Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.04 @ 02:07:18 Player: yota99 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1592) 1592 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4637 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 400/400 Energy 275/275 System Corruption 1% Temperature Cool (0) Movement Hovering (300) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Gravmag System > --- UTILITY (7) ------ Large Storage Unit Medium Matter Pod Improved Signal Interpreter Improved Terrain Scan Processor Core Analyzer System Shield > --- WEAPON (3) ------- Particle Gun Particle Gun > --- INVENTORY (15) --- Light Ion Engine Deuterium Engine Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Particle Gun Particle Gun Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Particle Charger Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Medium Matter Pod Particle Gun Autogun [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . . 2 . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 58 | 6 1 1 6 2 25 17 Power 7 | 1 . . 2 . 2 2 Engine 7 | 1 . . 2 . 2 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 . . 1 2 7 3 Treads 5 | 2 . . 1 . 2 . Leg 9 | . . . . 2 5 2 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 19 | 1 1 1 2 . 10 4 Device 2 | . . . . . 1 1 Storage 4 | 1 . 1 . . 1 1 Processor 8 | . 1 . 1 . 4 2 Hackware 1 | . . . . . 1 . Protection 4 | . . . 1 . 3 . Artifact . | . . . . . . . Weapon 17 | 2 . . 1 . 6 8 Energy Gun 8 | . . . . . 1 7 Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 . . 1 . 5 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 2 Parts Lost 30 | . . . 3 3 13 11 Power 3 | . . . . . 1 2 Propulsion 12 | . . . 1 2 5 4 Utility 8 | . . . 1 . 5 2 Weapon 7 | . . . 1 1 2 3 Highest Loss Streak 5 | . . . 2 3 4 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 98 100 93 86 89 80 Engine 9 | . 14 14 11 11 7 6 Treads 10 | . 28 28 22 20 5 . Leg 6 | . . . . 1 11 8 Device 1 | . . . . . 3 1 Storage 11 | . 14 14 11 11 8 14 Processor 21 | . 12 14 22 22 24 19 Hackware 3 | . . . . . 5 7 Protection 2 | . . . 5 . 4 1 Energy Gun 4 | . . . . . 2 16 Ballistic Gun 15 | . 28 28 21 20 15 . Naked Turns . | . . . . . . . Heaviest Build 56 | 12 12 47 53 50 56 47 Greatest Support 40 | 40 40 40 40 40 40 20 Greatest Overweight (x) 12 | 3 . 1 1 2 5 12 Average Overweight (x) 1 | . . . 1 1 1 2 Largest Inventory Capacity 20 | 8 8 20 20 20 20 15 Average Capacity 16 | 7 8 17 20 20 18 15 Most Carried 20 | 4 5 11 11 11 20 14 Average Carried 10 | 2 4 9 9 10 14 7 Final Capacity 20 | 8 8 20 20 20 15 15 Final Carried 15 | 4 5 11 11 9 15 9 Class Distribution -------------------- 62% | Mutant 30% | Scavenger-Mutant 3% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1508 | 232 80 22 100 . 715 359 Remotely . | . . . . . . . Salvage Created 2337 | . 222 56 323 . 1079 657 Parts 109 | . 14 9 12 . 57 17 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . 1 . 2 . 2 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 40 | . 3 3 3 . 23 8 Guns 40 | . 3 3 3 . 23 8 Classes Destroyed 9 | . 3 1 1 . 2 2 Worker 1 | . . . . . 1 . Recycler 10 | . 1 . 2 . 3 4 Watcher 2 | . 1 . . . 1 . Swarmer 10 | . . 3 . . 7 . Grunt 22 | . 3 . 1 . 13 5 Duelist 1 | . . . . . . 1 Sentry 4 | . . . 2 . 2 . Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . . 2 Best Kill Streak 4 | . 2 3 1 . 4 4 Combat Bots Only 4 | . 2 3 1 . 4 2 Max Kills in Single Turn 2 | . 1 1 1 . 2 1 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 4553 | . 155 101 527 121 1974 1675 Core 1234 | . . 6 120 39 358 711 Absorbed by Shields . | . . . . . . . Core Remaining (%) 72 | 100 . 97 . 60 34 . Volleys Fired 207 | . 21 6 28 . 103 49 Largest 3 | . 2 2 2 . 2 3 Hottest 175 | . 40 40 40 . 76 175 Shots Fired 415 | . 42 12 55 . 203 103 Gun 415 | . 42 12 55 . 203 103 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 312 | . 42 12 55 . 191 12 Thermal 92 | . . . . . 12 80 Explosive . | . . . . . . . Electromagnetic 11 | . . . . . . 11 Robot Hit Streak 30 | . 12 6 14 . 30 9 Robot Miss Streak 6 | . 3 2 2 . 4 6 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . . . 3 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 290 | . 30 7 44 . 151 58 Core Hits 119 | . 11 3 13 . 68 24 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . . 1 . 1 . Critical Strikes 6 | . . . 1 . 3 2 Burn 3 | . . . . . 1 2 Destroy 3 | . . . 1 . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3709 | . 244 57 340 . 2050 1018 Guns 3709 | . 244 57 340 . 2050 1018 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2762 | . 244 57 340 . 1963 158 Thermal 873 | . . . . . 87 786 Explosive . | . . . . . . . Electromagnetic 74 | . . . . . . 74 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 741 | . 12 . 8 . 170 741 Average Temperature 169 | . 6 . 3 . 44 258 Received Heat Transfer 1809 | . 84 . 189 69 1026 441 Effects 32 | . . . . . . 32 Shutdowns 5 | . . . . . . 5 Energy Bleed 4 | . . . . . . 4 Interference 6 | . . . . . . 6 Matter Decay 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Damage (minor) 4 | . . . . . . 4 Damage (major) 4 | . . . . . . 4 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 2072 | . . . . . 296 1776 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 220 | . 107 141 125 40 220 111 Initial 41 | . . 41 . 40 3 25 Average 65 | . 45 82 61 37 80 48 Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 99 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 3 . . . 5 3 Investigation . | . . . . . . . Extermination 2 | . . . . . . 2 Reinforcement 6 | . 3 . . . 2 1 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 3 | . . . 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 6 5 9 2 31 16 Peak Tracking Total 5 | . 2 3 3 2 5 5 Tactical Retreats 4 | . 1 1 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 3 | . 1 . 1 . . 1 Terminals 2 | . 1 . 1 . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 1 . 1 . . 2 Successful 1 | . 1 . . . . . Failed 3 | . . . 1 . . 2 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 1 . 1 . . . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 3694 | 98 177 492 373 202 1528 824 Spaces Moved 1233 | 46 75 213 121 82 481 215 Core 27 | 12 . . . . . 15 Treads 667 | 34 75 213 121 77 147 . Legs 485 | . . . . 5 334 146 Wheels . | . . . . . . . Hover 54 | . . . . . . 54 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 240 240 120 190 Average Speed 229 | 158 160 218 240 241 232 263 Slowest Speed 650 | 200 160 240 240 260 470 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 18 53 17 25 32 4 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 1744 | 71 99 231 160 87 709 387 Wait 149 | 10 1 6 . 4 41 87 Move 1227 | 45 74 212 120 81 480 215 Hop . | . . . . . . . Pick Up 83 | 10 2 6 5 . 48 12 Fast Attach . | . . . . . . . Attach 48 | 6 1 . 4 2 19 16 Detach . | . . . . . . . Swap 10 | . . 1 2 . 6 1 Drop 20 | . . . 1 . 12 7 Fire 207 | . 21 6 28 . 103 49 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 12) 213 | -10/Materials | Met 8R-AWN 276 | -10/Materials | Entered Mines 278 | -10/Mines | Followed 8R-AWN into the Mines 284 | -10/Mines | Learned Materials terminal intel 302 | -10/Mines | Build established: Mutant 420 | -10/Mines | Learned Materials emergency access door positions 492 | -10/Mines | Discovered new exit (range 10) 768 | -10/Mines | Entered Materials 768 | -9/Materials | Evolved 2 slots: Utility x2 770 | -9/Materials | Loaded intel: 12 terminal locations 1103 | -9/Materials | Discovered new exit (range 14) 1141 | -9/Materials | Entered Mines 1228 | -9/Mines | Discovered new exit (range 5) 1343 | -9/Mines | Entered Materials 1343 | -8/Materials | Evolved 2 slots: Utility x2 1361 | -8/Materials | Lost 3 parts (2n1w) 1472 | -8/Materials | Garrison activated, responded to threat 1759 | -8/Materials | Lost 3 parts (1n1u1w) 2032 | -8/Materials | Build established: Scavenger-Mutant 2171 | -8/Materials | Core integrity fell below 50% 2525 | -8/Materials | Lost 4 parts (1p2u1w) 2696 | -8/Materials | Discovered new exit (range 20) 2869 | -8/Materials | Identified exit to Factory 2871 | -8/Materials | Entered Factory 2871 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3034 | -7/Factory | Core integrity fell below 50% 3059 | -7/Factory | Lost 5 parts (1p2n2u) 3351 | -7/Factory | Core integrity fell below 20% 3396 | -7/Factory | Lost 4 parts (1p1n2w) 3695 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03479_ K-01 Serf collects debris. 03486_ R-06 Scavenger destroyed. 03492_ R-06 Scavenger collects Particle Gun. 03498_ Destroyed Tractor Beam. 03499_ R-06 Scavenger collects Lgt. Ion Engine. 03501_ R-06 Scavenger destroyed. 03502_ R-06 Scavenger collects Com. Wheel. 03504_ R-06 Scavenger destroyed. 03507_ Acquired Remote Datajack. 03528_ Acquired Gravmag System. 03530_ Acquired 10 matter. 03537_ K-01 Serf cleans the Terminal. 03539_ Acquired Lgt. Ion Engine. 03558_ Acquired Particle Gun. 03621_ ALERT: Rogue bot located, Programmers report to Factory Zone 4A. 03645_ ALERT: Cargo convoy en route, clear transfer corridor. 03655_ W-25 Informer suffers critical hit (Burn). 03686_ C-30 ARC bursts open, deploying its payload. 03686_ G-47 Trooper unfolds itself. 03688_ Critical hit (Burn: +37). 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