Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 21:45:34

Player: NeraMorte

Result: Destroyed by as-55023 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (388)      388
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 873

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     225/300
Energy                     93/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (105) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
        Armored Wheel
        Armored Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
       Improved Targeting Computer
>               --- WEAPON (2) -------
                EMP Blaster
>               --- INVENTORY (15) ---
                Ion Engine
          Light Ion Engine
        Armored Wheel
        Armored Wheel
         Medium Storage Unit
          Large Battery (200)
  High-capacity Matter Pod (200)
                Visual Processing Unit
                Signal Interpreter
       Improved Targeting Computer
       Improved Targeting Computer
                Core Shielding
                Particle Gun
                Assault Rifle
                EMP Blaster

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
       Improved Targeting Computer
>               --- WEAPON -----------
                EMP Blaster
                EMP Blaster
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
         Medium Storage Unit
          Large Battery
  High-capacity Matter Pod
                Visual Processing Unit
                Signal Interpreter
       Improved Targeting Computer
       Improved Targeting Computer
                Core Shielding
                Particle Gun
                Assault Rifle
                EMP Blaster
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Weapon Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 7   8   .   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 3   2   .   
    Treads                 2    | 2   .   .   
    Leg                    1    | 1   .   .   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   2   .   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   1   1   
  Power                    1    | .   1   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      1    | .   1   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   98  100 
  Engine                   13   | .   13  14  
  Treads                   20   | .   24  .   
  Wheel                    7    | .   3   28  
  Storage                  14   | .   14  14  
  Processor                4    | .   2   14  
  Protection               9    | .   10  .   
  Energy Gun               9    | .   11  .   
  Ballistic Gun            9    | .   11  .   
  Launcher                 8    | .   4   28  
Naked Turns                .    | .   .   .   
Heaviest Build             31   | 11  31  31  
  Greatest Support         40   | 40  40  24  
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 6   14  15  
  Most Carried             15   | 5   15  15  
  Average Carried          10   | 3   10  15  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 4   15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           630  | 188 442 .   
  Remotely                 .    | .   .   .   
Salvage Created            534  | .   482 52  
  Parts                    29   | .   26  3   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  15   | .   13  2   
  Guns                     13   | .   13  .   
  AOE                      2    | .   .   2   
Classes Destroyed          6    | .   5   1   
  Worker                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    8    | .   7   1   
  Assembled                1    | .   .   1   
Best Kill Streak           8    | .   8   1   
  Combat Bots Only         4    | .   4   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               942  | .   513 429 
  Core                     259  | .   164 95  
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  28   | .   28  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              50   | .   47  3   
  Largest                  2    | .   2   2   
  Hottest                  66   | .   60  66  
Shots Fired                98   | .   92  6   
  Gun                      92   | .   92  .   
  Cannon                   .    | .   .   .   
  Launcher                 6    | .   .   6   
  Special                  .    | .   .   .   
  Kinetic                  47   | .   47  .   
  Thermal                  45   | .   45  .   
  Explosive                .    | .   .   .   
  Electromagnetic          6    | .   .   6   
  Robot Hit Streak         13   | .   13  4   
  Robot Miss Streak        4    | .   4   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           62   | .   59  3   
  Core Hits                30   | .   25  5   
  Critical Kills           2    | .   2   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   2   .   
    Destroy                2    | .   2   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           902  | .   704 198 
  Guns                     704  | .   704 .   
  Cannons                  .    | .   .   .   
  Explosions               198  | .   .   198 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  359  | .   359 .   
  Thermal                  382  | .   345 37  
  Explosive                .    | .   .   .   
  Electromagnetic          161  | .   .   161 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      23   | .   .   23  
  Shots                    3    | .   .   3   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        78   | .   78  33  
  Average Temperature      30   | .   33  13  
  Received Heat Transfer   320  | .   177 143 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             5    | .   5   .   
  Heat Transferred         825  | .   775 50  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             295  | .   295 209 
  Initial                  75   | .   .   75  
  Average                  112  | .   117 163 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         93   | 100 92  97  
  Level 1                  6    | .   7   2   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   17  21  
  Peak Tracking Total      19   | .   7   19  
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               904  | 88  674 142 
Spaces Moved               509  | 56  326 127 
  Core                     15   | 15  .   .   
  Treads                   289  | 41  248 .   
  Legs                     .    | .   .   .   
  Wheels                   205  | .   78  127 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  105 105 
  Average Speed            134  | 130 147 105 
  Slowest Speed            160  | 160 160 105 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       34   | 4   62  37  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          13   | .   .   13  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      13   | .   .   13  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      630  | 70  430 130 
  Wait                     20   | .   20  .   
  Move                     507  | 55  325 127 
  Hop                      .    | .   .   .   
  Pick Up                  29   | 8   21  .   
  Fast Attach              6    | 2   4   .   
  Attach                   8    | 4   4   .   
  Detach                   .    | .   .   .   
  Swap                     1    | 1   .   .   
  Drop                     9    | .   9   .   
  Fire                     50   | .   47  3   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   89 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  453 | -10/Materials | Core integrity fell below 50%
  723 | -10/Materials | Discovered new exit (range 15)
  763 | -10/Materials | Entered Mines
  887 | -10/Mines     | Assembled infested the area
  897 | -10/Mines     | Door terminal overloaded
  898 | -10/Mines     | Found the Drone Emporium
  899 | -10/Mines     | Core integrity fell below 20%
  905 | -10/Mines     | Destroyed by as-55023 with Assembled Heavy Rifle

 Last Messages 
---------------
GOAL=ESCAPE
00783_ G-34 Mercenary destroyed.
00792_ Critical hit (Burn: +37).
00834_ K-01 Serf cleans the Seismic Survey Station.
00839_ K-01 Serf collects debris. <x2>
00871_ T-07 Excavator is excavating. <x3>
00887_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
00897_ System overload, Sealed Doors opened.
[Achievement: Just Shoot The Terminal]
00897_ SHOP.Sys disabled.
00897_ as-86738 destroyed.
00898_ 3W-GOH(g): "Well that was anticlimactic. Heard you outside and
  thought you were from the Merchants Guild. I haven't even officially
  opened my Drone Emporium yet but am totally ready to tell them where
  they can shove that C&D."
00900_ 3W-GOH(g): "I'm a fan of the free market. Free drones for all! No
  strings attached!"
00901_ EMP Blaster destroyed.
00902_ 3W-GOH(g) destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Shoot The Terminal

 Challenges 
------------
None

 Game 
------
Seed              ElectronDefenseExpander
  Manual?         0
Play Time         00:11:56
  Cumulative      50.3 hours
  Start           2022.04.23 @ 21:34:57
  End             2022.04.23 @ 21:45:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          29
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46e9c122-fef0-42b0-81c0-5fe9e9ac0082