Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.11 @ 22:39:34 Player: poison Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (162) 162 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 892 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 150/300 Energy 53/100 System Corruption 0% Temperature Cool (6) Movement Core (250) Ox4 Location -7/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (2) ------ Medium Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (10) --- Large Storage Unit Huge Storage Unit Improved Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Seismic Detector > --- WEAPON ----------- Medium Laser Improved Datajack > --- INVENTORY -------- Aluminum Leg Compact Wheel Large Storage Unit Huge Storage Unit Improved Terrain Scanner Medium Laser Grenade Launcher Grenade Launcher [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Weapon Medium Laser Energy Gun Medium Laser Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 15 | 7 2 1 5 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads . | . . . . Leg 3 | 2 . . 1 Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 5 | 2 2 . 1 Device 2 | 1 . . 1 Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 2 . 1 2 Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 8 | . . 1 7 Power 1 | . . 1 . Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 3 | . . . 3 Highest Loss Streak 7 | . . 1 7 To Critical Strikes . | . . . . Average Backups 5 | . 4 6 7 Power . | . . . . Propulsion 1 | . 1 2 1 Utility 1 | . 1 2 2 Weapon 1 | . 1 2 1 Tool/Special . | . . . . Unused Backups 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 96 | . 100 100 82 Engine 11 | . 14 14 . Leg 27 | . 28 28 26 Device 13 | . 14 14 13 Storage 14 | . 14 14 14 Energy Gun 27 | . 28 27 25 Peak Build Rating 9 | 7 7 7 9 Average Rating 6 | 4 6 6 6 On Entrance 5 | . 7 7 6 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 30 | 15 30 21 15 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 4 | 3 1 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 8 | 1 6 6 8 Average Carried 5 | . 4 6 7 Final Capacity 10 | 8 10 10 10 Final Carried 6 | 1 6 6 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Rec Matter Collected 290 | 125 93 72 . Remotely . | . . . . Salvage Created 227 | 36 93 98 . Parts 22 | 6 12 4 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 3 | . . 3 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 4 | . 1 3 . Guns 4 | . 1 3 . Classes Destroyed 5 | 1 2 2 . Builder 2 | . 2 . . Tunneler 4 | 2 2 . . Swarmer 1 | . . 1 . Grunt 1 | . 1 . . Subdweller 2 | . . 2 . Best Kill Streak 2 | 2 2 2 . Combat Bots Only 2 | . 1 2 . Max Kills in Single Turn 2 | 2 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 175 | . 3 61 111 Missed 59 | . 1 27 31 Hits 116 | . 2 34 80 Projectile 116 | . 2 34 80 Damage Taken 1013 | . 22 312 679 Core 252 | . 11 21 220 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 38 | 1 13 15 9 Largest 2 | 2 2 2 2 Hottest 100 | 100 100 100 100 Shots Fired 66 | 2 26 26 12 Gun 56 | 2 26 22 6 Cannon . | . . . . Launcher 10 | . . 4 6 Special . | . . . . Kinetic . | . . . . Thermal 56 | 2 26 22 6 Explosive 10 | . . 4 6 Electromagnetic . | . . . . Robot Hit Streak 6 | 1 4 6 5 Robot Miss Streak 5 | . 5 4 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 41 | 1 12 11 17 Core Hits 15 | 2 6 6 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Burn 2 | . 2 . . Melee Attacks 9 | . . . 9 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 446 | 26 150 137 133 Guns 351 | 26 150 137 38 Cannons . | . . . . Explosions 95 | . . . 95 Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 351 | 26 150 137 38 Explosive 95 | . . . 95 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 10 | . . . 10 Projectiles . | . . . . Explosions 10 | . . . 10 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 83 | . . 7 76 Shots 5 | . . 1 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 129 | 39 129 21 114 Average Temperature 35 | 20 34 10 47 Received Heat Transfer 366 | . 12 162 192 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 1 . Heat Transferred 1184 | 74 592 407 111 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 21 | 10 20 . 21 Initial 21 | . 6 . 21 Average 1 | 1 1 . 2 Influence Increases 241 | 10 54 155 22 Destroy 0b10 Robot/C 40 | . 20 20 . Destroy 0b10 Robot/NC 30 | 10 20 . . Successful Hack 14 | . 14 . . Destroy Structure 22 | . . . 22 Lose Combat Pursuer 135 | . . 135 . Influence Decreases 232 | . 64 111 57 Entered New Map 27 | . 4 . 23 Time Decay 182 | . 60 101 21 Lost Part 23 | . . 10 13 Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 18 | . 6 11 1 Peak Tracking Total 3 | . 2 3 1 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Rec Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Machines Accessed 12 | . 4 1 7 Terminals 8 | . 3 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 26 | . 10 4 12 Successful 14 | . 6 4 4 Failed 12 | . 4 . 8 Catastrophic 5 | . 1 . 4 Database Lockouts . | . . . . Manual 9 | . . . 9 Terminals 19 | . 9 . 10 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 5 4 2 Record 5 | . . 4 1 Prototype ID Bank 2 | . 2 . . Branch Access Points 2 | . 1 . 1 Locate Traps 1 | . 1 . . Patrol Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 1 . 2 Report Inventory 3 | . 1 . 2 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 . 5 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 1799 | 2 500 946 351 Terrain 21 | . . . 21 Seismic 1778 | 2 500 946 330 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Rec Turns Passed 1875 | 70 500 946 359 Spaces Moved 1413 | 47 374 744 248 Core 9 | 7 . . 2 Treads . | . . . . Legs 1404 | 40 374 744 246 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 120 120 120 122 Slowest Speed 250 | 200 190 190 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 3 37 38 48 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 51 | . . 28 23 Melee . | . . . . Projectile . | . . . . AOE 51 | . . 28 23 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Total 1509 | 55 398 766 290 Wait 25 | . 4 7 14 Move 1410 | 46 373 743 248 Hop . | . . . . Pick Up 7 | 1 4 . 2 Fast Attach 8 | 7 1 . . Attach 5 | . . . 5 Detach 1 | . 1 . . Swap 5 | . 1 1 3 Drop 1 | . 1 . . Fire 38 | 1 13 15 9 Melee 9 | . . . 9 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Min x2 / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -7/Recycling History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 9) 571 | -10/Materials | Entered Subcaves 572 | -10/Subcaves | Approached by a straggling Scientist 601 | -10/Subcaves | Visited Clippyterm 605 | -10/Subcaves | Identified exit to Recycling 605 | -10/Subcaves | Identified exit to Materials 828 | -10/Subcaves | Learned Materials security intel 1517 | -10/Subcaves | Entered Recycling 1518 | -7/Recycling | Met a Zionite searching for Scraptown 1858 | -7/Recycling | Core integrity fell below 50% 1870 | -7/Recycling | Core integrity fell below 20% 1876 | -7/Recycling | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Connecting with Terminal... Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Empty Connecting with Terminal... Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Empty Connecting with Terminal... Y-54 Guardian springs to life. Aluminum Leg destroyed. Seismic Detector destroyed. Aluminum Leg destroyed. Med. Laser destroyed. Grenade Launcher destroyed. Destroyed Grenade Launcher. Aluminum Leg destroyed. 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Y | | ?????????????# ## | | ?????????????# ################# | | ?????????????############# #???????????????? | | ??????????????????????????########???????????????? | | ????????????????????????#????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Challenges ------------ None Game ------ Seed NavigationChaosShielding Manual? 0 Play Time 00:16:52 Cumulative 9.2 hours Start 2026.09.11 @ 22:26:32 End 2026.09.11 @ 22:39:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: de254143-ac6b-4b1c-8359-b20f41783ed2