Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 02:11:16 Player: harambe Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (12) 60 Value Destroyed (414) 414 Prototype IDs (17) 340 Alien Tech Used (3) 600 Bonus (446) 446 TOTAL SCORE: 9960 Bonus ------- Pacifist 200 Met Zhirov 300 Friendly Fire -54 Cogmind --------- Core Integrity 0/1600 Matter 108/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Disruptor Cannon Molecular Deconstructor Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Field Propulsion Drive Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Small Storage Unit Advanced Weight Redist. System Seismic Detector Improved Target Analyzer Improved Transmission Jammer Graphene Brace Advanced Drone Bay > --- WEAPON ----------- Enhanced Quantum Rifle Advanced Plasma Cannon Powered Hammer > --- INVENTORY -------- Experimental Q-thruster Transdimensional Reconstructor Heavy Disruptor Cannon Heavy Missile Launcher Fusion Bomb Launcher Molecular Deconstructor [Rating: 137] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Linear Gravjet Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Fusion Bomb Launcher Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Slots Evolved 18 | . . . 2 2 . 2 2 2 2 . . . . 2 2 . . 2 Power 2 | . . . . . . . 1 . . . . . . . 1 . . . Propulsion 7 | . . . 1 1 . 1 1 . 1 . . . . 1 . . . 1 Utility 8 | . . . 1 1 . 1 . 2 1 . . . . . 1 . . 1 Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Parts Attached 74 | . 1 . 8 3 14 4 . 5 3 6 . 3 . 7 7 . 2 11 Power 10 | . . . 2 . 1 . . . 1 1 . . . . 1 . . 4 Engine 6 | . . . 2 . 1 . . . . . . . . . . . . 3 Core 2 | . . . . . . . . . 1 1 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 1 . . 1 Propulsion 25 | . . . 3 2 8 1 . 1 1 1 . . . 5 2 . . 1 Treads 4 | . . . 1 2 1 . . . . . . . . . . . . . Leg 3 | . . . 2 . 1 . . . . . . . . . . . . . Wheel 1 | . . . . . 1 . . . . . . . . . . . . . Hover 2 | . . . . . . . . . 1 1 . . . . . . . . Flight 15 | . . . . . 5 1 . 1 . . . . . 5 2 . . 1 Utility 24 | . 1 . 3 1 . 3 . 2 1 4 . 1 . 1 2 . 2 3 Device 19 | . 1 . 1 . . 2 . 2 1 3 . 1 . 1 2 . 2 3 Storage 2 | . . . 2 . . . . . . . . . . . . . . . Processor 2 | . . . . 1 . . . . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 15 | . . . . . 5 . . 2 . . . 2 . 1 2 . . 3 Energy Gun 4 | . . . . . 3 . . . . . . . . . 1 . . . Energy Cannon 4 | . . . . . 2 . . 1 . . . . . . 1 . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . . . . . 3 Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 4 . . . . 1 . 2 . . . . . 1 Parts Lost 33 | . . . 3 . 2 . . 1 . 1 1 . 1 1 3 2 6 12 Power 8 | . . . 1 . 1 . . . . . . . . . 2 . . 4 Propulsion 10 | . . . . . . . . 1 . . 1 . . . 1 1 4 2 Utility 10 | . . . 2 . . . . . . 1 . . 1 . . 1 . 5 Weapon 5 | . . . . . 1 . . . . . . . . 1 . . 2 1 Highest Loss Streak 6 | . . . 2 . 1 . . 1 . 1 1 . 1 1 3 2 5 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 94 100 95 96 97 100 86 76 71 86 92 89 88 78 87 80 70 39 Engine 4 | . 14 14 11 9 6 7 6 5 1 . . . . . . . . 1 Core 2 | . . . . . . . . . 4 7 10 10 10 9 6 . . . Treads 1 | . . . 7 9 4 . . . . . . . . . . . . . Leg 10 | . 28 28 25 27 25 . . . . . . . . . . . . . Hover 2 | . . . . . . . . . 2 8 10 10 10 6 . . . . Flight 14 | . . . . . 2 38 33 30 26 26 24 21 21 24 34 32 23 10 Device 17 | . 8 14 14 9 9 13 13 17 21 23 26 26 25 20 25 24 27 19 Storage 9 | . 14 14 14 18 18 8 6 5 5 5 5 5 5 4 4 4 4 1 Processor 5 | . . . . 6 9 7 6 5 5 8 10 10 10 7 4 4 4 2 Energy Gun 7 | . 14 14 11 9 16 7 6 2 . . . . . . 4 4 3 . Ballistic Gun 2 | . 14 14 11 9 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 2 5 5 5 5 5 2 . . . . Peak Build Rating 137 | . 7 7 11 13 29 35 35 45 59 76 75 82 75 104 137 129 112 95 Average Rating 46 | . 6 7 9 11 20 34 35 42 55 70 74 74 74 79 125 118 101 59 On Entrance 50 | 6 6 7 7 10 13 27 35 35 43 59 75 74 75 73 104 129 103 75 Naked Turns 75 | . . . . . . . . . . . . . . . . . . 75 Heaviest Build 59 | 11 12 12 13 13 20 23 23 29 26 29 29 29 29 35 59 45 29 35 Greatest Support 66 | 20 20 20 30 30 30 25 25 32 27 36 36 31 31 66 66 50 45 40 Greatest Overweight (x) 7 | . . . . . 1 7 . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | . 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | . 8 8 8 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 6 7 7 6 7 7 8 7 7 7 6 7 8 7 7 8 8 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 7 6 7 8 8 8 8 6 8 8 8 8 8 8 8 4 Class Distribution -------------------- 47% | Sprinter 23% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Sprinter | -2/Research Sprinter | -2/Quarantine Sprinter | -2/Section 7 Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Matter Collected 730 | 200 . 61 43 . 193 . . 10 85 70 . . . . . . . 68 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 464 | . . . 124 . 277 . . . . 60 . . . . . . . 3 Parts 34 | . . . 10 . 13 . . . . 5 . . . . . . . 6 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . 2 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Combat Hostiles Destroyed 8 | . . . 2 . 5 . . . . 1 . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . Guns 5 | . . . 2 . 3 . . . . . . . . . . . . . Cannons 1 | . . . . . 1 . . . . . . . . . . . . . AOE 1 | . . . . . 1 . . . . . . . . . . . . . Classes Destroyed 6 | . . . 3 . . . . . . 1 . . . . . . . 2 Worker 2 | . . . 1 . . . . . . . . . . . . . . 1 Builder 1 | . . . . . . . . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 4 | . . . 1 . 3 . . . . . . . . . . . . . Sentry 3 | . . . 1 . 2 . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 2 | . . . 1 . 2 . . . . 1 . . . . . . . 2 Combat Bots Only 2 | . . . 1 . 2 . . . . 1 . . . . . . . . Max Kills in Single Turn 2 | . . . 1 . 1 . . . . 1 . . . . . . . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Hostile Shots Fired 398 | . . 4 55 . 17 . . . 4 20 6 . 30 20 42 12 69 119 Missed 194 | . . 2 19 . 6 . . . 2 14 4 . 22 14 13 9 35 54 Damage Taken 5200 | . . 26 490 . 387 54 . 130 51 121 36 . 139 104 551 91 757 2263 Core 2121 | . . . 85 . 120 27 . 15 23 . . . . 43 16 34 155 1603 Absorbed by Shields 111 | . . . . . . . . . . . 13 . 43 . 55 . . . Core Remaining (%) 92 | 100 . 100 78 . 78 96 100 98 . . . . 98 96 . . 85 . Volleys Fired 33 | . 1 . 14 . 14 . . . . . . . . . . . . 4 Largest 2 | . 2 . 2 . 2 . . . . . . . . . . . . 1 Hottest 129 | . 70 . 70 . 129 . . . . . . . . . . . . 52 Shots Fired 61 | . 2 . 28 . 27 . . . . . . . . . . . . 4 Gun 54 | . 2 . 28 . 24 . . . . . . . . . . . . . Cannon 3 | . . . . . 3 . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . . . . . . . . 4 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 15 | . 1 . 14 . . . . . . . . . . . . . . . Thermal 32 | . 1 . 14 . 17 . . . . . . . . . . . . . Explosive 4 | . . . . . . . . . . . . . . . . . . 4 Electromagnetic 10 | . . . . . 10 . . . . . . . . . . . . . Robot Hit Streak 17 | . 2 . 17 . 14 . . . . . . . . . . . . . Robot Miss Streak 3 | . . . 2 . 3 . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 50 | . 2 . 22 . 23 . . . . 3 . . . . . . . . Core Hits 21 | . 1 . 8 . 8 . . . . 1 . . . . . . . 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . 2 . . . . . . . . . . . . . . . Burn 2 | . . . 2 . . . . . . . . . . . . . . . Melee Attacks 21 | . . . . . . . . 1 5 7 1 . . 3 3 . 1 . Impact 4 | . . . . . . . . . . . . . . . 3 . 1 . Slashing 17 | . . . . . . . . 1 5 7 1 . . 3 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 1234 | . 19 . 221 . 496 . . . . 163 . . . . . . . 335 Guns 620 | . 19 . 221 . 380 . . . . . . . . . . . . . Cannons 61 | . . . . . 61 . . . . . . . . . . . . . Explosions 359 | . . . . . 55 . . . . . . . . . . . . 304 Melee 163 | . . . . . . . . . . 163 . . . . . . . . Ramming 31 | . . . . . . . . . . . . . . . . . . 31 Kinetic 93 | . 7 . 86 . . . . . . . . . . . . . . . Thermal 563 | . 12 . 135 . 321 . . . . . . . . . . . . 95 Explosive 209 | . . . . . . . . . . . . . . . . . . 209 Electromagnetic 175 | . . . . . 175 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 163 | . . . . . . . . . . 163 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . 1 2 . . . 1 1 1 2 . . . . 3 Average Corruption 1 | . . . . . 1 2 . . . 1 1 1 1 . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 9 | . . . . . 2 2 . . . 1 . 1 . . . . . 3 Message Errors 3 | . . . . . . . . . . . . 1 . . . . . 2 Matter Fused 3 | . . . . . 1 1 . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 . . . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 25 | . . . . . . . . . . . . . . . . . . 25 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 25 | . . . . . . . . . . . . . . . . . . 25 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 292 | . . . . . 50 . . . . . . . . . . . . 242 Shots 5 | . . . . . 1 . . . . . . . . . . . . 4 Rammed 6 | . . . . . . . . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 206 | . 30 . 76 . 206 . . . . . . . . 1 15 . . . Average Temperature 44 | . 18 . 27 . 64 . . . . . . . . 1 8 . . . Received Heat Transfer 428 | . . 15 183 . 84 . . . 9 . 12 . 8 . 9 9 45 54 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . . . . . . . . . Heat Transferred 1247 | . 37 . 555 . 655 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Peak Influence 733 | . 15 5 146 63 199 78 37 68 128 . . . . 15 166 123 259 733 Initial 148 | . . 5 1 61 26 22 37 17 32 . . . . . 8 93 57 148 Average 113 | . 5 5 67 62 83 49 37 40 65 . . . . 5 35 105 135 429 Maximum Alert Level 3 | . . . . . . . . . . . . . . . . . 1 3 Low Security (%) 86 | . 100 100 100 100 100 100 100 100 100 . . . . 100 100 100 73 9 Level 1 5 | . . . . . . . . . . . . . . . . . 26 33 Level 2 7 | . . . . . . . . . . . . . . . . . . 52 Level 3 . | . . . . . . . . . . . . . . . . . . 4 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 1 . 1 . . . 1 . . . . . 1 2 1 7 Investigation 2 | . . . . . . . . . . . . . . . 1 . . 1 Extermination 1 | . . . . . . . . . . . . . . . . . . 1 Reinforcement 12 | . 1 . 1 . 1 . . . 1 . . . . . . 2 1 5 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Distress Signals 4 | . . . 1 . . . . . . . . . . . . . 2 1 Communications Jammed 5 | . . . . . . . . . . . . . . . . . . 5 Distress Signals 5 | . . . . . . . . . . . . . . . . . . 5 Times Spotted 139 | . 1 2 9 . 14 1 . 3 5 3 1 . 6 2 20 3 26 43 Peak Tracking Total 18 | . 1 2 11 . 5 1 . 2 5 2 1 . 6 2 16 3 16 18 Tactical Retreats 14 | . . . 3 . . . . 1 . . . . . . 2 . 3 5 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Traps Triggered 8 | . . . . . 1 2 . 2 . . . . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Machines Disabled 4 | . . . . . . . . . . 1 1 . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . 1 1 . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Machines Accessed 24 | . . . 3 1 4 3 1 2 1 1 . 4 . . 1 . 2 1 Terminals 17 | . . . 3 . 4 3 1 2 1 . . . . . . . 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 43 | . . . 5 4 5 3 1 3 1 1 . 14 . . 2 . 2 2 Successful 31 | . . . 1 4 3 2 1 1 . 1 . 14 . . 2 . 1 1 Failed 12 | . . . 4 . 2 1 . 2 1 . . . . . . . 1 1 Catastrophic 4 | . . . . . . 1 . . 1 . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 5 | . . . 3 . 1 . . . . . 1 . . . . . . . Terminals 22 | . . . 5 . 5 3 1 3 1 . . . . . . . 2 2 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . 4 . . . . . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 25 | . . . 1 . 3 2 1 1 . 1 . 14 . . . . 1 1 Record 4 | . . . . . . . 1 . . 1 . 2 . . . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . Locate Traps 5 | . . . . . 2 1 . 1 . . . . . . . . 1 . Zone Layout 2 | . . . 1 . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . 4 . . . . . . . . . . 2 . . . Insert Component 3 | . . . . 2 . . . . . . . . . . 1 . . . Analyze 3 | . . . . 2 . . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . . 2 1 2 2 1 1 1 . . . . . . . 2 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . 1 . . . . . . . 4 . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 2 . . . . . . . . . . 1 . . . Part Schematics Acquired 2 | . . . . 1 . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Total Allies 1 | . . . . . . 1 . . . . . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . . . . . Highest-Rated Group 16 | . . . . . . 16 . . . . . . . . . . . . Highest-Rated Ally 16 | . . . . . . 16 . . . . . . . . . . . . Total Orders 9 | . . . . . . . . 1 1 . . . . 2 4 1 . . EXPLORE 8 | . . . . . . . . 1 1 . . . . 1 4 1 . . RETURN 1 | . . . . . . . . . . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 2 . . . . . . . . Drone Launches 8 | . . . . . . . . 1 1 . . . . 1 4 1 . . Drone Recoveries 4 | . . . . . . . . . . . . . . 1 3 . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Turns Passed 2489 | . 57 159 243 34 552 148 13 94 74 248 72 55 140 83 92 56 91 278 Spaces Moved 4477 | 1 43 132 143 24 391 315 45 285 173 621 228 142 281 181 263 198 282 729 Core 162 | . . . . . . 11 . . . . . . . . . . . 151 Treads 20 | . . . . . 20 . . . . . . . . . . . . . Legs 655 | 1 43 132 143 24 312 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 3640 | . . . . . 59 304 45 285 173 621 228 142 281 181 263 198 282 578 Fastest Speed 17 | 120 120 120 120 120 31 28 28 25 29 29 29 32 32 19 17 22 27 27 Average Speed 44 | 120 120 120 120 120 108 40 28 27 29 29 29 32 32 29 21 27 30 33 Slowest Speed 400 | 120 120 120 120 120 160 400 28 29 29 29 32 32 32 32 25 32 35 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 41 | . . . . . 2 1 . . 1 . . . . 1 1 4 16 15 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 29 | 2 19 40 21 3 67 14 2 14 9 81 51 62 46 7 16 47 24 31 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . 2 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . . . . . 3 . . 1 . . . . . Spaces Dug 13 | . . . . . . . . 1 5 . . . . 3 3 . 1 . Terrain Destroyed 82 | . . . . . 7 . . 1 5 . . . . 3 3 . 1 62 Melee 13 | . . . . . . . . 1 5 . . . . 3 3 . 1 . Projectile . | . . . . . . . . . . . . . . . . . . . AOE 69 | . . . . . 7 . . . . . . . . . . . . 62 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Total 4832 | . 46 133 190 28 488 334 44 301 184 674 229 151 330 203 292 195 268 742 Wait 177 | . . . 16 . 51 4 . 1 2 36 . . 50 5 10 1 . 1 Move 4379 | . 42 131 142 23 386 312 44 284 170 620 227 141 280 178 260 189 251 699 Hop 39 | . . . . . 2 1 . . 1 . . . . 1 1 4 14 15 Pick Up 38 | . 2 1 5 1 7 5 . 3 1 2 1 2 . 3 3 . . 2 Fast Attach 42 | . 1 . 2 1 9 . . 1 3 4 . 3 . 5 4 . 2 7 Attach 23 | . . . 4 1 1 2 . 4 . 3 . 1 . 1 1 . . 5 Detach 6 | . . . . . . . . 4 . . . . . . . . . 2 Swap 12 | . . . 2 1 4 2 . . . . . . . 1 2 . . . Drop 50 | . . 1 5 1 14 4 . 3 2 2 . 4 . 6 6 1 . 1 Fire 33 | . 1 . 14 . 14 . . . . . . . . . . . . 4 Melee 21 | . . . . . . . . 1 5 7 1 . . 3 3 . 1 . Ram 6 | . . . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . 2 . . . Rewire 4 | . . . . . . 4 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research -2/Quarantine -2/Section 7 -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 10) 58 | -10/Materials | Entered Mines 98 | -10/Mines | Learned Materials trap positions 206 | -10/Mines | Discovered new exit (range 12) 217 | -10/Mines | Entered Materials 217 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 218 | -9/Materials | Loaded intel: 22 trap records 304 | -9/Materials | Build established: Mutant 446 | -9/Materials | Discovered new exit (range 12) 460 | -9/Materials | Entered another Materials area 460 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 461 | -8/Materials | Discovered new exit (range 8) 494 | -8/Materials | Entered Storage 514 | -8/Storage | Met 01-MTF 741 | -8/Storage | Build established: Scavenger-Mutant 1040 | -8/Storage | Discovered new exit (range 12) 1046 | -8/Storage | Entered Factory 1046 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1176 | -7/Factory | Identified exit to Lower Caves 1190 | -7/Factory | Discovered new exit (range 6) 1194 | -7/Factory | Entered another Factory area 1194 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1203 | -6/Factory | Discovered new exit (range 16) 1207 | -6/Factory | Entered another Factory area 1207 | -5/Factory | Evolved 2 slots: Utility x2 1293 | -5/Factory | Discovered new exit (range 16) 1301 | -5/Factory | Entered another Factory area 1301 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1368 | -4/Factory | Discovered new exit (range 13) 1375 | -4/Factory | Entered Upper Caves 1394 | -4/Upper Caves | Learned location of Armory (-3) 1403 | -4/Upper Caves | Encountered a Warlord checkpoint 1460 | -4/Upper Caves | Found Alien Artifact 1460 | -4/Upper Caves | Identified Dimensional Node Initializer 1460 | -4/Upper Caves | Initialized slip node 1481 | -4/Upper Caves | Build established: Sprinter 1622 | -4/Upper Caves | Discovered new exit (range 4) 1623 | -4/Upper Caves | Entered another Upper Caves area 1626 | -4/Upper Caves | Encountered a Warlord checkpoint 1669 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 1684 | -4/Upper Caves | Discovered new exit (range 6) 1688 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 1692 | -4/Upper Caves | Found Prototype Special Weapon 1695 | -4/Upper Caves | Entered Zhirov 1696 | -4/Zhirov | Identified Molecular Deconstructor 1699 | -4/Zhirov | Discovered new exit (range 5) 1706 | -4/Zhirov | Met Zhirov 1719 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 1725 | -4/Zhirov | Found Alien Artifact 1725 | -4/Zhirov | Identified Integrated Dissipator 1725 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 1734 | -4/Zhirov | Found Alien Artifact 1750 | -4/Zhirov | Entered Proximity Caves 1888 | -3/Proximity Caves | Discovered new exit (range 10) 1890 | -3/Proximity Caves | Entered Research 1890 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 1961 | -3/Research | Found Fusion Bomb Launcher 1968 | -3/Research | Discovered new exit (range 4) 1973 | -3/Research | Entered another Research area 1973 | -2/Research | Evolved 2 slots: Power x1, Utility x1 2019 | -2/Research | Spotted B-90 Cyclops 2063 | -2/Research | Discovered new exit (range 5) 2065 | -2/Research | Entered Quarantine 2084 | -2/Quarantine | Lost 3 parts (2p1n) 2098 | -2/Quarantine | Spotted Fortress 2119 | -2/Quarantine | Discovered new exit (range 6) 2121 | -2/Quarantine | Entered Section 7 2189 | -2/Section 7 | Spotted B-90 Cyclops 2204 | -2/Section 7 | Spotted S7 Guard 2208 | -2/Section 7 | Discovered new exit (range 15) 2212 | -2/Section 7 | Entered Access 2212 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2240 | -1/Access | Lost 5 parts (3n2w) 2331 | -1/Access | Energy Cycler disabled 2373 | -1/Access | Lost 4 parts (2p2u) 2406 | -1/Access | Released all parts (9) 2414 | -1/Access | Identified Transdimensional Reconstructor 2414 | -1/Access | Warped through subspace 2414 | -1/Access | Spotted B-99 Colossus 2418 | -1/Access | Core integrity fell below 50% 2436 | -1/Access | Lost 6 parts (1p2n2u1w) 2448 | -1/Access | Core integrity fell below 20% 2490 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 02427_ Triggered Hellfire Trap. 02427_ An explosion rips through the floor. 02436_ K-01 Serf cleans the Wave Collapse Detector. 02444_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02448_ GLT%U/N8MQPO CDK0PHQ, 02451_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A008. 02454_ Slammed into W-44 Eye. 02460_ Acquired Imp. Phase Shifter. 02462_ ALERT: Rogue bot located, Programmers report to Access Zone 7M. 02464_ Slammed into A-15 Conveyor. 02465_ A-15 Conveyor calls for reinforcements. 02465_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02466_ Slammed into G-73 Enforcer. 02466_ Destabilizing: Core damaged (-80). 02467_ Slammed into A-15 Conveyor. 02469_ Imp. Phase Shifter destroyed. 02479_ VZ:D4=CNFCFK=6 #E= JEOZR3PACNETDOYR2QT&9 02488_ Knocked back. Map ----- +----------------------------------------------------+ | #?????# """ #??! # #########? | | ####### """ #? # #????????? | | / " # # ########### | | ####### # # # # | | " ###+##?????# # # + # | | "" #??????????############+###### # # | | " #?????????????????????? ?????# # # | | #???????????????????### ##???# #? # | | #???????????????????# #### #? # | | #???????????????????# #?? # | | #???????????????????# #?? # | | #???????????????????# #???####### | | #???????????????????# ###### ##?????????? | | ######???????????????????## #?????# #??????????? | | ??????????????????????????# #?????# #??????????? | | ??????????????????????????# #?????# #??????????? | | ??????????????????????????# #######+######?????? | | ??????????????????????????# # #?????? | | ??????????????????????????# # #?????? | | ??????????????????????????# # #?????? | | ??????????????????????????#% + #?????? | | ??????????????????????????# # #?????? | | ?????????????????????????## ##############?????? | | ?????????????##########+## % #?????#???????????? | | ?????????? #?????????????????? | | ?????????? @ H #?????????????????? | | ?????????? ##????????????????? | | ????????????###########+## #?????????????????? | | ?????????????????????????#######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ???????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????+######################## ##### | | ???????? ################################+######## | | ???????? | | ??????? | | ?????## | | ????? # | | ????? # | | ????? # | | ????? + | | ????? # ################### ############+######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 45 Energy Capacity 325 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 150 Evasion (%) 65 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 1 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Q-thruster | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed MicroWardroneBeacon Manual? 0 Play Time 02:13:29 Cumulative 105.8 hours Start 2024.08.10 @ 23:17:12 End 2024.08.11 @ 02:11:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d312f88-4ce6-4ae9-9b51-4d69050badb5