Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.05 @ 10:52:53

Player: alice_fexa

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (432)     2160
Value Destroyed (20770)    20770
Prototype IDs (54)         1080
Alien Tech Used (4)        800
Bonus (8846)               8846
              TOTAL SCORE: 43156

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    4609
Follower Combat Kills      137
Met Data Miner             300
Met Zhirov                 300
Win                        3000

 Cogmind 
---------
Core Integrity             80/1600
Matter                     281/300
Energy                     741/860
System Corruption          32%
Temperature                Cool (7)
Movement                   Treading (145)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
          Light Antimatter Reactor
          Light Quantum Reactor
>               --- PROPULSION (6) ---
       Advanced Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY (14) -----
       Advanced Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Energy Well
   Experimental Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Armor Integrity Analyzer
       Improved Core Shielding
       Advanced Thermal Shield
       Improved System Shield
       Improved System Shield
>               --- WEAPON (4) -------
       Improved Arc Projector
       Enhanced Nova Cannon
>               --- INVENTORY (20) ---
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
       Advanced Heat Sink
       Advanced Coolant Injector
       Advanced Coolant Injector
       Improved Arc Projector
       Improved Arc Projector
       Improved Arc Projector
       Improved Potential Cannon
                Bore Cannon
                Gamma Bomb Array
                Gamma Bomb Array
                Gamma Bomb Array
                Gamma Bomb Array
                Sigix Terminator

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
                Wheel
                Wheel
        Compact Wheel
                Centrium Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Energy Well
     Long-range Sensor Array
   Experimental Signal Interpreter
       Advanced Targeting Computer
       Improved Armor Integrity Analyzer
                Centrium Medium Armor Plating
       Advanced Hacking Suite
                System Backup Module
>               --- WEAPON -----------
          Heavy Quantum Rifle
       Enhanced Nova Cannon
                Railgun
  Hypervelocity Multirail
>               --- INVENTORY --------
          Light Quantum Reactor
          Light Quantum Reactor
       Advanced Heavy Treads
       Advanced Heavy Treads
       Advanced Heavy Treads
       Advanced Heavy Treads
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
                Centrium Wheel
       Advanced Coolant Injector
       Advanced Coolant Injector
   Experimental ECM Suite
                Transdimensional Reconstructor
                Subatomic Replicator
                Tachyon Dispersion Ray
                Phase Gun
                Warp Gun
       Enhanced Quantum Rifle
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Potential Cannon
       Improved Potential Cannon
                Micro-nuke Launcher
                Neutron Missile Launcher
                Sigix Terminator
                Sigix Broadsword
[Rating: 182]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Compact Wheel
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Phase Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Utility                  12   | .   .   2   1   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   .   1   .   2   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             534  | 6   14  13  29  12  7   5   5   2   48  7   5   3   8   19  3   17  7   4   36  13  36  58  69  59  49  
  Power                    58   | 1   3   1   1   2   1   1   .   .   7   .   .   .   .   3   .   1   3   .   2   3   2   5   13  6   3   
    Engine                 19   | 1   3   1   1   2   1   1   .   .   6   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   2   .   1   1   .   .   .   .   .   
    Reactor                31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   5   13  6   3   
  Propulsion               108  | 2   4   3   11  4   .   1   1   .   9   1   1   .   1   6   .   1   .   .   9   1   2   14  12  15  10  
    Treads                 38   | 1   1   1   6   3   .   .   1   .   4   1   .   .   1   1   .   .   .   .   5   1   1   2   3   3   3   
    Leg                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  69   | 1   3   2   5   1   .   .   .   .   5   .   1   .   .   5   .   1   .   .   4   .   1   12  9   12  7   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  173  | 1   2   5   9   4   2   1   1   .   19  3   .   .   .   7   .   7   4   3   14  7   19  15  20  14  16  
    Device                 97   | .   .   2   2   2   1   1   .   .   12  2   .   .   .   3   .   4   3   2   4   4   14  9   14  9   9   
    Storage                16   | 1   2   2   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   2   1   .   2   .   
    Processor              13   | .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   2   1   1   3   
    Hackware               8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   3   
    Protection             39   | .   .   .   6   .   1   .   1   .   6   .   .   .   .   1   .   3   .   .   8   .   3   2   5   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   195  | 2   5   4   8   2   4   2   3   2   13  3   4   3   7   3   3   8   .   1   11  2   13  24  24  24  20  
    Energy Gun             71   | .   2   1   3   .   .   .   1   .   5   1   1   1   1   1   .   .   .   .   2   1   6   15  8   14  8   
    Energy Cannon          25   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   7   6   7   
    Ballistic Gun          48   | 2   3   1   3   1   .   .   2   2   5   1   .   2   2   1   .   .   .   .   3   1   4   4   8   1   2   
    Ballistic Cannon       6    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   
    Launcher               21   | .   .   .   1   .   2   1   .   .   .   .   2   .   3   .   1   4   .   1   .   .   .   2   .   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        24   | .   .   .   .   1   2   1   .   .   3   1   1   .   1   1   2   3   .   .   4   .   2   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   4   3   3   2   .   
Parts Lost                 126  | .   2   1   3   1   .   1   .   .   9   1   1   .   2   5   .   2   .   .   3   .   4   14  13  43  21  
  Power                    11   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   4   4   1   
  Propulsion               40   | .   .   .   2   1   .   1   .   .   3   1   1   .   .   4   .   .   .   .   1   .   .   4   1   14  7   
  Utility                  30   | .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   2   .   1   3   4   9   6   
  Weapon                   45   | .   2   1   .   .   .   .   .   .   3   .   .   .   1   1   .   1   .   .   .   .   3   6   4   16  7   
  Highest Loss Streak      15   | .   2   1   1   1   .   1   .   .   4   1   1   .   1   2   .   2   .   .   3   .   2   3   6   14  15  
Average Slot Usage (%)     94   | .   99  100 97  99  100 96  98  100 99  99  99  76  91  97  100 98  99  100 98  91  89  93  93  86  78  
  Engine                   4    | .   14  11  9   7   7   7   7   7   10  12  12  12  10  5   5   5   2   .   3   4   1   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   5   5   8   11  6   2   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   7   7   6   5   
  Treads                   7    | .   14  11  13  7   7   7   12  14  11  16  13  12  12  8   5   5   5   5   9   7   4   4   3   3   8   
  Wheel                    12   | .   14  11  13  14  15  8   7   7   12  7   10  6   6   11  16  16  16  16  14  13  13  15  15  13  3   
  Device                   12   | .   .   11  9   14  15  14  14  14  12  16  18  18  18  12  16  12  10  11  9   9   9   14  13  11  12  
  Storage                  15   | .   28  22  18  15  15  14  14  14  12  12  12  12  12  11  11  11  13  16  15  13  17  16  16  20  11  
  Processor                8    | .   .   11  9   7   7   7   7   7   6   6   6   6   6   11  11  11  11  11  8   9   8   5   10  12  14  
  Hackware                 4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   10  11  11  11  11  10  9   4   7   5   2   5   
  Protection               4    | .   .   .   6   7   7   7   7   7   8   7   6   6   6   3   .   3   2   .   5   4   4   3   2   .   2   
  Energy Gun               3    | .   6   6   4   6   .   .   .   .   2   5   3   .   3   .   .   .   .   .   4   6   5   6   4   2   4   
  Energy Cannon            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   4   2   
  Ballistic Gun            9    | .   21  12  10  15  15  14  13  14  11  12  12  .   12  13  11  5   5   2   2   6   8   7   7   2   1   
  Slashing Weapon          1    | .   .   .   .   .   6   6   7   7   3   .   2   .   2   2   4   4   5   5   2   2   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             220  | 12  40  80  87  93  93  92  92  92  119 117 115 113 115 115 104 129 148 153 172 162 214 215 207 220 136 
  Greatest Support         215  | 16  20  20  60  32  32  32  16  16  56  26  26  16  16  48  48  48  42  42  42  55  42  75  75  75  215 
  Greatest Overweight (x)  12   | .   3   7   7   5   2   5   5   5   7   7   7   7   7   7   2   3   3   3   5   3   5   6   5   12  8   
  Average Overweight (x)   3    | .   2   6   3   2   2   4   5   5   3   5   4   6   6   4   2   2   2   3   3   2   4   3   3   3   .   
Largest Inventory Capacity 36   | 6   16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  28  28  28  28  36  36  36  36  20  
  Average Capacity         26   | 5   15  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  24  28  28  28  35  36  36  35  20  
  Most Carried             36   | 4   16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  24  26  28  28  36  36  36  36  20  
  Average Carried          25   | 2   10  19  19  19  20  20  19  20  19  19  20  20  20  19  19  19  21  25  27  27  35  35  35  33  17  
  Final Capacity           36   | 6   16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  28  28  28  28  36  36  36  20  20  
  Final Carried            36   | 4   16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  24  26  28  28  35  36  36  20  19  

 Class Distribution 
--------------------
 37% | Hauler-Mutant
 27% | Scavenger-Mutant
 12% | Hauler-Skirmisher
  6% | Scavenger-Skirmisher
  4% | Hauler-Gunner
  3% | Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
        Hauler-Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
        Hauler-Mutant | -7/Zion
        Hauler-Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
        Hauler-Mutant | -6/Data Miner
 Scavenger-Skirmisher | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Zhirov
     Scavenger-Mutant | -4/Proximity Caves
        Hauler-Mutant | -4/Factory
        Hauler-Mutant | -3/Research
        Hauler-Mutant | -3/Testing
    Hauler-Skirmisher | -2/Research
        Hauler-Mutant | -2/Quarantine
        Hauler-Mutant | -1/Access
     Scavenger-Gunner | -1/Command

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Acc  Com  
Matter Collected           12200 | 197  437  246  836  220  213  193  50   20   998  161  130  .    408  510  110  339  119  73   684  247  728  1996 1559 858  868  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            21680 | .    551  689  1196 357  371  374  .    .    1484 121  170  .    380  561  87   651  166  33   735  247  1155 3786 2782 3631 2153 
  Parts                    1054  | .    34   35   64   20   18   10   .    .    73   6    14   .    25   32   6    21   .    3    31   15   59   181  130  192  85   
Haulers Intercepted        4     | .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           19    | .    .    1    5    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    2    .    .    3    1    2    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      66    | .    .    .    .    .    7    5    .    2    .    2    8    .    26   .    4    12   .    .    .    .    .    .    .    .    .    
  Prevented                18    | .    .    .    .    .    7    4    .    .    .    4    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com 
Combat Hostiles Destroyed  328  | .   12  13  25  4   10  4   .   .   19  1   7   .   11  6   5   15  .   4   8   3   14  41  36  62  28  
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   2   .   
  Guns                     176  | .   12  11  18  4   3   3   .   .   17  1   2   .   5   5   .   1   .   .   1   3   13  31  22  16  8   
  Cannons                  57   | .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   1   7   12  12  12  
  AOE                      84   | .   .   .   3   .   7   .   .   .   2   .   5   .   6   .   5   12  .   4   .   .   .   2   1   29  8   
Classes Destroyed          20   | .   6   2   4   1   1   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   2   .   .   
  Worker                   26   | .   3   1   1   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   5   1   4   3   
  Builder                  15   | .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   8   .   
  Tunneler                 3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Hauler                   4    | .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 15   | .   .   .   3   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   3   1   1   1   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 4    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Operator                 8    | .   2   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   
  Watcher                  21   | .   2   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   3   3   2   3   1   
  Swarmer                  80   | .   6   .   12  .   4   .   .   .   2   .   7   .   8   .   5   1   .   4   .   .   .   3   4   19  5   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Grunt                    113  | .   6   8   10  3   4   4   .   .   8   .   .   .   .   .   .   8   .   .   .   .   5   11  16  18  12  
  Brawler                  9    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   2   .   1   1   
  Duelist                  10   | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   3   
  Sentry                   22   | .   .   4   3   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   3   1   .   5   2   1   .   
  Hunter                   16   | .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   2   2   7   2   
  Programmer               71   | .   .   .   .   1   1   .   .   .   4   .   .   .   .   6   .   .   .   .   5   2   9   18  10  12  3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               5    | .   .   .   .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           27   | .   6   3   8   2   5   4   .   .   4   1   4   .   4   3   5   9   .   4   3   2   6   7   7   27  7   
  Combat Bots Only         18   | .   4   2   8   2   5   4   .   .   4   1   4   .   4   3   5   9   .   4   1   2   6   7   6   18  7   
Max Kills in Single Turn   5    | .   1   1   4   1   3   1   .   .   2   1   4   .   2   1   4   5   .   2   2   1   1   2   2   5   5   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 5    | .   .   .   2   .   2   .   .   .   2   .   4   .   2   .   4   5   .   2   .   .   .   1   1   4   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -3    -3    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Res   Tes   Res   Qua   Acc   Com   
Damage Taken               31093 | .     624   562   1022  213   272   124   .     .     1794  297   65    .     601   940   29    491   .     117   582   140   1310  4570  4875  8313  4152  
  Core                     2938  | .     123   141   118   18    .     18    .     .     145   57    .     .     13    134   15    59    .     16    51    .     114   220   248   983   465   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    1248  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     52    356   236   407   197   
Core Remaining (%)         72    | 100   50    64    78    .     .     .     .     94    .     .     .     .     74    .     .     .     .     77    95    .     91    .     67    .     5     
Volleys Fired              1049  | .     80    55    89    29    27    7     .     .     61    3     12    .     26    36    4     10    .     6     34    14    57    166   134   122   77    
  Largest                  4     | .     2     2     2     3     3     3     .     .     3     3     3     .     3     3     1     3     .     1     3     4     4     4     4     4     4     
  Hottest                  396   | .     70    88    94    103   81    81    .     .     165   143   141   .     141   120   39    123   .     43    197   207   271   282   305   396   382   
Shots Fired                2536  | .     157   106   177   64    52    20    .     .     178   9     21    .     59    104   3     23    .     6     82    41    160   481   334   284   175   
  Gun                      1948  | .     157   98    127   64    38    14    .     .     178   9     19    .     55    104   .     9     .     .     40    41    131   376   232   167   89    
  Cannon                   531   | .     .     8     49    .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     42    .     29    103   102   112   82    
  Launcher                 57    | .     .     .     1     .     14    6     .     .     .     .     2     .     4     .     3     10    .     6     .     .     .     2     .     5     4     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1295  | .     122   68    129   38    38    14    .     .     130   6     9     .     47    86    .     13    .     .     57    14    70    218   132   58    46    
  Thermal                  1021  | .     35    38    13    26    .     .     .     .     48    3     10    .     8     18    .     .     .     .     25    27    81    227   183   169   110   
  Explosive                40    | .     .     .     1     .     6     .     .     .     .     .     2     .     4     .     3     10    .     6     .     .     .     2     .     5     1     
  Electromagnetic          180   | .     .     .     34    .     8     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     34    19    52    18    
  Robot Hit Streak         36    | .     11    25    16    10    4     10    .     .     12    5     5     .     15    14    2     15    .     2     10    17    30    35    36    21    17    
  Robot Miss Streak        6     | .     5     4     6     4     3     1     .     .     6     1     1     .     4     2     1     1     .     3     4     2     3     5     5     3     2     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     .     .     .     1     .     1     2     2     1     1     
  Secondary Targets        20    | .     2     .     1     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     2     6     4     .     1     
    Max Gunslinging Chain  2     | .     1     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     2     1     .     1     
Shots Hit Robots           1741  | .     100   82    125   40    27    22    .     .     107   5     10    .     37    81    3     29    7     2     57    30    115   320   217   215   110   
  Core Hits                851   | .     31    30    74    14    19    12    .     .     51    3     9     .     24    25    6     35    1     5     25    11    39    116   99    142   80    
  Critical Hits            144   | .     1     1     1     .     .     .     .     .     8     1     .     .     3     6     .     2     .     .     6     .     9     41    41    15    9     
  Critical Kills           49    | .     .     1     .     .     .     .     .     .     3     .     .     .     2     .     .     1     .     .     3     .     3     17    13    4     2     
  Critical Parts Destroyed 86    | .     1     .     1     .     .     .     .     .     5     1     .     .     1     6     .     1     .     .     3     .     6     22    21    11    7     
Melee Attacks              148   | .     .     .     .     5     8     7     .     .     14    4     2     .     3     7     1     30    7     9     31    .     14    .     4     2     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 148   | .     .     .     .     5     8     7     .     .     14    4     2     .     3     7     1     30    7     9     31    .     14    .     4     2     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            20    | .     .     .     .     .     .     1     .     .     4     .     1     .     .     4     1     7     .     .     2     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           59655 | .     1010  1023  2537  807   1272  991   .     .     2754  82    734   .     920   2018  539   2542  787   543   2224  769   3201  9228  6818  13668 5188  
  Guns                     29153 | .     1010  886   1459  759   374   180   .     .     2111  82    182   .     562   1516  .     129   .     .     588   769   2817  6271  4221  3734  1503  
  Cannons                  13581 | .     .     124   668   .     .     .     .     .     .     .     .     .     .     .     .     87    .     .     1103  .     384   2428  2062  4440  2285  
  Explosions               13280 | .     .     .     410   .     898   214   .     .     196   .     455   .     358   .     431   1644  .     543   208   .     .     529   535   5466  1393  
  Melee                    3593  | .     .     .     .     48    .     597   .     .     447   .     97    .     .     502   108   682   787   .     325   .     .     .     .     .     .     
  Ramming                  48    | .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    7     
  Kinetic                  16215 | .     778   502   1506  353   374   180   .     .     1409  32    63    .     464   1237  .     216   .     .     1291  211   1246  2789  1744  1206  614   
  Thermal                  27800 | .     232   508   390   406   55    .     .     .     702   50    119   .     98    279   .     .     .     .     551   558   1857  5287  4032  9176  3500  
  Explosive                7878  | .     .     .     197   .     469   .     .     .     196   .     455   .     358   .     431   1644  .     543   57    .     .     529   435   2064  500   
  Electromagnetic          4121  | .     .     .     444   .     374   214   .     .     .     .     .     .     .     .     .     .     .     .     .     .     98    623   607   1194  567   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 3593  | .     .     .     .     48    .     597   .     .     447   .     97    .     .     502   108   682   787   .     325   .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         32    | .     .     .     .     .     2     2     2     .     9     14    12    8     6     14    11    6     .     .     .     2     5     22    21    10    32    
  Average Corruption       9     | .     .     .     .     .     1     2     2     .     6     12    10    6     2     10    8     3     .     .     .     1     2     13    15    3     23    
  Corruption Purged        59    | .     .     .     .     .     .     .     .     .     1     2     4     2     5     3     5     6     .     .     .     .     11    4     16    .     .     
  Effects                  704   | .     .     .     .     .     4     9     1     .     30    19    30    4     17    26    28    7     .     .     .     2     25    187   161   32    122   
    Message Errors         108   | .     .     .     .     .     2     4     1     .     6     4     3     2     3     4     7     .     .     .     .     1     4     24    18    10    15    
    Matter Fused           121   | .     .     .     .     .     .     .     .     .     8     5     4     2     1     4     5     1     .     .     .     .     7     39    26    8     11    
    Heat Flow Errors       58    | .     .     .     .     .     1     1     .     .     .     .     5     .     2     5     5     .     .     .     .     .     2     7     18    1     11    
    Energy Discharges      54    | .     .     .     .     .     1     3     .     .     1     4     4     .     1     1     3     2     .     .     .     .     4     12    7     4     7     
    Parts Rejected         8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     2     .     2     2     
    Data Loss (minor)      50    | .     .     .     .     .     .     .     .     .     1     2     4     .     6     1     3     2     .     .     .     .     1     9     9     3     9     
    Data Loss (major)      15    | .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     2     .     .     .     .     .     .     3     2     .     5     
    Misfires               19    | .     .     .     .     .     .     .     .     .     .     .     3     .     2     .     .     .     .     .     .     .     .     6     7     .     1     
    Alerts                 8     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     3     .     2     
    Misdirections          59    | .     .     .     .     .     .     .     .     .     .     .     4     .     .     1     2     .     .     .     .     .     .     19    17    .     16    
    Targeting Errors       179   | .     .     .     .     .     .     1     .     .     12    3     .     .     2     7     .     .     .     .     .     .     5     58    50    4     37    
    Weapon Failures        25    | .     .     .     .     .     .     .     .     .     2     .     .     .     .     3     1     1     .     .     .     1     1     6     4     .     6     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2954  | .     .     .     42    17    66    319   .     .     12    .     95    .     .     274   .     98    398   74    136   .     .     41    326   694   362   
  Projectiles              811   | .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     41    154   274   332   
  Explosions               890   | .     .     .     34    .     66    .     .     .     12    .     5     .     .     .     .     17    .     74    60    .     .     .     172   420   30    
  Melee                    1253  | .     .     .     .     17    .     319   .     .     .     .     90    .     .     274   .     81    398   .     74    .     .     .     .     .     .     
Knockbacks                 32    | .     .     .     26    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     2     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  32    | .     .     .     26    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     2     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      801   | .     .     6     41    .     .     7     .     .     227   .     .     .     25    .     .     .     .     .     51    .     .     .     153   244   47    
  Shots                    18    | .     .     .     3     .     .     2     .     .     4     .     .     .     1     .     .     .     .     .     1     .     .     .     2     4     1     
  Rammed                   5     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     
Targets Rammed             5     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        430   | .     156   46    12    74    191   125   .     .     408   12    241   .     170   233   244   40    .     .     91    281   430   335   191   198   198   
  Average Temperature      88    | .     46    13    4     30    37    22    .     .     119   6     117   .     82    84    106   23    .     .     28    114   113   106   47    91    88    
  Received Heat Transfer   3809  | .     237   264   306   90    36    63    .     .     321   .     .     .     12    18    .     153   .     .     48    .     108   297   675   738   443   
  Effects                  7     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     3     .     .     .     .     .     .     1     .     .     .     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          57    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     18    12    16    6     
  Total Turns              1142  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     138   279   267   354   104   
  Longest Duration         60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     51    37    60    57    28    
Robots Corrupted           6     | .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     
  Combat Hostiles          5     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     
  Parts Fried              19    | .     .     .     3     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     5     5     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             53    | .     .     3     2     .     .     .     .     .     2     .     .     .     2     2     .     .     .     .     .     1     6     16    1     12    6     
  Heat Transferred         29718 | .     573   1221  670   777   50    .     .     .     1110  74    185   .     148   444   .     .     .     .     779   814   2109  5217  4305  7828  3414  
Parts Sabotaged            9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     6     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      8     | .     .     .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Acc  Com  
Peak Influence             1711 | .    225  240  432  162  .    .    .    .    315  .    .    .    .    101  .    .    .    .    403  200  178  888  787  1711 1489 
  Average Influence        370  | .    46   106  258  87   .    .    .    .    163  .    .    .    .    42   .    .    .    .    102  105  57   390  499  1163 1296 
Maximum Alert Level        5    | .    1    1    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    .    3    3    5    4    
  Low Security (%)         51   | 100  97   80   33   100  .    .    .    .    62   .    .    .    .    100  .    .    .    .    80   92   100  21   .    .    .    
  Level 1                  14   | .    2    19   60   .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    16   7    .    17   14   7    .    
  Level 2                  19   | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    55   83   17   .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    15   .    
  Level 4                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   100  
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          105  | .    2    2    4    4    .    .    .    .    6    .    .    .    .    4    .    1    .    .    6    3    5    15   17   26   10   
  Investigation            15   | .    .    2    1    2    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    1    1    .    2    2    1    
  Extermination            36   | .    .    .    .    1    .    .    .    .    3    .    .    .    .    2    .    .    .    .    5    2    4    7    4    5    3    
  Reinforcement            19   | .    2    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    1    6    4    2    
  Assault                  25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    2    15   4    
  Garrison                 10   | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com 
Distress Signals           20   | .   3   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   3   4   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              505  | .   26  21  37  11  10  4   .   1   22  1   3   .   11  9   2   15  .   8   17  3   24  59  48  115 58  
  Peak Tracking Total      25   | .   4   3   5   3   4   4   .   .   4   .   4   .   4   3   5   11  .   4   5   1   5   5   5   25  11  
  Tactical Retreats        38   | .   2   2   1   1   2   .   .   .   .   .   .   .   .   2   .   4   .   .   2   .   2   2   4   13  1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com 
Traps Triggered            17   | .   .   2   3   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   4   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com 
Machines Disabled          49   | .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   1   .   .   13  .   6   7   8   3   4   
  Max in Single Turn       6    | .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   1   .   .   4   .   1   1   1   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com 
Machines Accessed          99   | .   7   3   2   5   2   .   .   .   9   .   .   4   .   3   1   .   4   .   7   4   12  15  14  2   5   
  Terminals                64   | .   7   3   2   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   5   2   9   9   12  1   5   
  Fabricators              11   | .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   2   1   1   .   1   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   
Total Hacks                296  | .   23  10  5   16  10  .   .   .   28  .   .   31  .   11  1   .   17  .   24  12  32  28  37  5   6   
  Successful               174  | .   12  5   3   8   10  .   .   .   13  .   .   31  .   4   1   .   17  .   13  5   16  14  19  1   2   
  Failed                   122  | .   11  5   2   8   .   .   .   .   15  .   .   .   .   7   .   .   .   .   11  7   16  14  18  4   4   
    Catastrophic           36   | .   2   2   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   2   6   4   5   2   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   108  | .   19  9   5   3   .   .   .   .   10  .   .   .   .   .   .   .   .   .   13  1   12  12  20  2   2   
  Terminals                173  | .   23  10  5   11  .   .   .   .   19  .   .   .   .   .   .   .   .   .   20  5   23  19  30  2   6   
  Fabricators              37   | .   .   .   .   4   .   .   .   .   9   .   .   .   .   9   .   .   .   .   .   7   3   2   .   3   .   
  Repair Stations          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   7   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   6   4   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   
Terminal Hacks             115  | .   8   2   1   4   10  .   .   .   7   .   .   31  .   .   1   .   17  .   6   1   8   6   11  .   2   
  Record                   25   | .   .   .   .   .   9   .   .   .   .   .   .   11  .   .   .   .   5   .   .   .   .   .   .   .   .   
  Part Schematic           19   | .   1   .   .   1   .   .   .   .   .   .   .   10  .   .   .   .   4   .   1   .   1   1   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        13   | .   2   .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   4   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   1   
  Unreport Threat          15   | .   3   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   2   .   4   .   .   
  Locate Traps             6    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Recall Extermination     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           16   | .   .   .   .   2   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   4   1   1   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           11   | .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   3   1   1   .   1   .   
  Build                    4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   
Unauthorized Hacks         71   | .   10  9   6   5   .   .   .   .   5   .   .   .   .   .   .   .   .   .   7   .   11  9   8   .   1   
  Terminals                27   | .   4   3   2   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   4   4   3   .   .   
    Track                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 26   | .   4   2   2   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   4   4   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         81   | .   6   3   2   5   .   .   .   .   9   .   .   .   .   3   .   .   .   .   6   4   12  12  13  2   4   
  Full Trace Events        9    | .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   1   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   1   .   .   1   .   .   .   .   .   .   .   10  .   .   .   .   4   .   2   .   1   1   .   .   .   
  Parts Built              4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Matter                 994  | .   .   .   .   212 .   .   .   .   212 .   .   .   .   285 .   .   .   .   .   285 .   .   .   .   .   
    Time                   258  | .   .   .   .   53  .   .   .   .   53  .   .   .   .   76  .   .   .   .   .   76  .   .   .   .   .   
  Total Part Build Rating  22   | .   .   .   .   6   .   .   .   .   6   .   .   .   .   5   .   .   .   .   .   5   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Time                     62   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   62  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   8   3   .   .   .   
  Programmers              15   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   8   3   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com 
Total Allies               7    | .   .   .   .   .   .   .   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            6    | .   .   .   .   .   .   .   6   6   6   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      157  | .   .   .   .   .   .   .   157 157 157 .   .   .   94  .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   42  42  42  .   .   .   94  .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Ally Attacks               54   | .   .   .   .   .   .   .   .   6   32  .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             1425 | .   .   .   .   .   .   .   .   71  908 .   .   .   446 .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   .   .   .   .   1   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   .   .   .   2   1   1   1   .   2   1   .   1   .   2   2   .   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Acc  Com  
Turns Passed               29121 | 59   1140 799  1237 1086 930  554  881  401  1836 586  655  151  933  984  751  1072 214  1029 2026 510  2439 3353 2133 2028 1334 
Spaces Moved               16291 | 38   676  379  656  611  627  351  575  263  1123 309  368  91   457  427  556  631  154  522  1247 327  1314 1907 1076 964  642  
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   762   | .    95   12   37   7    .    .    .    .    9    .    .    .    .    .    .    .    .    .    29   10   .    87   36   13   427  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   15528 | 37   581  367  619  604  627  351  575  263  1114 309  368  91   457  427  556  631  154  522  1218 317  1314 1820 1040 951  215  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  110  110  120  120  120  150  150  120  130  130  160  160  106  120  113  113  123  120  120  120  117  117  117  97   
  Average Speed            129   | 98   121  149  131  123  120  144  150  150  128  156  139  160  164  139  120  117  117  123  125  122  130  125  122  125  133  
  Slowest Speed            260   | 100  180  220  240  240  120  150  150  150  200  170  170  170  170  170  120  123  123  123  260  205  140  230  185  210  165  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       51    | 4    97   40   56   17   75   63   73   48   30   45   50   61   82   9    70   65   60   80   29   9    95   47   76   27   36   
  Regions Visited          25
    Branch Regions         15
  Pre-discovered Areas     5     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        22    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             30    | .    .    .    .    .    7    2    5    3    .    1    2    .    1    .    2    3    .    4    .    .    .    .    .    .    .    
Spaces Dug                 296   | .    .    .    .    4    8    1    .    .    10   4    1    .    3    3    .    18   .    28   25   .    19   34   23   25   90   
Terrain Destroyed          1123  | .    .    .    16   4    54   1    .    .    35   4    33   .    49   3    34   96   .    82   97   .    31   101  114  206  163  
  Melee                    98    | .    .    .    .    4    8    1    .    .    10   4    1    .    3    3    .    18   .    9    25   .    9    .    1    2    .    
  Projectile               220   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    17   .    22   64   56   42   17   
  AOE                      805   | .    .    .    16   .    46   .    .    .    24   .    32   .    46   .    34   77   .    73   55   .    .    37   57   162  146  

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Qua  Acc  Com  
Total                      22214 | 56   851  522  885  898  750  373  597  270  1360 395  490  96   577  717  633  899  179  891  1614 410  1927 2644 1672 1540 968  
  Wait                     3684  | 9    54   40   47   214  74   1    5    4    69   70   103  .    84   223  67   205  .    347  235  30   465  467  334  360  177  
  Move                     16264 | 37   675  379  655  610  626  350  574  262  1122 307  367  90   456  426  555  630  153  521  1246 326  1313 1906 1074 963  641  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  203   | 4    16   16   24   12   3    .    5    .    15   .    .    .    .    1    2    2    5    2    13   10   18   14   18   15   8    
  Fast Attach              189   | 6    2    3    15   3    1    4    2    1    18   2    1    3    2    8    .    2    6    2    9    2    11   22   15   20   29   
  Attach                   94    | .    1    2    1    2    .    .    1    .    5    1    .    .    .    3    1    3    .    .    6    1    4    10   14   26   13   
  Detach                   20    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    2    .    .    2    .    .    2    2    3    7    
  Swap                     255   | .    11   8    13   7    6    2    2    1    25   4    4    .    6    8    2    12   2    2    21   10   22   26   40   14   7    
  Drop                     301   | .    12   19   41   16   5    2    8    2    31   2    1    3    .    4    1    3    6    2    17   17   23   31   36   12   7    
  Fire                     1049  | .    80   55   89   29   27   7    .    .    61   3    12   .    26   36   4    10   .    6    34   14   57   166  134  122  77   
  Melee                    148   | .    .    .    .    5    8    7    .    .    14   4    2    .    3    7    1    30   7    9    31   .    14   .    4    2    .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res x2)
-3/Research
-3/Testing
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine
-1/Access
-1/Command
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    12 | -11/Scrapyard      | Discovered new exit (range 14)
    60 | -11/Scrapyard      | Entered Materials
    79 | -10/Materials      | Discovered new exit (range 13)
   298 | -10/Materials      | Discovered new exit (range 12)
   302 | -10/Materials      | Build established: Mutant
   477 | -10/Materials      | Discovered new exit (range 15)
   506 | -10/Materials      | Discovered new exit (range 16)
  1016 | -10/Materials      | Discovered new exit (range 5)
  1200 | -10/Materials      | Entered another Materials area
  1200 | -9/Materials       | Evolved 2 slots: Utility x2
  1430 | -9/Materials       | Discovered new exit (range 12)
  1486 | -9/Materials       | Build established: Hauler-Mutant
  1585 | -9/Materials       | Discovered new exit (range 8)
  1931 | -9/Materials       | Discovered new exit (range 7)
  1999 | -9/Materials       | Entered another Materials area
  1999 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2165 | -8/Materials       | Destroyed 8 combat bots
  2296 | -8/Materials       | Build established: Scavenger-Mutant
  2421 | -8/Materials       | Garrison activated, responded to threat
  2600 | -8/Materials       | Discovered new exit (range 9)
  2647 | -8/Materials       | Identified exit to Factory
  2993 | -8/Materials       | Discovered exit to Factory (range 5)
  3236 | -8/Materials       | Entered Factory
  3236 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  3479 | -7/Factory         | Fabricated Adv. Hacking Suite?
  3942 | -7/Factory         | Build established: Scavenger-Skirmisher
  4092 | -7/Factory         | Identified exit to Lower Caves
  4322 | -7/Factory         | Entered Lower Caves
  4524 | -7/Lower Caves     | Build established: Scavenger-Mutant
  4994 | -7/Lower Caves     | Learned location of 1 exit from Factory
  4994 | -7/Lower Caves     | Learned Extension trap positions
  4994 | -7/Lower Caves     | Learned Research emergency access door positions
  4994 | -7/Lower Caves     | Learned Factory stockpile data
  4994 | -7/Lower Caves     | Learned Factory security intel
  4994 | -7/Lower Caves     | Learned Research security intel
  5063 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5228 | -7/Lower Caves     | Discovered new exit (range 11)
  5241 | -7/Lower Caves     | Identified exit to Lower Caves
  5246 | -7/Lower Caves     | Learned Factory emergency access door positions
  5252 | -7/Lower Caves     | Entered another Lower Caves area
  5279 | -7/Lower Caves     | Discovered new exit (range 10)
  5282 | -7/Lower Caves     | Build established: Hauler-Mutant
  5599 | -7/Lower Caves     | Found Alien Artifact
  5599 | -7/Lower Caves     | Identified Core Expander
  5599 | -7/Lower Caves     | Installed Core Expander, added new Propulsion slot
  5660 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5661 | -7/Lower Caves     | Build established: Scavenger-Mutant
  5757 | -7/Lower Caves     | Discovered new exit (range 8)
  5766 | -7/Lower Caves     | Identified exit to Zion
  5806 | -7/Lower Caves     | Entered Zion
  5857 | -7/Zion            | System corruption cleaned by Quarantine Array
  6096 | -7/Zion            | Learned location of 1 exit from Factory
  6263 | -7/Zion            | Gained Derelict followers
  6331 | -7/Zion            | Build established: Hauler-Mutant
  6481 | -7/Zion            | Gained Derelict followers
  6667 | -7/Zion            | Given A8's code to call for help
  6670 | -7/Zion            | Discovered new exit (range 8)
  6680 | -7/Zion            | Identified exit to Proximity Caves
  6687 | -7/Zion            | Entered Proximity Caves
  6687 | -6/Proximity Caves | Accompanied by 6 allies
  6788 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6831 | -6/Proximity Caves | Learned Factory garrison access intel
  7076 | -6/Proximity Caves | Discovered new exit (range 4)
  7082 | -6/Proximity Caves | Identified exit to Factory
  7088 | -6/Proximity Caves | Entered Factory
  7088 | -6/Factory         | Accompanied by 6 allies
  7088 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  7089 | -6/Factory         | Identified exit to Factory
  7089 | -6/Factory         | Identified exit to Extension
  7093 | -6/Factory         | Loaded intel: 4 garrison access locations
  7343 | -6/Factory         | Identified exit to Lower Caves
  7465 | -6/Factory         | Discovered exit to Factory (range 9)
  7679 | -6/Factory         | Lost 3 parts (1u2w)
  7878 | -6/Factory         | Discovered exit to Factory (range 4)
  8240 | -6/Factory         | Lost 4 parts (1n2u1w)
  8513 | -6/Factory         | Build established: Scavenger-Tank
  8800 | -6/Factory         | Fabricated Adv. Hacking Suite?
  8924 | -6/Factory         | Entered Lower Caves
  9063 | -6/Lower Caves     | Crushed by falling debris
  9064 | -6/Lower Caves     | System corruption reached 10%
  9336 | -6/Lower Caves     | Identified exit to Lower Caves
  9409 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9418 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
  9462 | -6/Lower Caves     | Learned Factory emergency access door positions
  9510 | -6/Lower Caves     | Entered another Lower Caves area
  9536 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9576 | -6/Lower Caves     | Learned location of 2 exits from Factory
  9939 | -6/Lower Caves     | Build established: Scavenger-Mutant
 10132 | -6/Lower Caves     | Discovered new exit (range 6)
 10154 | -6/Lower Caves     | Identified exit to Data Miner
 10165 | -6/Lower Caves     | Entered Data Miner
 10167 | -6/Data Miner      | Discovered new exit (range 6)
 10197 | -6/Data Miner      | Met Data Miner
 10225 | -6/Data Miner      | Learned location of Section 7 (-2)
 10225 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10250 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10314 | -6/Data Miner      | Identified exit to Proximity Caves
 10316 | -6/Data Miner      | Entered Proximity Caves
 10593 | -5/Proximity Caves | Build established: Scavenger-Skirmisher
 10675 | -5/Proximity Caves | Escorted by Enhanced Grunt
 10917 | -5/Proximity Caves | Spotted B-75 Beast
 10948 | -5/Proximity Caves | Destroyed B-75 Beast
 11076 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11249 | -5/Proximity Caves | Entered Factory
 11249 | -5/Factory         | Evolved 2 slots: Utility x2
 11250 | -5/Factory         | Identified exit to Upper Caves
 11251 | -5/Factory         | Identified exit to Factory
 11688 | -5/Factory         | Build established: Scavenger-Mutant
 11863 | -5/Factory         | System corruption reached 10%
 11957 | -5/Factory         | Incoming investigation squad redirected
 12018 | -5/Factory         | Fabricated Exp. Sensor Array (x1)
 12233 | -5/Factory         | Entered Upper Caves
 12901 | -5/Upper Caves     | Learned location of 1 exit from Factory
 12911 | -5/Upper Caves     | Learned 12 Factory zone layouts
 12973 | -5/Upper Caves     | Discovered new exit (range 9)
 12982 | -5/Upper Caves     | Identified exit to Upper Caves
 12984 | -5/Upper Caves     | Entered another Upper Caves area
 13117 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 13149 | -5/Upper Caves     | Destroyed 9 combat bots
 13999 | -5/Upper Caves     | Discovered new exit (range 14)
 14054 | -5/Upper Caves     | Identified exit to Zhirov
 14056 | -5/Upper Caves     | Entered Zhirov
 14056 | -5/Zhirov          | Discovered new exit (range 3)
 14078 | -5/Zhirov          | Met Zhirov
 14103 | -5/Zhirov          | Learned location of Quarantine (-2)
 14103 | -5/Zhirov          | Learned location of Testing (-3)
 14103 | -5/Zhirov          | Learned location of Command (-1)
 14110 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 14127 | -5/Zhirov          | Found Alien Artifact
 14127 | -5/Zhirov          | Identified Integrated Dissipator
 14127 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 14146 | -5/Zhirov          | Found Alien Artifact
 14269 | -5/Zhirov          | Identified exit to Proximity Caves
 14270 | -5/Zhirov          | Entered Proximity Caves
 15193 | -4/Proximity Caves | Build established: Hauler-Mutant
 15290 | -4/Proximity Caves | Discovered exit to Factory (range 9)
 15299 | -4/Proximity Caves | Entered Factory
 15299 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15300 | -4/Factory         | Identified exit to Research
 15708 | -4/Factory         | Discovered exit to Research (range 15)
 16494 | -4/Factory         | Build established: Hauler-Skirmisher
 16828 | -4/Factory         | Lost 3 parts (1n2u)
 17206 | -4/Factory         | Build established: Hauler-Mutant
 17325 | -4/Factory         | Entered Research
 17325 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 17411 | -3/Research        | Incoming investigation squad redirected
 17468 | -3/Research        | Fabricated Exp. Signal Interpreter (x1)
 17690 | -3/Research        | Discovered new exit (range 16)
 17777 | -3/Research        | Identified exit to Testing
 17835 | -3/Research        | Entered Testing
 17999 | -3/Testing         | Found Prototype Energy Cannon
 18001 | -3/Testing         | Found Prototype Energy Cannon
 18038 | -3/Testing         | Identified Potential Cannon
 18038 | -3/Testing         | Identified Imp. Potential Cannon
 18232 | -3/Testing         | Discovered new exit (range 8)
 18245 | -3/Testing         | Identified exit to Research
 18410 | -3/Testing         | Build established: Hauler-Skirmisher
 18817 | -3/Testing         | Found Prototype Energy Gun
 18877 | -3/Testing         | Found Prototype Energy Gun
 18877 | -3/Testing         | Identified Tachyon Dispersion Ray
 18924 | -3/Testing         | Build established: Hauler-Mutant
 19004 | -3/Testing         | Identified Warp Gun
 19196 | -3/Testing         | Incoming investigation squad redirected
 19244 | -3/Testing         | Spotted Striker
 19267 | -3/Testing         | Found Prototype Ballistic Gun
 20274 | -3/Testing         | Entered Research
 20274 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 20791 | -2/Research        | Garrison activated, responded to threat
 21192 | -2/Research        | Lost 3 parts (1n1u1w)
 21226 | -2/Research        | Destroyed 7 combat bots
 21370 | -2/Research        | Build established: Hauler-Skirmisher
 21610 | -2/Research        | System corruption reached 10%
 21939 | -2/Research        | Garrison activated, responded to threat
 21970 | -2/Research        | Lost 3 parts (1u2w)
 22144 | -2/Research        | Discovered new exit (range 12)
 22160 | -2/Research        | Identified exit to Access
 22483 | -2/Research        | Identified exit to Quarantine
 22774 | -2/Research        | First assault squad dispatched
 22795 | -2/Research        | Incoming assault squad redirected
 23023 | -2/Research        | Build established: Hauler-Mutant
 23053 | -2/Research        | Incoming assault squad redirected
 23292 | -2/Research        | Incoming assault squad redirected
 23627 | -2/Research        | Entered Quarantine
 23770 | -2/Quarantine      | Found Alien Slashing Weapon
 23836 | -2/Quarantine      | Repaired Centrium Wheel
 23868 | -2/Quarantine      | Repaired Adv. Coolant Injector
 24377 | -2/Quarantine      | First assault squad dispatched
 24418 | -2/Quarantine      | Crushed by falling debris
 24489 | -2/Quarantine      | Lost 4 parts (1p1n2u)
 24621 | -2/Quarantine      | Identified Hyp. Multirail
 24700 | -2/Quarantine      | Spotted Alpha 7
 24754 | -2/Quarantine      | Destroyed Alpha 7
 24772 | -2/Quarantine      | Found Prototype Device
 24780 | -2/Quarantine      | Incoming investigation squad redirected
 24788 | -2/Quarantine      | Found Alien Artifact
 24887 | -2/Quarantine      | Lost 6 parts (1p2u3w)
 25139 | -2/Quarantine      | Identified Sigix Broadsword
 25162 | -2/Quarantine      | Found Alien Launcher
 25400 | -2/Quarantine      | Garrison activated, responded to threat
 25585 | -2/Quarantine      | Incoming investigation squad redirected
 25760 | -2/Quarantine      | Entered Access
 25760 | -1/Access          | Evolved 2 slots: Utility x2
 25762 | -1/Access          | Energy Cycler disabled
 26053 | -1/Access          | First assault squad dispatched
 26082 | -1/Access          | Incoming investigation squad redirected
 26227 | -1/Access          | Lost 3 parts (1n2w)
 26540 | -1/Access          | Lost 5 parts (3n2w)
 26602 | -1/Access          | Lost 5 parts (1n4w)
 26608 | -1/Access          | Identified Transdimensional Reconstructor
 26608 | -1/Access          | Warped through subspace
 26624 | -1/Access          | Destroyed 18 combat bots
 26805 | -1/Access          | Incoming assault squad redirected
 26846 | -1/Access          | Incoming investigation squad redirected
 26906 | -1/Access          | Lost 3 parts (1n2u)
 27324 | -1/Access          | Incoming assault squad redirected
 27576 | -1/Access          | Incoming assault squad redirected
 27583 | -1/Access          | High security lockdown imminent
 27597 | -1/Access          | Spotted B-99 Colossus
 27610 | -1/Access          | Lost 6 parts (1p1n1u3w)
 27663 | -1/Access          | High security lockdown engaged
 27738 | -1/Access          | System corruption reached 10%
 27750 | -1/Access          | Core integrity fell below 50%
 27779 | -1/Access          | Discovered new exit (range 8)
 27787 | -1/Access          | Identified exit to Command
 27788 | -1/Access          | Entered Command
 27807 | -1/Command         | Lost 14 parts (2p5n5u2w)
 28057 | -1/Command         | Disengaged cave seal
 28057 | -1/Command         | Wild derelicts emerged from the dark tunnel
 28064 | -1/Command         | First assault squad dispatched
 28080 | -1/Command         | Incoming assault squad redirected
 28135 | -1/Command         | Phase Generator disabled
 28164 | -1/Command         | Crushed by falling debris
 28164 | -1/Command         | Core integrity fell below 20%
 28171 | -1/Command         | Destroyed 7 combat bots
 28229 | -1/Command         | Lost 15 parts (1p6n4u4w)
 28420 | -1/Command         | Found Unknown Launcher
 28592 | -1/Command         | System corruption reached 30%
 28639 | -1/Command         | Identified Gamma Bomb Array
 28643 | -1/Command         | Incoming assault squad redirected
 28672 | -1/Command         | Build established: Scavenger-Gunner
 28704 | -1/Command         | Incoming investigation squad redirected
 29021 | -1/Command         | Found Gamma Bomb Array
 29023 | -1/Command         | Found Gamma Bomb Array
 29026 | -1/Command         | Found Gamma Bomb Array
 29079 | -1/Command         | Spotted Striker
 29087 | -1/Command         | Spotted Alpha 7
 29088 | -1/Command         | Incoming assault squad redirected
 29089 | -1/Command         | Spotted Executioner
 29091 | -1/Command         | Spotted Executioner
 29108 | -1/Command         | Spotted B-99 Colossus
 29117 | -1/Command         | Discovered new exit (range 4)
 29121 | -1/Command         | Identified exit to Surface
 29122 | ***                | Escaped!

 Last Messages 
---------------
29093_ Slug penetrates Earth.
29093_ Penetrated by Slug.
29093_ Slug penetrates Earth.
29101_ Adv. Heavy Treads destroyed.
29104_ P-80 Master shuts down.
29105_ System corrupted: Component data lost.
29105_ Striker system terminally corrupted.
29107_ Adv. Sensor Array destroyed.
29111_ Penetrated by Slug.
29111_ Energy Filter destroyed.
29111_ Slug penetrates Wall. <x3>
29111_ Penetrated by Slug.
29117_ Access Shell breached.
29117_ EXIT=FOUND
29118_ Penetrated by Slug. <x2>
29118_ Slug penetrates Wall.
29118_ Penetrated by Slug. <x2>
29118_ Slug penetrates Wall. <x2>
29121_ System corrupted: Matter fused (-9).
29121_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
| ??????????????????????#              %    #??????? |
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| ????????????????????????    ?????#       "  #????? |
| ?????????????????????????   #######"""      #????? |
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| ??????????????????????"    "   ##%!    ###  #????? |
| ??????????????????????" "" "   ##/     #??# #????? |
| ??????????????????????" "@ "   ##      #???##????? |
| ??????????????????????"        "       #?????????? |
| ??????????????????#   """"     E#     ##?????????? |
| ??????????????????#         ^  ##    ##??????????? |
| ??????????????????#            #######???????????? |
| ??????????????????#            #?????????????????? |
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| ???????????????????????????###???????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           110
Coolant Potential          100
Energy Generation          45
Energy Capacity            1040
Matter Stores              387
Matter Capacity            450
Sight Range                20
Robot Scan Range           30
Terrain Scan Density       10
ECM Strength               3
Corruption Prevention      12
Armor Coverage             1200
Resistance: TH             30
Core Shielding             30
Propulsion Shielding       66
Weapon Cycling             20
Evasion (%)                40
Targeting Accuracy         16
Target Analysis            8
Armor Integrity Analysis   50
Recoil Reduction           6
Matter Filtering           30
Energy Filtering           30
Particle Charging          30
Offensive Hacking          28
Defensive Hacking          24

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
          Adv. Hacking Suite | -7/Factory    | Hacked
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
       Exp. Flexi-carbon Leg | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
           Exp. Sensor Array | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
     Exp. Targeting Computer | -6/Data Miner | Free
             Cloaking Device | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free
     Exp. Signal Interpreter | -4/Factory    | Hacked
      Imp. Heavy Machine Gun | -4/Factory    | Scanalyzed
       Biometal Heavy Treads | -3/Testing    | Hacked
   System Restoration Module | -2/Research   | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
      Adv. Hacking Suite | x1 | -7/Factory  
      Adv. Hacking Suite | x1 | -6/Factory  
       Exp. Sensor Array | x1 | -5/Factory  
 Exp. Signal Interpreter | x1 | -3/Research 

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Sigix Broadsword
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterAlphaShielding
  Manual?         0
Play Time         03:20:31
  Cumulative      620.7 hours
  Start           2020.01.05 @ 07:34:54
  End             2020.01.05 @ 10:52:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          547
  Rogue           507
  Adventurer      40
  Explorer        0
Win Type          0
  Total           41
  Types           27/0/12/2/0/0/0
Lore%             88
Gallery%          89
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a36214bd-6db9-4227-bf38-31d8b6043ab1