Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.01 @ 21:36:43

Player: Sapphic Bee

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (70)      350
Value Destroyed (2171)     2171
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (63)                 63
              TOTAL SCORE: 4924

 Bonus
-------
High Alert Combat Kills    63

 Cogmind 
---------
Core Integrity             106/700
Matter                     300/300
Energy                     66/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (750) Ox14
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Microactuators
>               --- WEAPON (2) -------
                Power Maul
>               --- INVENTORY (20) ---
         Hybrid Deuterium Engine
       Improved Heat Sink
        Compact Battery (199)
  High-capacity Matter Pod (200)
       Advanced Weight Redist. System
       Improved Sensor Array
       Hardened Medium Armor Plating
                Hardlight Generator
                Component Analysis Suite
                System Restoration Module
                EM Pulse Cannon
       Improved EM Pulse Cannon
                Minigun
                Shock Bomb Launcher
      Precision Grenade Launcher
                Greatsword

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
                Titanium Leg
       Improved Carbon-fiber Leg
                Wheel
                Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
        Compact Battery
                Microactuators
                Hacking Suite
                System Restoration Module
>               --- WEAPON -----------
       Improved EM Pulse Cannon
                Power Maul
>               --- INVENTORY --------
         Hybrid Deuterium Engine
       Improved Heat Sink
  High-capacity Matter Pod
       Advanced Weight Redist. System
       Advanced Weight Redist. System
       Advanced Weight Redist. System
       Improved Sensor Array
       Improved Medium Armor Plating
                Hardlight Generator
                Component Analysis Suite
          Heavy Laser
                EM Pulse Cannon
                Minigun
                Shock Bomb Launcher
      Precision Grenade Launcher
                Katana
                Great Axe
                Greatsword
[Rating: 44]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Microactuators
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Power Maul
  Energy Gun               Spread Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Minigun
  Launcher                 Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   1   1   1   
  Utility                  3    | .   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             96   | .   10  12  19  55  
  Power                    7    | .   .   1   2   4   
    Engine                 4    | .   .   1   2   1   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | .   3   1   5   8   
    Treads                 .    | .   .   .   .   .   
    Leg                    8    | .   .   .   3   5   
    Wheel                  9    | .   3   1   2   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  34   | .   5   5   4   20  
    Device                 23   | .   1   4   3   15  
    Storage                7    | .   4   1   1   1   
    Processor              1    | .   .   .   .   1   
    Hackware               1    | .   .   .   .   1   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   38   | .   2   5   8   23  
    Energy Gun             9    | .   1   2   4   2   
    Energy Cannon          13   | .   .   2   3   8   
    Ballistic Gun          1    | .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   1   1   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   3   
    Slashing Weapon        8    | .   .   .   1   7   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      7    | .   .   .   .   7   
Parts Lost                 26   | .   .   .   9   17  
  Power                    4    | .   .   .   2   2   
  Propulsion               11   | .   .   .   3   8   
  Utility                  5    | .   .   .   2   3   
  Weapon                   6    | .   .   .   2   4   
  Highest Loss Streak      7    | .   .   .   5   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   93  95  97  92  
  Engine                   5    | .   14  11  8   1   
  Core                     3    | .   .   .   .   5   
  Leg                      16   | .   4   .   17  19  
  Wheel                    16   | .   23  30  17  11  
  Device                   17   | .   2   19  25  15  
  Storage                  12   | .   19  11  9   13  
  Hackware                 2    | .   .   .   .   4   
  Energy Gun               7    | .   23  14  11  2   
  Energy Cannon            2    | .   .   5   3   2   
  Impact Weapon            3    | .   .   .   .   4   
  Slashing Weapon          2    | .   .   .   3   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             72   | 14  35  54  59  72  
  Greatest Support         64   | 20  20  36  46  64  
  Greatest Overweight (x)  23   | .   1   1   2   23  
  Average Overweight (x)   1    | .   .   .   1   1   
Largest Inventory Capacity 25   | 8   25  20  20  20  
  Average Capacity         19   | 8   14  15  20  20  
  Most Carried             20   | 6   15  15  20  20  
  Average Carried          17   | 6   9   14  16  18  
  Final Capacity           20   | 8   15  20  20  20  
  Final Carried            20   | 6   14  14  20  17  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  
Matter Collected           1467 | 200  189  195  273  610  
  Remotely                 13   | .    13   .    .    .    
Salvage Created            2529 | .    189  272  480  1588 
  Parts                    125  | .    16   20   29   60   
Haulers Intercepted        2    | .    .    .    2    .    
Recyclers Shooed           2    | .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Combat Hostiles Destroyed  40   | .   2   9   8   21  
  Melee                    10   | .   .   .   .   10  
  Guns                     11   | .   1   2   8   .   
  Cannons                  4    | .   .   2   .   2   
  AOE                      10   | .   1   5   .   4   
Classes Destroyed          12   | .   6   1   2   3   
  Worker                   2    | .   1   .   .   1   
  Builder                  7    | .   2   1   .   4   
  Tunneler                 3    | .   .   .   .   3   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 5    | .   1   .   1   3   
  Operator                 3    | .   .   .   1   2   
  Watcher                  8    | .   1   .   3   4   
  Swarmer                  7    | .   1   3   3   .   
  Grunt                    20   | .   1   2   3   14  
  Sentry                   9    | .   .   4   2   3   
  Hunter                   1    | .   .   .   .   1   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           6    | .   5   6   5   6   
  Combat Bots Only         6    | .   1   6   3   4   
Max Kills in Single Turn   3    | .   3   2   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   2   .   2   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  
Damage Taken               3494 | .    71   244  631  2548 
  Core                     832  | .    20   112  106  594  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         86   | 100  92   72   80   .    
Volleys Fired              82   | .    13   13   29   27   
  Largest                  2    | .    2    2    2    2    
  Hottest                  132  | .    90   130  130  132  
Shots Fired                147  | .    26   22   56   43   
  Gun                      89   | .    24   10   45   10   
  Cannon                   45   | .    .    7    11   27   
  Launcher                 13   | .    2    5    .    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    4    
  Thermal                  62   | .    8    10   44   .    
  Explosive                7    | .    2    5    .    .    
  Electromagnetic          74   | .    16   7    12   39   
  Robot Hit Streak         14   | .    6    14   11   9    
  Robot Miss Streak        6    | .    3    6    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           157  | .    12   19   44   82   
  Core Hits                142  | .    11   28   69   34   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 11   | .    .    .    .    11   
  Critical Strikes         15   | .    .    1    .    14   
    Corrupt                1    | .    .    1    .    .    
    Smash                  12   | .    .    .    .    12   
    Sever                  2    | .    .    .    .    2    
Melee Attacks              86   | .    .    .    2    84   
  Impact                   55   | .    .    .    .    55   
  Slashing                 31   | .    .    .    2    29   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    .    11   
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        11   | .    .    .    .    11   
Damage Inflicted           6023 | .    310  536  1037 4140 
  Guns                     983  | .    162  123  595  103  
  Cannons                  1006 | .    .    118  201  687  
  Explosions               1159 | .    148  269  241  501  
  Melee                    2849 | .    .    .    .    2849 
  Ramming                  26   | .    .    26   .    .    
  Kinetic                  30   | .    .    .    .    30   
  Thermal                  1143 | .    51   123  750  219  
  Explosive                417  | .    148  269  .    .    
  Electromagnetic          1558 | .    111  118  287  1042 
  Impact                   2003 | .    .    .    .    2003 
  Slashing                 846  | .    .    .    .    846  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    .    1    .    8    
  Average Corruption       4    | .    .    1    .    4    
  Corruption Purged        7    | .    .    .    .    7    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  32   | .    .    .    .    32   
    Message Errors         8    | .    .    .    .    8    
    Matter Fused           7    | .    .    .    .    7    
    Heat Flow Errors       3    | .    .    .    .    3    
    Energy Discharges      4    | .    .    .    .    4    
    Data Loss (minor)      4    | .    .    .    .    4    
    Data Loss (major)      3    | .    .    .    .    3    
    Misfires               2    | .    .    .    .    2    
    Alerts                 1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            1223 | .    9    .    21   1193 
  Projectiles              80   | .    .    .    .    80   
  Explosions               77   | .    9    .    21   47   
  Melee                    1066 | .    .    .    .    1066 
Knockbacks                 13   | .    .    .    .    13   
  Impact                   13   | .    .    .    .    13   
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      387  | .    .    13   156  218  
  Shots                    9    | .    .    .    4    5    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        240  | .    240  162  183  182  
  Average Temperature      51   | .    88   45   51   35   
  Received Heat Transfer   1203 | .    .    63   90   1050 
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              31   | .    .    2    1    28   
  Impact Corruptions       36   | .    .    .    .    36   
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         1428 | .    148  155  875  250  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      7    | .    .    .    4    3    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Peak Influence             470  | .   143 370 312 470 
  Initial                  81   | .   .   59  71  81  
  Average                  141  | .   73  186 164 131 
Maximum Alert Level        2    | .   .   1   1   2   
  Low Security (%)         80   | 100 100 51  78  85  
  Level 1                  16   | .   .   48  21  10  
  Level 2                  2    | .   .   .   .   3   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   1   .   1   11  
  Investigation            1    | .   .   .   .   1   
  Extermination            4    | .   .   .   .   4   
  Reinforcement            5    | .   1   .   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Distress Signals           4    | .   .   2   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              69   | .   5   10  17  37  
  Peak Tracking Total      8    | .   5   8   6   6   
  Tactical Retreats        7    | .   1   .   .   6   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Traps Triggered            7    | .   .   .   .   7   
  Indirectly               5    | .   .   .   .   5   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Jun Mat Mat Mat Fac 
Machines Disabled          17   | .   .   1   3   13  
  Max in Single Turn       7    | .   .   1   1   7   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Machines Accessed          14   | .   1   3   5   5   
  Terminals                14   | .   1   3   5   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                34   | .   1   10  12  11  
  Successful               11   | .   .   3   4   4   
  Failed                   23   | .   1   7   8   7   
    Catastrophic           3    | .   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   24   | .   1   9   8   6   
  Terminals                34   | .   1   10  12  11  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   1   .   2   
  Open DSF                 1    | .   .   .   .   1   
  Alert Level              1    | .   .   .   .   1   
  Transport Status         1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         8    | .   .   2   4   2   
  Terminals                8    | .   .   2   4   2   
    Assimilate             1    | .   .   .   1   .   
    Botnet                 7    | .   .   2   3   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   1   3   5   4   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Jun Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Jun Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  
Turns Passed               3455 | 2    203  412  729  2109 
Spaces Moved               1946 | 2    143  341  430  1030 
  Core                     3    | .    .    .    .    3    
  Treads                   .    | .    .    .    .    .    
  Legs                     231  | 2    23   .    22   184  
  Wheels                   1712 | .    120  341  408  843  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            80   | 120  95   80   95   98   
  Average Speed            119  | 120  99   93   108  136  
  Slowest Speed            1200 | 120  120  95   193  1200 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       25   | 2    26   37   35   27   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 11   | .    .    .    2    9    
Terrain Destroyed          65   | .    14   15   17   19   
  Melee                    11   | .    .    .    2    9    
  Projectile               .    | .    .    .    .    .    
  AOE                      54   | .    14   15   15   10   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  
Total                      2824 | 1    175  417  633  1598 
  Wait                     513  | .    .    26   128  359  
  Move                     1942 | 1    142  340  429  1030 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  57   | .    6    10   16   25   
  Fast Attach              22   | .    3    4    1    14   
  Attach                   23   | .    .    1    8    14   
  Detach                   11   | .    2    1    2    6    
  Swap                     52   | .    7    7    10   28   
  Drop                     53   | .    2    14   8    29   
  Fire                     82   | .    13   13   29   27   
  Melee                    68   | .    .    .    2    66   
  Ram                      1    | .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 1)
    3 | -11/Junkyard  | Entered Materials
  199 | -10/Materials | Discovered new exit (range 9)
  206 | -10/Materials | Entered another Materials area
  206 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  306 | -9/Materials  | Build established: Mutant
  610 | -9/Materials  | Discovered new exit (range 9)
  618 | -9/Materials  | Entered another Materials area
  618 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1341 | -8/Materials  | Discovered new exit (range 10)
 1347 | -8/Materials  | Entered Factory
 1347 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1378 | -7/Factory    | Lost 5 parts (1p1n2u1w)
 1714 | -7/Factory    | Discovered new exit (range 7)
 3161 | -7/Factory    | Garrison activated, responded to threat
 3285 | -7/Factory    | Lost 3 parts (3n)
 3410 | -7/Factory    | Core integrity fell below 50%
 3453 | -7/Factory    | Core integrity fell below 20%
 3456 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03413_ Imp. Medium Armor Plating destroyed.
03420_ Mic. Nuclear Core destroyed.
03424_ R-06 Scavenger collects Lgt. Nuclear Core.
03425_ K-01 Serf collects debris.
03427_ R-06 Scavenger collects Imp. Heat Sink.
03428_ K-01 Serf collects debris.
03428_ R-06 Scavenger collects Gauss Rifle.
03431_ R-06 Scavenger collects Assault Rifle.
03432_ K-01 Serf collects debris.
03435_ R-06 Scavenger collects Corrupted Particle Gun.
03436_ K-01 Serf collects debris.
03437_ Great Axe destroyed.
03439_ K-01 Serf collects debris.
03440_ R-06 Scavenger collects Lgt. Nuclear Core.
03442_ K-01 Serf collects debris.
03443_ Actuator Array destroyed.
03446_ Critical hit (Burn: +37).
03446_ K-01 Serf collects debris.
03448_ Actuator Array destroyed.
03449_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
|  ##  " "       ##????????????????????????????????? |
|  ##         #####????????????????????????????????? |
| ###         #####????????????????????????????????? |
|        """  ##???????????????????????????????????? |
|        """   #???????????????????????????????????? |
|        """   # ??????????????????????????????????? |
|              # ??????????????????????????????????? |
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|        """   + ??????????????????????????????????? |
|              #???????????????????????????????????? |
|        """   #???????????????????????????????????? |
|        """    ???????????????????????????????????? |
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|                ?????????????????????####?????????? |
| +##            ????????????????????     ?????????? |
|   #           #???????????????????? """ "????????? |
| " #     ###+#??????????##########?  """ """??????? |
| " #     #    ??????????#        #?  """ """??????? |
| " ##### #"?????????????#    """ #         ???????? |
|   ##### #"" ???????????#   %""" #   """ "????????? |
|   #?????#?  ???????????# !  """ +   """ "????????? |
|   #?????#"" ???????????#    [   #   """ "????????? |
|   #?????#""  ??????????#g   """ #         ???????? |
| !%#?????#  ==???????##?# !  """!#?          ?????? |
| +###### #? %=???????# ##=@%%"""*#?           #???? |
|         ####/##?????#  #*%%   %%#??          #???? |
|            [%  ####### ####p######?#######+###???? |
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| " """"" """  %            %%     #???????????????? |
| " """"" ""                   u   #???????????????? |
|   """   ""      ###########+##   #???????????????? |
|                 #?????????   ?   #######?????????? |
|                 #?????????   ?           ????????? |
|                 #?????????   ?           ????????? |
| #####           #?????????   ?            ??????   |
| "" ##           #?????????   ?                     |
|    ##           ##############                     |
| "" ##                                              |
| "" #                                               |
| "" +                         =                     |
| "" #                        !%*                    |
|    #                         =                     |
| !  #            ###+######## ####+###              |
| ####   ##########??  ?????#        ##              |
| ####   #????????????  ????#    =   ##              |
|    #   #????????????   ???#        ##              |
|    #   #????????????? *???#    """ #               |
|    #   #?????????????   ??#    """ #               |
|    +   #??????????????   ?#    """ #           !!  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          15
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Melee Speed Boost          20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedThunderMatrix
  Manual?         0
Play Time         00:51:50
  Cumulative      15.5 hours
  Start           2024.01.01 @ 20:45:52
  End             2024.01.01 @ 21:36:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           7
  Adventurer      0
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          25
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1cff57c0-ab3b-4cd7-b0e1-e56358b49319