Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.05 @ 10:52:53 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (432) 2160 Value Destroyed (20770) 20770 Prototype IDs (54) 1080 Alien Tech Used (4) 800 Bonus (8846) 8846 TOTAL SCORE: 43156 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4609 Follower Combat Kills 137 Met Data Miner 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 80/1600 Matter 281/300 Energy 741/860 System Corruption 32% Temperature Cool (7) Movement Treading (145) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY (14) ----- Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Improved Energy Well Experimental Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Improved Core Shielding Advanced Thermal Shield Improved System Shield Improved System Shield > --- WEAPON (4) ------- Improved Arc Projector Enhanced Nova Cannon > --- INVENTORY (20) --- Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heat Sink Advanced Coolant Injector Advanced Coolant Injector Improved Arc Projector Improved Arc Projector Improved Arc Projector Improved Potential Cannon Bore Cannon Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array Sigix Terminator Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Wheel Wheel Compact Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Energy Well Long-range Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Improved Armor Integrity Analyzer Centrium Medium Armor Plating Advanced Hacking Suite System Backup Module > --- WEAPON ----------- Heavy Quantum Rifle Enhanced Nova Cannon Railgun Hypervelocity Multirail > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Centrium Wheel Advanced Coolant Injector Advanced Coolant Injector Experimental ECM Suite Transdimensional Reconstructor Subatomic Replicator Tachyon Dispersion Ray Phase Gun Warp Gun Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Potential Cannon Improved Potential Cannon Micro-nuke Launcher Neutron Missile Launcher Sigix Terminator Sigix Broadsword [Rating: 182] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Compact Wheel Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Phase Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . . Utility 12 | . . 2 1 1 . . . . 1 . . . . 2 . . . . 1 1 . 1 . 2 . Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 534 | 6 14 13 29 12 7 5 5 2 48 7 5 3 8 19 3 17 7 4 36 13 36 58 69 59 49 Power 58 | 1 3 1 1 2 1 1 . . 7 . . . . 3 . 1 3 . 2 3 2 5 13 6 3 Engine 19 | 1 3 1 1 2 1 1 . . 6 . . . . 1 . . . . 1 1 . . . . . Core 8 | . . . . . . . . . 1 . . . . 2 . 1 2 . 1 1 . . . . . Reactor 31 | . . . . . . . . . . . . . . . . . 1 . . 1 2 5 13 6 3 Propulsion 108 | 2 4 3 11 4 . 1 1 . 9 1 1 . 1 6 . 1 . . 9 1 2 14 12 15 10 Treads 38 | 1 1 1 6 3 . . 1 . 4 1 . . 1 1 . . . . 5 1 1 2 3 3 3 Leg 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Wheel 69 | 1 3 2 5 1 . . . . 5 . 1 . . 5 . 1 . . 4 . 1 12 9 12 7 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 173 | 1 2 5 9 4 2 1 1 . 19 3 . . . 7 . 7 4 3 14 7 19 15 20 14 16 Device 97 | . . 2 2 2 1 1 . . 12 2 . . . 3 . 4 3 2 4 4 14 9 14 9 9 Storage 16 | 1 2 2 . 2 . . . . . 1 . . . . . . 1 . 1 1 2 1 . 2 . Processor 13 | . . 1 1 . . . . . . . . . . 1 . . . 1 . 2 . 2 1 1 3 Hackware 8 | . . . . . . . . . 1 . . . . 2 . . . . 1 . . 1 . . 3 Protection 39 | . . . 6 . 1 . 1 . 6 . . . . 1 . 3 . . 8 . 3 2 5 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 195 | 2 5 4 8 2 4 2 3 2 13 3 4 3 7 3 3 8 . 1 11 2 13 24 24 24 20 Energy Gun 71 | . 2 1 3 . . . 1 . 5 1 1 1 1 1 . . . . 2 1 6 15 8 14 8 Energy Cannon 25 | . . 1 . . . . . . . . . . . . . . . . . . 1 3 7 6 7 Ballistic Gun 48 | 2 3 1 3 1 . . 2 2 5 1 . 2 2 1 . . . . 3 1 4 4 8 1 2 Ballistic Cannon 6 | . . 1 1 . . . . . . . . . . . . 1 . . 2 . . . . . 1 Launcher 21 | . . . 1 . 2 1 . . . . 2 . 3 . 1 4 . 1 . . . 2 . 2 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 24 | . . . . 1 2 1 . . 3 1 1 . 1 1 2 3 . . 4 . 2 . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 2 . . 1 . . . . . . . . . . 3 . . . 4 3 3 2 . Parts Lost 126 | . 2 1 3 1 . 1 . . 9 1 1 . 2 5 . 2 . . 3 . 4 14 13 43 21 Power 11 | . . . . . . . . . . . . . 1 . . . . . . . . 1 4 4 1 Propulsion 40 | . . . 2 1 . 1 . . 3 1 1 . . 4 . . . . 1 . . 4 1 14 7 Utility 30 | . . . 1 . . . . . 3 . . . . . . 1 . . 2 . 1 3 4 9 6 Weapon 45 | . 2 1 . . . . . . 3 . . . 1 1 . 1 . . . . 3 6 4 16 7 Highest Loss Streak 15 | . 2 1 1 1 . 1 . . 4 1 1 . 1 2 . 2 . . 3 . 2 3 6 14 15 Average Slot Usage (%) 94 | . 99 100 97 99 100 96 98 100 99 99 99 76 91 97 100 98 99 100 98 91 89 93 93 86 78 Engine 4 | . 14 11 9 7 7 7 7 7 10 12 12 12 10 5 5 5 2 . 3 4 1 . . . . Core 1 | . . . . . . . . . 1 . . . . 4 5 5 8 11 6 2 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 1 6 7 7 6 5 Treads 7 | . 14 11 13 7 7 7 12 14 11 16 13 12 12 8 5 5 5 5 9 7 4 4 3 3 8 Wheel 12 | . 14 11 13 14 15 8 7 7 12 7 10 6 6 11 16 16 16 16 14 13 13 15 15 13 3 Device 12 | . . 11 9 14 15 14 14 14 12 16 18 18 18 12 16 12 10 11 9 9 9 14 13 11 12 Storage 15 | . 28 22 18 15 15 14 14 14 12 12 12 12 12 11 11 11 13 16 15 13 17 16 16 20 11 Processor 8 | . . 11 9 7 7 7 7 7 6 6 6 6 6 11 11 11 11 11 8 9 8 5 10 12 14 Hackware 4 | . . . . . . . . . 3 . . . . 10 11 11 11 11 10 9 4 7 5 2 5 Protection 4 | . . . 6 7 7 7 7 7 8 7 6 6 6 3 . 3 2 . 5 4 4 3 2 . 2 Energy Gun 3 | . 6 6 4 6 . . . . 2 5 3 . 3 . . . . . 4 6 5 6 4 2 4 Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . . 1 1 3 4 2 Ballistic Gun 9 | . 21 12 10 15 15 14 13 14 11 12 12 . 12 13 11 5 5 2 2 6 8 7 7 2 1 Slashing Weapon 1 | . . . . . 6 6 7 7 3 . 2 . 2 2 4 4 5 5 2 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 220 | 12 40 80 87 93 93 92 92 92 119 117 115 113 115 115 104 129 148 153 172 162 214 215 207 220 136 Greatest Support 215 | 16 20 20 60 32 32 32 16 16 56 26 26 16 16 48 48 48 42 42 42 55 42 75 75 75 215 Greatest Overweight (x) 12 | . 3 7 7 5 2 5 5 5 7 7 7 7 7 7 2 3 3 3 5 3 5 6 5 12 8 Average Overweight (x) 3 | . 2 6 3 2 2 4 5 5 3 5 4 6 6 4 2 2 2 3 3 2 4 3 3 3 . Largest Inventory Capacity 36 | 6 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 28 28 28 28 36 36 36 36 20 Average Capacity 26 | 5 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 28 28 28 35 36 36 35 20 Most Carried 36 | 4 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 26 28 28 36 36 36 36 20 Average Carried 25 | 2 10 19 19 19 20 20 19 20 19 19 20 20 20 19 19 19 21 25 27 27 35 35 35 33 17 Final Capacity 36 | 6 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 28 28 28 28 36 36 36 20 20 Final Carried 36 | 4 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 26 28 28 35 36 36 20 19 Class Distribution -------------------- 37% | Hauler-Mutant 27% | Scavenger-Mutant 12% | Hauler-Skirmisher 6% | Scavenger-Skirmisher 4% | Hauler-Gunner 3% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -3/Research Hauler-Mutant | -3/Testing Hauler-Skirmisher | -2/Research Hauler-Mutant | -2/Quarantine Hauler-Mutant | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Matter Collected 12200 | 197 437 246 836 220 213 193 50 20 998 161 130 . 408 510 110 339 119 73 684 247 728 1996 1559 858 868 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21680 | . 551 689 1196 357 371 374 . . 1484 121 170 . 380 561 87 651 166 33 735 247 1155 3786 2782 3631 2153 Parts 1054 | . 34 35 64 20 18 10 . . 73 6 14 . 25 32 6 21 . 3 31 15 59 181 130 192 85 Haulers Intercepted 4 | . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 19 | . . 1 5 . . . . . 1 . . . . 3 . . . . 2 . . 3 1 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . 7 5 . 2 . 2 8 . 26 . 4 12 . . . . . . . . . Prevented 18 | . . . . . 7 4 . . . 4 . . . . . 3 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Combat Hostiles Destroyed 328 | . 12 13 25 4 10 4 . . 19 1 7 . 11 6 5 15 . 4 8 3 14 41 36 62 28 Melee 5 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 2 . Guns 176 | . 12 11 18 4 3 3 . . 17 1 2 . 5 5 . 1 . . 1 3 13 31 22 16 8 Cannons 57 | . . 2 4 . . . . . . . . . . . . . . . 7 . 1 7 12 12 12 AOE 84 | . . . 3 . 7 . . . 2 . 5 . 6 . 5 12 . 4 . . . 2 1 29 8 Classes Destroyed 20 | . 6 2 4 1 1 . . . 1 1 . . 1 . 1 . . . . . . . 2 . . Worker 26 | . 3 1 1 1 . . . . 2 . . . . 3 . . . . 2 . . 5 1 4 3 Builder 15 | . . . 3 . . . . . 1 . . . . . . . . . 1 . . . 2 8 . Tunneler 3 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . Hauler 4 | . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . Recycler 15 | . . . 3 1 . . . . 2 . . . . 1 . . . . 2 . . 3 1 1 1 Minesweeper 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Mechanic 4 | . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . 1 Operator 8 | . 2 . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 2 Watcher 21 | . 2 1 2 1 . . . . . . . . . . . . . . 2 1 3 3 2 3 1 Swarmer 80 | . 6 . 12 . 4 . . . 2 . 7 . 8 . 5 1 . 4 . . . 3 4 19 5 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Grunt 113 | . 6 8 10 3 4 4 . . 8 . . . . . . 8 . . . . 5 11 16 18 12 Brawler 9 | . . 1 . . . . . . 2 . . . . . . 2 . . . . . 2 . 1 1 Duelist 10 | . . . . . 1 . . . 1 . . . . . . 3 . . . . . . . 2 3 Sentry 22 | . . 4 3 . . . . . 1 . . . 1 . . 1 . . 3 1 . 5 2 1 . Hunter 16 | . . . . . . . . . 1 1 . . 1 . . . . . . . . 2 2 7 2 Programmer 71 | . . . . 1 1 . . . 4 . . . . 6 . . . . 5 2 9 18 10 12 3 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 5 | . . . . . . 1 . . . . 3 . 1 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guerrilla 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 27 | . 6 3 8 2 5 4 . . 4 1 4 . 4 3 5 9 . 4 3 2 6 7 7 27 7 Combat Bots Only 18 | . 4 2 8 2 5 4 . . 4 1 4 . 4 3 5 9 . 4 1 2 6 7 6 18 7 Max Kills in Single Turn 5 | . 1 1 4 1 3 1 . . 2 1 4 . 2 1 4 5 . 2 2 1 1 2 2 5 5 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploded 5 | . . . 2 . 2 . . . 2 . 4 . 2 . 4 5 . 2 . . . 1 1 4 5 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Damage Taken 31093 | . 624 562 1022 213 272 124 . . 1794 297 65 . 601 940 29 491 . 117 582 140 1310 4570 4875 8313 4152 Core 2938 | . 123 141 118 18 . 18 . . 145 57 . . 13 134 15 59 . 16 51 . 114 220 248 983 465 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 1248 | . . . . . . . . . . . . . . . . . . . . . 52 356 236 407 197 Core Remaining (%) 72 | 100 50 64 78 . . . . 94 . . . . 74 . . . . 77 95 . 91 . 67 . 5 Volleys Fired 1049 | . 80 55 89 29 27 7 . . 61 3 12 . 26 36 4 10 . 6 34 14 57 166 134 122 77 Largest 4 | . 2 2 2 3 3 3 . . 3 3 3 . 3 3 1 3 . 1 3 4 4 4 4 4 4 Hottest 396 | . 70 88 94 103 81 81 . . 165 143 141 . 141 120 39 123 . 43 197 207 271 282 305 396 382 Shots Fired 2536 | . 157 106 177 64 52 20 . . 178 9 21 . 59 104 3 23 . 6 82 41 160 481 334 284 175 Gun 1948 | . 157 98 127 64 38 14 . . 178 9 19 . 55 104 . 9 . . 40 41 131 376 232 167 89 Cannon 531 | . . 8 49 . . . . . . . . . . . . 4 . . 42 . 29 103 102 112 82 Launcher 57 | . . . 1 . 14 6 . . . . 2 . 4 . 3 10 . 6 . . . 2 . 5 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1295 | . 122 68 129 38 38 14 . . 130 6 9 . 47 86 . 13 . . 57 14 70 218 132 58 46 Thermal 1021 | . 35 38 13 26 . . . . 48 3 10 . 8 18 . . . . 25 27 81 227 183 169 110 Explosive 40 | . . . 1 . 6 . . . . . 2 . 4 . 3 10 . 6 . . . 2 . 5 1 Electromagnetic 180 | . . . 34 . 8 6 . . . . . . . . . . . . . . 9 34 19 52 18 Robot Hit Streak 36 | . 11 25 16 10 4 10 . . 12 5 5 . 15 14 2 15 . 2 10 17 30 35 36 21 17 Robot Miss Streak 6 | . 5 4 6 4 3 1 . . 6 1 1 . 4 2 1 1 . 3 4 2 3 5 5 3 2 Penetration Max 2 | . . . . . . . . . 1 . . . 1 1 . . . . 1 . 1 2 2 1 1 Secondary Targets 20 | . 2 . 1 . . . . . 4 . . . . . . . . . . . 2 6 4 . 1 Max Gunslinging Chain 2 | . 1 . 1 . . . . . 1 . . . . . . . . . . . 1 2 1 . 1 Shots Hit Robots 1741 | . 100 82 125 40 27 22 . . 107 5 10 . 37 81 3 29 7 2 57 30 115 320 217 215 110 Core Hits 851 | . 31 30 74 14 19 12 . . 51 3 9 . 24 25 6 35 1 5 25 11 39 116 99 142 80 Critical Hits 144 | . 1 1 1 . . . . . 8 1 . . 3 6 . 2 . . 6 . 9 41 41 15 9 Critical Kills 49 | . . 1 . . . . . . 3 . . . 2 . . 1 . . 3 . 3 17 13 4 2 Critical Parts Destroyed 86 | . 1 . 1 . . . . . 5 1 . . 1 6 . 1 . . 3 . 6 22 21 11 7 Melee Attacks 148 | . . . . 5 8 7 . . 14 4 2 . 3 7 1 30 7 9 31 . 14 . 4 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 148 | . . . . 5 8 7 . . 14 4 2 . 3 7 1 30 7 9 31 . 14 . 4 2 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 20 | . . . . . . 1 . . 4 . 1 . . 4 1 7 . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59655 | . 1010 1023 2537 807 1272 991 . . 2754 82 734 . 920 2018 539 2542 787 543 2224 769 3201 9228 6818 13668 5188 Guns 29153 | . 1010 886 1459 759 374 180 . . 2111 82 182 . 562 1516 . 129 . . 588 769 2817 6271 4221 3734 1503 Cannons 13581 | . . 124 668 . . . . . . . . . . . . 87 . . 1103 . 384 2428 2062 4440 2285 Explosions 13280 | . . . 410 . 898 214 . . 196 . 455 . 358 . 431 1644 . 543 208 . . 529 535 5466 1393 Melee 3593 | . . . . 48 . 597 . . 447 . 97 . . 502 108 682 787 . 325 . . . . . . Ramming 48 | . . 13 . . . . . . . . . . . . . . . . . . . . . 28 7 Kinetic 16215 | . 778 502 1506 353 374 180 . . 1409 32 63 . 464 1237 . 216 . . 1291 211 1246 2789 1744 1206 614 Thermal 27800 | . 232 508 390 406 55 . . . 702 50 119 . 98 279 . . . . 551 558 1857 5287 4032 9176 3500 Explosive 7878 | . . . 197 . 469 . . . 196 . 455 . 358 . 431 1644 . 543 57 . . 529 435 2064 500 Electromagnetic 4121 | . . . 444 . 374 214 . . . . . . . . . . . . . . 98 623 607 1194 567 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3593 | . . . . 48 . 597 . . 447 . 97 . . 502 108 682 787 . 325 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . . 2 2 2 . 9 14 12 8 6 14 11 6 . . . 2 5 22 21 10 32 Average Corruption 9 | . . . . . 1 2 2 . 6 12 10 6 2 10 8 3 . . . 1 2 13 15 3 23 Corruption Purged 59 | . . . . . . . . . 1 2 4 2 5 3 5 6 . . . . 11 4 16 . . Effects 704 | . . . . . 4 9 1 . 30 19 30 4 17 26 28 7 . . . 2 25 187 161 32 122 Message Errors 108 | . . . . . 2 4 1 . 6 4 3 2 3 4 7 . . . . 1 4 24 18 10 15 Matter Fused 121 | . . . . . . . . . 8 5 4 2 1 4 5 1 . . . . 7 39 26 8 11 Heat Flow Errors 58 | . . . . . 1 1 . . . . 5 . 2 5 5 . . . . . 2 7 18 1 11 Energy Discharges 54 | . . . . . 1 3 . . 1 4 4 . 1 1 3 2 . . . . 4 12 7 4 7 Parts Rejected 8 | . . . . . . . . . . . . . . . . 1 . . . . 1 2 . 2 2 Data Loss (minor) 50 | . . . . . . . . . 1 2 4 . 6 1 3 2 . . . . 1 9 9 3 9 Data Loss (major) 15 | . . . . . . . . . . 1 2 . . . 2 . . . . . . 3 2 . 5 Misfires 19 | . . . . . . . . . . . 3 . 2 . . . . . . . . 6 7 . 1 Alerts 8 | . . . . . . . . . . . 1 . . . . . . . . . . 2 3 . 2 Misdirections 59 | . . . . . . . . . . . 4 . . 1 2 . . . . . . 19 17 . 16 Targeting Errors 179 | . . . . . . 1 . . 12 3 . . 2 7 . . . . . . 5 58 50 4 37 Weapon Failures 25 | . . . . . . . . . 2 . . . . 3 1 1 . . . 1 1 6 4 . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2954 | . . . 42 17 66 319 . . 12 . 95 . . 274 . 98 398 74 136 . . 41 326 694 362 Projectiles 811 | . . . 8 . . . . . . . . . . . . . . . 2 . . 41 154 274 332 Explosions 890 | . . . 34 . 66 . . . 12 . 5 . . . . 17 . 74 60 . . . 172 420 30 Melee 1253 | . . . . 17 . 319 . . . . 90 . . 274 . 81 398 . 74 . . . . . . Knockbacks 32 | . . . 26 . . . . . . . . . . . . . . . 4 . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 32 | . . . 26 . . . . . . . . . . . . . . . 4 . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 801 | . . 6 41 . . 7 . . 227 . . . 25 . . . . . 51 . . . 153 244 47 Shots 18 | . . . 3 . . 2 . . 4 . . . 1 . . . . . 1 . . . 2 4 1 Rammed 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . 3 1 Targets Rammed 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . 3 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 430 | . 156 46 12 74 191 125 . . 408 12 241 . 170 233 244 40 . . 91 281 430 335 191 198 198 Average Temperature 88 | . 46 13 4 30 37 22 . . 119 6 117 . 82 84 106 23 . . 28 114 113 106 47 91 88 Received Heat Transfer 3809 | . 237 264 306 90 36 63 . . 321 . . . 12 18 . 153 . . 48 . 108 297 675 738 443 Effects 7 | . . . . . . . . . 2 . . . . 1 3 . . . . . . 1 . . . Shutdowns 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations 57 | . . . . . . . . . . . . . . . . . . . . . 5 18 12 16 6 Total Turns 1142 | . . . . . . . . . . . . . . . . . . . . . 138 279 267 354 104 Longest Duration 60 | . . . . . . . . . . . . . . . . . . . . . 51 37 60 57 28 Robots Corrupted 6 | . . . 1 . . 1 . . . . . . . . . . . . . . . 1 . 3 . Combat Hostiles 5 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . 3 . Parts Fried 19 | . . . 3 . . 3 . . . . . . . . . . . . . . . 3 . 5 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Melted 53 | . . 3 2 . . . . . 2 . . . 2 2 . . . . . 1 6 16 1 12 6 Heat Transferred 29718 | . 573 1221 670 777 50 . . . 1110 74 185 . 148 444 . . . . 779 814 2109 5217 4305 7828 3414 Parts Sabotaged 9 | . . . . . . . . . . . . . . . . . . . . . . . 3 6 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 3 . 1 . . . . . . . . . . . . . . . . . 1 2 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Peak Influence 1711 | . 225 240 432 162 . . . . 315 . . . . 101 . . . . 403 200 178 888 787 1711 1489 Average Influence 370 | . 46 106 258 87 . . . . 163 . . . . 42 . . . . 102 105 57 390 499 1163 1296 Maximum Alert Level 5 | . 1 1 2 . . . . . 1 . . . . . . . . . 2 1 . 3 3 5 4 Low Security (%) 51 | 100 97 80 33 100 . . . . 62 . . . . 100 . . . . 80 92 100 21 . . . Level 1 14 | . 2 19 60 . . . . . 37 . . . . . . . . . 16 7 . 17 14 7 . Level 2 19 | . . . 6 . . . . . . . . . . . . . . . 2 . . 55 83 17 . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . 6 1 15 . Level 4 10 | . . . . . . . . . . . . . . . . . . . . . . . . 43 100 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . 6 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . 10 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 105 | . 2 2 4 4 . . . . 6 . . . . 4 . 1 . . 6 3 5 15 17 26 10 Investigation 15 | . . 2 1 2 . . . . 2 . . . . 1 . . . . . 1 1 . 2 2 1 Extermination 36 | . . . . 1 . . . . 3 . . . . 2 . . . . 5 2 4 7 4 5 3 Reinforcement 19 | . 2 . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 6 4 2 Assault 25 | . . . . . . . . . . . . . . . . 1 . . . . . 3 2 15 4 Garrison 10 | . . . 3 . . . . . . . . . . . . . . . . . . 4 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Distress Signals 20 | . 3 . . 1 . . . . 2 . . . . 1 . . . . . . . 1 3 4 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 505 | . 26 21 37 11 10 4 . 1 22 1 3 . 11 9 2 15 . 8 17 3 24 59 48 115 58 Peak Tracking Total 25 | . 4 3 5 3 4 4 . . 4 . 4 . 4 3 5 11 . 4 5 1 5 5 5 25 11 Tactical Retreats 38 | . 2 2 1 1 2 . . . . . . . . 2 . 4 . . 2 . 2 2 4 13 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Traps Triggered 17 | . . 2 3 . . . . . 5 . . . . . . . . . 1 1 . 1 . . 4 Indirectly 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . 2 . . . . . 3 . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Machines Disabled 49 | . . . 1 . . . . . 6 . . . . . . 1 . . 13 . 6 7 8 3 4 Max in Single Turn 6 | . . . 1 . . . . . 6 . . . . . . 1 . . 4 . 1 1 1 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Machines Accessed 99 | . 7 3 2 5 2 . . . 9 . . 4 . 3 1 . 4 . 7 4 12 15 14 2 5 Terminals 64 | . 7 3 2 3 . . . . 6 . . . . . . . . . 5 2 9 9 12 1 5 Fabricators 11 | . . . . 1 . . . . 3 . . . . 2 . . . . . 2 1 1 . 1 . Repair Stations 3 | . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . 1 . 2 2 . . . Garrison Access 5 | . . . . 1 . . . . . . . . . . . . . . 1 . . 3 . . . Total Hacks 296 | . 23 10 5 16 10 . . . 28 . . 31 . 11 1 . 17 . 24 12 32 28 37 5 6 Successful 174 | . 12 5 3 8 10 . . . 13 . . 31 . 4 1 . 17 . 13 5 16 14 19 1 2 Failed 122 | . 11 5 2 8 . . . . 15 . . . . 7 . . . . 11 7 16 14 18 4 4 Catastrophic 36 | . 2 2 . 4 . . . . 2 . . . . . . . . . 4 2 6 4 5 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 108 | . 19 9 5 3 . . . . 10 . . . . . . . . . 13 1 12 12 20 2 2 Terminals 173 | . 23 10 5 11 . . . . 19 . . . . . . . . . 20 5 23 19 30 2 6 Fabricators 37 | . . . . 4 . . . . 9 . . . . 9 . . . . . 7 3 2 . 3 . Repair Stations 9 | . . . . . . . . . . . . . . 2 . . . . . . . . 7 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . . . . . . . . . . . . . . . 3 . 6 4 . . . Garrison Access 5 | . . . . 1 . . . . . . . . . . . . . . 1 . . 3 . . . Terminal Hacks 115 | . 8 2 1 4 10 . . . 7 . . 31 . . 1 . 17 . 6 1 8 6 11 . 2 Record 25 | . . . . . 9 . . . . . . 11 . . . . 5 . . . . . . . . Part Schematic 19 | . 1 . . 1 . . . . . . . 10 . . . . 4 . 1 . 1 1 . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 13 | . 2 . . . . . . . 3 . . 3 . . . . 4 . . . . 1 . . . Open Door 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 4 | . . . . . . . . . 1 . . . . . . . . . 1 . . 1 1 . . Fabricator Index 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Alert Level 5 | . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . 1 Unreport Threat 15 | . 3 1 1 . . . . . 1 . . . . . . . . . 3 . 2 . 4 . . Locate Traps 6 | . 2 . . 1 . . . . . . . . . . . . . . . . 1 1 1 . . Recall Extermination 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 16 | . . . . 2 . . . . 4 . . . . 3 . . . . . 4 1 1 . 1 . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 11 | . . . . 1 . . . . 2 . . . . 2 . . . . . 3 1 1 . 1 . Build 4 | . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . . . 1 . . . . . . . . 5 . . Scan Component 4 | . . . . . . . . . . . . . . 1 . . . . . . . . 3 . . Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . . . . . . . . . 3 . 3 . . . . Insert Component 4 | . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . Unauthorized Hacks 71 | . 10 9 6 5 . . . . 5 . . . . . . . . . 7 . 11 9 8 . 1 Terminals 27 | . 4 3 2 2 . . . . 2 . . . . . . . . . 3 . 4 4 3 . . Track 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 26 | . 4 2 2 2 . . . . 2 . . . . . . . . . 3 . 4 4 3 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 81 | . 6 3 2 5 . . . . 9 . . . . 3 . . . . 6 4 12 12 13 2 4 Full Trace Events 9 | . . . . 2 . . . . 2 . . . . 1 . . . . . 1 1 . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . 1 . . 1 . . . . . . . 10 . . . . 4 . 2 . 1 1 . . . Parts Built 4 | . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . . Matter 994 | . . . . 212 . . . . 212 . . . . 285 . . . . . 285 . . . . . Time 258 | . . . . 53 . . . . 53 . . . . 76 . . . . . 76 . . . . . Total Part Build Rating 22 | . . . . 6 . . . . 6 . . . . 5 . . . . . 5 . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Time 62 | . . . . . . . . . . . . . . . . . . . . . . . 62 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 15 | . . . . . . . . . 4 . . . . . . . . . . . 8 3 . . . Programmers 15 | . . . . . . . . . 4 . . . . . . . . . . . 8 3 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Total Allies 7 | . . . . . . . 6 . . . . . 1 . . . . . . . . . . . . Largest Group 6 | . . . . . . . 6 6 6 . . . 1 . . . . . . . . . . . . Highest-Rated Group 157 | . . . . . . . 157 157 157 . . . 94 . . . . . . . . . . . . Highest-Rated Ally 94 | . . . . . . . 42 42 42 . . . 94 . . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Ally Attacks 54 | . . . . . . . . 6 32 . . . 16 . . . . . . . . . . . . Total Damage 1425 | . . . . . . . . 71 908 . . . 446 . . . . . . . . . . . . Kills 6 | . . . . . . . . 1 4 . . . 1 . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 13 | . . . . . 2 1 1 1 . 2 1 . 1 . 2 2 . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Turns Passed 29121 | 59 1140 799 1237 1086 930 554 881 401 1836 586 655 151 933 984 751 1072 214 1029 2026 510 2439 3353 2133 2028 1334 Spaces Moved 16291 | 38 676 379 656 611 627 351 575 263 1123 309 368 91 457 427 556 631 154 522 1247 327 1314 1907 1076 964 642 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 762 | . 95 12 37 7 . . . . 9 . . . . . . . . . 29 10 . 87 36 13 427 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 15528 | 37 581 367 619 604 627 351 575 263 1114 309 368 91 457 427 556 631 154 522 1218 317 1314 1820 1040 951 215 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 110 110 120 120 120 150 150 120 130 130 160 160 106 120 113 113 123 120 120 120 117 117 117 97 Average Speed 129 | 98 121 149 131 123 120 144 150 150 128 156 139 160 164 139 120 117 117 123 125 122 130 125 122 125 133 Slowest Speed 260 | 100 180 220 240 240 120 150 150 150 200 170 170 170 170 170 120 123 123 123 260 205 140 230 185 210 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 51 | 4 97 40 56 17 75 63 73 48 30 45 50 61 82 9 70 65 60 80 29 9 95 47 76 27 36 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 5 | . . . . . 1 . . . . . . 1 . . . . 3 . . . . . . . . Known Exits Taken 22 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . . . . 7 2 5 3 . 1 2 . 1 . 2 3 . 4 . . . . . . . Spaces Dug 296 | . . . . 4 8 1 . . 10 4 1 . 3 3 . 18 . 28 25 . 19 34 23 25 90 Terrain Destroyed 1123 | . . . 16 4 54 1 . . 35 4 33 . 49 3 34 96 . 82 97 . 31 101 114 206 163 Melee 98 | . . . . 4 8 1 . . 10 4 1 . 3 3 . 18 . 9 25 . 9 . 1 2 . Projectile 220 | . . . . . . . . . 1 . . . . . . 1 . . 17 . 22 64 56 42 17 AOE 805 | . . . 16 . 46 . . . 24 . 32 . 46 . 34 77 . 73 55 . . 37 57 162 146 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Total 22214 | 56 851 522 885 898 750 373 597 270 1360 395 490 96 577 717 633 899 179 891 1614 410 1927 2644 1672 1540 968 Wait 3684 | 9 54 40 47 214 74 1 5 4 69 70 103 . 84 223 67 205 . 347 235 30 465 467 334 360 177 Move 16264 | 37 675 379 655 610 626 350 574 262 1122 307 367 90 456 426 555 630 153 521 1246 326 1313 1906 1074 963 641 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 203 | 4 16 16 24 12 3 . 5 . 15 . . . . 1 2 2 5 2 13 10 18 14 18 15 8 Fast Attach 189 | 6 2 3 15 3 1 4 2 1 18 2 1 3 2 8 . 2 6 2 9 2 11 22 15 20 29 Attach 94 | . 1 2 1 2 . . 1 . 5 1 . . . 3 1 3 . . 6 1 4 10 14 26 13 Detach 20 | . . . . . . . . . . 1 . . . 1 . 2 . . 2 . . 2 2 3 7 Swap 255 | . 11 8 13 7 6 2 2 1 25 4 4 . 6 8 2 12 2 2 21 10 22 26 40 14 7 Drop 301 | . 12 19 41 16 5 2 8 2 31 2 1 3 . 4 1 3 6 2 17 17 23 31 36 12 7 Fire 1049 | . 80 55 89 29 27 7 . . 61 3 12 . 26 36 4 10 . 6 34 14 57 166 134 122 77 Melee 148 | . . . . 5 8 7 . . 14 4 2 . 3 7 1 30 7 9 31 . 14 . 4 2 . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Escape Stasis 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 13) 298 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 15) 506 | -10/Materials | Discovered new exit (range 16) 1016 | -10/Materials | Discovered new exit (range 5) 1200 | -10/Materials | Entered another Materials area 1200 | -9/Materials | Evolved 2 slots: Utility x2 1430 | -9/Materials | Discovered new exit (range 12) 1486 | -9/Materials | Build established: Hauler-Mutant 1585 | -9/Materials | Discovered new exit (range 8) 1931 | -9/Materials | Discovered new exit (range 7) 1999 | -9/Materials | Entered another Materials area 1999 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2165 | -8/Materials | Destroyed 8 combat bots 2296 | -8/Materials | Build established: Scavenger-Mutant 2421 | -8/Materials | Garrison activated, responded to threat 2600 | -8/Materials | Discovered new exit (range 9) 2647 | -8/Materials | Identified exit to Factory 2993 | -8/Materials | Discovered exit to Factory (range 5) 3236 | -8/Materials | Entered Factory 3236 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3479 | -7/Factory | Fabricated Adv. Hacking Suite? 3942 | -7/Factory | Build established: Scavenger-Skirmisher 4092 | -7/Factory | Identified exit to Lower Caves 4322 | -7/Factory | Entered Lower Caves 4524 | -7/Lower Caves | Build established: Scavenger-Mutant 4994 | -7/Lower Caves | Learned location of 1 exit from Factory 4994 | -7/Lower Caves | Learned Extension trap positions 4994 | -7/Lower Caves | Learned Research emergency access door positions 4994 | -7/Lower Caves | Learned Factory stockpile data 4994 | -7/Lower Caves | Learned Factory security intel 4994 | -7/Lower Caves | Learned Research security intel 5063 | -7/Lower Caves | Encountered a Warlord checkpoint 5228 | -7/Lower Caves | Discovered new exit (range 11) 5241 | -7/Lower Caves | Identified exit to Lower Caves 5246 | -7/Lower Caves | Learned Factory emergency access door positions 5252 | -7/Lower Caves | Entered another Lower Caves area 5279 | -7/Lower Caves | Discovered new exit (range 10) 5282 | -7/Lower Caves | Build established: Hauler-Mutant 5599 | -7/Lower Caves | Found Alien Artifact 5599 | -7/Lower Caves | Identified Core Expander 5599 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 5660 | -7/Lower Caves | Encountered a Warlord checkpoint 5661 | -7/Lower Caves | Build established: Scavenger-Mutant 5757 | -7/Lower Caves | Discovered new exit (range 8) 5766 | -7/Lower Caves | Identified exit to Zion 5806 | -7/Lower Caves | Entered Zion 5857 | -7/Zion | System corruption cleaned by Quarantine Array 6096 | -7/Zion | Learned location of 1 exit from Factory 6263 | -7/Zion | Gained Derelict followers 6331 | -7/Zion | Build established: Hauler-Mutant 6481 | -7/Zion | Gained Derelict followers 6667 | -7/Zion | Given A8's code to call for help 6670 | -7/Zion | Discovered new exit (range 8) 6680 | -7/Zion | Identified exit to Proximity Caves 6687 | -7/Zion | Entered Proximity Caves 6687 | -6/Proximity Caves | Accompanied by 6 allies 6788 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6831 | -6/Proximity Caves | Learned Factory garrison access intel 7076 | -6/Proximity Caves | Discovered new exit (range 4) 7082 | -6/Proximity Caves | Identified exit to Factory 7088 | -6/Proximity Caves | Entered Factory 7088 | -6/Factory | Accompanied by 6 allies 7088 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7089 | -6/Factory | Identified exit to Factory 7089 | -6/Factory | Identified exit to Extension 7093 | -6/Factory | Loaded intel: 4 garrison access locations 7343 | -6/Factory | Identified exit to Lower Caves 7465 | -6/Factory | Discovered exit to Factory (range 9) 7679 | -6/Factory | Lost 3 parts (1u2w) 7878 | -6/Factory | Discovered exit to Factory (range 4) 8240 | -6/Factory | Lost 4 parts (1n2u1w) 8513 | -6/Factory | Build established: Scavenger-Tank 8800 | -6/Factory | Fabricated Adv. Hacking Suite? 8924 | -6/Factory | Entered Lower Caves 9063 | -6/Lower Caves | Crushed by falling debris 9064 | -6/Lower Caves | System corruption reached 10% 9336 | -6/Lower Caves | Identified exit to Lower Caves 9409 | -6/Lower Caves | Encountered a Warlord checkpoint 9418 | -6/Lower Caves | Build established: Scavenger-Skirmisher 9462 | -6/Lower Caves | Learned Factory emergency access door positions 9510 | -6/Lower Caves | Entered another Lower Caves area 9536 | -6/Lower Caves | Encountered a Warlord checkpoint 9576 | -6/Lower Caves | Learned location of 2 exits from Factory 9939 | -6/Lower Caves | Build established: Scavenger-Mutant 10132 | -6/Lower Caves | Discovered new exit (range 6) 10154 | -6/Lower Caves | Identified exit to Data Miner 10165 | -6/Lower Caves | Entered Data Miner 10167 | -6/Data Miner | Discovered new exit (range 6) 10197 | -6/Data Miner | Met Data Miner 10225 | -6/Data Miner | Learned location of Section 7 (-2) 10225 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10250 | -6/Data Miner | Received God Mode back door access code from Data Miner 10314 | -6/Data Miner | Identified exit to Proximity Caves 10316 | -6/Data Miner | Entered Proximity Caves 10593 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 10675 | -5/Proximity Caves | Escorted by Enhanced Grunt 10917 | -5/Proximity Caves | Spotted B-75 Beast 10948 | -5/Proximity Caves | Destroyed B-75 Beast 11076 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11249 | -5/Proximity Caves | Entered Factory 11249 | -5/Factory | Evolved 2 slots: Utility x2 11250 | -5/Factory | Identified exit to Upper Caves 11251 | -5/Factory | Identified exit to Factory 11688 | -5/Factory | Build established: Scavenger-Mutant 11863 | -5/Factory | System corruption reached 10% 11957 | -5/Factory | Incoming investigation squad redirected 12018 | -5/Factory | Fabricated Exp. Sensor Array (x1) 12233 | -5/Factory | Entered Upper Caves 12901 | -5/Upper Caves | Learned location of 1 exit from Factory 12911 | -5/Upper Caves | Learned 12 Factory zone layouts 12973 | -5/Upper Caves | Discovered new exit (range 9) 12982 | -5/Upper Caves | Identified exit to Upper Caves 12984 | -5/Upper Caves | Entered another Upper Caves area 13117 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13149 | -5/Upper Caves | Destroyed 9 combat bots 13999 | -5/Upper Caves | Discovered new exit (range 14) 14054 | -5/Upper Caves | Identified exit to Zhirov 14056 | -5/Upper Caves | Entered Zhirov 14056 | -5/Zhirov | Discovered new exit (range 3) 14078 | -5/Zhirov | Met Zhirov 14103 | -5/Zhirov | Learned location of Quarantine (-2) 14103 | -5/Zhirov | Learned location of Testing (-3) 14103 | -5/Zhirov | Learned location of Command (-1) 14110 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14127 | -5/Zhirov | Found Alien Artifact 14127 | -5/Zhirov | Identified Integrated Dissipator 14127 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 14146 | -5/Zhirov | Found Alien Artifact 14269 | -5/Zhirov | Identified exit to Proximity Caves 14270 | -5/Zhirov | Entered Proximity Caves 15193 | -4/Proximity Caves | Build established: Hauler-Mutant 15290 | -4/Proximity Caves | Discovered exit to Factory (range 9) 15299 | -4/Proximity Caves | Entered Factory 15299 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15300 | -4/Factory | Identified exit to Research 15708 | -4/Factory | Discovered exit to Research (range 15) 16494 | -4/Factory | Build established: Hauler-Skirmisher 16828 | -4/Factory | Lost 3 parts (1n2u) 17206 | -4/Factory | Build established: Hauler-Mutant 17325 | -4/Factory | Entered Research 17325 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 17411 | -3/Research | Incoming investigation squad redirected 17468 | -3/Research | Fabricated Exp. Signal Interpreter (x1) 17690 | -3/Research | Discovered new exit (range 16) 17777 | -3/Research | Identified exit to Testing 17835 | -3/Research | Entered Testing 17999 | -3/Testing | Found Prototype Energy Cannon 18001 | -3/Testing | Found Prototype Energy Cannon 18038 | -3/Testing | Identified Potential Cannon 18038 | -3/Testing | Identified Imp. Potential Cannon 18232 | -3/Testing | Discovered new exit (range 8) 18245 | -3/Testing | Identified exit to Research 18410 | -3/Testing | Build established: Hauler-Skirmisher 18817 | -3/Testing | Found Prototype Energy Gun 18877 | -3/Testing | Found Prototype Energy Gun 18877 | -3/Testing | Identified Tachyon Dispersion Ray 18924 | -3/Testing | Build established: Hauler-Mutant 19004 | -3/Testing | Identified Warp Gun 19196 | -3/Testing | Incoming investigation squad redirected 19244 | -3/Testing | Spotted Striker 19267 | -3/Testing | Found Prototype Ballistic Gun 20274 | -3/Testing | Entered Research 20274 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20791 | -2/Research | Garrison activated, responded to threat 21192 | -2/Research | Lost 3 parts (1n1u1w) 21226 | -2/Research | Destroyed 7 combat bots 21370 | -2/Research | Build established: Hauler-Skirmisher 21610 | -2/Research | System corruption reached 10% 21939 | -2/Research | Garrison activated, responded to threat 21970 | -2/Research | Lost 3 parts (1u2w) 22144 | -2/Research | Discovered new exit (range 12) 22160 | -2/Research | Identified exit to Access 22483 | -2/Research | Identified exit to Quarantine 22774 | -2/Research | First assault squad dispatched 22795 | -2/Research | Incoming assault squad redirected 23023 | -2/Research | Build established: Hauler-Mutant 23053 | -2/Research | Incoming assault squad redirected 23292 | -2/Research | Incoming assault squad redirected 23627 | -2/Research | Entered Quarantine 23770 | -2/Quarantine | Found Alien Slashing Weapon 23836 | -2/Quarantine | Repaired Centrium Wheel 23868 | -2/Quarantine | Repaired Adv. Coolant Injector 24377 | -2/Quarantine | First assault squad dispatched 24418 | -2/Quarantine | Crushed by falling debris 24489 | -2/Quarantine | Lost 4 parts (1p1n2u) 24621 | -2/Quarantine | Identified Hyp. Multirail 24700 | -2/Quarantine | Spotted Alpha 7 24754 | -2/Quarantine | Destroyed Alpha 7 24772 | -2/Quarantine | Found Prototype Device 24780 | -2/Quarantine | Incoming investigation squad redirected 24788 | -2/Quarantine | Found Alien Artifact 24887 | -2/Quarantine | Lost 6 parts (1p2u3w) 25139 | -2/Quarantine | Identified Sigix Broadsword 25162 | -2/Quarantine | Found Alien Launcher 25400 | -2/Quarantine | Garrison activated, responded to threat 25585 | -2/Quarantine | Incoming investigation squad redirected 25760 | -2/Quarantine | Entered Access 25760 | -1/Access | Evolved 2 slots: Utility x2 25762 | -1/Access | Energy Cycler disabled 26053 | -1/Access | First assault squad dispatched 26082 | -1/Access | Incoming investigation squad redirected 26227 | -1/Access | Lost 3 parts (1n2w) 26540 | -1/Access | Lost 5 parts (3n2w) 26602 | -1/Access | Lost 5 parts (1n4w) 26608 | -1/Access | Identified Transdimensional Reconstructor 26608 | -1/Access | Warped through subspace 26624 | -1/Access | Destroyed 18 combat bots 26805 | -1/Access | Incoming assault squad redirected 26846 | -1/Access | Incoming investigation squad redirected 26906 | -1/Access | Lost 3 parts (1n2u) 27324 | -1/Access | Incoming assault squad redirected 27576 | -1/Access | Incoming assault squad redirected 27583 | -1/Access | High security lockdown imminent 27597 | -1/Access | Spotted B-99 Colossus 27610 | -1/Access | Lost 6 parts (1p1n1u3w) 27663 | -1/Access | High security lockdown engaged 27738 | -1/Access | System corruption reached 10% 27750 | -1/Access | Core integrity fell below 50% 27779 | -1/Access | Discovered new exit (range 8) 27787 | -1/Access | Identified exit to Command 27788 | -1/Access | Entered Command 27807 | -1/Command | Lost 14 parts (2p5n5u2w) 28057 | -1/Command | Disengaged cave seal 28057 | -1/Command | Wild derelicts emerged from the dark tunnel 28064 | -1/Command | First assault squad dispatched 28080 | -1/Command | Incoming assault squad redirected 28135 | -1/Command | Phase Generator disabled 28164 | -1/Command | Crushed by falling debris 28164 | -1/Command | Core integrity fell below 20% 28171 | -1/Command | Destroyed 7 combat bots 28229 | -1/Command | Lost 15 parts (1p6n4u4w) 28420 | -1/Command | Found Unknown Launcher 28592 | -1/Command | System corruption reached 30% 28639 | -1/Command | Identified Gamma Bomb Array 28643 | -1/Command | Incoming assault squad redirected 28672 | -1/Command | Build established: Scavenger-Gunner 28704 | -1/Command | Incoming investigation squad redirected 29021 | -1/Command | Found Gamma Bomb Array 29023 | -1/Command | Found Gamma Bomb Array 29026 | -1/Command | Found Gamma Bomb Array 29079 | -1/Command | Spotted Striker 29087 | -1/Command | Spotted Alpha 7 29088 | -1/Command | Incoming assault squad redirected 29089 | -1/Command | Spotted Executioner 29091 | -1/Command | Spotted Executioner 29108 | -1/Command | Spotted B-99 Colossus 29117 | -1/Command | Discovered new exit (range 4) 29121 | -1/Command | Identified exit to Surface 29122 | *** | Escaped! Last Messages --------------- 29093_ Slug penetrates Earth. 29093_ Penetrated by Slug. 29093_ Slug penetrates Earth. 29101_ Adv. Heavy Treads destroyed. 29104_ P-80 Master shuts down. 29105_ System corrupted: Component data lost. 29105_ Striker system terminally corrupted. 29107_ Adv. Sensor Array destroyed. 29111_ Penetrated by Slug. 29111_ Energy Filter destroyed. 29111_ Slug penetrates Wall. 29111_ Penetrated by Slug. 29117_ Access Shell breached. 29117_ EXIT=FOUND 29118_ Penetrated by Slug. 29118_ Slug penetrates Wall. 29118_ Penetrated by Slug. 29118_ Slug penetrates Wall. 29121_ System corrupted: Matter fused (-9). 29121_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ??????????????????????# % #??????? | | ??????????????????????# #??????? | | ??????????????????????# #??????? | | ??????????????????????# #??????? | | ??????????????????????+% +??????? | | ??????????????????????# #??????? | | ??????????????????????# #######/########??????? | | ??????????????????????# ??????# #???????? | | ??????????????????????#+++???????" #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# ! | #???????? | | ?????????????????????????????????# ! | ####### # | | ?????????????????????????????????# ] + # | | ???????????????????????? ?????# ########? | | ??????????????????????? ?????# # #?????? | | ??????????????????????? ?????# " ##????? | | ???????????????????????? ?????# " #????? | | ????????????????????????? #######""" #????? | | ????????????????????????? ## #????? | | ?????????????????????????? ## ##????? | | ??????????????????????????? ## #?????? | | ??????????????????????"""""" ## # #?????? | | ??????????????????????" " ##%! ### #????? | | ??????????????????????" "" " ##/ #??# #????? | | ??????????????????????" "@ " ## #???##????? | | ??????????????????????" " #?????????? | | ??????????????????# """" E# ##?????????? | | ??????????????????# ^ ## ##??????????? | | ??????????????????# #######???????????? | | ??????????????????# #?????????????????? | | ??????????????????##########;###?????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 100 Energy Generation 45 Energy Capacity 1040 Matter Stores 387 Matter Capacity 450 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 3 Corruption Prevention 12 Armor Coverage 1200 Resistance: TH 30 Core Shielding 30 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 30 Offensive Hacking 28 Defensive Hacking 24 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Adv. Hacking Suite | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Signal Interpreter | -4/Factory | Hacked Imp. Heavy Machine Gun | -4/Factory | Scanalyzed Biometal Heavy Treads | -3/Testing | Hacked System Restoration Module | -2/Research | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Signal Interpreter | x1 | -3/Research Alien Tech Used ----------------- Core Expander Integrated Dissipator Sigix Broadsword Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MasterAlphaShielding Manual? 0 Play Time 03:20:31 Cumulative 620.7 hours Start 2020.01.05 @ 07:34:54 End 2020.01.05 @ 10:52:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 547 Rogue 507 Adventurer 40 Explorer 0 Win Type 0 Total 41 Types 27/0/12/2/0/0/0 Lore% 88 Gallery% 89 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a36214bd-6db9-4227-bf38-31d8b6043ab1