Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.20 @ 01:03:20 // Winter2019/RPGLIKE

Player: Delirus

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (202)     1010
Value Destroyed (6464)     6464
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1366)               1366
              TOTAL SCORE: 14900

 Bonus
-------
High Alert Combat Kills    402
Follower Combat Kills      385
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             0/1150
Matter                     414/450
Energy                     227/391
System Corruption          1%
Temperature                Critical (774)
Movement                   Treading (152)
Location                   -5/Factory

 Parts 
-------
>            --- POWER (1) --------
             Deuterium-Antimatter Engine
>            --- PROPULSION (4) ---
             Treaded Armored-Carbon Exoskeleton
>            --- UTILITY (9) ------
     Armored Scrap Engine
    Improved Cooling System
    Improved Signal Interpreter
    Advanced Targeting Computer
             Target Analyzer
   Makeshift Cloaking Device
    Improved Heavy Armor Plating
>            --- WEAPON (4) -------
      Guided EMP Blaster
             Cld. Thermal Construct/C
>            --- INVENTORY (4) ----
  Long-range Tractor Beam
    Improved EM Pulse Cannon
             CR-A16's Behemoth Slayer

 Peak State 
------------
>            --- POWER ------------
             Deuterium-Antimatter Engine
>            --- PROPULSION -------
             Treaded Armored-Carbon Exoskeleton
>            --- UTILITY ----------
     Armored Scrap Engine
    Improved Cooling System
    Improved Signal Interpreter
    Advanced Targeting Computer
             Target Analyzer
   Makeshift Cloaking Device
    Improved Heavy Armor Plating
>            --- WEAPON -----------
      Guided EMP Blaster
             Cld. Thermal Construct/C
>            --- INVENTORY --------
  Long-range Tractor Beam
    Improved EM Pulse Cannon
             CR-A16's Behemoth Slayer
[Rating: 96]

 Favorites 
-----------
Power                      Constructs
  Engine                   Constructs
Propulsion                 Carbon-fiber Leg
  Treads                   Constructs
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Constructs
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Enhanced Flamer
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac 
Slots Evolved              14   | 3   2   2   1   .   1   2   .   .   .   .   .   1   1   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | 1   2   .   1   .   1   1   .   .   .   .   .   1   1   .   .   .   
  Weapon                   3    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             104  | 6   13  2   10  5   2   14  1   2   1   8   6   10  9   2   5   8   
  Power                    3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   4   1   1   .   .   1   .   1   .   2   .   1   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    11   | .   4   1   1   .   .   1   .   1   .   2   .   1   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  50   | 2   3   .   4   2   2   11  .   .   1   3   1   3   7   1   4   6   
    Device                 29   | 2   1   .   1   .   2   7   .   .   1   3   .   1   3   1   4   3   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   1   .   .   1   .   .   .   .   .   1   2   .   .   1   
    Hackware               4    | .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   1   
    Protection             11   | .   2   .   1   2   .   3   .   .   .   .   .   .   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   5   1   3   3   .   2   1   1   .   3   5   6   2   1   1   2   
    Energy Gun             4    | 1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          9    | .   1   .   2   1   .   .   .   1   .   1   .   2   .   .   1   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   1   1   .   1   .   2   .   .   .   .   1   .   1   .   .   .   
    Launcher               10   | .   1   .   .   1   .   .   1   .   .   2   1   1   1   1   .   1   
    Special Weapon         5    | .   .   .   1   .   .   .   .   .   .   .   2   2   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   97  99  100 100 92  87  75  73  80  84  82  76  74  66  56  59  
  Engine                   6    | .   11  9   8   8   7   6   6   6   6   6   6   3   .   .   4   5   
  Treads                   2    | .   .   .   .   .   .   .   .   .   6   6   6   .   .   4   5   5   
  Leg                      17   | .   19  27  26  25  23  22  15  13  13  18  20  20  7   .   .   .   
  Device                   21   | .   23  18  20  25  23  26  20  20  20  20  20  18  18  14  21  21  
  Processor                4    | .   .   .   1   .   .   1   6   6   6   6   1   3   12  15  11  13  
  Hackware                 2    | .   .   .   .   8   7   .   .   .   .   .   4   6   5   3   .   .   
  Protection               7    | .   12  18  14  8   7   6   6   6   6   6   6   6   3   3   .   .   
  Energy Gun               2    | .   5   .   .   .   .   2   6   6   6   6   3   .   3   5   1   .   
  Energy Cannon            6    | .   6   9   16  15  15  11  .   4   6   2   .   .   5   .   5   10  
  Ballistic Cannon         5    | .   6   8   8   8   7   6   6   6   6   6   5   6   5   3   2   .   
  Launcher                 1    | .   1   9   .   .   .   .   5   1   .   3   .   .   1   3   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   5   4   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 7   24  27  28  30  27  52  51  51  51  51  47  50  50  43  39  52  
  Greatest Support         124  | 26  26  36  36  36  36  41  41  28  28  45  45  78  120 124 124 124 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   1   1   1   1   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 4    | .   1   1   2   3   3   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         3    | .   .   1   1   2   3   3   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | .   1   1   2   3   3   4   4   4   4   4   4   4   4   4   3   4   
  Average Carried          3    | .   .   .   1   2   2   3   4   4   4   4   3   3   3   4   2   3   
  Final Capacity           4    | .   1   1   2   3   3   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | .   1   .   2   3   3   4   4   4   4   4   4   4   4   4   2   3   
Scrap Engine Consumption   39   | .   .   .   .   .   2   6   4   1   .   1   1   9   6   2   3   4   
  Constructs Created       4    | .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   
  Constructs Modified      12   | .   .   .   .   .   .   .   1   .   .   .   .   3   2   1   3   2   

 Class Distribution 
--------------------
 20% | Gunner
 20% | Mutant
 14% | Construct
 13% | Scavenger-Skirmisher
 10% | Scavenger-Gunner
  7% | Scavenger-Mutant
  6% | Scavenger-Tank
  5% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
       Scavenger-Tank | -9/Materials
       Scavenger-Tank | -9/Storage
     Scavenger-Gunner | -9/Recycling
               Gunner | -7/Factory
               Gunner | -7/Waste
               Gunner | -7/Factory
               Gunner | -7/Lower Caves
     Scavenger-Gunner | -7/Lower Caves
 Scavenger-Skirmisher | -7/Zion
               Mutant | -6/Proximity Caves
            Construct | -6/Factory
            Construct | -6/Waste
            Construct | -6/Factory
            Construct | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-----------                Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Matter Collected           4359 | 267  461  68   228  435  60   696  238  160  14   354  .    553  244  .    274  307  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6368 | 89   826  89   520  1004 192  1555 814  118  .    104  .    143  317  .    150  447  
  Parts                    353  | 4    65   3    48   77   7    56   5    5    .    10   .    10   24   .    11   28   
Haulers Intercepted        6    | .    2    .    2    1    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | 1    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    .    .    .    5    .    13   .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac 
Combat Hostiles Destroyed  142  | .   15  4   10  32  1   29  6   2   .   9   .   12  8   2   4   8   
  Guns                     10   | .   8   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Cannons                  101  | .   7   1   10  28  1   28  3   2   .   2   .   3   5   .   4   7   
  AOE                      28   | .   .   2   .   4   .   .   3   .   .   6   .   8   2   2   .   1   
Classes Destroyed          17   | 2   7   .   1   3   .   2   1   .   .   1   .   .   .   .   .   .   
  Worker                   8    | .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  9    | .   5   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 12   | 1   4   .   1   .   3   2   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   2   .   1   2   .   .   .   .   .   .   .   .   1   .   .   1   
  Watcher                  14   | .   3   .   3   2   .   2   .   .   .   .   .   .   2   .   .   2   
  Swarmer                  28   | .   3   .   .   6   .   .   .   .   .   2   .   5   4   .   3   5   
  Grunt                    62   | .   12  4   3   14  .   19  .   2   .   2   .   5   1   .   .   .   
  Brawler                  3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   22   | .   .   .   7   10  1   2   .   .   .   .   .   1   1   .   .   .   
  Programmer               12   | .   .   .   .   .   .   5   .   .   .   .   .   1   2   .   1   3   
  Compactor                8    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   2   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fireman                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Best Kill Streak           15   | 2   15  2   3   8   2   4   3   3   .   4   .   10  4   1   3   5   
  Combat Bots Only         10   | .   3   2   2   8   1   4   3   2   .   4   .   10  4   1   2   5   
Max Kills in Single Turn   3    | 1   2   1   2   3   1   2   1   1   .   2   .   2   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   .   .   1   .   .   2   .   2   2   1   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Damage Taken               6465  | .    479  128  328  939  .    1297 301  116  .    194  .    866  388  333  141  955  
  Core                     4510  | .    363  92   215  624  .    881  180  64   .    115  .    530  282  264  112  788  
  Absorbed by Shields      424   | .    .    .    .    .    .    144  8    56   .    16   .    192  .    8    .    .    
  Redirected to Core       3868  | .    326  70   198  537  .    773  180  56   .    111  .    466  262  264  89   536  
  Regen/Repaired (Parts)   204   | .    .    .    .    .    .    .    18   .    .    .    .    .    .    39   11   136  
Core Remaining (%)         90    | 100  .    100  .    .    100  .    .    .    .    .    .    92   .    .    59   .    
Volleys Fired              448   | 7    87   9    33   64   3    87   22   10   .    22   1    20   28   16   13   26   
  Largest                  3     | 1    2    2    3    3    3    3    3    3    .    3    1    2    3    3    1    1    
  Hottest                  396   | 20   104  99   155  163  163  172  114  149  .    149  48   128  183  147  132  396  
Shots Fired                942   | 7    140  16   99   169  12   223  53   27   .    34   1    33   49   40   13   26   
  Gun                      143   | 7    62   .    .    .    .    18   15   8    .    9    .    .    9    15   .    .    
  Cannon                   708   | .    60   14   98   165  12   205  16   19   .    13   1    14   39   13   13   26   
  Launcher                 77    | .    18   2    .    4    .    .    22   .    .    12   .    6    1    12   .    .    
  Special                  14    | .    .    .    1    .    .    .    .    .    .    .    .    13   .    .    .    .    
  Kinetic                  342   | 7    55   7    32   57   6    87   16   10   .    9    1    14   26   13   2    .    
  Thermal                  355   | .    61   7    34   58   3    107  15   17   .    13   .    13   .    .    1    26   
  Explosive                77    | .    18   2    .    4    .    .    22   .    .    12   .    6    1    12   .    .    
  Electromagnetic          168   | .    6    .    33   50   3    29   .    .    .    .    .    .    22   15   10   .    
  Robot Hit Streak         39    | 5    9    4    23   17   4    39   30   9    .    6    .    6    9    21   28   33   
  Robot Miss Streak        4     | 1    4    3    1    3    1    2    2    2    .    1    .    1    2    1    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           636   | 6    87   8    66   105  7    169  44   19   .    20   .    24   23   31   10   17   
  Core Hits                328   | 4    55   6    23   52   3    70   19   5    .    25   .    34   14   7    4    7    
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         20    | .    .    1    1    3    1    5    .    .    .    1    .    4    2    2    .    .    
    Burn                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Meltdown               1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  13    | .    .    .    .    3    1    4    .    .    .    1    .    2    2    .    .    .    
    Corrupt                4     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    2    .    .    
Melee Attacks              8     | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 8     | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20582 | 42   1773 240  1416 2785 157  4274 2363 437  .    1036 .    1464 886  1778 317  1614 
  Guns                     1528  | 42   466  .    .    .    .    315  251  122  .    87   .    .    203  42   .    .    
  Cannons                  12781 | .    763  137  1412 2487 157  3916 362  315  .    246  .    284  515  316  317  1554 
  Explosions               5975  | .    544  103  .    279  .    .    1750 .    .    703  .    948  168  1420 .    60   
  Melee                    164   | .    .    .    .    .    .    .    .    .    .    .    .    164  .    .    .    .    
  Ramming                  66    | .    .    .    4    19   .    43   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5276  | 42   516  67   389  693  66   1882 362  188  .    224  .    284  247  316  .    .    
  Thermal                  6261  | .    641  70   422  907  43   1795 251  249  .    109  .    68   .    .    92   1614 
  Explosive                5878  | .    544  103  .    242  .    .    1750 .    .    703  .    948  168  1420 .    .    
  Electromagnetic          2937  | .    72   .    601  924  48   554  .    .    .    .    .    .    471  42   225  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 164   | .    .    .    .    .    .    .    .    .    .    .    .    164  .    .    .    .    
Highest Corruption         44    | .    .    .    7    7    7    6    44   44   44   44   44   .    5    24   24   1    
  Average Corruption       19    | .    .    .    4    7    7    3    26   44   44   44   44   .    4    14   24   1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Effects                  277   | .    .    .    9    25   14   36   20   21   31   61   2    .    20   14   23   1    
    Message Errors         50    | .    .    .    1    4    5    8    4    2    6    7    1    .    4    4    3    1    
    Matter Fused           65    | .    .    .    .    6    2    6    2    6    6    20   .    .    7    1    9    .    
    Heat Flow Errors       31    | .    .    .    .    3    .    1    3    .    8    11   .    .    1    3    1    .    
    Energy Discharges      32    | .    .    .    1    3    2    9    1    5    2    6    1    .    .    2    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Parts Fused            6     | .    .    .    1    .    .    1    1    .    .    2    .    .    1    .    .    .    
    Data Loss (minor)      34    | .    .    .    2    5    2    2    3    4    5    5    .    .    2    .    4    .    
    Data Loss (major)      13    | .    .    .    .    1    .    2    1    .    3    2    .    .    1    1    2    .    
    Misfires               15    | .    .    .    3    1    3    3    .    .    .    3    .    .    1    .    1    .    
    Alerts                 9     | .    .    .    .    .    .    3    .    .    1    .    .    .    3    .    2    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        20    | .    .    .    1    2    .    1    5    3    .    5    .    .    .    2    1    .    
Overload Shots             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Overflow Damage            691   | .    10   .    46   41   .    59   .    .    .    22   .    .    24   .    26   463  
  Projectiles              688   | .    7    .    46   41   .    59   .    .    .    22   .    .    24   .    26   463  
  Explosions               3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 27    | .    1    .    5    5    1    11   .    1    .    2    .    1    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22    | .    1    .    4    4    1    8    .    1    .    2    .    1    .    .    .    .    
  Secondary                4     | .    .    .    1    1    .    2    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      739   | .    59   36   .    29   .    .    241  .    .    5    .    38   172  122  .    37   
  Shots                    22    | .    2    2    .    1    .    .    8    .    .    1    .    1    3    3    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             11    | .    .    .    2    1    .    8    .    .    .    .    .    .    .    .    .    .    
  Kicked                   11    | .    .    .    2    1    .    8    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        774   | .    136  31   179  234  .    72   129  12   223  228  .    3    62   248  195  774  
  Average Temperature      56    | .    49   11   52   38   .    15   60   9    94   91   .    3    16   128  111  296  
  Received Heat Transfer   1920  | .    228  54   132  372  .    409  .    92   .    359  .    244  30   .    .    .    
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              11    | .    .    .    2    3    .    .    .    .    .    .    .    .    5    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          2     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             9     | .    4    1    .    .    .    2    .    1    .    .    .    1    .    .    .    .    
  Heat Transferred         7880  | .    1423 148  888  1646 74   2442 .    222  .    37   .    800  .    .    .    200  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-------                    Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Peak Influence             1085 | 10   326  247  344  1085 400  556  220  210  .    .    .    .    360  126  191  166  
  Initial                  364  | .    6    120  96   111  364  50   165  154  .    .    .    .    149  69   84   14   
  Average                  246  | 6    193  222  207  622  244  316  199  177  .    .    .    .    241  93   136  50   
Maximum Alert Level        3    | .    1    1    1    3    2    2    1    1    .    .    .    .    1    .    .    .    
  Low Security (%)         48   | 100  46   46   46   10   38   20   52   59   .    .    .    .    53   100  100  100  
  Level 1                  36   | .    53   53   53   12   55   42   47   40   .    .    .    .    46   .    .    .    
  Level 2                  11   | .    .    .    .    38   6    37   .    .    .    .    .    .    .    .    .    .    
  Level 3                  3    | .    .    .    .    39   .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          30   | .    4    .    1    10   .    9    .    1    .    .    .    .    2    .    1    2    
  Investigation            6    | .    2    .    .    1    .    1    .    1    .    .    .    .    .    .    .    1    
  Extermination            7    | .    .    .    .    .    .    4    .    .    .    .    .    .    1    .    1    1    
  Reinforcement            8    | .    2    .    1    3    .    1    .    .    .    .    .    .    1    .    .    .    
  Assault                  3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 6    | .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac 
Distress Signals           8    | .   1   .   3   2   .   2   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              211  | .   27  3   16  46  .   40  6   2   .   8   .   23  12  6   6   16  
  Peak Tracking Total      12   | .   5   2   4   8   .   5   3   2   .   4   .   12  4   4   4   5   
  Tactical Retreats        10   | .   .   .   2   1   .   4   .   .   .   .   .   1   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac 
Traps Triggered            9    | .   1   .   1   .   .   3   .   .   .   .   .   .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac 
Machines Disabled          15   | .   3   .   1   5   .   .   .   .   .   .   .   2   4   .   .   .   
  Max in Single Turn       4    | .   1   .   1   1   .   .   .   .   .   .   .   1   4   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac 
Machines Accessed          23   | .   5   .   5   1   5   3   .   1   .   1   .   .   .   .   .   2   
  Terminals                14   | .   3   .   5   1   2   2   .   1   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Total Hacks                51   | .   8   .   16  1   13  5   .   2   .   1   .   .   .   .   .   5   
  Successful               23   | .   6   .   7   .   7   1   .   .   .   1   .   .   .   .   .   1   
  Failed                   28   | .   2   .   9   1   6   4   .   2   .   .   .   .   .   .   .   4   
    Catastrophic           4    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   7   .   8   2   6   2   .   .   .   .   .   .   4   .   3   16  
  Terminals                35   | .   5   .   16  1   7   4   .   2   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   3   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             14   | .   4   .   5   .   3   1   .   .   .   1   .   .   .   .   .   .   
  Part Schematic           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   2   .   5   1   5   3   .   1   .   .   .   .   .   .   .   2   
  Full Trace Events        4    | .   .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   1   .   .   .   .   .   .   .   .   .   14  .   .   .   .   9   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Total Allies               9    | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    1    
  Largest Group            8    | .    .    .    .    .    .    .    .    .    .    .    8    8    .    .    .    1    
  Highest-Rated Group      284  | .    .    .    .    .    .    .    .    .    .    .    284  284  .    .    .    25   
  Highest-Rated Ally       51   | .    .    .    .    .    .    .    .    .    .    .    51   51   .    .    .    25   
Zionite Dispatches         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               83   | .    .    .    .    .    .    .    .    .    .    .    .    83   .    .    .    .    
  Total Damage             1929 | .    .    .    .    .    .    .    .    .    .    .    .    1929 .    .    .    .    
  Kills                    12   | .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   .   1   2   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-------------              Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Turns Passed               13089 | 59   1330 285  888  825  415  1700 369  387  589  1069 1345 1493 809  261  412  853  
Spaces Moved               7885  | 44   888  208  589  444  321  793  148  184  310  520  1018 769  645  158  283  563  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1016  | .    .    .    .    .    .    .    .    .    .    .    .    .    58   112  283  563  
  Legs                     6689  | 1    751  208  589  444  321  793  148  184  310  520  1018 769  587  46   .    .    
  Wheels                   180   | 43   137  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            80    | 80   90   120  120  120  120  120  190  190  190  190  120  117  102  102  129  129  
  Average Speed            134   | 83   115  120  120  120  120  159  190  190  190  190  122  120  108  121  129  134  
  Slowest Speed            190   | 120  120  120  120  120  120  190  190  190  190  190  190  122  117  129  129  152  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 3    94   39   53   71   62   25   86   7    57   70   86   78   23   89   9    20   
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     7     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Known Exits Taken        7     | .    1    .    1    .    .    .    .    1    1    1    .    1    .    .    1    .    
  Unknown Exits Taken      5     | 1    .    1    .    1    1    .    .    .    .    .    1    .    .    .    .    .    
Scrap Searched             5     | .    .    .    .    .    .    .    .    .    1    1    .    3    .    .    .    .    
Spaces Dug                 40    | .    10   .    .    .    .    3    5    .    .    3    .    2    10   .    2    5    
Terrain Destroyed          516   | .    80   15   .    30   1    5    121  1    .    64   .    27   74   81   2    15   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               48    | .    4    .    .    1    1    5    3    1    .    3    .    4    14   1    2    9    
  AOE                      468   | .    76   15   .    29   .    .    118  .    .    61   .    23   60   80   .    6    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   
---------                  Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Total                      9509 | 58   1057 227  693  605  345  1038 191  198  310  566  1115 1277 707  185  314  623  
  Wait                     784  | .    31   .    35   43   9    91   1    3    .    7    81   436  11   10   9    17   
  Move                     7871 | 43   887  207  588  443  320  793  147  183  309  519  1017 768  645  157  282  563  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  16   | .    3    .    2    3    2    4    .    .    .    .    1    .    .    .    .    1    
  Fast Attach              58   | 6    11   1    7    1    1    3    .    1    .    2    6    4    6    .    3    6    
  Attach                   8    | .    .    1    .    .    .    1    .    .    .    .    .    1    1    .    2    2    
  Detach                   7    | .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    4    
  Swap                     38   | .    2    .    3    4    1    10   1    1    1    6    .    5    2    2    .    .    
  Drop                     60   | 2    10   .    5    4    4    12   .    .    .    2    8    4    5    .    .    4    
  Fire                     448  | 7    87   9    33   64   3    87   22   10   .    22   1    20   28   16   13   26   
  Melee                    8    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     11   | .    .    .    2    1    .    8    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            200  | .    26   9    18   42   5    29   20   .    .    8    .    30   8    .    5    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 5 exits: [*Mat] / *Min x2 / *Sto x2)
-9/Storage
-9/Recycling
-7/Factory (discovered 3 exits: *Fac / Low x2)
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Waste
-6/Factory (discovered 2 exits: *Fac / [Ext])
-5/Factory

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 1)
    35 | -11/Junkyard       | Upgraded with Utility slot (x1)
    35 | -11/Junkyard       | Upgraded with Weapon slot (x1)
    47 | -11/Junkyard       | Upgraded with Propulsion slot (x1)
    60 | -11/Junkyard       | Entered Materials
   240 | -10/Materials      | Discovered new exit (range 15)
   312 | -10/Materials      | Build established: Mutant
   395 | -10/Materials      | Discovered new exit (range 15)
   406 | -10/Materials      | Upgraded with Utility slot (x1)
   540 | -10/Materials      | Reached level 2
   543 | -10/Materials      | Upgraded with Utility slot (x1)
   584 | -10/Materials      | Discovered new exit (range 12)
   705 | -10/Materials      | Discovered new exit (range 14)
  1066 | -10/Materials      | Discovered new exit (range 14)
  1076 | -10/Materials      | Identified exit to Mines
  1390 | -10/Materials      | Entered Mines
  1392 | -10/Mines          | Reached level 3
  1394 | -10/Mines          | Upgraded with Propulsion slot (x1)
  1394 | -10/Mines          | Upgraded with Weapon slot (x1)
  1618 | -10/Mines          | Discovered new exit (range 7)
  1619 | -10/Mines          | Learned location of Storage (-9)
  1675 | -10/Mines          | Entered Materials
  1677 | -9/Materials       | Reached level 4
  1691 | -9/Materials       | Build established: Scavenger-Mutant
  1716 | -9/Materials       | Discovered new exit (range 16)
  1807 | -9/Materials       | Discovered new exit (range 14)
  1888 | -9/Materials       | Identified exit to Mines
  1888 | -9/Materials       | Identified exit to Storage
  2130 | -9/Materials       | Reached level 5
  2231 | -9/Materials       | Build established: Scavenger-Tank
  2366 | -9/Materials       | Upgraded with Utility slot (x1)
  2442 | -9/Materials       | Discovered new exit (range 14)
  2563 | -9/Materials       | Entered Storage
  2565 | -9/Storage         | Reached level 6
  2750 | -9/Storage         | Reached level 7
  2826 | -9/Storage         | Garrison activated, responded to threat
  2963 | -9/Storage         | First assault squad dispatched
  3047 | -9/Storage         | Reached level 8
  3100 | -9/Storage         | Destroyed 8 combat bots
  3372 | -9/Storage         | Discovered new exit (range 10)
  3383 | -9/Storage         | Used back door to open Recycling access
  3388 | -9/Storage         | Entered Recycling
  3390 | -9/Recycling       | Reached level 9
  3392 | -9/Recycling       | Upgraded with Utility slot (x1)
  3392 | -9/Recycling       | Found Scrap Engine
  3497 | -9/Recycling       | Build established: Scavenger-Gunner
  3745 | -9/Recycling       | Discovered new exit (range 16)
  3803 | -9/Recycling       | Entered Factory
  3805 | -7/Factory         | Reached level 10
  4133 | -7/Factory         | Reached level 11
  4400 | -7/Factory         | Build established: Skirmisher
  4761 | -7/Factory         | Reached level 12
  4788 | -7/Factory         | Upgraded with Utility slot (x1)
  4802 | -7/Factory         | Identified exit to Lower Caves
  5049 | -7/Factory         | Garrison activated, responded to threat
  5187 | -7/Factory         | Build established: Gunner
  5225 | -7/Factory         | Discovered new exit (range 13)
  5247 | -7/Factory         | Identified exit to Factory
  5393 | -7/Factory         | Reached level 13
  5398 | -7/Factory         | Upgraded with Propulsion slot (x1)
  5503 | -7/Factory         | Sucked down chute
  5503 | -7/Factory         | Entered Waste
  5518 | -7/Waste           | EMP discharged
  5518 | -7/Waste           | System corruption reached 10%
  5548 | -7/Waste           | Spotted C-40 Crusher
  5565 | -7/Waste           | Destroyed C-40 Crusher
  5598 | -7/Waste           | Spotted C-40 Crusher
  5617 | -7/Waste           | Spotted C-40 Crusher
  5618 | -7/Waste           | EMP discharged
  5620 | -7/Waste           | Spotted C-40 Crusher
  5622 | -7/Waste           | Crushed by Compactor (1 part destroyed)
  5623 | -7/Waste           | Destroyed C-40 Crusher
  5633 | -7/Waste           | Destroyed C-40 Crusher
  5636 | -7/Waste           | Destroyed C-40 Crusher
  5686 | -7/Waste           | Spotted C-40 Crusher
  5693 | -7/Waste           | Spotted C-40 Crusher
  5708 | -7/Waste           | Destroyed C-40 Crusher
  5716 | -7/Waste           | Destroyed C-40 Crusher
  5718 | -7/Waste           | EMP discharged
  5718 | -7/Waste           | System corruption reached 30%
  5818 | -7/Waste           | EMP discharged
  5838 | -7/Waste           | Discovered new exit (range 19)
  5870 | -7/Waste           | Identified exit to Factory
  5872 | -7/Waste           | Entered Factory
  6240 | -7/Factory         | Discovered exit to Lower Caves (range 10)
  6259 | -7/Factory         | Entered Lower Caves
  6260 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6273 | -7/Lower Caves     | Learned Factory emergency access door positions
  6666 | -7/Lower Caves     | Discovered new exit (range 14)
  6689 | -7/Lower Caves     | Identified exit to Lower Caves
  6848 | -7/Lower Caves     | Entered another Lower Caves area
  6850 | -7/Lower Caves     | Reached level 14
  6869 | -7/Lower Caves     | Discovered exit to Factory (range 10)
  6998 | -7/Lower Caves     | Ambushed by wild Derelicts
  7370 | -7/Lower Caves     | Build established: Scavenger-Gunner
  7515 | -7/Lower Caves     | Learned Factory emergency access door positions
  7798 | -7/Lower Caves     | Discovered new exit (range 12)
  7860 | -7/Lower Caves     | Identified exit to Zion
  7866 | -7/Lower Caves     | Learned Factory stockpile data
  7917 | -7/Lower Caves     | Entered Zion
  7966 | -7/Zion            | System corruption cleaned by Quarantine Array
  8087 | -7/Zion            | Discovered new exit (range 13)
  8203 | -7/Zion            | Found CR-A16's Pointy Stick
  8223 | -7/Zion            | Given A8's code to call for help
  8285 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  8299 | -7/Zion            | Build established: Scavenger-Skirmisher
  8434 | -7/Zion            | Gained Derelict followers
  8911 | -7/Zion            | Imprinted
  8913 | -7/Zion            | Declared Zion's savior
  9262 | -7/Zion            | Entered Proximity Caves
  9262 | -6/Proximity Caves | Accompanied by 8 allies
  9264 | -6/Proximity Caves | Reached level 15
  9295 | -6/Proximity Caves | P-60 Hacker assimilated allied ZF-S2A(l)
  9503 | -6/Proximity Caves | Learned 8 Factory zone layouts
  9622 | -6/Proximity Caves | Reached level 16
  9739 | -6/Proximity Caves | Discovered exit to Factory (range 4)
  9754 | -6/Proximity Caves | Learned Factory stockpile data
  9767 | -6/Proximity Caves | Upgraded with Utility slot (x1)
  9883 | -6/Proximity Caves | Build established: Mutant
  9953 | -6/Proximity Caves | Spotted B-75 Beast
  9976 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
  9983 | -6/Proximity Caves | Allies destroyed B-75 Beast
 10540 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 10542 | -6/Proximity Caves | Reached level 17
 10579 | -6/Proximity Caves | Destroyed 10 combat bots
 10755 | -6/Proximity Caves | Entered Factory
 10756 | -6/Factory         | Identified exit to Factory
 10757 | -6/Factory         | Reached level 18
 10889 | -6/Factory         | Discovered new exit (range 14)
 11241 | -6/Factory         | Upgraded with Utility slot (x1)
 11354 | -6/Factory         | Discovered exit to Factory (range 11)
 11433 | -6/Factory         | Build established: Construct
 11564 | -6/Factory         | Sucked down chute
 11564 | -6/Factory         | Entered Waste
 11579 | -6/Waste           | EMP discharged
 11579 | -6/Waste           | System corruption reached 10%
 11655 | -6/Waste           | Spotted C-40 Crusher
 11678 | -6/Waste           | Destroyed C-40 Crusher
 11679 | -6/Waste           | EMP discharged
 11736 | -6/Waste           | Spotted C-40 Crusher
 11742 | -6/Waste           | Spotted C-40 Crusher
 11757 | -6/Waste           | Spotted C-40 Crusher
 11760 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 2 dropped)
 11761 | -6/Waste           | Destroyed C-40 Crusher
 11763 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 11766 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 11776 | -6/Waste           | Spotted C-40 Crusher
 11778 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 11778 | -6/Waste           | Spotted C-40 Crusher
 11779 | -6/Waste           | EMP discharged
 11797 | -6/Waste           | Discovered new exit (range 19)
 11825 | -6/Waste           | Entered Factory
 11966 | -6/Factory         | Discovered new exit (range 13)
 12076 | -6/Factory         | Core integrity fell below 50%
 12168 | -6/Factory         | Discovered exit to Factory (range 19)
 12237 | -6/Factory         | Entered another Factory area
 12239 | -5/Factory         | Reached level 19
 12291 | -5/Factory         | Zion Infowar Resupply teleported in
 12409 | -5/Factory         | Upgraded with Weapon slot (x1)
 12452 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 12534 | -5/Factory         | Core integrity fell below 50%
 12537 | -5/Factory         | Reached level 20
 12782 | -5/Factory         | Core integrity fell below 20%
 12813 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 12848 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 13091 | -5/Factory         | Core destroyed

 Last Messages 
---------------
  Renamed Cld. Thermal Construct/C.
12997_ Arm. Scrap Engine consumes Hvy. Treads.
13005_ Dropped Imp. Coolant Injector.
13007_ Acquired Prototype Launcher.
13007_ Identified Gui. EMP Blaster.
13033_ Dropped Kinecellerator.
13034_ Acquired Imp. Heavy Armor Plating.
13059_ Connecting with Garrison Access...
13084_ Destroyed Imp. Remote Datajack.
13084_ Destroyed Antigrav System.
13086_ P-70 Sage destroyed.
13087_ YS=Z 7XV#:G/3V0O/41I% 
13089_ Destroyed Tesla Rifle.
13089_ Destroyed Antigrav System.
13090_ Overheating: System interference.
13090_ Imp. Signal Interpreter temporarily disabled.
13090_ Adv. Targeting Computer temporarily disabled.
13090_ Imp. Cooling System temporarily disabled.
13091_ Power failure, Deuterium-Antimatter Engine shutdown.
13091_ Overheating: Core damaged (-230).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????#                      |
| ????????????????????????????#                      |
| ????????????????????????????#                      |
| ????????????????????????????#                  ### |
| ????????????????????????????#  """" """" """"  #?? |
| ????????????????????????????#  """" """" """"  #?? |
| ????????????????????????????#  """" """" """"  #?? |
| ????????????????????????????#  """" """" """"  #?? |
| ????????????????????????????#  """" """" """"  #?? |
| ????????????????????????????#  """" """" """"  #?? |
| ????????????????????????????#  """" """" """"  #?? |
| ????????????????????????????#                  #?? |
| ????????????????????????????#  """" """" """"  #?? |
| ????????????????????????????#  """" """" "?""  #?? |
| ????????????????????????????#  """" """" ???"   ?? |
| ????????????????????????????#  """" """" ???"  #?? |
| ????????????????????????????#  """" """" "??"  #?? |
| ?????????????????????########  """" """" """"  #?? |
| ?????????????????????#      #  """" """" """"  ??? |
| ?????????????????????# """  #                  #?? |
| ?????????????????????# "R   +                  #?? |
| ?????????????????????# """  #     #########+###??? |
| ?????????????????????#      #     #??#          ?? |
| ?????????????????????#    ! ##    #??# """" """" ? |
| ???????????????????###########=!  #??# """" """"   |
| ???????????????????#     @   /p!  #### """" """"   |
| ???????????????????#""""  !  #%!     + """" """"   |
| ???????????????????#""""     +   #####             |
| ???????????????????#""""     #####???#]     """"   |
| ???????????????????#""""     #???????#      """"   |
| ???????????????????#""""     #???????# " "  """"   |
| ???????????????????#""""     #???????# "G"  """" ? |
| ???????????????????#      ! =#???????# """         |
| ???????????????????###########???????#     /  /    |
| ?????????????????????????????????????############# |
| ?????????????????????????????????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          22
Energy Capacity            447
Matter Stores              450
Matter Capacity            450
Sight Range                19
Robot Scan Range           24
Terrain Scan Range         16
Terrain Scan Density       310
Cloak Strength             3
Armor Coverage             600
Resistance: KI             15
Resistance: TH             20
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
             Seismic Detector | -10/Materials | Hacked
     Armor Integrity Analyzer | -7/Zion       | Archive
               Thermal Shield | -7/Zion       | Archive
                 Gauss Cannon | -7/Zion       | Archive
                Proton Cannon | -7/Zion       | Archive
    System Restoration Module | -7/Zion       | Archive
           Spk. Medium Treads | -7/Zion       | Archive
              Hvy. Ion Cannon | -7/Zion       | Archive
 Imp. Shock Absorption System | -7/Zion       | Archive
                  Tesla Rifle | -7/Zion       | Archive
            Mak. Power Source | -7/Zion       | Archive
                  Power Sword | -7/Zion       | Archive
                  Mak. Hammer | -7/Zion       | Archive
                   Mak. Laser | -7/Zion       | Archive
       Nuclear Pulse Thruster | -7/Zion       | Archive
      Mni. Smartbomb Launcher | -5/Factory    | Z-intel
           Hvy. Gatling Laser | -5/Factory    | Z-intel
          Mni. Assault Cannon | -5/Factory    | Z-intel
           Lgt. Neutrino Core | -5/Factory    | Z-intel
           Imp. Lightning Gun | -5/Factory    | Z-intel
            Cld. Fission Core | -5/Factory    | Z-intel
          Gravity Neutralizer | -5/Factory    | Z-intel
  Cld. Nuclear Pulse Thruster | -5/Factory    | Z-intel
                  Force Rifle | -5/Factory    | Z-intel

 Robot Schematics 
------------------
     P-60 Hacker | -7/Zion | Archive
 H-88 Terminator | -7/Zion | Archive
  T-07 Excavator | -7/Zion | Archive
      S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   
---------                  Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Levels Raised              19    | .    1    1    2    3    1    4    .    .    .    1    .    3    1    .    .    2    
  XP Earned                31919 | 3000 2575 1000 3285 5043 747  5425 200  250  500  880  557  4106 1705 97   240  2309 
  XP Spent                 29915 | 1550 2690 1750 2775 4275 1700 6175 .    .    .    1575 .    2300 2600 .    .    2525 
Upgrades                   69    | 4    9    3    6    11   1    21   .    .    .    7    .    1    1    .    .    5    
  Propulsion Slot          3     | 1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             8     | 1    2    .    1    .    1    1    .    .    .    .    .    1    1    .    .    .    
  Weapon Slot              3     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Core Integrity           11    | .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Storage           3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Matter Storage           3     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
  Inventory Capacity       4     | .    1    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Sight Range              3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             12    | .    .    .    .    .    .    4    .    .    .    7    .    .    .    .    .    1    
  Terrain Scan Density     3     | 1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          3     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
  KI Resistance %          3     | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Damage %              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Damage %              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        2308  | .    346  74   255  536  49   287  264  22   .    103  .    80   58   176  40   18   
  Integrity Restored       3968  | .    465  178  334  800  72   630  431  .    .    162  .    617  159  .    120  .    
    Core                   3256  | .    323  132  188  625  26   630  431  .    .    162  .    460  159  .    120  .    
    Parts                  712   | .    142  46   146  175  46   .    .    .    .    .    .    157  .    .    .    .    
Protomatter Decayed        949   | .    183  .    137  208  76   77   29   22   .    37   .    .    5    157  .    18   

 Game 
------
Seed              ThunderColdStorm
  Manual?         0
Play Time         02:17:08
  Cumulative      90.4 hours
  Start           2023.03.19 @ 21:52:54
  End             2023.03.20 @ 01:03:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          65
  Rogue           65
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          53
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 04d6dab3-e881-4009-ae00-2d519e93bfee