Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 18:00:15 Player: Iris Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (1831) 1831 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (251) 251 TOTAL SCORE: 5067 Bonus ------- Follower Combat Kills 251 Cogmind --------- Core Integrity 335/700 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite > --- WEAPON (3) ------- Faulty Improved Medium Laser > --- INVENTORY (5) ---- Improved Ion Engine Improved Hover Unit Gravmag System Advanced Beam Rifle Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Gravmag System > --- UTILITY ---------- Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Hacking Suite System Shield > --- WEAPON ----------- Remote Datajack Katana Axe > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Hover Unit Advanced Beam Rifle Advanced Beam Rifle [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Titanium Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Axe Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 3 | . . . 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 79 | 6 9 . 20 29 15 Power 16 | 1 2 . 4 7 2 Engine 15 | 1 2 . 4 6 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 21 | 2 . . 6 9 4 Treads 2 | 2 . . . . . Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover 15 | . . . 6 7 2 Flight 2 | . . . . 2 . Utility 16 | 1 1 . 3 6 5 Device 5 | . 1 . 3 1 . Storage 1 | 1 . . . . . Processor 6 | . . . . 2 4 Hackware 2 | . . . . 2 . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 26 | 2 6 . 7 7 4 Energy Gun 7 | 1 1 . 1 2 2 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 1 . 4 . . Ballistic Cannon 1 | . . . . 1 . Launcher 4 | . 3 . 1 . . Special Weapon 2 | . 1 . . . 1 Impact Weapon 2 | . . . 1 1 . Slashing Weapon 4 | . . . . 3 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 1 3 1 Parts Lost 32 | . 3 . 7 7 15 Power 7 | . 1 . 2 1 3 Propulsion 8 | . . . 1 3 4 Utility 7 | . . . 1 2 4 Weapon 10 | . 2 . 3 1 4 Highest Loss Streak 7 | . 3 . 7 3 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 82 100 93 92 84 Engine 11 | . 13 14 10 12 8 Core 3 | . . . . 5 4 Treads 7 | . 28 28 8 . . Hover 10 | . . . 12 14 13 Device 14 | . 3 14 25 19 . Storage 4 | . 14 14 7 . . Processor 4 | . . . . 2 19 Hackware 4 | . . . . 6 11 Protection 2 | . . . . 5 1 Energy Gun 3 | . 9 . 7 3 . Ballistic Gun 5 | . 2 14 10 4 . Launcher 1 | . 8 . 3 . . Special Weapon 2 | . 2 14 . . 3 Impact Weapon 2 | . . . 8 2 . Slashing Weapon 9 | . . . . 14 17 Naked Turns . | . . . . . . Heaviest Build 33 | 14 15 12 22 31 33 Greatest Support 40 | 40 40 40 40 21 27 Greatest Overweight (x) 7 | . . . 3 7 3 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 6 | 6 8 8 6 5 5 Most Carried 7 | . 4 3 7 5 5 Average Carried 4 | . 1 3 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 5 | . 3 3 5 5 5 Class Distribution -------------------- 49% | Mutant 15% | Infiltrator-Mutant 15% | Hacker-Gladiator 7% | Gladiator 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Infiltrator-Mutant | -8/Materials Hacker-Gladiator | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1221 | 169 44 26 243 617 122 Remotely . | . . . . . . Salvage Created 2344 | . 191 . 282 1219 652 Parts 137 | . 16 . 33 58 30 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 47 | . 8 . 10 22 7 Melee 21 | . . . 3 11 7 Guns 9 | . 1 . 4 4 . Cannons 3 | . . . . 3 . AOE 8 | . 7 . 1 . . Classes Destroyed 9 | . 6 . 1 2 . Worker 4 | . 2 . 1 . 1 Builder 7 | . 1 . 5 . 1 Tunneler 2 | . . . . 1 1 Recycler 6 | . 1 . . 2 3 Watcher 3 | . 1 . . 1 1 Swarmer 13 | . 3 . 7 3 . Grunt 22 | . 5 . . 10 7 Brawler 1 | . . . . 1 . Sentry 11 | . . . 3 8 . Best Kill Streak 10 | . 10 . 6 4 5 Combat Bots Only 6 | . 5 . 6 3 3 Max Kills in Single Turn 4 | . 4 . 4 1 1 Gunslinging 1 | . . . 1 . . Exploded 2 | . 2 . 1 . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 430 | . 45 9 109 128 139 Missed 146 | . 13 3 38 52 40 Damage Taken 3880 | . 355 84 834 1185 1422 Core 811 | . 67 . 168 211 365 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 53 | . 20 . . 33 . Core Remaining (%) 73 | 100 . 73 58 61 . Volleys Fired 68 | . 16 . 21 28 3 Largest 3 | . 1 . 2 3 1 Hottest 65 | . 40 . 65 64 5 Shots Fired 94 | . 16 . 23 52 3 Gun 57 | . 7 . 16 34 . Cannon 18 | . . . . 18 . Launcher 16 | . 9 . 7 . . Special 3 | . . . . . 3 Kinetic 51 | . . . 5 46 . Thermal 6 | . . . . 6 . Explosive 16 | . 9 . 7 . . Electromagnetic 18 | . 7 . 11 . . Robot Hit Streak 9 | . 4 . 7 6 9 Robot Miss Streak 3 | . 2 . 1 3 . Penetration Max . | . . . . . . Secondary Targets 2 | . . . 1 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 154 | . 10 . 43 66 35 Core Hits 80 | . 23 1 18 26 12 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 3 | . . . 3 . . Critical Strikes 9 | . . . 4 2 3 Smash 4 | . . . 4 . . Sever 5 | . . . . 2 3 Melee Attacks 121 | . . . 32 52 37 Impact 49 | . . . 32 17 . Slashing 72 | . . . . 35 37 Piercing . | . . . . . . Sneak Attacks 16 | . . . 2 6 8 Combat Hostiles 2 | . . . . 1 1 Follow-up Attacks 7 | . . . . 3 4 Damage Inflicted 5879 | 5 1019 6 1081 2323 1445 Guns 476 | . 38 . 194 244 . Cannons 236 | . . . . 236 . Explosions 1298 | . 977 . 321 . . Melee 3819 | . . . 564 1823 1432 Ramming 50 | 5 4 6 2 20 13 Kinetic 424 | . . . 38 386 . Thermal 191 | . 97 . . 94 . Explosive 1201 | . 880 . 321 . . Electromagnetic 194 | . 38 . 156 . . Impact 1200 | . . . 564 636 . Slashing 2619 | . . . . 1187 1432 Piercing . | . . . . . . Highest Corruption 6 | . . . . 1 6 Average Corruption 1 | . . . . 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . . . 9 8 Message Errors 5 | . . . . 2 3 Matter Fused 2 | . . . . 2 . Heat Flow Errors 4 | . . . . 2 2 Energy Discharges 2 | . . . . 2 . Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 609 | . 23 . 145 302 139 Projectiles . | . . . . . . Explosions 29 | . 23 . 6 . . Melee 580 | . . . 139 302 139 Knockbacks 4 | . . . 1 3 . Impact 3 | . . . 1 2 . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 155 | . 52 . 88 9 6 Shots 7 | . 3 . 4 . . Rammed 10 | 1 3 2 1 2 1 Targets Rammed 11 | 1 3 2 1 2 2 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 241 | . 24 . 67 241 216 Average Temperature 43 | . 6 . 24 37 90 Received Heat Transfer 1368 | . 120 45 147 567 489 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 8 | . . . 4 4 . Impact Corruptions 11 | . . . 6 5 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 385 | . 200 . . 185 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 308 | . 258 28 226 308 269 Initial 32 | . . 28 5 26 32 Average 104 | . 105 24 84 144 102 Maximum Alert Level 1 | . 1 . 1 1 1 Low Security (%) 80 | 100 83 100 92 68 78 Level 1 19 | . 16 . 7 31 21 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 4 . 1 4 6 Investigation 12 | . 3 . 1 3 5 Extermination 1 | . . . . . 1 Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 6 | . 1 . . 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | . 20 4 32 45 18 Peak Tracking Total 8 | . 7 2 8 6 5 Tactical Retreats 17 | . 1 3 7 4 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 7 | . 1 . 1 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed 4 | . 4 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 4 | . 2 . 1 1 . Max in Single Turn 1 | . 1 . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 20 | . 4 . 3 8 5 Terminals 13 | . 3 . 3 5 2 Fabricators 1 | . . . . . 1 Repair Stations 2 | . 1 . . 1 . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 2 1 Garrison Access 1 | . . . . . 1 Total Hacks 63 | . 11 . 6 32 14 Successful 41 | . 5 . 5 24 7 Failed 22 | . 6 . 1 8 7 Catastrophic 8 | . 4 . . 1 3 Database Lockouts . | . . . . . . Manual 13 | . 4 . . 6 3 Terminals 38 | . 8 . 6 19 5 Fabricators 3 | . . . . . 3 Repair Stations 5 | . 3 . . 2 . Recycling Units . | . . . . . . Scanalyzers 14 | . . . . 11 3 Garrison Access 3 | . . . . . 3 Terminal Hacks 20 | . 3 . 5 12 . Prototype ID Bank 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Emergency Access Points 2 | . . . 1 1 . Fabricator Index 1 | . . . . 1 . Alert Level 3 | . . . . 3 . Unreport Threat 1 | . . . . 1 . Locate Traps 3 | . 1 . 2 . . Disarm Traps 1 | . . . 1 . . Reprogram Traps 1 | . 1 . . . . Security Status 1 | . . . . 1 . Surveillance Status 1 | . . . . 1 . Patrol Status 1 | . . . . 1 . Hauler Manifests 3 | . 1 . 1 1 . Fabricator Hacks 3 | . . . . . 3 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 4 | . 2 . . 2 . Scan Component 2 | . 1 . . 1 . Repair 2 | . 1 . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 12 | . . . . 10 2 Insert Component 6 | . . . . 5 1 Analyze 6 | . . . . 5 1 Garrison Access Hacks 2 | . . . . . 2 Unlock Access 1 | . . . . . 1 Coupler Status 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 4 . 1 6 4 Full Trace Events 8 | . 3 . . 1 4 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 62 | . . . . . 62 Total Part Build Rating 4 | . . . . . 4 Parts Repaired 2 | . 1 . . 1 . Time 58 | . 26 . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . . . 4 1 Part Schematics Acquired 3 | . . . . 3 . Parts Damaged 2 | . . . . 2 . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . . 2 Non-combat 1 | . . . . . 1 Combat 1 | . . . . . 1 Robot Hacks Applied 2 | . . . . . 2 parse_system 2 | . . . . . 2 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 68 | . . . . . 68 Total Damage 970 | . . . . . 970 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4618 | 110 463 501 890 1732 922 Spaces Moved 3160 | 69 241 312 706 1131 701 Core 40 | 9 . . 4 27 . Treads 786 | 60 241 312 173 . . Legs 127 | . . . . . 127 Wheels . | . . . . . . Hover 2206 | . . . 529 1103 574 Flight 1 | . . . . 1 . Fastest Speed 50 | 50 160 160 56 51 52 Average Speed 119 | 145 160 160 101 120 103 Slowest Speed 400 | 160 160 160 240 400 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 37 58 38 61 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 3 | . . . 1 2 . Terrain Destroyed 61 | . 24 . 31 6 . Melee 3 | . . . 1 2 . Projectile 4 | . . . . 4 . AOE 54 | . 24 . 30 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3699 | 75 299 313 798 1374 840 Wait 205 | . 26 . 3 108 68 Move 3155 | 68 240 311 705 1130 701 Hop . | . . . . . . Pick Up 5 | . 1 . . 4 . Fast Attach 70 | 6 7 . 18 25 14 Attach 7 | . 2 . 2 2 1 Detach 19 | . 4 . 9 4 2 Swap 2 | . . . . 2 . Drop 32 | . . . 7 21 4 Fire 68 | . 16 . 21 28 3 Melee 112 | . . . 32 48 32 Ram 4 | . . . 1 2 1 Kick 1 | . . . . . 1 Crush 6 | 1 3 2 . . . Escape Stasis 13 | . . . . . 13 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Repaired Grenade Launcher 293 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 472 | -10/Materials | Lost 3 parts (1p2w) 574 | -10/Materials | Entered Mines 619 | -10/Mines | Discovered new exit (range 5) 1075 | -10/Mines | Entered Materials 1075 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1170 | -9/Materials | Discovered new exit (range 15) 1824 | -9/Materials | Lost 7 parts (2p1n1u3w) 1960 | -9/Materials | Discovered new exit (range 8) 1965 | -9/Materials | Entered another Materials area 1965 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2014 | -8/Materials | Repaired Imp. Hover Unit 2434 | -8/Materials | Build established: Infiltrator-Mutant 2476 | -8/Materials | Lost 3 parts (1n1u1w) 2974 | -8/Materials | Discovered new exit (range 10) 3111 | -8/Materials | Build established: Mutant 3697 | -8/Materials | Entered Factory 3697 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3779 | -7/Factory | Build established: Hacker-Gladiator 3997 | -7/Factory | Fabricated Imp. Hover Unit (x2) 4063 | -7/Factory | Allied Derelicts emerged from ambush trap array 4065 | -7/Factory | Identified exit to Garrison 4359 | -7/Factory | Lost 3 parts (1p2n) 4481 | -7/Factory | Build established: Gladiator 4521 | -7/Factory | Lost 3 allies 4554 | -7/Factory | Lost 4 parts (1p1u2w) 4619 | -7/Factory | Self-destructed Last Messages --------------- 04544_ System corrupted: Heat flow error (+211). 04546_ R-06 Scavenger collects Aluminum Leg. 04557_ Acquired Aluminum Leg. 04559_ Acquired 4 matter. 04575_ K-01 Serf destroyed. 04581_ K-01 Serf cleans the Fusion Modulator. 04581_ K-01 Serf collects debris. 04584_ K-01 Serf cleans the Fusion Modulator. 04606_ Hacking Suite destroyed. 04606_ Aluminum Leg destroyed. 04607_ Acquired Arc Projector. 04612_ Axe destroyed. 04612_ Acquired Prototype Energy Gun. 04612_ Identified Imp. Medium Laser. 04612_ Faulty integration triggers energy drain (-124). 04613_ Arc Projector destroyed. 04614_ Rnf. Deuterium Engine destroyed. 04617_ ZIM3WIXWCYABPHXHM&&EB2R5DM1RWSK 04619_ Titanium Leg destroyed. 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Hover Unit | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hover Unit | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed AntigravImprinterSuite Manual? 0 Play Time 00:42:04 Cumulative 7.2 hours Start 2024.04.04 @ 17:20:20 End 2024.04.04 @ 18:00:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85ce6d99-27d3-4a16-b13a-ddc37860760a