Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 04:09:54

Player: Jammed

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (23)       4600
Robots Destroyed (394)     1970
Value Destroyed (18140)    18140
Prototype IDs (58)         1160
Alien Tech Used (0)        0
Bonus (9431)               9431
              TOTAL SCORE: 38801

 Bonus
-------
High Alert Combat Kills    3310
Follower Combat Kills      1356
Entered Garrisons          200
Registered with UFD        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      154
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Met R17 at Research        2000
Scanned by Researcher      500
Friendly Fire              -789

 Cogmind 
---------
Core Integrity             0/1300
Matter                     179/300
Energy                     80/100
System Corruption          25%
Temperature                Cool (30)
Movement                   Treading (180)
Location                   -3/Testing

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
          Heavy Siege Treads
>               --- UTILITY (9) ------
  High-capacity Storage Unit
                Machine Analyzer
   Experimental Optical Array
>               --- WEAPON (7) -------
                    (None)
>               --- INVENTORY (20) ---
         Medium Treads
         Medium Treads
   Experimental Heat Sink
       Advanced Coolant Injector
       Improved Matter Compressor (36)
       Improved System Shield
       Advanced Component Analysis Suite
     Long-range Tractor Beam
  Hypervelocity EM Gauss Rifle
                Linear Accelerator
                Hellfire Missile Launcher
       Advanced Remote Datajack
                CPS Tube (1)
                Powered Hammer

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
>               --- PROPULSION -------
       Enhanced Armored Medium Treads
       Enhanced Armored Medium Treads
                Centrium Heavy Treads
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
                Machine Analyzer
   Experimental Optical Array
       Advanced Target Analyzer
                Matter Filter
       Improved Heavy Armor Plating
   Experimental Thermal Shield
>               --- WEAPON -----------
                Potential Cannon
                Coil Gun
                KE Penetrator
                KE Penetrator
       Enhanced Coil Gun
                Railgun
>               --- INVENTORY --------
                Quantum Reactor
                Centrium Heavy Treads
       Advanced Coolant Injector
       Improved Matter Compressor
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
       Improved System Shield
       Advanced Component Analysis Suite
     Long-range Tractor Beam
  Hypervelocity EM Gauss Rifle
                Coil Gun
                Coil Gun
                Coil Gun
                Coil Gun
                KE Penetrator
                KE Penetrator
       Advanced KE Penetrator
                Linear Accelerator
                CPS Tube
[Rating: 155]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Improved Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Hardlight Generator
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Hackware                 Improved System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Omega Cannon
  Launcher                 Hellfire Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Gar Res Tes 
Slots Evolved              14   | .   .   2   .   .   .   6   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   
  Weapon                   5    | .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             396  | 1   4   36  8   6   1   60  5   3   6   2   55  12  .   18  7   27  9   12  4   2   10  27  81  
  Power                    15   | .   .   2   1   .   .   1   1   .   .   1   3   .   .   .   .   1   1   1   .   .   .   .   3   
    Engine                 3    | .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                7    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   3   
  Propulsion               67   | .   .   11  2   .   1   12  2   2   .   1   10  2   .   4   .   4   .   4   .   .   1   3   8   
    Treads                 61   | .   .   11  2   .   1   12  2   2   .   1   10  2   .   4   .   4   .   4   .   .   1   3   2   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  147  | 1   4   4   1   4   .   21  1   .   1   .   18  6   .   8   5   12  5   3   .   2   4   16  31  
    Device                 84   | 1   2   2   .   1   .   11  1   .   .   .   15  4   .   5   1   7   3   2   .   1   3   8   17  
    Storage                7    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
    Processor              16   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   2   .   .   .   1   1   5   4   
    Hackware               6    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   1   
    Protection             34   | .   .   2   1   3   .   6   .   .   1   .   3   1   .   2   2   3   1   1   .   .   .   2   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   167  | .   .   19  4   2   .   26  1   1   5   .   24  4   .   6   2   10  3   4   4   .   5   8   39  
    Energy Gun             7    | .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          125  | .   .   17  2   1   .   18  1   1   5   .   18  4   .   4   1   6   3   3   4   .   5   7   25  
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          25   | .   .   1   .   .   .   5   .   .   .   .   5   .   .   2   1   3   .   .   .   .   .   .   8   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  34   | .   .   2   1   3   .   1   .   .   .   .   2   .   .   2   .   .   1   4   .   .   .   3   15  
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   1   1   
    System Corruption      37   | .   .   .   .   .   .   .   .   .   .   9   .   .   .   5   .   .   .   11  .   .   .   3   9   
Parts Lost                 90   | .   .   4   .   .   .   2   .   2   .   2   15  .   .   1   .   4   2   .   .   2   12  4   40  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               20   | .   .   2   .   .   .   .   .   .   .   1   3   .   .   1   .   2   .   .   .   .   2   .   9   
  Utility                  28   | .   .   1   .   .   .   2   .   1   .   .   4   .   .   .   .   1   1   .   .   2   5   2   9   
  Weapon                   38   | .   .   1   .   .   .   .   .   1   .   .   7   .   .   .   .   1   1   .   .   .   5   2   20  
  Highest Loss Streak      14   | .   .   2   .   .   .   1   .   2   .   2   2   .   .   1   .   2   1   .   .   1   6   3   14  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
Average Slot Usage (%)     95   | .   99  95  100 99  100 98  100 99  68  96  98  99  100 99  99  94  86  87  88  88  69  84  81  
  Engine                   1    | .   14  10  3   .   .   .   1   6   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   4   4   .   .   .   2   5   5   5   5   1   1   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   7   11  11  1   .   .   .   .   2   .   .   .   .   3   3   4   5   5   5   4   3   
  Treads                   19   | .   .   21  22  22  22  25  26  26  26  25  22  23  23  22  23  19  10  10  10  10  7   11  6   
  Leg                      1    | .   28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Device                   13   | .   13  11  11  11  11  15  13  13  13  13  15  16  17  17  17  17  18  20  21  20  8   17  7   
  Storage                  7    | .   14  11  11  11  11  5   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   4   4   
  Processor                4    | .   .   .   .   .   .   1   6   6   6   6   5   5   5   5   5   10  10  10  10  10  6   7   14  
  Protection               6    | .   .   7   11  10  11  5   6   5   4   6   5   5   5   4   4   5   5   5   5   5   5   3   3   
  Energy Gun               1    | .   28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            31   | .   .   32  32  32  33  32  33  32  3   33  34  35  35  34  34  30  30  30  30  31  29  33  31  
Peak Build Rating          155  | 7   9   22  26  32  30  61  57  57  62  64  87  86  83  88  91  110 113 129 127 129 128 147 155 
  Average Rating           66   | 6   8   17  24  26  29  54  56  56  46  60  76  84  83  83  87  96  109 119 126 127 106 136 138 
  On Entrance              70   | 6   6   9   22  26  29  30  56  57  51  62  64  84  83  83  88  88  110 110 126 127 128 102 147 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             138  | 14  49  60  65  67  67  82  76  76  77  84  109 109 107 107 104 112 113 115 115 115 104 123 138 
  Greatest Support         160  | 20  20  40  40  40  40  90  90  90  90  90  98  112 112 112 110 150 150 155 150 150 155 160 150 
  Greatest Overweight (x)  13   | .   2   1   1   1   1   1   1   .   .   1   1   1   .   1   .   1   .   .   .   .   1   .   13  
  Average Overweight (x)   .    | .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 8   17  20  20  20  20  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 7   17  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  18  20  20  
  Average Carried          18   | 6   13  18  20  19  19  19  20  20  19  18  18  19  20  19  19  17  19  19  19  19  16  17  16  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 8   17  20  20  20  20  20  20  20  17  19  20  20  20  20  20  20  20  20  20  18  18  20  14  

 Class Distribution 
--------------------
 44% | Scavenger-Executioner
 36% | Tank
 11% | Scavenger-Tank
  5% | Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                  Tank | -9/Materials
                  Tank | -9/Storage
                  Tank | -9/Recycling
                  Tank | -9/Scraptown
                  Tank | -6/Factory
        Scavenger-Tank | -6/Lower Caves
        Scavenger-Tank | -6/Lower Caves
      Scavenger-Mutant | -6/Data Miner
        Scavenger-Tank | -5/Proximity Caves
 Scavenger-Executioner | -5/Factory
 Scavenger-Executioner | -5/Upper Caves
 Scavenger-Executioner | -5/Upper Caves
 Scavenger-Executioner | -5/Warlord
 Scavenger-Executioner | -4/Proximity Caves
 Scavenger-Executioner | -4/Factory
 Scavenger-Executioner | -4/Extension
 Scavenger-Executioner | -4/Cetus
 Scavenger-Executioner | -4/Archives
 Scavenger-Executioner | -4/Hub_04(d)
 Scavenger-Executioner | -4/Garrison
 Scavenger-Executioner | -3/Research
 Scavenger-Executioner | -3/Testing

 Resources                       | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   
-----------                Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Gar  Res  Tes  
Matter Collected           17798 | 210  63   1176 314  97   247  2192 383  212  .    562  2960 510  162  290  120  879  1028 276  183  487  934  704  3809 
  Remotely                 1131  | .    .    .    .    .    .    .    .    .    .    .    211  .    .    .    .    .    58   .    .    .    .    .    862  
Salvage Created            21934 | 152  483  1754 732  60   .    2417 330  371  .    400  3788 272  263  67   60   1367 1602 256  275  844  1679 868  3894 
  Parts                    1088  | 10   33   119  44   4    .    152  14   10   .    12   175  10   10   6    1    70   77   11   14   43   62   37   174  
Haulers Intercepted        12    | .    2    1    .    .    .    2    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    2    1    
Recyclers Shooed           15    | .    .    1    .    .    .    4    .    .    .    .    6    .    .    .    .    2    1    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      41    | .    .    .    .    .    .    .    12   6    .    8    .    7    7    .    1    .    .    .    .    .    .    .    .    
  Prevented                7     | .    .    .    .    .    .    .    2    .    .    2    .    .    3    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Gar Res Tes 
Combat Hostiles Destroyed  303  | .   12  29  16  1   .   36  7   5   .   6   45  4   4   1   1   18  24  4   1   10  21  9   49  
  Guns                     301  | .   11  29  16  1   .   36  7   5   .   5   45  4   4   1   1   18  24  4   1   10  21  9   49  
Classes Destroyed          28   | 2   4   4   1   .   .   4   1   1   .   1   2   .   .   .   1   .   1   .   .   .   .   1   5   
  Worker                   17   | .   .   2   .   .   .   2   .   .   .   .   8   .   .   .   .   2   .   .   .   1   .   .   2   
  Builder                  11   | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   2   .   .   2   .   .   1   
  Tunneler                 5    | 3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   12   | .   2   1   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   2   1   
  Recycler                 15   | 1   .   6   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   1   
  Mechanic                 4    | .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   1   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  18   | .   2   3   2   .   .   5   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   2   
  Swarmer                  51   | .   6   8   4   .   .   11  5   .   .   .   4   .   .   .   .   .   8   .   .   .   .   .   5   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    111  | .   6   12  4   .   .   6   1   2   .   3   24  2   3   .   .   7   5   .   .   6   11  1   18  
  Brawler                  6    | .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Duelist                  9    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   1   .   3   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Sentry                   46   | .   .   8   7   1   .   5   1   .   .   1   4   1   .   .   .   4   5   .   1   1   6   1   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   20   | .   .   .   .   .   .   3   .   .   .   .   1   1   .   1   .   .   .   .   .   2   2   6   4   
  Programmer               37   | .   .   .   .   .   .   11  .   .   .   .   8   .   1   .   .   7   .   .   .   1   .   .   9   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Protovariant G           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Samaritan                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 2   3   12  5   1   .   6   4   2   .   5   8   2   3   1   1   4   4   2   1   8   5   5   11  
  Combat Bots Only         9    | .   3   7   4   1   .   3   4   2   .   5   6   2   3   1   1   3   4   2   1   6   5   5   9   
Max Kills in Single Turn   3    | 1   2   2   2   1   .   3   2   1   .   1   3   1   1   1   1   2   3   1   2   2   2   2   2   
  Gunslinging              1    | .   1   1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -9    -9    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    
--------                   Run   | Yrd   Mat   Mat   Sto   Rec   Scr   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Ext   Cet   Arc   Hub   Gar   Res   Tes   
Hostile Shots Fired        2004  | .     37    111   30    2     .     274   34    38    .     40    243   29    9     30    .     59    49    4     .     50    175   99    691   
  Missed                   540   | .     8     33    9     1     .     88    10    12    .     8     67    8     4     10    .     13    10    1     .     17    41    28    172   
Damage Taken               27324 | .     302   1120  285   64    .     1672  301   680   .     554   3288  272   91    448   .     928   817   95    .     590   2937  1148  11732 
  Core                     2320  | .     92    175   25    .     .     140   46    19    .     66    112   33    23    32    .     92    25    .     .     40    83    .     1317  
  Absorbed by Shields      2002  | .     .     .     .     .     .     808   72    12    .     126   552   96    12    .     .     93    191   40    .     .     .     .     .     
  Reduced by Siege Mode    598   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     62    7     .     47    315   36    131   
  Ignored by Resistances   189   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     103   86    
  Regen/Repaired (Parts)   3586  | .     .     131   .     .     .     1124  .     .     .     .     .     .     .     183   .     155   .     .     .     .     .     .     1993  
Core Remaining (%)         73    | 100   63    .     .     .     50    .     .     .     .     68    .     .     .     .     80    .     .     .     .     .     79    .     .     
Volleys Fired              673   | 5     34    74    25    3     .     98    15    15    .     20    104   10    4     4     3     30    32    7     6     16    38    25    105   
  Largest                  7     | 2     2     3     3     3     .     5     5     5     .     5     6     6     6     6     6     6     6     6     6     6     6     7     7     
  Hottest                  240   | 90    90    69    69    69    .     115   115   115   .     120   189   189   182   182   184   184   187   240   204   204   204   226   229   
Shots Fired                3426  | 10    69    219   75    10    .     487   73    73    .     100   609   58    27    24    19    178   180   38    36    96    200   174   671   
  Gun                      3425  | 10    69    219   75    10    .     487   73    73    .     100   608   58    27    24    19    178   180   38    36    96    200   174   671   
  Cannon                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3340  | .     .     219   75    10    .     487   73    73    .     100   608   58    27    24    19    178   180   37    36    96    200   174   666   
  Thermal                  80    | 10    69    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Robot Hit Streak         40    | 7     13    20    12    12    .     24    12    10    .     19    22    7     12    5     8     12    22    13    12    33    28    25    40    
  Robot Miss Streak        9     | .     4     3     1     .     .     4     8     3     .     2     5     2     4     5     6     3     3     2     2     6     5     4     9     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     1     1     1     1     1     1     1     1     
  Secondary Targets        76    | .     2     5     2     .     .     5     3     2     .     2     12    1     1     .     .     1     6     2     .     1     11    2     18    
    Max Gunslinging Chain  2     | .     1     1     1     .     .     1     2     1     .     1     1     1     1     .     .     1     1     1     .     1     2     2     1     
Shots Hit Robots           2140  | 7     45    148   54    8     .     304   36    48    .     76    369   33    11    12    7     101   117   30    15    55    150   113   401   
  Core Hits                960   | 5     24    65    28    1     .     138   17    22    .     29    160   11    8     6     3     50    63    14    9     30    64    41    172   
  Critical Kills           35    | .     .     .     .     .     .     1     1     .     .     .     3     .     1     .     .     2     6     1     1     3     4     1     11    
  Critical Parts Destroyed 73    | .     .     .     .     .     .     .     .     1     .     .     8     .     .     1     .     5     4     4     1     2     6     6     35    
  Critical Strikes         122   | .     5     .     .     .     .     1     1     1     .     .     13    .     1     1     .     7     10    6     2     5     11    9     49    
    Burn                   5     | .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                117   | .     .     .     .     .     .     1     1     1     .     .     13    .     1     1     .     7     10    6     2     5     11    9     49    
Melee Attacks              39    | .     .     .     .     .     .     6     .     .     .     .     10    .     .     6     .     6     .     .     .     .     .     .     11    
  Impact                   39    | .     .     .     .     .     .     6     .     .     .     .     10    .     .     6     .     6     .     .     .     .     .     .     11    
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           48579 | 83    537   2129  932   133   .     5093  589   737   .     1190  8381  647   364   266   193   3152  3738  776   494   1819  3863  2882  10581 
  Guns                     48413 | 83    537   2129  932   133   .     5059  589   737   .     1190  8324  647   364   266   193   3135  3738  776   494   1819  3863  2851  10554 
  Cannons                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  166   | .     .     .     .     .     .     34    .     .     .     .     57    .     .     .     .     17    .     .     .     .     .     31    27    
  Kinetic                  47785 | .     .     2129  932   133   .     5059  589   737   .     1190  8324  647   364   266   193   3135  3738  776   494   1819  3863  2851  10546 
  Thermal                  620   | 83    537   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         25    | .     1     .     1     1     .     9     9     9     9     18    13    13    13    13    5     3     3     14    14    14    14    3     25    
  Average Corruption       7     | .     1     .     1     1     .     6     9     9     9     9     10    13    13    9     5     1     3     12    14    14    14    3     16    
  Corruption Purged        6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  712   | .     16    .     1     9     .     80    54    39    5     38    92    32    40    5     24    11    28    30    9     26    45    17    111   
    Message Errors         144   | .     4     .     .     2     .     13    14    9     .     12    15    6     8     .     4     1     5     6     3     4     9     2     27    
    Matter Fused           156   | .     3     .     1     1     .     22    11    9     .     11    18    11    9     .     6     4     7     3     2     6     8     5     19    
    Heat Flow Errors       76    | .     4     .     .     1     .     7     10    2     1     4     9     4     8     3     1     .     3     8     1     1     .     1     8     
    Energy Discharges      90    | .     1     .     .     1     .     14    5     4     2     4     9     1     4     2     7     2     3     3     1     4     6     2     15    
    Parts Rejected         8     | .     .     .     .     .     .     1     .     .     .     .     1     1     .     .     .     .     1     1     .     .     .     .     3     
    Parts Fused            11    | .     .     .     .     .     .     1     1     1     2     .     6     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      75    | .     1     .     .     1     .     9     8     4     .     3     11    3     5     .     2     .     5     4     2     1     2     3     11    
    Data Loss (major)      36    | .     .     .     .     .     .     4     3     3     .     1     4     3     3     .     2     1     3     1     .     2     2     1     3     
    Misfires               34    | .     1     .     .     1     .     2     2     2     .     1     7     .     3     .     1     2     .     2     .     3     6     .     1     
    Alerts                 18    | .     2     .     .     2     .     3     .     2     .     1     .     .     .     .     1     .     .     1     .     1     1     2     2     
    Misdirections          8     | .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     1     2     .     2     
    Weapon Failures        56    | .     .     .     .     .     .     4     .     3     .     1     10    2     .     .     .     1     1     1     .     3     9     1     20    
Overload Shots             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Overflow Damage            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 4     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     
  Impact                   4     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   19    | .     .     .     .     .     .     3     .     1     .     .     9     .     .     .     .     2     .     .     .     .     .     1     3     
Targets Rammed             24    | .     .     .     .     .     .     3     .     1     .     .     13    .     .     .     .     2     .     .     .     .     .     1     4     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Crushed                  4     | .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        414   | 72    158   244   11    190   .     228   256   162   226   229   386   187   237   220   162   27    129   205   50    177   414   62    289   
  Average Temperature      71    | 37    47    130   11    113   .     64    81    46    119   87    76    81    106   86    107   9     22    77    25    48    151   11    55    
  Received Heat Transfer   4491  | .     114   237   105   24    .     153   .     93    .     125   781   33    6     .     .     127   78    .     .     45    333   99    2138  
  Effects                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Interference           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Siege Activations          35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     2     .     4     5     4     12    
  Total Turns              497   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     90    11    .     39    138   60    159   
  Longest Duration         40    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    6     .     14    38    20    40    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             6     | 1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Heat Transferred         2006  | 235   1771  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Gar  Res  Tes  
Peak Influence             1310 | 20   184  459  466  205  .    940  .    .    .    .    812  .    .    .    .    445  777  580  461  1310 1305 772  1054 
  Initial                  911  | .    13   .    110  181  .    .    .    .    .    .    31   .    .    .    .    300  217  434  224  161  911  733  325  
  Average                  380  | 10   74   222  246  72   .    352  .    .    .    .    329  .    .    .    .    288  311  523  407  904  1188 665  649  
Maximum Alert Level        4    | .    .    2    2    1    .    3    .    .    .    .    3    .    .    .    .    2    3    2    2    4    4    3    3    
  Low Security (%)         32   | 100  100  35   40   92   .    36   .    .    .    .    23   .    .    .    .    16   15   .    .    5    .    .    .    
  Level 1                  31   | .    .    58   33   7    .    26   .    .    .    .    54   .    .    .    .    76   64   17   58   12   .    .    15   
  Level 2                  18   | .    .    6    25   .    .    15   .    .    .    .    14   .    .    .    .    6    17   82   41   15   .    66   33   
  Level 3                  13   | .    .    .    .    .    .    21   .    .    .    .    7    .    .    .    .    .    2    .    .    7    28   33   50   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   71   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          79   | .    2    4    2    .    .    18   .    .    .    1    11   .    .    .    .    3    1    .    .    7    .    11   19   
  Investigation            24   | .    .    2    2    .    .    5    .    .    .    .    2    .    .    .    .    1    1    .    .    1    .    6    4    
  Extermination            17   | .    .    .    .    .    .    7    .    .    .    .    4    .    .    .    .    2    .    .    .    .    .    .    4    
  Reinforcement            23   | .    2    2    .    .    .    1    .    .    .    .    5    .    .    .    .    .    .    .    .    3    .    5    5    
  Assault                  5    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Garrison                 10   | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Haulers Reinforced         6    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    2    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Gar Res Tes 
Distress Signals           35   | .   2   2   1   .   .   6   .   .   .   .   4   .   .   1   .   1   1   2   .   1   .   10  4   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Times Spotted              495  | .   17  40  23  1   .   56  7   9   .   10  77  4   4   15  2   20  29  11  10  19  23  23  95  
  Peak Tracking Total      14   | .   3   7   4   1   .   5   4   6   .   8   11  2   3   6   1   4   5   5   2   3   9   7   14  
  Tactical Retreats        23   | .   .   3   .   .   .   3   .   .   .   3   4   .   .   2   .   .   .   .   .   .   2   1   5   

 Traps                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Gar Res Tes 
Traps Triggered            18   | .   1   1   3   .   .   6   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   2   .   .   1   .   .   .   7   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Gar Res Tes 
Machines Disabled          39   | .   .   2   2   .   .   .   .   .   .   .   7   .   .   .   .   4   1   1   3   9   .   1   9   
  Max in Single Turn       3    | .   .   1   1   .   .   .   .   .   .   .   2   .   .   .   .   3   1   1   1   2   .   1   1   
  Garrison Access          2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Gar Res Tes 
Machines Accessed          107  | .   4   9   12  11  3   13  1   .   4   .   7   .   .   9   .   5   8   1   1   5   1   4   9   
  Terminals                53   | .   4   6   11  4   .   3   .   .   .   .   3   .   .   .   .   2   7   1   .   4   1   3   4   
  Fabricators              6    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   2   
  Repair Stations          10   | .   .   2   .   .   .   5   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Recycling Units          12   | .   .   .   .   7   .   3   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Total Hacks                322  | .   14  25  30  31  7   48  4   .   29  .   22  .   .   13  .   16  15  1   25  11  2   7   22  
  Successful               198  | .   7   14  15  21  7   33  4   .   29  .   12  .   .   13  .   7   4   .   25  3   .   .   4   
  Failed                   124  | .   7   11  15  10  .   15  .   .   .   .   10  .   .   .   .   9   11  1   .   8   2   7   18  
    Catastrophic           36   | .   1   2   2   .   .   4   .   .   .   .   3   .   .   .   .   .   3   1   .   3   .   5   12  
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   90   | .   9   8   12  13  .   10  .   .   .   .   4   .   .   1   .   7   8   1   .   7   .   .   10  
  Terminals                123  | .   14  13  28  14  .   6   .   .   .   .   5   .   .   .   .   5   14  1   .   9   2   6   6   
  Fabricators              19   | .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   5   .   .   .   .   .   1   6   
  Repair Stations          48   | .   .   7   .   .   .   32  .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   4   
  Recycling Units          27   | .   .   .   .   17  .   6   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   
  Scanalyzers              17   | .   .   5   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          10   | .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   
Terminal Hacks             107  | .   4   4   11  2   7   1   4   .   29  .   2   .   .   13  .   1   2   .   25  1   .   .   1   
  Record                   56   | .   .   .   .   .   3   .   4   .   11  .   .   .   .   12  .   .   1   .   25  .   .   .   .   
  Part Schematic           10   | .   .   .   1   1   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          3    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       26   | .   .   4   .   .   .   20  .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           14   | .   .   2   .   .   .   11  .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   12   | .   .   2   .   .   .   9   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       15   | .   .   .   .   10  .   3   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Report Inventory         13   | .   .   .   .   8   .   3   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   4   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   2   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         30   | .   3   2   4   9   .   7   .   .   .   .   .   .   .   .   .   2   1   .   .   1   .   .   1   
  Terminals                16   | .   3   2   3   2   .   3   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
    Botnet                 13   | .   2   2   2   2   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
    Operators              3    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Mechanics              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          8    | .   .   .   .   7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 8    | .   .   .   .   7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         75   | .   4   8   9   6   .   10  .   .   .   .   7   .   .   .   .   5   6   1   .   5   1   4   9   
  Full Trace Events        13   | .   .   1   .   1   .   2   .   .   .   .   2   .   .   .   .   .   1   .   .   1   .   2   3   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  11   | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   .   2   1   1   .   .   .   .   8   .   4   .   .   .   .   .   .   .   .   .   .   .   8   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
Parts Repaired             12   | .   .   2   .   .   .   9   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     444  | .   .   58  .   .   .   358 .   .   .   .   .   .   .   .   .   28  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Gar Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Gar  Res  Tes  
Total Allies               25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    19   5    .    .    .    .    .    
  Largest Group            12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    10   12   12   9    3    .    .    
  Highest-Rated Group      895  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   541  895  886  591  288  .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   159  159  159  96   96   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               225  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   48   30   93   10   .    .    
  Total Damage             7678 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1274 1776 804  3496 328  .    .    
  Kills                    39   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    6    3    22   .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              4    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Gar Res Tes 
Robot Analysis Total       7    | .   2   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   3   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Traps                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Gar  Res  Tes  
Turns Passed               33820 | 66   1631 2064 1558 1623 3737 4242 1605 1086 139  1055 2658 774  1027 1300 896  1151 1447 678  259  492  876  1202 2254 
Spaces Moved               14611 | 11   654  673  507  636  1499 1824 864  585  78   512  959  413  586  756  515  531  746  369  130  251  321  519  672  
  Core                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   13683 | .    .    673  507  636  1499 1824 864  585  78   512  959  413  586  756  515  531  746  369  130  251  321  519  409  
  Legs                     927   | 11   654  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    262  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  240  240  240  240  165  165  167  167  167  167  160  160  160  165  160  160  160  160  160  160  160  160  
  Average Speed            190   | 120  220  240  240  240  248  168  165  167  167  171  192  165  160  160  165  170  160  160  160  160  197  160  219  
  Slowest Speed            700   | 120  260  240  240  240  250  255  246  167  167  250  247  245  160  243  165  246  160  160  160  160  240  160  700  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 2    92   60   94   98   93   41   85   68   68   61   23   62   70   93   67   15   86   80   75   27   41   23   60   
  Regions Visited          23
    Branch Regions         16
  Pre-discovered Areas     11    | .    .    .    .    7    .    1    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    1    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      17    | 1    1    .    1    1    1    .    1    1    1    .    .    1    1    1    1    1    1    1    1    .    .    1    .    
Scrap Searched             20    | .    .    .    .    .    5    .    3    1    .    4    .    3    1    .    3    .    .    .    .    .    .    .    .    
Spaces Dug                 27    | .    .    .    .    .    .    6    .    .    .    .    10   .    .    2    .    6    .    .    .    .    .    .    3    
Terrain Destroyed          388   | .    .    .    .    .    .    6    .    .    .    1    105  19   7    4    5    94   24   3    23   26   5    22   44   
  Melee                    27    | .    .    .    .    .    .    6    .    .    .    .    10   .    .    2    .    6    .    .    .    .    .    .    3    
  Projectile               262   | .    .    .    .    .    .    .    .    .    .    1    45   19   7    2    5    52   24   3    23   26   5    18   32   
  AOE                      82    | .    .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    35   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Gar  Res  Tes  
Total                      18765 | 54   776  974  760  729  1519 2692 1001 651  87   634  1445 474  664  814  553  688  933  446  167  306  458  816  1124 
  Wait                     2556  | 36   63   131  197  71   6    643  114  48   .    97   254  29   75   19   19   67   105  35   25   38   78   220  186  
  Move                     14587 | 10   653  672  506  635  1498 1823 863  584  77   511  958  412  585  755  514  530  745  368  129  250  319  518  672  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  169   | 1    14   26   .    4    5    34   .    .    .    4    25   2    .    2    1    4    5    9    1    .    7    6    19   
  Fast Attach              203   | 1    3    15   1    5    .    36   3    3    3    .    15   7    .    7    7    16   4    8    1    .    4    19   45   
  Attach                   93    | .    .    10   .    .    .    9    .    .    3    2    18   2    .    .    .    5    3    4    .    2    6    6    23   
  Detach                   25    | 1    .    3    .    .    .    1    .    .    .    .    2    1    .    .    1    3    1    .    .    .    .    4    8    
  Swap                     100   | .    1    11   7    1    1    15   2    .    .    .    22   3    .    11   .    6    2    .    3    .    .    2    13   
  Drop                     234   | .    8    32   4    10   6    24   4    .    4    .    24   8    .    10   8    14   6    15   2    .    2    15   38   
  Fire                     673   | 5    34   74   25   3    .    98   15   15   .    20   104  10   4    4    3    30   32   7    6    16   38   25   105  
  Melee                    39    | .    .    .    .    .    .    6    .    .    .    .    10   .    .    6    .    6    .    .    .    .    .    .    11   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    23    | .    .    .    .    .    .    3    .    1    .    .    13   .    .    .    .    2    .    .    .    .    .    1    3    
  Escape Stasis            8     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Rewire                   38    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    5    30   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            16    | .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d) (discovered 2 exits: *Res / Gar)
-4/Garrison (discovered 2 exits: *Res x2)
-3/Research (discovered 2 exits: *Res / *Tes)
-3/Testing (discovered 1 exit: *Res)

 History 
---------
  Turn | Location           | Event
    13 | -11/Scrapyard      | Discovered new exit (range 3)
    67 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Build established: Mutant
   429 | -10/Materials      | Discovered new exit (range 5)
   465 | -10/Materials      | Discovered new exit (range 14)
   660 | -10/Materials      | Discovered new exit (range 10)
   736 | -10/Materials      | Discovered new exit (range 7)
   782 | -10/Materials      | Discovered new exit (range 16)
  1487 | -10/Materials      | Discovered new exit (range 12)
  1698 | -10/Materials      | Entered another Materials area
  1698 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1854 | -9/Materials       | Discovered new exit (range 12)
  2115 | -9/Materials       | Repaired Assault Rifle
  2361 | -9/Materials       | Build established: Scavenger-Tank
  2480 | -9/Materials       | Destroyed 7 combat bots
  2765 | -9/Materials       | Build established: Gunner
  2935 | -9/Materials       | Discovered new exit (range 10)
  3087 | -9/Materials       | Identified exit to Mines
  3087 | -9/Materials       | Identified exit to Storage
  3121 | -9/Materials       | Build established: Tank
  3502 | -9/Materials       | Repaired Imp. Ion Engine
  3762 | -9/Materials       | Entered Storage
  4890 | -9/Storage         | Discovered new exit (range 6)
  5044 | -9/Storage         | Met 01-MTF
  5149 | -9/Storage         | Discovered new exit (range 17)
  5320 | -9/Storage         | Entered Recycling
  5320 | -9/Recycling       | Accompanied by 1 ally (01-MTF)
  6188 | -9/Recycling       | Discovered new exit (range 16)
  6732 | -9/Recycling       | Scanned before Scraplab entrance
  6755 | -9/Recycling       | Found Prototype Energy Gun
  6755 | -9/Recycling       | Identified 01-MTF's Shockpuncher
  6767 | -9/Recycling       | Found Prototype Device
  6767 | -9/Recycling       | Identified 01-MTF's Autohacker
  6814 | -9/Recycling       | Entered Scraplab
  6833 | -9/Recycling       | Discovered new exit (range 3)
  6943 | -9/Recycling       | Entered Scraptown
  6943 | -9/Scraptown       | System corruption cleaned by C-Scrubber
  7464 | -9/Scraptown       | Discovered new exit (range 3)
  7660 | -9/Scraptown       | Visited Symbiants
  7735 | -9/Scraptown       | Visited Shadow of the Wyrm
  7770 | -9/Scraptown       | Visited Cave Peace
  8430 | -9/Scraptown       | Visited Awakened
  8510 | -9/Scraptown       | Visited Comm Corps
  8685 | -9/Scraptown       | Visited Fellowship of the Rings
  8715 | -9/Scraptown       | Visited IN-MT5's Study
  8810 | -9/Scraptown       | Visited UFD Registry
  8810 | -9/Scraptown       | Registered with UFD as "Matrixcase"
  8878 | -9/Scraptown       | Visited Science Testing Area
  9010 | -9/Scraptown       | Visited Scrapoid Research Area
  9098 | -9/Scraptown       | Visited Junk Repository
  9198 | -9/Scraptown       | Visited Scrap Suit Storage
  9271 | -9/Scraptown       | Visited Derelict Rescue Squad
  9313 | -9/Scraptown       | Visited Analyses Database
  9368 | -9/Scraptown       | Visited Research Penetration Think Tank
  9423 | -9/Scraptown       | Visited Science Guys
  9541 | -9/Scraptown       | Visited Chapter 10
 10496 | -9/Scraptown       | Discovered new exit (range 5)
 10594 | -9/Scraptown       | Found DRS Beacon
 10680 | -9/Scraptown       | Entered Factory
 10680 | -6/Factory         | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2
 11472 | -6/Factory         | Garrison activated, responded to threat
 11673 | -6/Factory         | Repaired Imp. Assault Rifle
 11727 | -6/Factory         | Repaired Broken Arm. Treads
 12532 | -6/Factory         | Repaired Imp. Assault Rifle
 12559 | -6/Factory         | Repaired Hcp. Storage Unit?
 12664 | -6/Factory         | Repaired Imp. Medium Treads
 12697 | -6/Factory         | Repaired Spk. Treads
 12885 | -6/Factory         | Discovered new exit (range 5)
 12908 | -6/Factory         | Identified exit to Factory
 12914 | -6/Factory         | Garrison activated, responded to threat
 13541 | -6/Factory         | Repaired Arm. Treads
 13841 | -6/Factory         | Repaired Imp. Light Armor Plating
 13881 | -6/Factory         | Repaired Arm. Treads
 14372 | -6/Factory         | Identified exit to Lower Caves
 14880 | -6/Factory         | First assault squad dispatched
 14922 | -6/Factory         | Entered Lower Caves
 14984 | -6/Lower Caves     | Learned Factory garrison access intel
 15049 | -6/Lower Caves     | Learned Factory terminal intel
 15219 | -6/Lower Caves     | Build established: Scavenger-Tank
 15368 | -6/Lower Caves     | Learned 4 Factory zone layouts
 15477 | -6/Lower Caves     | Discovered new exit (range 15)
 15534 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15626 | -6/Lower Caves     | Learned Extension trap positions
 15626 | -6/Lower Caves     | Learned Armory emergency access door positions
 15869 | -6/Lower Caves     | Encountered a Warlord checkpoint
 16527 | -6/Lower Caves     | Entered another Lower Caves area
 16778 | -6/Lower Caves     | Learned Factory garrison access intel
 16838 | -6/Lower Caves     | Encountered a Warlord checkpoint
 17364 | -6/Lower Caves     | Learned Factory security intel
 17377 | -6/Lower Caves     | Discovered new exit (range 14)
 17582 | -6/Lower Caves     | Attacked by a faux Warlord
 17613 | -6/Lower Caves     | Entered Data Miner
 17613 | -6/Data Miner      | Discovered new exit (range 6)
 17647 | -6/Data Miner      | Met Data Miner
 17678 | -6/Data Miner      | Learned location of Section 7 (-2)
 17678 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 17705 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 17752 | -6/Data Miner      | Entered Proximity Caves
 18312 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 18773 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 18804 | -5/Proximity Caves | System corruption reached 10%
 18807 | -5/Proximity Caves | Entered Factory
 18807 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 18808 | -5/Factory         | Identified exit to Upper Caves
 18810 | -5/Factory         | Loaded intel: 26 terminal locations
 18811 | -5/Factory         | Loaded intel: 4 garrison access locations
 18968 | -5/Factory         | Discovered exit to Upper Caves (range 3)
 19101 | -5/Factory         | Build established: Scavenger-Executioner
 19506 | -5/Factory         | System corruption reached 10%
 21465 | -5/Factory         | Entered Upper Caves
 22129 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 22225 | -5/Upper Caves     | Discovered new exit (range 10)
 22239 | -5/Upper Caves     | Entered another Upper Caves area
 22748 | -5/Upper Caves     | Discovered new exit (range 8)
 23266 | -5/Upper Caves     | Entered Warlord
 23337 | -5/Warlord         | System corruption cleaned by Quarantine Array
 23666 | -5/Warlord         | Warlord's base attacked by MAIN.C
 23956 | -5/Warlord         | Learned location of Armory (-3)
 23956 | -5/Warlord         | Learned Research emergency access door positions
 23956 | -5/Warlord         | Learned 4 Command zone layouts
 23958 | -5/Warlord         | Learned Factory terminal intel
 23958 | -5/Warlord         | Learned Factory repair station intel
 23958 | -5/Warlord         | Learned Armory repair station intel
 23975 | -5/Warlord         | Rebuked by Warlord
 23990 | -5/Warlord         | Opened Warlord's prototype stash
 23998 | -5/Warlord         | Found Prototype Device
 23998 | -5/Warlord         | Identified Exp. Phase Shifter
 24016 | -5/Warlord         | Warlord forces counterattacked
 24220 | -5/Warlord         | Spotted Striker
 24232 | -5/Warlord         | Lost 3 allies
 24276 | -5/Warlord         | Lost 3 allies
 24341 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 24504 | -5/Warlord         | Spotted Executioner
 24538 | -5/Warlord         | Lost 5 allies
 24552 | -5/Warlord         | Discovered new exit (range 9)
 24566 | -5/Warlord         | Entered Proximity Caves
 24695 | -4/Proximity Caves | Spotter reported a threat
 24829 | -4/Proximity Caves | Spotter reported a threat
 25245 | -4/Proximity Caves | Discovered new exit (range 9)
 25462 | -4/Proximity Caves | Entered Factory
 25462 | -4/Factory         | Evolved 2 slots: Utility x2
 25463 | -4/Factory         | Loaded intel: 28 terminal locations
 25464 | -4/Factory         | Loaded intel: 6 repair station locations
 25465 | -4/Factory         | Loaded intel: 4 garrison access locations
 25565 | -4/Factory         | Found Unknown Device
 25565 | -4/Factory         | Identified Quantum Capacitor
 25945 | -4/Factory         | Repaired KE Penetrator
 26592 | -4/Factory         | Discovered new exit (range 12)
 26613 | -4/Factory         | Entered Extension
 26614 | -4/Extension       | Loaded intel: 22 trap records
 26761 | -4/Extension       | Rescued a captive Derelict
 26762 | -4/Extension       | Rescued a captive Derelict
 26843 | -4/Extension       | Rescued a captive Derelict
 26872 | -4/Extension       | Rescued a captive Derelict
 26873 | -4/Extension       | Rescued a captive Derelict
 27427 | -4/Extension       | Spotted B-86 Titan
 27448 | -4/Extension       | Destroyed B-86 Titan
 27490 | -4/Extension       | Lost 6 allies
 27498 | -4/Extension       | Spotted B-86 Titan
 27511 | -4/Extension       | Destroyed B-86 Titan
 27537 | -4/Extension       | Found Hvy. Reflective Plating
 27628 | -4/Extension       | Rescued a captive Derelict
 27630 | -4/Extension       | Rescued a captive Derelict
 27650 | -4/Extension       | Rescued a captive Derelict
 27651 | -4/Extension       | Rescued a captive Derelict
 27673 | -4/Extension       | Rescued a captive Derelict
 27674 | -4/Extension       | Rescued a captive Derelict
 27762 | -4/Extension       | Rescued A7
 27853 | -4/Extension       | Rescued a captive Derelict
 27854 | -4/Extension       | Rescued a captive Derelict
 28014 | -4/Extension       | Discovered new exit (range 10)
 28016 | -4/Extension       | Discovered new exit (range 6)
 28060 | -4/Extension       | Entered Cetus
 28060 | -4/Cetus           | Accompanied by 10 allies (A7)
 28065 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 28071 | -4/Cetus           | Spotted Cetus Guard
 28071 | -4/Cetus           | Spotted Cetus Guard
 28076 | -4/Cetus           | Destroyed Cetus Guard
 28082 | -4/Cetus           | Spotted Cetus Guard
 28083 | -4/Cetus           | Allies destroyed Cetus Guard
 28088 | -4/Cetus           | Spotted Cetus Guard
 28091 | -4/Cetus           | Allies destroyed Cetus Guard
 28096 | -4/Cetus           | Destroyed Cetus Guard
 28119 | -4/Cetus           | Lost 3 allies
 28119 | -4/Cetus           | System corruption reached 10%
 28211 | -4/Cetus           | Started Cetus Manufacturing Module
 28236 | -4/Cetus           | Manufactured an Enhanced Grunt
 28261 | -4/Cetus           | Manufactured an Enhanced Grunt
 28286 | -4/Cetus           | Manufactured an Enhanced Grunt
 28311 | -4/Cetus           | Manufactured an Enhanced Grunt
 28336 | -4/Cetus           | Manufactured an Enhanced Grunt
 28428 | -4/Cetus           | Escorted A7 to Cetus Mainframe
 28547 | -4/Cetus           | Discovered new exit (range 15)
 28573 | -4/Cetus           | Spotted Cetus Guard
 28577 | -4/Cetus           | Spotted Cetus Guard
 28579 | -4/Cetus           | Spotted Cetus Guard
 28581 | -4/Cetus           | Spotted Cetus Guard
 28582 | -4/Cetus           | Allies destroyed Cetus Guard
 28587 | -4/Cetus           | Allies destroyed Cetus Guard
 28590 | -4/Cetus           | Destroyed Cetus Guard
 28593 | -4/Cetus           | Destroyed Cetus Guard
 28607 | -4/Cetus           | Discovered new exit (range 15)
 28617 | -4/Cetus           | Met Revision 17
 28738 | -4/Cetus           | Entered Archives
 28738 | -4/Archives        | Accompanied by 12 allies (A7)
 28743 | -4/Archives        | Received a hacking code to weaken MAIN.C
 28801 | -4/Archives        | Discovered new exit (range 15)
 28815 | -4/Archives        | Discovered new exit (range 15)
 28829 | -4/Archives        | Unable to access archive contents
 28835 | -4/Archives        | Discovered new exit (range 16)
 28845 | -4/Archives        | Unable to access archive contents
 28861 | -4/Archives        | Unable to access archive contents
 28877 | -4/Archives        | Unable to access archive contents
 28997 | -4/Archives        | Entered Hub_04(d)
 28997 | -4/Hub_04(d)       | Accompanied by 9 allies
 29184 | -4/Hub_04(d)       | Garrison activated, responded to threat
 29360 | -4/Hub_04(d)       | Discovered new exit (range 9)
 29474 | -4/Hub_04(d)       | Identified exit to Garrison
 29489 | -4/Hub_04(d)       | Entered Garrison
 29489 | -4/Garrison        | Accompanied by 3 allies
 29511 | -4/Garrison        | Heavy support dispatched to Research
 29559 | -4/Garrison        | Spotted B-86 Titan
 29573 | -4/Garrison        | Triggered checkpoint
 29609 | -4/Garrison        | Lost 3 allies
 29632 | -4/Garrison        | Destroyed B-86 Titan
 29687 | -4/Garrison        | Lost 6 parts (3u3w)
 29744 | -4/Garrison        | Triggered checkpoint
 29774 | -4/Garrison        | Lost 4 parts (1n1u2w)
 29973 | -4/Garrison        | Triggered checkpoint
 30042 | -4/Garrison        | Discovered new exit (range 15)
 30126 | -4/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 30339 | -4/Garrison        | Discovered new exit (range 12)
 30365 | -4/Garrison        | Entered Research
 30365 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 30524 | -3/Research        | Found Prototype Device
 30524 | -3/Research        | Identified Exp. Thermal Shield
 30565 | -3/Research        | Revision forces began assault on 0b10
 30619 | -3/Research        | Lost 3 parts (1u2w)
 30631 | -3/Research        | Met up with Revision 17++
 31065 | -3/Research        | Research terminal network offline
 31120 | -3/Research        | Discovered new exit (range 11)
 31140 | -3/Research        | Identified exit to Research
 31280 | -3/Research        | Spotted Executioner
 31282 | -3/Research        | Spotted Striker
 31292 | -3/Research        | Destroyed Striker
 31336 | -3/Research        | Discovered new exit (range 9)
 31339 | -3/Research        | Lost 3 allies
 31567 | -3/Research        | Entered Testing
 31711 | -3/Testing         | Found Prototype Energy Gun
 31711 | -3/Testing         | Identified Hyp. EM Gauss Rifle
 31915 | -3/Testing         | Found Prototype Energy Cannon
 31915 | -3/Testing         | Identified Potential Cannon
 32064 | -3/Testing         | Assembled infested ambush trap array
 32071 | -3/Testing         | Scanned by Researcher
 32163 | -3/Testing         | Destroyed 8 combat bots
 32173 | -3/Testing         | System corruption reached 10%
 32210 | -3/Testing         | Lost 13 parts (1p2n4u6w)
 32317 | -3/Testing         | First assault squad dispatched
 32324 | -3/Testing         | Found Prototype Protection
 32324 | -3/Testing         | Identified SHELL Armor
 32494 | -3/Testing         | Discovered exit to Research (range 17)
 32615 | -3/Testing         | Found Prototype Device
 32615 | -3/Testing         | Identified Exp. Hardlight Generator
 32688 | -3/Testing         | Found Prototype Device
 32688 | -3/Testing         | Identified Exp. Focal Shield
 32767 | -3/Testing         | Spotted PL-NL2L0Z8XU9
 32937 | -3/Testing         | Found Prototype Ballistic Cannon
 32937 | -3/Testing         | Identified Omega Cannon
 33070 | -3/Testing         | Found Prototype Launcher
 33070 | -3/Testing         | Identified Hellfire Missile Launcher
 33145 | -3/Testing         | Found Prototype Hackware
 33145 | -3/Testing         | Identified Exp. System Shield
 33155 | -3/Testing         | Found Prototype Device
 33155 | -3/Testing         | Identified Exp. Shield Generator
 33469 | -3/Testing         | Spotted PG-4LY4MSOMVB
 33510 | -3/Testing         | Garrison activated, responded to threat
 33526 | -3/Testing         | Destroyed PG-4LY4MSOMVB
 33573 | -3/Testing         | Found Prototype Processor
 33573 | -3/Testing         | Identified Exp. Targeting Computer
 33665 | -3/Testing         | Lost 5 parts (1n1u3w)
 33672 | -3/Testing         | Destroyed 9 combat bots
 33809 | -3/Testing         | Core integrity fell below 50%
 33814 | -3/Testing         | Fabricated Hvy. Siege Treads (x1)
 33818 | -3/Testing         | Core integrity fell below 20%
 33821 | -3/Testing         | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
33813_ Slug penetrates Fabricator.
33814_ Fabricator completes Hvy. Siege Treads.
33815_ K-01 Serf collects debris.
33816_ Slug penetrates Fabricator. <x2>
33816_ Penetrated by Slug.
33816_ Critical hit (Burn: +50).
33817_ ALERT: Significant disruption in Zone 6Q, assault force dispatched.
33817_ C-30 ARC bursts open, deploying its payload.
33817_ G-73 Enforcer unfolds itself.
33817_ G-67 Veteran unfolds itself.
33817_ L-61 Swordsman unfolds itself.
33817_ G-67 Veteran unfolds itself.
33817_ E-15 Imp unfolds itself.
33817_ K-01 Serf collects debris.
33817_ Penetrated by Slug. <x2>
33818_ K-01 Serf collects debris. <x2>
33821_ G-67 Veteran heat damages Unknown Energy Gun.
33821_ Penetrated by Slug.
33821_ K-01 Serf collects debris.
33821_ Acquired Hvy. Siege Treads.

 Map 
-----
+----------------------------------------------------+
| #            #??#  !  #??#    #??????????????????? |
| ##############??#######??#  ! #??????????????????? |
| ?????????????????????????#    #??????????????????? |
| ?????????????????????????#    ##?????????????????? |
| ?????????????????????????#!=[ #??????????????????? |
| ?????????????????????????#*! %#??????????????????? |
| ?????????????????????????#% !*#??????????????????? |
| ??????????????????########! =%#??????????????????? |
| ??????????????????#""    #! [!#??????????????????? |
| ??????????????????#""    #   !#??????????????????? |
| ??????????????????#"""   #    #??????????????????? |
| ??????????????????#""""  #    #??????????????????? |
| ??????????????????#"""   +   k#??????????????????? |
| ??????????????????#""    #   k#??????????????????? |
| ??????????????????########    ##?????????????????? |
| ?????????????????????#         ###???????????????? |
| ?????????????????????#%  g      "#???????????????? |
| ?????????????????????# u""""   ""#???????????????? |
| ?????????"""?????????#  """" l/%G#???????????????? |
| ?????????"   "???????#  """""! ""#???????????????? |
| ?????????"""""  ###### g""""g kg"#???????????????? |
| ?????????  "    +     g    g*%!###???????????????? |
| ??????????????  #          ghg  #????????????????? |
| ???????#+########w          h[  #????????????????? |
| ???? +                    e =  "#????????????????? |
| ?????#                   @ ""  ##????????????????? |
| ?????#                   "F""  #?????????????????? |
| ?????+                   """"  #?????????????????? |
| ?????##+#####    ############  #?????????????????? |
| ????????????#    ???????????#  #?????????????????? |
| ????????????# ????????"T"???#  #?????????????????? |
| ????????????#???????????????#  #?????????????????? |
| ????????????????????????????#  #?????????????????? |
| ????????????????????????????#  #?????????????????? |
| ????????????????????????????#  #?????????????????? |
| ????????????????????????????#  #?????????????????? |
| ????????????????????????????#  #?????????????????? |
| ????????????????????????????#  #?????????????????? |
| ?????????????????????????????  #?????????????????? |
| ?????????????????????????????  #?????????????????? |
| ?????????????????????????????  #?????????????????? |
| ?????????????????????????????  ??????????????????? |
| ?????????????????????????????  ??????????????????? |
| ?????????????????????????????  ??????????????????? |
| ?????????????????????????????  ??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           115
Coolant Potential          50
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             1800
Resistance: KI             30
Resistance: TH             30
Weapon Cycling             20
Phase Shifting             20
Evasion (%)                50
Target Analysis            12
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            40
Offensive Hacking          12
Defensive Hacking          16

 Item Schematics 
-----------------
               System Shield | -9/Materials  | Scanalyzed
              Cooling System | -9/Materials  | Scanalyzed
           Hcp. Storage Unit | -9/Storage    | Hacked
                 Med. Treads | -9/Recycling  | Hacked
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
         Cld. Gravmag System | -6/Data Miner | Free
            Imp. Energy Well | -6/Data Miner | Free
            Enh. Force Rifle | -6/Data Miner | Free
           Hvy. Siege Treads | -6/Data Miner | Free
            Imp. Force Field | -6/Data Miner | Free
                 HERF Cannon | -6/Data Miner | Free
                     Railgun | -5/Factory    | Scanalyzed
                    CPS Tube | -5/Factory    | Scanalyzed
    Imp. Transmission Jammer | -5/Factory    | Scanalyzed
    Imp. Heavy Armor Plating | -5/Factory    | Scanalyzed
              Thunder Hammer | -3/Testing    | Archive
    Com. Tesla Bomb Launcher | -3/Testing    | Archive
           Cld. Plasma Rifle | -3/Testing    | Archive
           Adv. Plasma Rifle | -3/Testing    | Archive
 Cld. Field Propulsion Drive | -3/Testing    | Archive
 Cld. Nuclear Pulse Thruster | -3/Testing    | Archive
             Adv. Myomer Leg | -3/Testing    | Archive
     Exp. Signal Interpreter | -3/Testing    | Archive

 Robot Schematics 
------------------
  A-15 Conveyor | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
  O-32 Director | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free
       W-44 Eye | -3/Testing    | Archive
 T-07 Excavator | -3/Testing    | Archive
 L-61 Swordsman | -3/Testing    | Archive
    S-43 Plague | -3/Testing    | Archive

 Fabricated
------------
 Hvy. Siege Treads | x1 | -3/Testing 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiniDimensionalDissipator
  Manual?         0
Play Time         03:52:46
  Cumulative      198.8 hours
  Start           2024.08.14 @ 00:02:13
  End             2024.08.14 @ 04:09:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          130
  Rogue           130
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             67
Gallery%          61
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f9e67c92-9551-4d04-96bf-6a80149d13fa