Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.04.14 @ 20:32:52

Player: Cali Commuter

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (23)       4600
Robots Destroyed (257)     1285
Value Destroyed (11275)    11275
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (139)                139
              TOTAL SCORE: 20619

 Bonus
-------
High Alert Combat Kills    228
Follower Combat Kills      379
Network Hubs Disabled      200
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Friendly Fire              -1568

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Armory

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (4) ----
     Heavy Treads
  Improved System Restoration Module

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Light Antimatter Reactor
     Light Antimatter Reactor
     Light Antimatter Reactor
>          --- PROPULSION -------
     Heavy Siege Treads
     Heavy Siege Treads
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Cooling System
           Quantum Capacitor
   Layered Heavy Armor Plating
>          --- WEAPON -----------
           Quantum Rifle
           Quantum Rifle
           Neutron Cannon
     Heavy Neutron Cannon
     Heavy Neutron Cannon
>          --- INVENTORY --------
     Heavy Treads
  Improved System Restoration Module
[Rating: 134]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Heavy Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Backup Propulsion I
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Arm 
Slots Evolved              13   | .   1   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Power                    3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   3    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             265  | 7   5   12  12  19  11  3   7   1   19  26  4   7   .   3   20  12  7   .   14  17  17  42  .   
  Power                    55   | 1   2   1   2   4   1   .   3   .   7   4   1   2   .   1   3   2   2   .   2   2   2   13  .   
    Engine                 23   | 1   2   1   2   1   .   .   3   .   6   1   .   1   .   .   2   .   2   .   .   .   1   .   .   
    Core                   24   | .   .   .   .   3   1   .   .   .   1   3   .   1   .   .   1   2   .   .   2   1   1   8   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   5   .   
  Propulsion               47   | 2   .   2   5   7   1   .   .   1   4   6   .   1   .   .   4   2   1   .   3   2   3   3   .   
    Treads                 6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   
    Leg                    41   | 2   .   2   5   6   1   .   .   1   4   6   .   1   .   .   4   2   1   .   3   2   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  66   | 2   1   2   1   4   5   2   2   .   4   6   1   3   .   2   4   1   2   .   3   7   2   12  .   
    Device                 39   | .   .   .   1   2   2   2   1   .   1   2   .   3   .   1   2   1   2   .   1   6   1   11  .   
    Storage                6    | .   1   2   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | 1   .   .   .   .   1   .   1   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             14   | 1   .   .   .   2   1   .   .   .   1   2   1   .   .   1   1   .   .   .   2   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   97   | 2   2   7   4   4   4   1   2   .   4   10  2   1   .   .   9   7   2   .   6   6   10  14  .   
    Energy Gun             37   | 1   .   4   2   2   1   .   1   .   2   3   2   .   .   .   3   3   1   .   3   3   1   5   .   
    Energy Cannon          20   | .   2   1   .   .   1   .   .   .   .   3   .   1   .   .   3   .   .   .   .   1   3   5   .   
    Ballistic Gun          18   | 1   .   2   2   1   1   1   1   .   .   3   .   .   .   .   2   2   .   .   .   1   .   1   .   
    Ballistic Cannon       9    | .   .   .   .   .   1   .   .   .   2   1   .   .   .   .   .   1   .   .   1   .   3   .   .   
    Launcher               11   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   2   1   3   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 82   | .   .   3   3   7   .   .   .   .   9   5   .   2   .   .   2   3   2   1   4   2   12  12  15  
  Power                    19   | .   .   1   1   2   .   .   .   .   2   1   .   1   .   .   1   .   .   .   .   .   3   3   4   
  Propulsion               16   | .   .   1   .   2   .   .   .   .   3   .   .   .   .   .   .   1   .   .   1   .   4   2   2   
  Utility                  17   | .   .   .   .   1   .   .   .   .   2   2   .   1   .   .   .   1   .   1   .   1   2   2   4   
  Weapon                   30   | .   .   1   2   2   .   .   .   .   2   2   .   .   .   .   1   1   2   .   3   1   3   5   5   
  Highest Loss Streak      14   | .   .   3   2   6   .   .   .   .   7   2   .   2   .   .   1   1   1   1   3   2   9   8   14  
Average Slot Usage (%)     92   | .   99  98  99  89  92  92  96  100 94  96  99  96  93  96  99  99  100 98  97  97  57  68  67  
  Engine                   8    | .   24  19  19  7   .   .   8   14  12  10  6   7   12  12  13  3   3   5   4   .   2   .   .   
  Core                     8    | .   .   .   .   8   21  21  12  7   6   7   8   4   .   .   2   12  16  16  16  19  6   9   4   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   3   6   6   6   5   5   1   .   .   .   2   5   12  
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   9   9   
  Leg                      17   | .   25  19  20  12  21  21  21  21  18  18  18  18  18  18  22  21  22  22  21  20  8   .   .   
  Device                   15   | .   .   .   8   16  9   14  18  21  16  11  18  21  18  18  11  15  16  16  16  20  11  18  18  
  Storage                  6    | .   5   19  11  8   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   2   .   .   
  Processor                5    | .   12  10  10  8   5   .   3   7   7   5   6   6   6   6   10  5   5   5   5   6   2   .   .   
  Protection               3    | .   6   .   .   4   6   7   2   .   2   9   5   .   .   2   5   5   5   4   4   .   2   1   4   
  Energy Gun               6    | .   6   6   15  4   5   2   3   7   6   8   3   6   6   6   7   4   9   5   7   12  2   6   6   
  Energy Cannon            4    | .   11  15  .   .   5   7   7   7   2   3   6   6   6   6   3   .   .   .   .   3   3   6   12  
  Ballistic Gun            6    | .   6   7   14  12  5   4   7   7   4   6   9   6   6   6   6   7   5   5   2   3   2   2   .   
  Ballistic Cannon         3    | .   .   .   .   .   5   7   3   .   7   5   6   6   6   6   .   4   5   5   6   5   4   1   .   
  Launcher                 1    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   4   1   5   3   .   2   4   .   
Naked Turns                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   4   
Heaviest Build             130  | 11  25  42  42  48  69  70  70  67  90  91  89  97  97  100 112 117 97  94  97  99  107 130 117 
  Greatest Support         140  | 20  20  20  26  30  45  45  45  50  50  60  60  60  60  60  92  92  92  92  92  82  140 140 140 
  Greatest Overweight (x)  13   | .   1   5   2   13  1   1   1   1   4   1   1   1   1   1   1   1   1   1   1   1   11  .   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   .   .   1   .   .   .   
Largest Inventory Capacity 18   | 4   4   10  10  10  10  10  10  10  18  12  12  12  12  12  12  12  12  12  12  12  12  4   4   
  Average Capacity         10   | 4   4   8   10  10  10  10  10  10  11  12  12  12  12  12  12  12  12  12  12  12  7   4   4   
  Most Carried             12   | 4   4   6   10  10  10  10  10  10  10  12  12  12  10  12  12  12  12  12  12  12  12  4   3   
  Average Carried          8    | 2   3   3   7   8   8   9   8   8   7   9   11  10  10  11  11  11  11  12  11  9   7   3   2   
  Final Capacity           12   | 4   4   10  10  10  10  10  10  10  12  12  12  12  12  12  12  12  12  12  12  12  4   4   4   
  Final Carried            12   | 3   4   5   10  9   10  10  8   9   9   12  12  10  10  12  12  12  12  12  10  12  4   1   3   

 Class Distribution 
--------------------
 65% | Scavenger-Gunner
 10% | Hacker-Gunner
  7% | Hacker-Tank
  6% | Hacker-Mutant
  6% | Scavenger-Tank

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Gunner | -9/Materials
    Hacker-Gunner | -9/Storage
    Hacker-Gunner | -8/Materials
      Hacker-Tank | -7/Factory
      Hacker-Tank | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Data Miner
 Scavenger-Gunner | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Extension
 Scavenger-Gunner | -5/Cetus
 Scavenger-Gunner | -5/Archives
 Scavenger-Gunner | -5/Hub_04(d)
 Scavenger-Gunner | -4/Factory
    Hacker-Mutant | -4/Waste
 Scavenger-Gunner | -4/Factory
 Generator-Gunner | -4/Armory

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   
-----------                Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Arm  
Matter Collected           6998  | 191  133  131  263  500  208  170  236  10   671  921  129  207  .    90   178  850  351  .    548  493  120  558  40   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11827 | .    76   486  612  1013 165  94   432  .    606  1484 155  278  .    232  325  1595 626  240  887  1005 .    1365 151  
  Parts                    574   | .    8    29   26   70   15   2    14   .    24   70   10   12   .    11   19   75   29   10   31   32   .    80   7    
Haulers Intercepted        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8     | .    .    1    .    1    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    3    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Arm 
Combat Hostiles Destroyed  202  | .   3   9   14  20  2   4   9   .   16  22  4   6   .   4   5   14  11  5   14  12  .   25  3   
  Guns                     88   | .   2   1   14  11  .   1   1   .   4   13  3   1   .   3   2   8   5   2   5   4   .   8   .   
  Cannons                  85   | .   .   7   .   .   2   3   8   .   12  9   1   5   .   1   2   4   3   .   5   7   .   13  3   
  AOE                      23   | .   1   .   .   9   .   .   .   .   .   .   .   .   .   .   1   2   3   3   .   1   .   3   .   
Classes Destroyed          17   | .   2   3   1   5   1   .   .   .   .   1   .   1   .   .   .   .   .   1   1   .   .   .   1   
  Worker                   13   | .   .   1   .   3   .   .   .   .   .   1   .   .   .   .   .   1   .   .   3   .   .   4   .   
  Builder                  8    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   1   .   .   .   
  Tunneler                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Watcher                  15   | .   1   1   .   2   2   .   .   .   .   2   .   .   .   .   1   3   1   .   .   1   .   1   .   
  Swarmer                  41   | .   3   1   .   5   .   3   1   .   3   2   2   2   .   1   3   3   4   .   .   .   .   8   .   
  Grunt                    71   | .   .   4   7   8   1   .   4   .   7   10  2   1   .   3   .   1   2   3   9   3   .   6   .   
  Brawler                  7    | .   .   .   .   1   1   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Duelist                  9    | .   .   .   1   .   .   .   2   .   3   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   37   | .   .   4   6   4   .   1   1   .   1   3   .   1   .   .   2   4   .   .   4   1   .   5   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Hunter                   15   | .   .   .   .   2   .   .   .   .   .   6   .   .   .   .   .   1   1   1   .   4   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   4   .   5   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   3   5   6   7   2   3   9   .   4   5   2   2   .   2   4   10  6   3   9   6   .   7   3   
  Combat Bots Only         9    | .   3   4   6   5   2   3   9   .   4   5   2   2   .   2   4   2   6   3   7   4   .   7   3   
Max Kills in Single Turn   5    | .   2   2   2   5   2   1   1   .   2   2   1   1   .   1   3   3   3   2   3   1   .   2   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   1   1   3   2   .   1   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Arm  
Damage Taken               16510 | .    114  520  675  1018 50   209  299  .    1050 1205 211  239  .    30   445  1271 795  578  686  764  352  3100 2899 
  Core                     2205  | .    19   81   104  205  13   .    25   .    93   180  .    .    .    .    11   100  63   91   64   84   151  107  814  
  Absorbed by Shields      78    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    .    .    .    24   .    
Core Remaining (%)         76    | 100  92   .    53   62   .    .    .    .    81   .    .    .    .    78   .    .    .    .    67   .    .    .    .    
Volleys Fired              482   | .    5    18   29   38   7    19   14   5    44   56   8    14   .    7    8    52   21   10   30   33   .    55   9    
  Largest                  5     | .    2    3    3    3    3    3    3    3    3    4    4    4    .    4    4    4    4    4    4    5    .    5    5    
  Hottest                  498   | .    112  135  157  120  183  183  143  182  182  249  211  211  .    226  249  208  236  217  253  353  .    454  498  
Shots Fired                1517  | .    10   47   84   95   20   48   42   15   127  197  32   55   .    28   30   185  75   22   84   152  .    137  32   
  Gun                      905   | .    8    17   84   76   10   19   14   10   53   113  16   28   .    14   24   142  51   11   45   95   .    67   8    
  Cannon                   564   | .    2    30   .    .    10   29   28   5    74   84   16   27   .    14   6    30   21   10   37   55   .    62   24   
  Launcher                 48    | .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    13   3    1    2    2    .    8    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  823   | .    4    11   45   64   13   32   28   5    98   141  20   28   .    14   9    127  42   20   41   55   .    26   .    
  Thermal                  395   | .    .    5    35   8    5    10   14   10   29   42   .    .    .    7    7    1    17   1    41   62   .    69   32   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          299   | .    6    31   4    23   2    6    .    .    .    14   12   27   .    7    14   57   16   1    2    35   .    42   .    
  Robot Hit Streak         65    | .    5    23   33   22   9    10   14   .    23   41   42   20   .    16   17   26   57   65   22   29   .    36   7    
  Robot Miss Streak        3     | .    2    1    2    1    2    2    2    .    1    2    2    2    .    1    1    3    1    2    1    2    .    2    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    1    1    1    1    .    1    .    
  Secondary Targets        3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1079  | .    6    33   66   72   10   27   27   .    95   149  15   40   .    20   17   130  64   17   66   106  .    97   22   
  Core Hits                498   | .    5    15   21   43   8    5    14   .    34   63   6    14   .    9    15   65   28   9    33   46   .    55   10   
  Critical Hits            52    | .    .    .    .    .    1    2    .    .    3    4    .    .    .    1    1    17   3    1    4    8    .    7    .    
  Critical Kills           11    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    3    .    .    1    2    .    1    .    
  Critical Parts Destroyed 33    | .    .    .    .    .    .    1    .    .    3    1    .    .    .    1    .    9    2    1    3    6    .    6    .    
Melee Attacks              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           31195 | .    146  732  1028 2553 306  650  673  .    2420 3436 321  896  .    476  460  4540 2068 824  2177 3151 2    3604 732  
  Guns                     13456 | .    59   113  1014 1112 97   225  134  .    777  1692 84   355  .    195  235  2520 989  244  825  1657 .    1043 86   
  Cannons                  13070 | .    40   566  .    .    209  425  539  .    1643 1718 237  541  .    281  90   849  718  418  1054 1344 .    1770 628  
  Explosions               4393  | .    43   52   .    1441 .    .    .    .    .    .    .    .    .    .    135  1171 361  162  298  145  .    585  .    
  Melee                    178   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    178  .    
  Ramming                  98    | .    4    1    14   .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    5    2    28   18   
  Kinetic                  16035 | .    26   56   665  980  145  506  372  .    1985 2534 217  555  .    251  89   2774 1179 662  1174 1152 .    713  .    
  Thermal                  8113  | .    43   109  293  170  125  127  301  .    435  632  .    .    .    94   201  489  368  .    705  1461 .    1846 714  
  Explosive                589   | .    .    .    .    589  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          6182  | .    73   566  56   814  36   17   .    .    .    244  104  341  .    131  170  1277 521  162  298  533  .    839  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 178   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    178  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    2    2    .    .    .    .    .    .    1    1    1    1    1    .    3    3    3    5    2    2    6    9    
  Average Corruption       1     | .    .    2    2    .    .    .    .    .    .    1    1    1    1    1    .    2    3    3    3    1    2    2    3    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Effects                  85    | .    .    4    7    .    .    .    .    .    .    2    4    3    .    2    .    20   7    1    16   7    3    6    3    
    Message Errors         18    | .    .    .    1    .    .    .    .    .    .    1    3    2    .    1    .    2    1    .    2    .    3    2    .    
    Matter Fused           11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    1    3    .    .    1    .    
    Heat Flow Errors       10    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    1    .    1    .    
    Energy Discharges      12    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    3    1    .    1    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      9     | .    .    1    .    .    .    .    .    .    .    1    1    1    .    1    .    2    .    .    1    1    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Targeting Errors       20    | .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    5    4    .    .    .    
    Weapon Failures        3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            372   | .    .    5    .    74   .    17   15   .    25   39   5    .    .    25   .    31   5    16   21   51   .    43   .    
  Projectiles              235   | .    .    .    .    .    .    17   15   .    25   39   5    .    .    25   .    18   .    16   8    44   .    23   .    
  Explosions               137   | .    .    5    .    74   .    .    .    .    .    .    .    .    .    .    .    13   5    .    13   7    .    20   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 59    | .    .    .    .    .    .    .    .    .    19   16   2    .    .    2    .    3    1    .    11   5    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  54    | .    .    .    .    .    .    .    .    .    19   15   2    .    .    2    .    3    1    .    8    4    .    .    .    
  Secondary                5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    1    .    .    .    
Self-Inflicted Damage      410   | .    2    29   4    137  .    .    .    .    .    4    .    .    .    .    27   120  .    .    25   .    1    56   5    
  Shots                    24    | .    .    1    .    8    .    .    .    .    .    .    .    .    .    .    1    8    .    .    2    .    .    4    .    
  Rammed                   17    | .    1    1    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    11   
Targets Rammed             25    | .    1    1    3    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    1    1    1    2    11   
  Kicked                   6     | .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Highest Temperature        883   | .    140  504  407  81   199  604  196  81   194  726  160  205  .    102  405  234  219  24   74   690  .    600  883  
  Average Temperature      140   | .    63   174  96   14   92   188  115  33   64   181  82   77   .    43   184  43   64   16   25   193  .    196  419  
  Received Heat Transfer   3241  | .    .    252  318  351  36   .    162  .    387  288  36   75   .    6    36   211  144  9    312  30   .    489  99   
  Effects                  138   | .    .    6    .    .    .    12   .    .    .    38   .    .    .    .    .    2    .    .    .    23   .    29   28   
    Shutdowns              61    | .    .    3    .    .    .    6    .    .    .    15   .    .    .    .    .    .    .    .    .    12   .    13   12   
    Energy Bleed           15    | .    .    2    .    .    .    2    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    3    3    
    Interference           21    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    2    .    .    .    4    .    3    5    
    Matter Decay           8     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    3    3    
    Short Circuit          13    | .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    6    .    2    2    
    Damage (minor)         5     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Damage (major)         12    | .    .    .    .    .    .    4    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    
  Combat Hostiles          6     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    
  Parts Fried              15    | .    2    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    1    .    4    2    .    3    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    1    1    .    .    .    4    .    .    .    
  Heat Transferred         11085 | .    .    198  740  348  250  250  600  .    844  999  .    .    .    150  300  600  494  .    1392 1965 .    1444 511  
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      14    | .    1    1    .    3    .    .    .    .    .    .    .    .    .    .    1    4    1    .    .    .    .    3    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Arm 
Peak Influence             712  | .   132 186 426 712 262 .   .   .   .   335 .   .   .   .   320 297 271 294 491 532 74  368 120 
  Average Influence        144  | .   77  76  202 398 165 .   .   .   .   88  .   .   .   .   141 89  114 168 207 313 31  106 70  
Maximum Alert Level        3    | .   .   .   2   3   1   .   .   .   .   1   .   .   .   .   1   1   1   1   2   2   .   1   .   
  Low Security (%)         70   | 100 100 100 59  23  34  .   .   .   .   86  .   .   .   .   54  85  86  55  50  15  100 75  100 
  Level 1                  23   | .   .   .   29  18  65  .   .   .   .   13  .   .   .   .   45  14  13  44  38  69  .   24  .   
  Level 2                  6    | .   .   .   10  57  .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  14  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          42   | .   .   .   5   3   .   .   1   .   1   10  .   .   .   .   2   3   2   .   4   4   .   4   3   
  Investigation            6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   2   .   .   .   .   1   .   
  Extermination            6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Reinforcement            16   | .   .   .   2   1   .   .   .   .   .   3   .   .   .   .   .   1   .   .   4   3   .   .   2   
  Assault                  5    | .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Garrison                 9    | .   .   .   3   1   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Arm 
Distress Signals           14   | .   .   1   .   3   .   .   .   .   .   1   .   .   .   .   .   2   1   .   2   2   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              325  | .   8   14  21  37  4   5   9   .   31  32  4   6   .   5   6   22  12  19  21  20  1   39  9   
  Peak Tracking Total      16   | .   4   7   7   6   2   3   13  .   8   6   2   2   .   4   4   5   5   16  9   4   1   8   5   
  Tactical Retreats        24   | .   .   .   .   3   .   .   1   .   10  1   .   .   .   1   .   1   .   .   2   1   .   4   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Arm 
Traps Triggered            14   | .   .   .   2   2   .   .   .   .   .   1   .   .   .   .   2   1   .   .   1   1   .   4   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
----------                 Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Arm 
Machines Disabled          23   | .   .   1   1   6   .   .   .   .   .   .   .   .   .   .   1   3   .   1   2   2   .   5   1   
  Max in Single Turn       3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   1   .   3   1   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Arm 
Machines Accessed          24   | .   1   2   1   .   .   .   .   .   .   3   .   .   4   .   2   4   3   .   .   3   .   .   1   
  Terminals                14   | .   1   1   1   .   .   .   .   .   .   2   .   .   .   .   1   3   3   .   .   2   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Repair Stations          2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                79   | .   4   4   3   .   .   .   .   .   .   7   .   .   29  .   4   11  8   .   .   8   .   .   1   
  Successful               67   | .   3   3   1   .   .   .   .   .   .   6   .   .   29  .   3   9   7   .   .   6   .   .   .   
  Failed                   12   | .   1   1   2   .   .   .   .   .   .   1   .   .   .   .   1   2   1   .   .   2   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                40   | .   4   1   3   .   .   .   .   .   .   6   .   .   .   .   3   9   8   .   .   6   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Repair Stations          4    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             60   | .   3   .   1   .   .   .   .   .   .   6   .   .   29  .   2   8   7   .   .   4   .   .   .   
  Record                   31   | .   2   .   .   .   .   .   .   .   .   6   .   .   11  .   1   5   6   .   .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Dispatch Records         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       4    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   4   3   .   .   3   .   .   .   
  Full Trace Events        7    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
------------               Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
--------                   Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Arm 
Total Allies               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   .   3   .   .   .   .   .   
  Largest Group            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   7   4   3   .   .   .   .   .   
  Highest-Rated Group      357  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   94  94  194 118 357 .   .   .   .   .   
  Highest-Rated Ally       122  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   94  94  31  31  122 .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               65   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  4   15  13  22  .   .   .   .   .   
  Total Damage             1617 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   347 141 261 206 662 .   .   .   .   .   
  Kills                    13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   .   6   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Arm 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   2   1   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Arm  
Turns Passed               15270 | 62   306  641  591  723  569  441  462  1508 1021 1404 974  788  140  523  452  1145 322  105  379  605  599  1257 253  
Spaces Moved               8517  | 48   208  342  304  312  340  251  269  960  540  758  625  484  94   328  246  624  186  54   177  301  375  574  117  
  Core                     63    | 14   .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    4    
  Treads                   845   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    158  574  113  
  Legs                     7605  | 34   208  338  304  298  340  251  269  960  540  758  625  484  94   328  246  624  186  54   177  301  186  .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  150  150  150  150  150  150  150  150  150  150  150  150  150  150  150  120  120  120  150  50   160  50   
  Average Speed            152   | 99   133  157  153  180  150  150  150  154  155  150  150  150  150  150  150  150  130  140  145  150  152  166  177  
  Slowest Speed            700   | 120  150  490  180  700  150  150  150  156  240  150  150  150  150  150  150  150  150  150  150  150  600  180  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       46    | 4    35   42   51   50   9    44   46   87   60   24   71   71   75   55   7    73   77   77   29   8    88   16   15   
  Regions Visited          23
    Branch Regions         14
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        21    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    .    .    .    .    3    2    3    1    .    1    2    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          186   | .    4    6    2    39   1    6    6    .    16   9    .    .    .    4    1    34   9    .    13   20   .    16   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               106   | .    .    .    2    2    1    6    6    .    16   9    .    .    .    4    1    12   1    .    13   20   .    13   .    
  AOE                      80    | .    4    6    .    37   .    .    .    .    .    .    .    .    .    .    .    22   8    .    .    .    .    3    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Arm 
Total                      9768 | 60  228 409 376 410 391 288 300 974 625 896 643 514 93  342 313 714 221 63  236 376 401 757 138 
  Wait                     139  | .   .   17  .   14  11  11  5   3   1   14  .   .   .   .   16  .   .   .   .   1   .   46  .   
  Move                     8495 | 47  207 341 303 311 339 250 268 959 539 757 624 483 93  327 245 623 185 53  176 301 374 573 117 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  181  | 6   5   13  17  17  13  2   .   3   17  23  1   3   .   3   8   11  3   .   7   13  5   10  1   
  Fast Attach              61   | 4   2   .   .   3   .   .   2   .   .   .   3   2   .   1   7   .   1   .   1   1   8   26  .   
  Attach                   137  | 3   3   11  10  15  10  2   2   .   17  14  .   2   .   .   5   6   2   .   7   11  7   10  .   
  Detach                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Swap                     67   | .   .   1   2   1   1   1   3   1   2   12  1   3   .   2   8   6   4   .   6   5   2   6   .   
  Drop                     169  | .   5   7   12  11  10  3   5   3   5   16  6   7   .   2   16  11  5   .   8   10  3   24  .   
  Fire                     482  | .   5   18  29  38  7   19  14  5   44  56  8   14  .   7   8   52  21  10  30  33  .   55  9   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Ram                      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Kick                     12   | .   1   1   3   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Crush                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Escape Stasis            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min / *Sto)
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives
-5/Hub_04(d)
-4/Factory
-4/Waste
-4/Factory
-4/Armory

 History 
---------
  Turn | Location           | Event
    18 | -11/Scrapyard      | Identified exit to Materials
    18 | -11/Scrapyard      | Discovered exit to Materials (range 16)
    63 | -11/Scrapyard      | Entered Materials
    63 | -10/Materials      | Evolved 1 slot: Power x1
   258 | -10/Materials      | Identified exit to Materials
   258 | -10/Materials      | Discovered exit to Materials (range 16)
   304 | -10/Materials      | Build established: Hacker-Mutant
   369 | -10/Materials      | Entered another Materials area
   369 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   585 | -9/Materials       | Repaired Aluminum Leg
   676 | -9/Materials       | Build established: Hacker-Gunner
   826 | -9/Materials       | Identified exit to Mines
   826 | -9/Materials       | Discovered exit to Mines (range 15)
   895 | -9/Materials       | Lost 3 parts (1p1n1w)
   981 | -9/Materials       | Identified exit to Storage
   981 | -9/Materials       | Discovered exit to Storage (range 11)
  1010 | -9/Materials       | Entered Storage
  1136 | -9/Storage         | Garrison activated, responded to threat
  1587 | -9/Storage         | Identified exit to Materials
  1587 | -9/Storage         | Discovered exit to Materials (range 8)
  1601 | -9/Storage         | Entered Materials
  1601 | -8/Materials       | Evolved 2 slots: Utility x2
  1815 | -8/Materials       | Garrison activated, responded to threat
  2066 | -8/Materials       | Lost 6 parts (1p2n1u2w)
  2253 | -8/Materials       | Identified exit to Factory
  2253 | -8/Materials       | Discovered exit to Factory (range 6)
  2324 | -8/Materials       | Entered Factory
  2324 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  2705 | -7/Factory         | Build established: Hacker-Tank
  2870 | -7/Factory         | Identified exit to Lower Caves
  2870 | -7/Factory         | Discovered exit to Lower Caves (range 16)
  2893 | -7/Factory         | Entered Lower Caves
  3137 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3302 | -7/Lower Caves     | Identified exit to Lower Caves
  3302 | -7/Lower Caves     | Discovered exit to Lower Caves (range 8)
  3334 | -7/Lower Caves     | Entered another Lower Caves area
  3456 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  3526 | -7/Lower Caves     | Destroyed 9 combat bots
  3597 | -7/Lower Caves     | Learned 4 Factory zone layouts
  3783 | -7/Lower Caves     | Identified exit to Zion
  3783 | -7/Lower Caves     | Discovered exit to Zion (range 10)
  3796 | -7/Lower Caves     | Entered Zion
  3826 | -7/Zion            | Build established: Scavenger-Gunner
  5237 | -7/Zion            | Identified exit to Proximity Caves
  5237 | -7/Zion            | Discovered exit to Proximity Caves (range 15)
  5304 | -7/Zion            | Entered Proximity Caves
  5662 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  5730 | -6/Proximity Caves | Lost 7 parts (2p2n1u2w)
  6300 | -6/Proximity Caves | Identified exit to Factory
  6300 | -6/Proximity Caves | Discovered exit to Factory (range 10)
  6325 | -6/Proximity Caves | Entered Factory
  6325 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6618 | -6/Factory         | Build established: Scavenger-Tank
  7023 | -6/Factory         | Garrison activated, responded to threat
  7378 | -6/Factory         | Build established: Scavenger-Gunner
  7483 | -6/Factory         | Identified exit to Lower Caves
  7483 | -6/Factory         | Discovered exit to Lower Caves (range 15)
  7663 | -6/Factory         | Garrison activated, responded to threat
  7729 | -6/Factory         | Entered Lower Caves
  7732 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7734 | -6/Lower Caves     | Learned Factory security intel
  8334 | -6/Lower Caves     | Learned 8 Factory zone layouts
  8657 | -6/Lower Caves     | Identified exit to Lower Caves
  8657 | -6/Lower Caves     | Discovered exit to Lower Caves (range 15)
  8703 | -6/Lower Caves     | Entered another Lower Caves area
  8924 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9254 | -6/Lower Caves     | Spotted B-75 Beast
  9270 | -6/Lower Caves     | Destroyed B-75 Beast
  9387 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9431 | -6/Lower Caves     | Learned Factory emergency access door positions
  9473 | -6/Lower Caves     | Identified exit to Data Miner
  9473 | -6/Lower Caves     | Discovered exit to Data Miner (range 9)
  9491 | -6/Lower Caves     | Entered Data Miner
  9491 | -6/Data Miner      | Identified exit to Proximity Caves
  9491 | -6/Data Miner      | Discovered exit to Proximity Caves (range 6)
  9527 | -6/Data Miner      | Met Data Miner
  9586 | -6/Data Miner      | Learned location of Section 7 (-2)
  9586 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9596 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9631 | -6/Data Miner      | Entered Proximity Caves
  9796 | -5/Proximity Caves | Learned Factory interactive machine intel
  9831 | -5/Proximity Caves | Escorted by Enhanced Grunt
 10133 | -5/Proximity Caves | Identified exit to Factory
 10133 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 10154 | -5/Proximity Caves | Entered Factory
 10154 | -5/Factory         | Accompanied by 1 ally
 10154 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10155 | -5/Factory         | Identified exit to Extension
 10156 | -5/Factory         | Identified exit to Factory
 10159 | -5/Factory         | Loaded intel: 46 interactive machine locations
 10341 | -5/Factory         | Garrison activated, responded to threat
 10371 | -5/Factory         | Incoming assault squad redirected
 10606 | -5/Factory         | Entered Extension
 10755 | -5/Extension       | Spotted B-75 Beast
 10782 | -5/Extension       | Destroyed B-75 Beast
 10793 | -5/Extension       | Spotted B-75 Beast
 10848 | -5/Extension       | Destroyed B-75 Beast
 10856 | -5/Extension       | Disrupted transfer network
 11197 | -5/Extension       | Incoming investigation squad redirected
 11247 | -5/Extension       | Rescued a captive Derelict
 11248 | -5/Extension       | Rescued a captive Derelict
 11287 | -5/Extension       | Rescued a captive Derelict
 11288 | -5/Extension       | Rescued a captive Derelict
 11304 | -5/Extension       | Rescued a captive Derelict
 11313 | -5/Extension       | Rescued a captive Derelict
 11314 | -5/Extension       | Rescued a captive Derelict
 11711 | -5/Extension       | Identified exit to Cetus
 11711 | -5/Extension       | Discovered exit to Cetus (range 16)
 11712 | -5/Extension       | Discovered exit to Factory (range 15)
 11751 | -5/Extension       | Entered Cetus
 11751 | -5/Cetus           | Accompanied by 4 allies
 11771 | -5/Cetus           | Spotted Cetus Guard
 11771 | -5/Cetus           | Spotted Cetus Guard
 11777 | -5/Cetus           | Spotted Cetus Guard
 11779 | -5/Cetus           | Spotted Cetus Guard
 11780 | -5/Cetus           | Destroyed Cetus Guard
 11807 | -5/Cetus           | Destroyed Cetus Guard
 11813 | -5/Cetus           | Destroyed Cetus Guard
 11816 | -5/Cetus           | Destroyed Cetus Guard
 11916 | -5/Cetus           | Incoming investigation squad redirected
 12044 | -5/Cetus           | Identified exit to Archives
 12044 | -5/Cetus           | Discovered exit to Archives (range 15)
 12073 | -5/Cetus           | Entered Archives
 12099 | -5/Archives        | Met Zhirov
 12105 | -5/Archives        | Reinforcements dispatched to Archives
 12118 | -5/Archives        | Identified exit to Hub_04(d)
 12118 | -5/Archives        | Discovered exit to Hub_04(d) (range 13)
 12150 | -5/Archives        | Reinforcements dispatched to Archives
 12152 | -5/Archives        | Zhirov warped through subspace
 12170 | -5/Archives        | Zhirov detonated Archives
 12178 | -5/Archives        | Entered Hub_04(d)
 12410 | -5/Hub_04(d)       | Lost 3 parts (1n2w)
 12412 | -5/Hub_04(d)       | Destroyed 7 combat bots
 12472 | -5/Hub_04(d)       | Discovered exit to Factory (range 12)
 12516 | -5/Hub_04(d)       | Network Hub disabled
 12557 | -5/Hub_04(d)       | Entered Factory
 12557 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 13162 | -4/Factory         | Sucked down chute
 13162 | -4/Factory         | Entered Waste
 13162 | -4/Waste           | The area was eerily silent
 13360 | -4/Waste           | A Compactor rumbled back to life
 13360 | -4/Waste           | Spotted C-40 Crusher
 13361 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 13388 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 13391 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 13421 | -4/Waste           | Identified exit to Factory
 13421 | -4/Waste           | Discovered exit to Factory (range 12)
 13422 | -4/Waste           | Lost 3 parts (1p2n)
 13437 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 13440 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 13445 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 13448 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 13451 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 13458 | -4/Waste           | Crushed by Compactor (1 part destroyed)
 13462 | -4/Waste           | Crushed by Compactor (1 part destroyed)
 13472 | -4/Waste           | Found Damper Plating
 13485 | -4/Waste           | Crushed by Compactor (1 part destroyed)
 13516 | -4/Waste           | Lost 9 parts (2p2n2u3w)
 13732 | -4/Waste           | Build established: Hacker-Mutant
 13761 | -4/Waste           | Entered Factory
 14153 | -4/Factory         | Lost 8 parts (1p2n2u3w)
 14419 | -4/Factory         | Found Quantum Capacitor
 14445 | -4/Factory         | Build established: Scavenger-Gunner
 14668 | -4/Factory         | Incoming assault squad redirected
 14953 | -4/Factory         | Incoming investigation squad redirected
 14976 | -4/Factory         | Identified exit to Armory
 14976 | -4/Factory         | Discovered exit to Armory (range 10)
 15001 | -4/Factory         | Spotted B-86 Titan
 15018 | -4/Factory         | Entered Armory
 15019 | -4/Armory          | Destroyed 7 combat bots
 15231 | -4/Armory          | Spotted B-86 Titan
 15239 | -4/Armory          | Core integrity fell below 50%
 15244 | -4/Armory          | Crushed by falling debris
 15263 | -4/Armory          | Core integrity fell below 20%
 15271 | -4/Armory          | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
15260_ Slammed into B-86 Titan.
15260_ Destabilizing: Core damaged (-11).
15261_ Slammed into B-86 Titan. <x3>
15264_ Penetrated by Slug.
15264_ Slammed into B-86 Titan.
15265_ B-86 Titan exits siege mode.
15265_ Slammed into B-86 Titan. <x2>
15266_ Quantum Capacitor permanently disabled.
15266_ Destabilizing: Short circuit.
15267_ Broken Quantum Capacitor destroyed.
15267_ Knocked back.
15267_ Slug penetrates Wall.
15268_ The unstable cave ceiling collapses.
15268_ ALERT: Rogue bot located, Programmers report to Armory Zone 5P.
15268_ Slammed into B-86 Titan. <x3>
15270_ Penetrated by Slug.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]
[Achievement: 10k Club]
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????#           |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????##          |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????##  ##    # |
| ????????????????????????????????????????#  # #     |
| ????????????????????????????????????????#          |
| ?????????????????????????????????#########         |
| ?????????????????????????????????#                 |
| ?????????????????????????????????#                 |
| ?????????????????????????????????#              #  |
| ?????????????????????????????????#                 |
| ?????????????????????????????????#######           |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????#           |
| ??????????????????????????????????##########       |
| ??????????????????????????????#####   ## ####      |
| ???????????????????????????####          #  #      |
| ???????????????????????????#      #   #  #  ##     |
| ???????????????#+##+??????###     #        ###     |
| ???????????????      ?????#                  =%    |
| ???????????????       ????# =    ###        %!%    |
| ????????????????       ####       #         =%*    |
| ???????????????? """    %%p =     #         !![    |
| ???????????????? """   ##%%       #   F^           |
| ???????????????? """   BB@%!       #               |
| ????????????           BB### #      p              |
| ??????????!!    ^      ##??#####   ##              |
| ???????????!     """  ?????????######   """""      |
| ???????????    ? """ ???????????????#   """""      |
| ?????????????????""?????????????????#   """""  ##+ |
| ????????????????? ??????????????????#          #?? |
| ????????????????????????????????????       ?   +?? |
| ???????????????????????????????????####""T"?####?? |
| ???????????????????????????????????????"""???????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Coolant Potential          80
Energy Generation          66
Energy Capacity            805
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             100
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Weapon Shielding           66
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         8
Core Analysis              8
Recoil Reduction           10
Particle Charging          20
Salvage Targeting          2
Offensive Hacking          20

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
           Exp. Sensor Array | -6/Data Miner | Free
        Exp. Terrain Scanner | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
     Exp. Targeting Computer | -6/Data Miner | Free
    Exp. Transmission Jammer | -6/Data Miner | Free
             Cloaking Device | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
 G-67 Veteran | -6/Data Miner | Free
 L-41 Fighter | -6/Data Miner | Free
  H-66 Slayer | -6/Data Miner | Free
   I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
20k Club
5k Club
Adventurer
Collateral Damage
Explorer
First Step to Greatness
Hey, That's Mine!
I'm Back, Baby!
Knowing Is Half The Battle
Librarian
Loot Pinata
Power Corrupts
Respectable Loadout
Robot Respite
Serviceable Loadout
Superinsulated
The More The Merrier
The Oracle
Tourist
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              StorageReactionRouter
  Manual?         0
Play Time         04:00:08
  Cumulative      13.8 hours
  Start           2020.04.13 @ 18:58:51
  End             2020.04.14 @ 20:32:52
Sessions          9
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          13
  Rogue           9
  Adventurer      1
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             10
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12cc9add-c79c-4aac-aa60-156b551df70c