Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.22 @ 12:02:19 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1822) 1822 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5557 Bonus ------- None Cogmind --------- Core Integrity 823/850 Matter 220/300 Energy 15/100 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (6) ------ Large Storage Unit Signal Interpreter Advanced Targeting Computer Target Analyzer Particle Charger > --- WEAPON (3) ------- Beam Cannon Heavy Ion Cannon Mining Laser > --- INVENTORY (15) --- Improved Deuterium Engine Advanced Treads Advanced Treads Armored Huge Wheel Melee Analysis Suite Target Analyzer Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Advanced Targeting Computer Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Advanced Treads Advanced Treads Armored Huge Wheel Melee Analysis Suite Target Analyzer Armor Integrity Analyzer Particle Charger Beam Cannon Mining Laser [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . 2 1 . Weapon 1 | . . . . . . 1 . Parts Attached 58 | 7 6 1 7 3 13 15 6 Power 8 | 1 . 1 . . 3 2 1 Engine 6 | 1 . 1 . . 2 1 1 Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 16 | 2 2 . 3 2 2 4 1 Treads 4 | 2 . . 1 . 1 . . Leg 6 | . 2 . 1 2 1 . . Wheel 2 | . . . 1 . . . 1 Hover 4 | . . . . . . 4 . Flight . | . . . . . . . . Utility 19 | 2 3 . 1 1 6 5 1 Device 6 | 1 . . 1 . 1 2 1 Storage 3 | 1 2 . . . . . . Processor 3 | . . . . . 2 1 . Hackware 1 | . . . . . 1 . . Protection 6 | . 1 . . 1 2 2 . Artifact . | . . . . . . . . Weapon 15 | 2 1 . 3 . 2 4 3 Energy Gun 3 | 1 . . . . . 1 1 Energy Cannon 3 | . . . . . . 2 1 Ballistic Gun 5 | 1 1 . 2 . 1 . . Ballistic Cannon 1 | . . . . . . 1 . Launcher 2 | . . . 1 . 1 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 1 Parts Lost 25 | . 3 1 2 . 14 5 . Power 3 | . . 1 . . 2 . . Propulsion 6 | . 1 . 1 . 4 . . Utility 9 | . 1 . . . 5 3 . Weapon 7 | . 1 . 1 . 3 2 . Highest Loss Streak 4 | . 3 1 2 . 4 1 . To Critical Strikes . | . . . . . . . . Average Backups 10 | 6 7 8 11 15 13 11 10 Power 1 | 1 2 1 1 1 . 1 1 Propulsion 2 | 3 3 3 1 2 1 1 3 Utility 3 | . . 3 4 5 4 3 3 Weapon 3 | 1 1 1 4 6 6 4 1 Tool/Special . | . . . . . . . . Unused Backups 16 | . 1 . . 1 1 6 7 Power 2 | . 1 . . . . . 1 Propulsion 7 | . . . . 1 . 3 3 Utility 3 | . . . . . . . 3 Weapon 3 | . . . . . 1 2 . Tool/Special 1 | . . . . . . 1 . Average Slot Usage (%) 87 | . 93 99 97 100 92 75 77 Engine 8 | . 14 13 11 11 4 7 7 Treads 2 | . 7 . 4 6 4 . . Leg 13 | . 18 28 25 26 16 . . Hover 4 | . . . . . . 11 10 Device 5 | . 2 . 10 11 8 4 4 Storage 9 | . 14 14 11 11 9 7 6 Processor 9 | . . . . . 12 18 20 Hackware 1 | . . . . . 5 . . Protection 9 | . 8 14 11 11 8 6 4 Energy Gun 4 | . 14 14 3 . . 1 4 Energy Cannon 3 | . . . . . . 10 6 Ballistic Gun 8 | . 12 14 11 11 12 . . Ballistic Cannon 1 | . . . . . . 3 4 Launcher 2 | . . . 8 11 4 . . Peak Build Rating 51 | 7 7 7 14 15 26 41 51 Average Rating 17 | 5 6 6 11 14 19 26 41 On Entrance 13 | . 7 7 7 14 14 16 41 Avg Prop Armor Cover (%) 6 | . . . 7 9 4 . 6 Naked Turns . | . . . . . . . . Heaviest Build 60 | 12 27 29 31 35 41 48 60 Greatest Support 46 | 40 40 20 30 30 46 25 28 Greatest Overweight (x) 14 | 1 1 1 1 1 12 14 2 Average Overweight (x) 1 | . . 1 . 1 . 2 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 15 15 15 Most Carried 15 | 8 9 9 15 15 15 15 15 Average Carried 11 | 6 7 8 11 14 12 11 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 8 9 8 15 15 11 15 8 Class Distribution -------------------- 79% | Mutant 16% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1452 | 288 106 46 127 67 480 338 . Remotely . | . . . . . . . . Salvage Created 2071 | 128 99 84 176 180 800 604 . Parts 125 | 7 4 8 13 11 44 38 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . 1 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 42 | . 4 3 4 3 17 11 . Guns 26 | . 4 3 3 3 13 . . Cannons 10 | . . . . . . 10 . AOE 5 | . . . 1 . 4 . . Classes Destroyed 12 | 3 3 . 1 1 2 2 . Worker 3 | 1 . 1 . . . 1 . Tunneler 2 | 1 . . . . . 1 . Recycler 3 | 1 . . . 1 1 . . Watcher 5 | . 1 . 1 . 2 1 . Swarmer 9 | . 3 3 . . 3 . . Grunt 22 | . 1 . 3 2 10 6 . Brawler 1 | . . . . 1 . . . Duelist 2 | . . . . . 1 1 . Sentry 4 | . . . 1 . 2 1 . Hunter 1 | . . . . . . 1 . Programmer 2 | . . . . . . 2 . Heavy 1 | . . . . . 1 . . Best Kill Streak 5 | 1 1 3 3 3 4 5 . Combat Bots Only 4 | . 1 3 3 3 4 4 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 401 | . 44 40 18 29 132 120 18 Missed 131 | . 12 16 3 15 44 32 9 Hits 270 | . 32 24 15 14 88 88 9 Melee 4 | . . . . . 4 . . Projectile 266 | . 32 24 15 14 84 88 9 AOE 2 | . 2 . . . . . . Critical Strikes 15 | . . . 1 . 9 5 . Damage Taken 4210 | . 487 190 247 120 1969 1131 66 Core 760 | . 54 67 42 16 388 166 27 Absorbed by Shields 76 | . . . . . . 76 . Redirected to Shielding 32 | . . 15 17 . . . . Regen/Repaired (Parts) 21 | . 21 . . . . . . Core Remaining (%) 68 | 100 . 51 . 85 29 76 . Volleys Fired 219 | 6 30 7 16 12 100 46 2 Largest 3 | 2 2 2 2 1 2 3 1 Hottest 168 | 60 60 60 60 23 48 168 65 Shots Fired 328 | 12 57 14 20 12 139 72 2 Gun 254 | 12 57 14 18 12 126 15 . Cannon 59 | . . . . . . 57 2 Launcher 15 | . . . 2 . 13 . . Special . | . . . . . . . . Kinetic 210 | 6 27 7 16 12 126 16 . Thermal 93 | 6 30 7 2 . . 46 2 Explosive 15 | . . . 2 . 13 . . Electromagnetic 10 | . . . . . . 10 . Robot Hit Streak 19 | 7 5 3 5 9 13 19 3 Robot Miss Streak 6 | 3 6 1 2 3 6 2 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 204 | 8 30 5 13 9 86 51 2 Core Hits 100 | 4 7 5 7 5 48 24 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 2 | . . . . . 1 1 . Destroy 1 | . . . . . 1 . . Blast 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3774 | 115 325 66 206 148 1763 1098 53 Guns 2282 | 115 325 66 160 148 1297 171 . Cannons 977 | . . . . . . 924 53 Explosions 512 | . . . 46 . 466 . . Melee . | . . . . . . . . Ramming 3 | . . . . . . 3 . Kinetic 2184 | 70 174 35 149 148 1297 311 . Thermal 949 | 45 151 31 11 . . 658 53 Explosive 512 | . . . 46 . 466 . . Electromagnetic 126 | . . . . . . 126 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 4 | . . . . . 4 . . Projectiles . | . . . . . . . . Explosions 4 | . . . . . 4 . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Kinetic 2 | . . . . . . 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 17 | . . . 16 . . 1 . Shots 1 | . . . 1 . . . . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 432 | . 30 . 20 . 28 432 . Average Temperature 105 | . 16 . 7 . 7 167 . Received Heat Transfer 1018 | . 72 . 108 6 459 355 18 Effects 10 | . . . . . . 10 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 6 | . . . . . . 6 . Damage (major) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 2 . Heat Transferred 1845 | 100 350 75 25 . . 1221 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 185 | 5 60 85 85 76 185 127 58 Initial 58 | . . . . 26 15 50 58 Average 32 | 1 9 16 12 41 78 30 40 Influence Increases 1335 | 15 142 95 153 75 521 334 . Destroy 0b10 Robot/C 840 | . 80 60 80 60 340 220 . Destroy 0b10 Robot/NC 70 | 15 5 10 5 5 15 15 . Destroy Leader 200 | . 22 10 22 10 74 62 . Successful Hack 46 | . 5 . 4 . 18 19 . Disable Machine 90 | . . . 30 . 45 15 . Destroy Structure 44 | . . . 12 . 29 3 . Lose Combat Pursuer 45 | . 30 15 . . . . . Influence Decreases 1317 | 15 142 95 85 102 451 326 101 Entered New Map 190 | . . . . 42 26 61 61 Time Decay 929 | 15 112 95 75 60 297 235 40 Lost Part 198 | . 30 . 10 . 128 30 . Squads Dispatched 8 | . 3 . . . 1 4 . Investigation 2 | . 1 . . . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 4 | . 2 . . . 1 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 4 | . . . . . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 11 4 5 6 27 15 1 Peak Tracking Total 5 | . 4 3 3 3 5 4 1 Tactical Retreats 3 | . 2 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 7 | . 1 . 1 . . 1 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 6 | . . . 2 . 3 1 . Max in Single Turn 1 | . . . 1 . 1 1 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 16 | . 3 . 3 . 2 6 2 Terminals 9 | . 2 . 2 . 2 1 2 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . 1 . . . . 1 . Recycling Units 1 | . . . 1 . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access 1 | . . . . . . 1 . Total Hacks 38 | . 6 . 8 . 5 15 4 Successful 26 | . 5 . 6 . 4 11 . Failed 11 | . 1 . 2 . 1 3 4 Catastrophic 2 | . . . . . 1 1 . Database Lockouts 1 | . . . . . . 1 . Manual 3 | . 3 . . . . . . Terminals 19 | . 4 . 5 . 5 1 4 Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . 2 . . . . 2 . Recycling Units 3 | . . . 3 . . . . Scanalyzers 10 | . . . . . . 10 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 12 | . 3 . 4 . 4 1 . Open DSF 1 | . . . . . . 1 . Emergency Access Points 3 | . 1 . 2 . . . . Recycling Unit Index 1 | . . . . . 1 . . Locate Traps 2 | . . . 1 . 1 . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . Registered Components 1 | . . . . . 1 . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Retrieve Matter 2 | . . . 2 . . . . Scanalyzer 8 | . . . . . . 8 . Insert Component 3 | . . . . . . 3 . Analyze 4 | . . . . . . 4 . Retrieve Study 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . . . 2 3 2 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . 3 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 1364 | 67 101 . 545 133 518 . . Structural 927 | . . . 545 133 249 . . Seismic 685 | 67 101 . . . 517 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 4267 | 143 586 482 546 133 836 1454 87 Spaces Moved 2019 | 77 325 243 266 54 267 719 68 Core 78 | 17 . . . . 2 59 . Treads 240 | 60 61 . . . 119 . . Legs 973 | . 264 243 266 54 146 . . Wheels 68 | . . . . . . . 68 Hover 660 | . . . . . . 660 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 190 160 102 90 Average Speed 168 | 137 130 190 161 190 198 176 106 Slowest Speed 750 | 160 190 190 190 190 650 750 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 5 50 56 25 25 31 16 2 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 75 | . . . 20 . 53 2 . Melee . | . . . . . . . . Projectile 2 | . . . . . . 2 . AOE 73 | . . . 20 . 53 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2587 | 101 432 250 364 74 443 842 81 Wait 202 | . 61 . 62 . 50 29 . Move 2012 | 76 324 242 265 53 266 718 68 Hop . | . . . . . . . . Pick Up 66 | 12 7 . 12 2 10 22 1 Fast Attach 7 | 3 . . . 1 1 2 . Attach 42 | 4 4 1 4 . 12 10 7 Detach 1 | . 1 . . . . . . Swap 13 | . 2 . 3 2 2 3 1 Drop 24 | . 3 . 2 4 2 11 2 Fire 219 | 6 30 7 16 12 100 46 2 Melee . | . . . . . . . . Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Lost 3 parts (1n1u1w) 333 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 5) 538 | -10/Materials | Repaired Aluminum Leg 693 | -10/Materials | Discovered new exit (range 7) 730 | -10/Materials | Entered Mines 751 | -10/Mines | Learned Materials non-interactive machine intel 770 | -10/Mines | Met a Derelict bent on vengeance 1188 | -10/Mines | Discovered new exit (range 14) 1212 | -10/Mines | Entered Materials 1212 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1213 | -9/Materials | Loaded intel: 46 non-interactive machine locations 1724 | -9/Materials | Discovered new exit (range 10) 1758 | -9/Materials | Entered Mines 1787 | -9/Mines | Discovered new exit (range 5) 1891 | -9/Mines | Entered Materials 1891 | -8/Materials | Evolved 2 slots: Utility x2 2399 | -8/Materials | Lost 3 parts (2n1u) 2553 | -8/Materials | Core integrity fell below 50% 2553 | -8/Materials | Discovered new exit (range 16) 2600 | -8/Materials | Lost 4 parts (1p1n1u1w) 2720 | -8/Materials | Identified exit to Factory 2727 | -8/Materials | Entered Factory 2727 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2750 | -7/Factory | Lost 3 parts (1n1u1w) 3834 | -7/Factory | Build established: Gunner 3875 | -7/Factory | Central database locked down 4176 | -7/Factory | Discovered new exit (range 5) 4180 | -7/Factory | Identified exit to Factory 4181 | -7/Factory | Entered another Factory area 4181 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4268 | -6/Factory | Self-destructed Last Messages --------------- 04240_ Triggered Blade Trap. 04240_ Massive razor-sharp blades shoot up from within the floor. 04240_ Imp. EM Shotgun severed. 04240_ Aerolev Unit severed. 04240_ Adv. Assault Cannon severed. 04242_ Acquired Aerolev Unit. 04245_ Triggered Blade Trap. 04245_ Massive razor-sharp blades shoot up from within the floor. 04245_ Aerolev Unit severed. 04247_ Triggered Blade Trap. 04247_ Massive razor-sharp blades shoot up from within the floor. 04247_ Imp. Heat Sink severed. 04247_ Aerolev Unit severed. 04249_ Triggered Blade Trap. 04249_ Massive razor-sharp blades shoot up from within the floor. 04249_ Deuterium Engine severed. 04249_ Imp. Light Armor Plating severed. 04249_ Imp. Deuterium Engine severed. 04262_ ALERT: All DSF locations entering lockdown mode. 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[ | | ??????????????? ] | | ??????????????? = | | ??????????????? =! | | ???????????????? !** | | ????????????????#+############+##############+#### | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# """""" #???????????? | | ????????????????????????# """""" #???????????? | | ????????????????????????# """""" #???????????? | | ????????????????????????# """""" #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# """""" #???????????? | | ????????????????????????# """""" #???????????? | | ????????????????????????#@""""""? #???????????? | | ????????????????????????#Y""""""?? #???????????? | | ???????????????????????? ???? #???????????? | | ????????????????????????#########????#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Adv. Treads | -7/Factory | Scanalyzed Target Analyzer | -7/Factory | Scanalyzed Hvy. Ion Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 76% | -10/Materials Studied --------- Arm. Huge Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Throw Away The Key Challenges ------------ None Game ------ Seed StormMiniDiverter Manual? 0 Play Time 01:02:41 Cumulative 42.3 hours Start 2026.03.22 @ 10:56:44 End 2026.03.22 @ 12:02:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 18 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 81b0dd6d-6713-4087-b3a2-980cb0c8858b