Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.28 @ 22:23:36 Player: Schmaltz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1543) 1543 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-72) -72 TOTAL SCORE: 5286 Bonus ------- Follower Combat Kills 96 Friendly Fire -168 Cogmind --------- Core Integrity 0/850 Matter 174/300 Energy 100/100 System Corruption 9% Temperature Cool (18) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Improved Sensor Array Improved Targeting Computer Kinecellerator Recalibrator Beamcaster Beamcaster Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Remote Force Field > --- WEAPON ----------- Beamcaster Battle Rifle Battle Rifle Power Maul > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Improved Heat Sink Improved Sensor Array Improved Targeting Computer Kinecellerator Improved Light Armor Plating Recalibrator Beamcaster Beamcaster Mini Grenade Launcher [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Battle Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . . 2 1 . . 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 87 | 10 5 18 . 13 15 13 6 7 Power 4 | 1 . 1 . 1 . . . 1 Engine 2 | 1 . 1 . . . . . . Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 27 | 6 1 4 . 4 6 3 . 3 Treads 23 | 3 1 4 . 4 5 3 . 3 Leg 3 | 3 . . . . . . . . Wheel 1 | . . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 2 2 . 4 4 3 1 2 Device 7 | . 1 2 . 1 2 1 . . Storage 2 | 1 1 . . . . . . . Processor 3 | . . . . 1 . 1 1 . Hackware . | . . . . . . . . . Protection 7 | . . . . 2 2 1 . 2 Artifact . | . . . . . . . . . Weapon 37 | 2 2 11 . 4 5 7 5 1 Energy Gun 15 | 1 2 3 . 1 3 2 2 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 1 . 2 . 1 2 4 . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 11 | . . 6 . 2 . . 3 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 18 | . . . . . 4 . . 14 Power 2 | . . . . . . . . 2 Propulsion 6 | . . . . . 1 . . 5 Utility 6 | . . . . . 2 . . 4 Weapon 4 | . . . . . 1 . . 3 Highest Loss Streak 14 | . . . . . 4 . . 14 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 91 | . 92 99 100 99 92 86 84 54 Engine 5 | . 14 11 11 8 . . . . Core 3 | . . . . . 7 7 7 2 Treads 29 | . 28 44 44 36 28 17 15 8 Device 8 | . 7 10 11 9 8 7 7 3 Storage 9 | . 14 11 11 9 7 7 7 6 Processor 7 | . . . . 9 7 15 15 8 Protection 4 | . . . . 8 8 7 7 8 Energy Gun 8 | . 13 9 11 5 7 11 3 2 Ballistic Gun 10 | . 14 9 11 5 13 7 15 6 Impact Weapon 2 | . . 3 . 6 . . 3 4 Naked Turns . | . . . . . . . . . Heaviest Build 55 | 11 29 34 32 37 44 52 47 55 Greatest Support 140 | 40 40 80 80 82 82 140 140 140 Greatest Overweight (x) 13 | 1 1 . . . 13 . . 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 Most Carried 15 | 5 12 15 15 15 14 15 15 14 Average Carried 13 | 3 9 14 15 14 12 13 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 12 15 15 15 12 15 15 8 Class Distribution -------------------- 35% | Mutant 31% | Scavenger-Mutant 28% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Matter Collected 1281 | 202 97 286 28 141 314 142 71 . Remotely . | . . . . . . . . . Salvage Created 1836 | . 97 386 . 446 445 120 288 54 Parts 93 | . 6 25 . 19 25 6 10 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 37 | . 2 10 . 9 8 . 7 1 Melee 3 | . . 1 . 1 . . . 1 Guns 33 | . 2 9 . 7 8 . 7 . Classes Destroyed 10 | . 1 4 . 1 3 . . 1 Worker 1 | . . . . . 1 . . . Builder 1 | . . . . . 1 . . . Recycler 1 | . . . . . 1 . . . Watcher 3 | . . 2 . 1 . . . . Swarmer 9 | . . 4 . . 2 . 3 . Grunt 16 | . 2 1 . 5 5 . 3 . Brawler 1 | . . . . . . . . 1 Duelist 1 | . . 1 . . . . . . Sentry 9 | . . 4 . 3 1 . 1 . Hunter 1 | . . . . 1 . . . . Best Kill Streak 5 | . 1 3 . 3 5 . 3 1 Combat Bots Only 3 | . 1 3 . 3 3 . 3 1 Max Kills in Single Turn 2 | . 1 2 . 1 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Hostile Shots Fired 454 | . 7 47 . 70 115 . 46 169 Missed 121 | . 1 11 . 27 28 . 15 39 Damage Taken 4333 | . 67 418 . 383 884 . 224 2357 Core 1206 | . . 77 . 109 144 . 18 858 Absorbed by Shields 123 | . . . . . 28 . 60 35 Ignored by Resistances 1228 | . 20 120 . 109 253 . 86 640 Core Remaining (%) 87 | 100 100 . 80 80 . . 76 . Volleys Fired 118 | . 6 26 . 24 33 6 14 9 Largest 3 | . 2 2 . 2 3 2 3 3 Hottest 140 | . 60 85 . 88 123 140 125 125 Shots Fired 269 | . 12 51 . 48 92 9 40 17 Gun 269 | . 12 51 . 48 92 9 40 17 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 162 | . 6 26 . 24 59 4 28 15 Thermal 107 | . 6 25 . 24 33 5 12 2 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 29 | . 11 29 . 20 16 9 11 10 Robot Miss Streak 3 | . . 2 . 3 3 . 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 2 . 1 1 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 1 . 1 . Shots Hit Robots 218 | . 11 43 . 44 64 9 26 21 Core Hits 92 | . 5 18 . 23 27 3 11 5 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 5 | . . 1 . 3 . . . 1 Critical Strikes 9 | . . 2 . 5 . . 1 1 Burn 4 | . . 1 . 2 . . 1 . Destroy 1 | . . 1 . . . . . . Smash 4 | . . . . 3 . . . 1 Melee Attacks 35 | . . 3 . 15 . . 11 6 Impact 35 | . . 3 . 15 . . 11 6 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . Damage Inflicted 3526 | . 131 656 . 731 887 168 432 521 Guns 2915 | . 131 577 . 450 887 168 432 270 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 611 | . . 79 . 281 . . . 251 Ramming . | . . . . . . . . . Kinetic 1368 | . 66 232 . 157 377 84 222 230 Thermal 1547 | . 65 345 . 293 510 84 210 40 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 611 | . . 79 . 281 . . . 251 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . 1 . . . 9 Average Corruption 2 | . . . . 1 . . . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . 1 . . . 2 Message Errors 1 | . . . . 1 . . . . Matter Fused 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 160 | . . 18 . 134 . . . 8 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 160 | . . 18 . 134 . . . 8 Knockbacks 5 | . . . . 3 . . . 2 Impact 4 | . . . . 2 . . . 2 Kinetic . | . . . . . . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 595 | . 36 225 . 206 595 144 285 114 Average Temperature 157 | . 19 74 . 66 330 72 97 69 Received Heat Transfer 1650 | . 48 144 . 180 327 . 58 893 Effects 28 | . . 1 . . 27 . . . Shutdowns 6 | . . . . . 6 . . . Energy Bleed 4 | . . . . . 4 . . . Interference 11 | . . 1 . . 10 . . . Matter Decay 1 | . . . . . 1 . . . Damage (minor) 3 | . . . . . 3 . . . Damage (major) 2 | . . . . . 2 . . . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . 3 . 1 . . . . Impact Corruptions 6 | . . 1 . 3 . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . . 1 . 3 2 . 3 . Heat Transferred 3698 | . 150 888 . 851 1142 149 444 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Peak Influence 303 | . 50 303 14 242 244 65 261 27 Initial 65 | . . 18 14 . 3 65 . 27 Average 71 | . 20 123 12 84 66 49 118 15 Maximum Alert Level 1 | . . 1 . 1 1 . 1 . Low Security (%) 90 | 100 100 80 100 88 91 100 76 100 Level 1 9 | . . 19 . 11 8 . 23 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . . 1 5 . 4 . Investigation 1 | . . . . . 1 . . . Extermination 1 | . . . . . 1 . . . Reinforcement 3 | . . . . 1 1 . 1 . Assault . | . . . . . . . . . Garrison 5 | . . . . . 2 . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Distress Signals 4 | . . 1 . 1 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 4 16 . 17 16 . 14 8 Peak Tracking Total 6 | . 3 4 . 5 5 . 3 6 Tactical Retreats 6 | . . 1 . 2 2 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Traps Triggered 5 | . 1 . . 2 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Machines Accessed 15 | . 3 3 . 3 1 . 5 . Terminals 13 | . 3 3 . 3 1 . 3 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 34 | . 6 11 . 8 2 . 7 . Successful 11 | . 1 6 . 3 . . 1 . Failed 23 | . 5 5 . 5 2 . 6 . Catastrophic 7 | . . 1 . 2 1 . 3 . Database Lockouts . | . . . . . . . . . Manual 14 | . 3 1 . 4 . . 5 1 Terminals 31 | . 6 11 . 8 2 . 4 . Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 1 6 . 3 . . . . Robot Analysis 1 | . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . Locate Traps 1 | . . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . . Assault Status 2 | . . 1 . 1 . . . . Recall Investigation 1 | . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . Scan Component 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 3 3 . 3 1 . 5 . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 1 . Highest-Rated Group 31 | . . . . . . 31 31 . Highest-Rated Ally 31 | . . . . . . 31 31 . Total Orders . | . . . . . . . . . Ally Attacks 20 | . . . . . . . 20 . Total Damage 272 | . . . . . . . 272 . Kills 3 | . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Turns Passed 3555 | 99 273 657 439 529 272 522 589 175 Spaces Moved 1727 | 50 141 298 265 230 77 297 305 64 Core 17 | 7 . . . . 1 . . 9 Treads 1710 | 43 141 298 265 230 76 297 305 55 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 158 158 158 160 160 Average Speed 161 | 145 160 160 160 160 165 159 160 193 Slowest Speed 700 | 160 240 160 160 162 700 160 160 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 5 31 32 55 30 2 96 12 3 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 19 | . . 1 . 7 . . 11 . Terrain Destroyed 19 | . . 1 . 7 . . 11 . Melee 19 | . . 1 . 7 . . 11 . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Total 2216 | 74 175 427 280 323 154 339 354 90 Wait 148 | 5 11 46 16 33 15 3 15 4 Move 1720 | 49 140 297 264 229 77 296 304 64 Hop . | . . . . . . . . . Pick Up 62 | 10 12 18 . 5 7 8 2 . Fast Attach 2 | . . 1 . 1 . . . . Attach 33 | 6 3 2 . 2 8 5 . 7 Detach 2 | . . . . . . 2 . . Swap 52 | 4 2 15 . 10 7 8 6 . Drop 43 | . 1 19 . 7 7 7 2 . Fire 118 | . 6 26 . 24 33 6 14 9 Melee 32 | . . 3 . 12 . . 11 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . . 4 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 9) 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Propulsion x2 985 | -9/Materials | Discovered new exit (range 9) 1030 | -9/Materials | Entered Mines 1303 | -9/Mines | Build established: Scavenger-Mutant 1459 | -9/Mines | Discovered new exit (range 7) 1469 | -9/Mines | Entered Materials 1469 | -8/Materials | Evolved 2 slots: Utility x2 1919 | -8/Materials | Discovered new exit (range 5) 1996 | -8/Materials | Identified exit to Factory 1998 | -8/Materials | Entered Factory 1998 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2130 | -7/Factory | Garrison activated, responded to threat 2270 | -7/Factory | Sucked down chute 2270 | -7/Factory | Entered Waste 2270 | -7/Waste | The area was eerily silent 2271 | -7/Waste | Met a frightened Derelict 2299 | -7/Waste | Lost 4 parts (1n2u1w) 2465 | -7/Waste | Build established: Scavenger-Tank 2502 | -7/Waste | Discovered new exit (range 12) 2791 | -7/Waste | Identified exit to Factory 2792 | -7/Waste | Entered Factory 2792 | -7/Factory | Accompanied by 1 ally 2874 | -7/Factory | Garrison activated, responded to threat 3259 | -7/Factory | Discovered new exit (range 13) 3371 | -7/Factory | Identified exit to Factory 3381 | -7/Factory | Entered another Factory area 3381 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3514 | -6/Factory | Core integrity fell below 50% 3546 | -6/Factory | Core integrity fell below 20% 3556 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- effect. 03485_ L-41 Fighter destroyed. 03487_ Lgt. Nuclear Core destroyed. 03487_ System corrupted by crushing effect (+3). 03489_ Critical hit (Burn: +37). 03490_ Remote Force Field destroyed. 03492_ Critical hit (Smash). 03492_ Hrd. Light Armor Plating destroyed. 03492_ System corrupted by crushing effect (+2). 03494_ B-48 Gladiator destroyed. 03500_ System corrupted: Power Maul rejected. 03510_ Critical hit (Burn: +37). 03510_ Adv. Visual Processing Unit severed. 03517_ Lgt. Treads destroyed. 03519_ System corrupted: Matter fused (-8). 03530_ Lgt. Treads destroyed. 03538_ Critical hit (Burn: +37). 03541_ Imp. Light Armor Plating destroyed. 03543_ Lgt. Treads destroyed. 03544_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ??????????????????????????????+? ?????????????? | | ??????????????????????????????# ?????????????? | | ??????????????????????????????# ? ????? | | ??????????????????????????????# # """""""""??# | | ??????????????????????????????# #? # | | ??????????????????????????????# #?""""""""" ? | | ??????????????????????????????#^ #?? ? | | ??????????????????????????????# #??""""""""??? | | ??????????????????????????????# # ? ???? | | ??????????????????????????????# #?? ?????? | | ?????????????????????????????## #####+######## | | ?????????????????????????????# /!* | | ?????????????????????????????# %% | | ?????????????????????????????# ! | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ????????????????????##???????# g ####+######## | | ?????????????########T ####### #???????????? | | ?????????? g #???????????? | | ?????????? @ l #???????????? | | ?????????? #???????????? | | ?????????? +???????????? | | ??????????? #???????????? | | ??????????? #???????????? | | ???????????? #???????????? | | ????????????# ##########???????????? | | ????????????# #????????????????????? | | ????????????? #????????????????????? | | ????????????? #????????????????????? | | ?????????????? #????????????????????? | | ?????????????? g ????????????????????? | | ???????????????? ????????????????????? | | ?????????????????? A ????????????????????? | | ?????????????????????""""" ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicFusionMicroactuators Manual? 0 Play Time 01:08:59 Cumulative 7.8 hours Start 2024.07.28 @ 19:01:32 End 2024.07.28 @ 22:23:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 1 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 62e35b88-d650-4820-9b32-b8b8316cb9a4