Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 22:20:47 Player: Tsubaki Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (114) 570 Value Destroyed (5392) 5392 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (1087) 1087 TOTAL SCORE: 14589 Bonus ------- High Alert Combat Kills 50 Entered DSFs 500 Acquired ECA 300 Met Zhirov 300 Friendly Fire -63 Cogmind --------- Core Integrity 995/1300 Matter 220/300 Energy 331/550 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Cryofiber Web Small Battery Energy Well Advanced Weight Redist. System Active Sensor Suite > --- WEAPON (5) ------- Linear Accelerator > --- INVENTORY (5) ---- Flexi-carbon Leg Myomer Leg Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Energy Well Advanced Weight Redist. System Advanced Weight Redist. System Improved Target Analyzer Recalibrator > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Linear Accelerator > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Active Sensor Suite [Rating: 134] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit Nuclear Pulse Thruster Utility ECM Suite Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Minigun Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Minigun Ballistic Cannon Hypervelocity Mass Driver Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Res Slots Evolved 14 | . . . 2 . . 4 . 2 2 . . . . 2 . 2 Power 2 | . . . . . . . . 1 . . . . . 1 . . Propulsion 2 | . . . . . . . . 1 1 . . . . . . . Utility 7 | . . . 2 . . 2 . . 1 . . . . 1 . 1 Weapon 3 | . . . . . . 2 . . . . . . . . . 1 Parts Attached 185 | 5 4 7 16 15 3 4 17 20 4 3 3 8 8 7 44 17 Power 33 | 1 . 2 1 1 . . 2 1 3 . 2 2 2 4 6 6 Engine 6 | 1 . 2 1 . . . . . 1 . . . . . . 1 Core 13 | . . . . 1 . . 2 1 2 . 2 1 . 2 2 . Reactor 14 | . . . . . . . . . . . . 1 2 2 4 5 Propulsion 48 | 2 . 2 8 6 2 . 4 4 . . . 3 2 . 9 6 Treads 19 | 2 . . 7 6 2 . 2 . . . . . . . . . Leg 26 | . . 2 1 . . . 2 1 . . . 3 2 . 9 6 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . 3 . . . . . . . . Utility 61 | 1 2 1 5 4 1 2 9 11 1 2 . 3 2 1 13 3 Device 22 | . 2 . 1 1 . . . 3 1 2 . 1 1 . 8 2 Storage 8 | 1 . . 1 . . . . 3 . . . 1 . . 1 1 Processor 6 | . . 1 . 1 1 . 1 1 . . . . . . 1 . Hackware 3 | . . . . . . 1 . . . . . . . 1 1 . Protection 22 | . . . 3 2 . 1 8 4 . . . 1 1 . 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 43 | 1 2 2 2 4 . 2 2 4 . 1 1 . 2 2 16 2 Energy Gun 5 | . . . . . . . 1 . . . . . . . 4 . Energy Cannon 8 | . . . . . . . . 1 . . . . 1 . 6 . Ballistic Gun 12 | 1 2 1 2 3 . . 1 . . . . . . 1 1 . Ballistic Cannon 8 | . . 1 . . . . . . . . . . . . 5 2 Launcher 2 | . . . . 1 . 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 3 . . . . 1 1 . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . . 1 . . 7 . . . 1 Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . System Corruption 5 | . . . . . . . . . . . . . 5 . . . Parts Lost 61 | . . . 1 4 . . 7 . . . 1 . 5 15 9 19 Power 9 | . . . . . . . . . . . . . 1 4 1 3 Propulsion 13 | . . . . . . . 1 . . . . . . 4 2 6 Utility 23 | . . . 1 2 . . 1 . . . 1 . 1 6 5 6 Weapon 16 | . . . . 2 . . 5 . . . . . 3 1 1 4 Highest Loss Streak 15 | . . . 1 2 . . 3 . . . 1 . 3 15 4 14 To Critical Strikes 3 | . . . . . . . . . . . . . 1 1 . 1 Average Slot Usage (%) 88 | . 97 100 98 98 100 96 78 57 66 75 75 75 83 72 77 85 Engine 4 | . 14 14 11 2 . . . . . . . . . . . . Core 3 | . . . . 8 11 7 6 10 5 5 6 6 3 1 4 . Reactor 3 | . . . . . . . . . . . . 3 5 9 9 12 Treads 10 | . 28 7 18 22 22 15 11 . . . . . . . . . Leg 8 | . . 20 3 . . . 1 4 . . . 11 19 18 16 16 Flight 1 | . . . . . . . . 8 17 17 17 5 . . . . Device 15 | . 13 8 11 8 11 7 1 9 15 22 23 17 17 14 27 28 Storage 8 | . 14 14 11 11 11 7 5 3 5 5 3 2 5 4 . 5 Processor 4 | . . 5 11 4 6 7 6 3 5 5 5 5 5 4 . 3 Protection 7 | . . . 10 19 15 15 14 8 8 5 5 8 10 8 2 . Energy Gun 1 | . . . . . . . . . . . . . . . 3 7 Energy Cannon 1 | . . . . . . . . 1 . . . . 1 . 4 6 Ballistic Gun 11 | . 25 17 21 20 22 15 13 . . . . . . . 2 . Ballistic Cannon 1 | . . 10 1 . . . . . . . . . . . 3 . Naked Turns 15 | . . . . . . . 6 . . . . . . 9 . . Heaviest Build 102 | 11 15 18 39 36 35 42 58 42 30 21 24 45 56 63 77 102 Greatest Support 110 | 40 40 40 40 40 40 40 40 38 24 24 24 96 110 110 94 92 Greatest Overweight (x) 10 | . . . 10 . . 1 2 5 1 . . 1 . 1 2 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 8 8 8 8 5 5 5 5 5 Average Capacity 9 | 7 8 8 13 15 15 15 13 6 8 8 7 5 5 5 5 5 Most Carried 15 | 5 8 8 15 15 15 15 14 8 6 8 8 5 5 5 5 5 Average Carried 8 | 3 6 7 10 13 14 11 11 3 4 6 7 4 4 4 4 4 Final Capacity 15 | 8 8 8 15 15 15 15 5 8 8 8 5 5 5 5 5 5 Final Carried 15 | 5 8 8 14 13 15 11 5 3 5 8 4 5 5 5 5 2 Class Distribution -------------------- 49% | Mutant 22% | Scavenger-Mutant 11% | Scavenger-Gunner 7% | Scavenger-Tank 4% | Gladiator 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Tank | -7/Factory Hacker-Tank | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Scavenger-Tank | -4/Armory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Res Matter Collected 3946 | 243 107 109 776 423 131 15 359 . . 89 228 . 198 50 1004 214 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5234 | . 223 56 585 559 111 15 335 . . . 113 . 490 453 1242 1052 Parts 288 | . 21 9 35 38 11 3 18 . . . 8 . 19 26 54 46 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . . 7 . 18 . . . Prevented 7 | . . . . . . . . . . . . . 7 . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Res Combat Hostiles Destroyed 105 | . 9 5 14 11 2 . 8 . . . 2 . 7 10 20 17 Melee 16 | . . . . . . . . . . . 2 . 4 10 . . Guns 63 | . 9 4 12 11 2 . 8 . . . . . . . 9 8 Cannons 24 | . . 1 2 . . . . . . . . . 2 . 10 9 Classes Destroyed 14 | . 2 1 3 1 . 1 1 . . . 1 . . 1 1 2 Builder 1 | . . . . . . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . . . 1 . . . . . . . . 1 1 Watcher 3 | . . . 2 1 . . . . . . . . . . . . Swarmer 31 | . 6 4 2 . . . 4 . . . . . 1 6 4 4 Grunt 24 | . 3 . 8 2 . . . . . . . . 3 1 4 3 Brawler 2 | . . . . 1 . . . . . . . . . . 1 . Duelist 5 | . . . 1 1 . . . . . . . . 1 . 1 1 Sentry 15 | . . . 3 7 2 . . . . . . . . 2 . 1 Demolisher 1 | . . 1 . . . . . . . . . . . . . . Specialist 8 | . . . . . . . 4 . . . . . . . 4 . Hunter 10 | . . . . . . . . . . . 2 . 2 . 2 4 Programmer 9 | . . . . . . . . . . . . . . 1 4 4 Best Kill Streak 9 | . 4 3 4 2 1 1 4 . . . 2 . 5 9 7 8 Combat Bots Only 9 | . 4 3 4 2 1 . 4 . . . 2 . 5 9 6 8 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 1 . . . 1 . 1 1 2 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . 1 Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Res Hostile Shots Fired 1132 | . 36 31 79 58 4 . 249 9 4 6 17 . 119 164 197 159 Missed 353 | . 7 6 23 21 2 . 88 6 3 5 7 . 38 43 59 45 Damage Taken 11000 | . 227 426 514 461 22 . 1948 17 20 15 149 . 1121 1929 1811 2340 Core 2113 | . 29 69 119 39 . . 344 4 . . 59 . 226 665 254 305 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 396 | . . . 6 57 . . . 3 . . 8 . 162 120 40 . Ignored by Resistances 3214 | . 70 122 218 129 7 . 580 6 5 4 41 . 321 541 524 646 Regen/Repaired (Parts) 201 | . 6 . 195 . . . . . . . . . . . . . Core Remaining (%) 64 | 100 . 60 . . 60 . 50 99 . . . . 62 . 20 . Volleys Fired 283 | . 20 14 52 41 4 1 32 . . . 1 . 5 . 54 59 Largest 5 | . 2 2 2 2 2 2 3 . . . 1 . 1 . 4 5 Hottest 436 | . 40 60 60 58 50 50 78 . . . 7 . 88 . 370 436 Shots Fired 590 | . 40 23 104 77 9 2 55 . . . 1 . 5 . 119 155 Gun 431 | . 40 17 97 76 9 2 55 . . . . . . . 48 87 Cannon 157 | . . 6 7 . . . . . . . . . 5 . 71 68 Launcher 1 | . . . . 1 . . . . . . . . . . . . Special 1 | . . . . . . . . . . . 1 . . . . . Kinetic 413 | . 40 23 104 76 9 2 54 . . . . . . . 84 21 Thermal 155 | . . . . . . . 1 . . . . . . . 20 134 Explosive 1 | . . . . 1 . . . . . . . . . . . . Electromagnetic 20 | . . . . . . . . . . . . . 5 . 15 . Robot Hit Streak 17 | . 7 7 12 14 11 12 17 . . . 1 . 3 . 9 16 Robot Miss Streak 6 | . 1 2 3 3 . . 2 . . . . . 1 . 6 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . Secondary Targets 9 | . 1 . 2 1 . . 2 . . . . . . . 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . . . . . . . 1 1 Shots Hit Robots 447 | . 17 15 77 57 8 1 45 . . . 6 . 21 29 70 101 Core Hits 181 | . 15 6 21 20 4 1 15 . . . 3 . 11 14 36 35 Critical Kills 9 | . . . . . . . . . . . . . . . 9 . Critical Parts Destroyed 11 | . . . . 1 . . . . . . . . . . 10 . Critical Strikes 25 | . . . . 1 . . . . . . . . 1 4 19 . Destroy 20 | . . . . 1 . . . . . . . . . . 19 . Sever 5 | . . . . . . . . . . . . . 1 4 . . Melee Attacks 51 | . . . . . . . . . . . 5 . 17 29 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 50 | . . . . . . . . . . . 4 . 17 29 . . Piercing 1 | . . . . . . . . . . . 1 . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . . . . Damage Inflicted 11860 | . 275 213 1294 984 136 15 804 . . . 235 . 905 1209 1927 3863 Guns 6341 | . 272 145 1189 984 136 15 804 . . . . . . . 981 1815 Cannons 3302 | . . 68 105 . . . . . . . . . 168 . 929 2032 Explosions . | . . . . . . . . . . . . . . . . . Melee 2178 | . . . . . . . . . . . 235 . 737 1206 . . Ramming 39 | . 3 . . . . . . . . . . . . 3 17 16 Kinetic 5594 | . 272 213 1294 984 136 15 804 . . . . . . . 1373 503 Thermal 3604 | . . . . . . . . . . . . . . . 260 3344 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 445 | . . . . . . . . . . . . . 168 . 277 . Impact . | . . . . . . . . . . . . . . . . . Slashing 2138 | . . . . . . . . . . . 195 . 737 1206 . . Piercing 40 | . . . . . . . . . . . 40 . . . . . Highest Corruption 7 | . . . . 3 3 . . . 2 2 2 2 7 2 4 2 Average Corruption 2 | . . . . 3 3 . . . 1 2 2 2 4 1 3 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 59 | . . . . 12 10 . . . 1 2 1 3 4 1 23 2 Message Errors 12 | . . . . 1 2 . . . . . 1 1 . . 7 . Matter Fused 17 | . . . . 3 2 . . . . 2 . 1 . 1 8 . Heat Flow Errors 7 | . . . . 1 1 . . . . . . 1 1 . 3 . Energy Discharges 4 | . . . . 4 . . . . . . . . . . . . Parts Rejected 4 | . . . . 1 . . . . . . . . 2 . . 1 Parts Fused 1 | . . . . . 1 . . . . . . . . . . . Data Loss (minor) 7 | . . . . 1 . . . . 1 . . . 1 . 4 . Data Loss (major) 5 | . . . . 1 2 . . . . . . . . . 1 1 Misfires 1 | . . . . . 1 . . . . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 247 | . . 6 11 . . . . . . . 10 . 2 56 35 127 Projectiles 179 | . . 6 11 . . . . . . . . . . . 35 127 Explosions . | . . . . . . . . . . . . . . . . . Melee 68 | . . . . . . . . . . . 10 . 2 56 . . Knockbacks 10 | . . 2 1 . . . . . . . . . . . 5 2 Impact . | . . . . . . . . . . . . . . . . . Kinetic 10 | . . 2 1 . . . . . . . . . . . 5 2 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 2 | . 2 . . . . . . . . . . . . . . . Targets Rammed 5 | . 2 . . . . . . . . . . . . 1 1 1 Kicked 3 | . . . . . . . . . . . . . . 1 1 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 361 | . 19 40 105 131 251 . 4 . . . . 180 110 . 121 361 Average Temperature 44 | . 8 14 29 13 81 . 2 . . . . 104 28 . 48 144 Received Heat Transfer 1813 | . 96 . 327 159 . . 192 6 9 . 9 . 180 222 436 177 Effects 1 | . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . 1 . 1 . Parts Fried 4 | . . . . . . . . . . . . . 1 . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 11 | . . . . . . . . . . . . . . . . 11 Heat Transferred 3803 | . . . . . . . . . . . . . . . 436 3367 Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Res Peak Influence 486 | . 163 120 198 264 70 9 179 97 85 . . . . 260 360 486 Initial 81 | . . 53 39 41 30 4 4 67 40 . . . . 60 81 80 Average 125 | . 64 67 70 144 27 9 86 75 58 . . . . 116 212 280 Maximum Alert Level 2 | . . . . 1 . . . . . . . . . 1 1 2 Low Security (%) 76 | 100 100 100 100 68 100 100 100 100 100 . . . . 81 52 15 Level 1 19 | . . . . 31 . . . . . . . . . 18 47 60 Level 2 3 | . . . . . . . . . . . . . . . . 24 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . Squads Dispatched 20 | . . 1 1 4 . . 3 . . . . . . 1 4 6 Investigation 2 | . . 1 . . . . . . . . . . . . 1 . Extermination 5 | . . . . . . . . . . . . . . 1 2 2 Reinforcement 9 | . . . 1 1 . . 3 . . . . . . . 1 3 Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Res Distress Signals 10 | . 4 . 3 1 . . . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 201 | . 23 14 25 15 2 . 17 1 5 3 3 . 8 25 28 32 Peak Tracking Total 13 | . 6 4 4 2 1 . 9 1 3 2 2 . 6 13 5 7 Tactical Retreats 30 | . 4 3 4 2 . . . 1 1 1 . . 1 4 1 8 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Res Traps Triggered 10 | . 2 . 1 . . . 1 . 2 . . . . 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Res Machines Disabled 7 | . . . 1 2 . . 1 . . . . . . . 2 1 Max in Single Turn 1 | . . . 1 1 . . 1 . . . . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Res Machines Accessed 37 | . 7 1 3 3 5 1 . 3 . . 1 9 . . 3 1 Terminals 23 | . 6 . 2 2 5 1 . 3 . . . . . . 3 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 90 | . 9 1 8 5 8 1 . 3 . . 1 48 . . 4 2 Successful 81 | . 9 1 7 4 5 1 . 1 . . 1 48 . . 3 1 Failed 9 | . . . 1 1 3 . . 2 . . . . . . 1 1 Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 5 | . . . . 2 3 . . . . . . . . . . . Terminals 30 | . 7 . 3 2 8 1 . 3 . . . . . . 4 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 7 | . 2 . 5 . . . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 71 | . 7 1 2 2 4 1 . 1 . . 1 48 . . 3 1 Record 39 | . 1 . . . . . . . . . . 36 . . 1 1 Part Schematic 4 | . . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . Prototype ID Bank 6 | . 1 . . . 1 . . . . . . 4 . . . . Open Door 2 | . . 1 . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . . . . . . . . 1 . Alert Level 5 | . . . 1 1 1 . . 1 . . . . . . 1 . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . 2 . 5 . . . . . . . . . . . . . Scan Component 4 | . 1 . 3 . . . . . . . . . . . . . Repair 3 | . 1 . 2 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . . . . Recycle Component 1 | . . . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . . . . . . . . 1 1 Used . | . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 3 . . 2 2 . . 1 . . . . . . 2 . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . 2 . . . . . . . . . . . . . Time 78 | . 26 . 52 . . . . . . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Res Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Res Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 5 | . . 3 . . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Res Turns Passed 8286 | 80 758 684 1106 982 704 43 277 256 112 184 215 184 381 311 989 1020 Spaces Moved 5682 | 44 380 458 481 475 425 16 93 310 222 517 530 253 208 197 584 489 Core 47 | 2 . . 1 . . . 12 . . . . . . 24 1 7 Treads 1867 | 42 380 94 384 475 425 16 51 . . . . . . . . . Legs 2119 | . . 364 96 . . . 30 93 . . . 90 208 173 583 482 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1649 | . . . . . . . . 217 222 517 530 163 . . . . Fastest Speed 34 | 50 160 125 125 160 160 240 50 34 34 34 34 34 120 50 100 100 Average Speed 110 | 155 160 132 156 160 160 240 174 63 44 34 34 64 120 113 128 116 Slowest Speed 550 | 160 160 160 550 160 160 240 320 440 114 34 34 120 120 120 260 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 44 | 4 64 79 40 49 92 . 53 10 5 74 76 62 38 8 41 15 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . . . 1 . 3 . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . . . . . . . . Unknown Exits Taken 9 | 1 . . . . . . . 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 1 . . . . . . . 3 3 . 2 . . . Spaces Dug 22 | . . . . 15 . . . . . . . . . . . 7 Terrain Destroyed 48 | . . . . 15 . . . . . . . . . . 9 24 Melee . | . . . . . . . . . . . . . . . . . Projectile 32 | . . . . . . . . . . . . . . . 8 24 AOE 15 | . . . . 15 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Arm Res Total 7108 | 53 495 520 749 635 444 20 159 371 236 523 558 272 305 238 706 824 Wait 734 | . 74 23 178 91 6 . . 22 4 2 16 . 67 2 . 249 Move 5664 | 43 379 457 480 474 424 15 92 309 221 516 527 252 207 196 583 489 Hop 1 | . . . . . . . . . . . 1 . . . . . Pick Up 76 | 5 10 7 15 7 3 . 6 3 1 2 . 3 1 2 11 . Fast Attach 96 | 5 2 1 4 . . . 8 11 3 2 2 9 7 3 32 7 Attach 43 | . 1 1 4 5 . 4 4 9 1 . 1 . 1 2 9 1 Detach 18 | . . . . . . . 3 10 4 . . . . . 1 . Swap 48 | . 1 5 8 10 3 . 5 . . 1 . 1 . 2 3 9 Drop 85 | . 6 10 8 7 4 . 6 7 2 . 6 7 . 1 12 9 Fire 283 | . 20 14 52 41 4 1 32 . . . 1 . 5 . 54 59 Melee 50 | . . . . . . . . . . . 4 . 17 29 . . Ram . | . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . 1 1 1 Crush 2 | . 2 . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . 3 . . . . . . . . . Rewire 2 | . . 2 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Storage -9/Recycling -7/Factory -7/DSF -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -3/Research History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 803 | -10/Materials | Repaired ECM Suite 839 | -10/Materials | Entered Mines 881 | -10/Mines | Learned Materials stockpile data 1004 | -10/Mines | Met a Derelict shopkeep closing up shop 1239 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1250 | -10/Mines | Discovered new exit (range 11) 1253 | -10/Mines | Discovered new exit (range 15) 1266 | -10/Mines | Learned location of 1 exit from Materials 1280 | -10/Mines | Identified exit to Materials 1413 | -10/Mines | Assembled infested the area 1523 | -10/Mines | Entered Materials 1523 | -9/Materials | Evolved 2 slots: Utility x2 1524 | -9/Materials | Identified exit to Storage 1874 | -9/Materials | Repaired Lgt. Treads 1901 | -9/Materials | Repaired Lgt. Treads 2359 | -9/Materials | Discovered new exit (range 16) 2472 | -9/Materials | Discovered new exit (range 8) 2474 | -9/Materials | Identified exit to Mines 2498 | -9/Materials | Identified exit to Materials 2629 | -9/Materials | Entered Storage 2827 | -9/Storage | Garrison activated, responded to threat 3187 | -9/Storage | Build established: Scavenger-Mutant 3369 | -9/Storage | Identified exit to Recycling 3606 | -9/Storage | Used back door to open Recycling access 3611 | -9/Storage | Entered Recycling 3615 | -9/Recycling | Found Scrap Engine 3911 | -9/Recycling | Discovered new exit (range 7) 3924 | -9/Recycling | Identified exit to Factory 4315 | -9/Recycling | Entered Factory 4315 | -7/Factory | Evolved 4 slots: Utility x2, Weapon x2 4336 | -7/Factory | Identified exit to DSF 4358 | -7/Factory | Entered DSF 4398 | -7/DSF | Additional patrols routed to DSF 4584 | -7/DSF | Released all parts (8) 4612 | -7/DSF | Discovered new exit (range 16) 4613 | -7/DSF | Lost 3 parts (3w) 4620 | -7/DSF | Sterilization system engaged 4635 | -7/DSF | Entered Factory 4635 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4879 | -6/Factory | Build established: Mutant 4890 | -6/Factory | Discovered new exit (range 5) 4891 | -6/Factory | Entered another Factory area 4891 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4924 | -5/Factory | Discovered new exit (range 14) 5003 | -5/Factory | Entered Upper Caves 5003 | -5/Upper Caves | Spotted B-75 Beast 5012 | -5/Upper Caves | Learned Factory interactive machine intel 5021 | -5/Upper Caves | Met a Warlord Commander 5022 | -5/Upper Caves | Learned location of Warlord (-4) 5023 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 5023 | -5/Upper Caves | Found Encrypted Comm Array 5061 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5068 | -5/Upper Caves | Discovered new exit (range 9) 5072 | -5/Upper Caves | Encountered a Warlord checkpoint 5187 | -5/Upper Caves | Entered another Upper Caves area 5208 | -5/Upper Caves | Discovered new exit (range 8) 5215 | -5/Upper Caves | Learned Factory garrison access intel 5253 | -5/Upper Caves | Spotted B-75 Beast 5270 | -5/Upper Caves | Build established: Gladiator 5283 | -5/Upper Caves | Encountered a Warlord checkpoint 5393 | -5/Upper Caves | Discovered new exit (range 16) 5395 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5402 | -5/Upper Caves | Entered Zhirov 5402 | -5/Zhirov | Discovered new exit (range 3) 5409 | -5/Zhirov | Met Zhirov 5418 | -5/Zhirov | Learned location of Quarantine (-3) 5418 | -5/Zhirov | Learned location of Testing (-2) 5418 | -5/Zhirov | Learned location of Command (-1) 5428 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5435 | -5/Zhirov | Found Alien Artifact 5435 | -5/Zhirov | Identified Integrated Dissipator 5435 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5442 | -5/Zhirov | Found Alien Artifact 5442 | -5/Zhirov | Identified Transdimensional Reconstructor 5442 | -5/Zhirov | Warped through subspace 5586 | -5/Zhirov | Entered Proximity Caves 5649 | -4/Proximity Caves | Build established: Mutant 5726 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5784 | -4/Proximity Caves | Lost 3 parts (1u2w) 5956 | -4/Proximity Caves | Discovered new exit (range 8) 5967 | -4/Proximity Caves | Entered Factory 5967 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5968 | -4/Factory | Loaded intel: 52 interactive machine locations 5969 | -4/Factory | Loaded intel: 4 garrison access locations 6257 | -4/Factory | Destroyed 9 combat bots 6260 | -4/Factory | Released all parts (3) 6262 | -4/Factory | Discovered new exit (range 16) 6265 | -4/Factory | Core integrity fell below 50% 6278 | -4/Factory | Entered Armory 6279 | -4/Armory | Met VL-GR5, who suggested a friendly competition 6289 | -4/Armory | Lost 15 parts (4p4n6u1w) 6476 | -4/Armory | Lost the competition with VL-GR5 6723 | -4/Armory | Lost 4 parts (1p2n1u) 6828 | -4/Armory | Found Prototype Device 7263 | -4/Armory | Discovered new exit (range 3) 7267 | -4/Armory | Entered Research 7267 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7460 | -3/Research | Spotted B-86 Titan 7468 | -3/Research | Build established: Scavenger-Gunner 7676 | -3/Research | Destroyed 8 combat bots 8192 | -3/Research | Build established: Scavenger-Mutant 8286 | -3/Research | Identified Active Sensor Suite 8287 | -3/Research | Self-destructed Last Messages --------------- 08245_ Knocked back. 08248_ Acquired Linear Accelerator. 08249_ Acquired 5 matter. 08251_ U-05 Engineer builds a Wall. 08262_ C-30 ARC bursts open, deploying its payload. 08262_ G-73 Enforcer unfolds itself. 08262_ G-67 Veteran unfolds itself. 08262_ E-15 Imp unfolds itself. 08262_ E-15 Imp destroyed. 08265_ Lgt. Antimatter Reactor destroyed. 08265_ Recalibrator destroyed. 08268_ Myomer Leg destroyed. 08269_ Knocked back. 08274_ U-05 Engineer builds a Wall. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. 08286_ The unstable cave ceiling collapses. 08286_ Identified Active Sensor Suite. [Achievement: I Spy] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???#######????????????????????########???????????? | | ??# #????????????????????#% #???????????? | | ??# #??????????????####### %#???????????? | | ### ############???#@ # # ############# | | + ## """" #???#######g % ##=%%! | | # ## ""S"" ###########gg ##*########## | | ##+###### "" "" # # ##=#????????? | | + # # g ##%#########? | | #### ###### # # ##%## #? | | ???# #????# # "" "" #u ##!## ## | | ???# #????# ! # ""T"" # ##!## +! | | ???# #????# o # """ # ##%## ## | | ?### ###??#######+### # H "%!##[## #? | | ?# #???????# + # "%" ##%## #? | | ?# ] ######### ######+########+####%## #? | | ?# #???# % [[ # #? | | ?# ######## #???# % / #? | | ?# #??????# # #? | | ?## ######### ############ # #? | | ### ^ # # T??????????# # #? | | + # ??????????# # #? | | # # #??????????# ########? | | # # #?????????? ???????? | | #######? # ##+####?????????# ??????? | | ????????####### #???????????????# ?????? | | ??????????????###+###???????????????# ????? | | ???????????????????????????????????? ###+???? | | ???????????????????????????????????? ######??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 57 Energy Capacity 1135 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 90 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 20 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Alien Tech Armchair Analyst Dangerous Findings I Spy I Survived The Infestation Power Corrupts Respectable Loadout Subspace Traveler The Science Guy True Hacker \\IAMDERELICT Challenges ------------ None Game ------ Seed ImpulseTimingSubcomponent Manual? 0 Play Time 02:17:22 Cumulative 10.5 hours Start 2024.04.02 @ 19:53:52 End 2024.04.02 @ 22:20:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49df9571-bbec-4663-821d-4b2e481409f0