Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.23 @ 03:02:50 Player: void Result: Destroyed by 33-PNJ(z) via exploding Z-Power Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (3109) 3109 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 7349 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (650) Ox12 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Hardlight Generator Bomb Factory No. 2 > --- WEAPON (2) ------- Field Laser > --- INVENTORY (5) ---- Light Treads Assault Rifle Makeshift Shrapnel Gun Makeshift Hammer Ripper Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Improved Light Armor Plating Hardlight Generator Bomb Factory No. 2 > --- WEAPON ----------- Field Laser Ripper > --- INVENTORY -------- Light Treads Beam Rifle Particle Gun Field Laser Light Assault Rifle Makeshift Shrapnel Gun Plasma Cutter Makeshift Hammer Katana Self-destruct Interrupter [Rating: 40] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Utility Medium Storage Unit Device Cryofiber Web Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Makeshift Shrapnel Gun Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 1 2 . . . . Weapon . | . . . . . . . . . Parts Attached 69 | 9 4 7 15 16 10 4 3 1 Power 10 | 1 . 1 4 1 2 1 . . Engine 8 | 1 . 1 4 . 2 . . . Core 2 | . . . . 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 15 | 2 2 1 2 6 1 1 . . Treads 8 | . . 1 . 5 1 1 . . Leg . | . . . . . . . . . Wheel 7 | 2 2 . 2 1 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 3 1 2 5 4 3 1 2 . Device 12 | 2 . 2 4 2 . . 2 . Storage 3 | 1 1 . 1 . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 6 | . . . . 2 3 1 . . Artifact . | . . . . . . . . . Weapon 23 | 3 1 3 4 5 4 1 1 1 Energy Gun 12 | 2 1 2 3 2 . 1 . 1 Energy Cannon 2 | . . . . 2 . . . . Ballistic Gun 4 | 1 . . . . 2 . 1 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 2 | . . 1 . 1 . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 2 | . . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 . . 1 . Parts Lost 39 | . . . 4 9 9 10 . 7 Power 9 | . . . 2 3 1 2 . 1 Propulsion 9 | . . . 1 1 1 3 . 3 Utility 14 | . . . 1 2 5 4 . 2 Weapon 7 | . . . . 3 2 1 . 1 Highest Loss Streak 7 | . . . 2 5 5 4 . 7 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 1 4 8 9 8 7 8 8 9 Power . | . . . 1 . . . . . Propulsion 1 | . . . . 1 2 . 1 1 Utility 1 | . 1 3 3 2 . . . . Weapon 5 | 1 2 4 4 4 4 6 6 7 Tool/Special . | . . . . . . . . . Unused Backups 5 | . . . 2 1 1 . . 1 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 4 | . . . 2 1 1 . . . Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 82 | . 100 89 97 90 83 70 69 75 Engine 7 | . 14 10 16 9 6 6 . . Core 3 | . . . . 3 2 2 7 7 Treads 16 | . . 2 2 15 22 21 23 23 Wheel 6 | . 28 22 24 4 . . . . Device 13 | . 14 21 22 22 9 . 8 15 Storage 11 | . 14 11 12 15 15 8 7 7 Protection 6 | . . . . 4 9 14 7 6 Energy Gun 10 | . 22 19 16 5 6 3 12 14 Energy Cannon 2 | . . . . 6 4 . . . Ballistic Gun 1 | . 5 . . . 1 4 1 . Peak Build Rating 40 | 7 9 23 29 38 38 37 40 39 Average Rating 28 | 5 8 18 23 30 32 27 32 38 On Entrance 21 | . 7 9 23 20 38 37 23 38 Avg Prop Armor Cover (%) 10 | . . 11 10 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 68 | 11 18 24 34 50 56 55 68 68 Greatest Support 68 | 20 24 24 45 60 60 68 68 68 Greatest Overweight (x) 11 | . . . 1 11 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 Most Carried 10 | 5 6 10 10 10 10 10 10 10 Average Carried 8 | 1 4 8 9 8 7 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 3 6 10 10 9 10 8 10 5 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1730 | 228 10 120 388 295 214 422 53 . Remotely . | . . . . . . . . . Salvage Created 3559 | 116 43 306 984 707 501 721 181 . Parts 165 | 17 4 18 58 34 21 11 2 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 35 | . . . . . 19 12 4 . Prevented 1 | . . . . . . 1 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 80 | . 3 9 25 15 10 18 . . Melee 10 | . . . 3 1 2 4 . . Guns 47 | . 2 9 20 3 3 10 . . Cannons 13 | . . . . 9 4 . . . AOE 2 | . 1 . . 1 . . . . Classes Destroyed 13 | 1 1 2 2 5 . 2 . . Worker 1 | . . . . 1 . . . . Builder 1 | . . . . 1 . . . . Tunneler 5 | 5 . . . . . . . . Operator 2 | . . . . 2 . . . . Watcher 3 | . . . 3 . . . . . Swarmer 29 | . 3 3 10 5 3 5 . . Grunt 31 | . . 5 9 5 4 8 . . Brawler 4 | . . . . 1 1 2 . . Duelist 2 | . . . 1 . . 1 . . Protector 1 | . . . . . . 1 . . Sentry 10 | . . 1 5 2 1 1 . . Programmer 3 | . . . . 2 1 . . . Decomposer 1 | . . . . . 1 . . . Samaritan 2 | . . . . . . 2 . . Best Kill Streak 7 | 2 2 7 6 4 3 7 . . Combat Bots Only 7 | . 2 7 6 2 3 7 . . Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 . . Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . 1 . . 1 . . . . Melee 1 | . . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 642 | . 4 18 107 190 181 122 . 20 Missed 189 | . . 6 30 69 56 19 . 9 Hits 453 | . 4 12 77 121 125 103 . 11 Melee 14 | . . . 3 2 3 6 . . Projectile 439 | . 4 12 74 119 122 97 . 11 AOE 1 | . . . . . . . . 1 Critical Strikes 14 | . . . 2 4 2 6 . . Damage Taken 5798 | . 47 349 847 1326 1177 1438 . 614 Core 1085 | . 6 191 173 336 29 127 . 223 Absorbed by Shields 52 | . . . . . . . . 52 Ignored by Resistances 1668 | . 14 32 249 408 390 405 . 170 Regen/Repaired (Parts) 41 | . 12 29 . . . . . . Core Remaining (%) 79 | 100 97 52 68 . . . . . Volleys Fired 209 | 17 4 19 63 48 35 22 1 . Largest 2 | 2 2 2 2 2 2 2 1 . Hottest 130 | 80 90 122 122 130 128 48 20 . Shots Fired 390 | 34 8 31 120 83 68 44 2 . Gun 294 | 34 8 24 114 31 38 44 1 . Cannon 73 | . . . . 43 30 . . . Launcher . | . . . . . . . . . Special 23 | . . 7 6 9 . . 1 . Kinetic 60 | 16 . . . . . 44 . . Thermal 284 | 17 4 31 100 71 59 . 2 . Explosive . | . . . . . . . . . Electromagnetic 46 | 1 4 . 20 12 9 . . . Robot Hit Streak 26 | 10 6 15 26 20 21 15 . . Robot Miss Streak 3 | 1 1 2 1 2 3 3 . . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 1 . . 4 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . Shots Hit Robots 340 | 26 6 18 101 59 59 67 4 . Core Hits 149 | 10 3 10 37 27 20 40 2 . Critical Kills 2 | . . . . 1 . 1 . . Critical Parts Destroyed 3 | . . . . . . 3 . . Critical Strikes 25 | . . 1 8 4 5 7 . . Burn 14 | . . 1 8 1 4 . . . Meltdown 1 | . . . . 1 . . . . Smash 4 | . . . . . . 4 . . Sever 6 | . . . . 2 1 3 . . Melee Attacks 73 | . . . 12 3 13 31 14 . Impact 28 | . . . . . 1 21 6 . Slashing 45 | . . . 12 3 12 10 8 . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8574 | 247 124 360 2038 1906 1382 2179 338 . Guns 4203 | 247 83 360 1737 325 417 1034 . . Cannons 1579 | . . . . 953 626 . . . Explosions 647 | . 41 . 43 511 52 . . . Melee 2028 | . . . 258 . 287 1145 338 . Ramming 20 | . . . . 20 . . . . Kinetic 1129 | 95 . . . . . 1034 . . Thermal 4957 | 152 79 360 1521 1788 1057 . . . Explosive . | . . . . . . . . . Electromagnetic 440 | . 45 . 259 98 38 . . . Impact 912 | . . . . . 68 844 . . Slashing 1116 | . . . 258 . 219 301 338 . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 1 1 1 7 7 . Average Corruption 2 | . . . 1 1 1 5 7 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 44 | . . . 5 7 6 22 4 . Message Errors 11 | . . . 2 2 1 4 2 . Matter Fused 9 | . . . . 2 1 6 . . Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 5 | . . . . 1 2 1 1 . Parts Fused 1 | . . . 1 . . . . . Data Loss (minor) 7 | . . . 2 1 1 3 . . Data Loss (major) 4 | . . . . . . 4 . . Misfires 3 | . . . . . 1 1 1 . Weapon Failures 2 | . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 451 | . . . . 100 27 247 77 . Projectiles 9 | . . . . 1 8 . . . Explosions 118 | . . . . 99 19 . . . Melee 324 | . . . . . . 247 77 . Knockbacks 4 | . . . . . . 4 . . Impact 4 | . . . . . . 4 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 131 | . 22 . 36 73 . . . . Shots 3 | . 1 . 1 1 . . . . Rammed 7 | . . . . 7 . . . . Targets Rammed 8 | . . . . 8 . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 738 | 40 72 111 297 738 362 338 19 . Average Temperature 132 | 19 28 35 77 242 151 151 13 . Received Heat Transfer 2117 | . . 57 369 456 465 693 . 77 Effects 14 | . . . 1 10 1 2 . . Energy Bleed 6 | . . . 1 2 1 2 . . Interference 3 | . . . . 3 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Damage (major) 1 | . . . . 1 . . . . Damage (core) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 6 | . . . 1 . . 5 . . Combat Hostiles 4 | . . . . . . 4 . . Parts Fried 11 | . . . 3 . . 8 . . Impact Corruptions 14 | . . . . . . 14 . . Robots Melted 4 | . . . 2 1 1 . . . Combat Hostiles 4 | . . . 2 1 1 . . . Parts Melted 19 | . . 1 9 5 4 . . . Heat Transferred 9003 | 350 161 740 3419 2322 2011 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 . 1 . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 84 | 100 100 100 47 100 . . . . Level 1 15 | . . . 52 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 331 | 5 113 161 331 126 . . . . Initial 96 | . 2 33 36 96 . . . . Average 81 | 2 35 88 188 25 . . . . Influence Increases 2270 | 25 133 240 713 474 290 380 15 . Destroy 0b10 Robot/C 1580 | . 60 180 500 300 200 340 . . Destroy 0b10 Robot/NC 85 | 25 . . 15 20 5 5 15 . Destroy Leader 286 | . 10 30 116 70 40 20 . . Successful Hack 85 | . 15 22 12 36 . . . . Disable Machine 27 | . . . 9 18 . . . . Destroy Structure 57 | . 3 8 16 30 . . . . Lose Combat Pursuer 150 | . 45 . 45 . 45 15 . . Influence Decreases 2270 | 20 45 230 567 713 300 380 15 . Entered New Map 288 | . 3 60 67 153 5 . . . Time Decay 1727 | 20 42 170 460 490 250 280 15 . Lost Part 255 | . . . 40 70 45 100 . . Squads Dispatched 12 | . . 2 6 3 . 1 . . Investigation . | . . . . . . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 5 | . . 2 3 . . . . . Assault 1 | . . . . . . 1 . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 10 | . 1 3 4 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 126 | . 7 9 42 31 14 20 . 3 Peak Tracking Total 7 | . 6 3 6 7 4 7 . 3 Tactical Retreats 17 | . 1 . 5 7 3 1 . . ECM-based Alert Blocks 14 | . . . 4 10 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 3 | . . . 1 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . . . 1 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 6 | . . . 1 2 . . 3 . Max in Single Turn 1 | . . . 1 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled 4 | . . . . 1 . . 3 . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 20 | . 5 4 4 6 1 . . . Terminals 16 | . 4 3 3 6 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 34 | . 10 8 6 9 1 . . . Successful 26 | . 6 7 4 8 1 . . . Failed 8 | . 4 1 2 1 . . . . Catastrophic 2 | . 2 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . 3 . . . . . 1 . Terminals 28 | . 8 6 5 9 . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 2 2 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . 4 5 3 8 1 . . . Open Door 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . Locate Traps 2 | . 1 . . 1 . . . . Disarm Traps 1 | . . . . 1 . . . . Dispatch Records 3 | . 1 1 . 1 . . . . Maintenance Status 1 | . . . . 1 . . . . Security Status 1 | . . . . 1 . . . . Surveillance Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 9 | . 2 2 3 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . . Scan Component 2 | . 1 1 . . . . . . Repair 2 | . 1 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . Retrieve Study 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 8 | . 3 2 3 . . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . Parts Repaired 2 | . 1 1 . . . . . . Time 52 | . 26 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 158 | . . . . . . . 158 158 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Active Infowar (turns) 3208 | 90 237 346 791 1112 632 . . . Sensors 860 | . . 333 527 . . . . . Terrain 116 | . . . 116 . . . . . Seismic 2082 | 90 237 78 . 1045 632 . . . ECM 1371 | . . . 264 1107 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 7240 | 179 237 346 972 1460 1257 763 1834 192 Spaces Moved 4066 | 146 189 154 618 789 608 381 1062 119 Core 21 | 20 . . . 1 . . . . Treads 2599 | . . . . 429 608 381 1062 119 Legs . | . . . . . . . . . Wheels 1446 | 126 189 154 618 359 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 80 80 166 160 160 160 Average Speed 136 | 75 89 90 85 137 168 160 160 160 Slowest Speed 600 | 80 90 90 105 600 170 166 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . Exploration Rate (%) 47 | 7 48 22 70 29 73 62 91 26 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 5 | . . . . . 3 . 2 . Spaces Dug 22 | . . 7 9 3 3 . . . Terrain Destroyed 63 | . 2 7 13 30 11 . . . Melee 9 | . . . 3 3 3 . . . Projectile 18 | . . 7 6 2 3 . . . AOE 36 | . 2 . 4 25 5 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 5118 | 181 248 309 906 1039 744 450 1120 121 Wait 525 | . 44 120 166 132 60 3 . . Move 4058 | 145 188 153 617 788 607 380 1061 119 Hop . | . . . . . . . . . Pick Up 46 | 9 4 4 8 8 6 2 5 . Fast Attach 33 | 2 . 3 9 10 5 2 2 . Attach 26 | 5 . . 3 9 4 4 1 . Detach 1 | . . . . 1 . . . . Swap 83 | 2 5 10 17 21 13 8 6 1 Drop 25 | 1 3 . 11 5 1 . 3 1 Fire 209 | 17 4 19 63 48 35 22 1 . Melee 71 | . . . 12 3 13 29 14 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 8 | . . . . 8 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 33 | . . . . 6 . . 27 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 180 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Repaired Mining Laser 296 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 20) 417 | -10/Materials | Entered another Materials area 417 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 471 | -9/Materials | Crushed by falling debris 606 | -9/Materials | Destroyed 7 combat bots 626 | -9/Materials | Repaired Lgt. Ion Engine 744 | -9/Materials | Discovered new exit (range 14) 763 | -9/Materials | Entered another Materials area 763 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 970 | -8/Materials | Garrison activated, responded to threat 1727 | -8/Materials | Discovered new exit (range 12) 1735 | -8/Materials | Entered Factory 1735 | -7/Factory | Evolved 2 slots: Utility x2 2075 | -7/Factory | Lost 5 parts (1n1u3w) 3002 | -7/Factory | Identified exit to Storage 3002 | -7/Factory | Identified exit to Lower Caves 3195 | -7/Factory | Entered Lower Caves 3367 | -7/Lower Caves | Lost 3 parts (2u1w) 3391 | -7/Lower Caves | Core integrity fell below 50% 3560 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3754 | -7/Lower Caves | Spotted B-75 Beast 4170 | -7/Lower Caves | Lost 5 parts (1n3u1w) 4386 | -7/Lower Caves | Discovered new exit (range 14) 4452 | -7/Lower Caves | Entered another Lower Caves area 4479 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4542 | -7/Lower Caves | Lost 3 parts (1p2n) 4543 | -7/Lower Caves | Destroyed 7 combat bots 4635 | -7/Lower Caves | Lost 4 parts (1n3u) 5194 | -7/Lower Caves | Discovered new exit (range 6) 5215 | -7/Lower Caves | Entered Zion 5300 | -7/Zion | System corruption cleaned by Quarantine Array 5562 | -7/Zion | Learned Factory garrison access intel 5661 | -7/Zion | Received a hallucinogenic algorithm 5661 | -7/Zion | Ran a hallucination algorithm 5871 | -7/Zion | Found Prototype Device 5872 | -7/Zion | Identified Bomb Factory No. 2 6025 | -7/Zion | Discovered new exit (range 14) 6251 | -7/Zion | Learned Factory emergency access door positions 6347 | -7/Zion | Learned location of 1 exit from Factory 6761 | -7/Zion | Met Imprinter 6796 | -7/Zion | Imprinted 6799 | -7/Zion | Declared Zion's savior 7045 | -7/Zion | Discovered new exit (range 3) 7045 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7049 | -7/Zion | Entered Deep Caves 7049 | -7/Deep Caves | Accompanied by 4 allies 7219 | -7/Deep Caves | Attacked by Z-Imprinter 7241 | -7/Deep Caves | Destroyed by 33-PNJ(z) via exploding Z-Power Last Messages --------------- 07052_ QI-5W9(M) slips into the shadows. 07053_ QF-HHK(M) slips into the shadows. 07200_ Dropped Self-destruct Interrupter. 07203_ Self-destruct Interrupter emitting active interruption sequence. 07211_ NEW_ZION: Z-Facility proximity alert. 07214_ Self-destruct Interrupter emitting active interruption sequence. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 07220_ ZJ-7LD(o) is busy at the terminal. 07220_ Self-destruct Interrupter emitting active interruption sequence. 07226_ ZJ-7LD(o) is busy at the terminal. 07226_ Imp. Light Armor Plating destroyed. 07241_ Z-Power explodes. 07241_ Med. Treads destroyed. 07241_ Neutrino Core destroyed. 07241_ Field Laser destroyed. 07241_ Lgt. Treads destroyed. 07241_ Med. Storage Unit destroyed. 07241_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????? ? | | ?????????????????????? #? | | ??????????????????????? #? | | ???????????????????????"" ## | | ???????????????????????"" # | | ?????????????????????"""" | | ????????????????????""""" | | ?????????????????????" | | ??????????????????????""" | | ?????????????????????"""" # | | ??????????????????""""""" ## | | ??????????????????""""""" #? | | ??????????????????"" " " & #? | | ??????????????????"""o o # | | ??????????????????"" z # | | ??????????????????""" # | | ??????????????????""" ## | | ????????????????""""""" #? | | ???????????????""""""""""o # | | ????????????????"" # | | ???????????????""" ## | | ???????????????""" ##? | | ???????????????""" #?? | | ???????????????""" ?? | | ???????????????""" ? | | ???????????????""" [@/ ? | | ???????????????""" | ??? | | ???????????????""" ????? | | ???????????????""""""""""o ????????? | | ????????????????""""""" ????????? | | ?????????????????? ?????????? | | ????????????????? ?????????? | | ?????????????????? ??????????? | | ??????????????????? ??????????? | | ??????????????????? ???????????? | | ??????????????????? ???????????? | | ??????????????????? ##### ????????????? | | ????????????????????? ####????#??????????????? | | ?????????????????????? #???????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 30 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mining Laser | 60% | -10/Materials Lgt. Ion Engine | 27% | -9/Materials Studied --------- Arm. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Into The Breach Challenges ------------ None Game ------ Seed BiometalOvertunedScrapsphere Manual? 0 Play Time 01:29:59 Cumulative 66.7 hours Start 2026.01.23 @ 01:33:23 End 2026.01.23 @ 03:02:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 106 Rogue 87 Adventurer 17 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 34 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eaee9143-d3c6-4071-9fcf-26955bb07651