Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 02:14:14 Player: Pitt Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2071) 2071 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1038) 1038 TOTAL SCORE: 5524 Bonus ------- High Alert Combat Kills 338 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 6% Temperature Warm (177) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (10) --- Light Nuclear Core Aluminum Leg Small Storage Unit Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Seismic Detector Advanced EMP Blaster Gamma Bomb Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Small Storage Unit Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Seismic Detector Medium Armor Plating Advanced EMP Blaster Grenade Launcher [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 1 | . . 1 . . . Weapon 1 | . . . . 1 . Parts Attached 50 | 8 1 6 4 15 16 Power 10 | 1 1 . 1 3 4 Engine 7 | 1 1 . 1 3 1 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 15 | 2 . 4 1 4 4 Treads 6 | . . . . 4 2 Leg 4 | 2 . . . . 2 Wheel 5 | . . 4 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 . 2 . 1 5 Device 3 | 1 . 1 . . 1 Storage 2 | 1 . 1 . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 4 | . . . . 1 3 Artifact . | . . . . . . Weapon 15 | 3 . . 2 7 3 Energy Gun 6 | 1 . . . 2 3 Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . . 1 2 . Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . . 1 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 23 | . . 1 2 5 15 Power 3 | . . . 1 1 1 Propulsion 10 | . . 1 . 3 6 Utility 4 | . . . . 1 3 Weapon 6 | . . . 1 . 5 Highest Loss Streak 9 | . . 1 2 3 9 To Critical Strikes . | . . . . . . Average Backups 8 | 4 7 9 9 10 9 Power . | . 1 1 1 1 1 Propulsion 1 | 1 3 2 1 1 1 Utility 4 | . 1 3 5 5 5 Weapon 1 | . 1 2 2 2 1 Tool/Special . | . . . . . . Unused Backups 8 | . 1 . . 1 6 Power 2 | . . . . . 2 Propulsion 1 | . 1 . . . . Utility 5 | . . . . 1 4 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 100 94 94 81 96 Engine 5 | . 14 11 9 8 1 Core 3 | . . . . . 7 Treads 13 | . . . . 1 23 Leg 8 | . 28 1 . . 10 Wheel 8 | . . 27 29 23 . Device 12 | . 14 21 22 16 7 Storage 9 | . 14 11 11 9 9 Protection 4 | . . . . . 8 Energy Gun 9 | . . 2 . 5 13 Ballistic Gun 14 | . 28 19 21 12 11 Peak Build Rating 24 | 9 9 13 13 23 24 Average Rating 16 | 7 8 12 12 15 21 On Entrance 10 | . 9 9 12 13 21 Naked Turns . | . . . . . . Heaviest Build 32 | 11 13 20 17 31 32 Greatest Support 80 | 20 20 32 32 80 80 Greatest Overweight (x) 9 | . . . . 9 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 7 8 10 10 10 10 Average Carried 9 | 4 7 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 7 8 10 10 10 9 Class Distribution -------------------- 39% | Scavenger-Tank 24% | Scavenger-Mutant 20% | Mutant 6% | Scavenger-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1736 | 324 48 53 133 418 760 Remotely . | . . . . . . Salvage Created 2114 | 119 172 106 100 500 1117 Parts 147 | 16 9 6 17 48 51 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 3 | . 1 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 57 | . 4 2 6 21 24 Guns 36 | . 4 1 3 5 23 Cannons 2 | . . . . 2 . AOE 19 | . . 1 3 14 1 Classes Destroyed 14 | 2 1 1 1 5 4 Worker 3 | 1 . . 1 1 . Builder 1 | . . . . 1 . Tunneler 7 | 5 . . 1 1 . Hauler 1 | . . . . 1 . Recycler 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 20 | . . . 6 11 3 Cutter 1 | . . . . . 1 Grunt 21 | . 4 . . 7 10 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 7 | . . 2 . 2 3 Hunter 3 | . . . . 1 2 Programmer 3 | . . . . . 3 Best Kill Streak 15 | 2 2 2 3 15 2 Combat Bots Only 9 | . 2 2 3 9 2 Max Kills in Single Turn 5 | 1 1 1 2 5 1 Gunslinging . | . . . . . . Exploded 4 | . . 1 2 4 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 299 | . 13 16 19 92 159 Missed 64 | . 7 2 4 25 26 Hits 235 | . 6 14 15 67 133 Melee 3 | . . . . . 3 Projectile 232 | . 6 14 15 67 130 AOE 1 | . . . . . 1 Critical Strikes 11 | . . . . 3 8 Damage Taken 3509 | . 90 205 159 962 2093 Core 621 | . 11 14 44 231 321 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 95 . 85 . . Volleys Fired 232 | 24 14 10 16 56 112 Largest 3 | 2 2 2 2 3 3 Hottest 155 | 60 40 60 40 122 155 Shots Fired 458 | 48 28 20 27 107 228 Gun 404 | 48 28 20 25 60 223 Cannon 24 | . . . . 24 . Launcher 30 | . . . 2 23 5 Special . | . . . . . . Kinetic 262 | 44 28 16 25 49 100 Thermal 145 | . . . . 32 113 Explosive 28 | . . . 2 23 3 Electromagnetic 23 | 4 . 4 . 3 12 Robot Hit Streak 17 | 6 4 13 8 11 17 Robot Miss Streak 5 | 3 5 1 3 3 3 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 2 . 3 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 254 | 29 16 17 17 55 120 Core Hits 139 | 9 8 6 13 49 54 Critical Kills 2 | . 2 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 2 . . 1 4 Burn 4 | . . . . . 4 Destroy 2 | . 2 . . . . Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5279 | 247 129 179 238 2319 2167 Guns 3209 | 247 129 134 124 625 1950 Cannons 192 | . . . . 192 . Explosions 1878 | . . 45 114 1502 217 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1778 | 220 129 91 124 365 849 Thermal 1514 | . . 45 . 427 1042 Explosive 1717 | . . . 114 1502 101 Electromagnetic 270 | 27 . 43 . 25 175 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 45 | . . . . 45 . Projectiles . | . . . . . . Explosions 45 | . . . . 45 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 99 | . . . 33 32 34 Shots 4 | . . . 1 1 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 587 | 20 12 37 . 587 492 Average Temperature 138 | 13 8 14 . 205 124 Received Heat Transfer 912 | . 48 63 . 288 513 Effects 18 | . . . . 9 9 Shutdowns 6 | . . . . 3 3 Energy Bleed 2 | . . . . 2 . Interference 6 | . . . . 1 5 Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . 1 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 1 1 Heat Transferred 3449 | . . 50 . 925 2474 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level 3 | . . . . 2 3 Low Security (%) 39 | 100 100 100 100 54 . Level 1 15 | . . . . 27 19 Level 2 20 | . . . . 17 32 Level 3 24 | . . . . . 47 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 919 | 5 70 59 111 453 919 Initial 276 | . . 12 15 35 276 Average 371 | 1 23 21 62 171 639 Influence Increases 1791 | 30 130 79 166 633 753 Destroy 0b10 Robot/C 1140 | . 80 40 120 420 480 Destroy 0b10 Robot/NC 80 | 30 . . 10 30 10 Destroy Leader 144 | . 20 20 20 74 10 Successful Hack 16 | . . . . . 16 Disable Machine 105 | . . 15 . 30 60 Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 111 | . . 4 16 79 12 Lose Combat Pursuer 45 | . 30 . . . 15 Influence Decreases 912 | 30 100 70 114 299 299 Entered New Map 247 | . . 18 24 56 149 Time Decay 435 | 30 100 42 70 193 . Lost Part 230 | . . 10 20 50 150 Squads Dispatched 7 | . 2 . . 5 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 2 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 4 | . 1 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 8 7 6 25 28 Peak Tracking Total 8 | . 3 7 3 8 5 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 7 | . . 1 . 2 4 Max in Single Turn 1 | . . 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 9 | . 1 . . 4 4 Terminals 8 | . 1 . . 3 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 14 | . 2 . . 7 5 Successful 5 | . 1 . . 3 1 Failed 9 | . 1 . . 4 4 Catastrophic 4 | . . . . 2 2 Database Lockouts . | . . . . . . Manual 5 | . 1 . . 4 . Terminals 13 | . 2 . . 6 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . 1 . . 2 1 Record 1 | . . . . 1 . Alert Level 2 | . 1 . . 1 . Security Stations 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 . . 3 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) 1571 | 191 335 154 159 597 135 Terrain 1408 | 191 335 154 159 569 . Structural 1041 | . . 150 159 597 135 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 3255 | 263 335 154 159 670 1674 Spaces Moved 1642 | 154 197 117 131 339 704 Core 8 | 5 . . . 3 . Treads 386 | . . . . 12 374 Legs 676 | 149 197 . . . 330 Wheels 572 | . . 117 131 324 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 80 83 83 160 Average Speed 134 | 117 120 83 83 91 181 Slowest Speed 500 | 120 120 85 85 500 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 5 | . . . . 5 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 9 30 20 40 37 80 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 11 | . . . . 11 . Terrain Destroyed 123 | . . 3 16 92 12 Melee . | . . . . . . Projectile . | . . . . . . AOE 123 | . . 3 16 92 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 2311 | 192 273 154 156 611 925 Wait 318 | . 56 15 2 183 62 Move 1638 | 153 196 116 130 339 704 Hop . | . . . . . . Pick Up 17 | 7 2 3 1 2 2 Fast Attach 38 | 7 2 1 2 12 14 Attach 5 | . . 2 1 . 2 Detach 4 | . . 1 . 2 1 Swap 26 | 1 . 5 3 8 9 Drop 23 | . 3 1 1 9 9 Fire 232 | 24 14 10 16 56 112 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 264 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Met a group of wandering Federalists 303 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 6) 599 | -10/Materials | Entered another Materials area 599 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 749 | -9/Materials | Discovered new exit (range 6) 753 | -9/Materials | Entered Mines 860 | -9/Mines | Discovered new exit (range 9) 885 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 891 | -9/Mines | Learned 2 Materials zone layouts 912 | -9/Mines | Entered Materials 912 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1056 | -8/Materials | Build established: Scavenger-Mutant 1301 | -8/Materials | Destroyed 9 combat bots 1515 | -8/Materials | Lost 3 parts (2n1u) 1582 | -8/Materials | Identified exit to Garrison 1582 | -8/Materials | Entered Garrison 1740 | -8/Garrison | Triggered checkpoint 1898 | -8/Garrison | Triggered checkpoint 1909 | -8/Garrison | Core integrity fell below 50% 2059 | -8/Garrison | Discovered new exit (range 10) 2140 | -8/Garrison | Lost 3 parts (1n1u1w) 2350 | -8/Garrison | Triggered checkpoint 2442 | -8/Garrison | Triggered checkpoint 2529 | -8/Garrison | Discovered new exit (range 15) 2560 | -8/Garrison | Learned Factory security intel 2698 | -8/Garrison | Discovered new exit (range 13) 2704 | -8/Garrison | Build established: Scavenger-Tank 2715 | -8/Garrison | Installed Relay Interface Framework 3108 | -8/Garrison | Triggered checkpoint 3226 | -8/Garrison | Core integrity fell below 20% 3256 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03207_ Adv. EMP Blaster broken. 03207_ Overheating: Short circuit. 03209_ Overheating: System interference. 03209_ Grenade Launcher temporarily disabled. 03209_ Aluminum Leg destroyed. 03210_ Power failure, Lgt. Nuclear Core shutdown. 03212_ Grenade Launcher destroyed. 03215_ System corrupted: Particle Gun rejected. 03224_ Acquired Shock Rifle. 03236_ Destroyed Shock Rifle. 03238_ P-60 Hacker destroyed. 03240_ Med. Armor Plating destroyed. 03240_ Critical hit (Burn: +37). 03243_ Enh. Autogun destroyed. 03249_ Shock Rifle destroyed. 03251_ Acquired Particle Gun. 03253_ Heat Sink fried. 03253_ Y-45 Defender destroyed. 03253_ Lgt. Treads destroyed. 03254_ Acquired 49 matter. 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