Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.03 @ 20:05:19 Player: Dmitry Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (27) 135 Value Destroyed (1059) 1059 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1822) 1822 TOTAL SCORE: 7396 Bonus ------- Follower Combat Kills 922 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 33/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Treads > --- UTILITY (5) ------ Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scanner Seismic Detector Hacking Suite Improved System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Terrain Scan Processor Heart of Steel > --- WEAPON ----------- Beamcaster Phase Cannon Gauss Rifle > --- INVENTORY -------- Improved Terrain Scanner Seismic Detector Layered Medium Armor Plating Hacking Suite Improved System Restoration Module [Rating: 69] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Terrain Scan Processor Device Advanced Heat Sink Storage Medium Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Layered Medium Armor Plating Weapon Phase Cannon Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power 2 | . . . 1 . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 3 | . . . . . . . 3 . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 76 | 7 1 15 3 . 7 7 30 1 4 . 1 Power 12 | 1 1 2 1 . 1 . 5 . 1 . . Engine 10 | 1 1 2 1 . 1 . 4 . . . . Core 2 | . . . . . . . 1 . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 21 | 2 . 8 . . 1 . 10 . . . . Treads 5 | . . . . . . . 5 . . . . Leg 6 | 2 . 2 . . . . 2 . . . . Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . 2 . . . . Flight 8 | . . 6 . . 1 . 1 . . . . Utility 29 | 2 . 3 2 . 3 5 11 1 1 . 1 Device 21 | 2 . 3 2 . 2 4 6 1 1 . . Storage 1 | . . . . . . . 1 . . . . Processor 3 | . . . . . . 1 2 . . . . Hackware 1 | . . . . . . . 1 . . . . Protection 3 | . . . . . 1 . 1 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 14 | 2 . 2 . . 2 2 4 . 2 . . Energy Gun 6 | . . . . . 2 . 2 . 2 . . Energy Cannon 1 | . . . . . . . 1 . . . . Ballistic Gun 5 | 2 . 1 . . . 1 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . 1 . 1 . . Parts Lost 33 | . . 6 . . . 4 13 . . . 10 Power 7 | . . 1 . . . . 4 . . . 2 Propulsion 9 | . . 2 . . . 1 3 . . . 3 Utility 9 | . . 1 . . . 2 4 . . . 2 Weapon 8 | . . 2 . . . 1 2 . . . 3 Highest Loss Streak 8 | . . 6 . . . 2 8 . . . 7 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 84 80 . 86 70 83 86 84 86 70 Engine 12 | . 14 14 14 . 12 11 13 13 13 13 10 Core 2 | . . . . . . . 2 . 4 6 6 Treads 12 | . . . . . . . 11 26 26 26 21 Leg 3 | . 28 6 . . . . 9 . . . . Flight 9 | . . 17 22 . 30 25 1 . . . . Device 15 | . 28 25 22 . 22 16 7 18 13 13 11 Processor 6 | . . . . . . 4 12 7 6 6 6 Protection 1 | . . . . . . . 4 6 . . 1 Energy Gun 6 | . . . . . 7 11 9 . 5 6 4 Energy Cannon 2 | . . . . . . . 2 6 6 6 3 Ballistic Gun 4 | . 28 10 11 . 3 . 1 6 6 6 2 Launcher 2 | . . 9 11 . 11 . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 51 | 8 10 12 9 9 18 17 47 42 51 51 51 Greatest Support 90 | 20 20 20 9 9 13 13 90 90 90 90 90 Greatest Overweight (x) 8 | . . 2 . . 1 1 8 . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 10 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 4 5 5 5 5 5 5 5 Average Carried 4 | 1 5 2 4 4 4 4 4 4 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 4 4 5 5 5 4 5 5 4 Class Distribution -------------------- 27% | Scavenger-Gunner 26% | Scavenger-Mutant 18% | Mutant 14% | Scavenger-Sprinter 8% | Scavenger-Tank 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Sprinter | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1380 | 298 62 184 7 . 81 135 256 10 190 . 157 Remotely . | . . . . . . . . . . . . Salvage Created 951 | 147 95 . 29 . . 182 484 . 14 . . Parts 59 | 16 5 . 2 . . 2 33 . 1 . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 15 . 6 2 . 3 Prevented 7 | . . . . . . 6 . . 1 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 13 | 1 2 . . . . 1 8 . 1 . . Guns 5 | 1 2 . . . . 1 . . 1 . . Cannons 4 | . . . . . . . 4 . . . . AOE 3 | . . . . . . . 3 . . . . Classes Destroyed 11 | 3 . . 1 . . 1 6 . . . . Worker 5 | 1 . . 1 . . . 3 . . . . Builder 2 | . . . . . . . 2 . . . . Tunneler 4 | 4 . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . Watcher 2 | . . . 1 . . . 1 . . . . Swarmer 2 | . . . . . . 1 . . 1 . . Grunt 4 | 1 2 . . . . . 1 . . . . Protector 1 | . . . . . . . 1 . . . . Specialist 2 | . . . . . . . 2 . . . . Hunter 2 | . . . . . . . 2 . . . . Programmer 2 | . . . . . . . 2 . . . . Best Kill Streak 8 | 5 2 . 2 . . 1 8 . 1 . . Combat Bots Only 6 | 1 2 . . . . 1 6 . 1 . . Max Kills in Single Turn 5 | 1 1 . 1 . . 1 5 . 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 444 | 3 14 22 6 . . 34 214 6 . . 145 Missed 161 | 1 5 4 4 . . 14 83 1 . . 49 Damage Taken 3722 | 16 82 494 81 . . 213 1446 60 . . 1330 Core 984 | 8 . 84 . . . 30 575 10 . . 277 Absorbed by Shields 15 | . . . . . . 15 . . . . . Ignored by Resistances 1084 | 6 24 135 22 . . 63 444 18 . . 372 Core Remaining (%) 83 | 96 . 63 . . . 92 . . . . . Volleys Fired 77 | 7 13 5 1 . 2 19 25 . 2 . 3 Largest 3 | 2 2 2 2 . 1 2 3 . 2 . 1 Hottest 234 | 40 40 50 50 . 20 99 234 . 113 . 75 Shots Fired 138 | 14 26 10 2 . 2 25 53 . 3 . 3 Gun 103 | 14 26 6 1 . 2 19 30 . 2 . 3 Cannon 24 | . . . . . . . 23 . 1 . . Launcher 11 | . . 4 1 . . 6 . . . . . Special . | . . . . . . . . . . . . Kinetic 50 | 14 26 6 1 . 2 . . . 1 . . Thermal 77 | . . . . . . 19 53 . 2 . 3 Explosive 11 | . . 4 1 . . 6 . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 16 | 10 7 3 . . . 16 7 . 10 . . Robot Miss Streak 3 | . 2 . . . . 1 3 . . . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 88 | 10 17 2 . . . 21 35 . 3 . . Core Hits 47 | 7 6 2 2 . . 7 22 . 1 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 2 | . . . . . . 2 . . . . . Burn 2 | . . . . . . 2 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2548 | 118 184 19 140 . . 486 1527 . 74 . . Guns 1088 | 118 184 19 . . . 227 495 . 45 . . Cannons 445 | . . . . . . . 416 . 29 . . Explosions 1007 | . . . 140 . . 259 608 . . . . Melee . | . . . . . . . . . . . . Ramming 8 | . . . . . . . 8 . . . . Kinetic 344 | 118 184 19 . . . . . . 23 . . Thermal 1898 | . . . 101 . . 227 1519 . 51 . . Explosive 298 | . . . 39 . . 259 . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 . . . . Average Corruption 1 | . . . . . . . 1 . . . . Corruption Purged 2 | . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 111 | . . . . . . 44 67 . . . . Projectiles 19 | . . . . . . . 19 . . . . Explosions 92 | . . . . . . 44 48 . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 136 | . . 43 69 . . . 24 . . . . Shots 6 | . . 2 2 . . . 2 . . . . Rammed 1 | . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 462 | 6 15 18 10 . . 183 462 . . . 35 Average Temperature 100 | 6 8 12 8 . . 75 140 . . . 13 Received Heat Transfer 780 | 12 60 . . . . 120 246 . . . 342 Effects 7 | . . . . . . . 7 . . . . Shutdowns 4 | . . . . . . . 4 . . . . Interference 2 | . . . . . . . 2 . . . . Short Circuit 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 5 | . . . . . . . 5 . . . . Heat Transferred 2583 | . . . 100 . . 592 1817 . 74 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 447 | 45 108 35 102 4 . . 447 . . . . Initial 35 | . 25 35 6 4 . . . . . . . Average 137 | 15 54 14 33 4 . . 202 . . . . Maximum Alert Level 2 | . . . . . . . 2 . . . . Low Security (%) 63 | 100 100 100 100 100 . . 42 . . . . Level 1 31 | . . . . . . . 49 . . . . Level 2 5 | . . . . . . . 8 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . . 1 1 . . . 7 . . . . Investigation 4 | . . 1 1 . . . 2 . . . . Extermination 2 | . . . . . . . 2 . . . . Reinforcement 3 | . . . . . . . 3 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals . | . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 74 | 1 4 5 9 . . 14 29 3 2 . 7 Peak Tracking Total 11 | 1 2 11 8 . . 4 7 3 1 . 5 Tactical Retreats 5 | . . 2 . . . 3 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 1 | . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 31 | . . . 3 . . . 28 . . . . Max in Single Turn 3 | . . . 3 . . . 2 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 16 | . 1 3 1 . . 1 5 . 2 3 . Terminals 5 | . 1 1 1 . . 1 . . 1 . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . 2 . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 38 | . 2 5 3 . . 1 12 . 2 13 . Successful 30 | . 2 3 3 . . 1 6 . 2 13 . Failed 8 | . . 2 . . . . 6 . . . . Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . . 4 . . . . 15 . 1 . . Terminals 10 | . 2 3 3 . . 1 . . 1 . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 5 | . . . . . . . 5 . . . . Recycling Units 3 | . . . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . Terminal Hacks 24 | . 2 3 3 . . 1 . . 2 13 . Record 10 | . 1 . 1 . . 1 . . 1 6 . Robot Schematic 4 | . . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 3 | . . 2 . . . . . . 1 . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . 1 . . . . Refit 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . Report Inventory 1 | . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 1 1 1 . . . 3 . 1 . . Full Trace Events 4 | . . 1 1 . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . 1 . . . . Robot Schematics Acquired 6 | . . . . . 2 . . . . 4 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 12 | . . . . . 4 . 7 . . . 1 Largest Group 4 | . . . . . 4 4 3 2 2 2 3 Highest-Rated Group 236 | . . . . . 151 151 210 140 140 140 236 Highest-Rated Ally 96 | . . . . . 38 38 96 70 70 70 96 Zionite Dispatches 3 | . . . . . . . 3 . . . . Heavy 1 | . . . . . . . 1 . . . . Light 1 | . . . . . . . 1 . . . . Recon 1 | . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 150 | . . . . . . 63 64 7 4 . 12 Total Damage 4989 | . . . . . . 1287 3176 143 56 . 327 Kills 36 | . . . . . . 11 19 3 1 . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 3 . 1 1 . 1 Drone Launches 3 | . . 3 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 6507 | 153 158 540 31 5 805 821 1549 347 1716 156 226 Spaces Moved 5780 | 93 95 530 66 14 1871 834 962 213 871 97 134 Core 116 | 17 . 2 . . . . 97 . . . . Treads 1998 | . . . . . . . 683 213 871 97 134 Legs 314 | 76 95 109 . . . . 34 . . . . Wheels . | . . . . . . . . . . . . Hover 62 | . . . . . . . 62 . . . . Flight 3290 | . . 419 66 14 1871 834 86 . . . . Fastest Speed 32 | 50 120 34 34 34 32 32 50 162 162 162 162 Average Speed 95 | 107 120 92 34 34 32 72 146 162 162 162 163 Slowest Speed 450 | 120 120 200 34 34 112 114 450 162 162 162 170 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 6 17 78 16 10 90 75 23 53 74 74 20 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 12 | . . 1 . . 3 2 . 1 5 . . Spaces Dug 35 | . . 35 . . . . . . . . . Terrain Destroyed 138 | . . 35 41 . . 34 28 . . . . Melee . | . . . . . . . . . . . . Projectile 8 | . . . . . . . 8 . . . . AOE 130 | . . 35 41 . . 34 20 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total 6671 | 134 115 570 73 13 2064 1020 1056 215 1176 96 139 Wait 646 | 14 5 3 . . 174 156 6 . 288 . . Move 5767 | 92 94 527 65 13 1870 833 961 212 870 96 134 Hop 1 | . . 1 . . . . . . . . . Pick Up 62 | 13 1 11 1 . 5 3 22 1 5 . . Fast Attach 11 | . . 1 . . 2 2 4 . 2 . . Attach 49 | 7 . 10 2 . 3 3 22 . 1 . 1 Detach 6 | . . 2 1 . 1 . 2 . . . . Swap 16 | . 1 4 1 . 2 2 4 1 1 . . Drop 35 | 1 1 6 2 . 5 2 9 1 7 . 1 Fire 77 | 7 13 5 1 . 2 19 25 . 2 . 3 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / [Sub]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 91 | -11/Scrapyard | Discovered new exit (range 8) 154 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 9) 243 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered Mines 383 | -10/Mines | Discovered new exit (range 11) 395 | -10/Mines | Assembled infested the area 447 | -10/Mines | Lost 6 parts (1p2n1u2w) 487 | -10/Mines | Found the Drone Emporium 491 | -10/Mines | Found Prototype Device 492 | -10/Mines | Identified Thief Drone Bay 809 | -10/Mines | Met a Derelict shopkeep closing up shop 852 | -10/Mines | Entered Materials 852 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 872 | -9/Materials | Discovered new exit (range 12) 881 | -9/Materials | Discovered new exit (range 6) 883 | -9/Materials | Entered Mines 884 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 888 | -9/Mines | Entered Zion 930 | -7/Zion | Build established: Scavenger-Mutant 1006 | -7/Zion | Given A8's code to call for help 1073 | -7/Zion | Found CR-A16's Pointy Stick 1107 | -7/Zion | Learned 4 Factory zone layouts 1301 | -7/Zion | Imprinted 1303 | -7/Zion | Declared Zion's savior 1366 | -7/Zion | Build established: Scavenger-Sprinter 1574 | -7/Zion | Discovered new exit (range 10) 1693 | -7/Zion | Entered Proximity Caves 1693 | -6/Proximity Caves | Accompanied by 4 allies 1963 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2049 | -6/Proximity Caves | Identified exit to Factory 2131 | -6/Proximity Caves | Spotted B-75 Beast 2202 | -6/Proximity Caves | Lost 3 allies 2434 | -6/Proximity Caves | Learned Factory emergency access door positions 2472 | -6/Proximity Caves | Build established: Mutant 2486 | -6/Proximity Caves | Learned Factory garrison access intel 2514 | -6/Proximity Caves | Entered Factory 2514 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2517 | -6/Factory | Loaded intel: 4 garrison access locations 2704 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2707 | -6/Factory | Lost 8 parts (2p3n2u1w) 2713 | -6/Factory | Core integrity fell below 50% 2720 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3070 | -6/Factory | Build established: Scavenger-Mutant 3535 | -6/Factory | Discovered new exit (range 3) 3611 | -6/Factory | Build established: Scavenger-Tank 3720 | -6/Factory | Zion Heavy squad teleported in 3836 | -6/Factory | Cargo convoy interrupted 3987 | -6/Factory | Zion Light squad teleported in 4022 | -6/Factory | Discovered new exit (range 12) 4029 | -6/Factory | Zion Recon squad teleported in 4063 | -6/Factory | Entered Lower Caves 4063 | -6/Lower Caves | Accompanied by 2 allies 4161 | -6/Lower Caves | Build established: Scavenger-Mutant 4245 | -6/Lower Caves | Learned Factory emergency access door positions 4402 | -6/Lower Caves | Discovered new exit (range 7) 4410 | -6/Lower Caves | Entered another Lower Caves area 4410 | -6/Lower Caves | Accompanied by 2 allies 4502 | -6/Lower Caves | Found Prototype Device 4504 | -6/Lower Caves | Identified Heart of Steel 4824 | -6/Lower Caves | Learned Factory security intel 4852 | -6/Lower Caves | Build established: Scavenger-Gunner 4874 | -6/Lower Caves | Discovered new exit (range 5) 6126 | -6/Lower Caves | Entered Data Miner 6126 | -6/Data Miner | Accompanied by 2 allies 6126 | -6/Data Miner | Discovered new exit (range 6) 6157 | -6/Data Miner | Met Data Miner 6220 | -6/Data Miner | Learned location of Section 7 (-2) 6220 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6246 | -6/Data Miner | Received God Mode back door access code from Data Miner 6282 | -6/Data Miner | Entered Proximity Caves 6282 | -5/Proximity Caves | Accompanied by 2 allies 6284 | -5/Proximity Caves | Spotter reported a threat 6285 | -5/Proximity Caves | Spotter reported a threat 6365 | -5/Proximity Caves | Escorted by Enhanced Grunt 6370 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6405 | -5/Proximity Caves | Lost 3 allies 6415 | -5/Proximity Caves | Learned Factory garrison access intel 6436 | -5/Proximity Caves | Lost 3 parts (1n2w) 6442 | -5/Proximity Caves | Core integrity fell below 20% 6508 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Imp. Medium Treads destroyed. Penetrated by Slug. Lgt. Angular Momentum Engine destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates G-50 Soldier. G-50 Soldier suffers critical hit (Destroy). Penetrated by Slug. Slug penetrates Wall. Lgt. Treads destroyed. Lyr. Medium Armor Plating destroyed. Penetrated by Slug. Adv. Heat Sink destroyed. Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###???????????????????????????????????????? | | ??????## ##????????????########??????????????????? | | ?##???# #?????????? ???????????????????? | | ## #?## #?????????? ???????????????????? | | # ## #???##?## ????????????????????? | | # !=#### ????????????????????? | | # =!! !! ?????????????????????? | | #### =!%!! ?????????????????????? | | ???## [###"###" #?????????????????????? | | ##### #???????? ##### #?????????????????????? | | #??????????# #?# #?????????????????????? | | #??????????# ##@ #?????????????????????? | | ### #???????????# ######????????????????? | | ### #???????????# #####????????????? | | ### #???????##?## g ###??????????? | | ## ##???#### ### hY ##?????????? | | # #???## ## ##### #?????????? | | ##?## #???# ##?????????? | | ### #????# ###??????????? | | ### #????# ##???????????? | | #### ####?# #???????????? | | ### ### #???????????? | | ?# ##???????????? | | ## ####????????????? | | #### ##### ##???????????????? | | ###??## ##???##### ##????????????????? | | ??????# #?????#### ##?????????????????? | | ### ?????## #????## ###! #??????????????????? | | ??## ????## ##??## ### #??????????????????? | | ???# #???## #### ## ##?????????????????? | | ???# ????# #?????????????????? | | ???# ????# #????????????????? | | ???# ###### #????????????????? | | ??? #########????# ## ## ?????????????? | | ?? ?????????????????## ## ##?# ??????????? | | ?????????????????????#######???####### ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 40 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Recoil Nullifier | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive System Guard | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Adventurer Crack Shot Everything Is Under Control First Step to Greatness Help From High Places I Survived The Infestation I'm Back, Baby! It's Just You Leap Before You Look Librarian Made in Tau Ceti IV One Hack Too Far Risk Taker Robot Respite Serviceable Loadout Slippery One The One The Oracle Tourist Uninvited Guest Challenges ------------ None Game ------ Seed CoilCoordinationOptics Manual? 0 Play Time 01:59:38 Cumulative 1.9 hours Start 2024.07.03 @ 17:25:31 End 2024.07.03 @ 20:05:19 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 4 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 653671c5-02e1-4e7a-a9b4-d53410fd02f6