Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.18 @ 13:37:06 Player: Savagecelery Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (137) 685 Value Destroyed (4011) 4011 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1725) 1725 TOTAL SCORE: 8141 Bonus ------- High Alert Combat Kills 1725 Cogmind --------- Core Integrity 0/550 Matter 4/300 Energy 261/265 System Corruption 0% Temperature Warm (113) Movement Walking (270) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Utility Shielding > --- WEAPON (3) ------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY (20) --- Light Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Wheel Wheel Improved Flight Unit Improved Signal Interpreter Transmission Jammer Transmission Jammer Enhanced Autogun Gauss Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Wheel Wheel Improved Flight Unit Improved Signal Interpreter Pulse Rifle Gauss Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 90 | 5 5 23 57 Power 6 | 1 . 2 3 Engine 6 | 1 . 2 3 Core . | . . . . Reactor . | . . . . Propulsion 19 | 2 . 5 12 Treads 2 | . . 2 . Leg 8 | . . . 8 Wheel 8 | 2 . 2 4 Hover . | . . . . Flight 1 | . . 1 . Utility 20 | . 2 5 13 Device 5 | . . 2 3 Storage 3 | . 1 2 . Processor 3 | . . . 3 Hackware 1 | . 1 . . Protection 8 | . . 1 7 Artifact . | . . . . Weapon 45 | 2 3 11 29 Energy Gun 8 | 1 2 3 2 Energy Cannon 5 | . . 2 3 Ballistic Gun 23 | 1 1 5 16 Ballistic Cannon . | . . . . Launcher 9 | . . 1 8 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 6 | . 1 4 1 Corrupted Parts 1 | . 1 . . System Corruption 1 | . 1 . . Parts Lost 35 | . . 8 27 Power 1 | . . . 1 Propulsion 10 | . . 2 8 Utility 11 | . . 2 9 Weapon 13 | . . 4 9 Highest Loss Streak 9 | . . 5 9 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 85 98 95 Engine 10 | . 14 11 9 Treads 6 | . . 9 1 Leg 4 | . . . 11 Wheel 9 | . 28 12 4 Device 14 | . . 19 8 Storage 10 | . 11 11 9 Processor 6 | . . . 15 Protection 4 | . . . 9 Energy Gun 3 | . 18 3 1 Energy Cannon 2 | . . 1 2 Ballistic Gun 21 | . 9 26 14 Launcher 3 | . . 1 7 Naked Turns . | . . . . Heaviest Build 69 | 9 16 61 69 Greatest Support 34 | 32 32 32 34 Greatest Overweight (x) 7 | . . 7 5 Average Overweight (x) 3 | . . 3 2 Largest Inventory Capacity 20 | 5 8 20 20 Average Capacity 18 | 5 7 17 20 Most Carried 20 | 1 1 20 20 Average Carried 14 | . 1 14 15 Final Capacity 20 | 5 8 20 20 Final Carried 19 | 1 1 19 17 Class Distribution -------------------- 47% | Scavenger-Tank 19% | Mutant 13% | Tank 7% | Scavenger-Skirmisher 5% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 2562 | 203 20 979 1360 Remotely 656 | . . . 656 Salvage Created 4797 | . 20 2208 2569 Parts 285 | . 3 149 133 Haulers Intercepted 5 | . . 2 3 Recyclers Shooed 6 | . . 3 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 92 | . . 50 42 Guns 57 | . . 37 20 Cannons 9 | . . 4 5 AOE 26 | . . 9 17 Classes Destroyed 16 | . 1 11 4 Worker 10 | . . 5 5 Builder 11 | . . 4 7 Tunneler 3 | . . . 3 Hauler 5 | . . 2 3 Recycler 9 | . . 3 6 Mechanic 2 | . . . 2 Operator 2 | . 1 . 1 Watcher 10 | . . 5 5 Swarmer 11 | . . 11 . Grunt 55 | . . 27 28 Brawler 4 | . . 1 3 Duelist 2 | . . 1 1 Protector 2 | . . 1 1 Sentry 13 | . . 9 4 Hunter 4 | . . . 4 Heavy 1 | . . . 1 Best Kill Streak 8 | . 1 6 8 Combat Bots Only 7 | . . 4 7 Max Kills in Single Turn 4 | . 1 4 3 Gunslinging 1 | . . 1 1 Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 5124 | . . 1279 3845 Core 790 | . . 226 564 Absorbed by Shields 194 | . . 194 . Redirected to Shielding 78 | . . . 78 Core Remaining (%) 81 | 100 100 43 . Volleys Fired 241 | . 2 106 133 Largest 3 | . 2 3 3 Hottest 159 | . 90 146 159 Shots Fired 588 | . 4 290 294 Gun 451 | . 4 255 192 Cannon 64 | . . 20 44 Launcher 73 | . . 15 58 Special . | . . . . Kinetic 360 | . . 193 167 Thermal 75 | . . 50 25 Explosive 73 | . . 15 58 Electromagnetic 80 | . 4 32 44 Robot Hit Streak 15 | . 2 15 11 Robot Miss Streak 6 | . 1 6 5 Penetration Max 1 | . . . 1 Secondary Targets 8 | . . 3 5 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 356 | . 3 184 169 Core Hits 286 | . 2 130 154 Critical Kills . | . . . . Critical Parts Destroyed 3 | . . 2 1 Critical Strikes 7 | . . 4 3 Destroy 3 | . . 2 1 Corrupt 4 | . . 2 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 10170 | . 41 3633 6496 Guns 4713 | . 41 2353 2319 Cannons 1194 | . . 302 892 Explosions 4255 | . . 978 3277 Melee . | . . . . Ramming 8 | . . . 8 Kinetic 3622 | . . 1625 1997 Thermal 1158 | . . 836 322 Explosive 3925 | . . 749 3176 Electromagnetic 1457 | . 41 423 993 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 120 | . . 40 80 Projectiles 19 | . . . 19 Explosions 101 | . . 40 61 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 722 | . . 191 531 Shots 22 | . . 5 17 Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 493 | . 30 204 493 Average Temperature 81 | . 17 52 107 Received Heat Transfer 1807 | . . 439 1368 Effects 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . . 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1967 | . . 1264 703 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 4 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 1947 | . 19 1139 1947 Initial 481 | . . 7 481 Average 765 | . 10 596 1066 Maximum Alert Level 5 | . . 4 5 Low Security (%) 7 | 100 100 7 . Level 1 6 | . . 11 . Level 2 39 | . . 49 27 Level 3 30 | . . 27 37 Level 4 10 | . . 5 18 Level 5 6 | . . . 16 High Security . | . . . . Max Security . | . . . . Sterilizations 1 | . . 1 . Squads Dispatched 21 | . 1 9 11 Investigation 6 | . . 4 2 Extermination . | . . . . Reinforcement 10 | . 1 4 5 Assault 5 | . . 1 4 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 4 | . . 1 3 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 131 | . 1 61 69 Peak Tracking Total 6 | . 1 5 6 Tactical Retreats 7 | . . 4 3 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 3 | . . 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 33 | . . 11 22 Max in Single Turn 2 | . . 2 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 15 | . 1 10 4 Terminals 9 | . 1 6 2 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . . 1 1 Scanalyzers 2 | . . 2 . Garrison Access 1 | . . . 1 Total Hacks 45 | . 1 31 13 Successful 27 | . 1 17 9 Failed 18 | . . 14 4 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 25 | . 1 15 9 Terminals 27 | . 1 18 8 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 8 | . . 5 3 Scanalyzers 5 | . . 5 . Garrison Access 2 | . . . 2 Terminal Hacks 9 | . . 7 2 Robot Analysis 2 | . . 2 . Alert Level 5 | . . 4 1 Dispatch Records 1 | . . . 1 Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Scan Component 1 | . . 1 . Recycling Unit Hacks 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks 12 | . 1 5 6 Terminals 8 | . 1 4 3 Track 1 | . . . 1 Botnet 7 | . 1 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 1 1 Reject 1 | . . . 1 Mask 1 | . . 1 . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Watchers 1 | . . . 1 Jam 1 | . . . 1 Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 1 8 3 Full Trace Events 5 | . . 4 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 5 | . . . 5 Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 2 | . . 2 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 5415 | 42 127 3090 2156 Spaces Moved 2608 | 36 113 1571 888 Core 7 | 5 . 2 . Treads 13 | . . 13 . Legs 465 | . . . 465 Wheels 2123 | 31 113 1556 423 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 95 110 Average Speed 153 | 93 100 138 187 Slowest Speed 400 | 100 100 400 270 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 4 20 89 71 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 27 | . . 6 21 Terrain Destroyed 548 | . . 120 428 Melee . | . . . . Projectile 5 | . . . 5 AOE 543 | . . 120 423 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 3558 | 42 122 2252 1142 Wait 529 | . . 510 19 Move 2605 | 35 112 1570 888 Hop . | . . . . Pick Up 48 | 2 . 23 23 Fast Attach 44 | 4 5 18 17 Attach 24 | 1 . 1 22 Detach 7 | . . 3 4 Swap 23 | . . 5 18 Drop 36 | . 3 16 17 Fire 241 | . 2 106 133 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 43 | -11/Junkyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 15) 170 | -10/Materials | Entered another Materials area 170 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 359 | -9/Materials | Discovered new exit (range 8) 476 | -9/Materials | Lost 5 parts (2n3w) 525 | -9/Materials | Discovered new exit (range 16) 898 | -9/Materials | Build established: Tank 1098 | -9/Materials | Discovered new exit (range 13) 1238 | -9/Materials | Build established: Scavenger-Tank 1624 | -9/Materials | Discovered new exit (range 11) 1837 | -9/Materials | Core integrity fell below 50% 2162 | -9/Materials | Discovered new exit (range 15) 2970 | -9/Materials | First assault squad dispatched 3186 | -9/Materials | Sterilization system engaged 3186 | -9/Materials | Non-combat units ordered to evacuate 3260 | -9/Materials | Entered another Materials area 3260 | -8/Materials | Evolved 2 slots: Utility x2 3984 | -8/Materials | Lost 9 parts (2n3u4w) 3996 | -8/Materials | Destroyed 7 combat bots 4060 | -8/Materials | First assault squad dispatched 4163 | -8/Materials | Lost 3 parts (2n1w) 4278 | -8/Materials | Discovered new exit (range 18) 4824 | -8/Materials | Core integrity fell below 50% 4882 | -8/Materials | Lost 3 parts (1u2w) 5236 | -8/Materials | Discovered new exit (range 17) 5257 | -8/Materials | Lost 4 parts (1p2n1u) 5398 | -8/Materials | Core integrity fell below 20% 5416 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05391_ The unstable cave ceiling collapses. 05391_ K-01 Serf collects debris. 05393_ R-06 Scavenger collects Carbon-fiber Leg. 05394_ K-01 Serf collects debris. 05397_ Destroyed Lgt. Ion Engine. 05397_ R-06 Scavenger destroyed. 05398_ K-01 Serf collects debris. 05400_ Acquired 34 matter. 05401_ K-01 Serf collects debris. 05407_ C-30 ARC bursts open, deploying its payload. 05407_ G-50 Soldier unfolds itself. 05407_ G-47 Trooper unfolds itself. 05409_ K-01 Serf collects debris. 05411_ Critical hit (Burn: +37). 05412_ The unstable cave ceiling collapses. 05412_ Titanium Leg destroyed. 05412_ Enh. Autogun destroyed. 05413_ G-47 Trooper destroyed. 05413_ K-01 Serf collects debris. 05415_ The unstable cave ceiling collapses. 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EM Shotgun | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Use The Force Challenges ------------ None Game ------ Seed SwarmGatlingMicrothruster Manual? 0 Play Time 00:47:54 Cumulative 229.6 hours Start 2023.11.18 @ 12:46:33 End 2023.11.18 @ 13:37:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 39 Adventurer 4 Explorer 6 Win Type - Total 17 Types 7/0/2/3/0/4/1/0/0 Lore% 59 Gallery% 68 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 74x59 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4506039c-26eb-4eed-bdd2-f6b50b79fa4e