Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.05 @ 01:09:46 // Halloween2020/ForbiddenLore Player: Ty Piggbottom Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (193) 965 Value Destroyed (4992) 4992 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1069) 1069 TOTAL SCORE: 9506 Bonus ------- High Alert Combat Kills 1069 Cogmind --------- Core Integrity 352/700 Matter 117/300 Energy 100/100 System Corruption 23% Temperature Cool (18) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Deuterium Engine Light Angular Momentum Engine Light Treads Advanced Treads Improved Sensor Array Assault Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Precision Beam Rifle Plasma Cannon Minigun Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Treads Advanced Treads Improved Light Armor Plating Reflective Plating Gauss Rifle Assault Cannon Rocket Launcher Powered Hammer [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 1 2 1 Weapon 2 | . . 1 . 1 Parts Attached 308 | 10 24 80 162 32 Power 21 | 1 2 6 6 6 Engine 20 | 1 2 6 5 6 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 46 | 4 9 14 18 1 Treads 41 | 2 6 14 18 1 Leg 3 | 2 1 . . . Wheel 2 | . 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 78 | 2 6 26 38 6 Device 40 | 1 1 16 20 2 Storage 8 | 1 4 1 2 . Processor 4 | . 1 . 3 . Hackware 2 | . . . 2 . Protection 24 | . . 9 11 4 Artifact . | . . . . . Weapon 163 | 3 7 34 100 19 Energy Gun 16 | 2 2 8 2 2 Energy Cannon 25 | . 4 3 16 2 Ballistic Gun 81 | 1 1 21 50 8 Ballistic Cannon 2 | . . . 1 1 Launcher 27 | . . 1 23 3 Special Weapon . | . . . . . Impact Weapon 12 | . . 1 8 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Parts Lost 22 | . . 2 4 16 Power 2 | . . 1 . 1 Propulsion 2 | . . . . 2 Utility 9 | . . 1 2 6 Weapon 9 | . . . 2 7 Highest Loss Streak 14 | . . 1 2 14 Average Slot Usage (%) 99 | . 99 99 99 96 Engine 10 | . 14 10 9 6 Treads 20 | . 23 21 17 14 Device 8 | . 14 8 6 6 Storage 10 | . 14 10 9 7 Processor 9 | . . 11 12 6 Hackware 4 | . . . 9 14 Protection 4 | . . 2 7 7 Energy Gun 5 | . 6 10 1 4 Energy Cannon 5 | . 18 . 2 3 Ballistic Gun 16 | . 2 19 20 12 Launcher 1 | . . . 1 . Naked Turns . | . . . . . Heaviest Build 52 | 14 28 38 52 48 Greatest Support 42 | 40 40 40 42 40 Greatest Overweight (x) 2 | . 2 . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 Average Capacity 9 | 5 9 9 10 10 Most Carried 10 | 5 10 10 10 10 Average Carried 9 | 3 8 9 9 9 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 5 8 10 10 6 Class Distribution -------------------- 32% | Scavenger-Skirmisher 22% | Mutant 14% | Scavenger-Tank 12% | Scavenger-Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 6274 | 407 324 1417 3628 498 Remotely . | . . . . . Salvage Created 7565 | 196 633 1764 4403 569 Parts 404 | 8 47 106 218 25 Haulers Intercepted 14 | . 2 5 6 1 Recyclers Shooed 3 | . . 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 104 | . 9 23 67 5 Melee 4 | . . 3 . 1 Guns 60 | . 4 19 34 3 Cannons 23 | . 5 . 17 1 AOE 14 | . . . 14 . Classes Destroyed 16 | 3 6 2 4 1 Worker 21 | 2 2 2 15 . Builder 9 | . 2 . 5 2 Tunneler 7 | 3 1 1 2 . Hauler 14 | . 2 5 6 1 Recycler 16 | 1 1 3 9 2 Mechanic 1 | . . . 1 . Operator 9 | . 1 5 3 . Watcher 12 | . 3 5 4 . Swarmer 11 | . 5 . 6 . Grunt 62 | . 4 15 41 2 Brawler 3 | . . . 3 . Duelist 3 | . . 1 2 . Protector 4 | . . . 3 1 Sentry 18 | . . 7 10 1 Hunter 2 | . . . 2 . Programmer 1 | . . . . 1 Best Kill Streak 9 | 6 4 4 9 3 Combat Bots Only 5 | . 3 4 5 2 Max Kills in Single Turn 3 | 2 2 2 3 1 Gunslinging 1 | . . 1 . . Exploded 3 | . . . 3 . Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6791 | . 359 1653 3036 1743 Core 1006 | . 81 259 318 348 Absorbed by Shields 283 | . . 102 181 . Core Remaining (%) 61 | 100 67 35 42 . Volleys Fired 426 | 10 61 96 218 41 Largest 4 | 2 2 3 3 4 Hottest 210 | 60 120 160 174 210 Shots Fired 1043 | 20 121 285 526 91 Gun 827 | 20 56 266 407 78 Cannon 172 | . 65 19 76 12 Launcher 44 | . . . 43 1 Special . | . . . . . Kinetic 698 | 10 26 173 420 69 Thermal 209 | . 86 97 5 21 Explosive 21 | . . . 20 1 Electromagnetic 115 | 10 9 15 81 . Robot Hit Streak 24 | 8 10 14 24 16 Robot Miss Streak 8 | 2 8 4 5 4 Penetration Max 1 | . . . 1 1 Secondary Targets 9 | . 1 2 4 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 691 | 11 69 197 335 79 Core Hits 306 | 6 27 60 189 24 Critical Hits 6 | . . . 5 1 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 4 | . . . 3 1 Melee Attacks 64 | . . 20 17 27 Impact 64 | . . 20 17 27 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . . 1 3 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 16255 | 246 1047 3117 10060 1785 Guns 9284 | 183 463 2537 4934 1167 Cannons 2381 | . 475 121 1666 119 Explosions 3398 | 63 109 48 3062 116 Melee 1192 | . . 411 398 383 Ramming . | . . . . . Kinetic 8233 | 78 194 1788 5156 1017 Thermal 2175 | 63 707 799 337 269 Explosive 2169 | . . . 2053 116 Electromagnetic 2486 | 105 146 119 2116 . Impact 1192 | . . 411 398 383 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 23 | . 1 . . 23 Average Corruption 1 | . 1 . . 14 Corruption Purged . | . . . . . Effects 5 | . . . . 5 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Targeting Errors 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 638 | . 5 65 468 100 Projectiles 77 | . 5 . 72 . Explosions 150 | . . . 107 43 Melee 411 | . . 65 289 57 Knockbacks 11 | . . 4 6 1 Impact 8 | . . 4 3 1 Kinetic 3 | . . . 3 . Secondary . | . . . . . Self-Inflicted Damage 132 | . 56 . 28 48 Shots 6 | . 2 . 3 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 495 | . 470 495 337 465 Average Temperature 95 | . 93 123 71 125 Received Heat Transfer 2420 | . 84 704 1251 381 Effects 16 | . 1 10 . 5 Shutdowns 7 | . 1 3 . 3 Energy Bleed 4 | . . 4 . . Matter Decay 2 | . . 1 . 1 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 18 | . . 1 14 3 Impact Corruptions 14 | . . 4 8 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 2 . . Heat Transferred 4420 | 50 1678 1628 576 488 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | 1 1 1 5 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 1590 | 30 217 223 1590 780 Initial 723 | . 19 31 39 723 Average 353 | 14 120 107 637 699 Maximum Alert Level 4 | . 1 1 4 3 Low Security (%) 53 | 100 98 84 11 . Level 1 15 | . 1 15 27 . Level 2 12 | . . . 27 34 Level 3 10 | . . . 15 65 Level 4 7 | . . . 19 . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 24 | . 1 6 14 3 Investigation 6 | . 1 2 3 . Extermination 1 | . . . . 1 Reinforcement 10 | . . 4 6 . Assault 7 | . . . 5 2 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 3 | . . . 3 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 7 | . . 2 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 175 | . 23 41 93 18 Peak Tracking Total 7 | . 3 6 7 7 Tactical Retreats 17 | . 11 4 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 10 | . 2 5 3 . Indirectly 3 | . 1 . 2 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 18 | . 5 1 9 3 Max in Single Turn 2 | . 2 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 31 | . 10 11 10 . Terminals 18 | . 7 6 5 . Fabricators . | . . . . . Repair Stations 4 | . 1 1 2 . Recycling Units 6 | . 2 2 2 . Scanalyzers 3 | . . 2 1 . Garrison Access . | . . . . . Total Hacks 100 | . 29 24 47 . Successful 72 | . 18 17 37 . Failed 28 | . 11 7 10 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 51 | . 22 15 14 . Fabricators . | . . . . . Repair Stations 11 | . 4 2 5 . Recycling Units 10 | . 3 3 4 . Scanalyzers 28 | . . 4 24 . Garrison Access . | . . . . . Terminal Hacks 33 | . 13 11 9 . Record 4 | . 2 1 1 . Prototype ID Bank 3 | . 2 . 1 . Branch Access Points 2 | . 1 . 1 . Emergency Access Points 5 | . 2 2 1 . Alert Level 1 | . . . 1 . Unreport Threat 2 | . . 2 . . Locate Traps 4 | . 2 1 1 . Dispatch Records 1 | . 1 . . . Maintenance Status 2 | . . 1 1 . Security Status 1 | . 1 . . . Patrol Status 1 | . . 1 . . Hauler Manifests 4 | . 2 2 . . Registered Components 1 | . . 1 . . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 2 2 3 . Scan Component 4 | . 1 1 2 . Repair 3 | . 1 1 1 . Recycling Unit Hacks 6 | . 3 1 2 . Report Inventory 6 | . 3 1 2 . Scanalyzer 26 | . . 3 23 . Insert Component 12 | . . 1 11 . Analyze 14 | . . 2 12 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 22 | . 7 8 7 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 12 | . . 1 11 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 1 1 . Time 84 | . 26 26 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 12 | . . 1 11 . Part Schematics Acquired 12 | . . 1 11 . Parts Damaged 3 | . . 1 2 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 9271 | 153 1805 3107 3584 622 Spaces Moved 4202 | 83 892 1492 1515 220 Core 4 | 4 . . . . Treads 4007 | 18 762 1492 1515 220 Legs 188 | 61 127 . . . Wheels 3 | . 3 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 160 152 160 Average Speed 160 | 125 154 160 162 179 Slowest Speed 180 | 160 180 160 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 56 | 7 96 87 87 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 40 | . . . 32 8 Terrain Destroyed 211 | 8 2 2 187 12 Melee 18 | . . . 10 8 Projectile 9 | . . . 9 . AOE 184 | 8 2 2 168 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 5795 | 107 1203 1975 2180 330 Wait 561 | . 191 196 173 1 Move 4198 | 82 891 1491 1514 220 Hop . | . . . . . Pick Up 95 | 5 14 39 33 4 Fast Attach 33 | 7 5 11 10 . Attach 25 | . . 9 9 7 Detach 7 | . 2 . 4 1 Swap 250 | 3 19 60 143 25 Drop 136 | . 20 53 59 4 Fire 426 | 10 61 96 218 41 Melee 64 | . . 20 17 27 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 773 | -10/Materials | Discovered new exit (range 12) 1381 | -10/Materials | Identified exit to Mines 1586 | -10/Materials | Discovered new exit (range 4) 1627 | -10/Materials | Repaired Ion Engine 1928 | -10/Materials | Discovered new exit (range 16) 1959 | -10/Materials | Identified exit to Materials 1959 | -10/Materials | Entered another Materials area 1959 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2338 | -9/Materials | Build established: Skirmisher 2480 | -9/Materials | Discovered new exit (range 14) 2499 | -9/Materials | Identified exit to Materials 3205 | -9/Materials | Build established: Scavenger-Skirmisher 3511 | -9/Materials | Discovered exit to Materials (range 16) 3749 | -9/Materials | Discovered exit to Materials (range 16) 3784 | -9/Materials | Build established: Scavenger-Tank 3903 | -9/Materials | Core integrity fell below 50% 4077 | -9/Materials | Repaired Lrg. Storage Unit 4865 | -9/Materials | Discovered new exit (range 13) 4890 | -9/Materials | Identified exit to Mines 5066 | -9/Materials | Entered another Materials area 5066 | -8/Materials | Evolved 2 slots: Utility x2 5462 | -8/Materials | Repaired Hrd. Light Armor Plating 5936 | -8/Materials | Discovered new exit (range 16) 5954 | -8/Materials | Build established: Scavenger-Skirmisher 5968 | -8/Materials | Identified exit to Factory 7368 | -8/Materials | Build established: Scavenger-Mutant 7466 | -8/Materials | First assault squad dispatched 8332 | -8/Materials | Core integrity fell below 50% 8650 | -8/Materials | Entered Factory 8650 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9050 | -7/Factory | First assault squad dispatched 9237 | -7/Factory | System corruption reached 10% 9272 | -7/Factory | Self-destructed Last Messages --------------- 09256_ Rocket Launcher destroyed. 09256_ System corrupted by crushing effect (+2). 09256_ B-48 Gladiator destroyed. 09258_ Lgt. Treads destroyed. 09258_ R-06 Scavenger collects Imp. Light Armor Plating. 09258_ Imp. Light Armor Plating destroyed. 09258_ System corrupted by crushing effect (+4). 09260_ Gauss Rifle destroyed. 09261_ R-06 Scavenger collects Flak Gun. 09262_ Imp. Deuterium Engine destroyed. 09263_ Imp. Signal Interpreter destroyed. 09263_ System corrupted by crushing effect (+2). 09266_ R-06 Scavenger collects Hvy. Laser. 09266_ U-05 Engineer lays Concrete. 09267_ System corrupted: Powered Hammer targeting data glitched. 09267_ P-60 Hacker destroyed. 09268_ U-05 Engineer lays Concrete. 09271_ System Shield destroyed. 09271_ System corrupted by crushing effect (+1). 09272_ Powered Hammer destroyed. 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" " " !%* "%"%"????????? | | ? " " " ##### ?????????? | | ? #???? """ "????????? | | ? #????? """ ?????????? | | ? #????? ""???????????? | | ?? ##########?????? ???????????? | | ??#????????????????# %""??????????? | | ???????????????????? ""???????????? | | ????????????????????? "????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Reclamation Efficiency 10 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Imp. EM Pulse Cannon | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Imp. Shield Generator | -8/Materials | Scanalyzed Powered Hammer | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageNetworkSystem Manual? 0 Play Time 03:30:17 Cumulative 119.2 hours Start 2020.11.04 @ 17:20:44 End 2020.11.05 @ 01:09:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c6ea466-e0ac-467b-aa01-48174a1d725d