Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.21 @ 18:36:26

Player: ktur

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (103)     515
Value Destroyed (3248)     3248
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (287)                287
              TOTAL SCORE: 8870

 Bonus
-------
High Alert Combat Kills    41
Met Data Miner             300
Friendly Fire              -54

 Cogmind 
---------
Core Integrity             636/850
Matter                     145/300
Energy                     83/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
    Medium Storage Unit
           Salvage Targeting Computer
  Advanced Targeting Computer
           Weapon Cycler
>          --- WEAPON (5) -------
           Autogun
>          --- INVENTORY (10) ---
    Cooled Deuterium Engine
           Coolant Injector
  Advanced Energy Well (500)
           Matter Compressor (250)
           Signal Interpreter
           Terrain Scan Processor
           Autogun
           Autogun
     Heavy Rocket Launcher
     Heavy Flail

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
         Light Treads
        Medium Treads
>              --- UTILITY ----------
      Improved Cooling System
        Medium Storage Unit
               Salvage Targeting Computer
      Advanced Targeting Computer
               Weapon Cycler
  Experimental Thermal Shield
>              --- WEAPON -----------
               Gatling Laser
               Beamcaster
               Autogun
               Barrage Gun
               Gauss Rifle
>              --- INVENTORY --------
        Cooled Deuterium Engine
               Coolant Injector
      Advanced Energy Well
               Matter Compressor
               Gravity Neutralizer
               Signal Interpreter
               Terrain Scan Processor
               Autogun
         Heavy Rocket Launcher
         Heavy Flail
[Rating: 54]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Weapon Cycler
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Reactive Plating
Weapon                     Enhanced Autogun
  Energy Gun               Small Laser
  Ballistic Gun            Enhanced Autogun

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  4    | .   .   .   .   .   2   .   2   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   2   .   .   .   .   .   .   1   
Parts Attached             72   | 6   2   2   .   3   15  12  17  .   5   .   3   7   
  Power                    9    | 1   .   1   .   .   2   2   3   .   .   .   .   .   
    Engine                 8    | 1   .   1   .   .   1   2   3   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   .   2   3   2   6   .   1   .   .   .   
    Treads                 16   | 2   .   .   .   2   3   2   6   .   1   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 1   2   .   .   .   6   3   4   .   1   .   3   2   
    Device                 14   | .   1   .   .   .   3   2   3   .   1   .   2   2   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   .   1   .   
    Processor              3    | .   .   .   .   .   1   1   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   1   .   1   4   5   4   .   3   .   .   5   
    Energy Gun             10   | 2   .   1   .   1   3   1   .   .   1   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   .   .   .   .   1   4   4   .   2   .   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   1   2   .   .   .   .   2   1   
Parts Lost                 22   | .   .   1   .   4   1   1   .   .   3   .   1   11  
  Power                    2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   1   .   .   1   .   .   2   
  Utility                  5    | .   .   .   .   1   .   .   .   .   1   .   1   2   
  Weapon                   11   | .   .   1   .   2   .   .   .   .   1   .   .   7   
  Highest Loss Streak      8    | .   .   1   .   3   1   1   .   .   3   .   1   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     96   | .   88  98  100 93  88  97  99  100 98  100 99  89  
  Engine                   7    | .   14  14  14  12  1   2   7   7   7   7   7   5   
  Treads                   17   | .   28  28  28  28  18  17  14  15  13  15  15  12  
  Device                   15   | .   3   14  14  13  9   7   21  15  21  23  22  19  
  Storage                  8    | .   14  14  14  14  9   9   7   7   7   7   7   6   
  Processor                9    | .   .   .   .   .   9   9   8   15  15  15  15  13  
  Protection               4    | .   .   .   .   .   9   9   7   7   1   .   .   .   
  Energy Gun               11   | .   28  26  28  23  25  21  .   .   5   7   7   7   
  Ballistic Gun            18   | .   .   .   .   .   4   14  30  30  24  23  23  22  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 12  18  18  18  20  41  41  47  46  46  39  39  44  
  Greatest Support         48   | 40  40  40  40  40  40  40  40  40  48  48  48  48  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   1   2   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 6   9   10  10  10  10  10  10  10  10  7   10  10  
  Average Carried          9    | 3   7   9   10  9   9   9   9   10  7   7   8   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 6   9   10  10  10  10  10  10  10  7   7   10  10  

 Class Distribution 
--------------------
 36% | Scavenger-Tank
 29% | Scavenger-Gunner
 16% | Mutant
 10% | Scavenger-Mutant
  7% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
           Gunner | -8/Storage
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Data Miner
 Scavenger-Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           2564 | 212  56   21   7    32   129  244  300  402  308  .    365  488  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4460 | .    143  186  .    .    587  934  325  554  100  .    576  1055 
  Parts                    247  | .    11   7    .    .    17   56   27   33   7    .    28   61   
Haulers Intercepted        7    | .    .    .    .    .    1    3    1    .    .    .    .    2    
Recyclers Shooed           7    | .    2    1    .    .    .    3    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      66   | .    .    .    .    .    .    .    .    30   7    .    29   .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  79   | .   2   2   .   2   10  17  7   13  1   .   9   16  
  Guns                     77   | .   2   2   .   2   10  17  7   13  1   .   9   14  
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          15   | .   4   1   .   1   3   1   1   2   1   .   1   .   
  Worker                   5    | .   1   .   .   .   .   2   1   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   .   .   .   1   3   1   .   .   .   .   2   
  Recycler                 6    | .   .   1   .   .   2   1   .   .   .   .   .   2   
  Operator                 3    | .   1   .   .   .   .   2   .   .   .   .   .   .   
  Swarmer                  29   | .   .   .   .   .   4   7   4   5   .   .   .   9   
  Grunt                    28   | .   2   2   .   .   5   6   .   4   .   .   5   4   
  Brawler                  2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Sentry                   11   | .   .   .   .   .   1   4   2   1   .   .   1   2   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Thief                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Best Kill Streak           9    | .   2   3   .   1   5   8   4   4   1   .   4   9   
  Combat Bots Only         7    | .   1   2   .   1   5   5   4   4   1   .   4   7   
Max Kills in Single Turn   3    | .   1   1   .   1   1   2   1   2   1   .   1   3   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               4149 | .    364  108  .    588  397  548  146  286  452  .    104  1156 
  Core                     678  | .    79   .    .    165  81   41   22   56   4    .    16   214  
  Absorbed by Shields      249  | .    .    .    .    .    .    .    54   113  65   .    17   .    
Core Remaining (%)         66   | 100  .    .    .    2    .    77   .    .    .    .    86   .    
Volleys Fired              220  | .    22   8    .    15   25   45   12   25   9    .    18   41   
  Largest                  5    | .    2    2    .    2    4    4    4    4    4    .    4    5    
  Hottest                  252  | .    80   80   .    105  252  210  96   101  156  .    156  234  
Shots Fired                701  | .    44   13   .    20   61   153  48   100  35   .    71   156  
  Gun                      701  | .    44   13   .    20   61   153  48   100  35   .    71   156  
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  398  | .    .    .    .    .    1    49   48   100  30   .    54   116  
  Thermal                  303  | .    44   13   .    20   60   104  .    .    5    .    17   40   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21   | .    8    4    .    3    9    19   21   6    20   .    15   12   
  Robot Miss Streak        7    | .    3    3    .    3    2    7    1    3    1    .    3    5    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    .    1    
  Secondary Targets        11   | .    .    .    .    1    1    2    .    3    .    .    .    4    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    1    .    1    .    .    .    1    
Shots Hit Robots           451  | .    30   7    .    10   44   88   34   55   31   .    61   91   
  Core Hits                221  | .    13   7    .    4    20   40   20   25   8    .    34   50   
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    1    .    .    .    2    
  Critical Strikes         12   | .    .    .    .    2    3    3    .    1    .    .    1    2    
    Burn                   8    | .    .    .    .    2    3    3    .    .    .    .    .    .    
    Destroy                4    | .    .    .    .    .    .    .    .    1    .    .    1    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8578 | .    346  97   .    150  747  1583 590  952  603  .    1020 2490 
  Guns                     7734 | .    342  91   .    146  737  1551 582  952  603  .    1020 1710 
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               774  | .    .    .    .    .    .    .    .    .    .    .    .    774  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  70   | .    4    6    .    4    10   32   8    .    .    .    .    6    
  Kinetic                  4086 | .    .    .    .    .    13   313  582  952  470  .    636  1120 
  Thermal                  3648 | .    342  91   .    146  724  1238 .    .    133  .    384  590  
  Explosive                774  | .    .    .    .    .    .    .    .    .    .    .    .    774  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    1    1    1    1    1    1    
  Average Corruption       1    | .    .    .    .    .    .    1    1    1    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    .    .    1    12   2    .    6    2    
    Message Errors         7    | .    .    .    .    .    .    .    .    4    1    .    2    .    
    Matter Fused           3    | .    .    .    .    .    .    .    .    1    1    .    1    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    1    .    .    2    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    3    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    1    3    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            35   | .    .    .    .    .    .    .    .    .    .    .    .    35   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               35   | .    .    .    .    .    .    .    .    .    .    .    .    35   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   22   | .    1    2    .    2    3    10   3    .    .    .    .    1    
Targets Rammed             24   | .    1    2    .    2    3    11   4    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    .    1    1    .    .    .    .    .    
Highest Temperature        508  | .    270  1    .    96   329  508  178  415  126  .    163  464  
  Average Temperature      120  | .    96   1    .    34   123  144  71   158  44   .    62   123  
  Received Heat Transfer   992  | .    114  63   .    81   171  180  20   81   75   .    42   165  
  Effects                  13   | .    .    .    .    .    .    9    .    2    .    .    .    2    
    Shutdowns              3    | .    .    .    .    .    .    1    .    1    .    .    .    1    
    Interference           5    | .    .    .    .    .    .    5    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         3    | .    .    .    .    .    .    1    .    1    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             17   | .    2    .    .    .    6    9    .    .    .    .    .    .    
  Heat Transferred         8331 | .    775  200  .    470  1813 2701 .    .    275  .    850  1247 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Peak Influence             537  | .   95  81  .   30  308 537 243 .   .   .   .   279 
  Initial                  226  | .   .   36  .   .   11  51  226 .   .   .   .   17  
  Average                  148  | .   51  50  .   5   154 325 184 .   .   .   .   96  
Maximum Alert Level        2    | .   .   .   .   .   1   2   1   .   .   .   .   1   
  Low Security (%)         66   | 100 100 100 .   100 71  18  47  .   .   .   .   91  
  Level 1                  26   | .   .   .   .   .   28  38  52  .   .   .   .   8   
  Level 2                  7    | .   .   .   .   .   .   42  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   .   1   1   3   2   .   .   .   .   4   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   1   1   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   2   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Distress Signals           10   | .   2   .   .   1   2   5   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              116  | .   15  2   .   6   14  27  7   12  1   .   8   24  
  Peak Tracking Total      8    | .   8   2   .   4   4   6   4   3   1   .   3   6   
  Tactical Retreats        4    | .   .   .   .   .   .   2   .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Traps Triggered            2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Machines Disabled          4    | .   .   .   .   .   .   1   .   .   .   .   .   3   
  Max in Single Turn       2    | .   .   .   .   .   .   1   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Machines Accessed          13   | .   .   .   1   1   1   3   2   .   1   4   .   .   
  Terminals                6    | .   .   .   .   .   1   3   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                49   | .   .   .   1   1   3   5   7   .   1   31  .   .   
  Successful               42   | .   .   .   1   1   1   3   4   .   1   31  .   .   
  Failed                   7    | .   .   .   .   .   2   2   3   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Terminals                15   | .   .   .   .   .   3   5   7   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             42   | .   .   .   1   1   1   3   4   .   1   31  .   .   
  Record                   12   | .   .   .   1   .   .   .   .   .   .   11  .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   10  .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   7   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   1   .   2   .   .   3   .   .   
  Open Door                4    | .   .   .   .   1   .   2   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   .   1   3   2   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   7   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   .   10  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   .   96  .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   .   96  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   .   .   .   .   .   .   14  .   
  Total Damage             507  | .   .   .   .   .   .   .   .   .   .   .   507 .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   1   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               6601 | 80   343  213  247  466  530  678  1014 1298 541  130  576  485  
Spaces Moved               2986 | 43   162  115  155  243  220  227  389  519  286  82   324  221  
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2984 | 41   162  115  155  243  220  227  389  519  286  82   324  221  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  240  240  160  160  160  160  
  Average Speed            191  | 154  160  160  160  160  182  209  240  240  178  160  160  161  
  Slowest Speed            320  | 160  160  160  160  160  240  240  320  240  240  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    36   29   49   56   19   52   11   56   58   70   59   13   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     2    | .    .    .    1    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    1    .    .    .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          19   | .    .    .    .    .    .    .    .    2    .    .    .    17   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    .    .    2    .    .    .    2    
  AOE                      15   | .    .    .    .    .    .    .    .    .    .    .    .    15   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Total                      3475 | 54  202 130 156 303 301 317 452 544 305 81  351 279 
  Wait                     92   | .   10  .   .   30  23  11  9   1   3   .   4   1   
  Move                     2974 | 42  161 114 154 242 219 226 388 518 285 81  323 221 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  45   | 6   4   2   1   5   7   3   7   .   2   .   3   5   
  Fast Attach              34   | 6   1   1   .   .   8   7   7   .   1   .   1   2   
  Attach                   17   | .   .   .   .   1   4   1   4   .   4   .   .   3   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     21   | .   1   1   .   2   3   4   6   .   .   .   2   2   
  Drop                     47   | .   2   2   1   6   9   9   14  .   1   .   .   3   
  Fire                     220  | .   22  8   .   15  25  45  12  25  9   .   18  41  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    24   | .   1   2   .   2   3   11  4   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / Low)

 History 
---------
 Turn | Location           | Event
   12 | -11/Scrapyard      | Discovered new exit (range 16)
   81 | -11/Scrapyard      | Entered Materials
  203 | -10/Materials      | Discovered new exit (range 15)
  310 | -10/Materials      | Build established: Mutant
  394 | -10/Materials      | Discovered new exit (range 10)
  424 | -10/Materials      | Entered Mines
  487 | -10/Mines          | Learned Materials stockpile data
  629 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  630 | -10/Mines          | Discovered new exit (range 5)
  637 | -10/Mines          | Entered Exiles
  677 | -10/Exiles         | Met 8R-AWN
  701 | -10/Exiles         | Met EX-HEX
  765 | -10/Exiles         | Met EX-DEC
  773 | -10/Exiles         | Learned location of Zion (-6)
  867 | -10/Exiles         | Discovered new exit (range 12)
  884 | -10/Exiles         | Entered Mines
  895 | -9/Mines           | Met a Derelict bent on vengeance
  900 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  997 | -9/Mines           | Assembled infested the area
 1007 | -9/Mines           | Met a Derelict shopkeep closing up shop
 1222 | -9/Mines           | Build established: Scavenger-Mutant
 1307 | -9/Mines           | Discovered new exit (range 11)
 1312 | -9/Mines           | Core integrity fell below 50%
 1317 | -9/Mines           | Core integrity fell below 20%
 1350 | -9/Mines           | Entered Materials
 1350 | -8/Materials       | Evolved 4 slots: Utility x2, Weapon x2
 1353 | -8/Materials       | Lost 3 parts (1p1u1w)
 1837 | -8/Materials       | Discovered new exit (range 4)
 1880 | -8/Materials       | Entered Storage
 2165 | -8/Storage         | Build established: Gunner
 2368 | -8/Storage         | Garrison activated, responded to threat
 2531 | -8/Storage         | Discovered new exit (range 8)
 2558 | -8/Storage         | Entered Factory
 2558 | -7/Factory         | Evolved 2 slots: Utility x2
 2850 | -7/Factory         | Build established: Scavenger-Tank
 2896 | -7/Factory         | Identified exit to Lower Caves
 3036 | -7/Factory         | Discovered new exit (range 3)
 3572 | -7/Factory         | Entered Lower Caves
 3593 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3841 | -7/Lower Caves     | Learned location of 1 exit from Factory
 4131 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4856 | -7/Lower Caves     | Discovered new exit (range 7)
 4870 | -7/Lower Caves     | Entered another Lower Caves area
 4870 | -7/Lower Caves     | Spotted B-75 Beast
 4948 | -7/Lower Caves     | Learned Factory stockpile data
 4997 | -7/Lower Caves     | Destroyed B-75 Beast
 5020 | -7/Lower Caves     | Lost 3 parts (1n1u1w)
 5179 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5274 | -7/Lower Caves     | Build established: Scavenger-Gunner
 5389 | -7/Lower Caves     | Discovered new exit (range 15)
 5411 | -7/Lower Caves     | Entered Data Miner
 5411 | -7/Data Miner      | Discovered new exit (range 6)
 5442 | -7/Data Miner      | Met Data Miner
 5475 | -7/Data Miner      | Learned location of Section 7 (-2)
 5475 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 5501 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5541 | -7/Data Miner      | Entered Proximity Caves
 5546 | -6/Proximity Caves | Learned Factory trap positions
 5672 | -6/Proximity Caves | Spotted B-75 Beast
 5674 | -6/Proximity Caves | Escorted by Enhanced Grunt
 5684 | -6/Proximity Caves | Destroyed B-75 Beast
 5785 | -6/Proximity Caves | Found Prototype Device
 5785 | -6/Proximity Caves | Identified Exp. Thermal Shield
 5866 | -6/Proximity Caves | Learned Factory stockpile data
 6103 | -6/Proximity Caves | Discovered new exit (range 10)
 6117 | -6/Proximity Caves | Entered Factory
 6117 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 6118 | -6/Factory         | Identified exit to Lower Caves
 6119 | -6/Factory         | Identified exit to Factory
 6120 | -6/Factory         | Loaded intel: 108 trap records
 6198 | -6/Factory         | Garrison activated, responded to threat
 6542 | -6/Factory         | Garrison activated, responded to threat
 6602 | -6/Factory         | Self-destructed

 Last Messages 
---------------
06591_ Beamcaster destroyed.
06592_ U-05 Engineer lays Concrete.
06592_ R-10 Processor collects Flak Gun.
06592_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
06593_ Med. Treads destroyed.
06593_ U-05 Engineer lays Concrete. <x2>
06594_ S-27 Virus destroyed.
06594_ Switching to secondary target: G-50 Soldier.
06595_ Autogun destroyed.
06595_ Gatling Laser destroyed.
06595_ U-05 Engineer lays Concrete.
06596_ U-05 Engineer destroyed.
06596_ R-10 Processor collects Wheel.
06597_ R-10 Processor collects Field Laser.
06599_ Imp. Cooling System destroyed.
06599_ Exp. Thermal Shield destroyed.
06600_ K-01 Serf collects debris.
06600_ R-10 Processor collects Med. Storage Unit.
06601_ R-10 Processor collects Lgt. Nuclear Core.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????# ##  " "  #  ????????????? |
| ???????????????????????#             ????????????? |
| ???????????????????????#              ???????????? |
| ?^?????????????????????#R             ???????????? |
| ^??????????????????????#             ????????????? |
| ?^?????????????????????#  g  %R    ??????????????? |
| ???^???????????????????#    g%%   ???????????????? |
| ???????????????????????#    !%%[ ????????????????? |
| ??????????#######+######  Rg!=!?????????????????#? |
| ??????????        u       s%  ?????????????????? ? |
| ?????????         k      [%#=?????????????????? "? |
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| ??????????????????????????????????         ????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          50
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             30
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
         Imp. Recalibrator | -7/Data Miner | Free
          Disruptor Cannon | -7/Data Miner | Free
    Field Propulsion Drive | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free

 Robot Schematics 
------------------
      H-55 Commando | -7/Data Miner | Free
      W-25 Informer | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free
       L-41 Fighter | -7/Data Miner | Free
          P-70 Sage | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepHeavyGenerator
  Manual?         0
Play Time         00:30:37
  Cumulative      584.5 hours
  Start           2022.11.20 @ 20:21:42
  End             2022.11.21 @ 18:36:26
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          529
  Rogue           529
  Adventurer      0
  Explorer        0
Win Type          -
  Total           27
  Types           14/2/7/2/0/0/1/1/0
Lore%             94
Gallery%          94
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4481eb44-9ce2-4580-83e3-297def4e124d