Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.20 @ 01:03:20 // Winter2019/RPGLIKE Player: Delirus Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (202) 1010 Value Destroyed (6464) 6464 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1366) 1366 TOTAL SCORE: 14900 Bonus ------- High Alert Combat Kills 402 Follower Combat Kills 385 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/1150 Matter 414/450 Energy 227/391 System Corruption 1% Temperature Critical (774) Movement Treading (152) Location -5/Factory Parts ------- > --- POWER (1) -------- Deuterium-Antimatter Engine > --- PROPULSION (4) --- Treaded Armored-Carbon Exoskeleton > --- UTILITY (9) ------ Armored Scrap Engine Improved Cooling System Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Makeshift Cloaking Device Improved Heavy Armor Plating > --- WEAPON (4) ------- Guided EMP Blaster Cld. Thermal Construct/C > --- INVENTORY (4) ---- Long-range Tractor Beam Improved EM Pulse Cannon CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Deuterium-Antimatter Engine > --- PROPULSION ------- Treaded Armored-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Makeshift Cloaking Device Improved Heavy Armor Plating > --- WEAPON ----------- Guided EMP Blaster Cld. Thermal Construct/C > --- INVENTORY -------- Long-range Tractor Beam Improved EM Pulse Cannon CR-A16's Behemoth Slayer [Rating: 96] Favorites ----------- Power Constructs Engine Constructs Propulsion Carbon-fiber Leg Treads Constructs Leg Carbon-fiber Leg Wheel Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Slots Evolved 14 | 3 2 2 1 . 1 2 . . . . . 1 1 . . 1 Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | 1 . 1 . . . 1 . . . . . . . . . . Utility 8 | 1 2 . 1 . 1 1 . . . . . 1 1 . . . Weapon 3 | 1 . 1 . . . . . . . . . . . . . 1 Parts Attached 104 | 6 13 2 10 5 2 14 1 2 1 8 6 10 9 2 5 8 Power 3 | . 1 . 2 . . . . . . . . . . . . . Engine 3 | . 1 . 2 . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 13 | 2 4 1 1 . . 1 . 1 . 2 . 1 . . . . Treads . | . . . . . . . . . . . . . . . . . Leg 11 | . 4 1 1 . . 1 . 1 . 2 . 1 . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 50 | 2 3 . 4 2 2 11 . . 1 3 1 3 7 1 4 6 Device 29 | 2 1 . 1 . 2 7 . . 1 3 . 1 3 1 4 3 Storage . | . . . . . . . . . . . . . . . . . Processor 6 | . . . 1 . . 1 . . . . . 1 2 . . 1 Hackware 4 | . . . 1 . . . . . . . 1 1 . . . 1 Protection 11 | . 2 . 1 2 . 3 . . . . . . 2 . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 38 | 2 5 1 3 3 . 2 1 1 . 3 5 6 2 1 1 2 Energy Gun 4 | 1 2 . . . . . . . . . 1 . . . . . Energy Cannon 9 | . 1 . 2 1 . . . 1 . 1 . 2 . . 1 . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . 1 1 . 1 . 2 . . . . 1 . 1 . . . Launcher 10 | . 1 . . 1 . . 1 . . 2 1 1 1 1 . 1 Special Weapon 5 | . . . 1 . . . . . . . 2 2 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . . . . . . 1 Corrupted Parts 1 | . . . 1 . . . . . . . . . . . . . System Corruption 1 | . . . 1 . . . . . . . . . . . . . Parts Lost 6 | . . . . . . . 1 . . . . . 1 2 . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . . Utility 5 | . . . . . . . . . . . . . 1 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . 1 . . . . . 1 2 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 97 99 100 100 92 87 75 73 80 84 82 76 74 66 56 59 Engine 6 | . 11 9 8 8 7 6 6 6 6 6 6 3 . . 4 5 Treads 2 | . . . . . . . . . 6 6 6 . . 4 5 5 Leg 17 | . 19 27 26 25 23 22 15 13 13 18 20 20 7 . . . Device 21 | . 23 18 20 25 23 26 20 20 20 20 20 18 18 14 21 21 Processor 4 | . . . 1 . . 1 6 6 6 6 1 3 12 15 11 13 Hackware 2 | . . . . 8 7 . . . . . 4 6 5 3 . . Protection 7 | . 12 18 14 8 7 6 6 6 6 6 6 6 3 3 . . Energy Gun 2 | . 5 . . . . 2 6 6 6 6 3 . 3 5 1 . Energy Cannon 6 | . 6 9 16 15 15 11 . 4 6 2 . . 5 . 5 10 Ballistic Cannon 5 | . 6 8 8 8 7 6 6 6 6 6 5 6 5 3 2 . Launcher 1 | . 1 9 . . . . 5 1 . 3 . . 1 3 . . Special Weapon 1 | . . . . . . . . . . . 5 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 52 | 7 24 27 28 30 27 52 51 51 51 51 47 50 50 43 39 52 Greatest Support 124 | 26 26 36 36 36 36 41 41 28 28 45 45 78 120 124 124 124 Greatest Overweight (x) 1 | . . . . . . 1 1 1 1 1 1 . . . . . Average Overweight (x) . | . . . . . . . 1 1 1 1 . . . . . . Largest Inventory Capacity 4 | . 1 1 2 3 3 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 3 | . . 1 1 2 3 3 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 1 1 2 3 3 4 4 4 4 4 4 4 4 4 3 4 Average Carried 3 | . . . 1 2 2 3 4 4 4 4 3 3 3 4 2 3 Final Capacity 4 | . 1 1 2 3 3 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 1 . 2 3 3 4 4 4 4 4 4 4 4 4 2 3 Scrap Engine Consumption 39 | . . . . . 2 6 4 1 . 1 1 9 6 2 3 4 Constructs Created 4 | . . . . . . 2 . 1 . . . . 1 . . . Constructs Modified 12 | . . . . . . . 1 . . . . 3 2 1 3 2 Class Distribution -------------------- 20% | Gunner 20% | Mutant 14% | Construct 13% | Scavenger-Skirmisher 10% | Scavenger-Gunner 7% | Scavenger-Mutant 6% | Scavenger-Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Gunner | -9/Recycling Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Mutant | -6/Proximity Caves Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Matter Collected 4359 | 267 461 68 228 435 60 696 238 160 14 354 . 553 244 . 274 307 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6368 | 89 826 89 520 1004 192 1555 814 118 . 104 . 143 317 . 150 447 Parts 353 | 4 65 3 48 77 7 56 5 5 . 10 . 10 24 . 11 28 Haulers Intercepted 6 | . 2 . 2 1 . 1 . . . . . . . . . . Recyclers Shooed 5 | 1 2 . . . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . 5 . 13 . . . . Prevented 2 | . . . . . . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 142 | . 15 4 10 32 1 29 6 2 . 9 . 12 8 2 4 8 Guns 10 | . 8 . . . . 1 . . . 1 . . . . . . Cannons 101 | . 7 1 10 28 1 28 3 2 . 2 . 3 5 . 4 7 AOE 28 | . . 2 . 4 . . 3 . . 6 . 8 2 2 . 1 Classes Destroyed 17 | 2 7 . 1 3 . 2 1 . . 1 . . . . . . Worker 8 | . 7 . . . . . . . . . . . . . 1 . Builder 9 | . 5 . 1 2 . 1 . . . . . . . . . . Tunneler 3 | 1 2 . . . . . . . . . . . . . . . Hauler 6 | . 2 . 2 1 . 1 . . . . . . . . . . Recycler 12 | 1 4 . 1 . 3 2 . 1 . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . Operator 7 | . 2 . 1 2 . . . . . . . . 1 . . 1 Watcher 14 | . 3 . 3 2 . 2 . . . . . . 2 . . 2 Swarmer 28 | . 3 . . 6 . . . . . 2 . 5 4 . 3 5 Grunt 62 | . 12 4 3 14 . 19 . 2 . 2 . 5 1 . . . Brawler 3 | . . . . 1 . 2 . . . . . . . . . . Duelist 2 | . . . . . . 1 . . . 1 . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . Sentry 22 | . . . 7 10 1 2 . . . . . 1 1 . . . Programmer 12 | . . . . . . 5 . . . . . 1 2 . 1 3 Compactor 8 | . . . . . . . 6 . . . . . . 2 . . Thug 1 | . . . . . . . . . . 1 . . . . . . Fireman 3 | . . . . . . . . . . 3 . . . . . . Best Kill Streak 15 | 2 15 2 3 8 2 4 3 3 . 4 . 10 4 1 3 5 Combat Bots Only 10 | . 3 2 2 8 1 4 3 2 . 4 . 10 4 1 2 5 Max Kills in Single Turn 3 | 1 2 1 2 3 1 2 1 1 . 2 . 2 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 . 2 . . 1 . . 2 . 2 2 1 . 1 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Damage Taken 6465 | . 479 128 328 939 . 1297 301 116 . 194 . 866 388 333 141 955 Core 4510 | . 363 92 215 624 . 881 180 64 . 115 . 530 282 264 112 788 Absorbed by Shields 424 | . . . . . . 144 8 56 . 16 . 192 . 8 . . Redirected to Core 3868 | . 326 70 198 537 . 773 180 56 . 111 . 466 262 264 89 536 Regen/Repaired (Parts) 204 | . . . . . . . 18 . . . . . . 39 11 136 Core Remaining (%) 90 | 100 . 100 . . 100 . . . . . . 92 . . 59 . Volleys Fired 448 | 7 87 9 33 64 3 87 22 10 . 22 1 20 28 16 13 26 Largest 3 | 1 2 2 3 3 3 3 3 3 . 3 1 2 3 3 1 1 Hottest 396 | 20 104 99 155 163 163 172 114 149 . 149 48 128 183 147 132 396 Shots Fired 942 | 7 140 16 99 169 12 223 53 27 . 34 1 33 49 40 13 26 Gun 143 | 7 62 . . . . 18 15 8 . 9 . . 9 15 . . Cannon 708 | . 60 14 98 165 12 205 16 19 . 13 1 14 39 13 13 26 Launcher 77 | . 18 2 . 4 . . 22 . . 12 . 6 1 12 . . Special 14 | . . . 1 . . . . . . . . 13 . . . . Kinetic 342 | 7 55 7 32 57 6 87 16 10 . 9 1 14 26 13 2 . Thermal 355 | . 61 7 34 58 3 107 15 17 . 13 . 13 . . 1 26 Explosive 77 | . 18 2 . 4 . . 22 . . 12 . 6 1 12 . . Electromagnetic 168 | . 6 . 33 50 3 29 . . . . . . 22 15 10 . Robot Hit Streak 39 | 5 9 4 23 17 4 39 30 9 . 6 . 6 9 21 28 33 Robot Miss Streak 4 | 1 4 3 1 3 1 2 2 2 . 1 . 1 2 1 . 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 636 | 6 87 8 66 105 7 169 44 19 . 20 . 24 23 31 10 17 Core Hits 328 | 4 55 6 23 52 3 70 19 5 . 25 . 34 14 7 4 7 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 20 | . . 1 1 3 1 5 . . . 1 . 4 2 2 . . Burn 2 | . . . . . . . . . . . . 2 . . . . Meltdown 1 | . . 1 . . . . . . . . . . . . . . Blast 13 | . . . . 3 1 4 . . . 1 . 2 2 . . . Corrupt 4 | . . . 1 . . 1 . . . . . . . 2 . . Melee Attacks 8 | . . . . . . . . . . . . 8 . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . . . 8 . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 20582 | 42 1773 240 1416 2785 157 4274 2363 437 . 1036 . 1464 886 1778 317 1614 Guns 1528 | 42 466 . . . . 315 251 122 . 87 . . 203 42 . . Cannons 12781 | . 763 137 1412 2487 157 3916 362 315 . 246 . 284 515 316 317 1554 Explosions 5975 | . 544 103 . 279 . . 1750 . . 703 . 948 168 1420 . 60 Melee 164 | . . . . . . . . . . . . 164 . . . . Ramming 66 | . . . 4 19 . 43 . . . . . . . . . . Kinetic 5276 | 42 516 67 389 693 66 1882 362 188 . 224 . 284 247 316 . . Thermal 6261 | . 641 70 422 907 43 1795 251 249 . 109 . 68 . . 92 1614 Explosive 5878 | . 544 103 . 242 . . 1750 . . 703 . 948 168 1420 . . Electromagnetic 2937 | . 72 . 601 924 48 554 . . . . . . 471 42 225 . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 164 | . . . . . . . . . . . . 164 . . . . Highest Corruption 44 | . . . 7 7 7 6 44 44 44 44 44 . 5 24 24 1 Average Corruption 19 | . . . 4 7 7 3 26 44 44 44 44 . 4 14 24 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . 8 . . . . Effects 277 | . . . 9 25 14 36 20 21 31 61 2 . 20 14 23 1 Message Errors 50 | . . . 1 4 5 8 4 2 6 7 1 . 4 4 3 1 Matter Fused 65 | . . . . 6 2 6 2 6 6 20 . . 7 1 9 . Heat Flow Errors 31 | . . . . 3 . 1 3 . 8 11 . . 1 3 1 . Energy Discharges 32 | . . . 1 3 2 9 1 5 2 6 1 . . 2 . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . Parts Fused 6 | . . . 1 . . 1 1 . . 2 . . 1 . . . Data Loss (minor) 34 | . . . 2 5 2 2 3 4 5 5 . . 2 . 4 . Data Loss (major) 13 | . . . . 1 . 2 1 . 3 2 . . 1 1 2 . Misfires 15 | . . . 3 1 3 3 . . . 3 . . 1 . 1 . Alerts 9 | . . . . . . 3 . . 1 . . . 3 . 2 . Misdirections 1 | . . . . . . . . . . . . . . 1 . . Weapon Failures 20 | . . . 1 2 . 1 5 3 . 5 . . . 2 1 . Overload Shots 3 | . . . . . . . . . . . . . . . . 3 Overflow Damage 691 | . 10 . 46 41 . 59 . . . 22 . . 24 . 26 463 Projectiles 688 | . 7 . 46 41 . 59 . . . 22 . . 24 . 26 463 Explosions 3 | . 3 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 27 | . 1 . 5 5 1 11 . 1 . 2 . 1 . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . Kinetic 22 | . 1 . 4 4 1 8 . 1 . 2 . 1 . . . . Secondary 4 | . . . 1 1 . 2 . . . . . . . . . . Self-Inflicted Damage 739 | . 59 36 . 29 . . 241 . . 5 . 38 172 122 . 37 Shots 22 | . 2 2 . 1 . . 8 . . 1 . 1 3 3 . 1 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 11 | . . . 2 1 . 8 . . . . . . . . . . Kicked 11 | . . . 2 1 . 8 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 774 | . 136 31 179 234 . 72 129 12 223 228 . 3 62 248 195 774 Average Temperature 56 | . 49 11 52 38 . 15 60 9 94 91 . 3 16 128 111 296 Received Heat Transfer 1920 | . 228 54 132 372 . 409 . 92 . 359 . 244 30 . . . Effects 5 | . . . . . . . . . . . . . . . . 5 Shutdowns 1 | . . . . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . Parts Fried 11 | . . . 2 3 . . . . . . . . 5 . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . . . . . 1 . . . . Combat Hostiles 2 | . . 1 . . . . . . . . . 1 . . . . Parts Melted 9 | . 4 1 . . . 2 . 1 . . . 1 . . . . Heat Transferred 7880 | . 1423 148 888 1646 74 2442 . 222 . 37 . 800 . . . 200 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Peak Influence 1085 | 10 326 247 344 1085 400 556 220 210 . . . . 360 126 191 166 Initial 364 | . 6 120 96 111 364 50 165 154 . . . . 149 69 84 14 Average 246 | 6 193 222 207 622 244 316 199 177 . . . . 241 93 136 50 Maximum Alert Level 3 | . 1 1 1 3 2 2 1 1 . . . . 1 . . . Low Security (%) 48 | 100 46 46 46 10 38 20 52 59 . . . . 53 100 100 100 Level 1 36 | . 53 53 53 12 55 42 47 40 . . . . 46 . . . Level 2 11 | . . . . 38 6 37 . . . . . . . . . . Level 3 3 | . . . . 39 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 4 . 1 10 . 9 . 1 . . . . 2 . 1 2 Investigation 6 | . 2 . . 1 . 1 . 1 . . . . . . . 1 Extermination 7 | . . . . . . 4 . . . . . . 1 . 1 1 Reinforcement 8 | . 2 . 1 3 . 1 . . . . . . 1 . . . Assault 3 | . . . . 3 . . . . . . . . . . . . Garrison 6 | . . . . 3 . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Distress Signals 8 | . 1 . 3 2 . 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 211 | . 27 3 16 46 . 40 6 2 . 8 . 23 12 6 6 16 Peak Tracking Total 12 | . 5 2 4 8 . 5 3 2 . 4 . 12 4 4 4 5 Tactical Retreats 10 | . . . 2 1 . 4 . . . . . 1 . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Traps Triggered 9 | . 1 . 1 . . 3 . . . . . . 4 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . 1 . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Machines Disabled 15 | . 3 . 1 5 . . . . . . . 2 4 . . . Max in Single Turn 4 | . 1 . 1 1 . . . . . . . 1 4 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Machines Accessed 23 | . 5 . 5 1 5 3 . 1 . 1 . . . . . 2 Terminals 14 | . 3 . 5 1 2 2 . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . 3 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . 1 Total Hacks 51 | . 8 . 16 1 13 5 . 2 . 1 . . . . . 5 Successful 23 | . 6 . 7 . 7 1 . . . 1 . . . . . 1 Failed 28 | . 2 . 9 1 6 4 . 2 . . . . . . . 4 Catastrophic 4 | . 1 . . 1 . 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 48 | . 7 . 8 2 6 2 . . . . . . 4 . 3 16 Terminals 35 | . 5 . 16 1 7 4 . 2 . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 9 | . 3 . . . 6 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . . . . 3 Terminal Hacks 14 | . 4 . 5 . 3 1 . . . 1 . . . . . . Part Schematic 2 | . 1 . 1 . . . . . . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . . . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . . . . . Retrieve Components 3 | . . . . . 3 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . 2 . 1 . . . . . . . . . . . Terminals 3 | . . . 2 . 1 . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 . 5 1 5 3 . 1 . . . . . . . 2 Full Trace Events 4 | . . . 1 . 1 1 . 1 . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . 1 . . . . . . . . . 14 . . . . 9 Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Total Allies 9 | . . . . . . . . . . . 8 . . . . 1 Largest Group 8 | . . . . . . . . . . . 8 8 . . . 1 Highest-Rated Group 284 | . . . . . . . . . . . 284 284 . . . 25 Highest-Rated Ally 51 | . . . . . . . . . . . 51 51 . . . 25 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . . . . . . 3 STAY 1 | . . . . . . . . . . . . . . . . 1 ROAM 1 | . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . 1 Ally Attacks 83 | . . . . . . . . . . . . 83 . . . . Total Damage 1929 | . . . . . . . . . . . . 1929 . . . . Kills 12 | . . . . . . . . . . . . 12 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 1 2 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . 3 Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Turns Passed 13089 | 59 1330 285 888 825 415 1700 369 387 589 1069 1345 1493 809 261 412 853 Spaces Moved 7885 | 44 888 208 589 444 321 793 148 184 310 520 1018 769 645 158 283 563 Core . | . . . . . . . . . . . . . . . . . Treads 1016 | . . . . . . . . . . . . . 58 112 283 563 Legs 6689 | 1 751 208 589 444 321 793 148 184 310 520 1018 769 587 46 . . Wheels 180 | 43 137 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 80 | 80 90 120 120 120 120 120 190 190 190 190 120 117 102 102 129 129 Average Speed 134 | 83 115 120 120 120 120 159 190 190 190 190 122 120 108 121 129 134 Slowest Speed 190 | 120 120 120 120 120 120 190 190 190 190 190 190 122 117 129 129 152 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 94 39 53 71 62 25 86 7 57 70 86 78 23 89 9 20 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 7 | . 2 1 . . . . . . . . . . . . . 4 Known Exits Taken 7 | . 1 . 1 . . . . 1 1 1 . 1 . . 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 . . . . . 1 . . . . . Scrap Searched 5 | . . . . . . . . . 1 1 . 3 . . . . Spaces Dug 40 | . 10 . . . . 3 5 . . 3 . 2 10 . 2 5 Terrain Destroyed 516 | . 80 15 . 30 1 5 121 1 . 64 . 27 74 81 2 15 Melee . | . . . . . . . . . . . . . . . . . Projectile 48 | . 4 . . 1 1 5 3 1 . 3 . 4 14 1 2 9 AOE 468 | . 76 15 . 29 . . 118 . . 61 . 23 60 80 . 6 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Total 9509 | 58 1057 227 693 605 345 1038 191 198 310 566 1115 1277 707 185 314 623 Wait 784 | . 31 . 35 43 9 91 1 3 . 7 81 436 11 10 9 17 Move 7871 | 43 887 207 588 443 320 793 147 183 309 519 1017 768 645 157 282 563 Hop . | . . . . . . . . . . . . . . . . . Pick Up 16 | . 3 . 2 3 2 4 . . . . 1 . . . . 1 Fast Attach 58 | 6 11 1 7 1 1 3 . 1 . 2 6 4 6 . 3 6 Attach 8 | . . 1 . . . 1 . . . . . 1 1 . 2 2 Detach 7 | . . . . . . . . . . . 1 1 1 . . 4 Swap 38 | . 2 . 3 4 1 10 1 1 1 6 . 5 2 2 . . Drop 60 | 2 10 . 5 4 4 12 . . . 2 8 4 5 . . 4 Fire 448 | 7 87 9 33 64 3 87 22 10 . 22 1 20 28 16 13 26 Melee 8 | . . . . . . . . . . . . 8 . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 11 | . . . 2 1 . 8 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 200 | . 26 9 18 42 5 29 20 . . 8 . 30 8 . 5 . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: [*Mat] / *Min x2 / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Waste -6/Factory (discovered 2 exits: *Fac / [Ext]) -5/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 35 | -11/Junkyard | Upgraded with Utility slot (x1) 35 | -11/Junkyard | Upgraded with Weapon slot (x1) 47 | -11/Junkyard | Upgraded with Propulsion slot (x1) 60 | -11/Junkyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 15) 406 | -10/Materials | Upgraded with Utility slot (x1) 540 | -10/Materials | Reached level 2 543 | -10/Materials | Upgraded with Utility slot (x1) 584 | -10/Materials | Discovered new exit (range 12) 705 | -10/Materials | Discovered new exit (range 14) 1066 | -10/Materials | Discovered new exit (range 14) 1076 | -10/Materials | Identified exit to Mines 1390 | -10/Materials | Entered Mines 1392 | -10/Mines | Reached level 3 1394 | -10/Mines | Upgraded with Propulsion slot (x1) 1394 | -10/Mines | Upgraded with Weapon slot (x1) 1618 | -10/Mines | Discovered new exit (range 7) 1619 | -10/Mines | Learned location of Storage (-9) 1675 | -10/Mines | Entered Materials 1677 | -9/Materials | Reached level 4 1691 | -9/Materials | Build established: Scavenger-Mutant 1716 | -9/Materials | Discovered new exit (range 16) 1807 | -9/Materials | Discovered new exit (range 14) 1888 | -9/Materials | Identified exit to Mines 1888 | -9/Materials | Identified exit to Storage 2130 | -9/Materials | Reached level 5 2231 | -9/Materials | Build established: Scavenger-Tank 2366 | -9/Materials | Upgraded with Utility slot (x1) 2442 | -9/Materials | Discovered new exit (range 14) 2563 | -9/Materials | Entered Storage 2565 | -9/Storage | Reached level 6 2750 | -9/Storage | Reached level 7 2826 | -9/Storage | Garrison activated, responded to threat 2963 | -9/Storage | First assault squad dispatched 3047 | -9/Storage | Reached level 8 3100 | -9/Storage | Destroyed 8 combat bots 3372 | -9/Storage | Discovered new exit (range 10) 3383 | -9/Storage | Used back door to open Recycling access 3388 | -9/Storage | Entered Recycling 3390 | -9/Recycling | Reached level 9 3392 | -9/Recycling | Upgraded with Utility slot (x1) 3392 | -9/Recycling | Found Scrap Engine 3497 | -9/Recycling | Build established: Scavenger-Gunner 3745 | -9/Recycling | Discovered new exit (range 16) 3803 | -9/Recycling | Entered Factory 3805 | -7/Factory | Reached level 10 4133 | -7/Factory | Reached level 11 4400 | -7/Factory | Build established: Skirmisher 4761 | -7/Factory | Reached level 12 4788 | -7/Factory | Upgraded with Utility slot (x1) 4802 | -7/Factory | Identified exit to Lower Caves 5049 | -7/Factory | Garrison activated, responded to threat 5187 | -7/Factory | Build established: Gunner 5225 | -7/Factory | Discovered new exit (range 13) 5247 | -7/Factory | Identified exit to Factory 5393 | -7/Factory | Reached level 13 5398 | -7/Factory | Upgraded with Propulsion slot (x1) 5503 | -7/Factory | Sucked down chute 5503 | -7/Factory | Entered Waste 5518 | -7/Waste | EMP discharged 5518 | -7/Waste | System corruption reached 10% 5548 | -7/Waste | Spotted C-40 Crusher 5565 | -7/Waste | Destroyed C-40 Crusher 5598 | -7/Waste | Spotted C-40 Crusher 5617 | -7/Waste | Spotted C-40 Crusher 5618 | -7/Waste | EMP discharged 5620 | -7/Waste | Spotted C-40 Crusher 5622 | -7/Waste | Crushed by Compactor (1 part destroyed) 5623 | -7/Waste | Destroyed C-40 Crusher 5633 | -7/Waste | Destroyed C-40 Crusher 5636 | -7/Waste | Destroyed C-40 Crusher 5686 | -7/Waste | Spotted C-40 Crusher 5693 | -7/Waste | Spotted C-40 Crusher 5708 | -7/Waste | Destroyed C-40 Crusher 5716 | -7/Waste | Destroyed C-40 Crusher 5718 | -7/Waste | EMP discharged 5718 | -7/Waste | System corruption reached 30% 5818 | -7/Waste | EMP discharged 5838 | -7/Waste | Discovered new exit (range 19) 5870 | -7/Waste | Identified exit to Factory 5872 | -7/Waste | Entered Factory 6240 | -7/Factory | Discovered exit to Lower Caves (range 10) 6259 | -7/Factory | Entered Lower Caves 6260 | -7/Lower Caves | Encountered a Warlord checkpoint 6273 | -7/Lower Caves | Learned Factory emergency access door positions 6666 | -7/Lower Caves | Discovered new exit (range 14) 6689 | -7/Lower Caves | Identified exit to Lower Caves 6848 | -7/Lower Caves | Entered another Lower Caves area 6850 | -7/Lower Caves | Reached level 14 6869 | -7/Lower Caves | Discovered exit to Factory (range 10) 6998 | -7/Lower Caves | Ambushed by wild Derelicts 7370 | -7/Lower Caves | Build established: Scavenger-Gunner 7515 | -7/Lower Caves | Learned Factory emergency access door positions 7798 | -7/Lower Caves | Discovered new exit (range 12) 7860 | -7/Lower Caves | Identified exit to Zion 7866 | -7/Lower Caves | Learned Factory stockpile data 7917 | -7/Lower Caves | Entered Zion 7966 | -7/Zion | System corruption cleaned by Quarantine Array 8087 | -7/Zion | Discovered new exit (range 13) 8203 | -7/Zion | Found CR-A16's Pointy Stick 8223 | -7/Zion | Given A8's code to call for help 8285 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8299 | -7/Zion | Build established: Scavenger-Skirmisher 8434 | -7/Zion | Gained Derelict followers 8911 | -7/Zion | Imprinted 8913 | -7/Zion | Declared Zion's savior 9262 | -7/Zion | Entered Proximity Caves 9262 | -6/Proximity Caves | Accompanied by 8 allies 9264 | -6/Proximity Caves | Reached level 15 9295 | -6/Proximity Caves | P-60 Hacker assimilated allied ZF-S2A(l) 9503 | -6/Proximity Caves | Learned 8 Factory zone layouts 9622 | -6/Proximity Caves | Reached level 16 9739 | -6/Proximity Caves | Discovered exit to Factory (range 4) 9754 | -6/Proximity Caves | Learned Factory stockpile data 9767 | -6/Proximity Caves | Upgraded with Utility slot (x1) 9883 | -6/Proximity Caves | Build established: Mutant 9953 | -6/Proximity Caves | Spotted B-75 Beast 9976 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 9983 | -6/Proximity Caves | Allies destroyed B-75 Beast 10540 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10542 | -6/Proximity Caves | Reached level 17 10579 | -6/Proximity Caves | Destroyed 10 combat bots 10755 | -6/Proximity Caves | Entered Factory 10756 | -6/Factory | Identified exit to Factory 10757 | -6/Factory | Reached level 18 10889 | -6/Factory | Discovered new exit (range 14) 11241 | -6/Factory | Upgraded with Utility slot (x1) 11354 | -6/Factory | Discovered exit to Factory (range 11) 11433 | -6/Factory | Build established: Construct 11564 | -6/Factory | Sucked down chute 11564 | -6/Factory | Entered Waste 11579 | -6/Waste | EMP discharged 11579 | -6/Waste | System corruption reached 10% 11655 | -6/Waste | Spotted C-40 Crusher 11678 | -6/Waste | Destroyed C-40 Crusher 11679 | -6/Waste | EMP discharged 11736 | -6/Waste | Spotted C-40 Crusher 11742 | -6/Waste | Spotted C-40 Crusher 11757 | -6/Waste | Spotted C-40 Crusher 11760 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 11761 | -6/Waste | Destroyed C-40 Crusher 11763 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11766 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11776 | -6/Waste | Spotted C-40 Crusher 11778 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11778 | -6/Waste | Spotted C-40 Crusher 11779 | -6/Waste | EMP discharged 11797 | -6/Waste | Discovered new exit (range 19) 11825 | -6/Waste | Entered Factory 11966 | -6/Factory | Discovered new exit (range 13) 12076 | -6/Factory | Core integrity fell below 50% 12168 | -6/Factory | Discovered exit to Factory (range 19) 12237 | -6/Factory | Entered another Factory area 12239 | -5/Factory | Reached level 19 12291 | -5/Factory | Zion Infowar Resupply teleported in 12409 | -5/Factory | Upgraded with Weapon slot (x1) 12452 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12534 | -5/Factory | Core integrity fell below 50% 12537 | -5/Factory | Reached level 20 12782 | -5/Factory | Core integrity fell below 20% 12813 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12848 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13091 | -5/Factory | Core destroyed Last Messages --------------- Renamed Cld. Thermal Construct/C. 12997_ Arm. Scrap Engine consumes Hvy. Treads. 13005_ Dropped Imp. Coolant Injector. 13007_ Acquired Prototype Launcher. 13007_ Identified Gui. EMP Blaster. 13033_ Dropped Kinecellerator. 13034_ Acquired Imp. Heavy Armor Plating. 13059_ Connecting with Garrison Access... 13084_ Destroyed Imp. Remote Datajack. 13084_ Destroyed Antigrav System. 13086_ P-70 Sage destroyed. 13087_ YS=Z 7XV#:G/3V0O/41I% 13089_ Destroyed Tesla Rifle. 13089_ Destroyed Antigrav System. 13090_ Overheating: System interference. 13090_ Imp. Signal Interpreter temporarily disabled. 13090_ Adv. Targeting Computer temporarily disabled. 13090_ Imp. Cooling System temporarily disabled. 13091_ Power failure, Deuterium-Antimatter Engine shutdown. 13091_ Overheating: Core damaged (-230). Map ----- +----------------------------------------------------+ | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# ### | | ????????????????????????????# """" """" """" #?? | | ????????????????????????????# """" """" """" #?? | | ????????????????????????????# """" """" """" #?? | | ????????????????????????????# """" """" """" #?? | | ????????????????????????????# """" """" """" #?? | | ????????????????????????????# """" """" """" #?? | | ????????????????????????????# """" """" """" #?? | | ????????????????????????????# #?? | | ????????????????????????????# """" """" """" #?? | | ????????????????????????????# """" """" "?"" #?? | | ????????????????????????????# """" """" ???" ?? | | ????????????????????????????# """" """" ???" #?? | | ????????????????????????????# """" """" "??" #?? | | ?????????????????????######## """" """" """" #?? | | ?????????????????????# # """" """" """" ??? | | ?????????????????????# """ # #?? | | ?????????????????????# "R + #?? | | ?????????????????????# """ # #########+###??? | | ?????????????????????# # #??# ?? | | ?????????????????????# ! ## #??# """" """" ? | | ???????????????????###########=! #??# """" """" | | ???????????????????# @ /p! #### """" """" | | ???????????????????#"""" ! #%! + """" """" | | ???????????????????#"""" + ##### | | ???????????????????#"""" #####???#] """" | | ???????????????????#"""" #???????# """" | | ???????????????????#"""" #???????# " " """" | | ???????????????????#"""" #???????# "G" """" ? | | ???????????????????# ! =#???????# """ | | ???????????????????###########???????# / / | | ?????????????????????????????????????############# | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 22 Energy Capacity 447 Matter Stores 450 Matter Capacity 450 Sight Range 19 Robot Scan Range 24 Terrain Scan Range 16 Terrain Scan Density 310 Cloak Strength 3 Armor Coverage 600 Resistance: KI 15 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Seismic Detector | -10/Materials | Hacked Armor Integrity Analyzer | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Power Sword | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Mni. Smartbomb Launcher | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Mni. Assault Cannon | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Robot Schematics ------------------ P-60 Hacker | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Levels Raised 19 | . 1 1 2 3 1 4 . . . 1 . 3 1 . . 2 XP Earned 31919 | 3000 2575 1000 3285 5043 747 5425 200 250 500 880 557 4106 1705 97 240 2309 XP Spent 29915 | 1550 2690 1750 2775 4275 1700 6175 . . . 1575 . 2300 2600 . . 2525 Upgrades 69 | 4 9 3 6 11 1 21 . . . 7 . 1 1 . . 5 Propulsion Slot 3 | 1 . 1 . . . 1 . . . . . . . . . . Utility Slot 8 | 1 2 . 1 . 1 1 . . . . . 1 1 . . . Weapon Slot 3 | 1 . 1 . . . . . . . . . . . . . 1 Core Integrity 11 | . . . . . . 11 . . . . . . . . . . Heat Dissipation 4 | . 4 . . . . . . . . . . . . . . . Energy Generation 1 | . . . 1 . . . . . . . . . . . . . Energy Storage 3 | . . . 2 . . . . . . . . . . . . 1 Matter Storage 3 | . . . . 2 . . . . . . . . . . . 1 Inventory Capacity 4 | . 1 . 1 1 . 1 . . . . . . . . . . Sight Range 3 | . . . . . . 3 . . . . . . . . . . Sensor Range 12 | . . . . . . 4 . . . 7 . . . . . 1 Terrain Scan Density 3 | 1 2 . . . . . . . . . . . . . . . Ranged Accuracy 3 | . . . . 2 . . . . . . . . . . . 1 KI Resistance % 3 | . . . 1 2 . . . . . . . . . . . . TH Resistance % 3 | . . 1 . 2 . . . . . . . . . . . . KI Damage % 1 | . . . . 1 . . . . . . . . . . . . TH Damage % 1 | . . . . 1 . . . . . . . . . . . . Protomatter Created 2308 | . 346 74 255 536 49 287 264 22 . 103 . 80 58 176 40 18 Integrity Restored 3968 | . 465 178 334 800 72 630 431 . . 162 . 617 159 . 120 . Core 3256 | . 323 132 188 625 26 630 431 . . 162 . 460 159 . 120 . Parts 712 | . 142 46 146 175 46 . . . . . . 157 . . . . Protomatter Decayed 949 | . 183 . 137 208 76 77 29 22 . 37 . . 5 157 . 18 Game ------ Seed ThunderColdStorm Manual? 0 Play Time 02:17:08 Cumulative 90.4 hours Start 2023.03.19 @ 21:52:54 End 2023.03.20 @ 01:03:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 53 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04d6dab3-e881-4009-ae00-2d519e93bfee