Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.18 @ 12:02:01 Player: star Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (160) 800 Value Destroyed (6189) 6189 Prototype IDs (13) 260 Alien Tech Used (1) 200 Bonus (3323) 3323 TOTAL SCORE: 17272 Bonus ------- High Alert Combat Kills 1332 Follower Combat Kills 2006 Met Imprinter 300 Was Imprinted 300 Friendly Fire -615 Cogmind --------- Core Integrity 0/1300 Matter 245/300 Energy 100/100 System Corruption 11% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Light Antimatter Reactor Reinforced Antimatter Reactor Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Aerolev Unit Antigrav System Cooled Gravmag System Cooled Gravmag System Improved Linear Gravjet Antigrav Array > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Enhanced Optical Array Improved Targeting Computer Advanced Targeting Computer Improved Launcher Guidance Computer Improved Target Analyzer Advanced Recoil Stabilizer Weapon Cycler > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun Advanced KE Penetrator > --- INVENTORY -------- Reinforced Deuterium Engine Light Antimatter Reactor Gravmag Array Cooled Gravmag System Cooled Gravmag System Matter Compressor Advanced Recoil Stabilizer Graphene Brace High-powered Tractor Beam Advanced Recalibrator Phasing AFG Hypervelocity Gauss Rifle [Rating: 133] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Gravmag System Utility Advanced Targeting Computer Device Advanced Recoil Stabilizer Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Coil Gun Energy Gun Heavy Riot Gun Ballistic Gun Enhanced Coil Gun Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 . 2 2 . . . 4 . . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 5 | . . . . 2 . . . . 1 . . 2 . . . Utility 7 | . . 1 . . 2 . . . 2 . . . . . 2 Weapon 1 | . . 1 . . . . . . . . . . . . . Parts Attached 127 | 6 3 10 . 17 10 1 4 11 7 6 . 17 2 3 30 Power 12 | 1 . 1 . . 1 1 . 1 1 . . 1 . 1 4 Engine 6 | 1 . 1 . . 1 1 . 1 1 . . . . . . Core 1 | . . . . . . . . . . . . 1 . . . Reactor 5 | . . . . . . . . . . . . . . 1 4 Propulsion 37 | 2 . 1 . 5 5 . . 1 6 . . 7 . . 10 Treads 1 | . . . . . . . . 1 . . . . . . . Leg 11 | . . . . 4 5 . . . 2 . . . . . . Wheel 3 | 2 . 1 . . . . . . . . . . . . . Hover 22 | . . . . 1 . . . . 4 . . 7 . . 10 Flight . | . . . . . . . . . . . . . . . . Utility 39 | 1 2 2 . 4 2 . 1 6 . 2 . 3 1 2 13 Device 16 | . . . . 1 . . 1 5 . 1 . 2 1 1 4 Storage 2 | 1 1 . . . . . . . . . . . . . . Processor 13 | . 1 . . 1 2 . . . . 1 . 1 . . 7 Hackware . | . . . . . . . . . . . . . . . . Protection 8 | . . 2 . 2 . . . 1 . . . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 39 | 2 1 6 . 8 2 . 3 3 . 4 . 6 1 . 3 Energy Gun 6 | 1 . 2 . . . . 1 1 . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 30 | 1 1 3 . 7 2 . 2 2 . 4 . 6 . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . 1 . 1 . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 2 . 1 . . 1 1 2 . . 2 1 2 2 Corrupted Parts 4 | . . . . . . . . 1 . . . . . . 3 System Corruption 11 | . . . . . . . . 2 . . . . . . 9 Parts Lost 67 | . . 3 . 9 2 . . 11 4 . . 3 . . 35 Power 4 | . . . . . 1 . . . 1 . . . . . 2 Propulsion 28 | . . 2 . 4 1 . . 4 1 . . 1 . . 15 Utility 19 | . . 1 . 2 . . . 3 . . . 2 . . 11 Weapon 16 | . . . . 3 . . . 4 2 . . . . . 7 Highest Loss Streak 23 | . . 2 . 6 2 . . 7 3 . . 1 . . 23 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 12 | . 5 13 13 13 12 12 14 13 11 12 13 12 13 14 11 Power 1 | . 1 1 1 1 1 . 1 1 . . . . 1 1 2 Propulsion 1 | . . 4 4 1 . . . . . 2 3 2 3 3 2 Utility 6 | . . 2 3 4 4 7 8 8 7 5 6 6 7 8 5 Weapon 4 | . 3 4 5 6 6 5 5 4 3 3 4 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 25 | . . 2 . 3 1 . 2 2 . . . 6 . . 9 Power 5 | . . 2 . . . . 1 . . . . . . . 2 Propulsion 2 | . . . . . . . . . . . . . . . 2 Utility 12 | . . . . 1 1 . 1 2 . . . 3 . . 4 Weapon 6 | . . . . 2 . . . . . . . 3 . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 86 99 88 87 91 99 100 83 64 80 94 92 88 89 83 Engine 7 | . 14 11 11 9 6 6 7 6 8 11 11 7 5 8 2 Leg 11 | . . . . 20 20 30 30 18 4 . . . . . . Wheel 4 | . 28 21 11 3 2 . . . . . . . . . . Hover 8 | . . . . . . . . . 3 23 23 30 31 31 25 Device 5 | . . . . . . 2 . 5 17 21 23 19 14 10 8 Storage 7 | . 14 11 11 9 7 7 7 7 5 5 5 5 5 5 3 Processor 14 | . 1 11 11 9 22 23 23 14 5 7 11 9 10 10 21 Protection 5 | . . 10 11 7 7 4 6 5 . . . . . 4 1 Energy Gun 2 | . 1 4 11 7 . . 2 6 5 . . . . . . Ballistic Gun 17 | . 26 27 22 19 22 23 20 14 7 3 17 15 12 12 11 Peak Build Rating 133 | 6 7 19 18 35 36 37 47 46 69 82 82 114 115 117 133 Average Rating 52 | 4 6 14 18 28 32 35 37 36 53 73 82 102 113 112 117 On Entrance 49 | . 6 7 18 18 24 33 37 37 46 69 82 82 114 111 114 Avg Prop Armor Cover (%) 5 | . . . . 5 3 . . . 9 . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 84 | 10 25 44 44 46 49 47 59 51 58 69 52 63 70 75 84 Greatest Support 87 | 26 26 28 12 60 45 45 45 45 49 58 49 74 74 74 87 Greatest Overweight (x) 11 | . . 3 3 3 4 1 1 11 5 1 1 . . 1 1 Average Overweight (x) . | . . 1 3 1 1 . . 1 1 . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 15 15 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 2 8 15 14 15 15 14 15 15 14 15 15 15 15 15 15 Average Carried 13 | . 5 13 13 13 12 12 14 14 12 14 15 14 14 15 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 8 13 13 11 13 14 15 13 13 15 15 15 15 15 5 Class Distribution -------------------- 49% | Scavenger-Gunner 21% | Tank 9% | Gunner 8% | Scavenger-Mutant 4% | Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Sprinter | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp Res Matter Collected 6737 | 224 92 678 24 544 368 141 323 387 50 897 . 591 332 470 1616 Remotely 267 | . . . . 166 . 101 . . . . . . . . . Salvage Created 7893 | . 98 1063 44 929 807 39 . 395 50 1044 . 280 298 631 2215 Parts 338 | . 10 69 6 57 52 1 . 14 3 1 . 10 7 34 74 Haulers Intercepted 15 | . 1 6 . 3 2 . . 1 . . . 1 . . 1 Recyclers Shooed 8 | . . . . . 1 . . . 4 . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 77 | . . . . . . 3 5 16 . . . . . 53 . Prevented 15 | . . . . . . 3 . 12 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp Res Combat Hostiles Destroyed 122 | . 3 15 3 19 13 1 . 5 1 6 . 3 8 13 32 Guns 88 | . 3 15 3 18 8 1 . 1 1 . . 3 1 6 28 AOE 34 | . . . . 1 5 . . 4 . 6 . . 7 7 4 Classes Destroyed 20 | . 2 6 . 4 1 . . 2 . 1 . . . 2 2 Worker 5 | . . . . 1 3 . . . . . . . . . 1 Builder 6 | . . 1 . 1 3 . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . . 1 Hauler 15 | . 1 6 . 3 2 . . 1 . . . 1 . . 1 Recycler 4 | . . 1 . . 2 . . . . . . . . . 1 Operator 1 | . . 1 . . . . . . . . . . . . . Watcher 3 | . . 1 . . 2 . . . . . . . . . . Swarmer 35 | . 3 3 3 5 3 . . . . . . . 1 5 12 Grunt 30 | . . 5 . 7 6 . . 3 . . . . 1 1 7 Brawler 6 | . . . . . . . . . . . . . . 2 4 Duelist 8 | . . . . 1 . . . 1 . . . . . 3 3 Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 16 | . . 7 . 4 2 . . . . . . . 1 . 2 Hunter 9 | . . . . 1 1 1 . . 1 . . 2 . . 3 Programmer 4 | . . . . . 1 . . . . . . 1 . 2 . Heavy 1 | . . . . 1 . . . . . . . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . Compactor 6 | . . . . . . . . . . 6 . . . . . Surgeon 1 | . . . . . . . . . . . . . . 1 . Thug 4 | . . . . . . . . . . 1 . . 3 . . Butcher 2 | . . . . . . . . . . . . . 2 . . Mutant 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 15 | . 3 9 3 7 15 1 . 3 1 2 . 1 3 4 13 Combat Bots Only 12 | . 3 9 3 4 6 1 . 2 1 2 . 1 3 4 12 Max Kills in Single Turn 4 | . 1 2 1 2 3 1 . 2 1 2 . 1 1 2 4 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . Exploded 4 | . . . . 1 1 . . 1 . 2 . . 1 2 4 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp Res Hostile Shots Fired 858 | . 16 54 11 86 68 8 . 75 33 1 . 41 24 30 411 Missed 282 | . 6 14 4 26 16 2 . 23 7 1 . 8 4 13 158 Hits 576 | . 10 40 7 60 52 6 . 52 26 . . 33 20 17 253 Melee 2 | . . . . . . . . . . . . . . . 2 Projectile 574 | . 10 40 7 60 52 6 . 52 26 . . 33 20 17 251 Critical Strikes 24 | . . . . 7 . . . 1 2 . . 1 1 . 12 Actively Blocked 6 | . . . . 2 . . . 1 2 . . 1 . . . Damage Taken 11123 | . 86 600 68 1286 717 72 . 1226 486 49 . 733 554 380 4866 Core 2102 | . 26 112 8 149 90 . . 184 54 8 . 83 27 50 1311 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 290 | . . 52 . 126 . . . . . . . . . 30 82 Regen/Repaired (Parts) 610 | . . . . . . . . . . 94 . 93 202 221 . Core Remaining (%) 81 | 100 89 . 70 72 . . . 60 . . 93 . . 86 . Volleys Fired 452 | . 23 63 4 48 27 4 . 30 13 50 . 31 28 20 111 Largest 3 | . 2 3 3 3 3 3 . 3 2 1 . 3 3 3 3 Hottest 225 | . 40 109 102 107 79 79 . 116 225 30 . 95 96 95 135 Shots Fired 1036 | . 46 189 12 133 69 12 . 66 14 50 . 79 34 42 290 Gun 936 | . 46 188 12 128 63 12 . 57 14 . . 79 17 34 286 Cannon . | . . . . . . . . . . . . . . . . Launcher 100 | . . 1 . 5 6 . . 9 . 50 . . 17 8 4 Special . | . . . . . . . . . . . . . . . . Kinetic 836 | . 46 158 8 95 63 12 . 42 10 . . 79 17 34 272 Thermal 71 | . . 30 4 33 . . . . 4 . . . . . . Explosive 100 | . . 1 . 5 6 . . 9 . 50 . . 17 8 4 Electromagnetic 29 | . . . . . . . . 15 . . . . . . 14 Robot Hit Streak 25 | . 5 16 2 21 19 6 . 12 7 14 . 10 8 9 25 Robot Miss Streak 5 | . 3 4 2 2 2 3 . 5 2 2 . 5 1 2 5 Penetration Max 2 | . . . . . 1 . . . . . . . . 1 2 Secondary Targets 14 | . 1 2 . 5 . . . . . . . 1 . . 5 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . 1 . . 1 Shots Hit Robots 663 | . 28 129 5 87 47 10 . 41 9 35 . 45 7 24 196 Core Hits 391 | . 6 46 3 46 51 5 . 31 5 21 . 18 25 32 102 Critical Kills 18 | . . . . . 1 . . . . . . 2 1 3 11 Critical Parts Destroyed 29 | . . . . . . . . . . . . 2 . 3 24 Critical Strikes 63 | . . 4 . 3 1 . . 1 . . . 4 1 6 43 Burn 7 | . . 4 . 3 . . . . . . . . . . . Destroy 55 | . . . . . 1 . . 1 . . . 4 1 6 42 Corrupt 1 | . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 22816 | . 226 1717 75 1875 1806 115 . 1974 190 4010 . 771 1374 1797 6886 Guns 13285 | . 226 1694 75 1435 767 115 . 740 190 . . 703 28 828 6484 Cannons . | . . . . . . . . . . . . . . . . Explosions 9531 | . . 23 . 440 1039 . . 1234 . 4010 . 68 1346 969 402 Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 11978 | . 226 1297 59 1033 767 115 . 586 94 . . 703 28 828 6242 Thermal 911 | . . 397 16 402 . . . . 96 . . . . . . Explosive 9531 | . . 23 . 440 1039 . . 1234 . 4010 . 68 1346 969 402 Electromagnetic 396 | . . . . . . . . 154 . . . . . . 242 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 1 1 1 3 . . . 2 2 2 11 Average Corruption 1 | . . . . . 1 1 1 1 . . . 1 2 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 63 | . . . . . . 1 14 13 . . . 4 6 7 18 Message Errors 15 | . . . . . . . 4 1 . . . 1 1 2 6 Matter Fused 18 | . . . . . . . 3 5 . . . 3 2 2 3 Heat Flow Errors 3 | . . . . . . 1 1 . . . . . . . 1 Energy Discharges 11 | . . . . . . . 2 3 . . . . 1 2 3 Parts Fused 2 | . . . . . . . 1 . . . . . 1 . . Data Loss (minor) 6 | . . . . . . . 3 2 . . . . 1 . . Data Loss (major) 7 | . . . . . . . . 2 . . . . . 1 4 Misfires 1 | . . . . . . . . . . . . . . . 1 Overload Shots 3 | . . . . . . . . . 3 . . . . . . Overflow Damage 136 | . . . . . 49 . . . . 8 . . 50 18 11 Projectiles . | . . . . . . . . . . . . . . . . Explosions 136 | . . . . . 49 . . . . 8 . . 50 18 11 Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 376 | . . 31 . 40 133 . . 96 . 52 . . 24 . . Shots 14 | . . 1 . 1 5 . . 2 . 4 . . 1 . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 553 | . . 371 161 242 36 110 215 532 553 2 . 376 76 126 304 Average Temperature 97 | . . 81 82 68 11 25 110 235 290 2 . 109 26 48 130 Received Heat Transfer 1519 | . . 174 18 324 111 . . 201 . . . 18 63 18 592 Effects 22 | . . . . 2 . . . 5 6 . . 5 . . 4 Shutdowns 3 | . . . . . . . . . 1 . . 2 . . . Energy Bleed 5 | . . . . 2 . . . 1 . . . . . . 2 Interference 11 | . . . . . . . . 1 5 . . 3 . . 2 Matter Decay 2 | . . . . . . . . 2 . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . . 4 . . . . . . . . . . . 1 . Heat Transferred 2431 | . . 1147 37 1110 . . . . 137 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp Res Maximum Alert Level 4 | . . 1 . 1 1 . . . . . . 4 . . 4 Low Security (%) 73 | 100 100 97 100 67 93 . . . 100 100 100 25 . . . Level 1 7 | . . 2 . 32 6 . . . . . . 4 . . . Level 2 2 | . . . . . . . . . . . . 5 . . 11 Level 3 6 | . . . . . . . . . . . . 26 . . 33 Level 4 10 | . . . . . . . . . . . . 38 . . 55 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1448 | . 60 221 129 246 230 . . . 32 66 . 1151 . . 1448 Initial 663 | . . 3 79 30 86 . . . . . . . . . 663 Average 248 | . 15 31 99 134 49 . . . 1 23 . 767 . . 1092 Influence Increases 6480 | . 122 479 70 627 482 30 . 443 32 156 . 1559 114 921 1445 Destroy 0b10 Robot/C 3180 | . 60 300 60 380 260 20 . 300 20 . . 480 60 520 720 Destroy 0b10 Robot/NC 190 | . 5 50 . 25 60 . . 5 . . . 15 . . 30 Destroy Leader 662 | . 12 104 10 116 76 10 . 40 10 . . 112 . 40 132 Allied During Kill 1151 | . . . . . . . . 98 . . . 607 54 361 31 Disable Machine 225 | . . 15 . 30 45 . . . . . . 120 . . 15 Destroy Structure 487 | . . 10 . 31 26 . . . 2 156 . 210 . . 52 Partial Spotted 60 | . . . . . . . . . . . . 15 . . 45 Lose Combat Pursuer 525 | . 45 . . 45 15 . . . . . . . . . 420 Influence Decreases 5166 | . 112 284 196 516 451 233 18 443 32 156 . 460 621 530 1114 Entered New Map 1228 | . . 7 126 49 104 83 18 . . . . . 407 114 320 Time Decay 2793 | . 112 247 70 377 327 150 . 308 22 156 . 150 214 326 334 Lost Part 567 | . . 30 . 90 20 . . 37 10 . . 30 . . 350 Lost Ally 578 | . . . . . . . . 98 . . . 280 . 90 110 Squads Dispatched 26 | . . 1 . 2 2 . . . . . . 7 . 1 13 Investigation 4 | . . 1 . . 1 . . . . . . . . . 2 Extermination 3 | . . . . . 1 . . . . . . . . . 2 Reinforcement 5 | . . . . 2 . . . . . . . 3 . . . Assault 8 | . . . . . . . . . . . . 2 . 1 5 Garrison 6 | . . . . . . . . . . . . 2 . . 4 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp Res Distress Signals 8 | . 1 2 . 1 . . . . . . . 3 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 241 | . 12 28 6 29 18 1 1 10 1 6 . 17 11 24 77 Peak Tracking Total 12 | . 4 4 3 5 8 1 . 5 1 4 . 4 4 7 12 Tactical Retreats 17 | . 2 . . 3 1 . . . . . . . . . 11 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp Res Traps Triggered 7 | . . 1 . . 1 . . . 3 . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp Res Machines Disabled 16 | . . 1 . 2 3 . . . . . . 8 1 . 1 Max in Single Turn 3 | . . 1 . 1 1 . . . . . . 3 1 . 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp Res Machines Accessed 4 | . . . . . 1 . . . 1 . . . 1 . 1 Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . 1 . . . . . 1 Total Hacks 11 | . . . . . 4 . . . 4 . . . 1 . 2 Successful 2 | . . . . . . . . . 1 . . . 1 . . Failed 9 | . . . . . 4 . . . 3 . . . . . 2 Catastrophic 3 | . . . . . 1 . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 17 | . . . . . . . . . 2 . . 6 . . 9 Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 4 . . . 4 . . . . . 2 Terminal Hacks 1 | . . . . . . . . . . . . . 1 . . Record 1 | . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 3 | . . . . . 1 . . . 1 . . . . . 1 Full Trace Events 2 | . . . . . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp Res Total Allies 39 | . . . . . . . 6 . 1 20 . 7 . 1 4 Largest Group 24 | . . . . . . . 6 6 1 19 19 24 9 8 3 Highest-Rated Group 1253 | . . . . . . . 193 193 31 702 702 1253 568 475 288 Highest-Rated Ally 96 | . . . . . . . 39 39 31 50 50 96 96 96 96 Zionite Dispatches 6 | . . . . . . . . . 1 . . 3 . . 2 Light 3 | . . . . . . . . . . . . 2 . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . 1 . . . Hover Resupply 2 | . . . . . . . . . 1 . . . . . 1 Total Orders 20 | . . . . . . . . 1 3 . . 1 3 9 3 STAY 1 | . . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 DROP 4 | . . . . . . . . . 2 . . 1 . . 1 COLLECT 1 | . . . . . . . . . . . . . . . 1 EXPLORE 11 | . . . . . . . . 1 . . . . 3 7 . RETURN 2 | . . . . . . . . . . . . . . 2 . Ally Attacks 309 | . . . . . . . . 29 . 14 . 150 27 63 26 Total Damage 9626 | . . . . . . . . 1102 . 250 . 3903 896 2295 1180 Kills 55 | . . . . . . . . 10 . . . 24 3 13 5 Allies Corrupted 3 | . . . . . . . . . . . . 1 . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp Res Active Infowar (turns) 710 | . . . . . . . . . . . . . . . 710 Optics 710 | . . . . . . . . . . . . . . . 710 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . 1 2 . . . . . 1 . Drone Launches 15 | . . . . . . . . 2 . . . . 5 8 . Drone Recoveries 15 | . . . . . . . . 2 . . . . 5 8 . Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp Res Turns Passed 9208 | 48 305 1016 151 889 772 310 1408 1229 334 466 60 305 453 720 742 Spaces Moved 5839 | 41 255 595 90 464 353 199 733 469 144 499 23 353 296 507 818 Core 11 | 3 . . . . . . . 8 . . . . . . . Treads 142 | . . . . . . . . 68 74 . . . . . . Legs 1836 | . . . . 264 225 199 733 393 22 . . . . . . Wheels 1306 | 38 255 595 90 200 128 . . . . . . . . . . Hover 2544 | . . . . . . . . . 48 499 23 353 296 507 818 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 25 | 50 90 100 135 120 120 120 120 190 43 33 95 36 36 36 25 Average Speed 104 | 86 90 108 135 126 169 146 187 204 187 52 95 36 36 36 36 Slowest Speed 600 | 90 90 135 135 190 400 190 190 600 330 95 95 38 36 91 108 Overloaded Moves 93 | . . . . . . . . . . 21 . . . . 72 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 43 56 26 42 14 39 80 93 5 95 1 11 78 98 12 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 1 . . . . . . 1 . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . . . . . . Unknown Exits Taken 5 | 1 . . . . . . . . . . 1 1 1 1 . Scrap Searched 10 | . . . . . . 2 3 3 . . . . . 2 . Spaces Dug 17 | . . . . . 2 . . . . . . . . 15 . Terrain Destroyed 525 | . . 7 . 27 26 . . 58 1 130 . 26 142 76 32 Melee . | . . . . . . . . . . . . . . . . Projectile 35 | . . . . 2 1 . . . 1 . . 2 10 14 5 AOE 489 | . . 7 . 25 25 . . 58 . 130 . 24 132 62 26 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Upp Upp Res Total 8159 | 50 293 837 111 666 472 209 771 693 196 652 61 493 603 1005 1047 Wait 1516 | 2 6 153 16 114 60 3 27 164 21 81 39 63 266 454 47 Move 5825 | 40 254 594 89 463 352 198 732 468 144 498 22 352 295 506 818 Hop . | . . . . . . . . . . . . . . . . Pick Up 79 | 2 6 9 1 9 7 2 3 6 3 5 . 10 2 3 11 Fast Attach 59 | 6 1 . . 3 5 . . 6 6 5 . 2 1 . 24 Attach 42 | . . 4 . 8 1 1 . 8 3 3 . 3 1 . 10 Detach 9 | . . . . 1 . . . 2 2 2 . . . . 2 Swap 87 | . 2 10 . 12 6 1 6 4 . 2 . 14 8 12 10 Drop 74 | . 1 4 1 8 6 . 3 5 2 6 . 18 2 4 14 Fire 452 | . 23 63 4 48 27 4 . 30 13 50 . 31 28 20 111 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . 8 . . . 2 . . . . . . Rewire 6 | . . . . . . . . . . . . . . 6 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / [*Zhi]) -3/Research (discovered 1 exit: Arm) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 14) 354 | -10/Materials | Identified exit to Materials 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 632 | -9/Materials | Build established: Tank 1133 | -9/Materials | Discovered new exit (range 14) 1225 | -9/Materials | Identified exit to Mines 1249 | -9/Materials | Discovered exit to Mines (range 15) 1364 | -9/Materials | Destroyed 9 combat bots 1370 | -9/Materials | Entered Mines 1466 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1509 | -9/Mines | Discovered new exit (range 9) 1520 | -9/Mines | Identified exit to Materials 1521 | -9/Mines | Entered Materials 1521 | -8/Materials | Evolved 2 slots: Propulsion x2 1940 | -8/Materials | Discovered new exit (range 16) 2259 | -8/Materials | Lost 6 parts (3n1u2w) 2406 | -8/Materials | Identified exit to Factory 2410 | -8/Materials | Entered Factory 2410 | -7/Factory | Evolved 2 slots: Utility x2 2411 | -7/Factory | Identified exit to Lower Caves 2964 | -7/Factory | Build established: Scavenger-Gunner 2966 | -7/Factory | Discovered new exit (range 8) 2989 | -7/Factory | Identified exit to Factory 3150 | -7/Factory | Discovered exit to Lower Caves (range 16) 3182 | -7/Factory | Entered Lower Caves 3454 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3460 | -7/Lower Caves | Identified exit to Zion 3492 | -7/Lower Caves | Entered Zion 3525 | -6/Zion | Found Prototype Device 3527 | -6/Zion | Identified Phasing AFG 3594 | -6/Zion | Discovered new exit (range 15) 3621 | -6/Zion | Identified exit to Proximity Caves 3826 | -6/Zion | Learned location of Armory (-3) 3921 | -6/Zion | Learned Factory emergency access door positions 4007 | -6/Zion | Met Imprinter 4037 | -6/Zion | Imprinted 4039 | -6/Zion | Declared Zion's savior 4742 | -6/Zion | Gained Derelict followers 4900 | -6/Zion | Entered Proximity Caves 4900 | -5/Proximity Caves | Accompanied by 6 allies 5437 | -5/Proximity Caves | Lost 4 parts (2n1u1w) 5547 | -5/Proximity Caves | Learned Factory security intel 5692 | -5/Proximity Caves | Build established: Gunner 5718 | -5/Proximity Caves | Discovered new exit (range 3) 5746 | -5/Proximity Caves | Identified exit to Factory 5830 | -5/Proximity Caves | Spotted B-75 Beast 5907 | -5/Proximity Caves | Destroyed B-75 Beast 5925 | -5/Proximity Caves | Lost 7 parts (2n2u3w) 6129 | -5/Proximity Caves | Entered Factory 6129 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6325 | -5/Factory | Lost 3 parts (1p2w) 6390 | -5/Factory | Zion Hover Resupply teleported in 6463 | -5/Factory | Sucked down chute 6463 | -5/Factory | Entered Waste 6464 | -5/Waste | Met a frightened Derelict 6476 | -5/Waste | Spotted C-40 Crusher 6479 | -5/Waste | Spotted C-40 Crusher 6524 | -5/Waste | Spotted C-40 Crusher 6527 | -5/Waste | Spotted C-40 Crusher 6528 | -5/Waste | Destroyed C-40 Crusher 6549 | -5/Waste | Destroyed C-40 Crusher 6570 | -5/Waste | Destroyed C-40 Crusher 6587 | -5/Waste | Spotted C-40 Crusher 6617 | -5/Waste | Build established: Scavenger-Mutant 6635 | -5/Waste | Destroyed C-40 Crusher 6635 | -5/Waste | Destroyed C-40 Crusher 6668 | -5/Waste | Spotted C-40 Crusher 6701 | -5/Waste | Destroyed C-40 Crusher 6746 | -5/Waste | Warlord forces began an assault 6759 | -5/Waste | Discovered new exit (range 12) 6929 | -5/Waste | Entered Factory 6929 | -5/Factory | Accompanied by 19 allies 6944 | -5/Factory | Discovered new exit (range 7) 6989 | -5/Factory | Entered another Factory area 6989 | -4/Factory | Accompanied by 19 allies 6989 | -4/Factory | Evolved 2 slots: Propulsion x2 6997 | -4/Factory | Zion Light squad teleported in 7036 | -4/Factory | Zion Light squad teleported in 7108 | -4/Factory | Discovered new exit (range 16) 7121 | -4/Factory | Garrison activated, responded to threat 7140 | -4/Factory | Lost 7 allies 7201 | -4/Factory | Zion Kinetic Resupply teleported in 7239 | -4/Factory | First assault squad dispatched 7294 | -4/Factory | Entered Upper Caves 7294 | -4/Upper Caves | Accompanied by 9 allies 7355 | -4/Upper Caves | Build established: Scavenger-Gunner 7458 | -4/Upper Caves | Found Alien Artifact 7458 | -4/Upper Caves | Identified Dimensional Node Initializer 7458 | -4/Upper Caves | Initialized slip node 7473 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7529 | -4/Upper Caves | Ambushed by wild Derelicts 7563 | -4/Upper Caves | Discovered new exit (range 12) 7747 | -4/Upper Caves | Entered another Upper Caves area 7747 | -4/Upper Caves | Accompanied by 9 allies 7752 | -4/Upper Caves | Found Prototype Protection 7752 | -4/Upper Caves | Identified Zio. Weapon Casing 7792 | -4/Upper Caves | Discovered new exit (range 47) 7880 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7948 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8222 | -4/Upper Caves | Discovered new exit (range 50) 8467 | -4/Upper Caves | Entered Research 8467 | -3/Research | Accompanied by 2 allies 8467 | -3/Research | Evolved 2 slots: Utility x2 8468 | -3/Research | Identified exit to Armory 8474 | -3/Research | Zion Hover Resupply teleported in 8513 | -3/Research | Garrison activated, responded to threat 8660 | -3/Research | Garrison activated, responded to threat 8669 | -3/Research | Retrieved Zion intel report: Active Terminals 8717 | -3/Research | First assault squad dispatched 8875 | -3/Research | Destroyed 12 combat bots 8961 | -3/Research | Spotted B-86 Titan 9010 | -3/Research | Lost 3 parts (2n1u) 9075 | -3/Research | Spotted B-86 Titan 9081 | -3/Research | Zion Light squad teleported in 9140 | -3/Research | Lost 3 allies 9148 | -3/Research | System corruption reached 10% 9197 | -3/Research | Core integrity fell below 50% 9204 | -3/Research | Core integrity fell below 20% 9209 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09199_ M-36 Artificer repairs G-67 Veteran. 09199_ M-36 Artificer repairs H-77 Assassin. 09199_ Slug penetrates Wall. 09201_ M-36 Artificer repairs H-77 Assassin Imp. Phase Shifter. 09201_ Hvy. Machine Gun destroyed. 09201_ Critical hit (Burn: +37). 09202_ U-05 Engineer builds a Wall. 09203_ B-86 Titan activates siege mode. 09203_ U-05 Engineer destroyed. 09203_ M-36 Artificer repairs B-74 Champion Med. Treads. 09204_ Acquired 7 matter. 09204_ U-05 Engineer builds a Wall. 09205_ Imp. Launcher Guidance Computer destroyed. 09205_ Penetrated by Slug. 09206_ Adv. Target Analyzer destroyed. 09206_ Knocked back. 09206_ Slug penetrates G-73 Enforcer. 09208_ M-36 Artificer repairs G-73 Enforcer Adv. Heat Sink. 09209_ M-36 Artificer repairs G-73 Enforcer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##???????????????????????????? | | ????????????????????# ###?????????????#??????????? | | ?????????????????????#########??????? #??????????? | | ?????????????????????# !*!=%######### #??????????? | | ?????????????????????# !!@bu#! #??????????? | | ?????????????????????# !!gghgBB #??????????? | | ?????????????????????# mgm#BB #??????????? | | ?????????????????????# #""b t#??????????? | | ?????????????????????# # " #??????????? | | ?????????????????????######## #??????????? | | ????????????????????????????#" #??????????? | | ????????????????????????????#" #??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????# #??????????? | | ?????????????????##?????????# #??????????? | | ?#+##############"#?######### #??????????? | | ?? #?# ######+##### | | ??? #?# | | ???? " ### | | ?????"%" #"" ########+####+#### | | ###???# #"" #?# #?? | | #"""??# # #?# #?? | | #"T"### # """"" #?# #?? | | # """"" #?# #?? | | #"" """"" #?# #?? | | ===#"" #?#+############## | | == ### #?# #??# | | = ===### #?# #??# | | ! *%" # """"" #?# #??# """ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 155 Energy Generation 37 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Amplification 30 EM Shielding 3 Armor Coverage 600 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 69 Targeting Accuracy 24 Launcher Accuracy 30 Target Analysis 11 Armor Integrity Analysis 40 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed CoreTransmissionWell Manual? 0 Play Time 01:31:12 Cumulative 191.7 hours Start 2026.04.17 @ 20:48:14 End 2026.04.18 @ 12:02:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 323 Rogue 323 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 59 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2cb2511-1ff4-461a-ae43-54d0797b9f74