Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.10 @ 18:13:55 Player: Swagumen Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (102) 510 Value Destroyed (3337) 3337 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1307) 1307 TOTAL SCORE: 8694 Bonus ------- High Alert Combat Kills 786 Follower Combat Kills 21 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- Improved Cesium-ion Thruster Improved Heat Sink Improved Heat Sink Improved Cooling System High-capacity Storage Unit Recoil Stabilizer Matter Filter Improved Shield Generator Improved Shield Generator Faulty Heavy Particle Gun AWS/Thermal Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Signal Interpreter Particle Charger Improved Reclamation Unit > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Airjet Gravmag System Target Analyzer Target Analyzer Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Mining Laser [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Plasma Cannon Energy Gun AWS/Thermal Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Slots Evolved 6 | . . . . . 4 . 2 Power 2 | . . . . . 1 . 1 Propulsion 1 | . . . . . 1 . . Utility 2 | . . . . . 2 . . Weapon 1 | . . . . . . . 1 Parts Attached 86 | 7 11 3 3 . 23 17 22 Power 19 | 2 1 1 1 . 4 5 5 Engine 10 | 2 1 1 1 . 3 . 2 Core 9 | . . . . . 1 5 3 Reactor . | . . . . . . . . Propulsion 28 | 2 5 1 1 . 9 4 6 Treads 8 | . . . . . 3 1 4 Leg 10 | 2 3 . . . . 3 2 Wheel 2 | . . 1 1 . . . . Hover 8 | . 2 . . . 6 . . Flight . | . . . . . . . . Utility 18 | 1 2 . . . 8 5 2 Device 9 | 1 . . . . 4 3 1 Storage 3 | . . . . . 2 . 1 Processor 6 | . 2 . . . 2 2 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 21 | 2 3 1 1 . 2 3 9 Energy Gun 7 | 1 . . 1 . . . 5 Energy Cannon 5 | . . . . . 2 2 1 Ballistic Gun 6 | 1 1 1 . . . 1 2 Ballistic Cannon 3 | . 2 . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 58 | . 5 7 . . 6 13 27 Power 15 | . . 2 . . 1 5 7 Propulsion 21 | . 3 2 . . 4 3 9 Utility 6 | . 1 . . . 1 2 2 Weapon 16 | . 1 3 . . . 3 9 Highest Loss Streak 12 | . 1 4 . . 1 3 12 Average Slot Usage (%) 88 | . 94 92 72 85 84 93 84 Engine 7 | . 14 13 11 14 10 . 1 Core 8 | . . . . . 6 15 15 Treads 6 | . . . . . 1 20 3 Leg 11 | . 24 24 14 14 . 3 15 Wheel 1 | . . 2 11 14 . . . Hover 4 | . 2 . . . 20 . . Device 7 | . 3 . . . 15 11 5 Storage 6 | . . . . . 8 9 14 Processor 16 | . 20 28 28 28 10 15 7 Energy Gun 3 | . 3 . 7 14 7 . 3 Energy Cannon 4 | . . . . . 2 14 . Ballistic Gun 4 | . 4 13 . . . 2 9 Ballistic Cannon 4 | . 19 9 . . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 82 | 8 11 9 11 11 61 62 82 Greatest Support 84 | 20 20 20 10 10 84 84 84 Greatest Overweight (x) 17 | . 1 . 1 1 3 17 16 Average Overweight (x) . | . . . . 1 1 . 1 Largest Inventory Capacity 18 | 4 4 4 4 4 18 12 18 Average Capacity 9 | 4 4 4 4 4 10 12 17 Most Carried 18 | 4 4 4 4 2 12 12 18 Average Carried 8 | 2 3 3 2 2 9 11 14 Final Capacity 18 | 4 4 4 4 4 12 12 18 Final Carried 13 | 4 4 4 2 2 12 10 13 Class Distribution -------------------- 58% | Mutant 27% | Scavenger-Mutant 13% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Matter Collected 1682 | 272 359 107 . 30 140 365 409 Remotely . | . . . . . . . . Salvage Created 3905 | 32 659 81 . . 1592 928 613 Parts 234 | 2 37 8 . . 101 54 32 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 2 | . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Combat Hostiles Destroyed 87 | 1 18 4 . . 35 22 7 Melee 1 | . . . . . . . 1 Guns 51 | 1 5 4 . . 34 4 3 Cannons 35 | . 13 . . . 1 18 3 Classes Destroyed 12 | 1 4 . . . 4 1 2 Worker 5 | . 2 . . . . . 3 Hauler 1 | . . . . . . . 1 Recycler 3 | . 1 . . . . . 2 Operator 1 | . . . . . 1 . . Watcher 5 | . 1 . . . 4 . . Swarmer 21 | . 5 3 . . 8 5 . Grunt 47 | 1 13 1 . . 20 12 . Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . 1 . . Sentry 12 | . . . . . 5 4 3 Hunter 4 | . . . . . 1 . 3 Programmer 1 | . . . . . . . 1 Best Kill Streak 11 | 1 3 2 . . 11 4 3 Combat Bots Only 10 | 1 3 2 . . 10 4 2 Max Kills in Single Turn 2 | 1 1 1 . . 1 1 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Damage Taken 7245 | 10 938 460 . . 871 1629 3337 Core 1286 | . 143 101 . . 139 191 712 Absorbed by Shields 5 | . . . . . . . 5 Core Remaining (%) 47 | 100 . . . 2 . 40 . Volleys Fired 210 | 2 65 34 . . 2 72 35 Largest 3 | 2 2 2 . . 2 2 3 Hottest 163 | 60 70 55 . . 160 160 163 Shots Fired 498 | 4 122 42 . . 132 121 77 Gun 284 | 4 51 34 . . 128 14 53 Cannon 214 | . 71 8 . . 4 107 24 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 220 | 2 101 42 . . . 14 61 Thermal 278 | 2 21 . . . 132 107 16 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | 4 10 8 . . 21 15 9 Robot Miss Streak 12 | . 5 2 . . 4 5 12 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Autonomous 129 | . . . . . 129 . . Shots Hit Robots 329 | 4 65 29 . . 108 75 48 Core Hits 166 | 2 28 9 . . 44 44 39 Critical Hits 5 | . 1 . . . . 1 3 Critical Kills 3 | . . . . . . 1 2 Critical Parts Destroyed 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7736 | 38 980 272 . . 3589 1881 976 Guns 4795 | 38 280 190 . . 3492 198 597 Cannons 2916 | . 700 82 . . 97 1683 354 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 25 | . . . . . . . 25 Kinetic 2102 | 16 836 272 . . . 198 780 Thermal 5609 | 22 144 . . . 3589 1683 171 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . 1 1 3 Average Corruption 1 | . . . . . 1 1 2 Corruption Purged . | . . . . . . . . Effects 25 | . . . . . 4 9 12 Message Errors 10 | . . . . . 4 2 4 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . . . . 2 2 Targeting Errors 5 | . . . . . . 3 2 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 73 | . 15 17 . . . 41 . Projectiles 73 | . 15 17 . . . 41 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 9 | . 7 1 . . . . 1 Impact . | . . . . . . . . Kinetic 9 | . 7 1 . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 8 | . . . . . . . 8 Targets Rammed 8 | . . . . . . . 8 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 477 | 26 115 28 . . 237 477 200 Average Temperature 94 | 14 31 9 . . 113 158 43 Received Heat Transfer 2479 | 6 318 114 . . 378 711 952 Effects 16 | . . . . . 1 15 . Shutdowns 4 | . . . . . . 4 . Energy Bleed 3 | . . . . . 1 2 . Interference 2 | . . . . . . 2 . Matter Decay 2 | . . . . . . 2 . Short Circuit 4 | . . . . . . 4 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . . . . 5 4 . Heat Transferred 8181 | 50 325 . . . 4159 3300 347 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Peak Influence 1309 | 20 301 158 . . 733 1309 799 Initial 686 | . 13 84 . . . 429 686 Average 510 | 3 181 92 . . 448 883 611 Maximum Alert Level 4 | . 1 . . . 3 4 3 Low Security (%) 28 | 100 59 100 . 100 20 . . Level 1 8 | . 40 . . . 6 . 1 Level 2 39 | . . . . . 70 31 87 Level 3 16 | . . . . . 1 45 10 Level 4 7 | . . . . . . 23 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 4 . . 1 4 . 6 Investigation 8 | . 4 . . . 3 . 1 Extermination 2 | . . . . . . . 2 Reinforcement 3 | . . . . . 1 . 2 Assault 2 | . . . . 1 . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Distress Signals 5 | . 1 . . 1 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 126 | 1 26 8 . . 43 29 19 Peak Tracking Total 10 | 1 4 3 . . 7 5 10 Tactical Retreats 8 | . 1 . . . 1 6 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Traps Triggered 8 | . 3 . . . 1 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . . 1 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Machines Disabled 1 | . 1 . . . . . . Max in Single Turn 1 | . 1 . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Machines Accessed 23 | . 9 . 5 . 6 . 3 Terminals 9 | . 6 . . . 2 . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . . 1 . 1 Recycling Units 3 | . 2 . . . 1 . . Scanalyzers 2 | . . . . . 1 . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 109 | . 32 . 38 . 24 . 15 Successful 87 | . 20 . 38 . 17 . 12 Failed 22 | . 12 . . . 7 . 3 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 3 | . . . 3 . . . . Terminals 36 | . 24 . . . 6 . 6 Fabricators . | . . . . . . . . Repair Stations 10 | . 3 . . . 5 . 2 Recycling Units 11 | . 5 . . . 6 . . Scanalyzers 11 | . . . . . 4 . 7 Garrison Access 3 | . . . . . 3 . . Terminal Hacks 59 | . 15 . 38 . 3 . 3 Record 44 | . 5 . 37 . 1 . 1 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 3 | . 1 . . . 1 . 1 Emergency Access Points 1 | . . . . . . . 1 Alert Level 1 | . 1 . . . . . . Disarm Traps 1 | . . . . . 1 . . Dispatch Records 2 | . 2 . . . . . . Maintenance Status 1 | . 1 . . . . . . Hauler Manifests 2 | . 2 . . . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 3 . . . 5 . 2 Scan Component 4 | . 1 . . . 2 . 1 Repair 4 | . 1 . . . 2 . 1 Refit 2 | . 1 . . . 1 . . Recycling Unit Hacks 5 | . 2 . . . 3 . . Process 2 | . . . . . 2 . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 2 | . 1 . . . 1 . . Scanalyzer 11 | . . . . . 4 . 7 Insert Component 8 | . . . . . 2 . 6 Analyze 3 | . . . . . 2 . 1 Garrison Access Hacks 2 | . . . . . 2 . . Unlock Access 1 | . . . . . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 17 | . 9 . . . 6 . 2 Full Trace Events 11 | . 7 . . . 3 . 1 Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 . . . 2 . 1 Time 158 | . 26 . . . 88 . 44 Parts Recycled . | . . . . . . . . Recycled Matter 145 | . . . . . 145 . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . 1 Part Schematics Acquired 3 | . . . . . 2 . 1 Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Total Allies 2 | . . 1 . 1 . . . Largest Group 1 | . . 1 . 1 1 . . Highest-Rated Group 31 | . . 31 . 31 31 . . Highest-Rated Ally 31 | . . 31 . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 13 | . . 11 . . 2 . . Total Damage 230 | . . 188 . . 42 . . Kills 3 | . . 3 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Turns Passed 6302 | 91 954 630 442 167 1146 1808 1064 Spaces Moved 4116 | 69 620 489 583 178 779 919 479 Core 225 | 14 . 24 173 . . 13 1 Treads 899 | . . . . . 25 751 123 Legs 1446 | 55 537 344 . . . 155 355 Wheels 713 | . . 121 410 178 4 . . Hover 833 | . 83 . . . 750 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 56 50 50 90 52 150 150 Average Speed 127 | 105 112 106 75 90 123 168 178 Slowest Speed 900 | 120 150 120 90 90 240 900 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 60 | 8 84 97 74 56 69 85 9 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 22 | . . . . . 19 . 3 Melee . | . . . . . . . . Projectile 22 | . . . . . 19 . 3 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Total 4798 | 80 757 561 585 184 962 1051 618 Wait 302 | . 54 33 . 7 129 20 59 Move 4109 | 68 619 488 582 177 778 918 479 Hop . | . . . . . . . . Pick Up 43 | 3 2 2 . . 16 7 13 Fast Attach 52 | 6 10 2 1 . 13 9 11 Attach 33 | . 1 1 2 . 10 8 11 Detach 14 | . . . . . 8 4 2 Swap 1 | 1 . . . . . . . Drop 16 | . 6 1 . . 6 3 . Fire 210 | 2 65 34 . . 2 72 35 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 8 | . . . . . . . 8 Escape Stasis 10 | . . . . . . 10 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 92 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 17) 279 | -10/Materials | Discovered new exit (range 17) 310 | -10/Materials | Build established: Mutant 470 | -10/Materials | Repaired Ion Engine 724 | -10/Materials | Discovered new exit (range 9) 733 | -10/Materials | Identified exit to Materials 839 | -10/Materials | Identified exit to Mines 949 | -10/Materials | Build established: Scavenger-Mutant 960 | -10/Materials | Core integrity fell below 50% 1046 | -10/Materials | Entered Mines 1049 | -10/Mines | Received a Mining Laser from a helpful Derelict 1204 | -10/Mines | Discovered exit to Materials (range 8) 1259 | -10/Mines | Discovered exit to Materials (range 5) 1377 | -10/Mines | Learned Materials garrison access intel 1538 | -10/Mines | Lost 4 parts (1p1n2w) 1616 | -10/Mines | Learned 2 Materials zone layouts 1651 | -10/Mines | Core integrity fell below 20% 1674 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1674 | -10/Mines | Discovered new exit (range 5) 1676 | -10/Mines | Identified exit to Exiles 1676 | -10/Mines | Entered Exiles 1685 | -10/Exiles | Discovered new exit (range 17) 1692 | -10/Exiles | Identified exit to Mines 1695 | -10/Exiles | Lost 3 parts (1p1n1w) 1703 | -10/Exiles | Met 8R-AWN 1711 | -10/Exiles | Met EX-HEX 1741 | -10/Exiles | Met EX-DEC 1751 | -10/Exiles | Learned location of Zion (-7) 1785 | -10/Exiles | Discovered exit to Mines (range 12) 1836 | -10/Exiles | Met EX-BIN 1854 | -10/Exiles | Aligned with FarCom system 1855 | -10/Exiles | Given EX-Vault access code 1891 | -10/Exiles | Opened EX-Vault 1899 | -10/Exiles | Found AWS/Thermal 1941 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1958 | -10/Exiles | Build established: Mutant 2118 | -10/Exiles | Left Exiles lab with AWS/Thermal 2118 | -10/Exiles | Entered Mines 2161 | -9/Mines | Found a hidden stash of uninstalled traps 2230 | -9/Mines | Met a Derelict testing a Signal Generator 2262 | -9/Mines | Discovered new exit (range 14) 2267 | -9/Mines | Assembled infested the area 2272 | -9/Mines | Identified exit to Materials 2285 | -9/Mines | Entered Materials 2285 | -8/Materials | Accompanied by 1 ally 2285 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2287 | -8/Materials | Loaded intel: 1 garrison access location 2590 | -8/Materials | Destroyed 10 combat bots 2629 | -8/Materials | Repaired Lgt. Angular Momentum Engine 2667 | -8/Materials | Repaired Particle Charger 2825 | -8/Materials | Discovered new exit (range 5) 2830 | -8/Materials | Identified exit to Factory 3174 | -8/Materials | Discovered exit to Factory (range 16) 3429 | -8/Materials | Identified exit to Garrison 3431 | -8/Materials | Entered Garrison 3464 | -8/Garrison | Triggered checkpoint 3566 | -8/Garrison | Triggered checkpoint 3792 | -8/Garrison | Triggered checkpoint 3834 | -8/Garrison | Discovered exit to Factory (range 8) 3868 | -8/Garrison | Triggered checkpoint 3939 | -8/Garrison | Build established: Scavenger-Mutant 4047 | -8/Garrison | Discovered exit to Factory (range 14) 4342 | -8/Garrison | Build established: Mutant 4352 | -8/Garrison | Triggered checkpoint 4774 | -8/Garrison | Triggered checkpoint 4779 | -8/Garrison | Core integrity fell below 50% 4824 | -8/Garrison | Lost 3 parts (1n1u1w) 4891 | -8/Garrison | Lost 3 parts (1p2n) 5068 | -8/Garrison | Discovered exit to Factory (range 12) 5136 | -8/Garrison | Triggered checkpoint 5239 | -8/Garrison | Entered Factory 5239 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5304 | -7/Factory | Repaired Plasma Cannon 5539 | -7/Factory | Build established: Scavenger-Skirmisher 5635 | -7/Factory | Lost 3 parts (1p1n1w) 6012 | -7/Factory | Core integrity fell below 50% 6039 | -7/Factory | First assault squad dispatched 6056 | -7/Factory | Lost 12 parts (3p3n2u4w) 6282 | -7/Factory | Core integrity fell below 20% 6303 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06221_ U-05 Engineer lays Concrete. 06223_ K-01 Serf collects debris. 06223_ U-05 Engineer lays Concrete. 06228_ U-05 Engineer builds a Wall. 06234_ U-05 Engineer lays Concrete. 06239_ ALERT: Rogue bot located, Programmers report to Factory Zone 6S. 06272_ U-05 Engineer lays Concrete. 06278_ Hpw. Electrolaser destroyed. 06281_ Particle Gun destroyed. 06282_ System corrupted: Matter fused (-5). 06284_ B-48 Gladiator destroyed. 06292_ Flak Gun destroyed. 06292_ Ion Engine destroyed. 06293_ Med. Treads destroyed. 06293_ U-05 Engineer builds a Wall. 06296_ G-47 Trooper destroyed. 06297_ Lgt. Treads destroyed. 06297_ Lgt. Ion Engine destroyed. 06299_ System corrupted: Component data lost. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """"" | | ??????????????????????????????############## """"" | | ??????????????????????????????# # | | ??????????????????????????????# ! # | | ??????????????????????????????# ! ###"### | | ??????????????????????????????# ! # | | ??????????????????????????????# # % | | ??????????????????????????????# + | | ??????????????????????????????# # !! | | ??????????????????????????????# + =% | | ??????????????????????????????# # !!*# | | ??????????????????????????????# # %=# | | ??????????????????????????????# # [=!# | | ??????????????????############# # # | | ??????????????????# ############## # | | ??????????????????# u # # # | | ??????????????????# @ # ! #! # | | ??????????????????# # " #% # | | ??????????????????# % u "%" # # | | ??????????????????# b u# # # | | ??????????????????# t # [[ + # | | ??????????????????# gg # [] # # | | ??????????????????# g*%! # [ # # | | ??????????????????# = # % # # | | ??????????????????# g m # "" " # # | | ??????????????????# gb # "F " # # | | ??????????????????# # """"" # # | | ????????????????########+################### # | | ?????????? + | | ?????????? # | | ?????????? # | | ??????????? % # | | ??????????? # | | ???????????? # | | ??????????? ! # | | ????????????####+#######+################### | | ?????????????????????????????????# # # | | ????????????????????????????????## ""Y"" # # | | ????????????????????????????????# """"" # # | | ????????????????????????????????## # # | | ?????????????????????????????????########"## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Reclamation Efficiency 15 Evasion (%) 54 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Beamcaster | -8/Materials | Scanalyzed Plasma Cannon | -8/Materials | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight Loot Pinata Made in Tau Ceti IV More Dakka Please Party Time Significant Disruption Tourist Challenges ------------ None Game ------ Seed PulseCannonExoskeleton Manual? 0 Play Time 01:28:46 Cumulative 3.8 hours Start 2021.12.10 @ 16:41:55 End 2021.12.10 @ 18:13:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 14/SmallcapsLarge Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2094bda0-4108-4be6-a259-a1b3d2a854fe