Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.06 @ 22:31:36 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (727) 727 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 2093 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 365/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (246) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Spiked Treads > --- UTILITY (3) ------ High-capacity Storage Unit Reactive Plating > --- WEAPON (2) ------- Improved Light Cannon Assault Cannon > --- INVENTORY (20) --- Light Deuterium Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Improved Treads Experimental Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer System Shield System Shield System Shield Shock Rifle Shock Rifle Beam Rifle Mini Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Spiked Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating Reactive Plating > --- WEAPON ----------- Beam Rifle Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Experimental Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer System Shield System Shield System Shield Shock Rifle Shock Rifle Beam Rifle Mini Grenade Launcher Plasma Cutter [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Reactive Plating Device Experimental Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 24 | 3 9 4 8 Power 3 | . 1 1 1 Engine 3 | . 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 2 . 4 Treads 8 | 2 2 . 4 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | . 3 2 2 Device 1 | . . 1 . Storage 3 | . 2 . 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 6 | 1 3 1 1 Energy Gun 3 | 1 2 . . Energy Cannon . | . . . . Ballistic Gun 1 | . 1 . . Ballistic Cannon 2 | . . 1 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 6 | . 4 1 1 Power 1 | . . 1 . Propulsion 2 | . 2 . . Utility 2 | . 1 . 1 Weapon 1 | . 1 . . Highest Loss Streak 4 | . 4 1 1 To Critical Strikes . | . . . . Average Backups 12 | 3 6 11 17 Power 1 | 1 1 1 1 Propulsion 2 | . 1 1 3 Utility 3 | . . 2 6 Weapon 4 | 1 2 4 4 Tool/Special . | . . . . Unused Backups 25 | . 5 2 18 Power 2 | . . . 2 Propulsion 4 | . . . 4 Utility 9 | . . 2 7 Weapon 9 | . 5 . 4 Tool/Special 1 | . . . 1 Average Slot Usage (%) 97 | . 92 99 98 Engine 12 | . 13 14 11 Treads 29 | . 27 28 33 Storage 12 | . 13 14 11 Processor 2 | . 9 . . Protection 13 | . . 13 21 Energy Gun 11 | . 13 14 7 Ballistic Gun 3 | . 13 . . Ballistic Cannon 10 | . . 13 14 Peak Build Rating 22 | 3 9 21 22 Average Rating 15 | 1 7 14 21 On Entrance 6 | . 3 8 15 Naked Turns . | . . . . Heaviest Build 71 | 1 29 43 71 Greatest Support 60 | 3 40 40 60 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 5 15 15 20 Average Capacity 15 | 5 10 15 18 Most Carried 20 | 5 8 13 20 Average Carried 12 | 4 6 11 17 Final Capacity 20 | 5 15 15 20 Final Carried 20 | 5 6 11 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 826 | 230 118 110 368 Remotely . | . . . . Salvage Created 895 | . 312 12 571 Parts 67 | . 27 . 40 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 30 | . 12 4 14 Guns 15 | . 12 1 2 Cannons 15 | . . 3 12 Classes Destroyed 8 | . 4 1 3 Worker 2 | . 1 . 1 Recycler 1 | . . . 1 Watcher 4 | . 1 . 3 Swarmer 14 | . 9 . 5 Grunt 3 | . . . 3 Sentry 6 | . . . 6 Subdweller 3 | . 3 . . Assembled 4 | . . 4 . Best Kill Streak 7 | . 3 2 7 Combat Bots Only 4 | . 3 2 4 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 186 | . 81 14 91 Missed 45 | . 22 3 20 Hits 141 | . 59 11 71 Projectile 141 | . 59 11 71 Critical Strikes 1 | . 1 . . Damage Taken 1565 | . 695 109 761 Core 196 | . 143 18 35 Absorbed by Shields . | . . . . Ignored by Resistances 148 | . . 33 115 Core Remaining (%) 67 | 100 . 35 . Volleys Fired 111 | . 50 12 49 Largest 2 | . 2 2 2 Hottest 93 | . 76 93 93 Shots Fired 214 | . 92 24 98 Gun 141 | . 92 12 37 Cannon 73 | . . 12 61 Launcher . | . . . . Special . | . . . . Kinetic 121 | . 48 12 61 Thermal 93 | . 44 12 37 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 8 3 9 Robot Miss Streak 5 | . 3 5 4 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 126 | . 54 9 63 Core Hits 57 | . 25 5 27 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . 1 1 5 Burn 5 | . 1 . 4 Blast 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2233 | . 584 186 1463 Guns 1065 | . 584 44 437 Cannons 1168 | . . 142 1026 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1431 | . 263 142 1026 Thermal 802 | . 321 44 437 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 34 | . . 16 18 Projectiles 34 | . . 16 18 Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 387 | . 148 240 387 Average Temperature 101 | . 46 97 122 Received Heat Transfer 240 | . . . 240 Effects 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 3 . . Heat Transferred 2346 | . 866 111 1369 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 182 | . 92 73 182 Initial . | . . . . Average 30 | . 25 3 58 Influence Increases 907 | . 329 97 481 Destroy 0b10 Robot/C 520 | . 180 60 280 Destroy 0b10 Robot/NC 35 | . 10 . 25 Destroy Leader 138 | . 32 10 96 Allied During Kill 8 | . . 8 . Successful Hack 89 | . 32 . 57 Disable Machine 15 | . . . 15 Destroy Structure 12 | . . 4 8 Lose Combat Pursuer 90 | . 75 15 . Influence Decreases 893 | . 329 97 467 Time Decay 673 | . 289 77 307 Lost Part 50 | . 40 . 10 Lost Ally 20 | . . 20 . Purge Threat 150 | . . . 150 Squads Dispatched 4 | . 1 1 2 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . 2 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 22 8 32 Peak Tracking Total 4 | . 4 3 4 Tactical Retreats 6 | . 3 3 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 21 | . 8 2 11 Terminals 20 | . 8 1 11 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 76 | . 36 2 38 Successful 42 | . 20 2 20 Failed 34 | . 16 . 18 Catastrophic 3 | . 1 . 2 Database Lockouts . | . . . . Manual 65 | . 30 . 35 Terminals 75 | . 36 1 38 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 8 2 5 Record 1 | . . 1 . Robot Analysis 4 | . 3 . 1 Prototype ID Bank 1 | . . . 1 Open Door 1 | . . 1 . Level Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Terminal Index 1 | . . . 1 Unreport Threat 1 | . . . 1 Locate Traps 1 | . 1 . . Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 26 | . 11 . 15 Terminals 26 | . 11 . 15 Botnet 14 | . 6 . 8 Skim 12 | . 5 . 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 19 | . 7 1 11 Full Trace Events 4 | . 2 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 . Highest-Rated Group 40 | . . 40 . Highest-Rated Ally 16 | . . 16 . Total Orders . | . . . . Ally Attacks 24 | . . 24 . Total Damage 197 | . . 197 . Kills 5 | . . 5 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) . | . . . . Robot Analysis Total 4 | . 3 . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 4564 | 27 1099 1622 1816 Spaces Moved 2031 | 34 621 631 745 Core 106 | 34 72 . . Treads 1925 | . 549 631 745 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 160 160 Average Speed 197 | 50 147 234 214 Slowest Speed 246 | 50 240 240 246 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 68 | 3 92 98 80 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 4 | . . . 4 Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 13 | . . 5 8 Melee . | . . . . Projectile 13 | . . 5 8 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2388 | 42 726 749 871 Wait 171 | . 29 91 51 Move 2028 | 33 620 630 745 Hop . | . . . . Pick Up 38 | 6 11 9 12 Fast Attach 4 | 2 2 . . Attach 10 | 1 5 2 2 Detach . | . . . . Swap 11 | . 2 3 6 Drop 15 | . 7 2 6 Fire 111 | . 50 12 49 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 16) 28 | -11/Scrapyard | Entered Materials 34 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 14) 528 | -10/Materials | Derelicts attacked the area 769 | -10/Materials | Core integrity fell below 50% 780 | -10/Materials | Discovered new exit (range 14) 797 | -10/Materials | Lost 4 parts (2n1u1w) 1127 | -10/Materials | Entered Mines 1172 | -10/Mines | Met a Derelict shopkeep closing up shop 1322 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1380 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1387 | -10/Mines | Found Prototype Device 1388 | -10/Mines | Identified Exp. Sensor Array 1550 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1550 | -10/Mines | Discovered new exit (range 5) 1667 | -10/Mines | Discovered exit to Materials (range 15) 1780 | -10/Mines | Discovered new exit (range 12) 1961 | -10/Mines | Assembled infested the area 2442 | -10/Mines | Discovered exit to Materials (range 10) 2749 | -10/Mines | Entered Materials 2749 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3262 | -9/Materials | Discovered new exit (range 16) 3548 | -9/Materials | Discovered new exit (range 9) 3763 | -9/Materials | Identified exit to Materials 3796 | -9/Materials | Learned location of Zion (-7) 3847 | -9/Materials | Discovered new exit (range 2) 3888 | -9/Materials | Identified exit to Storage 4565 | -9/Materials | Self-destructed Last Messages --------------- 04395_ Dropped Lgt. Treads. 04399_ Acquired 2 matter. 04417_ Hrd. Light Armor Plating destroyed. 04418_ Y-45 Defender destroyed. 04443_ Dropped Lgt. Treads. 04445_ Acquired 37 matter. 04472_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 7 systems. Awaiting botnet instructions. 04558_ Triggered Alarm Trap. 04558_ An alarm sounds. 04558_ ALERT: Alarm triggered, dispatching investigation squad. 04565_ Connecting with Terminal... 04565_ ALERT: Suspicious activity at Terminal M011. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ???????# """"" # ## | | ???????# """"" !+% ## | | ???????# """"" =# " ## | | ???????# # """ ## | | ???????# """# """ ## | | ???????# R"# """ #? | | ???????#! 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[[ #?? | | ???# # """ + #########?? | | ???#### """ #####+###########? | | ??????# # !=%"#? | | ??????######## ]] !*###? | | ?????????????# ] %!#??? | | ?????????????# #??? | | ?????????????# "T" #??? | | ?????????????# """ #??? | | ?????????????###############??? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonBottomlessDoublenader Manual? 0 Play Time 00:22:13 Cumulative 208.5 hours Start 2025.10.04 @ 19:40:14 End 2025.10.06 @ 22:31:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 325 Rogue 322 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b136b2e3-e3bc-415e-9de0-1c6852b49376