Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 23:24:13

Player: Cazador

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (41)      205
Value Destroyed (1440)     1440
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (97)                 97
              TOTAL SCORE: 3342

 Bonus
-------
High Alert Combat Kills    97

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
    Targeting Computer
>   --- WEAPON (4) -------
    Axe
>   --- INVENTORY (5) ----
    Machine Analyzer
    Active Sensor Suite

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
           Heat Sink
           Targeting Computer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           EM Shotgun
           Shotgun
           Minigun
      Mini Grenade Launcher
>          --- INVENTORY --------
  Improved Ion Engine
           Machine Analyzer
           Core Shielding
     Light Armor Plating
           Rocket Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Medium Matter Pod
  Processor                Targeting Computer
  Protection               Power Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Shotgun
  Launcher                 Rocket Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   1   1   
Parts Attached             48   | 5   9   15  19  
  Power                    11   | 1   1   4   5   
    Engine                 7    | 1   1   2   3   
    Core                   4    | .   .   2   2   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   2   3   1   
    Treads                 1    | .   .   .   1   
    Leg                    3    | .   2   1   .   
    Wheel                  4    | 2   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | .   4   2   4   
    Device                 3    | .   1   1   1   
    Storage                2    | .   2   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   1   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 2   2   6   9   
    Energy Gun             5    | 1   1   2   1   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          7    | 1   1   1   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   .   2   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 24   | .   4   2   18  
  Power                    7    | .   .   1   6   
  Propulsion               4    | .   1   .   3   
  Utility                  4    | .   1   .   3   
  Weapon                   9    | .   2   1   6   
  Highest Loss Streak      10   | .   4   1   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   84  98  76  
  Engine                   8    | .   14  8   5   
  Core                     9    | .   .   13  9   
  Leg                      7    | .   8   12  .   
  Wheel                    10   | .   14  9   10  
  Device                   8    | .   3   11  8   
  Storage                  1    | .   6   .   .   
  Processor                4    | .   .   3   9   
  Protection               7    | .   11  7   6   
  Energy Gun               8    | .   10  10  4   
  Energy Cannon            4    | .   .   8   .   
  Ballistic Gun            8    | .   14  1   15  
  Launcher                 6    | .   .   10  2   
Peak Build Rating          24   | 5   7   19  24  
  Average Rating           14   | 3   6   15  19  
  On Entrance              7    | .   5   7   18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 7   10  25  36  
  Greatest Support         24   | 20  20  24  24  
  Greatest Overweight (x)  3    | .   .   2   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   5   
  Average Carried          3    | 2   3   4   3   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 4   1   5   4   

 Class Distribution 
--------------------
 31% | Gunner
 27% | Scavenger-Tank
 27% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
         Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1036 | 253 121 170 492 
  Remotely                 .    | .   .   .   .   
Salvage Created            1611 | 36  177 458 940 
  Parts                    77   | 3   5   24  45  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  30   | 1   3   10  16  
  Melee                    3    | .   .   .   3   
  Guns                     18   | 1   3   3   11  
  Cannons                  4    | .   .   4   .   
  AOE                      4    | .   .   2   2   
Classes Destroyed          12   | 1   1   2   8   
  Worker                   2    | .   .   .   2   
  Builder                  2    | .   .   .   2   
  Tunneler                 1    | .   .   .   1   
  Hauler                   1    | .   .   .   1   
  Recycler                 2    | .   .   .   2   
  Watcher                  3    | .   1   1   1   
  Swarmer                  1    | .   .   .   1   
  Grunt                    20   | 1   3   5   11  
  Duelist                  2    | .   .   1   1   
  Sentry                   5    | .   .   4   1   
  Hunter                   1    | .   .   .   1   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           8    | 1   2   2   8   
  Combat Bots Only         3    | 1   2   2   3   
Max Kills in Single Turn   3    | 1   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        283  | 1    36   40   206  
  Missed                   84   | 1    6    15   62   
Damage Taken               3141 | .    427  413  2301 
  Core                     657  | .    74   24   559  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  70   | .    14   4    52   
Core Remaining (%)         88   | 100  70   94   .    
Volleys Fired              118  | 1    29   29   59   
  Largest                  4    | 2    2    3    4    
  Hottest                  140  | 60   60   133  140  
Shots Fired                214  | 2    36   59   117  
  Gun                      183  | 2    36   32   113  
  Cannon                   24   | .    .    24   .    
  Launcher                 7    | .    .    3    4    
  Special                  .    | .    .    .    .    
  Kinetic                  128  | 1    29   3    95   
  Thermal                  42   | .    .    25   17   
  Explosive                7    | .    .    3    4    
  Electromagnetic          37   | 1    7    28   1    
  Robot Hit Streak         16   | 1    7    15   16   
  Robot Miss Streak        4    | .    2    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           160  | 1    23   43   93   
  Core Hits                89   | 1    11   21   56   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         7    | .    2    1    4    
    Burn                   3    | .    .    .    3    
    Corrupt                3    | .    2    1    .    
    Sever                  1    | .    .    .    1    
Melee Attacks              15   | .    .    .    15   
  Impact                   .    | .    .    .    .    
  Slashing                 15   | .    .    .    15   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3356 | 15   266  958  2117 
  Guns                     1782 | 15   266  243  1258 
  Cannons                  427  | .    .    427  .    
  Explosions               705  | .    .    288  417  
  Melee                    400  | .    .    .    400  
  Ramming                  42   | .    .    .    42   
  Kinetic                  1193 | .    193  9    991  
  Thermal                  544  | .    .    277  267  
  Explosive                623  | .    .    206  417  
  Electromagnetic          554  | 15   73   466  .    
  Impact                   .    | .    .    .    .    
  Slashing                 400  | .    .    .    400  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            75   | .    .    39   36   
  Projectiles              29   | .    .    29   .    
  Explosions               10   | .    .    10   .    
  Melee                    36   | .    .    .    36   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      87   | .    .    67   20   
  Shots                    1    | .    .    1    .    
  Rammed                   6    | .    .    .    6    
Targets Rammed             6    | .    .    .    6    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        277  | .    63   192  277  
  Average Temperature      67   | .    23   69   74   
  Received Heat Transfer   1545 | .    240  162  1143 
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Fried              4    | .    .    4    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         1240 | .    .    500  740  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             577  | 20  135 289 577 
  Initial                  105  | .   13  56  105 
  Average                  209  | 3   66  174 345 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         49   | 100 100 51  18  
  Level 1                  36   | .   .   48  42  
  Level 2                  13   | .   .   .   38  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   .   2   4   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   .   2   3   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   .   3   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              56   | 1   8   11  36  
  Peak Tracking Total      8    | 1   4   4   8   
  Tactical Retreats        7    | .   1   2   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   1   1   2   
  Max in Single Turn       1    | .   1   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1569 | 79  233 709 548 
Spaces Moved               921  | 84  160 449 228 
  Core                     36   | 22  .   .   14  
  Treads                   41   | .   .   .   41  
  Legs                     232  | .   55  177 .   
  Wheels                   612  | 62  105 272 173 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  90  90  
  Average Speed            111  | 72  93  120 121 
  Slowest Speed            250  | 80  120 190 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 5   26  42  34  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          36   | .   .   30  6   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      36   | .   .   30  6   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1269 | 100 212 564 393 
  Wait                     94   | 2   4   44  44  
  Move                     918  | 83  159 448 228 
  Hop                      .    | .   .   .   .   
  Pick Up                  40   | 9   6   15  10  
  Fast Attach              11   | .   .   5   6   
  Attach                   29   | 5   8   5   11  
  Detach                   6    | .   2   .   4   
  Swap                     8    | .   1   5   2   
  Drop                     24   | .   3   13  8   
  Fire                     118  | 1   29  29  59  
  Melee                    15   | .   .   .   15  
  Ram                      6    | .   .   .   6   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   63 | -11/Scrapyard | Discovered new exit (range 8)
   80 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Lost 4 parts (1n1u2w)
  276 | -10/Materials | Discovered new exit (range 15)
  309 | -10/Materials | Build established: Mutant
  313 | -10/Materials | Entered another Materials area
  313 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  673 | -9/Materials  | Build established: Scavenger-Tank
  900 | -9/Materials  | Discovered new exit (range 9)
 1022 | -9/Materials  | Entered another Materials area
 1022 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1317 | -8/Materials  | Build established: Gunner
 1342 | -8/Materials  | Garrison activated, responded to threat
 1393 | -8/Materials  | Lost 6 parts (2n1u3w)
 1446 | -8/Materials  | Found Prototype Device
 1530 | -8/Materials  | Core integrity fell below 50%
 1555 | -8/Materials  | Core integrity fell below 20%
 1570 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01553_ K-01 Serf collects debris.
01553_ R-06 Scavenger collects Flight Unit.
01554_ K-01 Serf collects debris.
01556_ Lgt. Ion Engine destroyed.
01558_ K-01 Serf collects debris.
01560_ R-06 Scavenger collects Lgt. Assault
  Rifle.
01563_ G-47 Trooper destroyed.
01563_ K-01 Serf collects debris.
01564_ R-06 Scavenger collects Aluminum Leg.
01566_ Lgt. Assault Rifle destroyed.
01566_ Sneak attack on R-06 Scavenger.
01566_ Destroyed Lgt. Ion Engine.
01566_ R-06 Scavenger destroyed.
01567_ K-01 Serf collects debris. <x2>
01569_ M-13 Machinist repairs G-47 Trooper.
01569_ Sneak attack on K-01 Serf.
01569_ K-01 Serf destroyed.
01570_ Acquired 21 matter.
01570_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ????????????#    ????????????????????????????????? |
| ????####+###   "?????????????????????????????????? |
| ????#          "?????????????????????????????????? |
| #####          """  ?????????????????????????????? |
| T"""                ?????????????????????????????? |
|                    ??????????????????????????????? |
|    %    """      #???????????????????????????????? |
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|                  #?????????   #??????????????????? |
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|         """      #????????+   #??????????????????? |
|                  #????????#   #??????????????????? |
|  %               #????????+   +??????????????????? |
| ###              #????????#   #??????????????????? |
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| ??#      #    [##      mg*#=  #??????????????????? |
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| ?????????       ?????????????????????????????????? |
| ?????????       ?????????????????????????????????? |
| ??????????##/##??????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            430
Matter Stores              305
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              ThermicPropulsionFirepult
  Manual?         0
Play Time         00:28:31
  Cumulative      1.4 hours
  Start           2024.09.28 @ 23:00:05
  End             2024.09.28 @ 23:24:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3ed49372-535c-4755-9474-691dbda35163