Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.08 @ 15:24:47

Player: RNGesus

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (72)      360
Value Destroyed (2064)     2064
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (70)                 70
              TOTAL SCORE: 3634

 Bonus
-------
High Alert Combat Kills    70

 Cogmind 
---------
Core Integrity             0/400
Matter                     220/300
Energy                     265/265
System Corruption          4%
Temperature                Cool (35)
Movement                   Treading (180) Ox1
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
     Heavy Assault Rifle
>          --- INVENTORY (16) ---
     Light Treads
   Compact Wheel
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
    Medium Storage Unit
           Transport Network Coupler
  Improved Targeting Computer
           Hacking Suite
  Advanced Beam Cannon
           Ion Cannon
     Heavy Assault Rifle
     Heavy Assault Rifle
           Minigun
           Minigun
           Shock Maul

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Flight Unit
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
           Shock Maul
>          --- INVENTORY --------
     Light Treads
     Light Treads
   Compact Wheel
  Improved Flight Unit
    Medium Storage Unit
           Transport Network Coupler
  Improved Targeting Computer
           Hacking Suite
           Pulse Rifle
           Ion Cannon
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Minigun
           Minigun
           Minigun
[Rating: 21]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Minigun
  Energy Gun               Pulse Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Minigun
  Impact Weapon            Shock Maul

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             63   | 6   11  13  33  
  Power                    7    | 1   1   1   4   
    Engine                 4    | 1   1   .   2   
    Core                   3    | .   .   1   2   
    Reactor                .    | .   .   .   .   
  Propulsion               21   | 2   3   3   13  
    Treads                 11   | .   .   .   11  
    Leg                    8    | 2   3   3   .   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  6    | 1   2   1   2   
    Device                 1    | .   .   1   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   29   | 2   5   8   14  
    Energy Gun             10   | 1   2   2   5   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          14   | 1   3   4   6   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          3    | .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 22   | .   5   3   14  
  Power                    5    | .   1   1   3   
  Propulsion               7    | .   .   2   5   
  Utility                  3    | .   .   .   3   
  Weapon                   7    | .   4   .   3   
  Highest Loss Streak      4    | .   4   2   4   
Average Slot Usage (%)     94   | .   92  97  93  
  Engine                   6    | .   14  1   4   
  Core                     4    | .   .   8   4   
  Treads                   13   | .   .   .   26  
  Leg                      16   | .   28  31  3   
  Device                   3    | .   .   10  1   
  Storage                  21   | .   21  22  22  
  Protection               3    | .   .   .   6   
  Energy Gun               4    | .   7   8   2   
  Ballistic Gun            16   | .   20  12  16  
  Impact Weapon            1    | .   .   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             48   | 10  40  47  48  
  Greatest Support         60   | 20  20  30  60  
  Greatest Overweight (x)  4    | 3   1   2   4   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 16   | 6   16  16  16  
  Average Capacity         14   | 5   11  16  16  
  Most Carried             16   | 3   9   13  16  
  Average Carried          10   | 1   4   9   14  
  Final Capacity           16   | 6   16  16  16  
  Final Carried            16   | 2   7   13  16  

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Sto  
Matter Collected           1590 | 197  280  257  856  
  Remotely                 .    | .    .    .    .    
Salvage Created            2775 | .    723  774  1278 
  Parts                    154  | .    30   51   73   
Haulers Intercepted        4    | .    1    1    2    
Recyclers Shooed           1    | .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  57   | .   19  16  22  
  Melee                    2    | .   .   .   2   
  Guns                     52   | .   19  15  18  
  Cannons                  1    | .   .   1   .   
Classes Destroyed          8    | .   4   1   3   
  Worker                   3    | .   .   .   3   
  Hauler                   4    | .   1   1   2   
  Recycler                 3    | .   .   .   3   
  Operator                 5    | .   1   2   2   
  Swarmer                  10   | .   6   .   4   
  Grunt                    32   | .   13  11  8   
  Brawler                  1    | .   .   .   1   
  Sentry                   14   | .   .   5   9   
Best Kill Streak           8    | .   5   8   5   
  Combat Bots Only         8    | .   5   8   4   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              1    | .   1   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               3760 | .    1003 392  2365 
  Core                     617  | .    210  72   335  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         58   | 100  16   .    .    
Volleys Fired              226  | .    75   55   96   
  Largest                  2    | .    2    2    2    
  Hottest                  126  | .    80   126  126  
Shots Fired                420  | .    142  93   185  
  Gun                      403  | .    142  76   185  
  Cannon                   17   | .    .    17   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  282  | .    101  36   145  
  Thermal                  138  | .    41   57   40   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | .    9    9    14   
  Robot Miss Streak        4    | .    3    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        10   | .    4    3    3    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           285  | .    90   51   144  
  Core Hits                107  | .    41   27   39   
  Critical Hits            6    | .    2    .    4    
  Critical Kills           3    | .    1    .    2    
  Critical Parts Destroyed 3    | .    1    .    2    
Melee Attacks              27   | .    .    .    27   
  Impact                   27   | .    .    .    27   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4670 | .    978  973  2719 
  Guns                     4049 | .    977  884  2188 
  Cannons                  89   | .    .    89   .    
  Explosions               .    | .    .    .    .    
  Melee                    531  | .    .    .    531  
  Ramming                  1    | .    1    .    .    
  Kinetic                  2656 | .    659  375  1622 
  Thermal                  1482 | .    318  598  566  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   531  | .    .    .    531  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    1    4    4    
  Average Corruption       3    | .    1    3    4    
  Corruption Purged        .    | .    .    .    .    
  Effects                  56   | .    8    12   36   
    Message Errors         7    | .    1    3    3    
    Matter Fused           10   | .    .    2    8    
    Heat Flow Errors       4    | .    .    .    4    
    Energy Discharges      8    | .    .    3    5    
    Parts Rejected         2    | .    .    .    2    
    Data Loss (minor)      6    | .    2    1    3    
    Targeting Errors       17   | .    4    3    10   
    Weapon Failures        2    | .    1    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            179  | .    .    .    179  
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    179  | .    .    .    179  
Knockbacks                 2    | .    .    .    2    
  Impact                   2    | .    .    .    2    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   1    | .    1    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        449  | .    47   93   449  
  Average Temperature      82   | .    18   37   134  
  Received Heat Transfer   1275 | .    300  201  774  
  Effects                  5    | .    .    .    5    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
    Interference           2    | .    .    .    2    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              4    | .    .    .    4    
  Impact Corruptions       10   | .    .    .    10   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         3241 | .    725  1258 1258 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             543  | .   324 543 404 
  Average Influence        250  | .   197 342 233 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         33   | 100 39  22  34  
  Level 1                  51   | .   60  32  59  
  Level 2                  14   | .   .   44  5   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          12   | .   5   3   4   
  Investigation            6    | .   4   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   2   2   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           4    | .   2   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              105  | .   33  33  39  
  Peak Tracking Total      8    | .   8   4   7   
  Tactical Retreats        6    | .   1   1   4   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            8    | .   2   2   4   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          11   | .   3   4   4   
  Terminals                9    | .   2   3   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                22   | .   5   7   10  
  Successful               15   | .   3   5   7   
  Failed                   7    | .   2   2   3   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   16   | .   3   6   7   
  Terminals                20   | .   4   6   10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   .   3   5   
  Part Schematic           1    | .   .   .   1   
  Open Door                1    | .   .   .   1   
  Branch Access Points     1    | .   .   1   .   
  Terminal Index           1    | .   .   .   1   
  Unreport Threat          1    | .   .   .   1   
  Hauler Manifests         2    | .   .   1   1   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   3   2   2   
  Terminals                5    | .   2   1   2   
    Botnet                 1    | .   .   .   1   
    Disrupt                1    | .   1   .   .   
    Operators              3    | .   1   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   1   .   
    Tunnel                 2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   1   2   2   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Sto  
Turns Passed               3060 | 56   679  827  1498 
Spaces Moved               1404 | 36   322  402  644  
  Core                     9    | 9    .    .    .    
  Treads                   571  | .    .    .    571  
  Legs                     819  | 27   322  402  68   
  Wheels                   5    | .    .    .    5    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  150  120  
  Average Speed            153  | 126  135  152  163  
  Slowest Speed            240  | 200  150  180  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       48   | 3    64   40   88   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    1    1    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 6    | .    .    4    2    
Terrain Destroyed          6    | .    .    4    2    
  Melee                    2    | .    .    .    2    
  Projectile               4    | .    .    4    .    
  AOE                      .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      1868 | 44  427 527 870 
  Wait                     94   | .   9   40  45  
  Move                     1401 | 35  321 401 644 
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 3   7   14  11  
  Fast Attach              19   | 5   2   1   11  
  Attach                   15   | 1   4   4   6   
  Detach                   4    | .   .   .   4   
  Swap                     29   | .   5   8   16  
  Drop                     17   | .   3   4   10  
  Fire                     226  | .   75  55  96  
  Melee                    27   | .   .   .   27  
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   1   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2)
-9/Storage (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  150 | -10/Materials | Discovered new exit (range 12)
  181 | -10/Materials | Discovered new exit (range 16)
  302 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Core integrity fell below 50%
  367 | -10/Materials | Lost 4 parts (1p3w)
  658 | -10/Materials | Core integrity fell below 20%
  730 | -10/Materials | Discovered new exit (range 4)
  736 | -10/Materials | Entered another Materials area
  736 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  830 | -9/Materials  | Identified exit to Mines
  830 | -9/Materials  | Identified exit to Storage
 1045 | -9/Materials  | Destroyed 8 combat bots
 1466 | -9/Materials  | Discovered new exit (range 15)
 1563 | -9/Materials  | Entered Storage
 1754 | -9/Storage    | Lost 3 parts (2n1w)
 1884 | -9/Storage    | Lost 4 parts (2n1u1w)
 1903 | -9/Storage    | Core integrity fell below 50%
 2178 | -9/Storage    | Build established: Scavenger-Mutant
 2501 | -9/Storage    | Discovered new exit (range 16)
 2666 | -9/Storage    | Core integrity fell below 20%
 3057 | -9/Storage    | Garrison activated, responded to threat
 3061 | -9/Storage    | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02956_ Dropped Pulse Rifle.
02961_ Acquired Imp. Flight Unit.
02967_ Acquired Prototype Energy Cannon.
02977_ O-16 Technician destroyed.
02978_ K-01 Serf collects debris. <x2>
02994_ System corrupted: Matter fused (-10).
03031_ Triggered Alarm Trap.
03031_ An alarm sounds.
03031_ ALERT: Alarm triggered, dispatching investigation squad.
03048_ G-34 Mercenary destroyed.
03048_ Switching to secondary target: Y-45 Defender.
03048_ System corrupted: Hvy. Assault Rifle targeting data glitched.
03049_ K-01 Serf collects debris. <x3>
03056_ Lgt. Treads destroyed.
03057_ Y-45 Defender calls for garrison reinforcements.
03057_ ALERT: Activating Garrison Access S001.
03058_ Hvy. Assault Rifle destroyed.
03059_ Lgt. Armor Plating destroyed.
03060_ Destroyed Beam Rifle.
03061_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???####??????????????????????????????????????????? |
| ???#   ??????????????????????????????????????????? |
| ???# < #?????????????????????????????????????????? |
| ???#   #?????????????????????????????????????????? |
| ???#   #??????????????????????????????????????#### |
| ???#   #??????????############+##????######???#    |
| ???#   #??????????#         #   +?????    #???#    |
| ???#   #??????????#         #   #?""""    #???# "" |
| ???#   #??????????#=       Y/k  #?"**"?   #???# "" |
| ???#   #??????????#        *#   #?" *"""  #???# "" |
| ?###   #??????????#    =   =g%  +?"""[["  #???#    |
| = =#   #??????????#      @ =#   #???"* "  #???#    |
|    #   #??????????#         #   #   ""="  ######## |
|    #   #??????????#     %   #   #     [   +        |
| "" #   #??????????########s##   ###########        |
| "" #   #?????????????"""""Y #   ###########        |
| "" +   #?????????????"""""  #   #         + %=     |
| "" #   ###########???"""""s +   #         ######## |
| "" #             ##         #   #         #??????# |
|    +             ##         #   #    """" ######## |
|    #             ##         #   +    """" +      # |
|    ### #######   ##         #   #    """" ###### # |
|    ###+####??#   ##       ? #   #    """" #??????# |
| ####      #??#   ####" "##?##   #         #??????# |
| ???# """  #??#   #??#"G"????#   ##+#"Y"####??????? |
| #### "Y"  #??#   #??# "?????#   ## #"""#????####?? |
| #"""      #??#   #??#??????####### #####????#  ??? |
| #"R       ##?#   #??########     # #????????# #??? |
| #"""   **[ #?#   #??#      #!   [# #???????## ##?? |
| ####   *[=##?#   ####      #  [ %# #########   ### |
| ??##   *[=#??#      +      #     +                 |
| ??#T      #####+#####      #/    # #########   ### |
| ??## """  ##  !%!   #      #   !!# ##! !#####+#### |
| ???# """  ##     "" #      #     # ##! !# """      |
| ???# """  #      T" #      ####+## #?! !# """      |
| ???#      ##     "" #      #??#   %#?! !# """      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
 Shock Bomb Launcher | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermalAssembledGuard
  Manual?         0
Play Time         00:22:20
  Cumulative      243.1 hours
  Start           2020.06.08 @ 14:33:10
  End             2020.06.08 @ 15:24:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          397
  Rogue           397
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0
Lore%             81
Gallery%          81
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 79a4ea42-910d-4655-a3f9-ba238c6cc0ee