Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.21 @ 18:36:26 Player: ktur Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (103) 515 Value Destroyed (3248) 3248 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (287) 287 TOTAL SCORE: 8870 Bonus ------- High Alert Combat Kills 41 Met Data Miner 300 Friendly Fire -54 Cogmind --------- Core Integrity 636/850 Matter 145/300 Energy 83/100 System Corruption 1% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Salvage Targeting Computer Advanced Targeting Computer Weapon Cycler > --- WEAPON (5) ------- Autogun > --- INVENTORY (10) --- Cooled Deuterium Engine Coolant Injector Advanced Energy Well (500) Matter Compressor (250) Signal Interpreter Terrain Scan Processor Autogun Autogun Heavy Rocket Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Salvage Targeting Computer Advanced Targeting Computer Weapon Cycler Experimental Thermal Shield > --- WEAPON ----------- Gatling Laser Beamcaster Autogun Barrage Gun Gauss Rifle > --- INVENTORY -------- Cooled Deuterium Engine Coolant Injector Advanced Energy Well Matter Compressor Gravity Neutralizer Signal Interpreter Terrain Scan Processor Autogun Heavy Rocket Launcher Heavy Flail [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Enhanced Autogun Energy Gun Small Laser Ballistic Gun Enhanced Autogun Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . . . 4 . 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . 1 Utility 4 | . . . . . 2 . 2 . . . . . Weapon 3 | . . . . . 2 . . . . . . 1 Parts Attached 72 | 6 2 2 . 3 15 12 17 . 5 . 3 7 Power 9 | 1 . 1 . . 2 2 3 . . . . . Engine 8 | 1 . 1 . . 1 2 3 . . . . . Core 1 | . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 16 | 2 . . . 2 3 2 6 . 1 . . . Treads 16 | 2 . . . 2 3 2 6 . 1 . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 22 | 1 2 . . . 6 3 4 . 1 . 3 2 Device 14 | . 1 . . . 3 2 3 . 1 . 2 2 Storage 3 | 1 1 . . . . . . . . . 1 . Processor 3 | . . . . . 1 1 1 . . . . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . 2 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 25 | 2 . 1 . 1 4 5 4 . 3 . . 5 Energy Gun 10 | 2 . 1 . 1 3 1 . . 1 . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 15 | . . . . . 1 4 4 . 2 . . 4 Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 2 . . . . 2 1 Parts Lost 22 | . . 1 . 4 1 1 . . 3 . 1 11 Power 2 | . . . . 1 1 . . . . . . . Propulsion 4 | . . . . . . 1 . . 1 . . 2 Utility 5 | . . . . 1 . . . . 1 . 1 2 Weapon 11 | . . 1 . 2 . . . . 1 . . 7 Highest Loss Streak 8 | . . 1 . 3 1 1 . . 3 . 1 8 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Slot Usage (%) 96 | . 88 98 100 93 88 97 99 100 98 100 99 89 Engine 7 | . 14 14 14 12 1 2 7 7 7 7 7 5 Treads 17 | . 28 28 28 28 18 17 14 15 13 15 15 12 Device 15 | . 3 14 14 13 9 7 21 15 21 23 22 19 Storage 8 | . 14 14 14 14 9 9 7 7 7 7 7 6 Processor 9 | . . . . . 9 9 8 15 15 15 15 13 Protection 4 | . . . . . 9 9 7 7 1 . . . Energy Gun 11 | . 28 26 28 23 25 21 . . 5 7 7 7 Ballistic Gun 18 | . . . . . 4 14 30 30 24 23 23 22 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 47 | 12 18 18 18 20 41 41 47 46 46 39 39 44 Greatest Support 48 | 40 40 40 40 40 40 40 40 40 48 48 48 48 Greatest Overweight (x) 2 | . . . . . 1 1 2 1 1 . . 1 Average Overweight (x) . | . . . . . . . 1 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 6 9 10 10 10 10 10 10 10 10 7 10 10 Average Carried 9 | 3 7 9 10 9 9 9 9 10 7 7 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 9 10 10 10 10 10 10 10 7 7 10 10 Class Distribution -------------------- 36% | Scavenger-Tank 29% | Scavenger-Gunner 16% | Mutant 10% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Matter Collected 2564 | 212 56 21 7 32 129 244 300 402 308 . 365 488 Remotely . | . . . . . . . . . . . . . Salvage Created 4460 | . 143 186 . . 587 934 325 554 100 . 576 1055 Parts 247 | . 11 7 . . 17 56 27 33 7 . 28 61 Haulers Intercepted 7 | . . . . . 1 3 1 . . . . 2 Recyclers Shooed 7 | . 2 1 . . . 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . . . 30 7 . 29 . Prevented 2 | . . . . . . . . . . . 2 . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 79 | . 2 2 . 2 10 17 7 13 1 . 9 16 Guns 77 | . 2 2 . 2 10 17 7 13 1 . 9 14 AOE 2 | . . . . . . . . . . . . 2 Classes Destroyed 15 | . 4 1 . 1 3 1 1 2 1 . 1 . Worker 5 | . 1 . . . . 2 1 . . . . 1 Builder 2 | . . . . . . 1 . . . . . 1 Tunneler 1 | . 1 . . . . . . . . . . . Hauler 7 | . . . . . 1 3 1 . . . . 2 Recycler 6 | . . 1 . . 2 1 . . . . . 2 Operator 3 | . 1 . . . . 2 . . . . . . Swarmer 29 | . . . . . 4 7 4 5 . . . 9 Grunt 28 | . 2 2 . . 5 6 . 4 . . 5 4 Brawler 2 | . . . . . . . . 1 . . 1 . Sentry 11 | . . . . . 1 4 2 1 . . 1 2 Demolisher 2 | . . . . 2 . . . . . . . . Hunter 1 | . . . . . . . . . . . 1 . Programmer 2 | . . . . . . . 1 . . . . 1 Behemoth 2 | . . . . . . . . . 1 . 1 . Thief 2 | . . . . . . . . 2 . . . . Best Kill Streak 9 | . 2 3 . 1 5 8 4 4 1 . 4 9 Combat Bots Only 7 | . 1 2 . 1 5 5 4 4 1 . 4 7 Max Kills in Single Turn 3 | . 1 1 . 1 1 2 1 2 1 . 1 3 Gunslinging 1 | . . . . . . 1 . . . . . 1 Exploded 2 | . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Damage Taken 4149 | . 364 108 . 588 397 548 146 286 452 . 104 1156 Core 678 | . 79 . . 165 81 41 22 56 4 . 16 214 Absorbed by Shields 249 | . . . . . . . 54 113 65 . 17 . Core Remaining (%) 66 | 100 . . . 2 . 77 . . . . 86 . Volleys Fired 220 | . 22 8 . 15 25 45 12 25 9 . 18 41 Largest 5 | . 2 2 . 2 4 4 4 4 4 . 4 5 Hottest 252 | . 80 80 . 105 252 210 96 101 156 . 156 234 Shots Fired 701 | . 44 13 . 20 61 153 48 100 35 . 71 156 Gun 701 | . 44 13 . 20 61 153 48 100 35 . 71 156 Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 398 | . . . . . 1 49 48 100 30 . 54 116 Thermal 303 | . 44 13 . 20 60 104 . . 5 . 17 40 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 21 | . 8 4 . 3 9 19 21 6 20 . 15 12 Robot Miss Streak 7 | . 3 3 . 3 2 7 1 3 1 . 3 5 Penetration Max 1 | . . . . . . . . 1 . . . 1 Secondary Targets 11 | . . . . 1 1 2 . 3 . . . 4 Max Gunslinging Chain 1 | . . . . 1 1 1 . 1 . . . 1 Shots Hit Robots 451 | . 30 7 . 10 44 88 34 55 31 . 61 91 Core Hits 221 | . 13 7 . 4 20 40 20 25 8 . 34 50 Critical Kills 1 | . . . . . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . . . 1 . . . 2 Critical Strikes 12 | . . . . 2 3 3 . 1 . . 1 2 Burn 8 | . . . . 2 3 3 . . . . . . Destroy 4 | . . . . . . . . 1 . . 1 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8578 | . 346 97 . 150 747 1583 590 952 603 . 1020 2490 Guns 7734 | . 342 91 . 146 737 1551 582 952 603 . 1020 1710 Cannons . | . . . . . . . . . . . . . Explosions 774 | . . . . . . . . . . . . 774 Melee . | . . . . . . . . . . . . . Ramming 70 | . 4 6 . 4 10 32 8 . . . . 6 Kinetic 4086 | . . . . . 13 313 582 952 470 . 636 1120 Thermal 3648 | . 342 91 . 146 724 1238 . . 133 . 384 590 Explosive 774 | . . . . . . . . . . . . 774 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 23 | . . . . . . . 1 12 2 . 6 2 Message Errors 7 | . . . . . . . . 4 1 . 2 . Matter Fused 3 | . . . . . . . . 1 1 . 1 . Heat Flow Errors 3 | . . . . . . . . 1 . . 2 . Energy Discharges 4 | . . . . . . . . 3 . . 1 . Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 1 3 . . . . Alerts 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 35 | . . . . . . . . . . . . 35 Projectiles . | . . . . . . . . . . . . . Explosions 35 | . . . . . . . . . . . . 35 Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . Impact 1 | . . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 22 | . 1 2 . 2 3 10 3 . . . . 1 Targets Rammed 24 | . 1 2 . 2 3 11 4 . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . . . 1 1 . . . . . Highest Temperature 508 | . 270 1 . 96 329 508 178 415 126 . 163 464 Average Temperature 120 | . 96 1 . 34 123 144 71 158 44 . 62 123 Received Heat Transfer 992 | . 114 63 . 81 171 180 20 81 75 . 42 165 Effects 13 | . . . . . . 9 . 2 . . . 2 Shutdowns 3 | . . . . . . 1 . 1 . . . 1 Interference 5 | . . . . . . 5 . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . Damage (minor) 3 | . . . . . . 1 . 1 . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 17 | . 2 . . . 6 9 . . . . . . Heat Transferred 8331 | . 775 200 . 470 1813 2701 . . 275 . 850 1247 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Peak Influence 537 | . 95 81 . 30 308 537 243 . . . . 279 Initial 226 | . . 36 . . 11 51 226 . . . . 17 Average 148 | . 51 50 . 5 154 325 184 . . . . 96 Maximum Alert Level 2 | . . . . . 1 2 1 . . . . 1 Low Security (%) 66 | 100 100 100 . 100 71 18 47 . . . . 91 Level 1 26 | . . . . . 28 38 52 . . . . 8 Level 2 7 | . . . . . . 42 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . 1 1 3 2 . . . . 4 Investigation 1 | . . . . 1 . . . . . . . . Extermination 2 | . . . . . . . 2 . . . . . Reinforcement 5 | . 1 . . . 1 1 . . . . . 2 Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . . 2 . . . . . 2 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Distress Signals 10 | . 2 . . 1 2 5 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 116 | . 15 2 . 6 14 27 7 12 1 . 8 24 Peak Tracking Total 8 | . 8 2 . 4 4 6 4 3 1 . 3 6 Tactical Retreats 4 | . . . . . . 2 . 1 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Traps Triggered 2 | . . . . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Machines Disabled 4 | . . . . . . 1 . . . . . 3 Max in Single Turn 2 | . . . . . . 1 . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Machines Accessed 13 | . . . 1 1 1 3 2 . 1 4 . . Terminals 6 | . . . . . 1 3 2 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 49 | . . . 1 1 3 5 7 . 1 31 . . Successful 42 | . . . 1 1 1 3 4 . 1 31 . . Failed 7 | . . . . . 2 2 3 . . . . . Catastrophic 1 | . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . . . . . . . 4 . . . . . Terminals 15 | . . . . . 3 5 7 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 42 | . . . 1 1 1 3 4 . 1 31 . . Record 12 | . . . 1 . . . . . . 11 . . Part Schematic 10 | . . . . . . . . . . 10 . . Robot Schematic 7 | . . . . . . . . . . 7 . . Robot Analysis 1 | . . . . . . 1 . . . . . . Prototype ID Bank 6 | . . . . . 1 . 2 . . 3 . . Open Door 4 | . . . . 1 . 2 . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . . . . . 1 3 2 . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . . . . 96 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . . 14 . Total Damage 507 | . . . . . . . . . . . 507 . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . . . . . 1 . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 1 1 . 3 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Turns Passed 6601 | 80 343 213 247 466 530 678 1014 1298 541 130 576 485 Spaces Moved 2986 | 43 162 115 155 243 220 227 389 519 286 82 324 221 Core 2 | 2 . . . . . . . . . . . . Treads 2984 | 41 162 115 155 243 220 227 389 519 286 82 324 221 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 240 240 160 160 160 160 Average Speed 191 | 154 160 160 160 160 182 209 240 240 178 160 160 161 Slowest Speed 320 | 160 160 160 160 160 240 240 320 240 240 160 160 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 36 29 49 56 19 52 11 56 58 70 59 13 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . . Known Exits Taken 1 | . . . . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 . . . . 1 . 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 19 | . . . . . . . . 2 . . . 17 Melee . | . . . . . . . . . . . . . Projectile 4 | . . . . . . . . 2 . . . 2 AOE 15 | . . . . . . . . . . . . 15 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Total 3475 | 54 202 130 156 303 301 317 452 544 305 81 351 279 Wait 92 | . 10 . . 30 23 11 9 1 3 . 4 1 Move 2974 | 42 161 114 154 242 219 226 388 518 285 81 323 221 Hop . | . . . . . . . . . . . . . Pick Up 45 | 6 4 2 1 5 7 3 7 . 2 . 3 5 Fast Attach 34 | 6 1 1 . . 8 7 7 . 1 . 1 2 Attach 17 | . . . . 1 4 1 4 . 4 . . 3 Detach . | . . . . . . . . . . . . . Swap 21 | . 1 1 . 2 3 4 6 . . . 2 2 Drop 47 | . 2 2 1 6 9 9 14 . 1 . . 3 Fire 220 | . 22 8 . 15 25 45 12 25 9 . 18 41 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 24 | . 1 2 . 2 3 11 4 . . . . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 10) 424 | -10/Materials | Entered Mines 487 | -10/Mines | Learned Materials stockpile data 629 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 630 | -10/Mines | Discovered new exit (range 5) 637 | -10/Mines | Entered Exiles 677 | -10/Exiles | Met 8R-AWN 701 | -10/Exiles | Met EX-HEX 765 | -10/Exiles | Met EX-DEC 773 | -10/Exiles | Learned location of Zion (-6) 867 | -10/Exiles | Discovered new exit (range 12) 884 | -10/Exiles | Entered Mines 895 | -9/Mines | Met a Derelict bent on vengeance 900 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 997 | -9/Mines | Assembled infested the area 1007 | -9/Mines | Met a Derelict shopkeep closing up shop 1222 | -9/Mines | Build established: Scavenger-Mutant 1307 | -9/Mines | Discovered new exit (range 11) 1312 | -9/Mines | Core integrity fell below 50% 1317 | -9/Mines | Core integrity fell below 20% 1350 | -9/Mines | Entered Materials 1350 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1353 | -8/Materials | Lost 3 parts (1p1u1w) 1837 | -8/Materials | Discovered new exit (range 4) 1880 | -8/Materials | Entered Storage 2165 | -8/Storage | Build established: Gunner 2368 | -8/Storage | Garrison activated, responded to threat 2531 | -8/Storage | Discovered new exit (range 8) 2558 | -8/Storage | Entered Factory 2558 | -7/Factory | Evolved 2 slots: Utility x2 2850 | -7/Factory | Build established: Scavenger-Tank 2896 | -7/Factory | Identified exit to Lower Caves 3036 | -7/Factory | Discovered new exit (range 3) 3572 | -7/Factory | Entered Lower Caves 3593 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3841 | -7/Lower Caves | Learned location of 1 exit from Factory 4131 | -7/Lower Caves | Encountered a Warlord checkpoint 4856 | -7/Lower Caves | Discovered new exit (range 7) 4870 | -7/Lower Caves | Entered another Lower Caves area 4870 | -7/Lower Caves | Spotted B-75 Beast 4948 | -7/Lower Caves | Learned Factory stockpile data 4997 | -7/Lower Caves | Destroyed B-75 Beast 5020 | -7/Lower Caves | Lost 3 parts (1n1u1w) 5179 | -7/Lower Caves | Encountered a Warlord checkpoint 5274 | -7/Lower Caves | Build established: Scavenger-Gunner 5389 | -7/Lower Caves | Discovered new exit (range 15) 5411 | -7/Lower Caves | Entered Data Miner 5411 | -7/Data Miner | Discovered new exit (range 6) 5442 | -7/Data Miner | Met Data Miner 5475 | -7/Data Miner | Learned location of Section 7 (-2) 5475 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5501 | -7/Data Miner | Received God Mode back door access code from Data Miner 5541 | -7/Data Miner | Entered Proximity Caves 5546 | -6/Proximity Caves | Learned Factory trap positions 5672 | -6/Proximity Caves | Spotted B-75 Beast 5674 | -6/Proximity Caves | Escorted by Enhanced Grunt 5684 | -6/Proximity Caves | Destroyed B-75 Beast 5785 | -6/Proximity Caves | Found Prototype Device 5785 | -6/Proximity Caves | Identified Exp. Thermal Shield 5866 | -6/Proximity Caves | Learned Factory stockpile data 6103 | -6/Proximity Caves | Discovered new exit (range 10) 6117 | -6/Proximity Caves | Entered Factory 6117 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6118 | -6/Factory | Identified exit to Lower Caves 6119 | -6/Factory | Identified exit to Factory 6120 | -6/Factory | Loaded intel: 108 trap records 6198 | -6/Factory | Garrison activated, responded to threat 6542 | -6/Factory | Garrison activated, responded to threat 6602 | -6/Factory | Self-destructed Last Messages --------------- 06591_ Beamcaster destroyed. 06592_ U-05 Engineer lays Concrete. 06592_ R-10 Processor collects Flak Gun. 06592_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06593_ Med. Treads destroyed. 06593_ U-05 Engineer lays Concrete. 06594_ S-27 Virus destroyed. 06594_ Switching to secondary target: G-50 Soldier. 06595_ Autogun destroyed. 06595_ Gatling Laser destroyed. 06595_ U-05 Engineer lays Concrete. 06596_ U-05 Engineer destroyed. 06596_ R-10 Processor collects Wheel. 06597_ R-10 Processor collects Field Laser. 06599_ Imp. Cooling System destroyed. 06599_ Exp. Thermal Shield destroyed. 06600_ K-01 Serf collects debris. 06600_ R-10 Processor collects Med. Storage Unit. 06601_ R-10 Processor collects Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????^?????>????????? | | ????????????????????????????????????????????????!? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ????????????????????????k?#??"???????????????????? | | ???????????????????????# ? ##"G"# ??????????????? | | ???????????????????????# ## " " # ????????????? | | ???????????????????????# ????????????? | | ???????????????????????# ???????????? | | ?^?????????????????????#R ???????????? | | ^??????????????????????# ????????????? | | ?^?????????????????????# g %R ??????????????? | | ???^???????????????????# g%% ???????????????? | | ???????????????????????# !%%[ ????????????????? | | ??????????#######+###### Rg!=!?????????????????#? | | ?????????? u s% ?????????????????? ? | | ????????? k [%#=?????????????????? "? | | ????????? @=#??????????????????? "? | | ????????? [%=#????##########???"" "" | | ????????? * #????# #?"""" "" | | ???????????########### #????# ! #? | | ????????????? ?# #????# #? "" | | ??????????????""" # #????# # "" | | ?????????????"""" # #????# #""" "" | | ?????????????"""" + * #????# #"R "" | | ?????????????"""" # %=#????# #""" | | ??????????? # [=%#????# # "" ? | | ?????????# ? ?# !=#????# # ??? | | ?????????????###+##### * ##########+######+##### | | ?????????? = | | ?????????? * | | ?????????? | | ??????????? | | ??????????? | | ??????????? ##################+########### | | ???????????? ????????????????? ???????#! | | ???????????? ????????????????? ???????# | | ????????????? ????????????????? ??????# | | ????????????? ?????????????????? ??????# | | ?????????????? ?????????????????? ?????# | | ??????????????????????????????????? ?????# | | ?????????????????????????????????? ????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 30 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepHeavyGenerator Manual? 0 Play Time 00:30:37 Cumulative 584.5 hours Start 2022.11.20 @ 20:21:42 End 2022.11.21 @ 18:36:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 529 Rogue 529 Adventurer 0 Explorer 0 Win Type - Total 27 Types 14/2/7/2/0/0/1/1/0 Lore% 94 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4481eb44-9ce2-4580-83e3-297def4e124d