 2 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 272 | . 90 90 9 18 72 40 229 272 246 Average Temperature 40 | . 31 32 4 8 26 15 105 119 62 Received Heat Transfer 1462 | . 12 . 27 45 90 396 27 174 691 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 17 | . . . . . . . 3 6 8 Combat Hostiles 13 | . . . . . . . 2 5 6 Parts Fried 27 | . . . . . . . 9 7 11 Impact Corruptions 48 | . . . . . . . 6 23 19 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 1 3 . . . . . . . Heat Transferred 988 | . 481 407 . . . . . 100 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Maximum Alert Level 2 | . . . . . . 2 . . . Low Security (%) 96 | 100 100 100 100 100 100 42 100 100 100 Level 1 1 | . . . . . . 26 . . . Level 2 1 | . . . . . . 31 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 469 | . 135 150 89 125 138 469 186 106 159 Initial 186 | . . 39 52 37 21 89 186 55 41 Average 65 | . 29 94 65 39 74 286 52 20 65 Influence Increases 2687 | . 208 463 87 145 207 465 82 392 638 Destroy 0b10 Robot/C 1620 | . 140 320 20 80 100 300 60 180 420 Destroy 0b10 Robot/NC 85 | . 15 . 10 . 10 . 15 10 25 Destroy Leader 312 | . 34 60 10 20 32 10 . 64 82 Allied During Kill 8 | . . 8 . . . . . . . Successful Hack 44 | . 19 . 2 . 4 . 7 12 . Disable Machine 105 | . . 15 . . 15 . . 45 30 Destroy Structure 28 | . . . . . 1 5 . 16 6 Advance Influence 50 | . . . . . . . . 50 . Partial Spotted 120 | . . . . . 45 60 . . 15 Lose Combat Pursuer 315 | . . 60 45 45 . 90 . 15 60 Influence Decreases 2622 | . 105 432 132 183 120 189 482 321 658 Entered New Map 558 | . . 64 82 52 30 49 228 9 44 Time Decay 1574 | . 105 318 40 131 70 . 254 232 424 Lost Part 450 | . . 10 10 . 20 140 . 80 190 Lost Ally 40 | . . 40 . . . . . . . Squads Dispatched 21 | . 2 . 1 . . . . 9 9 Investigation 5 | . 1 . . . . . . 3 1 Extermination 6 | . . . . . . . . 3 3 Reinforcement 7 | . 1 . 1 . . . . 3 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Distress Signals 6 | . . 1 1 1 . . 1 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 141 | . 14 19 7 13 8 22 2 23 33 Peak Tracking Total 9 | . 6 3 9 7 2 7 1 4 6 Tactical Retreats 15 | . . 4 2 1 . 2 . 1 5 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Traps Triggered 3 | . . . . . 2 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 5 | . . . 5 . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Machines Disabled 7 | . . 1 . . 1 . . 3 2 Max in Single Turn 3 | . . 1 . . 1 . . 3 1 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Machines Accessed 30 | . 6 . 2 2 4 1 8 4 3 Terminals 14 | . 4 . 2 1 2 1 4 . . Fabricators 5 | . . . . . . . . 3 2 Repair Stations 1 | . . . . 1 . . . . . Recycling Units 7 | . 2 . . . 1 . 4 . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 1 Total Hacks 61 | . 13 . 4 8 4 1 17 9 5 Successful 33 | . 4 . 2 7 4 . 9 4 3 Failed 28 | . 9 . 2 1 . 1 8 5 2 Catastrophic 7 | . 3 . . . . . 1 2 1 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 27 | . 10 . 4 1 2 1 9 . . Fabricators 9 | . . . . . . . . 6 3 Repair Stations 7 | . . . . 7 . . . . . Recycling Units 12 | . 3 . . . 1 . 8 . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . 3 2 Terminal Hacks 13 | . 3 . 2 1 2 . 5 . . Part Schematic 2 | . . . . . . . 2 . . Robot Schematic 1 | . . . . . . . 1 . . Open Door 1 | . . . . . 1 . . . . Alert Level 1 | . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . . Hauler Manifests 3 | . 1 . . 1 . . 1 . . Zone Layout 2 | . . . 1 . 1 . . . . Fabricator Hacks 6 | . . . . . . . . 4 2 Load Schematic 3 | . . . . . . . . 2 1 Build 3 | . . . . . . . . 2 1 Repair Station Hacks 6 | . . . . 6 . . . . . Scan Component 3 | . . . . 3 . . . . . Repair 3 | . . . . 3 . . . . . Recycling Unit Hacks 6 | . 1 . . . 1 . 4 . . Retrieve Components 6 | . 1 . . . 1 . 4 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 Unlock Access 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 23 | . 4 . 1 2 2 1 6 4 3 Full Trace Events 7 | . 2 . . . . . 1 3 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Built 6 | . . . . . . . . 4 2 Authchips . | . . . . . . . . . . Time 210 | . . . . . . . . 126 84 Total Part Build Rating 24 | . . . . . . . . 16 8 Parts Repaired 3 | . . . . 3 . . . . . Time 84 | . . . . 84 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . 3 . . . . . 6 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 . . . . . . . Highest-Rated Group 45 | . . 45 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 18 | . . 18 . . . . . . . Total Damage 125 | . . 125 . . . . . . . Kills 3 | . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Active Infowar (turns) 4709 | . . 255 99 446 158 361 853 1315 1222 Optics 4709 | . . 255 99 446 158 361 853 1315 1222 ECM 130 | . . . . . . . . . 130 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Turns Passed 5731 | 46 520 711 99 446 158 361 853 1315 1222 Spaces Moved 4672 | 42 491 624 211 245 257 454 609 927 812 Core 21 | 11 . . . . . . . . 10 Treads 505 | . . . . . . . 108 397 . Legs 1004 | . . . . . . 4 501 . 499 Wheels 1813 | 31 491 624 3 . . . . 530 134 Hover 169 | . . . . . . . . . 169 Flight 1160 | . . . 208 245 257 450 . . . Fastest Speed 26 | 50 90 90 31 26 26 29 120 90 50 Average Speed 87 | 79 90 90 31 28 26 31 126 118 101 Slowest Speed 250 | 90 90 90 90 31 29 120 152 160 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . 2 . 3 . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 82 83 27 26 43 41 93 29 15 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 30 | . . . . . . 12 . 15 3 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . . . 3 AOE 27 | . . . . . . 12 . 15 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Total 5941 | 54 543 727 230 612 316 600 678 1082 1099 Wait 709 | . 20 44 1 320 21 74 14 81 134 Move 4654 | 41 490 623 210 240 256 448 608 926 812 Hop 4 | . . . . 2 . 2 . . . Pick Up 138 | 7 11 12 5 16 7 11 20 16 33 Fast Attach . | . . . . . . . . . . Attach 82 | 6 2 3 3 7 1 11 9 12 28 Detach 3 | . . . . 2 . . . . 1 Swap 29 | . 1 5 3 9 3 . 2 4 2 Drop 68 | . 4 10 2 11 8 3 15 8 7 Fire 137 | . 15 30 6 5 19 48 . . 14 Melee 113 | . . . . . 1 3 10 35 64 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . 4 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -8/Garrison -8/Recycling -6/Factory -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 11) 295 | -10/Materials | Discovered new exit (range 16) 331 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 16) 487 | -10/Materials | Discovered new exit (range 15) 547 | -10/Materials | Derelicts attacked the area 567 | -10/Materials | Entered Mines 616 | -10/Mines | Assembled infested the area 645 | -10/Mines | Discovered new exit (range 9) 791 | -10/Mines | Learned 2 Materials zone layouts 850 | -10/Mines | Learned 2 Materials zone layouts 1163 | -10/Mines | Discovered new exit (range 9) 1278 | -10/Mines | Entered Materials 1278 | -9/Materials | Evolved 2 slots: Propulsion x2 1279 | -9/Materials | Identified exit to Materials 1356 | -9/Materials | Discovered exit to Materials (range 10) 1377 | -9/Materials | Entered another Materials area 1377 | -8/Materials | Evolved 2 slots: Utility x2 1578 | -8/Materials | Build established: Scavenger-Sprinter 1742 | -8/Materials | Repaired Lgt. Armor Plating 1778 | -8/Materials | Repaired Arm. Wheel 1805 | -8/Materials | Repaired Lgt. Ion Engine 1820 | -8/Materials | Discovered new exit (range 10) 1823 | -8/Materials | Entered Storage 1975 | -8/Storage | Identified exit to Garrison 1981 | -8/Storage | Entered Garrison 1991 | -8/Garrison | Spotted B-75 Beast 1991 | -8/Garrison | Spotted B-75 Beast 1995 | -8/Garrison | Triggered checkpoint 2013 | -8/Garrison | Triggered checkpoint 2277 | -8/Garrison | Discovered new exit (range 13) 2285 | -8/Garrison | Triggered checkpoint 2325 | -8/Garrison | Core integrity fell below 50% 2341 | -8/Garrison | Core integrity fell below 20% 2342 | -8/Garrison | Entered Recycling 2357 | -8/Recycling | Lost 8 parts (1p2n1u4w) 2655 | -8/Recycling | Build established: Scavenger-Mutant 3130 | -8/Recycling | Discovered new exit (range 18) 3195 | -8/Recycling | Entered Factory 3195 | -6/Factory | Evolved 4 slots: Utility x4 3314 | -6/Factory | Build established: Gladiator 4165 | -6/Factory | Fabricated Med. Treads? 4282 | -6/Factory | Build established: Mutant 4284 | -6/Factory | Fabricated Powered Hammer (x2) 4454 | -6/Factory | Discovered new exit (range 18) 4510 | -6/Factory | Entered another Factory area 4510 | -5/Factory | Evolved 2 slots: Utility x2 4537 | -5/Factory | Lost 4 parts (1n3u) 4544 | -5/Factory | Discovered new exit (range 6) 4548 | -5/Factory | Discovered new exit (range 16) 4972 | -5/Factory | Garrison activated, responded to threat 5151 | -5/Factory | Lost 3 parts (2u1w) 5493 | -5/Factory | Core integrity fell below 50% 5520 | -5/Factory | Core integrity fell below 20% 5546 | -5/Factory | Lost 11 parts (1p4n6u) 5723 | -5/Factory | Fabricated Powered Hammer (x2) 5732 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier knocked back. Critical hit (Burn: +37). Slug penetrates Wall. Antigrav System destroyed. Slug penetrates Wall. P-70 Sage knocked back. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2T. Exp. Weapon Shielding destroyed. Fabricator completes Powered Hammer. Slug penetrates Wall. G-50 Soldier knocked back. Antigrav System destroyed. Slug penetrates Wall. P-70 Sage knocked back. System corrupted: Matter fused (-8). Slug penetrates P-70 Sage. Destroyed Hpw. Shock Rifle. P-70 Sage knocked back. P-70 Sage destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? "?????????????????????????????????????????? | | ???? ""????????????????????????????????????????? | | ??? ""????????????????????????????????????????? | | ??? """???????????????????????????????????????? | | ?? 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""" ## "" !/ ###????????????? | | ## """ ## "" #????????????? | | ############## """ ## #????????????? | | ?????????????# ## ^ #????????????? | | ?????????????# """ ## #????????????? | | ?????????????#% """ ## #????????????? | | ?????????????# """ ## """ #????????????? | | ?????????????# ## """% #????????????? | | ?????????????########### """ #????????????? | | ??????????????????????## #????????????? | | ??????????????????????# #????????????? | | ??????????????????????# ] #????????????? | | ??????????????????????# #????????????? | | ??????????????????????#^ ==! #????????????? | | ????????????########### ==! #????????????? | | ????????????# """ """ # =!! ###????????????? | | ????????????# """ """ # #??????????????? | | ????????????# """ """ # #??????????????? | | ????????????# + ### #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Weapon Shielding 90 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 30 Target Analysis 9 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Med. Treads | -8/Recycling | Hacked Powered Hammer | -8/Recycling | Hacked Robot Schematics ------------------ K-01 Serf | -8/Recycling | Hacked Fabricated ------------ Med. Treads | x2 | -6/Factory Powered Hammer | x2 | -6/Factory Powered Hammer | x2 | -5/Factory Repaired ---------- Lgt. Armor Plating | 52% | -8/Materials Arm. Wheel | 74% | -8/Materials Lgt. Ion Engine | 45% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed FieldChromaticShovel Manual? 0 Play Time 01:09:36 Cumulative 35.8 hours Start 2025.05.09 @ 20:27:57 End 2025.05.09 @ 22:36:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3fa0f98a-f2dc-4b83-a43e-bf29f778cc7f